Kaughst wrote:I hate when people say "use a flux grenade", they imagine a scenario where the MD user is always within range of enemy to throw his flux grenade and always has those 3 flux grenades. /EDIT: Also...if you wearing lets say...a Cal Assault suit if you are just running advance nano hives to save PG and CPU you would be expending a MD round/s for a flux grenade, taking into account how far you throw a flux grenade you are trading off a long range shot for a short range target. It may not seem like much of a difference but it can still effect things in the long run depending on the suit/ While I just started using them again, I stll don't find them very great when I am standing on top of a roof camping a objective or whatnot I would rather rely on getting a lucky direct shot.
If the enemy is too far for flux to reach, then he's probably too far to even hit you reliably with the current low range. You do maximum damage at maximum range, the tradeoff is that you have to have a lot practice with the MD to know its arc. Lob MDs at him until he tries to close the gap or retreats, in that case you won the battle. Another way to think of this weapon as support is watching your teamates down a guy's shields and lob MDs at him when he takes cover and think he's safe.
Quote:While it is true that the Scram. Rifle is good against shields...it still has the capacity to kill someone in a less amount of time than the MD. Arguably you could say that it is a support weapon that trades off it's killing power for the inclusion of the inherent AOE side effect of explosives, having the capacity to kill 2 enemies shield tanking while they stand together does not balance the weapon compared to other weapons that do not have that AOE effect...That all being said there is still room for increasing the radius to all the variants or just the Assault mass driver.
Being able to hit multiple players is an advantage in more compact areas like cities but thats only one way of thinking about it. The other way is the fact you dont even need to hit or see your opponent to do damage. If being able to hit people behind cover or missing and still doing damage isnt an advantage then I dont know what is.
The argument I'm trying to make in this thread is that MD isnt suppose to kill like an AR or a semi-auto AR. If that were the case they would have to remove splash damage and grenade arc, and increase projectile speed .
Stop comparing MD to main offensive weapons as they operate very differently in different circumstances.