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Leither Yiltron
KILL-EM-QUICK RISE of LEGION
549
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Posted - 2013.06.28 01:41:00 -
[1] - Quote
I haven't had the time, nor the freedom from a security perspective, to really sit down and make a thread about Planetary Conquest. Luckily, ROFL's current status in PC has freed me from both of those constraints. That status is something to lead into this post knowing- we've been hammered and most of our corporations have left PC in an official capacity. That's after fighting the most battles of any organization in Molden Heath, and I can't be more proud of what we continue to accomplish despite mechanics issue. I'm here to provide a counterpoint to discussions like this: https://forums.dust514.com/default.aspx?g=posts&t=89588 .
I have every motivation to embark on the a lengthy diatribe about how the current system is borked, not fun, and CCP completely screwed the pooch on the entire conceptual backbone of PC. That seems to be the way of things as of late, and it certainly shifts blame off of any poor decisions I made onto CCP.
So yeah, I won't be doing that. What mistakes were made? That would be telling. What parties have lag issues as a real excuse for pulling out of PC? Only those outside of the United States and perhaps the United Kingdom. Outside of those two regions PC matches started to look like this: http://www.youtube.com/watch?v=PyCPzd6bPCQ&feature=youtu.be . Inside the US in particular, though? There are no really worthy excuses. If you're from one of those two regions and you're out, you lost. That includes Negative Feedback in particular, since their opinions in this area are most rampant across the forums.
I'd like to start out with a quote from the ever infamous Mittani with my own modifications. Let's see if you can catch them. The original is here in the first paragraph after the second picture.
Modified Mittens wrote:Hostiles should be either massacred or their battles ignored to ensure their playing experience is ruined. Relentless metagaming should take place such that the conflict is as demoralizing and unfair as possible. [...] What matters is that our foe does not want to log into the game. We have taken out superior forces by ruining their gameplay to the point that they do not bother logging on. You can kill a hostile clone by shooting it, or by ensuring it never logs in in the first place.
That starts to sound really familiar. Here's another, this time from Shadoo. The full post that introduced the idea of a "Thunderdome" in Cloud Ring is here :
Modified Shadoo wrote:Basically: every large block in Dust agrees to move to Oddelulf at the same time. Why Oddelulf? Because two of the largest blocks participating in it have districts there already -- and the 3rd can just put down some clone packs.
A bit eerie, huh? (CSM) Jester did an analysis of the post at the time if you're interested. I tend to agree with him. http://jestertrek.blogspot.com/2013/03/war-never-changes.html#comment-form
Of course, this all digs back to whether or not Eve's nullsec warfare is actually a good system. That would be a long digression and completely unsuitable. What we do know about that system, though?
It has carried Eve for 10 years.
So after that enjoyable little diversion, here's the list of things that are WRONG with PC:
- Core mechanics issues that cause a worse play environment than public matches
- Server issues that lead to situations like the one depicted in the video above for those outside the US and UK
- Clones being both a battle resource and an ISK resource
- Opportunity cost of fighting battles forces owning districts to be an expected loss of profit
- The way server downtimes are handled
- A complete and intentional (https://forums.dust514.com/default.aspx?g=posts&m=701566#post701566) lack of mechanics for alliances
Each of these probably merits its own discussion thread. I'm not stronk enough to provide those, though. Some of my favorite ones will probably make it to my blog.
I'll provide the (very rudimentary) opportunity cost calculation upon request.
These are the hot button issues that are missing:
- Skirmish being the only mode - The underlying issue is a lack of game modes, not PC's employment of Skirmish
- Blueballing - I well and truly believe that blueballing will never go away in any video game that attempts to emulate warfare. As a strategist, manipulating my enemies' expectations through denying fun is almost impossible to avoid.
- The number of battles required to take a district - Defenders should have an advantage in war, or else the calculus of warfare will get borked.
In particular, I'll note that those people complaining about blueballing have failed in the metagaming department. If they had played better, perhaps they would have more fights. If they wanted fights, they should have tried to encourage people to fight them rather than not.
I'll also note that complaints about Skirmish really aren't complaints about PLANETARY CONQUEST most of the time. They're merely frustrations with the current lack of mode diversity. I can totally get behind that, especially the idea that the player cap is very low. I can't get behin... |
5aEKUXeRJGJ27kCDnDVYak3
Kinsho Swords Caldari State
222
|
Posted - 2013.06.28 01:42:00 -
[2] - Quote
Well, you do have a point. |
TheAmazing FlyingPig
Crux Special Tasks Group Gallente Federation
1202
|
Posted - 2013.06.28 01:47:00 -
[3] - Quote
+1, very good read. |
Novawolf McDustingham The514th
The Official Mintchip Fanclub
308
|
Posted - 2013.06.28 01:51:00 -
[4] - Quote
Ok, that's a valid point.
PC did what it said it would, in and of itself, but the game is poorly wired together in other ways as well on top of the poor core mechanics - when we use that term I'm sure someone on the dev staff throws a coffee cup, but something feels off in the way the game behaves.
How may players actually had a chance to participate in PC? Why is there no small corp variant? there's no real motivation to better yourself in this game other than the ability to run better gear in the same 4 maps.
Honestly, I think things like matchmaking and core mechanics to pull and hold new players should have been given priority with PC taking a back seat while simple corp battles and challenges filled the void.. Sure the vets would have been bored, but we expected to be bored and burnt on launch.
What we have now is an "end game" that has limited participation and public matches with no matchmaking structure. |
IceShifter Childhaspawn
DUST University Ivy League
81
|
Posted - 2013.06.28 02:41:00 -
[5] - Quote
Novawolf McDustingham The514th wrote:Ok, that's a valid point.
PC did what it said it would... What we have now is an "end game" that has limited participation and public matches with no matchmaking structure.
This statement has merit. It feels like we are playing a game out of sequence. Like only playing the 2nd to last hour of play in a week long RPG and we are expected to care. I can feel for the Hardcore players out there. Its like climbing to the top of a hill wondering whats next and finding... Nothing. To me the game feels purposeless, hollow, if you will. I can bear the grinding and the skilling but it seems... without purpose. |
Drud Green
Royal Uhlans Amarr Empire
87
|
Posted - 2013.06.28 04:01:00 -
[6] - Quote
PC is not a fail yet it only works for the usa and uk?
In other words PC is a fail. |
Zatara Rought
TeamPlayers EoN.
337
|
Posted - 2013.06.28 04:31:00 -
[7] - Quote
Hmm I'm issuing a provisionary like. After I digest it ill decide if I want to rescind it on merit. |
Novawolf McDustingham The514th
The Official Mintchip Fanclub
310
|
Posted - 2013.06.28 04:40:00 -
[8] - Quote
IceShifter Childhaspawn wrote:Novawolf McDustingham The514th wrote:Ok, that's a valid point.
PC did what it said it would... What we have now is an "end game" that has limited participation and public matches with no matchmaking structure. This statement has merit. It feels like we are playing a game out of sequence. Like only playing the 2nd to last hour of play in a week long RPG and we are expected to care. I can feel for the Hardcore players out there. Its like climbing to the top of a hill wondering whats next and finding... Nothing. To me the game feels purposeless, hollow, if you will. I can bear the grinding and the skilling but it seems... without purpose.
If the game was super fun, like say,TF2, then what comes next wouldn't be an issue because what came next would be yet another fun match.
It's also that there is this promise of purpose that never gets fulfilled. Instead we just play the exact same game with a mini-game that anyone outside of the CEO is totally cut off from. |
zzZaXxx
The Exemplars
6
|
Posted - 2013.06.28 05:40:00 -
[9] - Quote
IceShifter Childhaspawn wrote:Novawolf McDustingham The514th wrote:Ok, that's a valid point.
PC did what it said it would... What we have now is an "end game" that has limited participation and public matches with no matchmaking structure. This statement has merit. It feels like we are playing a game out of sequence. Like only playing the 2nd to last hour of play in a week long RPG and we are expected to care. I can feel for the Hardcore players out there. Its like climbing to the top of a hill wondering whats next and finding... Nothing. To me the game feels purposeless, hollow, if you will. I can bear the grinding and the skilling but it seems... without purpose.
Having fun working in a squad and getting into a groove with your squadmates/corpmates is the purpose. That's always fun and you can always challenge yourself and your group to do better. And if you really are good working together as a corp/alliance, you can prove it in PC. That pride in accomplishment and learning how to work together effectively to defeat a worthy opponent is very satisfying in my experience. That core is there in DUST. There are just a lot of kinks that need to be worked out, and a lot more content that needs to be added to give us a more rich and varied playground to have fun shooting face together.
The game is still somewhat embyonic. If you're bored of the maps or whatever, put it down for a while. Let your passive SP accrue, and buy a passive booster to support the game. The game will be iterated on every month for the foreseeable future. If we want DUST to fulfill it's potential we just need to continue supporting the game, giving feedback, and giving them time to fix it and expand on it.
And if you are not in a corp in which you and corpies/alliance dudes are running together regularly and getting to know each other, shootin the ****, and slowly turning into a well oiled killing machine, then either start doing that now or find a corp that gives you the opportunity, and you will have fun and just relax and enjoy the game. DUST is just getting started folks! It's already awesome. Just needs bug fixes, more maps, all the weapons and dropsuits, more rewards, some PVE. All of that WILL come. If you get burned out in the meantime then pace yourself but keep coming back for the fun with corp squads. That's what it's all about. |
KOBLAKA1
Opus Arcana Covert Intervention
112
|
Posted - 2013.06.28 06:41:00 -
[10] - Quote
I live in america and my game dropped fps to 3ish frames a second 3 out of my 5 matches |
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hooc roht
Deep Space Republic
131
|
Posted - 2013.06.28 07:00:00 -
[11] - Quote
Quote:Modified Mittens wrote: Hostiles should be either massacred or their battles ignored to ensure their playing experience is ruined. Relentless metagaming should take place such that the conflict is as demoralizing and unfair as possible. [...] What matters is that our foe does not want to log into the game. We have taken out superior forces by ruining their gameplay to the point that they do not bother logging on. You can kill a hostile clone by shooting it, or by ensuring it never logs in in the first place.
IMPS metaed their way out of PC by spending themselves on Sver. Now they are basically dead to the game.
If the intent of PC is to make it uber-meta land then at least in the IMPs case the exact opposite happened.
The Gents/Eon War on the other hand is almost completely lacking in meta...and everyone involved seems happy in the fights and all want to keep playing.
Also the fight club planet seems pretty lacking in meta....i think some people are involved though time zones make it a problem. I am assuming that is working out and people are enjoying themselves and want to keep playing. |
Rannici
Internal Error. Negative-Feedback
75
|
Posted - 2013.06.28 07:02:00 -
[12] - Quote
Quote:There are no really worthy excuses. If you're from one of those two regions and you're out, you lost. That includes Negative Feedback in particular, since their opinions in this area are most rampant across the forums. so, we lost? that's news to me.
Quote:What matters is that our foe does not want to log into the game. We have taken out superior forces by ruining their gameplay to the point that they do not bother logging on. You can kill a hostile clone by shooting it, or by ensuring it never logs in in the first place. i haven't seen many sver folks on as of late... |
Rannici
Internal Error. Negative-Feedback
75
|
Posted - 2013.06.28 07:07:00 -
[13] - Quote
Quote:IMPS metaed their way out of PC by spending themselves on Sver. Now they are basically dead to the game. lol. you think NF is out because we spent all their money on SVER? SVER was just an easy target.
The broken mechanics of the game caused this game to be dead to the players of NF, not the other way around. NF will be back when this game gets its **** together. |
hooc roht
Deep Space Republic
131
|
Posted - 2013.06.28 07:49:00 -
[14] - Quote
Rannici wrote:Quote:IMPS metaed their way out of PC by spending themselves on Sver. Now they are basically dead to the game. lol. you think NF is out because they spent all their money on SVER? SVER was just an easy target. The broken game mechanics of PC caused this game to be dead to the players of NF, not the other way around. NF will be back when this game gets its **** together.
Not money...i guess what i mean is they spent their spirit and will to play PC on that war.
As was said over and over again by them "It was a job". |
The Robot Devil
BetaMax. CRONOS.
487
|
Posted - 2013.06.28 08:02:00 -
[15] - Quote
Drud Green wrote:PC is not a fail yet it only works for the usa and uk?
In other words PC is a fail.
If it works in those two areas why doesn't it work everywhere? Seems to me that there are outside forces at work. I only lag if I am using a router but if I straight wire to the modem the game never lags. Seems like there is a connection problem in the other areas. The ISP is the only thing that is different. I think that routers and bad connections are the problem.
It like blaming a cell phone for static and dropped calls while inside a mountain. If the phone works everywhere but inside the mountain then being inside the mountain is the problem. I am on the east coast of the US and I have never had a PC battle lag on me while others in my team were lagging and being dropped. They were all from Europe. To me it sounds like regional ISP problems more than CCP putting out a bad product. |
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CCP Nullarbor
C C P C C P Alliance
1494
|
Posted - 2013.06.28 11:38:00 -
[16] - Quote
Interesting read, and I agree with a lot of the ideas in this thread.
I do just want to point out that the bad frame rate people have been seeing is not based on the region you are in, although we are absolutely aware of network latency also being a challenge in resolving conflicts in one universe // one war.
We have some fixes coming for both the frame rate and some tuning to planetary conquest. There are also a lot of longer term design work going on right now on how to fix the kinks in the PC mechanics and how to fill the gap between instant battle and PC, especially for organized corps who just want to squad together for low commitment engagements.
Thanks for the feedback. |
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Rogatien Merc
Ill Omens EoN.
165
|
Posted - 2013.06.28 11:47:00 -
[17] - Quote
CCP Nullarbor wrote:Interesting read, and I agree with a lot of the ideas in this thread.
I do just want to point out that the bad frame rate people have been seeing is not based on the region you are in, although we are absolutely aware of network latency also being a challenge in resolving conflicts in one universe // one war.
We have some fixes coming for both the frame rate and some tuning to planetary conquest. There are also a lot of longer term design work going on right now on how to fix the kinks in the PC mechanics and how to fill the gap between instant battle and PC, especially for organized corps who just want to squad together for low commitment engagements.
Thanks for the feedback. Respectfully... do you read the posts without generous titles too? Sorry... love the game, definitely appreciating recent improvement in communications. |
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CCP Nullarbor
C C P C C P Alliance
1494
|
Posted - 2013.06.28 11:52:00 -
[18] - Quote
Rogatien Merc wrote:CCP Nullarbor wrote:Interesting read, and I agree with a lot of the ideas in this thread.
I do just want to point out that the bad frame rate people have been seeing is not based on the region you are in, although we are absolutely aware of network latency also being a challenge in resolving conflicts in one universe // one war.
We have some fixes coming for both the frame rate and some tuning to planetary conquest. There are also a lot of longer term design work going on right now on how to fix the kinks in the PC mechanics and how to fill the gap between instant battle and PC, especially for organized corps who just want to squad together for low commitment engagements.
Thanks for the feedback. Respectfully... do you read the posts without generous titles too? Sorry... love the game, definitely appreciating recent improvement in communications.
Yeah we do, this one just happened to be the top thread today in GD. |
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Takahiro Kashuken
Red Star. EoN.
571
|
Posted - 2013.06.28 11:55:00 -
[19] - Quote
CCP Nullarbor wrote:Rogatien Merc wrote:CCP Nullarbor wrote:Interesting read, and I agree with a lot of the ideas in this thread.
I do just want to point out that the bad frame rate people have been seeing is not based on the region you are in, although we are absolutely aware of network latency also being a challenge in resolving conflicts in one universe // one war.
We have some fixes coming for both the frame rate and some tuning to planetary conquest. There are also a lot of longer term design work going on right now on how to fix the kinks in the PC mechanics and how to fill the gap between instant battle and PC, especially for organized corps who just want to squad together for low commitment engagements.
Thanks for the feedback. Respectfully... do you read the posts without generous titles too? Sorry... love the game, definitely appreciating recent improvement in communications. Yeah we do, this one just happened to be the top thread today in GD.
Can you poke CCP Blam with a sharp pointy stick to wake him up and read this thread
https://forums.dust514.com/default.aspx?g=posts&m=925183#post925183
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Rogatien Merc
Ill Omens EoN.
165
|
Posted - 2013.06.28 12:15:00 -
[20] - Quote
CCP Nullarbor wrote:Rogatien Merc wrote:CCP Nullarbor wrote:Interesting read, and I agree with a lot of the ideas in this thread.
I do just want to point out that the bad frame rate people have been seeing is not based on the region you are in, although we are absolutely aware of network latency also being a challenge in resolving conflicts in one universe // one war.
We have some fixes coming for both the frame rate and some tuning to planetary conquest. There are also a lot of longer term design work going on right now on how to fix the kinks in the PC mechanics and how to fill the gap between instant battle and PC, especially for organized corps who just want to squad together for low commitment engagements.
Thanks for the feedback. Respectfully... do you read the posts without generous titles too? Sorry... love the game, definitely appreciating recent improvement in communications. Yeah we do, this one just happened to be the top thread today in GD.
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Thor Odinson42
Molon Labe. League of Infamy
462
|
Posted - 2013.06.28 14:33:00 -
[21] - Quote
Drop the clone packs to 5 mil for a week and see what happens. |
Himiko Kuronaga
SyNergy Gaming EoN.
709
|
Posted - 2013.06.28 15:09:00 -
[22] - Quote
Novawolf McDustingham The514th wrote:Ok, that's a valid point.
PC did what it said it would, in and of itself, but the game is poorly wired together in other ways as well on top of the poor core mechanics - when we use that term I'm sure someone on the dev staff throws a coffee cup, but something feels off in the way the game behaves.
How may players actually had a chance to participate in PC? Why is there no small corp variant? there's no real motivation to better yourself in this game other than the ability to run better gear in the same 4 maps.
Honestly, I think things like matchmaking and core mechanics to pull and hold new players should have been given priority with PC taking a back seat while simple corp battles and challenges filled the void.. Sure the vets would have been bored, but we expected to be bored and burnt on launch.
What we have now is an "end game" that has limited participation and public matches with no matchmaking structure.
There is a small corp variant. It's called join an alliance and be a ringer for someone.
Hell you can do that as an entirely solo player, if you're competent. And the payout is substantially better than pub matches -- assuming you win.
The problem isn't that the small corps and solo players can't participate in PC. It's that they believe they cannot. In this particular case, ignorance and fear are the enemy. Not the game mechanics. Human nature is all there is to blame. |
Thor Odinson42
Molon Labe. League of Infamy
462
|
Posted - 2013.06.28 15:13:00 -
[23] - Quote
Himiko Kuronaga wrote:Novawolf McDustingham The514th wrote:Ok, that's a valid point.
PC did what it said it would, in and of itself, but the game is poorly wired together in other ways as well on top of the poor core mechanics - when we use that term I'm sure someone on the dev staff throws a coffee cup, but something feels off in the way the game behaves.
How may players actually had a chance to participate in PC? Why is there no small corp variant? there's no real motivation to better yourself in this game other than the ability to run better gear in the same 4 maps.
Honestly, I think things like matchmaking and core mechanics to pull and hold new players should have been given priority with PC taking a back seat while simple corp battles and challenges filled the void.. Sure the vets would have been bored, but we expected to be bored and burnt on launch.
What we have now is an "end game" that has limited participation and public matches with no matchmaking structure. There is a small corp variant. It's called join an alliance and be a ringer for someone. Hell you can do that as an entirely solo player, if you're competent. And the payout is substantially better than pub matches -- assuming you win. The problem isn't that the small corps and solo players can't participate in PC. It's that they believe they cannot. In this particular case, ignorance and fear are the enemy. Not the game mechanics. Human nature is all there is to blame.
The cost is prohibitive for new corps.
With 25 players the cost of taking a held district is tough (160-320 mil) if they turn around and lose it the kick in the nuts could destroy their corp.
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HowDidThatTaste
Imperfects Negative-Feedback
2895
|
Posted - 2013.06.28 15:14:00 -
[24] - Quote
Rannici wrote:Quote:There are no really worthy excuses. If you're from one of those two regions and you're out, you lost. That includes Negative Feedback in particular, since their opinions in this area are most rampant across the forums. so, we lost? that's news to me. Quote:What matters is that our foe does not want to log into the game. We have taken out superior forces by ruining their gameplay to the point that they do not bother logging on. You can kill a hostile clone by shooting it, or by ensuring it never logs in in the first place. i haven't seen many sver folks on as of late...
I guess all his opponents showed up for battle.
Sitting in merc quarters making teams 30- 45 minutes. Waiting in war barge for opponents to show. Playing in an empty batlle for 10-30 minutes loads of fun.
Oh wait we have 15 more battles planned against that corp to take their planet/ hodings etc. We get to waste a lot of time after that team gives up. Just what we enjoy most waiting to play a game and no shows over and over.
Yea the mechanics are perfect! |
Thor Odinson42
Molon Labe. League of Infamy
462
|
Posted - 2013.06.28 15:15:00 -
[25] - Quote
Thor Odinson42 wrote:Drop the clone packs to 5 mil for a week and see what happens.
A dude named We are 138 liked my post. Any chance that's in reference to 1/38 infantry out of Ft Lewis? |
King Kobrah
SyNergy Gaming EoN.
415
|
Posted - 2013.06.28 15:15:00 -
[26] - Quote
Here's another angle: some big alliances got their **** stomped so hard, their ego and e-pride couldn't handle it, so instead of taking the losses like a man, they cry and blame the core mechanics, lag, time of day, too hot outside, cat knocking over furniture, etc. and then leave PC altogether
it's like the employee who says LOL U CANT FIRE ME I QUIT after he's already been fired |
Telcontar Dunedain
Imperfects Negative-Feedback
482
|
Posted - 2013.06.28 15:24:00 -
[27] - Quote
CCP Nullarbor wrote:Interesting read, and I agree with a lot of the ideas in this thread.
I do just want to point out that the bad frame rate people have been seeing is not based on the region you are in, although we are absolutely aware of network latency also being a challenge in resolving conflicts in one universe // one war.
We have some fixes coming for both the frame rate and some tuning to planetary conquest. There are also a lot of longer term design work going on right now on how to fix the kinks in the PC mechanics and how to fill the gap between instant battle and PC, especially for organized corps who just want to squad together for low commitment engagements.
Thanks for the feedback.
So Nullarbor you agree with Leithery, that Dust514 was mature enough for the "meta" of putting a major not fun game mechanic in the middle of it as its showpiece because "Eve"?
Wow dude. |
steadyhand amarr
Royal Uhlans Amarr Empire
743
|
Posted - 2013.06.28 15:25:00 -
[28] - Quote
HowDidThatTaste wrote:Rannici wrote:Quote:There are no really worthy excuses. If you're from one of those two regions and you're out, you lost. That includes Negative Feedback in particular, since their opinions in this area are most rampant across the forums. so, we lost? that's news to me. Quote:What matters is that our foe does not want to log into the game. We have taken out superior forces by ruining their gameplay to the point that they do not bother logging on. You can kill a hostile clone by shooting it, or by ensuring it never logs in in the first place. i haven't seen many sver folks on as of late... I guess all his opponents showed up for battle. Sitting in merc quarters making teams 30- 45 minutes. Waiting in war barge for opponents to show. Playing in an empty batlle for 10-30 minutes loads of fun. Oh wait we have 15 more battles planned against that corp to take their planet/ hodings etc. We get to waste a lot of time after that team gives up. Just what we enjoy most waiting to play a game and no shows over and over. Yea the mechanics are perfect!
Erm how would u fix this, you cant force people to fight you no matter game method you used. Other than no shows lead to instant wins and then you still have the same problem anyway?? |
Recognizer XIII
Kinsho Swords Caldari State
0
|
Posted - 2013.06.28 15:42:00 -
[29] - Quote
Novawolf McDustingham The514th wrote:Ok, that's a valid point.
PC did what it said it would, in and of itself, but the game is poorly wired together in other ways as well on top of the poor core mechanics - when we use that term I'm sure someone on the dev staff throws a coffee cup, but something feels off in the way the game behaves.
How may players actually had a chance to participate in PC? Why is there no small corp variant? there's no real motivation to better yourself in this game other than the ability to run better gear in the same 4 maps.
Honestly, I think things like matchmaking and core mechanics to pull and hold new players should have been given priority with PC taking a back seat while simple corp battles and challenges filled the void.. Sure the vets would have been bored, but we expected to be bored and burnt on launch.
What we have now is an "end game" that has limited participation and public matches with no matchmaking structure.
I started playing 7 months ago and stopped playing after 1 month .. I came back recently and started playing again to give it another chance and again im underwhelmed ... this game offers nothing to new players, who wants to spend 6months being stomped by vets to get to the next tier gear and then still get stomped ... It doesn;t give new players a chance and I know someone will say you should play more etc etc but no one will play a game they constantly lose in for such a long period of time .. matchmaking is appalling and the vets who make new characters to stomp in academy just turn even more potential players away .. i think all vets should be forced into PC to allow the newer players to play ppl of a similair gear and skill level so they can get better before they face the vets ... public matches need to be sp orientated eg if you have over 5m then you cannot take part in a game with ppl below 5m sp a sit is someone with 10m sp in a corp squad of other ppl with aroudn 10m so v new players with 500k sp is ridiculous, with how sp gains are restricted as well you spend 1 day gaining the weekly 200k sp and then don;t play for a week .. to actually be any use in PC your looking at 10 months of doing this without boosters to be of any use and when your at the start of that timescale it's disheartening and instead of being a fun game it becomes a task that simply isn;t rewarding .. if it was fun and equal then most people would be willing to stick around and get good but with the matches being so unbalanced no one will stick around for 10 months of getting owned, it's a shame because in fits and bursts i did enjoy the game but there are far too many flaws to keep me and a huge % of new players around
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BMSTUBBY
KILL-EM-QUICK RISE of LEGION
285
|
Posted - 2013.06.28 15:49:00 -
[30] - Quote
LOL 16 v 16 PC has failed.
Give us 128 v 128 or PC will continue to fail. |
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Cyn Bruin
Imperfects Negative-Feedback
1139
|
Posted - 2013.06.28 16:26:00 -
[31] - Quote
I haven't logged into these forums in 3 weeks or the game in 2 weeks and I don't miss either.
The community is fine imo. The game is NOT FUN TO PLAY.
Only reason I'm posting in this thread now is Telc linked it then took my son as hostage and this was the ransom.
CCP had a golden chance to do what other companies haven't done or been able to do... Link a PC game to a PS3 game and make both interactions meaningful.
Neither of these has happened. I would say CCP has tried to make DUST and EVE interaction paramount at the expense of CORE GAMEPLAY for DUST.
If you have an FPS that has bad movement, aiming, hit detection and framerate issues... is it really a shooter? Or is it more of a "point my weapon in the direction of the enemy and hope it registers" game?
I'm sorry CCP... I gave you a year of my gaming life to make this game good, you have failed repeatedly to keep my interest... sooo on to the next game and good luck. Listen to your playerbase next time (in closed beta), not just when players start quitting in droves.
|
Leither Yiltron
KILL-EM-QUICK RISE of LEGION
570
|
Posted - 2013.06.28 16:39:00 -
[32] - Quote
Himiko Kuronaga wrote:Novawolf McDustingham The514th wrote:Ok, that's a valid point.
PC did what it said it would, in and of itself, but the game is poorly wired together in other ways as well on top of the poor core mechanics - when we use that term I'm sure someone on the dev staff throws a coffee cup, but something feels off in the way the game behaves.
How may players actually had a chance to participate in PC? Why is there no small corp variant? there's no real motivation to better yourself in this game other than the ability to run better gear in the same 4 maps.
Honestly, I think things like matchmaking and core mechanics to pull and hold new players should have been given priority with PC taking a back seat while simple corp battles and challenges filled the void.. Sure the vets would have been bored, but we expected to be bored and burnt on launch.
What we have now is an "end game" that has limited participation and public matches with no matchmaking structure. There is a small corp variant. It's called join an alliance and be a ringer for someone. Hell you can do that as an entirely solo player, if you're competent. And the payout is substantially better than pub matches -- assuming you win. The problem isn't that the small corps and solo players can't participate in PC. It's that they believe they cannot. In this particular case, ignorance and fear are the enemy. Not the game mechanics. Human nature is all there is to blame.
I tend to disagree with how easy it is to do this. Unless you join one of the larger PC alliances, the amount of infrastructure necessary to run consistent ringing will probably prove an insurmountable barrier. Most organizations by this point won't pay you a cent to ring for them, and even in the heat of warfare clone resources tend to be the more important asset than raw personnel numbers. High win percentage is somewhat valuable, but only in small doses. On top of that, corps tend to want to hire out a full high win ratio unit, rather than attempting to assemble it piecemeal.
All of the current mechanics of Planetary Conquest are directly at pointing at making it hard for large alliances to coordinate. In fact, there ARE NO alliance mechanics in Dust PC right now. Sure, the chat and mail are there, but other than that the only advantages are on the Eve side.
I'm not really sure that PC is the arena where small corporations really should get their sea legs in Dust. One hopes that what Nullarbor is getting at earlier in this thread is that CCP are looking at opening up Fac War to full 16-man teams. This would be a perfect environment for smaller corporations, as there aren't huge upstart costs.
|
howard sanchez
DUST University Ivy League
592
|
Posted - 2013.06.28 17:06:00 -
[33] - Quote
Cyn Bruin wrote: I haven't logged into these forums in 3 weeks or the game in 2 weeks and I don't miss either.
The community is fine imo. The game is NOT FUN TO PLAY.
Only reason I'm posting in this thread now is Telc linked it then took my son as hostage and this was the ransom.
CCP had a golden chance to do what other companies haven't done or been able to do... Link a PC game to a PS3 game and make both interactions meaningful.
Neither of these has happened. I would say CCP has tried to make DUST and EVE interaction paramount at the expense of CORE GAMEPLAY for DUST.
If you have an FPS that has bad movement, aiming, hit detection and framerate issues... is it really a shooter? Or is it more of a "point my weapon in the direction of the enemy and hope it registers" game?
I'm sorry CCP... I gave you a year of my gaming life to make this game good, you have failed repeatedly to keep my interest... sooo on to the next game and good luck. Listen to your playerbase next time (in closed beta), not just when players start quitting in droves.
Thank you Cyn Bruin for all the time, work and feedback you have contributed to the earliest developments of DUST. The future of this game will surely rest upon the myriad of skeletons of clones you have sacrificed to this endeavor. May your name and legacy live on as long as this game continues. I hope both will be a very long time.
Cya |
Baracka Flocka Flame
SyNergy Gaming EoN.
424
|
Posted - 2013.06.28 17:12:00 -
[34] - Quote
BMSTUBBY wrote:LOL 16 v 16 PC has failed.
Give us 128 v 128 or PC will continue to fail.
lol
|
Fox Gaden
DUST University Ivy League
561
|
Posted - 2013.06.28 17:13:00 -
[35] - Quote
I think that if you overlook the bugs, one of the biggest problems with PC was that they allowed unlimited access to clone packs, so location ceased to have strategic value. It completely eliminated most of the interesting tactical aspects of PC.
I propose that clone packs should be deployed from High Sec Temperate planets with the usual clone death rates applied for transport distances between the planet they are deployed from and their destination. I am fine with using clone lab survival rates. This would make some areas accessible to attack by clone pack, and some areas only accessible from player owned districts. This would make location a tactical consideration again, which would make PC a whole lot more meaningful and more interesting tactically. |
Himiko Kuronaga
SyNergy Gaming EoN.
709
|
Posted - 2013.06.28 17:41:00 -
[36] - Quote
Thor Odinson42 wrote:Himiko Kuronaga wrote:Novawolf McDustingham The514th wrote:Ok, that's a valid point.
PC did what it said it would, in and of itself, but the game is poorly wired together in other ways as well on top of the poor core mechanics - when we use that term I'm sure someone on the dev staff throws a coffee cup, but something feels off in the way the game behaves.
How may players actually had a chance to participate in PC? Why is there no small corp variant? there's no real motivation to better yourself in this game other than the ability to run better gear in the same 4 maps.
Honestly, I think things like matchmaking and core mechanics to pull and hold new players should have been given priority with PC taking a back seat while simple corp battles and challenges filled the void.. Sure the vets would have been bored, but we expected to be bored and burnt on launch.
What we have now is an "end game" that has limited participation and public matches with no matchmaking structure. There is a small corp variant. It's called join an alliance and be a ringer for someone. Hell you can do that as an entirely solo player, if you're competent. And the payout is substantially better than pub matches -- assuming you win. The problem isn't that the small corps and solo players can't participate in PC. It's that they believe they cannot. In this particular case, ignorance and fear are the enemy. Not the game mechanics. Human nature is all there is to blame. The cost is prohibitive for new corps. With 25 players the cost of taking a held district is tough (160-320 mil) if they turn around and lose it the kick in the nuts could destroy their corp.
Then that sounds like a bad corporation which probably shouldn't exist in the first place. Anyone who fails to achieve alliance support, donation support, and control their own corporation morale has no business trying to fight a war.
New Eden isn't the type of place where someone can just stick their flag in the sand and expect to be left alone. Yet small corporations in Eve have managed to go on existing and doing what they do amidst the giants for a decade. For smaller independent entities to exist in the middle of a warzone, a level of political finesse is necessary. Or an extreme level of skill.
Both are possible. |
VEXation Gunn
Imperfects Negative-Feedback
290
|
Posted - 2013.06.28 18:36:00 -
[37] - Quote
CCP Nullarbor wrote:Interesting read, and I agree with a lot of the ideas in this thread.
I do just want to point out that the bad frame rate people have been seeing is not based on the region you are in, although we are absolutely aware of network latency also being a challenge in resolving conflicts in one universe // one war.
We have some fixes coming for both the frame rate and some tuning to planetary conquest. There are also a lot of longer term design work going on right now on how to fix the kinks in the PC mechanics and how to fill the gap between instant battle and PC, especially for organized corps who just want to squad together for low commitment engagements.
Thanks for the feedback.
Really Null? This is why we are in the situation we are today because you think PC is "almost there" when in reality the core design and mechanics are wrong.
CCP needs to stop trying to design dust for what they want it to be or their eve fanbois and design it for the player types that actually play the game.
Long term look out for dust is bleak at best. You aren't going to save the game with the same thinking that got you into this mess in the first place |
semperfi1999
Internal Error. Negative-Feedback
555
|
Posted - 2013.06.28 20:13:00 -
[38] - Quote
Honestly I thought this game had potential to be far better than Halo but in the end all CCP proved is that truly making a good FPS game is becoming difficult for developers....mainly because they dont listen to their playerbase and instead just do what they want and in the end the playerbase leaves. Issues with this game resound not the least of which are hit detection, aiming mechanics, gun mechanics, reload glitch, and ground glitch..........seriously after months and months and months of working on this CCP is still no further in correcting these issues then they were the day I started playing Dust.
Regarding what was said about negative feedback...................If you really think that we were losing or couldnt "hack it" in PC then you are only fooling yourselves. We proved to everyone we fought in PC that we had the top corp status for a reason. But eventually the horrible game mechanics just became too much for us to continue to play consistently. Many players in our clan have played FPS game competitively.......by that I mean true tournaments where there is an entry fee and everything. By and large we know what a good FPS game is supposed to look like and Dust in its current form would be an FFF game (instead of the AAA they were striving for). If Dust ever becomes good then we wll probably be back in force to prove once more why we were the most feared corp in Dust. Until then there will only be a few of us who will continue to hop in and play a game or two on occasion. |
Noc Tempre
Imperfects Negative-Feedback
2040
|
Posted - 2013.06.28 21:14:00 -
[39] - Quote
Leither Yiltron wrote:It has carried Eve for 10 years.
Definition of EVEtarded. Just because EVE did it, therefore it must be good gameplay. |
Baal Roo
Subdreddit Test Alliance Please Ignore
1739
|
Posted - 2013.06.28 22:08:00 -
[40] - Quote
Leither Yiltron wrote: What parties have lag issues as a real excuse for pulling out of PC? Only those outside of the United States and perhaps the United Kingdom. Outside of those two regions PC matches started to look like this: http://www.youtube.com/watch?v=PyCPzd6bPCQ&feature=youtu.be . Inside the US in particular, though? There are no really worthy excuses. If you're from one of those two regions and you're out, you lost. That includes Negative Feedback in particular, since their opinions in this area are most rampant across the forums.
Absolute and utter nonsense. |
|
Noc Tempre
Imperfects Negative-Feedback
2040
|
Posted - 2013.06.28 22:23:00 -
[41] - Quote
Baal Roo wrote:Absolute and utter nonsense.
Fixed it for you |
Baal Roo
Subdreddit Test Alliance Please Ignore
1740
|
Posted - 2013.06.28 22:36:00 -
[42] - Quote
Noc Tempre wrote:Baal Roo wrote:Absolute and utter nonsense. Fixed it for you
Y'know, the reality is, that the people who don't have problems with PC are of course going to be the people who stick with it and keep playing. For them, it's hard to believe that it's unplayable for most other people, and they really don't want to have to admit that they aren't really as good at the game as they think they are. They don't want to admit that they own districts only because
1. Smart players see that PC has no value 2. Most good players can't or don't play the mode in the first place.
They desperately want to believe that they have that little colored hexagon because they are the smartest and best players in Dust 514, and when you point out that such isn't really the case, they freak out.
Of course, if I wasted a bunch of my time playing in PC, I'd probably want to defend my choice to do so as well. It's only natural. |
Leither Yiltron
KILL-EM-QUICK RISE of LEGION
572
|
Posted - 2013.06.28 22:48:00 -
[43] - Quote
Baal Roo wrote:Noc Tempre wrote:Baal Roo wrote:Absolute and utter nonsense. Fixed it for you Y'know, the reality is, that the people who don't have problems with PC are of course going to be the people who stick with it and keep playing. For them, it's hard to believe that it's unplayable for most other people, and they really don't want to have to admit that they aren't really as good at the game as they think they are. They don't want to admit that they own districts only because 1. Smart players see that PC has no value 2. Most good players can't or don't play the mode in the first place. They desperately want to believe that they have that little colored hexagon because they are the smartest and best players in Dust 514, and when you point out that such isn't really the case, they freak out. Of course, if I wasted a bunch of my time playing in PC, I'd probably want to defend my choice to do so as well. It's only natural.
Dude, I'm ROFL's PC coordinator.
We're also losing.
http://www.memedepot.com/uploads/1000/1148_1253230725640.jpg |
Noc Tempre
Imperfects Negative-Feedback
2040
|
Posted - 2013.06.28 22:50:00 -
[44] - Quote
Baal Roo wrote:Noc Tempre wrote:Baal Roo wrote:Absolute and utter nonsense. Fixed it for you Y'know, the reality is, that the people who don't have problems with PC are of course going to be the people who stick with it and keep playing. For them, it's hard to believe that it's unplayable for most other people, and they really don't want to have to admit that they aren't really as good at the game as they think they are. They don't want to admit that they own districts only because 1. Smart players see that PC has no value 2. Most good players can't or don't play the mode in the first place. They desperately want to believe that they have that little colored hexagon because they are the smartest and best players in Dust 514, and when you point out that such isn't really the case, they freak out. Of course, if I wasted a bunch of my time playing in PC, I'd probably want to defend my choice to do so as well. It's only natural.
There is a whole branch of psychology in "insufficient justification". Also applicable would be the sunk cost fallacy. In any event, there is a need for both sides to believe only they are right. But the only "right" CCP can act on is who has more money to spend. Hint, it isn't the eve nerds who think unfun mechanics are fun because you can drive your "opponents" away by the shear unnecessary hassle required to engage.
Who will pay for development costs? Those people you like to make fun of, who will spend $100+ a year on shooters they can pop in and play and have FUN (note not necessarily success, but fun) that number in the tens of millions? Or the 15k masochist EVE players who happen to own a PS3? |
2-Ton Twenty-One
Imperfects Negative-Feedback
660
|
Posted - 2013.06.28 22:51:00 -
[45] - Quote
Thanks OP for showing me what kind of people left in PC.
What you don't get is you are the afterbirth of PC. No one wants you and no one wants what you have. PC did not and does not have anything worth fighting for and is really not worth the time of anyone with any decent skill to bother to play it.
If you want to spend your days being whats left of the guys playing the duke nukem forever of MMO's that's your call.
But just remember that your not tough because no ones coming and taking away your left over placenta.
No ones coming because no one wants it. Your a bug that is not even worth stepping on.
There is no mystery here, no hidden secret to why PC has become a complete daycare.
It's because the big boys went home after they slept with the teacher and realized she was not pretty enough to come back and take care of the baby or even go backdoor with.
Have fun playing with the fetus you sad sack. |
gbghg
L.O.T.I.S. RISE of LEGION
2158
|
Posted - 2013.06.28 22:56:00 -
[46] - Quote
Oh for fucks sake noc, will you quit it with the whining? It's just incredibly annoying and makes me want to leave the damn forums. Why don't you try to be positive once in a while? Put some blood daisy's in your hair, or go skipping in a field of sunflowers, the whole bittervet thing is getting annoying.
I have never played eve, and have never experienced the thing known ad sic warfar, now since I've been paying attention to things like TMC I'm aware of the general opinion on sov warfare, of how it's an incredibly boring grind. And yet people still partake in sov warfare, the ystem may be far from what players would like it to be but it works well enough that they stick at it.
PC has it's problems, no one is disputing that, and while there are some mechanics issue's, for the most part it's serviceable. The real issue is in the gameplay issues, all the framerate, lag, dc's, etc are what are killing it. The other major issue is that it begins to feel like work after the novelty has worn off, at the end of the day a PC match feels like a pub with network issues. The rewards don't even feel like their worth it. I've had matches where I made 70k ISK and had more fun just screwing around with a couple of squadmates, than a PC match where I made over a million.
What we really need is the old Corp battle system back, in some shape or form. PC matches feel like there's two much at stake (even though the district rewards aren't much) for them to be really fun. Timers represent a problem too, in the old system if you had 8 people on you could say "who's up for a Corp match?" and be in a battle 20 minutes later, now you have to wait a whole day at the least.
The lack of variety is another issue, with PC just playing the same old game mode on the same old maps it doesn't feel different enough gameplay wise to make it interesting, it jut isn't fun.
TL;DL- Noc cheer up and stop being such a bittervet, and the gameplay of PC as it is right now just isn't different enough or fun enough to make it feel worth the time, ISK, or effort. |
Noc Tempre
Imperfects Negative-Feedback
2041
|
Posted - 2013.06.28 23:00:00 -
[47] - Quote
I paid good money and time for my bittervet status. Sorry not going anywhere until I see results, either success against the odds or entertainingly catastrophic failure. |
Baal Roo
Subdreddit Test Alliance Please Ignore
1744
|
Posted - 2013.06.28 23:06:00 -
[48] - Quote
Leither Yiltron wrote:Baal Roo wrote:Noc Tempre wrote:Baal Roo wrote:Absolute and utter nonsense. Fixed it for you Y'know, the reality is, that the people who don't have problems with PC are of course going to be the people who stick with it and keep playing. For them, it's hard to believe that it's unplayable for most other people, and they really don't want to have to admit that they aren't really as good at the game as they think they are. They don't want to admit that they own districts only because 1. Smart players see that PC has no value 2. Most good players can't or don't play the mode in the first place. They desperately want to believe that they have that little colored hexagon because they are the smartest and best players in Dust 514, and when you point out that such isn't really the case, they freak out. Of course, if I wasted a bunch of my time playing in PC, I'd probably want to defend my choice to do so as well. It's only natural. Dude, I'm ROFL's PC coordinator. We're also losing. http://www.memedepot.com/uploads/1000/1148_1253230725640.jpg
Am I supposed to be surprised by this fact?
Is it meant to somehow refute my post? Because, from where I'm standing, it sounds like confirmation.
Also, lol @ "PC coordinator." Is your corp trying to get rid of you or something? |
gbghg
L.O.T.I.S. RISE of LEGION
2159
|
Posted - 2013.06.28 23:11:00 -
[49] - Quote
Noc Tempre wrote:I paid good money and time for my bittervet status. Sorry not going anywhere until I see results, either success against the odds or entertainingly catastrophic failure. I'm not saying don't be a bittervet, I'm just saying you don't have to always take the absolutely worst view on everything. That said that seems to be an IMP thing, are you approaching a critical mass down there in NF? |
Noc Tempre
Imperfects Negative-Feedback
2041
|
Posted - 2013.06.28 23:14:00 -
[50] - Quote
gbghg wrote:Noc Tempre wrote:I paid good money and time for my bittervet status. Sorry not going anywhere until I see results, either success against the odds or entertainingly catastrophic failure. I'm not saying don't be a bittervet, I'm just saying you don't have to always take the absolutely worst view on everything. That said that seems to be an IMP thing, are you approaching a critical mass down there in NF? You are reversing cause and effect. Imps were biggest supporters of meaningful PVP. Therefore, we lost the most when it turned out to be trash. |
|
Luther Mandrix
Planetary Response Organization
80
|
Posted - 2013.06.28 23:36:00 -
[51] - Quote
CCP Nullarbor wrote:Interesting read, and I agree with a lot of the ideas in this thread.
I do just want to point out that the bad frame rate people have been seeing is not based on the region you are in, although we are absolutely aware of network latency also being a challenge in resolving conflicts in one universe // one war.
We have some fixes coming for both the frame rate and some tuning to planetary conquest. There are also a lot of longer term design work going on right now on how to fix the kinks in the PC mechanics and how to fill the gap between instant battle and PC, especially for organized corps who just want to squad together for low commitment engagements.
Thanks for the feedback. Sir not squad together but plattoon and Company size deployments .Many MAG Veterans are waiting and hope that you ccp will let us deploy in mass. Please don't wait for planet 2 to take us away on ps4. |
Schalac 17
Dedicated Individuals Committed to Killing
279
|
Posted - 2013.06.28 23:42:00 -
[52] - Quote
hooc roht wrote:Quote:Modified Mittens wrote: Hostiles should be either massacred or their battles ignored to ensure their playing experience is ruined. Relentless metagaming should take place such that the conflict is as demoralizing and unfair as possible. [...] What matters is that our foe does not want to log into the game. We have taken out superior forces by ruining their gameplay to the point that they do not bother logging on. You can kill a hostile clone by shooting it, or by ensuring it never logs in in the first place. IMPS metaed their way out of PC by spending themselves on Sver. Now they are basically dead to the game. If the intent of PC is to make it uber-meta land then at least in the IMPs case the exact opposite happened. The Gents/Eon War on the other hand is almost completely lacking in meta...and everyone involved seems happy in the fights and all want to keep playing. Also the fight club planet seems pretty lacking in meta....i think some people are involved though time zones make it a problem. I am assuming that is working out and people are enjoying themselves and want to keep playing. Eon is not in the business of kicking people out of PC. As an alliance the goal is to gain the home systems and have a reasonable balance of districts so that they are defensible. If we took all the districts then we would be spread too thin to defend them. At that point where would the fun be? Logging in to see another district lost due to too many battles and not enough players? While there are some attacks that seem out of the blue, because they are for a purpose. There are also districts being held by people not in Eon that have protection from Eon.
I would say the most fun in alliance though is when we sync squads into a FW match, and see fellow alliance mates doing the same on the opposite side. That is when alliance chat is fun. |
Schalac 17
Dedicated Individuals Committed to Killing
279
|
Posted - 2013.06.28 23:47:00 -
[53] - Quote
CCP Nullarbor wrote:We have some fixes coming for both the frame rate and some tuning to planetary conquest. There are also a lot of longer term design work going on right now on how to fix the kinks in the PC mechanics and how to fill the gap between instant battle and PC, especially for organized corps who just want to squad together for low commitment engagements.
Thanks for the feedback. The fix you need for this is a commander role to link squads together and deploy all 16 players at the same time. Test it on FW, because I know that my corp would love this feature. |
zzZaXxx
The Exemplars
7
|
Posted - 2013.06.29 02:33:00 -
[54] - Quote
Recognizer XIII wrote:Novawolf McDustingham The514th wrote:Ok, that's a valid point.
PC did what it said it would, in and of itself, but the game is poorly wired together in other ways as well on top of the poor core mechanics - when we use that term I'm sure someone on the dev staff throws a coffee cup, but something feels off in the way the game behaves.
How may players actually had a chance to participate in PC? Why is there no small corp variant? there's no real motivation to better yourself in this game other than the ability to run better gear in the same 4 maps.
Honestly, I think things like matchmaking and core mechanics to pull and hold new players should have been given priority with PC taking a back seat while simple corp battles and challenges filled the void.. Sure the vets would have been bored, but we expected to be bored and burnt on launch.
What we have now is an "end game" that has limited participation and public matches with no matchmaking structure. I started playing 7 months ago and stopped playing after 1 month .. I came back recently and started playing again to give it another chance and again im underwhelmed ... this game offers nothing to new players, who wants to spend 6months being stomped by vets to get to the next tier gear and then still get stomped ... It doesn;t give new players a chance and I know someone will say you should play more etc etc but no one will play a game they constantly lose in for such a long period of time .. matchmaking is appalling and the vets who make new characters to stomp in academy just turn even more potential players away .. i think all vets should be forced into PC to allow the newer players to play ppl of a similair gear and skill level so they can get better before they face the vets ... public matches need to be sp orientated eg if you have over 5m then you cannot take part in a game with ppl below 5m sp a sit is someone with 10m sp in a corp squad of other ppl with aroudn 10m so v new players with 500k sp is ridiculous, with how sp gains are restricted as well you spend 1 day gaining the weekly 200k sp and then don;t play for a week .. to actually be any use in PC your looking at 10 months of doing this without boosters to be of any use and when your at the start of that timescale it's disheartening and instead of being a fun game it becomes a task that simply isn;t rewarding .. if it was fun and equal then most people would be willing to stick around and get good but with the matches being so unbalanced no one will stick around for 10 months of getting owned, it's a shame because in fits and bursts i did enjoy the game but there are far too many flaws to keep me and a huge % of new players around
CCP is to blame for letting all the open beta people keep their SP and get a respec...and then giving them nowhere else to go but instant matches (which includes merc). PC is a seperate thing altogether which is fun if you have the opportunity.
I've been saying they need to expand merc battles to include all game modes, award loyalty points for them (more for winning), and create an LP (loyalty point) store where you can spend your LP on stuff that's the same as normal market but a bit better (i.e. more effective or requiring less fitting).
WIthin a week this would create two seperate zones: a) Merc battles where the protos roam, earning their LP, and others try to hang without losing too much money, and b) instant matches where lower skilled players now have more space to develop without getting roflstomped too too much. Both zones would would be more enjoyable for the crowd they cater to than the current melting pot. Also an expansion of PC and making it more accessible would give vets something else to do other than pwn IMs.
CCP Shanghai are these changes too complicated/labor intensive to implement soon? If so I think it's time for you to go to defcon 1 and draft the EVE devs to help you to implement changes like this as quickly as possible.
|
Noc Tempre
Imperfects Negative-Feedback
2046
|
Posted - 2013.06.29 02:35:00 -
[55] - Quote
zzZaXxx wrote: Rant full of non-true statements
Yeah, good on you. Stick it to the man. |
Thor Odinson42
Molon Labe. League of Infamy
477
|
Posted - 2013.06.29 02:37:00 -
[56] - Quote
CCP Nullarbor wrote:Interesting read, and I agree with a lot of the ideas in this thread.
I do just want to point out that the bad frame rate people have been seeing is not based on the region you are in, although we are absolutely aware of network latency also being a challenge in resolving conflicts in one universe // one war.
We have some fixes coming for both the frame rate and some tuning to planetary conquest. There are also a lot of longer term design work going on right now on how to fix the kinks in the PC mechanics and how to fill the gap between instant battle and PC, especially for organized corps who just want to squad together for low commitment engagements.
Thanks for the feedback.
You should come to America and hop in a PC battle against SI. Every dev should.
They are the only ones I've had problems with the lag. |
zzZaXxx
The Exemplars
7
|
Posted - 2013.06.29 02:40:00 -
[57] - Quote
Noc Tempre wrote:zzZaXxx wrote: Rant full of non-true statements Yeah, good on you. Stick it to the man.
More of a rant full of opinions that I believe to be well founded. I don't get what could be true or non-true about it except for what I said in the first paragraph, which is indisputable fact. |
Noc Tempre
Imperfects Negative-Feedback
2046
|
Posted - 2013.06.29 02:56:00 -
[58] - Quote
zzZaXxx wrote:Noc Tempre wrote:zzZaXxx wrote: Rant full of non-true statements Yeah, good on you. Stick it to the man. More of a rant full of opinions that I believe to be well founded. I don't get what could be true or non-true about it except for what I said in the first paragraph, which is indisputable fact.
No one kept **** from pre-open beta. No one was denied from open beta. Cry some more. |
Mavado V Noriega
SyNergy Gaming EoN.
3631
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Posted - 2013.06.29 03:22:00 -
[59] - Quote
Noc Tempre wrote:Leither Yiltron wrote:It has carried Eve for 10 years. Definition of EVEtarded. Just because EVE did it, therefore it must be good gameplay. Edit: Leither Yiltron wrote:Above all, Planetary Conquest didn't fail. Fighting in PC is fighting a war. The core mechanics of the game did. **** the recruiter lied to me, maybe I should go enlist. No sneak attacks, 23 hour breaks between engagements. Promises not to wipe you out in one go. TL:DR Leither is full of **** trying to puff up and look impressive for taking something no one wanted.
lol.... |
zzZaXxx
The Exemplars
8
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Posted - 2013.06.29 03:26:00 -
[60] - Quote
Noc Tempre wrote:zzZaXxx wrote:Noc Tempre wrote:zzZaXxx wrote: Rant full of non-true statements Yeah, good on you. Stick it to the man. More of a rant full of opinions that I believe to be well founded. I don't get what could be true or non-true about it except for what I said in the first paragraph, which is indisputable fact. No one kept **** from pre-open beta. No one was denied from open beta. Cry some more.
I'm not crying holmes. I guess allowing yall to keep your precious SP is not so much the problem. The problem is that there is nowhere for you to go other than IMs, so it's either pubstomp or play another game. Both stomping and getting stomped get old quick and cause people to not log in, so this is a problem that needs a solution pronto. |
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ladwar
Dead Six Initiative Lokun Listamenn
683
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Posted - 2013.06.29 03:29:00 -
[61] - Quote
failed. |
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CCP Nullarbor
C C P C C P Alliance
1513
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Posted - 2013.06.29 15:58:00 -
[62] - Quote
Thor Odinson42 wrote:CCP Nullarbor wrote:Interesting read, and I agree with a lot of the ideas in this thread.
I do just want to point out that the bad frame rate people have been seeing is not based on the region you are in, although we are absolutely aware of network latency also being a challenge in resolving conflicts in one universe // one war.
We have some fixes coming for both the frame rate and some tuning to planetary conquest. There are also a lot of longer term design work going on right now on how to fix the kinks in the PC mechanics and how to fill the gap between instant battle and PC, especially for organized corps who just want to squad together for low commitment engagements.
Thanks for the feedback. You should come to America and hop in a PC battle against SI. Every dev should. They are the only ones I've had problems with the lag.
Actually we have been running performance tests with some corporations and these have been super valuable in tracking down where the framerate is going. |
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DoomLead
Dead Six Initiative Lokun Listamenn
74
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Posted - 2013.06.29 16:16:00 -
[63] - Quote
^THIS^ |
Vectar Locke
Subdreddit Test Alliance Please Ignore
123
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Posted - 2013.06.29 22:05:00 -
[64] - Quote
CCP Nullarbor wrote:Thor Odinson42 wrote:CCP Nullarbor wrote:Interesting read, and I agree with a lot of the ideas in this thread.
I do just want to point out that the bad frame rate people have been seeing is not based on the region you are in, although we are absolutely aware of network latency also being a challenge in resolving conflicts in one universe // one war.
We have some fixes coming for both the frame rate and some tuning to planetary conquest. There are also a lot of longer term design work going on right now on how to fix the kinks in the PC mechanics and how to fill the gap between instant battle and PC, especially for organized corps who just want to squad together for low commitment engagements.
Thanks for the feedback. You should come to America and hop in a PC battle against SI. Every dev should. They are the only ones I've had problems with the lag. Actually we have been running performance tests with some corporations and these have been super valuable in tracking down where the framerate is going.
Glad we can help. This is the #1 problem in dust right now, in my opinion. |
BMSTUBBY
KILL-EM-QUICK RISE of LEGION
286
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Posted - 2013.06.30 16:27:00 -
[65] - Quote
Vectar Locke wrote:
Glad we can help. This is the #1 problem in dust right now, in my opinion.
#1 problem with DUST is that it is boring.
All the other issues can be fixed but if CCP can't fix the fact that this game is boring then what is the point of fixing all the core mechanics.
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Ludvig Enraga
KILL-EM-QUICK RISE of LEGION
276
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Posted - 2013.06.30 16:46:00 -
[66] - Quote
I am not a huge EVE fan but I do play it (go figure). I think the major difference between Null Sec and PC is that there is a lot to do in EVE besides Null Sec (so if it's not your cup of tea, that's fine - go mine or trade or do worm holes, etc etc). In Dust there is only PC and 4 maps of pub games. |
Ludvig Enraga
KILL-EM-QUICK RISE of LEGION
276
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Posted - 2013.06.30 17:13:00 -
[67] - Quote
2-Ton Twenty-One wrote:Thanks OP for showing me what kind of people left in PC.
What you don't get is you are the afterbirth of PC. No one wants you and no one wants what you have. PC did not and does not have anything worth fighting for and is really not worth the time of anyone with any decent skill to bother to play it.
If you want to spend your days being whats left of the guys playing the duke nukem forever of MMO's that's your call.
But just remember that your not tough because no ones coming and taking away your left over placenta.
No ones coming because no one wants it. Your a bug that is not even worth stepping on.
There is no mystery here, no hidden secret to why PC has become a complete daycare.
It's because the big boys went home after they slept with the teacher and realized she was not pretty enough to come back and take care of the baby or even go backdoor with.
Have fun playing with the fetus you sad sack.
Typical Imp whine. If you don't get to run around in an OP squad mushing noobs, the game is not worth it to you. Any minimal extra effort and challenge, makes things 'not fun' to you. And everyone/every corp who manages to have enough discipline and organization to take advantage from things like PC (which of course is far from perfect) must be day care. You should go chase hos and fathering bastards - you seem to know quite a bit about this because you are a 'big boy'. You just showed yourself for a total immature idiot, congrats. |
Noc Tempre
Imperfects Negative-Feedback
2055
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Posted - 2013.06.30 18:34:00 -
[68] - Quote
If you are enjoying PC, I wish you the best of luck. You are a very boring person indeed. |
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