|
Author |
Thread Statistics | Show CCP posts - 3 post(s) |
|
CCP Nullarbor
C C P C C P Alliance
1494
|
Posted - 2013.06.28 11:38:00 -
[1] - Quote
Interesting read, and I agree with a lot of the ideas in this thread.
I do just want to point out that the bad frame rate people have been seeing is not based on the region you are in, although we are absolutely aware of network latency also being a challenge in resolving conflicts in one universe // one war.
We have some fixes coming for both the frame rate and some tuning to planetary conquest. There are also a lot of longer term design work going on right now on how to fix the kinks in the PC mechanics and how to fill the gap between instant battle and PC, especially for organized corps who just want to squad together for low commitment engagements.
Thanks for the feedback. |
|
|
CCP Nullarbor
C C P C C P Alliance
1494
|
Posted - 2013.06.28 11:52:00 -
[2] - Quote
Rogatien Merc wrote:CCP Nullarbor wrote:Interesting read, and I agree with a lot of the ideas in this thread.
I do just want to point out that the bad frame rate people have been seeing is not based on the region you are in, although we are absolutely aware of network latency also being a challenge in resolving conflicts in one universe // one war.
We have some fixes coming for both the frame rate and some tuning to planetary conquest. There are also a lot of longer term design work going on right now on how to fix the kinks in the PC mechanics and how to fill the gap between instant battle and PC, especially for organized corps who just want to squad together for low commitment engagements.
Thanks for the feedback. Respectfully... do you read the posts without generous titles too? Sorry... love the game, definitely appreciating recent improvement in communications.
Yeah we do, this one just happened to be the top thread today in GD. |
|
|
CCP Nullarbor
C C P C C P Alliance
1513
|
Posted - 2013.06.29 15:58:00 -
[3] - Quote
Thor Odinson42 wrote:CCP Nullarbor wrote:Interesting read, and I agree with a lot of the ideas in this thread.
I do just want to point out that the bad frame rate people have been seeing is not based on the region you are in, although we are absolutely aware of network latency also being a challenge in resolving conflicts in one universe // one war.
We have some fixes coming for both the frame rate and some tuning to planetary conquest. There are also a lot of longer term design work going on right now on how to fix the kinks in the PC mechanics and how to fill the gap between instant battle and PC, especially for organized corps who just want to squad together for low commitment engagements.
Thanks for the feedback. You should come to America and hop in a PC battle against SI. Every dev should. They are the only ones I've had problems with the lag.
Actually we have been running performance tests with some corporations and these have been super valuable in tracking down where the framerate is going. |
|
|
|
|