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Chinduko
KILL-EM-QUICK RISE of LEGION
245
|
Posted - 2013.06.26 21:53:00 -
[31] - Quote
A'Real Fury wrote:I think that a militia/std match would resolve many of the new starter problems after leaving the academy and it will them a chance to speak to the vets without being faced with protobears.
However, significant improvements need to be made to the academy particularly in respect of educating the new player about the options available to them, what the objectives are in each mode and how to survive.
I agree. A militia/std only idea would possibly be a perfect solution but CCP has failed to move this idea along. They've had plenty of time for matchmaking. They failed with PC matchmaking and they failed with the Academy. They may not have many options left.
I'd truly would prefer to have a militia/std game mode over my idea but CCP haven't mentioned anything about this so I assume they don't like it.
I will say that I like my idea but the majority of forum goers don't. CCP does seem to do things that the community doesn't like so why not put my idea in. After all, we didn't need these but they nerfed the HMG range MD splash, Laser focus damage and added a bluky sight, heavy and scout suit with too few modules while over buffing the medium suits with extra modules. When they said we needed more HP to move to Uprising, they eventually increased all weapon damage to compensate. We didn't need the extra HP, otherwise they wouldn't have felt the need to increase weapon damage.
I'd prefer to totally go back to Chromosome or have a militia/std mode but that won't happen so something has to give or the player base will continue to diminish. |
Charlotte O'Dell
Molon Labe. League of Infamy
662
|
Posted - 2013.06.26 23:11:00 -
[32] - Quote
Paran Tadec wrote:Fearless Speech wrote:Chinduko wrote:Remove damage, shield/armor enhancers from modules and skill points.
This will balance the game for new and experienced players by allowing everyone the same potential for kills.
This will make Dust a game that is based on individual player skill and not from equipment and SP bonuses.
The damage and HP enhancers are great but when new players are put at a huge disadvantage when competing,
they will not likely remain. This is your balance. Experienced players and teams will still have the experience to kill while
new players will not be nearly as overwhelmed by players with overly high HP and damage enhancement.
Logi suits will no longer be more powerful than assault.
Heavy suits will always be the highest HP suit.
Scouts will become more useful, even with fewer module slots and low HP.
The number of modules on any suit could even be increased while not giving an unfair advantage of OP damage or HP.
Edit *moved to feedback and requests* How many people in academy fights are running fully tanked proto suits? New players only face other new players / SPless alts. Extend academy (my understanding is its currently to 1mil sp) to 2 or 3 mil. /done Again, its only the cal logi that is a problem.
this
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Godin Thekiller
Ghost Wolf Industries Alpha Wolf Pack
202
|
Posted - 2013.06.26 23:18:00 -
[33] - Quote
Does Godin have to laugh at you? Does he? Yea, I thought so.
Peace, Godin |
Chinduko
KILL-EM-QUICK RISE of LEGION
246
|
Posted - 2013.06.26 23:32:00 -
[34] - Quote
Charlotte O'Dell wrote:Paran Tadec wrote:Fearless Speech wrote:Chinduko wrote:Remove damage, shield/armor enhancers from modules and skill points.
This will balance the game for new and experienced players by allowing everyone the same potential for kills.
This will make Dust a game that is based on individual player skill and not from equipment and SP bonuses.
The damage and HP enhancers are great but when new players are put at a huge disadvantage when competing,
they will not likely remain. This is your balance. Experienced players and teams will still have the experience to kill while
new players will not be nearly as overwhelmed by players with overly high HP and damage enhancement.
Logi suits will no longer be more powerful than assault.
Heavy suits will always be the highest HP suit.
Scouts will become more useful, even with fewer module slots and low HP.
The number of modules on any suit could even be increased while not giving an unfair advantage of OP damage or HP.
Edit *moved to feedback and requests* How many people in academy fights are running fully tanked proto suits? New players only face other new players / SPless alts. Extend academy (my understanding is its currently to 1mil sp) to 2 or 3 mil. /done Again, its only the cal logi that is a problem. this
This isn't to secretly nerf the caldari logi. Removing damage and HP enhancements affects us all in order to give new player a fighting chance increasing the likelihood they might actually continue playing Dust. |
Draco Dustflier
DUST University Ivy League
143
|
Posted - 2013.06.27 00:55:00 -
[35] - Quote
Health and damage increases don't add depth to dust. They're nothing but a crutch for the unskilled. At least with the other mods the advantage is situational. Profile dampening or extra stamina won't help much if you just run at people like you can ith a shield tank. More health means that you don't have to react as quickly whilst being shot at, and more damage means you can get away with missing your shots more often. Also, extra health or damage outweighs any other bonus possible, in all games. We see it with stopping power in mw2 and magnum ammo in bad compwny 2, and we see it with the hewvy suits in MAG.
Systems like these cater to the unskilled, allowing a **** poor proto player to do as well as an mlg pro in militia armor. When you cater to the unskilled, the people who are actually decent at fps will melt through all opposition (Aldin Kan is a perfect example) once they get their hands on it.
To the Op: You will never convince these people on these forums to give up their precious health increases. They don't realize how much of an effect it has on gameplay. All they know is that if they had to compete on the same level as all other suits, they would die, over and over and over again. The good news is that in a few months, the game will die and we intelligent people will be able to laugh at them as they get obliterwted in any modern fps they try to play! |
Colonel Killar
DUST CORE DARKSTAR ARMY
53
|
Posted - 2013.06.27 01:02:00 -
[36] - Quote
Draco Dustflier wrote:Health and damage increases don't add depth to dust. They're nothing but a crutch for the unskilled. At least with the other mods the advantage is situational. Profile dampening or extra stamina won't help much if you just run at people like you can ith a shield tank. More health means that you don't have to react as quickly whilst being shot at, and more damage means you can get away with missing your shots more often. Also, extra health or damage outweighs any other bonus possible, in all games. We see it with stopping power in mw2 and magnum ammo in bad compwny 2, and we see it with the hewvy suits in MAG.
Systems like these cater to the unskilled, allowing a **** poor proto player to do as well as an mlg pro in militia armor. When you cater to the unskilled, the people who are actually decent at fps will melt through all opposition (Aldin Kan is a perfect example) once they get their hands on it.
To the Op: You will never convince these people on these forums to give up their precious health increases. They don't realize how much of an effect it has on gameplay. All they know is that if they had to compete on the same level as all other suits, they would die, over and over and over again. The good news is that in a few months, the game will die and we intelligent people will be able to laugh at them as they get obliterwted in any modern fps they try to play! but it's also a RPG and in RPGs the ablity to buff health and damage is not uncommon |
Chinduko
KILL-EM-QUICK RISE of LEGION
246
|
Posted - 2013.06.27 01:07:00 -
[37] - Quote
Draco Dustflier wrote:Health and damage increases don't add depth to dust. They're nothing but a crutch for the unskilled. At least with the other mods the advantage is situational. Profile dampening or extra stamina won't help much if you just run at people like you can ith a shield tank. More health means that you don't have to react as quickly whilst being shot at, and more damage means you can get away with missing your shots more often. Also, extra health or damage outweighs any other bonus possible, in all games. We see it with stopping power in mw2 and magnum ammo in bad compwny 2, and we see it with the hewvy suits in MAG.
Systems like these cater to the unskilled, allowing a **** poor proto player to do as well as an mlg pro in militia armor. When you cater to the unskilled, the people who are actually decent at fps will melt through all opposition (Aldin Kan is a perfect example) once they get their hands on it.
To the Op: You will never convince these people on these forums to give up their precious health increases. They don't realize how much of an effect it has on gameplay. All they know is that if they had to compete on the same level as all other suits, they would die, over and over and over again. The good news is that in a few months, the game will die and we intelligent people will be able to laugh at them as they get obliterwted in any modern fps they try to play!
I knew this from the beginning but a thread of this nature has never been done before to my knowledge. I figured someone should bring it to light. I do agree that if Dust stays the path it's on, it won't last near the 7-10 years it's projected. A familiar game is MAG. It lasted about 3 years. Even thought people still play it, the player base extremely small. It did however start with a much greater player base than Dust and had the same type of passionate community support Dust has. After maybe 2 years, MAG's player base may have been where Dust's is now. Technically Dust has only been released for a couple of months. I'm not excited to see the player base in a mere two years. |
Chinduko
KILL-EM-QUICK RISE of LEGION
246
|
Posted - 2013.06.27 01:11:00 -
[38] - Quote
Colonel Killar wrote:Draco Dustflier wrote:Health and damage increases don't add depth to dust. They're nothing but a crutch for the unskilled. At least with the other mods the advantage is situational. Profile dampening or extra stamina won't help much if you just run at people like you can ith a shield tank. More health means that you don't have to react as quickly whilst being shot at, and more damage means you can get away with missing your shots more often. Also, extra health or damage outweighs any other bonus possible, in all games. We see it with stopping power in mw2 and magnum ammo in bad compwny 2, and we see it with the hewvy suits in MAG.
Systems like these cater to the unskilled, allowing a **** poor proto player to do as well as an mlg pro in militia armor. When you cater to the unskilled, the people who are actually decent at fps will melt through all opposition (Aldin Kan is a perfect example) once they get their hands on it.
To the Op: You will never convince these people on these forums to give up their precious health increases. They don't realize how much of an effect it has on gameplay. All they know is that if they had to compete on the same level as all other suits, they would die, over and over and over again. The good news is that in a few months, the game will die and we intelligent people will be able to laugh at them as they get obliterwted in any modern fps they try to play! but it's also a RPG and in RPGs the ablity to buff health and damage is not uncommon
Dust's main website Dust514.com advertises Dust as an MMO Shooter which is a massive multiplayer online shooter which isn't the same as an MMORPG like FFXIV. CCP made the game and MMO shooter is what they state is it's genre. |
Colonel Killar
DUST CORE DARKSTAR ARMY
53
|
Posted - 2013.06.27 01:19:00 -
[39] - Quote
Chinduko wrote:Colonel Killar wrote:Draco Dustflier wrote:Health and damage increases don't add depth to dust. They're nothing but a crutch for the unskilled. At least with the other mods the advantage is situational. Profile dampening or extra stamina won't help much if you just run at people like you can ith a shield tank. More health means that you don't have to react as quickly whilst being shot at, and more damage means you can get away with missing your shots more often. Also, extra health or damage outweighs any other bonus possible, in all games. We see it with stopping power in mw2 and magnum ammo in bad compwny 2, and we see it with the hewvy suits in MAG.
Systems like these cater to the unskilled, allowing a **** poor proto player to do as well as an mlg pro in militia armor. When you cater to the unskilled, the people who are actually decent at fps will melt through all opposition (Aldin Kan is a perfect example) once they get their hands on it.
To the Op: You will never convince these people on these forums to give up their precious health increases. They don't realize how much of an effect it has on gameplay. All they know is that if they had to compete on the same level as all other suits, they would die, over and over and over again. The good news is that in a few months, the game will die and we intelligent people will be able to laugh at them as they get obliterwted in any modern fps they try to play! but it's also a RPG and in RPGs the ablity to buff health and damage is not uncommon Dust's main website Dust514.com advertises Dust as an MMO Shooter which is a massive multiplayer online shooter which isn't the same as an MMORPG like FFXIV. CCP made the game and MMO shooter is what they state is it's genre. then no bounuses at all, and everyone has to use an AR too |
XxWarlordxX97
Internal Error. Negative-Feedback
2171
|
Posted - 2013.06.27 01:21:00 -
[40] - Quote
Chinduko wrote:Remove damage, shield/armor enhancers from modules and skill points.
This will balance the game for new and experienced players by allowing everyone the same potential for kills.
This will make Dust a game that is based on individual player skill and not from equipment and SP bonuses.
The damage and HP enhancers are great but when new players are put at a huge disadvantage when competing,
they will not likely remain. This is your balance. Experienced players and teams will still have the experience to kill while
new players will not be nearly as overwhelmed by players with overly high HP and damage enhancement.
Logi suits will no longer be more powerful than assault.
Heavy suits will always be the highest HP suit.
Scouts will become more useful, even with fewer module slots and low HP.
The number of modules on any suit could even be increased while not giving an unfair advantage of OP damage or HP.
Edit *moved to feedback and requests* Why? |
|
Colonel Killar
DUST CORE DARKSTAR ARMY
55
|
Posted - 2013.06.27 01:25:00 -
[41] - Quote
XxWarlordxX97 wrote:Chinduko wrote:Remove damage, shield/armor enhancers from modules and skill points.
This will balance the game for new and experienced players by allowing everyone the same potential for kills.
This will make Dust a game that is based on individual player skill and not from equipment and SP bonuses.
The damage and HP enhancers are great but when new players are put at a huge disadvantage when competing,
they will not likely remain. This is your balance. Experienced players and teams will still have the experience to kill while
new players will not be nearly as overwhelmed by players with overly high HP and damage enhancement.
Logi suits will no longer be more powerful than assault.
Heavy suits will always be the highest HP suit.
Scouts will become more useful, even with fewer module slots and low HP.
The number of modules on any suit could even be increased while not giving an unfair advantage of OP damage or HP.
Edit *moved to feedback and requests* Why? Don't ask you'll lose IQ points if you do |
Khal V'Rani
Nephilim Initiative
128
|
Posted - 2013.06.27 01:40:00 -
[42] - Quote
Generalizations. Gotta love 'em.
How about we add a bit of immersion to the game and allow people to pick their battles based off of security status? Hi-Sec = mlt/std only. Low-Sec = adv and below. Null-Sec = everything? Add a bit of description of the limitations of each security status to each tab so it's easy for the majority of players who don't visit the forums to find and done. Let's stop messing with s***. The problem is new players getting stomped and a bad matchmaking system? How about we let the fng's CHOOSE where they want to fight and what they want to risk... |
Chinduko
KILL-EM-QUICK RISE of LEGION
247
|
Posted - 2013.06.27 03:16:00 -
[43] - Quote
Colonel Killar wrote:Chinduko wrote:Colonel Killar wrote:Draco Dustflier wrote:Health and damage increases don't add depth to dust. They're nothing but a crutch for the unskilled. At least with the other mods the advantage is situational. Profile dampening or extra stamina won't help much if you just run at people like you can ith a shield tank. More health means that you don't have to react as quickly whilst being shot at, and more damage means you can get away with missing your shots more often. Also, extra health or damage outweighs any other bonus possible, in all games. We see it with stopping power in mw2 and magnum ammo in bad compwny 2, and we see it with the hewvy suits in MAG.
Systems like these cater to the unskilled, allowing a **** poor proto player to do as well as an mlg pro in militia armor. When you cater to the unskilled, the people who are actually decent at fps will melt through all opposition (Aldin Kan is a perfect example) once they get their hands on it.
To the Op: You will never convince these people on these forums to give up their precious health increases. They don't realize how much of an effect it has on gameplay. All they know is that if they had to compete on the same level as all other suits, they would die, over and over and over again. The good news is that in a few months, the game will die and we intelligent people will be able to laugh at them as they get obliterwted in any modern fps they try to play! but it's also a RPG and in RPGs the ablity to buff health and damage is not uncommon Dust's main website Dust514.com advertises Dust as an MMO Shooter which is a massive multiplayer online shooter which isn't the same as an MMORPG like FFXIV. CCP made the game and MMO shooter is what they state is it's genre. then no bounuses at all, and everyone has to use an AR too
I wouldn't take away all bonuses if I were CCP, only damage and hp enhancement. There are always the skills of hacking, biotics, uplinks. etc....
Even though the AR is the most useful weapon, I wouldn't take away all the other guns. CCP may actually balance the weapons one day.
|
dustwaffle
Ill Omens EoN.
115
|
Posted - 2013.06.27 03:35:00 -
[44] - Quote
Chinduko wrote:Remove damage, shield/armor enhancers from modules and skill points.
This will balance the game for new and experienced players by allowing everyone the same potential for kills.
This will make Dust a game that is based on individual player skill and not from equipment and SP bonuses.
The damage and HP enhancers are great but when new players are put at a huge disadvantage when competing,
they will not likely remain. This is your balance. Experienced players and teams will still have the experience to kill while
new players will not be nearly as overwhelmed by players with overly high HP and damage enhancement.
Logi suits will no longer be more powerful than assault.
Heavy suits will always be the highest HP suit.
Scouts will become more useful, even with fewer module slots and low HP.
The number of modules on any suit could even be increased while not giving an unfair advantage of OP damage or HP.
Edit *moved to feedback and requests* That's like eating pie, without the crust |
Operative 1171 Aajli
D3LTA ACADEMY
38
|
Posted - 2013.06.27 15:42:00 -
[45] - Quote
I'd like to see the militia gear just be a completely unmodifying suit that is basic proto level.
You get a proto assault rifle but with the 36 round clip. You get a balanced proto level suit with equal parts damage/armor or shields/stamina.
The catch is that you can not tweak it for specific roles or mod it for more defense or offense.
Then just have basic suits and you skill up to role modules that you attach to "reprogram" the suit to a role.
That way you have your basic infantry cannon-fodder grunt and your specialized commando guys. Equally lethal just different ability to adapt to the situation and act tactically.
What does this do?
It opens up PC battles for corps/groups that don't want to field anything less than proto level players. It keeps the new players that might want to stay. It takes away the emphasis on gear vs. basic combat capability. It's less of a hassle than trying to separate players out by war points.
I have a tank guy. I don't always like to run a tank with him. I could jump in a better militia suit and still be useful. As it is I've had to spec up a bit on the suit and AR to enjoy running the basic assault job when tanks get too boring, expensive or routine. |
Spkr4theDead
Namtar Elite Gallente Federation
211
|
Posted - 2013.06.27 16:35:00 -
[46] - Quote
Fearless Speech wrote:Chinduko wrote:Remove damage, shield/armor enhancers from modules and skill points.
This will balance the game for new and experienced players by allowing everyone the same potential for kills.
This will make Dust a game that is based on individual player skill and not from equipment and SP bonuses.
The damage and HP enhancers are great but when new players are put at a huge disadvantage when competing,
they will not likely remain. This is your balance. Experienced players and teams will still have the experience to kill while
new players will not be nearly as overwhelmed by players with overly high HP and damage enhancement.
Logi suits will no longer be more powerful than assault.
Heavy suits will always be the highest HP suit.
Scouts will become more useful, even with fewer module slots and low HP.
The number of modules on any suit could even be increased while not giving an unfair advantage of OP damage or HP.
Edit *moved to feedback and requests* How many people in academy fights are running fully tanked proto suits? New players only face other new players / SPless alts. Extend academy (my understanding is its currently to 1mil sp) to 2 or 3 mil. /done It's to 10,000 WP I believe. Not near enough time. |
Alaika Arbosa
Matari Combat Research and Manufacture Inc. Interstellar Murder of Crows
426
|
Posted - 2013.06.27 16:51:00 -
[47] - Quote
Aisha Ctarl wrote:I think I speak for most people when I say NO.
The new people can shoot the already damaged and injured enemy players to net kills, or they can think outside the box and not rush proto users head on then T_T when they get destroyed.
If the newbs are picking off the wounded, what will I do? |
Medic 1879
Tritan's Onslaught RISE of LEGION
479
|
Posted - 2013.06.27 17:36:00 -
[48] - Quote
How about a "barebones" mode like the current modes but you must pick from a pre-determined loadout selection. Lorewise it could be explained by fighting for one of the empires and you must use gear they provide. and seeing as your using gear thats not yours you would get a lower payout than normal modes. |
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