Pages: 1 2 :: [one page] |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
ADAM-OF-EVE
Svartur Bjorn
55
|
Posted - 2013.06.24 21:52:00 -
[1] - Quote
no matchmaking in war...
get over it and adapt..
if your getting proto stomped then change your tactics.i just had a great fight where we were getting proto stomped. i didnt sit about and moan or hide. i switched to AT and took them out in their vehicles. total loss to this 1 full proto squad was 14 deaths. they lost more isk in 1 suit than i lost the entire fight and thats not inc the price of the vehicles they lost.
we are not playing an equal opportunity game here. its war plain and simple |
N1ck Comeau
Pro Hic Immortalis
482
|
Posted - 2013.06.24 21:54:00 -
[2] - Quote
People who assign battles wouldn't put you against opponents that would slaughter your men. Unless it has some advantages in the long run. |
DUST Fiend
OSG Planetary Operations Covert Intervention
3986
|
Posted - 2013.06.24 21:55:00 -
[3] - Quote
ADAM-OF-EVE wrote:we are not playing an equal opportunity game here. its war plain and simple Actually, in most cases, it's not war. It is High Security Empire space, and if you decide to act like a ****, Concord will make your day less enjoyable.
In theory at least.
Not getting into this debate, have fun though. |
Colonel Killar
DUST CORE DARKSTAR ARMY
20
|
Posted - 2013.06.24 22:09:00 -
[4] - Quote
N1ck Comeau wrote:People who assign battles wouldn't put you against opponents that would slaughter your men. Unless it has some advantages in the long run.
I agree but that requires competent commanders. This is makes sense to you and me but he doesn't understand how pub-stomping is bad for the game. |
Colonel Killar
DUST CORE DARKSTAR ARMY
20
|
Posted - 2013.06.24 22:11:00 -
[5] - Quote
ADAM-OF-EVE wrote:no matchmaking in war...
get over it and adapt..
if your getting proto stomped then change your tactics.i just had a great fight where we were getting proto stomped. i didnt sit about and moan or hide. i switched to AT and took them out in their vehicles. total loss to this 1 full proto squad was 14 deaths. they lost more isk in 1 suit than i lost the entire fight and thats not inc the price of the vehicles they lost.
we are not playing an equal opportunity game here. its war plain and simple But it's not war go to Syria then you can experience war or you can stay where you are and play a game and not be in war. |
ADAM-OF-EVE
Svartur Bjorn
55
|
Posted - 2013.06.24 22:11:00 -
[6] - Quote
N1ck Comeau wrote:People who assign battles wouldn't put you against opponents that would slaughter your men. Unless it has some advantages in the long run.
"sorry enemy, my forces are too week to fight you today, come back tommorow"
no one can truely know what the enemy will do or what they will bring to the fight even in real life. its always a gamble in war.the unpredictability of every battle is what makes this game great.
matchmaking will just ruin it especially as it will limit player pools for each fight and leave people playing even more of the same people over and over again.
|
ADAM-OF-EVE
Svartur Bjorn
55
|
Posted - 2013.06.24 22:13:00 -
[7] - Quote
Colonel Killar wrote:ADAM-OF-EVE wrote:no matchmaking in war...
get over it and adapt..
if your getting proto stomped then change your tactics.i just had a great fight where we were getting proto stomped. i didnt sit about and moan or hide. i switched to AT and took them out in their vehicles. total loss to this 1 full proto squad was 14 deaths. they lost more isk in 1 suit than i lost the entire fight and thats not inc the price of the vehicles they lost.
we are not playing an equal opportunity game here. its war plain and simple But it's not war go to Syria then you can experience war or you can stay where you are and play a game and not be in war.
people with guns, running around killing each other, on a battlefield,
some do it for fun, some do it for money, some do it because they are roleplaying fueds between factions.
how is this not war |
Colonel Killar
DUST CORE DARKSTAR ARMY
20
|
Posted - 2013.06.24 22:14:00 -
[8] - Quote
ADAM-OF-EVE wrote:Colonel Killar wrote:ADAM-OF-EVE wrote:no matchmaking in war...
get over it and adapt..
if your getting proto stomped then change your tactics.i just had a great fight where we were getting proto stomped. i didnt sit about and moan or hide. i switched to AT and took them out in their vehicles. total loss to this 1 full proto squad was 14 deaths. they lost more isk in 1 suit than i lost the entire fight and thats not inc the price of the vehicles they lost.
we are not playing an equal opportunity game here. its war plain and simple But it's not war go to Syria then you can experience war or you can stay where you are and play a game and not be in war. people with guns, running around killing each other, on a battlefield, some do it for fun, some do it for money, some do it because they are roleplaying fueds between factions. how is this not war Because your holding a videogame controller and not a M-16 |
DUST Fiend
OSG Planetary Operations Covert Intervention
3986
|
Posted - 2013.06.24 22:15:00 -
[9] - Quote
Colonel Killar wrote:Because your holding a videogame controller and not a M-16 Ahhh, so that explains drone strikes
|
hooc roht
Deep Space Republic
77
|
Posted - 2013.06.24 22:19:00 -
[10] - Quote
ADAM-OF-EVE wrote:no matchmaking in war...
get over it and adapt..
if your getting proto stomped then change your tactics.i just had a great fight where we were getting proto stomped. i didnt sit about and moan or hide. i switched to AT and took them out in their vehicles. total loss to this 1 full proto squad was 14 deaths. they lost more isk in 1 suit than i lost the entire fight and thats not inc the price of the vehicles they lost.
we are not playing an equal opportunity game here. its war plain and simple
No evaporating bullets in war
No trucks that blow up when they brake down in war
No limit to the number for people on a battle field in war
No red line that if you cross over it for 16 seconds you die in war
No magical skill that give you more health and makes your weapons cause more damage in war.
No magical weapons that that are identical to less powerful weapons yet for some weird reason require more SP to use in war.
No SP in war.
Should i go on?
In war a wet behind the ears just out of basic training soldier will kill more enemies then any 60 year old general does. |
|
Colonel Killar
DUST CORE DARKSTAR ARMY
20
|
Posted - 2013.06.24 22:19:00 -
[11] - Quote
DUST Fiend wrote:Colonel Killar wrote:Because your holding a videogame controller and not a M-16 Ahhh, so that explains drone strikes Ok you have a point that drones are controlled by remote operators but I mean that pubmatches are something are not actually meaningful |
ADAM-OF-EVE
Svartur Bjorn
55
|
Posted - 2013.06.24 22:27:00 -
[12] - Quote
Colonel Killar wrote:ADAM-OF-EVE wrote:Colonel Killar wrote:ADAM-OF-EVE wrote:no matchmaking in war...
get over it and adapt..
if your getting proto stomped then change your tactics.i just had a great fight where we were getting proto stomped. i didnt sit about and moan or hide. i switched to AT and took them out in their vehicles. total loss to this 1 full proto squad was 14 deaths. they lost more isk in 1 suit than i lost the entire fight and thats not inc the price of the vehicles they lost.
we are not playing an equal opportunity game here. its war plain and simple But it's not war go to Syria then you can experience war or you can stay where you are and play a game and not be in war. people with guns, running around killing each other, on a battlefield, some do it for fun, some do it for money, some do it because they are roleplaying fueds between factions. how is this not war Because your holding a videogame controller and not a M-16
"? am i posting on the right website here"
Is this not the website for people who play a war game called DUST 514 on a computer where people playing roleplaying mercenaries fight wars on behalf of fictional corporations/ races/ factions/ the highest bidder or just for honor.
|
hooc roht
Deep Space Republic
80
|
Posted - 2013.06.24 22:28:00 -
[13] - Quote
New recruit "Oh wow that AR does much more damage and shoots farther then my AR. I will use that"
Dust winter warrior "Sorry son this is war. In war you have to use that same crappy weapon in 100s of battles before you have the skills to use a better weapon"
New recruit "how will using a worse weapon make me better at using a different better weapon"
Dust winter warrior "That is the magic of war." |
SoTa PoP
Internal Error. Negative-Feedback
2707
|
Posted - 2013.06.24 22:31:00 -
[14] - Quote
Is thread for real? Pubs are wars so adapt or die? How do you adapt to someone using the same gear as you but 2 tiers higher and with more experience on how to best use it?
OP be livin' in a fantasy world - wish I could join him - but I'd rather not lose the IQ. |
Colonel Killar
DUST CORE DARKSTAR ARMY
21
|
Posted - 2013.06.24 22:34:00 -
[15] - Quote
ADAM-OF-EVE wrote:Colonel Killar wrote:ADAM-OF-EVE wrote:Colonel Killar wrote:ADAM-OF-EVE wrote:no matchmaking in war...
get over it and adapt..
if your getting proto stomped then change your tactics.i just had a great fight where we were getting proto stomped. i didnt sit about and moan or hide. i switched to AT and took them out in their vehicles. total loss to this 1 full proto squad was 14 deaths. they lost more isk in 1 suit than i lost the entire fight and thats not inc the price of the vehicles they lost.
we are not playing an equal opportunity game here. its war plain and simple But it's not war go to Syria then you can experience war or you can stay where you are and play a game and not be in war. people with guns, running around killing each other, on a battlefield, some do it for fun, some do it for money, some do it because they are roleplaying fueds between factions. how is this not war Because your holding a videogame controller and not a M-16 "? am i posting on the right website here" Is this not the website for people who play a war game called DUST 514 on a computer where people roleplaying mercenaries fight wars on behalf of fictional corporations/ races/ factions/ the highest bidder or just for honor. Not really, this is a website for people who want to QQ or troll (some of us also might actually talk about intelligent things too)
the mercenaries fighting for the various reasons is a long standing idea in RPG games FPS players don't nessecarily understand that concept to them it's look at stats, use OP weapons, pub-stomp, and talk about their 1337ness |
DeadlyAztec11
Max-Pain-inc
549
|
Posted - 2013.06.24 22:35:00 -
[16] - Quote
Why are you using the argument that this is war? This is a video game, there are going to be balancing features. Might as well throw out the red line, invisibility cloak while spawning and magically being able to put your vehicle back in your inventory.
This is a bad argument, just like saying that the technology in Dust is unrealistic. |
Colonel Killar
DUST CORE DARKSTAR ARMY
21
|
Posted - 2013.06.24 22:35:00 -
[17] - Quote
SoTa PoP wrote:Is thread for real? Pubs are wars so adapt or die? How do you adapt to someone using the same gear as you but 2 tiers higher and with more experience on how to best use it?
OP be livin' in a fantasy world - wish I could join him - but I'd rather not lose the IQ. I'm feeling like I'm losing the IQ points just talking to him |
DUST Fiend
OSG Planetary Operations Covert Intervention
3986
|
Posted - 2013.06.24 22:36:00 -
[18] - Quote
hooc roht wrote:New recruit "Oh wow that AR does much more damage and shoots farther then my AR. I will use that"
Dust winter warrior "Sorry son this is war. In war you have to use that same crappy weapon in 100s of battles before you have the skills to use a better weapon"
New recruit "how will using a worse weapon make me better at using a different better weapon"
Dust winter warrior "That is the magic of war."
|
Vyzion Eyri
The Southern Legion RISE of LEGION
773
|
Posted - 2013.06.24 22:42:00 -
[19] - Quote
Make everything more expensive; capitalise on the 'cost of war'. We all know how much an arms race costs for us; see WWI and WWII. Not to mention the Cold War, and even now, with the war in the Middle East.
Now imagine these expenses multiplied across a whole universe. Lets say, New Eden.
We're mercenaries in perpetual war, and where we go should be determined by where the ISK is and how much ISK we already have.
Currently the concept of matchmaking has been favoured because of the 'SP gap between new and old players'.
What about the ISK gap? Hmm? Oh wait, no one gives a damn because gear is so cheap (infantry gear. I respect vehicle users and pity their wallets) no one gives it a second thought except in the first few weeks of gameplay whilst you build up your wallet to a sustainable level.
If you wish to field prototype gear, even advanced gear, around the clock, public matches should be unsustainable.
That's the cost of perpetual war.
Separating players, based on SP is, and I agree with the OP here, folly.
But limiting gear usage in certain matches because the profit doesn't even come close to the projected expense, that seems much more... war-like. |
hooc roht
Deep Space Republic
81
|
Posted - 2013.06.24 22:42:00 -
[20] - Quote
In before:
"Who the **** cares about war. Matchmaking will stop hooc from bitching about it like he has for the past 2 months." |
|
ADAM-OF-EVE
Svartur Bjorn
56
|
Posted - 2013.06.24 22:43:00 -
[21] - Quote
omg.. what is with all the its not real war rubbish pouring into this forum.
where did i say this was like real war. we are playing a fictional war game based in the future where anything is possible. your missing the principle of what dust/eve is all about.
being unpredictable is one of the things that makes the game different that any other, the eve universe is yours for the taking and losing. if i'm matchmade against a team of equal players then there is no unpredictability and they might aswel just roll a dice and give the win to whoever won and save us the time of playing the game |
DUST Fiend
OSG Planetary Operations Covert Intervention
3987
|
Posted - 2013.06.24 22:45:00 -
[22] - Quote
While we're on the topic of real war, since I'm curious.
What would happen if a soldier decided that as the rest of his unit was deploying into the combat zone, that he was just gonna sit back at base and play some tetris in the sand? |
hooc roht
Deep Space Republic
81
|
Posted - 2013.06.24 22:47:00 -
[23] - Quote
ADAM-OF-EVE wrote:omg.. what is with all the its not real war rubbish pouring into this forum.
where did i say this was like real war. we are playing a fictional war game based in the future where anything is possible. your missing the principle of what dust/eve is all about.
being unpredictable is one of the things that makes the game different that any other, the eve universe is yours for the taking and losing. if i'm matchmade against a team of equal players then there is no unpredictability and they might aswel just roll a dice and give the win to whoever won and save us the time of playing the game
huh?
Protos vs noobs = 99% chance noobs will win
Protos vs protos = 50-50 chance either side will win
noobs vs noobs = 50-50 chance either side will win
boobs vs boobs = come on girls no need to fight there is plenty of me to go around.
It seems to me that matchmaking would make the outcomes of battles less predictable. |
DUST Fiend
OSG Planetary Operations Covert Intervention
3989
|
Posted - 2013.06.24 22:50:00 -
[24] - Quote
hooc roht wrote:boobs vs boobs = come on girls no need to fight there is plenty of me to go around But if they fight they'll get all sweaty and perky and bounce around a lot, and the one who wins will get all aggressive and dominant towards the loser, and she'll be more submissive, and I feel like this is going somewhere Gallentean so I'll leave it at that.
|
Avallo Kantor
DUST University Ivy League
101
|
Posted - 2013.06.24 22:58:00 -
[25] - Quote
To be honest OP, it's a rather rubbish argument to make, and there are several better arguments to make for not using matchmaking during the early stages for the game. (They have already said they are working on matchmaking)
I would argue that the reason no matchmaking was made in the beginning was that CCP was rather expecting a small player count, especially during beta, and decided that it would be easiest to not have matchmaking so that even with a small player base, they would have a large pool of effective players to draw upon for a match.
Consider this: If you have a player base of 1000 players, and there is no matchmaking, then at any point Player A can be matched with 999 other potential players to form one match, allowing for very short waiting times between selecting a match and getting into it.
Now if you have let's say X tiers of matchmaking, then Player A can only have 1000 / X potential players to form a match in his bracket, assuming every Tier has the exact same number of players. (which it won't.) Namely, matchmaking only causes longer queues. However if you have a large enough player base this time differential is nearly nothing, for example, if you only need say 500 players in a bracket to ensure that there will always be a near zero wait time, then match making so that no "bracket" is under 500 players would negate any slow down that would occur.
Obviously these values would be much larger, and CCP might have decided to not initially include matchmaking for that reason.
The other reason matchmaking might not have been included (and this reason is stated to have been true) is that the metric by which you decide a match can be very tricky, especially when you can rapidly equip different gear.
Do you base it by overall SP? If so then you'll still have players with higher skill stomping low skill, but long time players.
Do you base it by total WP? Same problem as above.
Do you base it by WP / Match or K/DR? If so, then you'll have the scenario where high skill players may be fighting other high skill players... in better gear. And then there's the troubling prospect (that happens in other games) where a player "nukes" their own score so that they can be matched against players who clearly are not at their level.
Assuming the main reason of matchmaking is to avoid "stomping" of any variety, then you have to be careful to not let it be metagamed (because players WILL do this) so that you still have scenarios where people can Stomp others. Skill can be a somewhat difficult thing to measure, and that's why in even other FPS games no matter how good the matchmaking you still have complete blow out matches. |
ADAM-OF-EVE
Svartur Bjorn
56
|
Posted - 2013.06.24 23:02:00 -
[26] - Quote
hooc roht wrote:ADAM-OF-EVE wrote:omg.. what is with all the its not real war rubbish pouring into this forum.
where did i say this was like real war. we are playing a fictional war game based in the future where anything is possible. your missing the principle of what dust/eve is all about.
being unpredictable is one of the things that makes the game different that any other, the eve universe is yours for the taking and losing. if i'm matchmade against a team of equal players then there is no unpredictability and they might aswel just roll a dice and give the win to whoever won and save us the time of playing the game huh? Protos vs noobs = 99% chance protos will win Protos vs protos = 50-50 chance either side will win noobs vs noobs = 50-50 chance either side will win boobs vs boobs = come on girls no need to fight there is plenty of me to go around. It seems to me that matchmaking would make the outcomes of battles less predictable.
a milita sniper can take out a 150k isk proto suit fit a militia swarm launcher can take out a lav with 3 passengers in it a 10mil sp player could have no skills to unlock any proto gear a player with 2-3 mil sp could be in proto gear
Protos vs noobs = 100% chance players could be wearing anything, doing anything and either side could win
Protos vs protos = 100% chance players could be wearing anything, doing anything and either side could win
noobs vs noobs = 100% chance players could be wearing anything, doing anything and either side could win
now thats unpredictability.
isk reward is based on isk lost by the enemy sp reward is based on time and contribution to the fight
proto stomping doesn't change any of those rewards. in fact it benefits the noobs who loose next to nothing but get better kills. the proto team only has to die a handfull of times compared to the hundreds of times a noob can die to loose masses of isk even if they win the battle |
Onesimus Tarsus
Kameira Lodge Amarr Empire
521
|
Posted - 2013.06.24 23:09:00 -
[27] - Quote
ADAM-OF-EVE wrote:Colonel Killar wrote:ADAM-OF-EVE wrote:Colonel Killar wrote:ADAM-OF-EVE wrote:no matchmaking in war...
get over it and adapt..
if your getting proto stomped then change your tactics.i just had a great fight where we were getting proto stomped. i didnt sit about and moan or hide. i switched to AT and took them out in their vehicles. total loss to this 1 full proto squad was 14 deaths. they lost more isk in 1 suit than i lost the entire fight and thats not inc the price of the vehicles they lost.
we are not playing an equal opportunity game here. its war plain and simple But it's not war go to Syria then you can experience war or you can stay where you are and play a game and not be in war. people with guns, running around killing each other, on a battlefield, some do it for fun, some do it for money, some do it because they are roleplaying fueds between factions. how is this not war Because your holding a videogame controller and not a M-16 "? am i posting on the right website here" Is this not the website for people who play a war game called DUST 514 on a computer where people roleplaying mercenaries fight wars on behalf of fictional corporations/ races/ factions/ the highest bidder or just for honor.
Not as much as they used to. |
Crash Monster
Snipers Anonymous
764
|
Posted - 2013.06.24 23:12:00 -
[28] - Quote
There are many ways in which this is a game... and not as unfun as a war.
I have an idea... how about we make this a game... and we figure out how to keep new players from quitting -- so they can play for a while, become good, and compete with everyone.
Maybe then, we'll have a growing player base.
Oh, never mind, troll thread is troll. |
SoTa PoP
Internal Error. Negative-Feedback
2707
|
Posted - 2013.06.24 23:15:00 -
[29] - Quote
ADAM-OF-EVE wrote:hooc roht wrote:ADAM-OF-EVE wrote:omg.. what is with all the its not real war rubbish pouring into this forum.
where did i say this was like real war. we are playing a fictional war game based in the future where anything is possible. your missing the principle of what dust/eve is all about.
being unpredictable is one of the things that makes the game different that any other, the eve universe is yours for the taking and losing. if i'm matchmade against a team of equal players then there is no unpredictability and they might aswel just roll a dice and give the win to whoever won and save us the time of playing the game huh? Protos vs noobs = 99% chance protos will win Protos vs protos = 50-50 chance either side will win noobs vs noobs = 50-50 chance either side will win boobs vs boobs = come on girls no need to fight there is plenty of me to go around. It seems to me that matchmaking would make the outcomes of battles less predictable. a milita sniper can take out a 150k isk proto suit fit a militia swarm launcher can take out a lav with 3 passengers in it a 10mil sp player could have no skills to unlock any proto gear a player with 2-3 mil sp could be in proto gear Protos vs noobs = 100% chance players could be wearing anything, doing anything and either side could win Protos vs protos = 100% chance players could be wearing anything, doing anything and either side could win noobs vs noobs = 100% chance players could be wearing anything, doing anything and either side could win now thats unpredictability. isk reward is based on isk lost by the enemy sp reward is based on time and contribution to the fight proto stomping doesn't change any of those rewards. in fact it benefits the noobs who loose next to nothing but get better kills. the proto team only has to die a handfull of times compared to the hundreds of times a noob can die to loose masses of isk even if they win the battle if you cant beat them then you make them suffer in other ways i.e by hitting their wallet. no one likes it when their proto suit/ tank is destroyed by someone using militia gear. keep that in mind when militia stomping their wallets I'm just going to say your both wrong and borderline stoopid.
MLT swarms killing a LAV with 3 ppl in it - lolol - not my LAV it doesn't ;) |
Jaqen Morghalis
Abandoned Privilege General Tso's Alliance
62
|
Posted - 2013.06.24 23:18:00 -
[30] - Quote
This is the dumbest thread I've seen in a long time, even on this forum, and that's saying a lot. |
|
Onesimus Tarsus
Kameira Lodge Amarr Empire
521
|
Posted - 2013.06.24 23:20:00 -
[31] - Quote
ADAM-OF-EVE wrote:omg.. what is with all the its not real war rubbish pouring into this forum.
where did i say this was like real war. we are playing a fictional war game based in the future where anything is possible. your missing the principle of what dust/eve is all about.
being unpredictable is one of the things that makes the game different that any other, the eve universe is yours for the taking and losing. if i'm matchmade against a team of equal players then there is no unpredictability and they might aswel just roll a dice and give the win to whoever won and save us the time of playing the game
Make it really unpredictable then. Turn your controller upside down or just reassign all the buttons randomly. Play with no sound or turn the brightness down on your TV to zero. I mean, this is war, right? So who says you haven't been partially blinded or have some neural damage? Only play until you've lost your first life and never turn the game back on again. That's a war-ending right there. |
Darken-Sol
BIG BAD W0LVES Eternal Syndicate
361
|
Posted - 2013.06.24 23:21:00 -
[32] - Quote
DUST Fiend wrote:Colonel Killar wrote:Because your holding a videogame controller and not a M-16 Ahhh, so that explains drone strikes
I am holding a game controller and a .308. |
Kiro Justice
The Tritan Industries RISE of LEGION
133
|
Posted - 2013.06.24 23:21:00 -
[33] - Quote
OP. Shut up, if people don't have a chance at winning they'll quit. Then who will fight your war? That's why we need matchmaking jackass. |
ADAM-OF-EVE
Svartur Bjorn
56
|
Posted - 2013.06.24 23:22:00 -
[34] - Quote
Crash Monster wrote:There are many ways in which the is a game... and not as unfun as a war.
I have an idea... how about we make this a game... and we figure out how to keep new players from quitting -- so they can play for a while, become good, and compete with everyone.
Maybe then, we'll have a growing player base.
Oh, never mind, troll thread is troll.
where would eve be if we put everyone on even terms. there is already a fully working matchmaking system in place in dust. its called "YOU" . you choose your own path. you join an instant match and you can see who is on what side and asses "is that 10 mercs from that same corp on the enemy side going to be a problem i dont want to face" probably so you just leave and join another instant team or you roll with your own corp and scare some of the lone proto's from the enemy side away.
when im playing i dont want the enemy to know what im going to do or my skill level. with matchmaking they will know
and i dont roll any proto at all |
DUST Fiend
OSG Planetary Operations Covert Intervention
3990
|
Posted - 2013.06.24 23:25:00 -
[35] - Quote
ADAM-OF-EVE wrote:Protos vs noobs = 100% chance players could be wearing anything, doing anything and either side could win Someone doesn't play PC very often |
ADAM-OF-EVE
Svartur Bjorn
56
|
Posted - 2013.06.24 23:27:00 -
[36] - Quote
DUST Fiend wrote:ADAM-OF-EVE wrote:Protos vs noobs = 100% chance players could be wearing anything, doing anything and either side could win Someone doesn't play PC very often
im not on about pc. thats down to the corps who pay for those fights to decide. if you field a pc fight with noobs then you deserve to lose the planet |
SoTa PoP
Internal Error. Negative-Feedback
2708
|
Posted - 2013.06.24 23:35:00 -
[37] - Quote
ADAM-OF-EVE wrote:DUST Fiend wrote:ADAM-OF-EVE wrote:Protos vs noobs = 100% chance players could be wearing anything, doing anything and either side could win Someone doesn't play PC very often im not on about pc. thats down to the corps who pay for those fights to decide. if you field a pc fight with noobs then you deserve to lose the planet yet it's fine if a pub game is all proto one side and all mlt the other? Lol - do you even know what you're talkin' bout anymore? |
ADAM-OF-EVE
Svartur Bjorn
56
|
Posted - 2013.06.24 23:58:00 -
[38] - Quote
SoTa PoP wrote:ADAM-OF-EVE wrote:DUST Fiend wrote:ADAM-OF-EVE wrote:Protos vs noobs = 100% chance players could be wearing anything, doing anything and either side could win Someone doesn't play PC very often im not on about pc. thats down to the corps who pay for those fights to decide. if you field a pc fight with noobs then you deserve to lose the planet yet it's fine if a pub game is all proto one side and all mlt the other? Lol - do you even know what you're talkin' bout anymore?
i dont know what any of you are talking about. what does a win get you in a public match... not alot more than if you lose. you just have to make the best of the situation and resist and make them pay for going proto.
winning or losing in public matches is irrelevant. they are just training grounds. you learn and you earn pretty much the same
how do you learn to adapt to an ever changing battlefield if your on equal terms in every fight. how do you matchmake skill points (which could be specialised or spread out differently for every person) how do you matchmake isk (when someone could have zero isk but hundreds of proto suit's or get proto vehicles from friends) how do you matchmake actual skill of players (a year old with a new character against a day 1 noob player) how do you matchmake people with aurum gear (which gives them an advantage aginst people without)
the only fair way is to remain totally random |
ADAM-OF-EVE
Svartur Bjorn
56
|
Posted - 2013.06.25 00:32:00 -
[39] - Quote
like i said in my op. we got proto stomped, we adapted to the situation and although we lost the battle it cost them far more than it cost us and its was fun. if your evenly matched and the enemy is winning then there is no reason to continue the fight. why risk more losses. the reason to continue in a proto stomp is to bump up the pot and chances of landing proto loot and also increasing your contribution and amount earned. as a side bonus you annoy the hell out of the proto's and cost them millions of isk per fight when they only earn a few 100k.
i think i just hit the nail on the head. its not about protos stomping noobs. its the noobs killing protos. thats what people are hating but making it seem the other way. i love it when my cheap suit takes out a full proto player and equally hate it when i die in my more expensive setups to cheap setups but thats what makes it unpredictable and fun.
if im going to be matchmade i might aswell make a brand new character and grind with it. i start with a bunch of noobs and spend my sp where it needs to go where a noob will make mistakes. i still advance with them but im always better as i know what im doing so have an advantage and still on the same bracket as those noobs. i earn too much isk so i transfer it out. my sp earned in matches is almost the same as every other noob im fighting with and against (regardless of win/lose)so still remain in the same bracket. i dont skill proto but do skill just short of it so my gear doesnt knock me out of the bracket so im still with the same noobs.
meanwhile noobs are skilling into proto etc and knocking themselfs out of more equal brackets and i just sit there at the best of everything but not tipping myself over any bracket untill the last possible moment |
Colonel Killar
DUST CORE DARKSTAR ARMY
22
|
Posted - 2013.06.25 01:16:00 -
[40] - Quote
SoTa PoP wrote:ADAM-OF-EVE wrote:DUST Fiend wrote:ADAM-OF-EVE wrote:Protos vs noobs = 100% chance players could be wearing anything, doing anything and either side could win Someone doesn't play PC very often im not on about pc. thats down to the corps who pay for those fights to decide. if you field a pc fight with noobs then you deserve to lose the planet yet it's fine if a pub game is all proto one side and all mlt the other? Lol - do you even know what you're talkin' bout anymore? He has no morals. Damn and these N-F guys were supposed to be evil +1 to SoTa |
|
SoTa PoP
Internal Error. Negative-Feedback
2714
|
Posted - 2013.06.25 01:26:00 -
[41] - Quote
ADAM-OF-EVE wrote:SoTa PoP wrote:ADAM-OF-EVE wrote:DUST Fiend wrote:ADAM-OF-EVE wrote:Protos vs noobs = 100% chance players could be wearing anything, doing anything and either side could win Someone doesn't play PC very often im not on about pc. thats down to the corps who pay for those fights to decide. if you field a pc fight with noobs then you deserve to lose the planet yet it's fine if a pub game is all proto one side and all mlt the other? Lol - do you even know what you're talkin' bout anymore? i dont know what any of you are talking about. what does a win get you in a public match... not alot more than if you lose. you just have to make the best of the situation and resist and make them pay for going proto. winning or losing in public matches is irrelevant. they are just training grounds. you learn and you earn pretty much the same how do you learn to adapt to an ever changing battlefield if your on equal terms in every fight. how do you matchmake skill points (which could be specialised or spread out differently for every person) how do you matchmake isk (when someone could have zero isk but hundreds of proto suit's or get proto vehicles from friends) how do you matchmake actual skill of players (a year old with a new character against a day 1 noob player) how do you matchmake people with aurum gear (which gives them an advantage aginst people without) the only fair way is to remain totally random What? Lemme read this again...
... what?
Why don't you just get to your point: "There's no real measurement to base match-making on properly."
And FYI - Pubs are all 80% of this playerbase CAN do and you're spitting off some non-sense that we should ignore there pains because, "It doesn't matter to you."
You seem to forget people want to enjoy there time - and getting there ass handed to them by us vets isn't anything close to a good time. All they'll get is a few stories how they took down some named player - then try to forget how they went negative 10 games in a row.
You're bad should feel bad. |
SoTa PoP
Internal Error. Negative-Feedback
2714
|
Posted - 2013.06.25 01:28:00 -
[42] - Quote
Colonel Killar wrote: Damn and these N-F guys were supposed to be evil (OK sota actually seems to be one of the few good people on here anymore alongside Cosgar and others) +1 to SoTa
I am the bad guy! |
ADAM-OF-EVE
Svartur Bjorn
56
|
Posted - 2013.06.25 06:54:00 -
[43] - Quote
SoTa PoP wrote: What? Lemme read this again...
... what?
Why don't you just get to your point: "There's no real measurement to base match-making on properly."
And FYI - Pubs are all 80% of this playerbase CAN do and you're spitting off some non-sense that we should ignore there pains because, "It doesn't matter to you."
You seem to forget people want to enjoy there time - and getting there ass handed to them by us vets isn't anything close to a good time. All they'll get is a few stories how they took down some named player - then try to forget how they went negative 10 games in a row.
You're bad should feel bad.
i have stated my point many times and you continue to ingnore it and babble more rubbish about being equal or every single fight is unfair and pulling random numbers and percentages out of your a** and stating them as fact. im trying to state the point that dust is not like every other fps and shouldn't be changing to be more like them. you adapt or die. you should not force people to fight people just because you have the same skill points because not everyone is skilled the same, you should not force people into proto matches just because they own some proto suits.i for instance have probably 2-300 proto suits i cant use at all. why should i be forced against someone who uses them just because i was given them from an event or got them from a merc pack. and if its based on isk what stops a proto wearer sending his isk to an alt so he apears to have less than he does
your completely missing the bigger picture. |
SoTa PoP
Internal Error. Negative-Feedback
2722
|
Posted - 2013.06.25 07:07:00 -
[44] - Quote
ADAM-OF-EVE wrote:SoTa PoP wrote: What? Lemme read this again...
... what?
Why don't you just get to your point: "There's no real measurement to base match-making on properly."
And FYI - Pubs are all 80% of this playerbase CAN do and you're spitting off some non-sense that we should ignore there pains because, "It doesn't matter to you."
You seem to forget people want to enjoy there time - and getting there ass handed to them by us vets isn't anything close to a good time. All they'll get is a few stories how they took down some named player - then try to forget how they went negative 10 games in a row.
You're bad should feel bad.
i have stated my point many times and you continue to ingnore it and babble more rubbish about being equal or every single fight is unfair and pulling random numbers and percentages out of your a** and stating them as fact. im trying to state the point that dust is not like every other fps and shouldn't be changing to be more like them. you adapt or die. you should not force people to fight people just because you have the same skill points because not everyone is skilled the same, you should not force people into proto matches just because they own some proto suits.i for instance have probably 2-300 proto suits i cant use at all. why should i be forced against someone who uses them just because i was given them from an event or got them from a merc pack. and if its based on isk what stops a proto wearer sending his isk to an alt so he apears to have less than he does your completely missing the bigger picture. What bigger picture? You're making things up about my argument to support your own - the only numbers I used was how any ppl particapte in PC - yet you say I'm doing more with it. You're a scrub whose opinion should be disregarded. All you want is Dust to die faster. GTFO. |
ADAM-OF-EVE
Svartur Bjorn
56
|
Posted - 2013.06.25 07:23:00 -
[45] - Quote
SoTa PoP wrote:ADAM-OF-EVE wrote:SoTa PoP wrote: What? Lemme read this again...
... what?
Why don't you just get to your point: "There's no real measurement to base match-making on properly."
And FYI - Pubs are all 80% of this playerbase CAN do and you're spitting off some non-sense that we should ignore there pains because, "It doesn't matter to you."
You seem to forget people want to enjoy there time - and getting there ass handed to them by us vets isn't anything close to a good time. All they'll get is a few stories how they took down some named player - then try to forget how they went negative 10 games in a row.
You're bad should feel bad.
i have stated my point many times and you continue to ingnore it and babble more rubbish about being equal or every single fight is unfair and pulling random numbers and percentages out of your a** and stating them as fact. im trying to state the point that dust is not like every other fps and shouldn't be changing to be more like them. you adapt or die. you should not force people to fight people just because you have the same skill points because not everyone is skilled the same, you should not force people into proto matches just because they own some proto suits.i for instance have probably 2-300 proto suits i cant use at all. why should i be forced against someone who uses them just because i was given them from an event or got them from a merc pack. and if its based on isk what stops a proto wearer sending his isk to an alt so he apears to have less than he does your completely missing the bigger picture. What bigger picture? You're making things up about my argument to support your own - the only numbers I used was how any ppl particapte in PC - yet you say I'm doing more with it. You're a scrub whose opinion should be disregarded. All you want is Dust to die faster. GTFO.
what are you going on about. your making less and less sense as this goes on. for one you have not once mentioned PC in the entire thread. and your the one making assumptions about my motives and how what im saying is going to kill the game and that my opinion of a game i like alot should be disregarded because you say im wrong. all i am doing is stating my experience and how if everyone adapted a bit more there would be no need for matchmaking. even more so because you can drop out of any fight without any sort of repercusion at anytime you want. your not forced to fight a proto stomp if you dont want to.
|
SoTa PoP
Internal Error. Negative-Feedback
2723
|
Posted - 2013.06.25 07:28:00 -
[46] - Quote
ADAM-OF-EVE wrote:SoTa PoP wrote:ADAM-OF-EVE wrote:SoTa PoP wrote: What? Lemme read this again...
... what?
Why don't you just get to your point: "There's no real measurement to base match-making on properly."
And FYI - Pubs are all 80% of this playerbase CAN do and you're spitting off some non-sense that we should ignore there pains because, "It doesn't matter to you."
You seem to forget people want to enjoy there time - and getting there ass handed to them by us vets isn't anything close to a good time. All they'll get is a few stories how they took down some named player - then try to forget how they went negative 10 games in a row.
You're bad should feel bad.
i have stated my point many times and you continue to ingnore it and babble more rubbish about being equal or every single fight is unfair and pulling random numbers and percentages out of your a** and stating them as fact. im trying to state the point that dust is not like every other fps and shouldn't be changing to be more like them. you adapt or die. you should not force people to fight people just because you have the same skill points because not everyone is skilled the same, you should not force people into proto matches just because they own some proto suits.i for instance have probably 2-300 proto suits i cant use at all. why should i be forced against someone who uses them just because i was given them from an event or got them from a merc pack. and if its based on isk what stops a proto wearer sending his isk to an alt so he apears to have less than he does your completely missing the bigger picture. What bigger picture? You're making things up about my argument to support your own - the only numbers I used was how any ppl particapte in PC - yet you say I'm doing more with it. You're a scrub whose opinion should be disregarded. All you want is Dust to die faster. GTFO. what are you going on about. your making less and less sense as this goes on. for one you have not once mentioned PC in the entire thread. and your the one making assumptions about my motives and how what im saying is going to kill the game and that my opinion of a game i like alot should be disregarded because you say im wrong. all i am doing is stating my experience and how if everyone adapted a bit more there would be no need for matchmaking. even more so because you can drop out of any fight without any sort of repercusion at anytime you want. your not forced to fight a proto stomp if you dont want to. in my case i like fighting them So you can't reason out why I said 80% of people are stuck in pubs relates to PC? LOL
Your 'experiences' should be disregarded. Does that make you feel better? Your idea of adaption is terrible and bad for this game because you CAN'T adapt to someone simply out-gearing you in every level. |
J-Lewis
Edimmu Warfighters Gallente Federation
170
|
Posted - 2013.06.25 09:11:00 -
[47] - Quote
SoTa is right; the vast majority of corps involved in PC leave their timers to their A and B teams; not random corpies. What are the rest going to do? FW is an option but it's not more rewarding than Pub matches, and Pub matches are always more available (no 5 minute wait like FW).
There's little point in having more than a few hundred corp members, because you're not going to need 80% of them; just the cream of the crop.
Also, I have to vehemently disagree on the assessment that DUST has any relation to war in any sense of the word: 16v16 in a fenced off area is not war; it's paintball. DUST is literally paintball.
Why is it not war?
War is not fun. War is unfair. War is not constant, it has a heartbeat. War makes your heart crawl out your throat and smother you as you watch what you cared for die. War is not strictly about killing, it is about goals - killing is an undesired side effect. War is human.
EVE is as close to war as you get in a game; it has the characteristics of war: EVE can make your online experience utterly miserable. EVE lets you stack 500 ships against 50 - it is unfair. EVE warfare is not constant, it comes and goes - it is broken up and largely composed of preparation and elimination of uncertainty. EVE has moments when you can't hear your FC over the deafening sound of your own heart because you're risking something you put hundreds of hours into accomplishing. EVE warfare is usually not about killing; in fact, taking a system without a fight is both possible and desirable from a command perspective.
EVE is war. DUST is paintball. EVE is human and interesting. DUST is artificial and bland.
Why is it bland?
It's bland because just like paintball, there are poor schmucks left over that no one wants to pick; and in the end, whatever the result of a paintball match, everyone walks away and nothing has changed in the world. The only ones that are going to be interested in the outcome of a paintball match are those participating, or the audience if it's a championship.
DUST should be more like EVE, so that the other 80% of corps can participate in the greater narrative. Not once have I been compelled to read about what the outcome of PC battles has been. Not once.
Am I reading about CFC vs TEST? You bet I am. That's a war I want to know the outcomes of, because it's going to affect the entire game, regardless of outcome!
Does a PC match between Goonfeet and Subdreddit matter to the rest of the game? Absolutely not.
The point I'm trying to get at is that no: DUST is not war. It should be but it's not. It's in the way the game is built and changing that would take another 5 years. Matchmaking works for paintball, and we are playing paintball, therefore matchmaking belongs in the current state of DUST. As such, your argument against matchmaking in the current state of DUST is invalid.
That is all. |
Syther Shadows
The Unholy Legion Of DarkStar DARKSTAR ARMY
176
|
Posted - 2013.06.25 10:29:00 -
[48] - Quote
N1ck Comeau wrote:People who assign battles wouldn't put you against opponents that would slaughter your men. Unless it has some advantages in the long run.
Goon swarm.
got tons and tons of players and put them in cheap ships and they took out the first titan
|
Noc Tempre
Imperfects Negative-Feedback
2000
|
Posted - 2013.06.25 10:36:00 -
[49] - Quote
There is no war in DUST, so it's all good. |
Zeylon Rho
Subdreddit Test Alliance Please Ignore
974
|
Posted - 2013.06.25 10:51:00 -
[50] - Quote
In an actual war, the densely-populated corporations (and ones with lots of EVE support) would just annihilate even the most skilled and best equipped players.
Consider the Imperfects, Teamplayers, or some other corp with a big forum presence. Let's say they field their best 16 players. Some no-name EVE corp controls the skies over their planet, and bombards them non-stop till they're all dead. That would be a "real" situation. Enemy troops wouldn't even need to take the field.
Same deal, Let's assume the Teamplayers are up against the Imperfects, but the latter is able to field 5x as many troops (I don't know how many members they actually have). Regardless of skill, in a "real war", they could probably field as many soldiers as they have. We don't do that either.
Maybe the future of Dust will allow for zerg-style campaigns or one-sided slapdowns where EVE players are griefing Dust mercs. That might be more "real", but it's not how things work right now. |
|
KING SALASI
MAJOR DISTRIBUTION
66
|
Posted - 2013.06.25 11:29:00 -
[51] - Quote
Player base is too small for match making.. All we have now is the beta players most if the new players left already. |
Keyser Soze VerbalKint
IMPSwarm Negative-Feedback
425
|
Posted - 2013.06.25 11:47:00 -
[52] - Quote
Game is bad, stop playing it.
Problem solved. |
|
|
|
Pages: 1 2 :: [one page] |