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Thread Statistics | Show CCP posts - 1 post(s) |
Banning Hammer
Tal-Romon Legion Amarr Empire
24
|
Posted - 2013.06.23 09:51:00 -
[1] - Quote
- Add RPG components to the aiming mechanics ( Check )
- Nerf every weapon that is popular in FPS games ( Check )
- Create a huge SP cap, so new players have no chance to enjoy the game ( check )
- Release a closed Beta as an Official Release ( Check )
- Create a Lobby Shooter and then call it a MMOFPS ( Check )
- Create a VIP game mode and restrict the majority of the community from it ( Check )
- Follow a Pay to Win model in a FPS game ( Check )
So far so good CCP, nearly there. |
Bigglesworth McQueen
BetaMax Beta CRONOS.
131
|
Posted - 2013.06.23 10:00:00 -
[2] - Quote
- Non-constructive posts
Added one for you. |
Krixus Flux
Kang Lo Directorate Gallente Federation
1
|
Posted - 2013.06.23 10:05:00 -
[3] - Quote
I need a dislike button...or the world's tiniest violin for you. |
Banning Hammer
Tal-Romon Legion Amarr Empire
25
|
Posted - 2013.06.23 10:07:00 -
[4] - Quote
Bigglesworth McQueen wrote:- Non-constructive posts
Added one for you.
That is a very constructive post, it shows what you should NOT do. I can add another one ;
- Ban from the Forums everyone that says the truth ( Check ) |
hooc roht
Deep Space Republic
64
|
Posted - 2013.06.23 10:07:00 -
[5] - Quote
Bigglesworth McQueen wrote:- Non-constructive posts
Added one for you.
Everything he listed has an implied obvious solution.
Looks constructive to me. |
Sir Petersen
Valhalla Nord
188
|
Posted - 2013.06.23 10:10:00 -
[6] - Quote
Banning Hammer wrote:Bigglesworth McQueen wrote:- Non-constructive posts
Added one for you. That is a very constructive post, it shows what you should NOT do. I can add another one ; - Ban from the Forums everyone that says the truth ( Check ) No dude.. You will get banned for talking nonsense on this forum. Now take your bad attitude somewhere else please. |
Banning Hammer
Tal-Romon Legion Amarr Empire
25
|
Posted - 2013.06.23 10:12:00 -
[7] - Quote
Sir Petersen wrote:Banning Hammer wrote:Bigglesworth McQueen wrote:- Non-constructive posts
Added one for you. That is a very constructive post, it shows what you should NOT do. I can add another one ; - Ban from the Forums everyone that says the truth ( Check ) No dude.. You will get banned for talking nonsense on this forum. Now take your bad attitude somewhere else please.
Nonsense ? and bad attitude ? Where ? .. I add a bonus one just for you ;
- Let Fanboys ruin your community ( Check ) |
Sir Petersen
Valhalla Nord
188
|
Posted - 2013.06.23 10:16:00 -
[8] - Quote
Banning Hammer wrote:Sir Petersen wrote:Banning Hammer wrote:Bigglesworth McQueen wrote:- Non-constructive posts
Added one for you. That is a very constructive post, it shows what you should NOT do. I can add another one ; - Ban from the Forums everyone that says the truth ( Check ) No dude.. You will get banned for talking nonsense on this forum. Now take your bad attitude somewhere else please. Nonsense ? and bad attitude ? Where ? .. I add a bonus one just for you ; - Let Fanboys ruin your community ( Check ) Why do you get mad about other people liking the game? What-¦s going on here? Still drunk from last night? |
Bigglesworth McQueen
BetaMax Beta CRONOS.
132
|
Posted - 2013.06.23 10:16:00 -
[9] - Quote
I don't see any solutions. Just a list of things that shouldn't be done, that already have been.
So CCP should;
- Remove RPG components to the aiming mechanics
- Unnerf every weapon that is popular in FPS games
- Remove SP
- Reverse Official Release
- Create a Lobby Shooter and then call it a lobby shooter
- Create a VIP game mode andmake it free
- Follow a Pay to use stuff sooner model in a FPS game
How?
Some I can agree with, but I don't see how posting a list without offering any solutions besides acting like Captain Hindsight is going to help.
|
Mortedeamor
Internal Error. Negative-Feedback
113
|
Posted - 2013.06.23 10:16:00 -
[10] - Quote
Banning Hammer wrote:Bigglesworth McQueen wrote:- Non-constructive posts
Added one for you. That is a very constructive post, it shows what you should NOT do. I can add another one ; - Ban from the Forums everyone that says the truth ( Check ) hey im not banned anymore...although now that i think on it if i go start commenting about tanking im sure ill be banned again |
|
The Attorney General
ZionTCD
103
|
Posted - 2013.06.23 10:32:00 -
[11] - Quote
Promise a revolutionary game, then deliver a subpar unoriginal lobby shooter. ( Check )
Continually tell your players that you want their feedback, then ignore it and use your own internal data. ( Check )
Ignore the players, make radical, bad changes, then after the players revolt, make press appearances discussing how you listen to the player base ( Check )
While your biggest supporters ask for info, just keep telling them "we are working on it" and "SoonGäó" (Check)
Create promos hyping the connection between Eve and Dust, when most of the playerbase has never seen an orbital performed by a player as opposed to the warbarge. ( Check ) |
Crash Monster
Snipers Anonymous
724
|
Posted - 2013.06.23 10:35:00 -
[12] - Quote
OP, you are just butthurt because CCP is making their game and not yours.
Perhaps you were in early beta or something and think you have some say in how the game will develop... but all of your opinions are just as subjective as mine or anyone elses.
Get over yourself. Like the game. Don't like the game. CCP is not the company that is going to make a pure FPS along the lines of your basement fantasies. Don't blame me. That's something that anyone should be able to see as this game is played within the Eve universe.
That wasn't my idea. That wasn't your idea. We'll have to see if CCP can pull it off. That is their idea (as far as I can tell).
Finally, whining and crying is no constructive. However, if you want to make petty lists and hope for the heavy duty trolling and complaining to appear after the fact -- knock yourself out. |
Sir Petersen
Valhalla Nord
188
|
Posted - 2013.06.23 10:36:00 -
[13] - Quote
The Attorney General wrote:Promise a revolutionary game, then deliver a subpar unoriginal lobby shooter. ( Check )
Continually tell your players that you want their feedback, then ignore it and use your own internal data. ( Check )
Ignore the players, make radical, bad changes, then after the players revolt, make press appearances discussing how you listen to the player base ( Check )
While your biggest supporters ask for info, just keep telling them "we are working on it" and "SoonGäó" (Check)
Create promos hyping the connection between Eve and Dust, when most of the playerbase has never seen an orbital performed by a player as opposed to the warbarge. ( Check ) Are you still playing the game? Why are you here crying?? |
Banning Hammer
Tal-Romon Legion Amarr Empire
30
|
Posted - 2013.06.23 10:39:00 -
[14] - Quote
Crash Monster wrote:OP, you are just butthurt because CCP is making their game and not yours.
Perhaps you were in early beta or something and think you have some say in how the game will develop... but all of your opinions are just as subjective as mine or anyone elses.
Get over yourself. Like the game. Don't like the game. CCP is not the company that is going to make a pure FPS along the lines of your basement fantasies. Don't blame me. That's something that anyone should be able to see as this game is played within the Eve universe.
That wasn't my idea. That wasn't your idea. We'll have to see if CCP can pull it off. That is their idea (as far as I can tell).
Finally, whining and crying is not constructive. However, if you want to make petty lists and hope for the heavy duty trolling and complaining to appear after the fact -- knock yourself out.
Really ...... You fanboys try to hard , sit back for a second, analyze the game, think about all the things that could make this game better... then read my post again. |
Crash Monster
Snipers Anonymous
726
|
Posted - 2013.06.23 10:44:00 -
[15] - Quote
Banning Hammer wrote:Really ...... You fanboys try to hard , sit back for a second, analyze the game, think about all the things that could make this game better... then read my post again.
Did you even read my post?
I'm telling you -- it's not about what I think the game should be either.
I'm aware of the issues. If you paid attention you'd see me mention problems or things that need fixing here and there as well when I'm not arguing against ****posters.
However, you have to remember that other people will have different ideas about what they want in the game. Maybe there are tons of folks with a hardon for the RPG elements, the EVE integration, etc, etc. It's CCP's game and where their views cross the items on your list -- we'll you won't be getting it your way.
Same goes for me.
I, however, can deal with the fact that I am not making this game. |
Sir Petersen
Valhalla Nord
188
|
Posted - 2013.06.23 10:46:00 -
[16] - Quote
Banning Hammer wrote:Crash Monster wrote:OP, you are just butthurt because CCP is making their game and not yours.
Perhaps you were in early beta or something and think you have some say in how the game will develop... but all of your opinions are just as subjective as mine or anyone elses.
Get over yourself. Like the game. Don't like the game. CCP is not the company that is going to make a pure FPS along the lines of your basement fantasies. Don't blame me. That's something that anyone should be able to see as this game is played within the Eve universe.
That wasn't my idea. That wasn't your idea. We'll have to see if CCP can pull it off. That is their idea (as far as I can tell).
Finally, whining and crying is not constructive. However, if you want to make petty lists and hope for the heavy duty trolling and complaining to appear after the fact -- knock yourself out. Really ...... You fanboys try to hard , sit back for a second, analyze the game, think about all the things that could make this game better... then read my post again. Sit back? I-¦ve bin playing/analyzing this game since early beta and I like what I see. And no.. We do not need to read your nonsense again. One time is more than enough. |
Ferren Devarri
ARES.inc
37
|
Posted - 2013.06.23 10:48:00 -
[17] - Quote
Banning Hammer wrote:- Add RPG components to the aiming mechanics ( Check )
- Nerf every weapon that is popular in FPS games ( Check )
- Create a huge SP cap, so new players have no chance to enjoy the game ( check )
- Release a closed Beta as an Official Release ( Check )
- Create a Lobby Shooter and then call it a MMOFPS ( Check )
- Create a VIP game mode and restrict the majority of the community from it ( Check )
- Follow a Pay to Win model in a FPS game ( Check )
So far so good CCP, nearly there.
- Follow a Pay to Win model in a FPS game ( Check ) - Release a closed Beta as an Official Release ( Check ) - Create a Lobby Shooter and then call it a MMOFPS ( Check )
These lines are the rookie mistakes that has bit DUST in its ass, and will continue to do so with a half-assed game with little developer interest besides short term gains from those people so desperate for an 'edge' that they're willing to pour hundreds of dollars into a dead end product.
The rest are subjective evaluations, as you can have an RPG and skill system in any game, as long as it's implimented properly. |
Banning Hammer
Tal-Romon Legion Amarr Empire
32
|
Posted - 2013.06.23 10:49:00 -
[18] - Quote
Fine, no point arguing with brainwash fanboys, you right and i'm wrong, happy now ? |
The Attorney General
ZionTCD
104
|
Posted - 2013.06.23 10:50:00 -
[19] - Quote
Sir Petersen wrote: Are you still playing the game? Why are you here crying??
Play almost every day. Enjoy about 80% of it.
Doesn't change the fact that CCP has completely molested several canines on developing this game.
It also doesn't change the fact that their customer relations are atrocious, and it seems as whomever is in charge of the project has no clue how to get the team back on schedule, or even on theme.
It does not change the fact that playing a 5 map lobby shooter is not anything like what CCP promised back in 2009, or 2011, or even 2012. Which is weird, because even they should have known last year that what we would have today is not in anyway what they were promising, but they kept right on talking.
Even though I enjoy parts of the game, the fact remains that CCP has done a wonderful job of taking a big steaming dump on the potential of this game, and the eager fans that worked their asses off playing in the closed beta. Even those bright eyes in the open beta are mostly done with the game, not because the game is bad, but because CCP is just garbage as a dev.
Having a ten year vision is fine. Taking ten years to get a 2 year project done is not showing commitment to your product, it is just being a sloppy dev house with poor upper management.
The best part about it all is that they still manage to keep slaves like you happy, which is a curse for everyone who is rational, because with people like you running around trying to fluff them, they think they are doing a decent job.
Fan boys kill games.
|
Sir Petersen
Valhalla Nord
188
|
Posted - 2013.06.23 10:50:00 -
[20] - Quote
Banning Hammer wrote:Fine, no point arguing with brainwash fanboys, you right and i'm wrong, happy now ? Stop hating little one and find yourself a new game to play. DUST514 is obviously not the right game for you.
|
|
Banning Hammer
Tal-Romon Legion Amarr Empire
31
|
Posted - 2013.06.23 10:53:00 -
[21] - Quote
Sir Petersen wrote:Banning Hammer wrote:Fine, no point arguing with brainwash fanboys, you right and i'm wrong, happy now ? Stop hating little one and find yourself a new game to play. DUST514 is obviously not the right game for you.
In case you didn't notice, Dust 514 is not the right game for "alot" of people. Lets see how that Fanboy thing goes, when is about 1000 people left in the servers. |
Bigglesworth McQueen
BetaMax Beta CRONOS.
133
|
Posted - 2013.06.23 10:53:00 -
[22] - Quote
Banning Hammer wrote:Fine, no point arguing with brainwash fanboys, you right and i'm wrong, happy now ?
No. I'm still waiting to hear your 'solutions'.
I too think the game is broken, but saying it's broken & suggesting ways to fix it are two completely different things. |
|
ChribbaX
Otherworld Enterprises Dust Control Otherworld Empire Productions
433
|
Posted - 2013.06.23 10:55:00 -
[23] - Quote
At least OP proves that he lacks knowledge about what certain bullets of his post actually do. Good job! (eg VIP mode)
/c |
|
Banning Hammer
Tal-Romon Legion Amarr Empire
31
|
Posted - 2013.06.23 10:57:00 -
[24] - Quote
Bigglesworth McQueen wrote:Banning Hammer wrote:Fine, no point arguing with brainwash fanboys, you right and i'm wrong, happy now ? No. I'm still waiting to hear your 'solutions'. I too think the game is broken, but saying it's broken & suggesting ways to fix it are two completely different things.
But i have done that ... DON'T follow the "Formula to kill a game"... Of course, maybe CCP is trying to kill the game, then, yes follow the Formula by all means. |
Bigglesworth McQueen
BetaMax Beta CRONOS.
133
|
Posted - 2013.06.23 10:58:00 -
[25] - Quote
Your formula has clearly been followed already. We are past the point of prevention. You are not helping. |
Crash Monster
Snipers Anonymous
726
|
Posted - 2013.06.23 10:59:00 -
[26] - Quote
Ferren Devarri wrote:- Follow a Pay to Win model in a FPS game ( Check ) - Release a closed Beta as an Official Release ( Check ) - Create a Lobby Shooter and then call it a MMOFPS ( Check )
These lines are the rookie mistakes that has bit DUST in its ass, and will continue to do so with a half-assed game with little developer interest besides short term gains from those people so desperate for an 'edge' that they're willing to pour hundreds of dollars into a dead end product.
The rest are subjective evaluations, as you can have an RPG and skill system in any game, as long as it's implimented properly.
Hey, OP, look... someone who can actually make a decent post on the subject... though we can argue whether we agree with the items selected.
- Most people feel that we don't have a P2W model, but it's something to keep an eye on. - The release has issues that need fixing, pretty much universally agreed. - At the moment we don't really have MMOFPS in the game. |
Allah's Snackbar
Forty-Nine Fedayeen Minmatar Republic
260
|
Posted - 2013.06.23 11:04:00 -
[27] - Quote
Banning Hammer wrote:Sir Petersen wrote:Banning Hammer wrote:Fine, no point arguing with brainwash fanboys, you right and i'm wrong, happy now ? Stop hating little one and find yourself a new game to play. DUST514 is obviously not the right game for you. In case you didn't notice, Dust 514 is not the right game for "alot" of people. Lets see how that Fanboy thing goes, when is about 1000 people left in the servers. I wonder what the "break point" is for player count? Is it when matchmaking means people play in endless lag fests? New players just get endlessly stomped? The majority of people are those told to play by EVE corporations? Zero is not the point were it all falls apart. Player numbers haven't got to 6,000 for a bit and if anything are edging closer to 5,000. So where between that zone of 5,000 to 1,000 does the fabric entirely break down? |
Ferren Devarri
ARES.inc
37
|
Posted - 2013.06.23 11:05:00 -
[28] - Quote
Crash Monster wrote:
Hey, OP, look... someone who can actually make a decent post on the subject... though we can argue whether we agree with the items selected.
- Most people feel that we don't have a P2W model, but it's something to keep an eye on. - The release has issues that need fixing, pretty much universally agreed. - At the moment we don't really have MMOFPS in the game.
CCP has a bad history of scam shops for those who care to look up $70 monocles on google and see what they come up with.
The fact that they allow players to buy prototype-grade equipment that can cut out months or years of active play and passive gains is, in effect, pay-2-win. It's got the interesting side effect of being a diminishing return now that people are already in proto-gear, but it still gives payers an edge over non-payers. |
Banning Hammer
Tal-Romon Legion Amarr Empire
32
|
Posted - 2013.06.23 11:05:00 -
[29] - Quote
Ferren Devarri wrote:Banning Hammer wrote:- Add RPG components to the aiming mechanics ( Check )
- Nerf every weapon that is popular in FPS games ( Check )
- Create a huge SP cap, so new players have no chance to enjoy the game ( check )
- Release a closed Beta as an Official Release ( Check )
- Create a Lobby Shooter and then call it a MMOFPS ( Check )
- Create a VIP game mode and restrict the majority of the community from it ( Check )
- Follow a Pay to Win model in a FPS game ( Check )
So far so good CCP, nearly there. - Follow a Pay to Win model in a FPS game ( Check )- Release a closed Beta as an Official Release ( Check ) - Create a Lobby Shooter and then call it a MMOFPS ( Check )These lines are the rookie mistakes that has bit DUST in its ass, and will continue to do so with a half-assed game with little developer interest besides short term gains from those people so desperate for an 'edge' that they're willing to pour hundreds of dollars into a dead end product. The rest are subjective evaluations, as you can have an RPG and skill system in any game, as long as it's implimented properly.
"Add RPG components to the aiming mechanics" I think you got that one wrong. |
5aEKUXeRJGJ27kCDnDVYak3
Kinsho Swords Caldari State
117
|
Posted - 2013.06.23 11:08:00 -
[30] - Quote
Banning Hammer wrote:"Add RPG components to the aiming mechanics" I think you got that one wrong. He is referring to the weird "turning speed limit" which unintentionally messes up small adjustments in aiming. |
|
Bigglesworth McQueen
BetaMax Beta CRONOS.
134
|
Posted - 2013.06.23 11:10:00 -
[31] - Quote
Ferren Devarri wrote:Crash Monster wrote:
Hey, OP, look... someone who can actually make a decent post on the subject... though we can argue whether we agree with the items selected.
- Most people feel that we don't have a P2W model, but it's something to keep an eye on. - The release has issues that need fixing, pretty much universally agreed. - At the moment we don't really have MMOFPS in the game.
CCP has a bad history of scam shops for those who care to look up $70 monocles on google and see what they come up with. The fact that they allow players to buy prototype-grade equipment that can cut out months or years of active play and passive gains is, in effect, pay-2-win. It's got the interesting side effect of being a diminishing return now that people are already in proto-gear, but it still gives payers an edge over non-payers.
My AUR proto suit is no different than my ISK proto suit.
Personally, I don't see it as 'pay to win' but more 'pay to save time'.
In my opinion, pay to win would be the ability to buy a weapon that clearly outclasses any ISK variant. Aside from the Fused Locus (which, in question, should be removed entirely), I don't see it. |
Crash Monster
Snipers Anonymous
726
|
Posted - 2013.06.23 11:14:00 -
[32] - Quote
Ferren Devarri wrote:Crash Monster wrote:
Hey, OP, look... someone who can actually make a decent post on the subject... though we can argue whether we agree with the items selected.
- Most people feel that we don't have a P2W model, but it's something to keep an eye on. - The release has issues that need fixing, pretty much universally agreed. - At the moment we don't really have MMOFPS in the game.
CCP has a bad history of scam shops for those who care to look up $70 monocles on google and see what they come up with. The fact that they allow players to buy prototype-grade equipment that can cut out months or years of active play and passive gains is, in effect, pay-2-win. It's got the interesting side effect of being a diminishing return now that people are already in proto-gear, but it still gives payers an edge over non-payers.
I understand your view... I don't share it. CCP is a company that needs to make money for it's effort somehow. Did they make mistakes? Yep. Have they learned from them?
For SP, I don't consider speeding up progress P2W in the sense that a free player, who never pays money, has no right to complain that a short cut is available for fee. It's if there is move to giving paying people the ability to get items that non-paying people cannot that I'll get concerned.
I do however agree this is something to keep a close eye on... because nobody likes P2W if it's really present. |
Banning Hammer
Tal-Romon Legion Amarr Empire
35
|
Posted - 2013.06.23 11:15:00 -
[33] - Quote
Bigglesworth McQueen wrote:Ferren Devarri wrote:Crash Monster wrote:
Hey, OP, look... someone who can actually make a decent post on the subject... though we can argue whether we agree with the items selected.
- Most people feel that we don't have a P2W model, but it's something to keep an eye on. - The release has issues that need fixing, pretty much universally agreed. - At the moment we don't really have MMOFPS in the game.
CCP has a bad history of scam shops for those who care to look up $70 monocles on google and see what they come up with. The fact that they allow players to buy prototype-grade equipment that can cut out months or years of active play and passive gains is, in effect, pay-2-win. It's got the interesting side effect of being a diminishing return now that people are already in proto-gear, but it still gives payers an edge over non-payers. My AUR proto suit is no different than my ISK proto suit. Personally, I don't see it as 'pay to win' but more 'pay to save time'. In my opinion, pay to win would be the ability to buy a weapon that clearly outclasses any ISK variant. Aside from the Fused Locus (which, in question, should be removed entirely), I don't see it.
Yeah because SP boosters are clearly not P2W, specially with the HUGE SP cap. |
Crash Monster
Snipers Anonymous
726
|
Posted - 2013.06.23 11:17:00 -
[34] - Quote
Banning Hammer wrote:Fine, no point arguing with brainwash fanboys, you right and i'm wrong, happy now ?
Don't be so childish.
Unless you are arguing with someone else... I'm just saying it's not about what you want and it's not about what I want. That isn't a fanboy/hater issue. |
Bigglesworth McQueen
BetaMax Beta CRONOS.
135
|
Posted - 2013.06.23 11:19:00 -
[35] - Quote
I assume you mean SP gap?
No, I don't believe boosters are pay to win. You can acquire SP without the use of boosters, it just takes more time.
As stated in my previous post, 'pay to save time'. It's a different concept than pay to win. Maybe we should nerf players who have been playing longer, to effectively nullify the SP gap? No, that's ridiculous.
I agree that the gap is a hinderence to new players, if they exist, but altering boosters isn't the solution. Matchmaking is. |
Banning Hammer
Tal-Romon Legion Amarr Empire
35
|
Posted - 2013.06.23 11:26:00 -
[36] - Quote
Bigglesworth McQueen wrote:I assume you mean SP gap?
No, I don't believe boosters are pay to win. You can acquire SP without the use of boosters, it just takes more time.
As stated in my previous post, 'pay to save time'. It's a different concept than pay to win. Maybe we should nerf players who have been playing longer, to effectively nullify the SP gap? No, that's ridiculous.
I agree that the gap is a hinderence to new players, if they exist, but altering boosters isn't the solution. Matchmaking is.
"Pay to save time" is the excuse CCP is using for this "Pay to Win" model. Don't be so blind... please. |
The Attorney General
ZionTCD
106
|
Posted - 2013.06.23 11:27:00 -
[37] - Quote
Crash Monster wrote:
Don't be so childish.
Unless you are arguing with someone else... I'm just saying it's not about what you want and it's not about what I want. That isn't a fanboy/hater issue.
I do not agree with your opinion here.
I think it is absolutely about what we want.
If CCP were interested in making a game for themselves, they could have done so internally.
They instead chose to make a game for public consumption. Further, they then decided to attempt to monetize that project. At that point it becomes central to their goal to attend to what the customer base wants.
So it is about what we want, we just want different things. Also, we have different levels of patience. Mine is running out, while yours seems to continue to endure. Good for you, but maybe I just have more experience with CCP to see where this is heading.
Also, it is a fanboy/hater issue, because any critical post on these forums finds a CCP ball licker quickly getting in here to act a fool. In this thread it was Sir Petersen, but there is always one. Some blind, semi-autistic dotard who feels the need to express solidarity with CCP as if the critics were the Gestapo.
Too many fanfests make developers lazy and unoriginal. Too many fanboys make games stale and bad. |
Bigglesworth McQueen
BetaMax Beta CRONOS.
135
|
Posted - 2013.06.23 11:29:00 -
[38] - Quote
Banning Hammer wrote:Bigglesworth McQueen wrote:I assume you mean SP gap?
No, I don't believe boosters are pay to win. You can acquire SP without the use of boosters, it just takes more time.
As stated in my previous post, 'pay to save time'. It's a different concept than pay to win. Maybe we should nerf players who have been playing longer, to effectively nullify the SP gap? No, that's ridiculous.
I agree that the gap is a hinderence to new players, if they exist, but altering boosters isn't the solution. Matchmaking is. "Pay to save time" is the excuse CCP is using for this "Pay to Win" model. Don't be so blind... please.
No. I once played a game that offered an item that increased attack power by 60%, for cash.
Without paying cash you could only get a 20% increase. That is pay to win.
To revert back to my previous comment, would an ISK version of boosters help the issue? However, I don't see how it would be implemented effectively without making the AUR version better. Otherwise, there would be no need to support the development of the game via AUR. |
The Attorney General
ZionTCD
109
|
Posted - 2013.06.23 11:29:00 -
[39] - Quote
Bigglesworth McQueen wrote:
I agree that the gap is a hinderence to new players, if they exist, but altering boosters isn't the solution. Matchmaking is.
You try matchmaking with a player base this small.
I hope everyone enjoys ten minute waits to get games set up.
All those scrubs demanding matchmaking as a panacea for the NPE, it is only going to make things much, much worse.
All the problems of PC are going to show up in full color in instant battle when matchmaking hits.
All so that newberries can be protected, when half of the noobs are just vets running alts. |
The Attorney General
ZionTCD
109
|
Posted - 2013.06.23 11:32:00 -
[40] - Quote
Bigglesworth McQueen wrote:
To revert back to my previous comment, would an ISK version of boosters help the issue? However, I don't see how it would be implemented effectively without making the AUR version better. Otherwise, there would be no need to support the development of the game via AUR.
Having a player trading system would allow those with time but no cash the option to get boosters as well.
But trading is a long off pipe dream. Like next year, maybe.
Even then I suspect that CCP will do something hilarious like not allow AUR items to be traded. That would make me laugh my rear off. |
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Banning Hammer
Tal-Romon Legion Amarr Empire
37
|
Posted - 2013.06.23 11:33:00 -
[41] - Quote
Bigglesworth McQueen wrote:Banning Hammer wrote:Bigglesworth McQueen wrote:I assume you mean SP gap?
No, I don't believe boosters are pay to win. You can acquire SP without the use of boosters, it just takes more time.
As stated in my previous post, 'pay to save time'. It's a different concept than pay to win. Maybe we should nerf players who have been playing longer, to effectively nullify the SP gap? No, that's ridiculous.
I agree that the gap is a hinderence to new players, if they exist, but altering boosters isn't the solution. Matchmaking is. "Pay to save time" is the excuse CCP is using for this "Pay to Win" model. Don't be so blind... please. No. I once played a game that offered an item that increased attack power by 60%, for cash. Without paying cash you could only get a 20% increase. That is pay to win. To revert back to my previous comment, would an ISK version of boosters help the issue? However, I don't see how it would be implemented effectively without making the AUR version better. Otherwise, there would be no need to support the development of the game via AUR.
Will you be happy if CCP does a full SP reset ? and if not, why ? Obviously that will level the gap, but alot of people is against it. Why is that ? |
Bigglesworth McQueen
BetaMax Beta CRONOS.
135
|
Posted - 2013.06.23 11:38:00 -
[42] - Quote
The Attorney General wrote:Bigglesworth McQueen wrote:
I agree that the gap is a hinderence to new players, if they exist, but altering boosters isn't the solution. Matchmaking is.
You try matchmaking with a player base this small. I hope everyone enjoys ten minute waits to get games set up. All those scrubs demanding matchmaking as a panacea for the NPE, it is only going to make things much, much worse. All the problems of PC are going to show up in full color in instant battle when matchmaking hits. All so that newberries can be protected, when half of the noobs are just vets running alts.
That's a good point, but no need to start calling people scrubs based on the solutions they believe would help.
That said, matchmaking may have worked if implemented soon enough, but I guess it's too late now since most players have left for greener pastures.
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Bigglesworth McQueen
BetaMax Beta CRONOS.
135
|
Posted - 2013.06.23 11:39:00 -
[43] - Quote
Banning Hammer wrote:Bigglesworth McQueen wrote:Banning Hammer wrote:Bigglesworth McQueen wrote:I assume you mean SP gap?
No, I don't believe boosters are pay to win. You can acquire SP without the use of boosters, it just takes more time.
As stated in my previous post, 'pay to save time'. It's a different concept than pay to win. Maybe we should nerf players who have been playing longer, to effectively nullify the SP gap? No, that's ridiculous.
I agree that the gap is a hinderence to new players, if they exist, but altering boosters isn't the solution. Matchmaking is. "Pay to save time" is the excuse CCP is using for this "Pay to Win" model. Don't be so blind... please. No. I once played a game that offered an item that increased attack power by 60%, for cash. Without paying cash you could only get a 20% increase. That is pay to win. To revert back to my previous comment, would an ISK version of boosters help the issue? However, I don't see how it would be implemented effectively without making the AUR version better. Otherwise, there would be no need to support the development of the game via AUR. Will you be happy if CCP does a full SP reset ? and if not, why ? Obviously that will level the gap, but alot of people is against it. Why is that ?
I can't say I would be happy to see all my hard earned SP disappear, but if it were to breathe new life into the game, personally, I would give it the thumbs up.
I play the game for the game and the people, not for my investment of time. |
Allah's Snackbar
Forty-Nine Fedayeen Minmatar Republic
260
|
Posted - 2013.06.23 11:40:00 -
[44] - Quote
The Attorney General wrote:Crash Monster wrote:
Don't be so childish.
Unless you are arguing with someone else... I'm just saying it's not about what you want and it's not about what I want. That isn't a fanboy/hater issue.
I do not agree with your opinion here. I think it is absolutely about what we want. If CCP were interested in making a game for themselves, they could have done so internally. They instead chose to make a game for public consumption. Further, they then decided to attempt to monetize that project. At that point it becomes central to their goal to attend to what the customer base wants. So it is about what we want, we just want different things. Also, we have different levels of patience. Mine is running out, while yours seems to continue to endure. Good for you, but maybe I just have more experience with CCP to see where this is heading. Also, it is a fanboy/hater issue, because any critical post on these forums finds a CCP ball licker quickly getting in here to act a fool. In this thread it was Sir Petersen, but there is always one. Some blind, semi-autistic dotard who feels the need to express solidarity with CCP as if the critics were the Gestapo. Too many fanfests make developers lazy and unoriginal. Too many fanboys make games stale and bad. I have no idea who you are good Sir bit you make some fine points.
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Delta 749
Kestrel Reconnaissance
535
|
Posted - 2013.06.23 11:40:00 -
[45] - Quote
Banning Hammer wrote:Bigglesworth McQueen wrote:Banning Hammer wrote:Bigglesworth McQueen wrote:I assume you mean SP gap?
No, I don't believe boosters are pay to win. You can acquire SP without the use of boosters, it just takes more time.
As stated in my previous post, 'pay to save time'. It's a different concept than pay to win. Maybe we should nerf players who have been playing longer, to effectively nullify the SP gap? No, that's ridiculous.
I agree that the gap is a hinderence to new players, if they exist, but altering boosters isn't the solution. Matchmaking is. "Pay to save time" is the excuse CCP is using for this "Pay to Win" model. Don't be so blind... please. No. I once played a game that offered an item that increased attack power by 60%, for cash. Without paying cash you could only get a 20% increase. That is pay to win. To revert back to my previous comment, would an ISK version of boosters help the issue? However, I don't see how it would be implemented effectively without making the AUR version better. Otherwise, there would be no need to support the development of the game via AUR. Will you be happy if CCP does a full SP reset ? and if not, why ? Obviously that will level the gap, but alot of people is against it. Why is that ?
Because some people are being carried by their SP I know I know, the argument is that player skill overcomes character skill but if more people would take a step back and look at the skill system they would see just how much things add up and rather than giving a slight edge it gives a rather substantial one Now can it be overcome by a good player with cheap gear, of course, but can it also give a bad player enough health and extra damage to spray and pray his way to survival, yes it can
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Banning Hammer
Tal-Romon Legion Amarr Empire
37
|
Posted - 2013.06.23 11:41:00 -
[46] - Quote
Bigglesworth McQueen wrote:Banning Hammer wrote:Bigglesworth McQueen wrote:Banning Hammer wrote:Bigglesworth McQueen wrote:I assume you mean SP gap?
No, I don't believe boosters are pay to win. You can acquire SP without the use of boosters, it just takes more time.
As stated in my previous post, 'pay to save time'. It's a different concept than pay to win. Maybe we should nerf players who have been playing longer, to effectively nullify the SP gap? No, that's ridiculous.
I agree that the gap is a hinderence to new players, if they exist, but altering boosters isn't the solution. Matchmaking is. "Pay to save time" is the excuse CCP is using for this "Pay to Win" model. Don't be so blind... please. No. I once played a game that offered an item that increased attack power by 60%, for cash. Without paying cash you could only get a 20% increase. That is pay to win. To revert back to my previous comment, would an ISK version of boosters help the issue? However, I don't see how it would be implemented effectively without making the AUR version better. Otherwise, there would be no need to support the development of the game via AUR. Will you be happy if CCP does a full SP reset ? and if not, why ? Obviously that will level the gap, but alot of people is against it. Why is that ? I can't say I would be happy to see all my hard earned SP disappear, but if it were to breathe new life into the game, personally, I would give it the thumbs up. I play the game for the game and the people, not for my investment of time and money .
I fixed that for you. |
Crash Monster
Snipers Anonymous
729
|
Posted - 2013.06.23 11:41:00 -
[47] - Quote
The Attorney General wrote:I do not agree with your opinion here.
I think it is absolutely about what we want.
If CCP were interested in making a game for themselves, they could have done so internally.
They instead chose to make a game for public consumption. Further, they then decided to attempt to monetize that project. At that point it becomes central to their goal to attend to what the customer base wants.
So it is about what we want, we just want different things. Also, we have different levels of patience. Mine is running out, while yours seems to continue to endure. Good for you, but maybe I just have more experience with CCP to see where this is heading.
Finally, someone who can argue a point and make sense! I don't think this is a situation where either of us are wrong. The question really is whether or not CCP has a direction in mind already. If they are going for a target then they already have a view of the customer they want -- if they aren't, then we are in for interesting times.
It's also possible that the target customer they had in mind doesn't exist. Then we'd also be in for interesting times as it seems they are willing to evolve over time to either find customers or accumulate those that fit into their customer view.
The Attorney General wrote:Also, it is a fanboy/hater issue, because any critical post on these forums finds a CCP ball licker quickly getting in here to act a fool. In this thread it was Sir Petersen, but there is always one. Some blind, semi-autistic dotard who feels the need to express solidarity with CCP as if the critics were the Gestapo.
Too many fanfests make developers lazy and unoriginal. Too many fanboys make games stale and bad.
Perhaps, but you look at it from one side as well. There's balance. We have haters and fanboys. So what. Somehow people think that CCP has no ability to review comments in a critical way and look at the issues being discussed from both viewpoints and take what fits into their own vision. Seriously?
By the way, if we had 100,000 fanboys playing at a time the game would be great success wouldn't it? No matter how many haters we accumulate they will never be a measure of its success until they stop being haters. |
Bigglesworth McQueen
BetaMax Beta CRONOS.
135
|
Posted - 2013.06.23 11:43:00 -
[48] - Quote
That fix is wrong. I bought Defiance. That was an investment of money, but I will break my fingers before I play it. |
The Attorney General
ZionTCD
114
|
Posted - 2013.06.23 12:00:00 -
[49] - Quote
Crash Monster wrote:
Perhaps, but you look at it from one side as well. There's balance. We have haters and fanboys. So what. Somehow people think that CCP has no ability to review comments in a critical way and look at the issues being discussed from both viewpoints and take what fits into their own vision. Seriously?
By the way, if we had 100,000 fanboys playing at a time the game would be great success wouldn't it? No matter how many haters we accumulate they will never be a measure of its success until they stop being haters.
The fan boy and the hater are too sides of the same coin. A hater is just as irrational as a fan boy.
I am not a hater, but I am critical of the manner in which this game has been and is being developed. That does not mean I don't enjoy parts of the game. in fact it is the opposite. I am a critic because I really want this game to succeed, but I see missteps that are all too common amongst what are essentially amateur devs trying to play in the big leagues.
Here is a key example of me being critical but not a hater:
http://www.youtube.com/watch?feature=player_detailpage&v=4Nb0C3HK32M#t=176s
That video interview is from E3 this year.
It is queued up to the dev talking about how after they released the ADS, air vehicles became too dominant, so now they are releasing the anti-air tank.
Now, tell me if you think that ADS are dominating the battlefield. I have never seen such a thing occur. They could not have gotten that info from data mining, because it just doesn't happen, even in pub matches. They certainly didn't data mine PC battles for that info, so where did it come from? The only logical answer is internal testing.
So we have devs taking there new creations out for a spin, then, without seeing how they get used by people who play the game, deciding that they are too strong, and that they need a counter.
So on the one hand, we have a majority of vehicle and AV users agreeing that DS's are just trash, but the Devs seem to think they were dominating.
That level of disconnect needs to be explained somehow, and I just can't do it.
But I do know that it does not bode well for the future if that is how the devs are thinking. |
Crash Monster
Snipers Anonymous
732
|
Posted - 2013.06.23 13:57:00 -
[50] - Quote
The Attorney General wrote:That video interview is from E3 this year.
It is queued up to the dev talking about how after they released the ADS, air vehicles became too dominant, so now they are releasing the anti-air tank.
Now, tell me if you think that ADS are dominating the battlefield. I have never seen such a thing occur. They could not have gotten that info from data mining, because it just doesn't happen, even in pub matches. They certainly didn't data mine PC battles for that info, so where did it come from? The only logical answer is internal testing.
So we have devs taking there new creations out for a spin, then, without seeing how they get used by people who play the game, deciding that they are too strong, and that they need a counter.
So on the one hand, we have a majority of vehicle and AV users agreeing that DS's are just trash, but the Devs seem to think they were dominating.
That level of disconnect needs to be explained somehow, and I just can't do it.
But I do know that it does not bode well for the future if that is how the devs are thinking.
I can't say where the concept comes from but I'm not sure it's a good idea to assume it must come from internal testing. I just thought they had a whole range of roles and vehicles that they were considering.
Also, if you want to go into these things you have to be careful of timing. Do you remember people complaining that they could not aim upwards high enough? Various changes have been made previously and it is very possible that some of those changes are coming back out. |
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Abron Garr
Amarr Templars Amarr Empire
541
|
Posted - 2013.06.23 14:30:00 -
[51] - Quote
Crash Monster wrote:Banning Hammer wrote:Fine, no point arguing with brainwash fanboys, you right and i'm wrong, happy now ? Don't be so childish. Unless you are arguing with someone else... I'm just saying it's not about what you want and it's not about what I want. That isn't a fanboy/hater issue.
Clarify something for me please.
What fantasy world do you live in where making a game that CCP wants, and subsequently, a game that players do not want, somehow magically turns into a game that morphs into profitability? |
Malkai Inos
Opus Arcana Orion Empire
429
|
Posted - 2013.06.23 15:02:00 -
[52] - Quote
Abron Garr wrote:Crash Monster wrote:Banning Hammer wrote:Fine, no point arguing with brainwash fanboys, you right and i'm wrong, happy now ? Don't be so childish. Unless you are arguing with someone else... I'm just saying it's not about what you want and it's not about what I want. That isn't a fanboy/hater issue. Clarify something for me please. What fantasy world do you live in where making a game that CCP wants, and subsequently, a game that players do not want, somehow magically turns into a game that morphs into profitability? "Players" are not a homogenic mass of like minded drones that share the same interests and vision of what constitutes a worthwhile game. A product can be perfectly profitable in a smaller scale if it caters to a small portion of the playerbase instead of aiming for the already happy masses. In fact. Making a sufficiently unique product can attract customers that didn't even know that they're interested in this kind of thing because the current market does not serve their specific needs.
Just looking at the Wii we see a gaming console that, on paper; is vastly inferior to the competition in every aspect other than price yet the unique controls and targeting the casual segment through games and marketing led to huge success because that casual marktet has never been accessible for Sony and MS an so those players had no where else to go. They basically had to do copy Nintentos innovation to get a hold of these customers no one knew exist but turned out to be huge in numbers.
EVE works through the same mechanics. The majority of MMO players prefers WoW and the likes yet EVE can stand it's ground and be successfull with a highly dedicated community. This is not in spite of the differences to mainstream MMOs but because of them as there are players that are simply not interested in "theme park" MMOs.
It's the same strategy with dust. CCP has no prospect of getting hold of the millions of COD and BF players because most of them are quite happy with what they have. Instead they create a game that grabs all those who don't like what the current FPS market has to offer by making it sufficiently different to those games. They already knew and expected that dust would not become a mainstream phenomenon because Dust was never aimed at the current mainstream market. |
Abron Garr
Amarr Templars Amarr Empire
542
|
Posted - 2013.06.23 15:25:00 -
[53] - Quote
Malkai Inos wrote:Abron Garr wrote:Crash Monster wrote:Banning Hammer wrote:Fine, no point arguing with brainwash fanboys, you right and i'm wrong, happy now ? Don't be so childish. Unless you are arguing with someone else... I'm just saying it's not about what you want and it's not about what I want. That isn't a fanboy/hater issue. Clarify something for me please. What fantasy world do you live in where making a game that CCP wants, and subsequently, a game that players do not want, somehow magically turns into a game that morphs into profitability? "Players" are not a homogenic mass of like minded drones that share the same interests and vision of what constitutes a worthwhile game. A product can be perfectly profitable in a smaller scale if it caters to a small portion of the playerbase instead of aiming for the already happy masses. In fact. Making a sufficiently unique product can attract customers that didn't even know that they're interested in this kind of thing because the current market does not serve their specific needs. Just looking at the Wii we see a gaming console that, on paper; is vastly inferior to the competition in every aspect other than price yet the unique controls and targeting the casual segment through games and marketing led to huge success because that casual marktet has never been accessible for Sony and MS an so those players had no where else to go. They basically had to do copy Nintentos innovation to get a hold of these customers no one knew exist but turned out to be huge in numbers. EVE works through the same mechanics. The majority of MMO players prefers WoW and the likes yet EVE can stand it's ground and be successfull with a highly dedicated community. This is not in spite of the differences to mainstream MMOs but because of them as there are players that are simply not interested in "theme park" MMOs. It's the same strategy with dust. CCP has no prospect of getting hold of the millions of COD and BF players because most of them are quite happy with what they have. Instead they create a game that grabs all those who don't like what the current FPS market has to offer by making it sufficiently different to those games. They already knew and expected that dust would not become a mainstream phenomenon because Dust was never aimed at the current mainstream market.
Confirming that sub-6000 players, from a height of nearly 10000, is a comfortable niche for Dust. I guess CCP is aiming for that small core of gamers that are bored of good games and want a more frustrating experience. Clever girl, CCP, clever girl. |
PonyClause Rex
TRAMADOL KNIGHTS
209
|
Posted - 2013.06.23 15:31:00 -
[54] - Quote
Malkai Inos wrote:EVE works through the same mechanics. The majority of MMO players prefers WoW and the likes yet EVE can stand it's ground and be successfull with a highly dedicated community. This is not in spite of the differences to mainstream MMOs but because of them as there are players that are simply not interested in "theme park" MMOs.
It's the same strategy with dust. CCP has no prospect of getting hold of the millions of COD and BF players because most of them are quite happy with what they have. Instead they create a game that grabs all those who don't like what the current FPS market has to offer by making it sufficiently different to those games. They already knew and expected that dust would not become a mainstream phenomenon because Dust was never aimed at the current mainstream market.
Whilst i agree it begs some questions
- To grab a FPS audience and deliver something new to them, the game needs to be a FPS first and foremost. - If it wasn't there intention to cater to the mainstream, and attract like minded eve players then why didn't they listen to there beloved eve players and go with the PC option? - There are allot of people who play both FPS and MMO's on the PC, shouldn't they have looked there first for there target audience?
While i feel all these questions are relevant, they are equally redundant because whats done is done
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Malkai Inos
Opus Arcana Orion Empire
429
|
Posted - 2013.06.23 15:34:00 -
[55] - Quote
Abron Garr wrote:Confirming that sub-6000 players, from a height of nearly 10000, is a comfortable niche for Dust. I guess CCP is aiming for that small core of gamers that are bored of good games and want a more frustrating experience. Clever girl, CCP, clever girl. Numbers reverting back to almost where they were before, after a spike of public attention (release, reviews), was to be expected. I even have a post buried somewhere in my posting history where i said this would happen and that it's completely normal behavior in this segment.
The vast majority players that blindly try a free game are playing it once and never again. I would have been even shocked if dust was an exception to this. |
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GM Vegas
Game Masters C C P Alliance
561
|
Posted - 2013.06.23 15:34:00 -
[56] - Quote
Locking this thread.
Feel free to share any constructive feedback on the features you like/dislike in the appropriate section.
Thanks, |
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