Abron Garr wrote:Crash Monster wrote:Banning Hammer wrote:Fine, no point arguing with brainwash fanboys, you right and i'm wrong, happy now ?
Don't be so childish.
Unless you are arguing with someone else... I'm just saying it's not about what you want and it's not about what I want. That isn't a fanboy/hater issue.
Clarify something for me please.
What fantasy world do you live in where making a game that CCP wants, and subsequently, a game that players do not want, somehow magically turns into a game that morphs into profitability?
"Players" are not a homogenic mass of like minded drones that share the same interests and vision of what constitutes a worthwhile game. A product can be perfectly profitable in a smaller scale if it caters to a small portion of the playerbase instead of aiming for the already happy masses. In fact. Making a sufficiently unique product can attract customers that didn't even know that they're interested in this kind of thing because the current market does not serve their specific needs.
Just looking at the Wii we see a gaming console that, on paper; is vastly inferior to the competition in every aspect other than price yet the unique controls and targeting the casual segment through games and marketing led to huge success because that casual marktet has never been accessible for Sony and MS an so those players had no where else to go. They basically had to do copy Nintentos innovation to get a hold of these customers no one knew exist but turned out to be huge in numbers.
EVE works through the same mechanics. The majority of MMO players prefers WoW and the likes yet EVE can stand it's ground and be successfull with a highly dedicated community. This is not in spite of the differences to mainstream MMOs but
because of them as there are players that are simply not interested in "theme park" MMOs.
It's the same strategy with dust. CCP has no prospect of getting hold of the millions of COD and BF players because most of them are quite happy with what they have. Instead they create a game that grabs all those who don't like what the current FPS market has to offer by making it sufficiently different to those games. They already knew and expected that dust would not become a mainstream phenomenon because Dust was never aimed at the current mainstream market.