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Thread Statistics | Show CCP posts - 1 post(s) |
The Attorney General
ZionTCD
103
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Posted - 2013.06.23 10:32:00 -
[1] - Quote
Promise a revolutionary game, then deliver a subpar unoriginal lobby shooter. ( Check )
Continually tell your players that you want their feedback, then ignore it and use your own internal data. ( Check )
Ignore the players, make radical, bad changes, then after the players revolt, make press appearances discussing how you listen to the player base ( Check )
While your biggest supporters ask for info, just keep telling them "we are working on it" and "SoonGäó" (Check)
Create promos hyping the connection between Eve and Dust, when most of the playerbase has never seen an orbital performed by a player as opposed to the warbarge. ( Check ) |
The Attorney General
ZionTCD
104
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Posted - 2013.06.23 10:50:00 -
[2] - Quote
Sir Petersen wrote: Are you still playing the game? Why are you here crying??
Play almost every day. Enjoy about 80% of it.
Doesn't change the fact that CCP has completely molested several canines on developing this game.
It also doesn't change the fact that their customer relations are atrocious, and it seems as whomever is in charge of the project has no clue how to get the team back on schedule, or even on theme.
It does not change the fact that playing a 5 map lobby shooter is not anything like what CCP promised back in 2009, or 2011, or even 2012. Which is weird, because even they should have known last year that what we would have today is not in anyway what they were promising, but they kept right on talking.
Even though I enjoy parts of the game, the fact remains that CCP has done a wonderful job of taking a big steaming dump on the potential of this game, and the eager fans that worked their asses off playing in the closed beta. Even those bright eyes in the open beta are mostly done with the game, not because the game is bad, but because CCP is just garbage as a dev.
Having a ten year vision is fine. Taking ten years to get a 2 year project done is not showing commitment to your product, it is just being a sloppy dev house with poor upper management.
The best part about it all is that they still manage to keep slaves like you happy, which is a curse for everyone who is rational, because with people like you running around trying to fluff them, they think they are doing a decent job.
Fan boys kill games.
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The Attorney General
ZionTCD
106
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Posted - 2013.06.23 11:27:00 -
[3] - Quote
Crash Monster wrote:
Don't be so childish.
Unless you are arguing with someone else... I'm just saying it's not about what you want and it's not about what I want. That isn't a fanboy/hater issue.
I do not agree with your opinion here.
I think it is absolutely about what we want.
If CCP were interested in making a game for themselves, they could have done so internally.
They instead chose to make a game for public consumption. Further, they then decided to attempt to monetize that project. At that point it becomes central to their goal to attend to what the customer base wants.
So it is about what we want, we just want different things. Also, we have different levels of patience. Mine is running out, while yours seems to continue to endure. Good for you, but maybe I just have more experience with CCP to see where this is heading.
Also, it is a fanboy/hater issue, because any critical post on these forums finds a CCP ball licker quickly getting in here to act a fool. In this thread it was Sir Petersen, but there is always one. Some blind, semi-autistic dotard who feels the need to express solidarity with CCP as if the critics were the Gestapo.
Too many fanfests make developers lazy and unoriginal. Too many fanboys make games stale and bad. |
The Attorney General
ZionTCD
109
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Posted - 2013.06.23 11:29:00 -
[4] - Quote
Bigglesworth McQueen wrote:
I agree that the gap is a hinderence to new players, if they exist, but altering boosters isn't the solution. Matchmaking is.
You try matchmaking with a player base this small.
I hope everyone enjoys ten minute waits to get games set up.
All those scrubs demanding matchmaking as a panacea for the NPE, it is only going to make things much, much worse.
All the problems of PC are going to show up in full color in instant battle when matchmaking hits.
All so that newberries can be protected, when half of the noobs are just vets running alts. |
The Attorney General
ZionTCD
109
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Posted - 2013.06.23 11:32:00 -
[5] - Quote
Bigglesworth McQueen wrote:
To revert back to my previous comment, would an ISK version of boosters help the issue? However, I don't see how it would be implemented effectively without making the AUR version better. Otherwise, there would be no need to support the development of the game via AUR.
Having a player trading system would allow those with time but no cash the option to get boosters as well.
But trading is a long off pipe dream. Like next year, maybe.
Even then I suspect that CCP will do something hilarious like not allow AUR items to be traded. That would make me laugh my rear off. |
The Attorney General
ZionTCD
114
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Posted - 2013.06.23 12:00:00 -
[6] - Quote
Crash Monster wrote:
Perhaps, but you look at it from one side as well. There's balance. We have haters and fanboys. So what. Somehow people think that CCP has no ability to review comments in a critical way and look at the issues being discussed from both viewpoints and take what fits into their own vision. Seriously?
By the way, if we had 100,000 fanboys playing at a time the game would be great success wouldn't it? No matter how many haters we accumulate they will never be a measure of its success until they stop being haters.
The fan boy and the hater are too sides of the same coin. A hater is just as irrational as a fan boy.
I am not a hater, but I am critical of the manner in which this game has been and is being developed. That does not mean I don't enjoy parts of the game. in fact it is the opposite. I am a critic because I really want this game to succeed, but I see missteps that are all too common amongst what are essentially amateur devs trying to play in the big leagues.
Here is a key example of me being critical but not a hater:
http://www.youtube.com/watch?feature=player_detailpage&v=4Nb0C3HK32M#t=176s
That video interview is from E3 this year.
It is queued up to the dev talking about how after they released the ADS, air vehicles became too dominant, so now they are releasing the anti-air tank.
Now, tell me if you think that ADS are dominating the battlefield. I have never seen such a thing occur. They could not have gotten that info from data mining, because it just doesn't happen, even in pub matches. They certainly didn't data mine PC battles for that info, so where did it come from? The only logical answer is internal testing.
So we have devs taking there new creations out for a spin, then, without seeing how they get used by people who play the game, deciding that they are too strong, and that they need a counter.
So on the one hand, we have a majority of vehicle and AV users agreeing that DS's are just trash, but the Devs seem to think they were dominating.
That level of disconnect needs to be explained somehow, and I just can't do it.
But I do know that it does not bode well for the future if that is how the devs are thinking. |
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