Pages: 1 [2] :: one page |
|
Author |
Thread Statistics | Show CCP posts - 1 post(s) |
Bigglesworth McQueen
BetaMax Beta CRONOS.
134
|
Posted - 2013.06.23 11:10:00 -
[31] - Quote
Ferren Devarri wrote:Crash Monster wrote:
Hey, OP, look... someone who can actually make a decent post on the subject... though we can argue whether we agree with the items selected.
- Most people feel that we don't have a P2W model, but it's something to keep an eye on. - The release has issues that need fixing, pretty much universally agreed. - At the moment we don't really have MMOFPS in the game.
CCP has a bad history of scam shops for those who care to look up $70 monocles on google and see what they come up with. The fact that they allow players to buy prototype-grade equipment that can cut out months or years of active play and passive gains is, in effect, pay-2-win. It's got the interesting side effect of being a diminishing return now that people are already in proto-gear, but it still gives payers an edge over non-payers.
My AUR proto suit is no different than my ISK proto suit.
Personally, I don't see it as 'pay to win' but more 'pay to save time'.
In my opinion, pay to win would be the ability to buy a weapon that clearly outclasses any ISK variant. Aside from the Fused Locus (which, in question, should be removed entirely), I don't see it. |
Crash Monster
Snipers Anonymous
726
|
Posted - 2013.06.23 11:14:00 -
[32] - Quote
Ferren Devarri wrote:Crash Monster wrote:
Hey, OP, look... someone who can actually make a decent post on the subject... though we can argue whether we agree with the items selected.
- Most people feel that we don't have a P2W model, but it's something to keep an eye on. - The release has issues that need fixing, pretty much universally agreed. - At the moment we don't really have MMOFPS in the game.
CCP has a bad history of scam shops for those who care to look up $70 monocles on google and see what they come up with. The fact that they allow players to buy prototype-grade equipment that can cut out months or years of active play and passive gains is, in effect, pay-2-win. It's got the interesting side effect of being a diminishing return now that people are already in proto-gear, but it still gives payers an edge over non-payers.
I understand your view... I don't share it. CCP is a company that needs to make money for it's effort somehow. Did they make mistakes? Yep. Have they learned from them?
For SP, I don't consider speeding up progress P2W in the sense that a free player, who never pays money, has no right to complain that a short cut is available for fee. It's if there is move to giving paying people the ability to get items that non-paying people cannot that I'll get concerned.
I do however agree this is something to keep a close eye on... because nobody likes P2W if it's really present. |
Banning Hammer
Tal-Romon Legion Amarr Empire
35
|
Posted - 2013.06.23 11:15:00 -
[33] - Quote
Bigglesworth McQueen wrote:Ferren Devarri wrote:Crash Monster wrote:
Hey, OP, look... someone who can actually make a decent post on the subject... though we can argue whether we agree with the items selected.
- Most people feel that we don't have a P2W model, but it's something to keep an eye on. - The release has issues that need fixing, pretty much universally agreed. - At the moment we don't really have MMOFPS in the game.
CCP has a bad history of scam shops for those who care to look up $70 monocles on google and see what they come up with. The fact that they allow players to buy prototype-grade equipment that can cut out months or years of active play and passive gains is, in effect, pay-2-win. It's got the interesting side effect of being a diminishing return now that people are already in proto-gear, but it still gives payers an edge over non-payers. My AUR proto suit is no different than my ISK proto suit. Personally, I don't see it as 'pay to win' but more 'pay to save time'. In my opinion, pay to win would be the ability to buy a weapon that clearly outclasses any ISK variant. Aside from the Fused Locus (which, in question, should be removed entirely), I don't see it.
Yeah because SP boosters are clearly not P2W, specially with the HUGE SP cap. |
Crash Monster
Snipers Anonymous
726
|
Posted - 2013.06.23 11:17:00 -
[34] - Quote
Banning Hammer wrote:Fine, no point arguing with brainwash fanboys, you right and i'm wrong, happy now ?
Don't be so childish.
Unless you are arguing with someone else... I'm just saying it's not about what you want and it's not about what I want. That isn't a fanboy/hater issue. |
Bigglesworth McQueen
BetaMax Beta CRONOS.
135
|
Posted - 2013.06.23 11:19:00 -
[35] - Quote
I assume you mean SP gap?
No, I don't believe boosters are pay to win. You can acquire SP without the use of boosters, it just takes more time.
As stated in my previous post, 'pay to save time'. It's a different concept than pay to win. Maybe we should nerf players who have been playing longer, to effectively nullify the SP gap? No, that's ridiculous.
I agree that the gap is a hinderence to new players, if they exist, but altering boosters isn't the solution. Matchmaking is. |
Banning Hammer
Tal-Romon Legion Amarr Empire
35
|
Posted - 2013.06.23 11:26:00 -
[36] - Quote
Bigglesworth McQueen wrote:I assume you mean SP gap?
No, I don't believe boosters are pay to win. You can acquire SP without the use of boosters, it just takes more time.
As stated in my previous post, 'pay to save time'. It's a different concept than pay to win. Maybe we should nerf players who have been playing longer, to effectively nullify the SP gap? No, that's ridiculous.
I agree that the gap is a hinderence to new players, if they exist, but altering boosters isn't the solution. Matchmaking is.
"Pay to save time" is the excuse CCP is using for this "Pay to Win" model. Don't be so blind... please. |
The Attorney General
ZionTCD
106
|
Posted - 2013.06.23 11:27:00 -
[37] - Quote
Crash Monster wrote:
Don't be so childish.
Unless you are arguing with someone else... I'm just saying it's not about what you want and it's not about what I want. That isn't a fanboy/hater issue.
I do not agree with your opinion here.
I think it is absolutely about what we want.
If CCP were interested in making a game for themselves, they could have done so internally.
They instead chose to make a game for public consumption. Further, they then decided to attempt to monetize that project. At that point it becomes central to their goal to attend to what the customer base wants.
So it is about what we want, we just want different things. Also, we have different levels of patience. Mine is running out, while yours seems to continue to endure. Good for you, but maybe I just have more experience with CCP to see where this is heading.
Also, it is a fanboy/hater issue, because any critical post on these forums finds a CCP ball licker quickly getting in here to act a fool. In this thread it was Sir Petersen, but there is always one. Some blind, semi-autistic dotard who feels the need to express solidarity with CCP as if the critics were the Gestapo.
Too many fanfests make developers lazy and unoriginal. Too many fanboys make games stale and bad. |
Bigglesworth McQueen
BetaMax Beta CRONOS.
135
|
Posted - 2013.06.23 11:29:00 -
[38] - Quote
Banning Hammer wrote:Bigglesworth McQueen wrote:I assume you mean SP gap?
No, I don't believe boosters are pay to win. You can acquire SP without the use of boosters, it just takes more time.
As stated in my previous post, 'pay to save time'. It's a different concept than pay to win. Maybe we should nerf players who have been playing longer, to effectively nullify the SP gap? No, that's ridiculous.
I agree that the gap is a hinderence to new players, if they exist, but altering boosters isn't the solution. Matchmaking is. "Pay to save time" is the excuse CCP is using for this "Pay to Win" model. Don't be so blind... please.
No. I once played a game that offered an item that increased attack power by 60%, for cash.
Without paying cash you could only get a 20% increase. That is pay to win.
To revert back to my previous comment, would an ISK version of boosters help the issue? However, I don't see how it would be implemented effectively without making the AUR version better. Otherwise, there would be no need to support the development of the game via AUR. |
The Attorney General
ZionTCD
109
|
Posted - 2013.06.23 11:29:00 -
[39] - Quote
Bigglesworth McQueen wrote:
I agree that the gap is a hinderence to new players, if they exist, but altering boosters isn't the solution. Matchmaking is.
You try matchmaking with a player base this small.
I hope everyone enjoys ten minute waits to get games set up.
All those scrubs demanding matchmaking as a panacea for the NPE, it is only going to make things much, much worse.
All the problems of PC are going to show up in full color in instant battle when matchmaking hits.
All so that newberries can be protected, when half of the noobs are just vets running alts. |
The Attorney General
ZionTCD
109
|
Posted - 2013.06.23 11:32:00 -
[40] - Quote
Bigglesworth McQueen wrote:
To revert back to my previous comment, would an ISK version of boosters help the issue? However, I don't see how it would be implemented effectively without making the AUR version better. Otherwise, there would be no need to support the development of the game via AUR.
Having a player trading system would allow those with time but no cash the option to get boosters as well.
But trading is a long off pipe dream. Like next year, maybe.
Even then I suspect that CCP will do something hilarious like not allow AUR items to be traded. That would make me laugh my rear off. |
|
Banning Hammer
Tal-Romon Legion Amarr Empire
37
|
Posted - 2013.06.23 11:33:00 -
[41] - Quote
Bigglesworth McQueen wrote:Banning Hammer wrote:Bigglesworth McQueen wrote:I assume you mean SP gap?
No, I don't believe boosters are pay to win. You can acquire SP without the use of boosters, it just takes more time.
As stated in my previous post, 'pay to save time'. It's a different concept than pay to win. Maybe we should nerf players who have been playing longer, to effectively nullify the SP gap? No, that's ridiculous.
I agree that the gap is a hinderence to new players, if they exist, but altering boosters isn't the solution. Matchmaking is. "Pay to save time" is the excuse CCP is using for this "Pay to Win" model. Don't be so blind... please. No. I once played a game that offered an item that increased attack power by 60%, for cash. Without paying cash you could only get a 20% increase. That is pay to win. To revert back to my previous comment, would an ISK version of boosters help the issue? However, I don't see how it would be implemented effectively without making the AUR version better. Otherwise, there would be no need to support the development of the game via AUR.
Will you be happy if CCP does a full SP reset ? and if not, why ? Obviously that will level the gap, but alot of people is against it. Why is that ? |
Bigglesworth McQueen
BetaMax Beta CRONOS.
135
|
Posted - 2013.06.23 11:38:00 -
[42] - Quote
The Attorney General wrote:Bigglesworth McQueen wrote:
I agree that the gap is a hinderence to new players, if they exist, but altering boosters isn't the solution. Matchmaking is.
You try matchmaking with a player base this small. I hope everyone enjoys ten minute waits to get games set up. All those scrubs demanding matchmaking as a panacea for the NPE, it is only going to make things much, much worse. All the problems of PC are going to show up in full color in instant battle when matchmaking hits. All so that newberries can be protected, when half of the noobs are just vets running alts.
That's a good point, but no need to start calling people scrubs based on the solutions they believe would help.
That said, matchmaking may have worked if implemented soon enough, but I guess it's too late now since most players have left for greener pastures.
|
Bigglesworth McQueen
BetaMax Beta CRONOS.
135
|
Posted - 2013.06.23 11:39:00 -
[43] - Quote
Banning Hammer wrote:Bigglesworth McQueen wrote:Banning Hammer wrote:Bigglesworth McQueen wrote:I assume you mean SP gap?
No, I don't believe boosters are pay to win. You can acquire SP without the use of boosters, it just takes more time.
As stated in my previous post, 'pay to save time'. It's a different concept than pay to win. Maybe we should nerf players who have been playing longer, to effectively nullify the SP gap? No, that's ridiculous.
I agree that the gap is a hinderence to new players, if they exist, but altering boosters isn't the solution. Matchmaking is. "Pay to save time" is the excuse CCP is using for this "Pay to Win" model. Don't be so blind... please. No. I once played a game that offered an item that increased attack power by 60%, for cash. Without paying cash you could only get a 20% increase. That is pay to win. To revert back to my previous comment, would an ISK version of boosters help the issue? However, I don't see how it would be implemented effectively without making the AUR version better. Otherwise, there would be no need to support the development of the game via AUR. Will you be happy if CCP does a full SP reset ? and if not, why ? Obviously that will level the gap, but alot of people is against it. Why is that ?
I can't say I would be happy to see all my hard earned SP disappear, but if it were to breathe new life into the game, personally, I would give it the thumbs up.
I play the game for the game and the people, not for my investment of time. |
Allah's Snackbar
Forty-Nine Fedayeen Minmatar Republic
260
|
Posted - 2013.06.23 11:40:00 -
[44] - Quote
The Attorney General wrote:Crash Monster wrote:
Don't be so childish.
Unless you are arguing with someone else... I'm just saying it's not about what you want and it's not about what I want. That isn't a fanboy/hater issue.
I do not agree with your opinion here. I think it is absolutely about what we want. If CCP were interested in making a game for themselves, they could have done so internally. They instead chose to make a game for public consumption. Further, they then decided to attempt to monetize that project. At that point it becomes central to their goal to attend to what the customer base wants. So it is about what we want, we just want different things. Also, we have different levels of patience. Mine is running out, while yours seems to continue to endure. Good for you, but maybe I just have more experience with CCP to see where this is heading. Also, it is a fanboy/hater issue, because any critical post on these forums finds a CCP ball licker quickly getting in here to act a fool. In this thread it was Sir Petersen, but there is always one. Some blind, semi-autistic dotard who feels the need to express solidarity with CCP as if the critics were the Gestapo. Too many fanfests make developers lazy and unoriginal. Too many fanboys make games stale and bad. I have no idea who you are good Sir bit you make some fine points.
|
Delta 749
Kestrel Reconnaissance
535
|
Posted - 2013.06.23 11:40:00 -
[45] - Quote
Banning Hammer wrote:Bigglesworth McQueen wrote:Banning Hammer wrote:Bigglesworth McQueen wrote:I assume you mean SP gap?
No, I don't believe boosters are pay to win. You can acquire SP without the use of boosters, it just takes more time.
As stated in my previous post, 'pay to save time'. It's a different concept than pay to win. Maybe we should nerf players who have been playing longer, to effectively nullify the SP gap? No, that's ridiculous.
I agree that the gap is a hinderence to new players, if they exist, but altering boosters isn't the solution. Matchmaking is. "Pay to save time" is the excuse CCP is using for this "Pay to Win" model. Don't be so blind... please. No. I once played a game that offered an item that increased attack power by 60%, for cash. Without paying cash you could only get a 20% increase. That is pay to win. To revert back to my previous comment, would an ISK version of boosters help the issue? However, I don't see how it would be implemented effectively without making the AUR version better. Otherwise, there would be no need to support the development of the game via AUR. Will you be happy if CCP does a full SP reset ? and if not, why ? Obviously that will level the gap, but alot of people is against it. Why is that ?
Because some people are being carried by their SP I know I know, the argument is that player skill overcomes character skill but if more people would take a step back and look at the skill system they would see just how much things add up and rather than giving a slight edge it gives a rather substantial one Now can it be overcome by a good player with cheap gear, of course, but can it also give a bad player enough health and extra damage to spray and pray his way to survival, yes it can
|
Banning Hammer
Tal-Romon Legion Amarr Empire
37
|
Posted - 2013.06.23 11:41:00 -
[46] - Quote
Bigglesworth McQueen wrote:Banning Hammer wrote:Bigglesworth McQueen wrote:Banning Hammer wrote:Bigglesworth McQueen wrote:I assume you mean SP gap?
No, I don't believe boosters are pay to win. You can acquire SP without the use of boosters, it just takes more time.
As stated in my previous post, 'pay to save time'. It's a different concept than pay to win. Maybe we should nerf players who have been playing longer, to effectively nullify the SP gap? No, that's ridiculous.
I agree that the gap is a hinderence to new players, if they exist, but altering boosters isn't the solution. Matchmaking is. "Pay to save time" is the excuse CCP is using for this "Pay to Win" model. Don't be so blind... please. No. I once played a game that offered an item that increased attack power by 60%, for cash. Without paying cash you could only get a 20% increase. That is pay to win. To revert back to my previous comment, would an ISK version of boosters help the issue? However, I don't see how it would be implemented effectively without making the AUR version better. Otherwise, there would be no need to support the development of the game via AUR. Will you be happy if CCP does a full SP reset ? and if not, why ? Obviously that will level the gap, but alot of people is against it. Why is that ? I can't say I would be happy to see all my hard earned SP disappear, but if it were to breathe new life into the game, personally, I would give it the thumbs up. I play the game for the game and the people, not for my investment of time and money .
I fixed that for you. |
Crash Monster
Snipers Anonymous
729
|
Posted - 2013.06.23 11:41:00 -
[47] - Quote
The Attorney General wrote:I do not agree with your opinion here.
I think it is absolutely about what we want.
If CCP were interested in making a game for themselves, they could have done so internally.
They instead chose to make a game for public consumption. Further, they then decided to attempt to monetize that project. At that point it becomes central to their goal to attend to what the customer base wants.
So it is about what we want, we just want different things. Also, we have different levels of patience. Mine is running out, while yours seems to continue to endure. Good for you, but maybe I just have more experience with CCP to see where this is heading.
Finally, someone who can argue a point and make sense! I don't think this is a situation where either of us are wrong. The question really is whether or not CCP has a direction in mind already. If they are going for a target then they already have a view of the customer they want -- if they aren't, then we are in for interesting times.
It's also possible that the target customer they had in mind doesn't exist. Then we'd also be in for interesting times as it seems they are willing to evolve over time to either find customers or accumulate those that fit into their customer view.
The Attorney General wrote:Also, it is a fanboy/hater issue, because any critical post on these forums finds a CCP ball licker quickly getting in here to act a fool. In this thread it was Sir Petersen, but there is always one. Some blind, semi-autistic dotard who feels the need to express solidarity with CCP as if the critics were the Gestapo.
Too many fanfests make developers lazy and unoriginal. Too many fanboys make games stale and bad.
Perhaps, but you look at it from one side as well. There's balance. We have haters and fanboys. So what. Somehow people think that CCP has no ability to review comments in a critical way and look at the issues being discussed from both viewpoints and take what fits into their own vision. Seriously?
By the way, if we had 100,000 fanboys playing at a time the game would be great success wouldn't it? No matter how many haters we accumulate they will never be a measure of its success until they stop being haters. |
Bigglesworth McQueen
BetaMax Beta CRONOS.
135
|
Posted - 2013.06.23 11:43:00 -
[48] - Quote
That fix is wrong. I bought Defiance. That was an investment of money, but I will break my fingers before I play it. |
The Attorney General
ZionTCD
114
|
Posted - 2013.06.23 12:00:00 -
[49] - Quote
Crash Monster wrote:
Perhaps, but you look at it from one side as well. There's balance. We have haters and fanboys. So what. Somehow people think that CCP has no ability to review comments in a critical way and look at the issues being discussed from both viewpoints and take what fits into their own vision. Seriously?
By the way, if we had 100,000 fanboys playing at a time the game would be great success wouldn't it? No matter how many haters we accumulate they will never be a measure of its success until they stop being haters.
The fan boy and the hater are too sides of the same coin. A hater is just as irrational as a fan boy.
I am not a hater, but I am critical of the manner in which this game has been and is being developed. That does not mean I don't enjoy parts of the game. in fact it is the opposite. I am a critic because I really want this game to succeed, but I see missteps that are all too common amongst what are essentially amateur devs trying to play in the big leagues.
Here is a key example of me being critical but not a hater:
http://www.youtube.com/watch?feature=player_detailpage&v=4Nb0C3HK32M#t=176s
That video interview is from E3 this year.
It is queued up to the dev talking about how after they released the ADS, air vehicles became too dominant, so now they are releasing the anti-air tank.
Now, tell me if you think that ADS are dominating the battlefield. I have never seen such a thing occur. They could not have gotten that info from data mining, because it just doesn't happen, even in pub matches. They certainly didn't data mine PC battles for that info, so where did it come from? The only logical answer is internal testing.
So we have devs taking there new creations out for a spin, then, without seeing how they get used by people who play the game, deciding that they are too strong, and that they need a counter.
So on the one hand, we have a majority of vehicle and AV users agreeing that DS's are just trash, but the Devs seem to think they were dominating.
That level of disconnect needs to be explained somehow, and I just can't do it.
But I do know that it does not bode well for the future if that is how the devs are thinking. |
Crash Monster
Snipers Anonymous
732
|
Posted - 2013.06.23 13:57:00 -
[50] - Quote
The Attorney General wrote:That video interview is from E3 this year.
It is queued up to the dev talking about how after they released the ADS, air vehicles became too dominant, so now they are releasing the anti-air tank.
Now, tell me if you think that ADS are dominating the battlefield. I have never seen such a thing occur. They could not have gotten that info from data mining, because it just doesn't happen, even in pub matches. They certainly didn't data mine PC battles for that info, so where did it come from? The only logical answer is internal testing.
So we have devs taking there new creations out for a spin, then, without seeing how they get used by people who play the game, deciding that they are too strong, and that they need a counter.
So on the one hand, we have a majority of vehicle and AV users agreeing that DS's are just trash, but the Devs seem to think they were dominating.
That level of disconnect needs to be explained somehow, and I just can't do it.
But I do know that it does not bode well for the future if that is how the devs are thinking.
I can't say where the concept comes from but I'm not sure it's a good idea to assume it must come from internal testing. I just thought they had a whole range of roles and vehicles that they were considering.
Also, if you want to go into these things you have to be careful of timing. Do you remember people complaining that they could not aim upwards high enough? Various changes have been made previously and it is very possible that some of those changes are coming back out. |
|
Abron Garr
Amarr Templars Amarr Empire
541
|
Posted - 2013.06.23 14:30:00 -
[51] - Quote
Crash Monster wrote:Banning Hammer wrote:Fine, no point arguing with brainwash fanboys, you right and i'm wrong, happy now ? Don't be so childish. Unless you are arguing with someone else... I'm just saying it's not about what you want and it's not about what I want. That isn't a fanboy/hater issue.
Clarify something for me please.
What fantasy world do you live in where making a game that CCP wants, and subsequently, a game that players do not want, somehow magically turns into a game that morphs into profitability? |
Malkai Inos
Opus Arcana Orion Empire
429
|
Posted - 2013.06.23 15:02:00 -
[52] - Quote
Abron Garr wrote:Crash Monster wrote:Banning Hammer wrote:Fine, no point arguing with brainwash fanboys, you right and i'm wrong, happy now ? Don't be so childish. Unless you are arguing with someone else... I'm just saying it's not about what you want and it's not about what I want. That isn't a fanboy/hater issue. Clarify something for me please. What fantasy world do you live in where making a game that CCP wants, and subsequently, a game that players do not want, somehow magically turns into a game that morphs into profitability? "Players" are not a homogenic mass of like minded drones that share the same interests and vision of what constitutes a worthwhile game. A product can be perfectly profitable in a smaller scale if it caters to a small portion of the playerbase instead of aiming for the already happy masses. In fact. Making a sufficiently unique product can attract customers that didn't even know that they're interested in this kind of thing because the current market does not serve their specific needs.
Just looking at the Wii we see a gaming console that, on paper; is vastly inferior to the competition in every aspect other than price yet the unique controls and targeting the casual segment through games and marketing led to huge success because that casual marktet has never been accessible for Sony and MS an so those players had no where else to go. They basically had to do copy Nintentos innovation to get a hold of these customers no one knew exist but turned out to be huge in numbers.
EVE works through the same mechanics. The majority of MMO players prefers WoW and the likes yet EVE can stand it's ground and be successfull with a highly dedicated community. This is not in spite of the differences to mainstream MMOs but because of them as there are players that are simply not interested in "theme park" MMOs.
It's the same strategy with dust. CCP has no prospect of getting hold of the millions of COD and BF players because most of them are quite happy with what they have. Instead they create a game that grabs all those who don't like what the current FPS market has to offer by making it sufficiently different to those games. They already knew and expected that dust would not become a mainstream phenomenon because Dust was never aimed at the current mainstream market. |
Abron Garr
Amarr Templars Amarr Empire
542
|
Posted - 2013.06.23 15:25:00 -
[53] - Quote
Malkai Inos wrote:Abron Garr wrote:Crash Monster wrote:Banning Hammer wrote:Fine, no point arguing with brainwash fanboys, you right and i'm wrong, happy now ? Don't be so childish. Unless you are arguing with someone else... I'm just saying it's not about what you want and it's not about what I want. That isn't a fanboy/hater issue. Clarify something for me please. What fantasy world do you live in where making a game that CCP wants, and subsequently, a game that players do not want, somehow magically turns into a game that morphs into profitability? "Players" are not a homogenic mass of like minded drones that share the same interests and vision of what constitutes a worthwhile game. A product can be perfectly profitable in a smaller scale if it caters to a small portion of the playerbase instead of aiming for the already happy masses. In fact. Making a sufficiently unique product can attract customers that didn't even know that they're interested in this kind of thing because the current market does not serve their specific needs. Just looking at the Wii we see a gaming console that, on paper; is vastly inferior to the competition in every aspect other than price yet the unique controls and targeting the casual segment through games and marketing led to huge success because that casual marktet has never been accessible for Sony and MS an so those players had no where else to go. They basically had to do copy Nintentos innovation to get a hold of these customers no one knew exist but turned out to be huge in numbers. EVE works through the same mechanics. The majority of MMO players prefers WoW and the likes yet EVE can stand it's ground and be successfull with a highly dedicated community. This is not in spite of the differences to mainstream MMOs but because of them as there are players that are simply not interested in "theme park" MMOs. It's the same strategy with dust. CCP has no prospect of getting hold of the millions of COD and BF players because most of them are quite happy with what they have. Instead they create a game that grabs all those who don't like what the current FPS market has to offer by making it sufficiently different to those games. They already knew and expected that dust would not become a mainstream phenomenon because Dust was never aimed at the current mainstream market.
Confirming that sub-6000 players, from a height of nearly 10000, is a comfortable niche for Dust. I guess CCP is aiming for that small core of gamers that are bored of good games and want a more frustrating experience. Clever girl, CCP, clever girl. |
PonyClause Rex
TRAMADOL KNIGHTS
209
|
Posted - 2013.06.23 15:31:00 -
[54] - Quote
Malkai Inos wrote:EVE works through the same mechanics. The majority of MMO players prefers WoW and the likes yet EVE can stand it's ground and be successfull with a highly dedicated community. This is not in spite of the differences to mainstream MMOs but because of them as there are players that are simply not interested in "theme park" MMOs.
It's the same strategy with dust. CCP has no prospect of getting hold of the millions of COD and BF players because most of them are quite happy with what they have. Instead they create a game that grabs all those who don't like what the current FPS market has to offer by making it sufficiently different to those games. They already knew and expected that dust would not become a mainstream phenomenon because Dust was never aimed at the current mainstream market.
Whilst i agree it begs some questions
- To grab a FPS audience and deliver something new to them, the game needs to be a FPS first and foremost. - If it wasn't there intention to cater to the mainstream, and attract like minded eve players then why didn't they listen to there beloved eve players and go with the PC option? - There are allot of people who play both FPS and MMO's on the PC, shouldn't they have looked there first for there target audience?
While i feel all these questions are relevant, they are equally redundant because whats done is done
|
Malkai Inos
Opus Arcana Orion Empire
429
|
Posted - 2013.06.23 15:34:00 -
[55] - Quote
Abron Garr wrote:Confirming that sub-6000 players, from a height of nearly 10000, is a comfortable niche for Dust. I guess CCP is aiming for that small core of gamers that are bored of good games and want a more frustrating experience. Clever girl, CCP, clever girl. Numbers reverting back to almost where they were before, after a spike of public attention (release, reviews), was to be expected. I even have a post buried somewhere in my posting history where i said this would happen and that it's completely normal behavior in this segment.
The vast majority players that blindly try a free game are playing it once and never again. I would have been even shocked if dust was an exception to this. |
|
GM Vegas
Game Masters C C P Alliance
561
|
Posted - 2013.06.23 15:34:00 -
[56] - Quote
Locking this thread.
Feel free to share any constructive feedback on the features you like/dislike in the appropriate section.
Thanks, |
|
|
|
|
Pages: 1 [2] :: one page |
First page | Previous page | Next page | Last page |