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Martin0 Brancaleone
Maphia Clan Corporation CRONOS.
336
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Posted - 2013.06.23 09:49:00 -
[1] - Quote
Remove ALL SP and WP gains while in the redline IF The team have a spawn point (CRU, mCRU, drop uplink, objective) outside of the redline.
With this idea people would still be able to fight back if redlined, but redline snipers (both tank and infantry) and afkers would get exaclty 0 wp and 0 sp |
Doshneil Antaro
SVER True Blood Public Disorder.
63
|
Posted - 2013.06.23 14:59:00 -
[2] - Quote
Martin0 Brancaleone wrote:Remove ALL SP and WP gains while in the redline IF The team have a spawn point (CRU, mCRU, drop uplink, objective) outside of the redline.
With this idea people would still be able to fight back if redlined, but redline snipers (both tank and infantry) and afkers would get exaclty 0 wp and 0 sp Also add that if they have a spawn point, they can kill an enemy, but not receive credit for it. IE: clone died. |
Arkena Wyrnspire
Turalyon Plus
1241
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Posted - 2013.06.23 15:01:00 -
[3] - Quote
I approve of this. |
darkiller240
INGLORIOUS-INQUISITION
13
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Posted - 2013.06.23 15:26:00 -
[4] - Quote
Nice +1 |
Jay Westen
Atlantis Prime Mercenary Group
32
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Posted - 2013.06.23 15:45:00 -
[5] - Quote
Martin0 Brancaleone wrote:Remove ALL SP and WP gains while in the redline IF The team have a spawn point (CRU, mCRU, drop uplink, objective) outside of the redline.
With this idea people would still be able to fight back if redlined, but redline snipers (both tank and infantry) and afkers would get exaclty 0 wp and 0 sp
Aw, looks like someone got red lined. I'm going to tell you like I tell every other person who complains about the redline. Keep the default sniper fit. Then counter snipe. Also, I haven't seen a redline tank really do much in a battle, and afkers really get nothing I battle sooo... if there was no redline you'd be on here complaining about being spawn camped.
Adapt or die. |
Martin0 Brancaleone
Maphia Clan Corporation CRONOS.
339
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Posted - 2013.06.23 17:32:00 -
[6] - Quote
Jay Westen wrote:Martin0 Brancaleone wrote:Remove ALL SP and WP gains while in the redline IF The team have a spawn point (CRU, mCRU, drop uplink, objective) outside of the redline.
With this idea people would still be able to fight back if redlined, but redline snipers (both tank and infantry) and afkers would get exaclty 0 wp and 0 sp Aw, looks like someone got red lined. I'm going to tell you like I tell every other person who complains about the redline. Keep the default sniper fit. Then counter snipe. Also, I haven't seen a redline tank really do much in a battle, and afkers really get nothing I battle sooo... if there was no redline you'd be on here complaining about being spawn camped. Adapt or die.
You fail at reading I'm not proposing a solution to Redlining (there is no need, you got redlined, get a drop uplink and get your ass out of there). I'm proposing a solution to redline snipers and tankers and a way to remove rewards for mcc afkers.
I'll try to explain better.
People in the redline should not get WP and passive SP IF their team have a way to respawn OUTSIDE of the redline. So that people can fight to get OUT of the redline, and be rewarded for doing so, but snipers and tanks sitting in the redline and afkers get no reward.
Risk VS reward No risk = No reward |
Luther Mandrix
Planetary Response Organization
73
|
Posted - 2013.06.23 19:00:00 -
[7] - Quote
If this is how they want to play the game why fix it.They are playing how they want to play.I still want free lav and I want those murderer taxis to roll just slow them down a little.I play Av and they bring me content. |
Luther Mandrix
Planetary Response Organization
73
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Posted - 2013.06.23 19:05:00 -
[8] - Quote
Luther Mandrix wrote:If this is how they want to play the game why fix it.They are playing how they want to play.I still want free lav and I want those murderer taxis to roll just slow them down a little.I play Av and they bring me content. How much would things get fixed with more cover? Cover from snipers cover from lav. there is a Normans land that must be crossed if ccp had tunnels also that come up a different places improved gameplay and no taxi. |
major faux-pas
Valor Coalition RISE of LEGION
25
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Posted - 2013.06.23 19:21:00 -
[9] - Quote
Luther Mandrix wrote:If this is how they want to play the game why fix it.They are playing how they want to play.I still want free lav and I want those murderer taxis to roll just slow them down a little.I play Av and they bring me content.
Because while some people do seem to be content to spend their time playing only HALF a game (in terms of quality) - some of us are only interested in playing if there is action... otherwise it is a waste of time. This game CAN be great.. but often it is a letdown.
With specific regard to the redline:
The only people WORTH playing WITH are those who really want to be involved.
That's why the OP is suggesting a fix (and it's a good one). Because for most of us, who make good games happen, it is extremely annoying to have a bunch of blue (or red) dots that sit behind the line, either because they start that way, or things get difficult along the way.
Changing the rules can make everybody play a more inclusive game.
We're trying to change the game for the better (for those who are discerning anyway).
#3 (a friends idea) make the redline a force-field... no shooting in, or out. that way no-one gets spawn killed. Would also make a neat visual effect when bullets hit the field. Flanking moves can still be executed, and that irritating red-line sniping (and ridiculous MC sniping) is caught in the bud.
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Jathniel
G I A N T EoN.
494
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Posted - 2013.06.23 19:42:00 -
[10] - Quote
-1
No. No. No. and... No.
Why do so many people think that EVERY other role has to fight exactly as they? Don't you understand? Snipers and Enforcer tanks are at a severe disadvantage at close-range? Why in a living fk do you think it would make sense for them to spawn where you can reach them?
Forcing people that don't have the fits or capability of fighting out of spawn, to bottleneck AT a spawn for rewards does not fix the problem. Stop seeing the game from just your own viewpoint.
What good will it POSSIBLY do to force snipers and tankers to spawn at a position right in front of combat? Oh right, YOU can kill them easier.
Learn to counter-snipe into the redline, and get some good AV. Or if doing something as simple as that is just TOO HARD for you.... learn to sit down in some cover, stfu, and defend your objective like you're supposed to be doing. Not worrying about who is doing what from the redline. Let people that know how to fight and adapt worry about the redline.
If you don't have the SP needed to counter them, do what you can with militia gear until you do. >.< |
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Martin0 Brancaleone
Maphia Clan Corporation CRONOS.
347
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Posted - 2013.06.23 20:26:00 -
[11] - Quote
I know perfectly that snipers needs range to be effective, but you don't need to sit in the redline the entire match to have range, there are lots of positions from where snipe not into the redline.
I'm not trying to nerf snipers and sniper tanks, but i belive that you should actually have risks to get rewards.
I know that most tankers snipe because tanks cannot survive proto or even advanced AV, but maybe would be better to actually balance tanks and av, not let people snipe from the other side of the map with where they can just recall theyr tank is a random shot is throw in theyr direction. I remember when tanks where strong enough that you needed 3-4 people to take them down and they actually supported the infantry. I loved it, it was FUN.
Being killed from the other side of the map without chance to fire back is not fun.
I WANT tanks and people to snipe, but i want them to be vulnerable, they shouldn't sit into the redline safe from the others.
I dont' want snipers removed from the game, i want them to have risks like every other class in the game.
I know that i can just grab a sniper rifle and kill the redline sniper (i do it sometimes, most redline snipers are crappy) but if the only counter to a weapon is the weapon itself the game is no balanced. |
Draco Cerberus
Purgatorium of the Damned League of Infamy
158
|
Posted - 2013.06.23 21:38:00 -
[12] - Quote
My redline solution is simple, just keep the enemy team in it then surprise surprise my team wins. No need to change wp or sp for being in the redline it is already hard enough to earn a good payment if you are stuck there. To everyone stuck in the redline because your team is not able to push their way out, perhaps some Friendly Fire could ease your woes.
I support Friendly Fire in all match types as a way to prevent redline snipers, afkers and people stealing tanks/DS/LAVs from other people. Eve has this and it also has a safety that you toggle preventing you from accidentally shooting your comrades. Our targeting systems should have a feature we turn off or on that will keep us from shooting at a friendly (can't shoot same squad is yellow, can't shoot same team is green, can shoot anyone is red). This allows us to decide who we don't want to shoot. The gun would just not fire if someone steps in front of you with the characteristics to engage the safety. |
TheEnd762
Algintal Core Gallente Federation
76
|
Posted - 2013.06.23 21:40:00 -
[13] - Quote
Martin0 Brancaleone wrote:Being killed from the other side of the map without chance to fire back is not fun.
As a sniper, being killed with one burst from short distances without a chance to scope in or even lob one of those wonderful 5 minute fuse grenades is not fun.
Quote:I know that i can just grab a sniper rifle and kill the redline sniper (i do it sometimes, most redline snipers are crappy) but if the only counter to a weapon is the weapon itself the game is no balanced.
You mean like the only counter to a short/med range weapon being another short/med range weapon? A sniper rifle or forge gun will lose to an AR/SR/LR nine times out of ten, and nine times out of ten, WE have to spawn within YOUR optimal range. |
Draco Cerberus
Purgatorium of the Damned League of Infamy
158
|
Posted - 2013.06.23 22:18:00 -
[14] - Quote
TheEnd762 wrote:Martin0 Brancaleone wrote:Being killed from the other side of the map without chance to fire back is not fun. As a sniper, being killed with one burst from short distances without a chance to scope in or even lob one of those wonderful 5 minute fuse grenades is not fun. Quote:I know that i can just grab a sniper rifle and kill the redline sniper (i do it sometimes, most redline snipers are crappy) but if the only counter to a weapon is the weapon itself the game is no balanced. You mean like the only counter to a short/med range weapon being another short/med range weapon? A sniper rifle or forge gun will lose to an AR/SR/LR nine times out of ten, and nine times out of ten, WE have to spawn within YOUR optimal range. At least we all suffer at some point from a sniper being on the field, wait for the rail rifles and combat rifles. They may solve some of the problems people are experiencing and considering the fact that the previous counter (TAC AR) was nerfed maybe the rail rifles will be an awesome replacement similar to the Tac Sniper rifle which is a nice inbetween sniper rifle but seems more like it should be in the AR skill tree. |
TheEnd762
Algintal Core Gallente Federation
76
|
Posted - 2013.06.23 22:41:00 -
[15] - Quote
Draco Cerberus wrote:TheEnd762 wrote:Martin0 Brancaleone wrote:Being killed from the other side of the map without chance to fire back is not fun. As a sniper, being killed with one burst from short distances without a chance to scope in or even lob one of those wonderful 5 minute fuse grenades is not fun. Quote:I know that i can just grab a sniper rifle and kill the redline sniper (i do it sometimes, most redline snipers are crappy) but if the only counter to a weapon is the weapon itself the game is no balanced. You mean like the only counter to a short/med range weapon being another short/med range weapon? A sniper rifle or forge gun will lose to an AR/SR/LR nine times out of ten, and nine times out of ten, WE have to spawn within YOUR optimal range. At least we all suffer at some point from a sniper being on the field, wait for the rail rifles and combat rifles. They may solve some of the problems people are experiencing and considering the fact that the previous counter (TAC AR) was nerfed maybe the rail rifles will be an awesome replacement similar to the Tac Sniper rifle which is a nice inbetween sniper rifle but seems more like it should be in the AR skill tree.
Yes, as if ARs don't already have enough dominance over the battlefield and kill feed. |
Vaux Karn
The Mercenary Collective
19
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Posted - 2013.06.23 22:45:00 -
[16] - Quote
AFKing does need to be solved, yes that is true, but redline sniping is the stupidest thing in the world to complain about. If you are complaining about randoms on your team in a pub game, then go play PC where you won't have randoms, solved. It isn't rocket science. If you are complaining about the other team, take cover or counter snipe, if those 2 solutions are too complicated or not "1337" enough for you, then you deserve to die and lose your gear. Everyone insisting that redline sniping "is not fair" is just QQing because it is one of the only viable remaining sniper tactics. Snipers have already been nerfed enough...if we have to become murder taxi bait to be able to do anything in this game, the role of sniper is dead. Hell next anti sniper threads we will see are going to be people insist that snipers shouldn't be allowed on towers or rooftops because "its not fair that snipers still exist!" |
Jathniel
G I A N T EoN.
496
|
Posted - 2013.06.23 23:37:00 -
[17] - Quote
Martin0 Brancaleone wrote:I know perfectly that snipers needs range to be effective, but you don't need to sit in the redline the entire match to have range, there are lots of positions from where snipe not into the redline. I'm not trying to nerf snipers and sniper tanks, but i belive that you should actually have risks to get rewards. I know that most tankers snipe because tanks cannot survive proto or even advanced AV, but maybe would be better to actually balance tanks and av, not let people snipe from the other side of the map with where they can just recall theyr tank is a random shot is throw in theyr direction. I remember when tanks where strong enough that you needed 3-4 people to take them down and they actually supported the infantry. I loved it, it was FUN. Being killed from the other side of the map without chance to fire back is not fun. I WANT tanks and people to snipe, but i want them to be vulnerable, they shouldn't sit into the redline safe from the others. I dont' want snipers removed from the game, i want them to have risks like every other class in the game. I know that i can just grab a sniper rifle and kill the redline sniper (i do it sometimes, most redline snipers are crappy) but if the only counter to a weapon is the weapon itself the game is no balanced.
The belief that it's unreasonable to fight from the red zone came from people that are ignorant to how the game was BEFORE the red zone was there. The very things people complain about when it comes to the red zone, is the very reason why the red zone was created. It was created as a buffer zone for an enemy team to FIGHT FROM. It does not make anyone invulnerable. It does not make anyone invincible. There is NO part within an enemy red zone, that you cannot reach. The ONLY thing that the red zone prevents is the permanent existence of enemy units. That's it.
It's a feature, not a bug/problem.
Tanks used to be very good. Now they are crap (the imbalance of Gallente HAVs being so much better overall to Caldari HAVs is one example). Can you blame a shield rail tanker for staying away from the heat?
"Being killed from the other side of the map without chance to fire back is not fun"? Being killed, from someone you can't see is not fun. Being killed, without a chance to fire back is not fun. Being killed, without a chance, is not fun. Being killed, is not fun. (See what I did there?)
You don't like getting sniped. The sniper doesn't like getting shot, knifed, etc. in his back. He has next to no chance when someone flanks him, and someone will ALWAYS flank him. ALWAYS. Because you have folks that are just THAT dedicated to flanking snipers, objectives be damned. Can you blame the sniper for staying away from the heat?
These snipers and tankers are not invulnerable, but they are able to reduce their risk by fighting from the red zone. If anything, the red zone/very hard to reach places, is the only reason they can even exist.
1 counter sniper can suppress a sniper. 1 swarm launcher can suppress a rail tank. The moment those two are suppressed, they are rendered useless to their team, and are as good as dead. What more do you want?
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KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
4504
|
Posted - 2013.06.23 23:41:00 -
[18] - Quote
But then I'll have to play this mediocre shooter with all its issues to get skill points (aside from passive SP). I rather not play and AFK while I wait for a year or so until the game gets good. |
KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
4504
|
Posted - 2013.06.23 23:46:00 -
[19] - Quote
@Jathniel, just climb up a ladder into a building if you need to snipe, you make it sound like the red line is the only place there is to snipe. |
Draco Cerberus
Purgatorium of the Damned League of Infamy
159
|
Posted - 2013.06.23 23:55:00 -
[20] - Quote
TheEnd762 wrote:
Yes, as if ARs don't already have enough dominance over the battlefield and kill feed.
I don't believe this is the issue, but due to a render range limitation being that of the weapon's range it is no wonder that an smg user wouldn't be able to see a sniper or tac ar user sitting a short distance away. This is even worse for a shotgunner who relies on being sneaky to get close and most likely would suffer if they wander into the viewfinder of a user of either of the longer range weapons. There is a problem though when because the render ranges are limited to the weapon being used, a person has issues seeing a sniper that is 10 m outside their AR not TAC AR range. I feel that because they can shoot me from the mcc I should be able to at least see a spec moving back and forth as they position themselves to shoot me.
As for ARs having a dominance over the feed, the issue is not with the AR but rather the players not using the AR. Not everyone is near equal skill in any given match so I expect that out of all weapons the one that is the most familiar to everyone will be the one used most often. Be one of the few different. |
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low genius
The Sound Of Freedom Renegade Alliance
111
|
Posted - 2013.06.24 00:02:00 -
[21] - Quote
Martin0 Brancaleone wrote:Remove ALL SP and WP gains while in the redline IF The team have a spawn point (CRU, mCRU, drop uplink, objective) outside of the redline.
With this idea people would still be able to fight back if redlined, but redline snipers (both tank and infantry) and afkers would get exaclty 0 wp and 0 sp
we've all been asking for this. if you want points, come fight. |
low genius
The Sound Of Freedom Renegade Alliance
111
|
Posted - 2013.06.24 00:03:00 -
[22] - Quote
Luther Mandrix wrote:If this is how they want to play the game why fix it.They are playing how they want to play.I still want free lav and I want those murderer taxis to roll just slow them down a little.I play Av and they bring me content.
that doesn't mean they should be rewarded for hiding behind the battlefield. |
Jathniel
G I A N T EoN.
498
|
Posted - 2013.06.24 00:22:00 -
[23] - Quote
KAGEHOSHI Horned Wolf wrote:@Jathniel, just climb up a ladder into a building if you need to snipe, you make it sound like the red line is the only place there is to snipe.
Building's dont help. They're still just going to get a shotgun in the back, and displaced. Doesn't make a difference when an AR can still tag and kill you up there. lol The time it takes for a sniper's aim to stop swaying, the AR has already acquired you, and dumped rounds into your head. It gives you a "why bother use a sniper rifle, when i'm in everyone's range anyway?" dilemma.
That's why I don't snipe anymore.
I kill "brave snipers" that drop their boots on the ground with impunity using a tactical or a scrambler. The "smart" ones, are the ones that are setup in the MCC, hidden well in mountains, and are in obscure positions in towers that can only be accessed via dropship... and guess what, those are the same ones that people complain about. lol
The snipers that make a difference in a match, we hate to face, and love when they're on our team. The snipers that don't make a difference in a match, we love to face, and hate when they're on our team.
This thread is just the same old tired arguing about something that actually works. |
KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
4505
|
Posted - 2013.06.24 00:32:00 -
[24] - Quote
Jathniel wrote:KAGEHOSHI Horned Wolf wrote:@Jathniel, just climb up a ladder into a building if you need to snipe, you make it sound like the red line is the only place there is to snipe. Building's dont help. They're still just going to get a shotgun in the back, and displaced. Doesn't make a difference when an AR can still tag and kill you up there. lol The time it takes for a sniper's aim to stop swaying, the AR has already acquired you, and dumped rounds into your head. It gives you a "why bother use a sniper rifle, when i'm in everyone's range anyway?" dilemma. That's why I don't snipe anymore. I kill "brave snipers" that drop their boots on the ground with impunity using a tactical or a scrambler. The "smart" ones, are the ones that are setup in the MCC, hidden well in mountains, and are in obscure positions in towers that can only be accessed via dropship... and guess what, those are the same ones that people complain about. lol The snipers that make a difference in a match, we hate to face, and love when they're on our team. The snipers that don't make a difference in a match, we love to face, and hate when they're on our team. This thread is just the same old tired arguing about something that actually works. There needs to be risk involved with sniping, it needs to be possible for someone to shotgun you in the back once in a while. I don't see why being impervious is necessary. You can defend yourself, bring an SMG or flaylock pistol as a sidearm if you spot someone getting close.
I think you're severely overestimating the range of ARs, or severely underestimating the size of the maps (especially in Skirmish). There are tons of positions that you can get to shoot people very far away who don't have have the range to shoot you. Just don't try to snipe people who are only 60 meters from you. |
T4K3RoftheSOUL
Pros On The Trigger
9
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Posted - 2013.06.24 01:06:00 -
[25] - Quote
I am having a hard to believing people actually understand what the sole purpose of a sniper rifle is...
Snipers are meant to be outside the range of an AR, they are meant to not be seen, heard, or even noticed. They are meant to be a ghost. People complain that being killed by somebody you cant see is not fun... well that the point of a sniper.
Stop complaining and learn how to counter the advantage of a sniper... stay in cover, don't move through open areas, and for gods sake learn to NOT run in a straight line.
If you cant see the sniper that just picked your sorry ass off from 300m then that sniper is doing his job in the combat role, If you can see that sniper then run up and take his ass out. 9 out of 10 times that person that is sniping, is kneeling on top of a hill trying to steady his shot and doesn't move after each kill.
Now, sniping from the MCC is another story and is a bunch of bull that needs to be fixed, RIGHT MEOW!!!!
That is all I have to say. Thanks to anybody that takes the time to read this post and please have a most splendid remainder of your day. |
Martin0 Brancaleone
Maphia Clan Corporation CRONOS.
350
|
Posted - 2013.06.24 06:39:00 -
[26] - Quote
T4K3RoftheSOUL wrote: another guy who can't read
I LOVE good snipers. The ones who find spots with good view and use their mics tho give information on enemy movements while sniping.
I hate bad snipers, who sits in the redline, with no mic, killing maybe 4-5 people a match because they are afraid to die in a game.
And i hate that the only counter to these snipers is another sniper.
There are TONS of awesome sniping positions on every maps. You see those extremely tall towers? You can get a dropship and go snipe from there and you will have a better field of view.
If you want to remain in the redline "because people can shoot me" why are you playing a fps in the first place? And why shouldn't you have to die, like assault, logis and heavies, once in a while?
No role in dust should be rewarded if there are no risk involved. |
T4K3RoftheSOUL
Pros On The Trigger
10
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Posted - 2013.06.24 14:07:00 -
[27] - Quote
Martin0 Brancaleone wrote:T4K3RoftheSOUL wrote: another guy who can't read I LOVE good snipers. And i hate that the only counter to these snipers is another sniper. There are TONS of awesome sniping positions on every maps. You see those extremely tall towers? You can get a dropship and go snipe from there and you will have a better field of view. No role in dust should be rewarded if there are no risk involved. OK well, you are kind of going against yourself here... I don't agree with getting a dropship, and getting on those towers because then you can only take him out with another sniper. At least in the red line you still have an allotted time that you can get to the sniper and take him out. I'm not saying a sniper should not have to be in the reachable portion of the map, but a good sniper is never found
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Daedric Lothar
Onslaught Inc RISE of LEGION
697
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Posted - 2013.06.24 14:34:00 -
[28] - Quote
KAGEHOSHI Horned Wolf wrote: There needs to be risk involved with sniping, it needs to be possible for someone to shotgun you in the back once in a while. I don't see why being impervious is necessary. You can defend yourself, bring an SMG or flaylock pistol as a sidearm if you spot someone getting close.
I think you're severely overestimating the range of ARs, or severely underestimating the size of the maps (especially in Skirmish). There are tons of positions that you can get to shoot people very far away who don't have have the range to shoot you. Just don't try to snipe people who are only 60 meters from you.
There is risk involved, if you are sniping, then you can be counter sniped. It's a role for someone to fill, if you and the OP don't want to fill that role, then let someone else fill it instead of coming on the foums and saying, Oh Redline needs to go...
By this logic, we should all use the same AR with the same battle suit with the same mods, so we can all be the same. We wouldn't want anyone else to try any different tactics so we should all spawn in a small square room where we can't move and we are all exactly 10 meters from each other.
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Sgt Buttscratch
G I A N T EoN.
218
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Posted - 2013.06.24 14:42:00 -
[29] - Quote
give us a lower X adjustable scope then, so we can fight in closer without awkward zoom, fix hit detection(it is 10x worse sniping close range than at distance, i hit a calamari last night with 3 chest shots last night, all flared, same guy ate 2 and dropped from 450m+.
Also redline snipers, can be counter sniped, I repeat CAN BE COUNTER SNIPED, they are not invcincible, a lot of snipers run light glass cannon fits, and don't like being shot at. supression can be as good as a kill for both tankers and snipers
The idea for a fix would be, learn how to distract snipers, while you friend can get position and counter, or get a dropship and squish him.
While we have 0 idea on what distance foes are at I think kicking people out the redline is stupid, and it also makes the maps smaller. Also the redline snipers earns less SP, ISK and WP. |
Niuvo
The Phoenix Federation
34
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Posted - 2013.06.24 15:07:00 -
[30] - Quote
Surrender button? |
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