|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Void Echo
Internal Error. Negative-Feedback
243
|
Posted - 2013.06.20 22:10:00 -
[1] - Quote
RailGuns are electric based and require no real ammo, its an electric charge that sends out the shot. the blaster... I have to give you a point on that, its the same thing as an assault riffle only 5x bigger, missiles idgaf about |
Void Echo
Internal Error. Negative-Feedback
244
|
Posted - 2013.06.20 23:59:00 -
[2] - Quote
4447 wrote:so everyone, giving tanks ammo would give the battlefield a new dynamic to the game, Thus giving it a better flow to gameplay,Thus introducing new tactics to the game.
thus nerfing tanks again. if you want it then fine but let us have our own ammo supply module that instead of heating up it runs out of ammo and we have to press something to reload but not make us go after a supply depot, that will nerf us even more. but come on, haven't tank drivers gone through enough already? chose another vehicle to nerf nonstop already. |
Void Echo
Internal Error. Negative-Feedback
245
|
Posted - 2013.06.21 00:24:00 -
[3] - Quote
4447 wrote:I'm not nerfing tanks, i just feel that there should be a balance. i mean even giving tanks 20% extra hp with the ammo idea in play.
Edit: even a 10% damage increase. Edit: i want the game to flow and some tanks in the game, just stop the game from flowing.
this is nerfing tanks once again, we just started recovering from our marauders being taken away and being replace with expensive militia ones, now your wanting to take away our effectiveness and make is even more scares...making us refill ammo will nerf us to almost non-existence in this game at the moment since we have maybe 2 things that work in our favor against av and infantry gameplay mechanics, this will just add on to the list of the 100+ things that make HAVs stand at a disadvantage. |
Void Echo
Internal Error. Negative-Feedback
245
|
Posted - 2013.06.21 00:39:00 -
[4] - Quote
4447 wrote:what would you have the tanks like they are now, or 20 percent increase in hp; a 10 percent increase in damage but you have to rearm?
have them as they are now. my effectiveness comes from my cannon and this will eliminate my effectiveness by over 50% |
Void Echo
Internal Error. Negative-Feedback
245
|
Posted - 2013.06.21 00:46:00 -
[5] - Quote
4447 wrote:Void Echo wrote:4447 wrote:what would you have the tanks like they are now, or 20 percent increase in hp; a 10 percent increase in damage but you have to rearm? have them as they are now. my effectiveness comes from my cannon and this will eliminate my effectiveness by over 50% it wouldn't, it would increase your effectiveness by 20 up to 40 percent from how far your away from the resupply.
yes it would, lets say this scenario for example:
im fighting an enemy tank that has a blaster and I have a rail gun, I hit all my shots on my target yet he doesn't die and the nearest supply depot is right next to him and he still has half of his ammo left in his cannon.. basically Im already dead in the water because of this nerf. |
Void Echo
Internal Error. Negative-Feedback
245
|
Posted - 2013.06.21 00:53:00 -
[6] - Quote
4447 wrote:Void Echo wrote:4447 wrote:Void Echo wrote:4447 wrote:what would you have the tanks like they are now, or 20 percent increase in hp; a 10 percent increase in damage but you have to rearm? have them as they are now. my effectiveness comes from my cannon and this will eliminate my effectiveness by over 50% it wouldn't, it would increase your effectiveness by 20 up to 40 percent from how far your away from the resupply. yes it would, lets say this scenario for example: im fighting an enemy tank that has a blaster and I have a rail gun, I hit all my shots on my target yet he doesn't die and the nearest supply depot is right next to him and he still has half of his ammo left in his cannon.. basically Im already dead in the water because of this nerf. time to think about tactics.
whats the point of having tactics if you don't have the ammunition needed to get it done? |
Void Echo
Internal Error. Negative-Feedback
246
|
Posted - 2013.06.21 01:14:00 -
[7] - Quote
4447 wrote:Enderr Wigginn wrote:I love this Idea because one of my biggest peeves is tanks blowing up critical supply depots. Just a additional idea would be to add a high pg module that could replenish ammo on tanks. Yea, I was thinking that to.
then the enemy gets a hold of it and pushes you away because they have unlimited ammo. |
Void Echo
Internal Error. Negative-Feedback
246
|
Posted - 2013.06.21 01:16:00 -
[8] - Quote
the one thing I hate most of this community is that the tank drivers get no change to the tanks that we want to happen, all the changes are the ones that infantry want to shove on us but then you cry "whaaa I got nerfed I got nerfed" when your advantages are stripped away, how the **** do you think we feel when you do this **** to us. you guys are hypocritical. |
Void Echo
Internal Error. Negative-Feedback
246
|
Posted - 2013.06.21 01:44:00 -
[9] - Quote
there is no reasoning with you infantry, I realize that now, your trying to kill of a class type because you cant control us a whole. weve been nerfed enough already to near uselessness. just stop already. |
Void Echo
Internal Error. Negative-Feedback
246
|
Posted - 2013.06.21 02:11:00 -
[10] - Quote
4447 wrote:XX-Heavy-Rain-XX wrote:Another horrible idea from people who clearly don't have any idea what its like driving a tank, leave the ammo alone. We are supposed to drive halfway across the map then run out of ammo? If your supply depot has been taken out then you are being shut down deal with it. Don't let it happen in the first place, have a counter tank use nano hives whatever, just stop trying to restructure the game around your performance. Restructure your performance around the game. I have seen very little in regards to broken gameplay, broken players however seem frequent.
As for supply depots I always leave the home one and destroy enemy controlled ones, What? It's not like any of the fools on my team are hacking it and it neutralizes the enemies defences so my teams infantry can move in. You heard of nanohives right?
I sure hope the ccp people reading this website don't take all these knee jerk reactions seriously. Yea because you want a easy ride in pub matches. It's a great idea and i would love to see it done. If you want to see players kill a class just look at heavies... But i'm not killing a class i'm making the game flow and giving tankers more things to think about. I would love to see tanks been controlled by a spotter, gunner for the main canon and a driver. If you give tanks ammo then logi drop ships could resupply the HAV and a logi LAV could also... I'm not here to nerf, i'm here to make the game flow but also giving players more skill to drive a HAV.
again if you separate the driver seat from the main cannon, youl eliminate the want to skill into actually driving the damn thing and end up with absolutely no tanks being called out again. and yes your suggestion would nerf us, I know you cant see this because your an assault player and assault players no nothing about driving tanks yet your able to dictate what we get and what gets taken away from us. also it takes a lot of skills to drive an HAV, we have to learn how to notice AV players, swarms coming in, which ways we can drive and not get stuck or caught between a rock and a squad of AV, we have to learn how to fight against enemy vehicles at the same time we are fighting enemy infantry and we have to learn a lot of **** to become a successful tank driver, the skills on the skill sheet only affect the vehicle mechanics, the driver's personal developed skills of driving are what we use to survive. |
|
Void Echo
Internal Error. Negative-Feedback
246
|
Posted - 2013.06.21 02:16:00 -
[11] - Quote
4447 wrote:Void Echo wrote:4447 wrote:XX-Heavy-Rain-XX wrote:Another horrible idea from people who clearly don't have any idea what its like driving a tank, leave the ammo alone. We are supposed to drive halfway across the map then run out of ammo? If your supply depot has been taken out then you are being shut down deal with it. Don't let it happen in the first place, have a counter tank use nano hives whatever, just stop trying to restructure the game around your performance. Restructure your performance around the game. I have seen very little in regards to broken gameplay, broken players however seem frequent.
As for supply depots I always leave the home one and destroy enemy controlled ones, What? It's not like any of the fools on my team are hacking it and it neutralizes the enemies defences so my teams infantry can move in. You heard of nanohives right?
I sure hope the ccp people reading this website don't take all these knee jerk reactions seriously. Yea because you want a easy ride in pub matches. It's a great idea and i would love to see it done. If you want to see players kill a class just look at heavies... But i'm not killing a class i'm making the game flow and giving tankers more things to think about. I would love to see tanks been controlled by a spotter, gunner for the main canon and a driver. If you give tanks ammo then logi drop ships could resupply the HAV and a logi LAV could also... I'm not here to nerf, i'm here to make the game flow but also giving players more skill to drive a HAV. again if you separate the driver seat from the main cannon, youl eliminate the want to skill into actually driving the damn thing and end up with absolutely no tanks being called out again. and yes your suggestion would nerf us, I know you cant see this because your an assault player and assault players no nothing about driving tanks yet your able to dictate what we get and what gets taken away from us. you have to have a carrot and we know it's all about the WP.
no its not about the WP, I don't care about the WP, I don't even know what they are good for other than getting orbitals, for me and other tank drivers its about the thrill of killing and being in the epic but rare tank battles and being the best asset to the team when in a match. the feeling when you see the victory screen knowing you were a major contributor to that is priceless. |
Void Echo
Internal Error. Negative-Feedback
248
|
Posted - 2013.06.21 02:33:00 -
[12] - Quote
4447 wrote:So what every tanker is trying to say, is they don't have to have team work to be a tanker. The AV guys do?
no not exactly, we don't need teamwork to be effective but we do need teamwork to dominate. fact. at least for those of us that know what were doing... |
Void Echo
Internal Error. Negative-Feedback
248
|
Posted - 2013.06.21 02:41:00 -
[13] - Quote
4447 wrote:Void Echo wrote:4447 wrote:So what every tanker is trying to say, is they don't have to have team work to be a tanker. The AV guys do? no not exactly, we don't need teamwork to be effective but we do need teamwork to dominate. fact. at least for those of us that know what were doing... I would love to spec into tanking if it was more of a thinking mans games. I would be a tanker if... Ammo Weaker armour at the back of the tank, Stronger at the front. Tanks need logistics, LAVs repairing me. better map lay out so tanks could do what the are built for and push lines.
so if tanks were worse than dropships are.... HAHAHAHA.. oh wait. your infantry...oh **** |
Void Echo
Internal Error. Negative-Feedback
248
|
Posted - 2013.06.21 02:45:00 -
[14] - Quote
Ammo: Nerf to effectiveness and eliminates more than half of their usefulness in all truth.
Weaker armour at the back of the tank, Stronger at the front: this is a present day earth feature, this is a galaxy on the other side of the universe 20000 years from now
Tanks need logistics, LAVs repairing me: they can already do this, its called remote shield transporter and remote armor repair
better map lay out so tanks could do what the are built for and push lines: they can barely do this now, but yeah it would be good to get better maps, this one I agree with.
I apologize for the sarcasm in the other post. |
Void Echo
Internal Error. Negative-Feedback
249
|
Posted - 2013.06.21 03:02:00 -
[15] - Quote
Ammo: The starships in space still use ammo so I imagine the vehicles will still need it. To be honest, this will be a balance issue considered (most likely) when they add Amarr vehicles, which are reliant on Capacitor for everything, including shooting (Assuming they continue the tradition of lasers in EVE taking cap rather than ammo): this would only be effective if there was a module that gave us more ammo that we can equipped onto the vehicles so that we are not screwed when the enemy has control or im in the middle of a fire fight. plus this is not eve, its an extension of eve for console. while some things from eve would benefit dust 514, other things would not
Armour: This is a balance issue. If we make it so tanks die quicker to rear shots, make side shots about as powerful as they are now, but make glacias shots do almost nothing, i'd say that's fair! Tankers might have to learn the art of Hull Down then (I keep banging on about this...): we already have tons of **** to worry about in battles and this will just add to them, it wont make things better, itl add to the stress of tanking and make in more undesirable, plus there is already a soft spot on the tanks, I don't know where it is so youl have to look it up
Logistics: There is indeed a LAV that can perform logistics. Wish you saw em more as a LOGISTICS vehicle and not a f*cking bumper car instead: that a player issue, not a mechanic issue, plus I don't care about lavs, there just another moving target for me.
Map design: Eh. Right now I don't think tanks SHOULD be able to push lines. They should be able to SUPPORT a push but they should not BE the push. Though bigger maps would always be nice: tanks are not meant for support, if youl read they are for plowing through infantry opening a way for your team to take control. |
Void Echo
Internal Error. Negative-Feedback
249
|
Posted - 2013.06.21 03:03:00 -
[16] - Quote
Vallud Eadesso wrote:4447 wrote:
first statement, 20000 years from now tanks will have no use on the battle of the future. If you read up about tanks now they are coming to the end of their life cycle.
An unfortunate truth :( Tanks are rumored to be phased out and in the next 10-20 years the British Army won't even HAVE tanks. But then again this debate comes up every 10 years or so apparently and every time tanks have prooven they have a place. Just the idea of a massive armored box and huge cannon being called a tank may not exist, the class of 'heavy support' most certainly will. (Stryker with 120m for example)
that's what were doing in dust 514.. |
Void Echo
Internal Error. Negative-Feedback
249
|
Posted - 2013.06.21 03:14:00 -
[17] - Quote
Zero Harpuia wrote:Void Echo wrote: tanks are not meant for support
HAHAHAHA, ah, good one mate... wait you're serious?! Oi... A tank is a large vehicle and a staple of supporting a group of infantry, but it is only support. Without infantry it will rapidly cave under the fire of AV if that AV does not have to worry about enemy troops. What do you do if some AV spec scout gets too close to your tank and you can't turn fast enough? You die like a lamb to slaughter because you fought alone. Furthermore with the one-man tank crews in DUST, you can't make the argument that tanks are meant to be major frontline weapons, as these are far simpler than a standard tank. In games like Red Orchestra and Planetside One, tanks can be forces of immense power because they need multiple people to run. In games like Halo and DUST, the one-man tank cannot multiply your strength too much or else it becomes endgame tech and outmodes the lighter weapons.
hehehe, thought that would make someone laugh, your argument is a little weak though, iv proven time and time again that solo tanks are effective on the battle field and that random blues that you say will help teamwork are worthless in my turrets. once again, this is a mercenary game not call of duty, call of duty works with teamwork, dust 514 specifically say "mercenary" |
Void Echo
Internal Error. Negative-Feedback
249
|
Posted - 2013.06.21 03:22:00 -
[18] - Quote
Zero Harpuia wrote:Void Echo wrote:Zero Harpuia wrote:Void Echo wrote: tanks are not meant for support
HAHAHAHA, ah, good one mate... wait you're serious?! Oi... A tank is a large vehicle and a staple of supporting a group of infantry, but it is only support. Without infantry it will rapidly cave under the fire of AV if that AV does not have to worry about enemy troops. What do you do if some AV spec scout gets too close to your tank and you can't turn fast enough? You die like a lamb to slaughter because you fought alone. Furthermore with the one-man tank crews in DUST, you can't make the argument that tanks are meant to be major frontline weapons, as these are far simpler than a standard tank. In games like Red Orchestra and Planetside One, tanks can be forces of immense power because they need multiple people to run. In games like Halo and DUST, the one-man tank cannot multiply your strength too much or else it becomes endgame tech and outmodes the lighter weapons. hehehe, thought that would make someone laugh, your argument is a little weak though, iv proven time and time again that solo tanks are effective on the battle field and that random blues that you say will help teamwork are worthless in my turrets. once again, this is a mercenary game not call of duty, call of duty works with teamwork, dust 514 specifically say "mercenary" In all seriousness there are two kinds of tank. To simplify, there is the Main Battle Tank which is what you see in most media, and the Support Tank, a smaller, flimsier creature designer more for hit-and-run and fighting MBTs. DUST HAVs are STs, not MBTs. WOOO ACRONYMS!
most media? are you talking about earth ****, this isn't earth, this is across the universe 20000 years from now. |
Void Echo
Internal Error. Negative-Feedback
249
|
Posted - 2013.06.21 03:29:00 -
[19] - Quote
Ammo: That's probably not needed. I hate to bring it up but Planetside 2 had a very clever solution to this: another vehicle brings the ammo. A LAV roaming behind you not only reparing you but restocking you in the same way Nanohives work for infantry is perfectly viable. Also CCP go for a certain level of consistency and realisim across their universe (Hence the hundreds of 'Chronicles' stories). While it's true they may scrimp on some things for the sake of gameplay, only CCP can say that. Time will tell!: this isn't planetside, this is dust 514, get that straight, this is not a regular game, this is the 1st game to successfully intertwine 2 different gaming platforms.
Armour: That's the joys of being a tanker, i'm afraid. If CCP don't want to add armour facing then all I can say is you're going to have to settle for them dying as quickly as they do now. Can't have it both ways: with the infantry controlling ccp, no we cant have ****.
Logistics: Well the fact they're used as bumper cars is a mechanics issue. it shows their design is not meeting their intended role. A logi who hangs back in a safe spot and keeps tanks patched who fall back to him up would be incredibly valuable in larger scale tank engagements. Something we admittedly don't have yet. Shame: that's the result of the infantry crying "nerf the heavies" now theyv adapted and killing people the best way they know how.
Map: Tanks are nothing BUT support. Tanks are very much supposed to stay out in open areas and use concealment of terrain to mask them, they shouldn't rely on their armour and they certainly should't be pushing a front line. Tanks are not battering rams, they're heavy support for infantry. The fact this is not 100% true in Dust is down to poor implementation, not intention, and will likely change in time: if you want a pure support vehicle, don't look to the HAV, it even says it in its name. HAV (HEAVY ASSAULT VEHICLE). |
Void Echo
Internal Error. Negative-Feedback
249
|
Posted - 2013.06.21 03:33:00 -
[20] - Quote
Zero Harpuia wrote:Void Echo wrote:Zero Harpuia wrote:Void Echo wrote: tanks are not meant for support
HAHAHAHA, ah, good one mate... wait you're serious?! Oi... A tank is a large vehicle and a staple of supporting a group of infantry, but it is only support. Without infantry it will rapidly cave under the fire of AV if that AV does not have to worry about enemy troops. What do you do if some AV spec scout gets too close to your tank and you can't turn fast enough? You die like a lamb to slaughter because you fought alone. Furthermore with the one-man tank crews in DUST, you can't make the argument that tanks are meant to be major frontline weapons, as these are far simpler than a standard tank. In games like Red Orchestra and Planetside One, tanks can be forces of immense power because they need multiple people to run. In games like Halo and DUST, the one-man tank cannot multiply your strength too much or else it becomes endgame tech and outmodes the lighter weapons. hehehe, thought that would make someone laugh, your argument is a little weak though, iv proven time and time again that solo tanks are effective on the battle field and that random blues that you say will help teamwork are worthless in my turrets. once again, this is a mercenary game not call of duty, call of duty works with teamwork, dust 514 specifically say "mercenary" Your turrets are not where the teamwork lies, and Mercenaries create things called PMCs for a reason. When fighting randoms with randoms, your HAV may seem like an unstoppable force. When pub stomping, it may actually almost become one. But in a full on, everything on the table fight a DUST HAV is not meant to lead the charge. I'm sure your corp, Internal Error, didn't get to where it was by having their entire membership care only about themselves and their next paycheck, yes? You seem to not understand the definition of the term 'mercenary.' A mercenary is a person that does things for the major result of getting paid. To do so, many of the murder-type of mercenary form groups because they know they can get farther with a team than on their own. More on topic, I believe there should be a bigger, slower, tankier tank that requires three people as the MBT of DUST, and that all vehicles should have ammo restraints. The current tanks are fine as Support Tanks and should remain that way sans infinite ammo. A single man's experiences on the battlefield do not epitomize the class as a whole. I've seen someone go 25 and 2 with Nova Knives, doesn't mean that they are what they aren't.
that tank wont be used, and it wont be an assault vehicle, it would be the support vehicle since it requires 3 people to operate (good luck finding a driver for that thing if they cant use the cannon), just like the enforcers are not used. internal error doesn't care what I do as long as it doesn't affect them. |
|
Void Echo
Internal Error. Negative-Feedback
250
|
Posted - 2013.06.21 04:15:00 -
[21] - Quote
in case you didn't get the memo, this game is NOT on earth, it is NOT is present day when you and I are alive in real life, this is NOT in the milky way galaxy, I hate when you people keep saying "well, its like this and that on earth" THIS IS NOT AN EARTH GAME, IT IS BASED IN A GALAXY ACROSS THE UNIVERSE 20000 YEARS FROM PRESENT DAY EARTH. |
Void Echo
Internal Error. Negative-Feedback
251
|
Posted - 2013.06.21 04:47:00 -
[22] - Quote
Zero Harpuia wrote:Void Echo wrote:in case you didn't get the memo, this game is NOT on earth, it is NOT is present day when you and I are alive in real life, this is NOT in the milky way galaxy, I hate when you people keep saying "well, its like this and that on earth" THIS IS NOT AN EARTH GAME, IT IS BASED IN A GALAXY ACROSS THE UNIVERSE 20000 YEARS FROM PRESENT DAY EARTH. And what, this is a blank check for nothing to make sense? There are certain standards which need to be followed when certain terminology is used, and certain levels of consistency that need to be kept to maintain the lore. All things in EVE and DUST have limited ammo, ergo vehicles in DUST should also have limited ammo. A tank is a tank is a tank, so if you call a tank a tank and it looks like a tank it should behave like.... well, certainly not a duck. The DUST vehicles already have weakpoints dotted along their hulls, so we know such a feature is being implemented. This may be 'a galaxy acorss the universe' but it isn't nearly 20k years later, and it is also after a long 'Dark Age' directly after the collapse of the EVEGate. IN SHORT, if your tank can not be limited by the common idea of a tank, then my shotgun should be effective at 150 meters because spacefutures. Once again, sounds a tad silly, eh?
tell me plain and simple, whats your argument? |
Void Echo
Internal Error. Negative-Feedback
251
|
Posted - 2013.06.21 05:18:00 -
[23] - Quote
Zero Harpuia wrote:Void Echo wrote:Zero Harpuia wrote:Void Echo wrote:in case you didn't get the memo, this game is NOT on earth, it is NOT is present day when you and I are alive in real life, this is NOT in the milky way galaxy, I hate when you people keep saying "well, its like this and that on earth" THIS IS NOT AN EARTH GAME, IT IS BASED IN A GALAXY ACROSS THE UNIVERSE 20000 YEARS FROM PRESENT DAY EARTH. And what, this is a blank check for nothing to make sense? There are certain standards which need to be followed when certain terminology is used, and certain levels of consistency that need to be kept to maintain the lore. All things in EVE and DUST have limited ammo, ergo vehicles in DUST should also have limited ammo. A tank is a tank is a tank, so if you call a tank a tank and it looks like a tank it should behave like.... well, certainly not a duck. The DUST vehicles already have weakpoints dotted along their hulls, so we know such a feature is being implemented. This may be 'a galaxy acorss the universe' but it isn't nearly 20k years later, and it is also after a long 'Dark Age' directly after the collapse of the EVEGate. IN SHORT, if your tank can not be limited by the common idea of a tank, then my shotgun should be effective at 150 meters because spacefutures. Once again, sounds a tad silly, eh? tell me plain and simple, whats your argument? My 'argument' is that your excuse of allcaps 'it's da future' just doesn't cut it. Just because it's the future doesn't mean that the vehicles can be out of line with every other aspect of the world fiction and of the preconceptions of the role of a tank. You can call a tank a rabbit and set it on the forest moon of Endor, but we'll all still call it a tank and expect it to act like a tank while firing lasers because it's in Star Wars. Similarly, you can call it an HAV and plonk it on the desolate surface of Moldon Heath II, but we'll all call it a tank, expect it to act like a tank, and expect it to have limited ammo like every Blaster Rifle, Autocannon, Scout, Frigate, Dropsuit and Ship in the entirety of the EVE universe.
point taken, but seriously, every aspect of the game that's an argument always gets "this is how it is on earth". that's annoying and a scape goat for people who don't understand the future from the present. I have a very wild imagination |
Void Echo
Internal Error. Negative-Feedback
252
|
Posted - 2013.06.21 05:33:00 -
[24] - Quote
Ninjanomyx wrote:Void Echo wrote:Zero Harpuia wrote:Void Echo wrote: tanks are not meant for support
HAHAHAHA, ah, good one mate... wait you're serious?! Oi... A tank is a large vehicle and a staple of supporting a group of infantry, but it is only support. Without infantry it will rapidly cave under the fire of AV if that AV does not have to worry about enemy troops. What do you do if some AV spec scout gets too close to your tank and you can't turn fast enough? You die like a lamb to slaughter because you fought alone. Furthermore with the one-man tank crews in DUST, you can't make the argument that tanks are meant to be major frontline weapons, as these are far simpler than a standard tank. In games like Red Orchestra and Planetside One, tanks can be forces of immense power because they need multiple people to run. In games like Halo and DUST, the one-man tank cannot multiply your strength too much or else it becomes endgame tech and outmodes the lighter weapons. hehehe, thought that would make someone laugh, your argument is a little weak though, iv proven time and time again that solo tanks are effective on the battle field and that random blues that you say will help teamwork are worthless in my turrets. once again, this is a mercenary game not call of duty, *****call of duty works with teamwork*****, dust 514 specifically say "mercenary" Seriously.......STFU Null Gecko, you are seriously a Novice @ FPS, have no idea what you are talking about (CoD =/= Teamwork....), have proven to have no "Ground Game", & are at best a Passable Tanker. Everyone else is a CoDboi who wants Vehicles out of DUST. PS: Tank Weak Point is dead center of Rear (Generator) right below the Turret & slightly above Ground Level. Also the entire Bottom of the Tank. Good AVers know this well, & good Tankers know it best. If you ignoramus wish to Cap our Ammo then we get Real Wide AOE 1-Shot to Infantry (Real Tanks do this....Zzzzzzzz). Tanks in DUST are Paper Mach+¬ Pi+¦atas VS Proper AV (Solo) & Moderate AV (Duo). What is left of us is the Best of us & we just make this **** look Good. I've stepped into your shoes & ISK Farmed all day in my CoDboi Disguise. Ya'll step into our Shoebox & I guarantee you will be Broke in a Day, Week tops :P
oh my, now that's a rager lol and please speak English, on a side note the stuff I can read, I have been in your shoes I went av infantry the 1st week of uprising and guess what, I didn't go broke, I soloed over 20 HAVs with av grenades nothing else. and whats your excuse for wanting to nerf us to extinction then? if its not because this isn't as easy as cod.
p.s. your raging a lot for an imperfect. |
Void Echo
Internal Error. Negative-Feedback
266
|
Posted - 2013.06.22 04:52:00 -
[25] - Quote
Ninjanomyx wrote: Wow.....you are even more ignorant than I previously knew (FACT). You were Infantry & almost always went Negative (Unless in a Murder Taxi No Skill, which was all you did). You even Voiced & Alliance Chatted how you were no good on the Ground & wanted back in your Tank. I, on the other hand, Adapted w/ my Bumblebee TAC w/ Hacked Exos & maintained Relevance. I hopped back in my Tank b/c nobody else would & I am Proficient as hell in it. You couldn't even pop me w/ AV Support (Proven)..... & you still don't realize you are talking to a Tanker??? You lack Reading & Comprehension & are telling me to "Speak English".....lol!!!! Seriously Scrub.....go back to Umbrella Corp, you are not welcome in NF in my honest opinion.
TL:DR: I do not like you & you are irrelevant.
who gives a **** what you like, I definitely don't, and yes I didn't do well as pure infantry, nothing wrong with that its a game, and I never used LAVs, I don't give a **** if you are a tanker, umbrella hasn't existed for over 6 months, also your not the only one in NF and your not in charge of where I am.
seriously, raging like this on the forums? serious immaturity |
|
|
|