|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
ladwar
Dead Six Initiative Lokun Listamenn
652
|
Posted - 2013.06.21 00:23:00 -
[1] - Quote
take out nano hives and have a lower supply rate of supply depot and buff tanks, I mean really buff their armor/shields and suvivablity and I might think about it as a balance idea but that HAV can't tank that well which leads me to believe we have supply depots built in for them making them squishy. |
ladwar
Dead Six Initiative Lokun Listamenn
652
|
Posted - 2013.06.21 00:31:00 -
[2] - Quote
4447 wrote:Void Echo wrote:4447 wrote:I'm not nerfing tanks, i just feel that there should be a balance. i mean even giving tanks 20% extra hp with the ammo idea in play.
Edit: even a 10% damage increase. Edit: i want the game to flow and some tanks in the game, just stop the game from flowing. this is nerfing tanks once again, we just started recovering from our marauders being taken away and being replace with expensive militia ones, now your wanting to take away our effectiveness and make is even more scares...making us refill ammo will nerf us to almost non-existence in this game at the moment since we have maybe 2 things that work in our favor against av and infantry gameplay mechanics, this will just add on to the list of the 100+ things that make HAVs stand at a disadvantage. I'm not nerfing them, i'm giving you a 20% increase in hp but you have to rearm. Edit: would even give you 10% percent damage increase to. that wouldn't help one bit read my post for a real ideas if you plan on rebalancing/super dev hammer nerf, because ammo is over 50% of our survivability that you want to remove. |
ladwar
Dead Six Initiative Lokun Listamenn
652
|
Posted - 2013.06.21 00:39:00 -
[3] - Quote
4447 wrote:ladwar wrote:4447 wrote:Void Echo wrote:4447 wrote:I'm not nerfing tanks, i just feel that there should be a balance. i mean even giving tanks 20% extra hp with the ammo idea in play.
Edit: even a 10% damage increase. Edit: i want the game to flow and some tanks in the game, just stop the game from flowing. this is nerfing tanks once again, we just started recovering from our marauders being taken away and being replace with expensive militia ones, now your wanting to take away our effectiveness and make is even more scares...making us refill ammo will nerf us to almost non-existence in this game at the moment since we have maybe 2 things that work in our favor against av and infantry gameplay mechanics, this will just add on to the list of the 100+ things that make HAVs stand at a disadvantage. I'm not nerfing them, i'm giving you a 20% increase in hp but you have to rearm. Edit: would even give you 10% percent damage increase to. that wouldn't help one bit read my post for a real ideas if you plan on rebalancing/super dev hammer nerf, because ammo is over 50% of our survivability that you want to remove. this will work and get will give a better flow to the gameplay. not at what you are suggesting for balancing. it is like telling a sniper hey you only got the rounds in the gun which is 5 rounds and you can not get more with nano hives, only dieing or supply depots, but you have 10%more HP and 5% more damage, GO.....and fail. |
ladwar
Dead Six Initiative Lokun Listamenn
652
|
Posted - 2013.06.21 00:41:00 -
[4] - Quote
4447 wrote:ladwar wrote:4447 wrote:Void Echo wrote:4447 wrote:I'm not nerfing tanks, i just feel that there should be a balance. i mean even giving tanks 20% extra hp with the ammo idea in play.
Edit: even a 10% damage increase. Edit: i want the game to flow and some tanks in the game, just stop the game from flowing. this is nerfing tanks once again, we just started recovering from our marauders being taken away and being replace with expensive militia ones, now your wanting to take away our effectiveness and make is even more scares...making us refill ammo will nerf us to almost non-existence in this game at the moment since we have maybe 2 things that work in our favor against av and infantry gameplay mechanics, this will just add on to the list of the 100+ things that make HAVs stand at a disadvantage. I'm not nerfing them, i'm giving you a 20% increase in hp but you have to rearm. Edit: would even give you 10% percent damage increase to. that wouldn't help one bit read my post for a real ideas if you plan on rebalancing/super dev hammer nerf, because ammo is over 50% of our survivability that you want to remove. Can't find this great post of yours. its even on this page... sad to re post
take out nano hives and have a lower supply rate of supply depot and buff tanks, I mean really buff their armor/shields and suvivablity to make them real tanks and I might think about it as a balance idea but that HAV can't tank that well which leads me to believe we have supply depots built in for them making them squishy.
im talking 300% more base HP and double the HP stats on all plates and extenders atleast. |
ladwar
Dead Six Initiative Lokun Listamenn
652
|
Posted - 2013.06.21 00:46:00 -
[5] - Quote
4447 wrote:Void Echo wrote:4447 wrote:what would you have the tanks like they are now, or 20 percent increase in hp; a 10 percent increase in damage but you have to rearm? have them as they are now. my effectiveness comes from my cannon and this will eliminate my effectiveness by over 50% it wouldn't, it would increase your effectiveness by 20 up to 40 percent from how far your away from the resupply. how is removing unlimited ammo a buff? that's a nerf, hard and a buff to AV. giving HAVs 1,000 HP~ isn't going to help. |
ladwar
Dead Six Initiative Lokun Listamenn
652
|
Posted - 2013.06.21 00:49:00 -
[6] - Quote
4447 wrote:ladwar wrote: its even on this page... sad to re post
take out nano hives and have a lower supply rate of supply depot and buff tanks, I mean really buff their armor/shields and suvivablity to make them real tanks and I might think about it as a balance idea but that HAV can't tank that well which leads me to believe we have supply depots built in for them making them squishy.
im talking 300% more base HP and double the HP stats on all plates and extenders atleast.
That's to much, you would have to increase AV. did, its called remove vehicle defense with offensive fire that is a buff to AV that covers more then the total HP of the HAV. |
ladwar
Dead Six Initiative Lokun Listamenn
652
|
Posted - 2013.06.21 00:50:00 -
[7] - Quote
4447 wrote:ladwar wrote:4447 wrote:Void Echo wrote:4447 wrote:what would you have the tanks like they are now, or 20 percent increase in hp; a 10 percent increase in damage but you have to rearm? have them as they are now. my effectiveness comes from my cannon and this will eliminate my effectiveness by over 50% it wouldn't, it would increase your effectiveness by 20 up to 40 percent from how far your away from the resupply. how is removing unlimited ammo a buff? that's a nerf, hard and a buff to AV. giving HAVs 1,000 HP~ isn't going to help. Tanks are stopping the game from flowing, it's a big draw back to the game. no, they really are not doing this. |
ladwar
Dead Six Initiative Lokun Listamenn
652
|
Posted - 2013.06.21 07:11:00 -
[8] - Quote
for is change a massive and sweeping changes need to HAV and switch the name to MBT and throw on a ton of HP 3x the base atleast and double the HP stats on extenders and plates which would take a butt load of time and money to change on issue that few small number of people have an issue with. |
|
|
|