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4447
Not Guilty EoN.
754
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Posted - 2013.06.20 20:49:00 -
[1] - Quote
Like the title says...
Little bit of info for you all, if tanks had ammo they would have to decide to keep the ammo depot or destroy them. |
Stephen1st
Dogs of War Gaming DARKSTAR ARMY
0
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Posted - 2013.06.20 20:53:00 -
[2] - Quote
tank are big and mass they Have a small box in side them that teleport in there ammo.
I think I don't know |
Xocoyol Zaraoul
Zumari Force Projection Caldari State
367
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Posted - 2013.06.20 20:57:00 -
[3] - Quote
The reason why tanks are so quick to destroy Supply Depots are due to AV infantry, something tells me I would still destroy Depots even if I had to track ammo, as I'd only leave the default blue one at base intact. |
4447
Not Guilty EoN.
754
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Posted - 2013.06.20 21:00:00 -
[4] - Quote
Xocoyol Zaraoul wrote:The reason why tanks are so quick to destroy Supply Depots are due to AV infantry, something tells me I would still destroy Depots even if I had to track ammo, as I'd only leave the default blue one at base intact.
What if they take out the default one in your base? |
Arkena Wyrnspire
Turalyon Plus
1218
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Posted - 2013.06.20 21:01:00 -
[5] - Quote
inb4 tanker tears |
N1ck Comeau
Pro Hic Immortalis
459
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Posted - 2013.06.20 21:03:00 -
[6] - Quote
Tanks are fine with unlimited ammo.
Maybe when they give adv and pro tanks then ya sure. |
Aythadis Smith
The Generals EoN.
24
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Posted - 2013.06.20 21:07:00 -
[7] - Quote
Half the tanks out there ( tanks, not MLT junk) are either armor or red line snipers. Usually die pretty quick. Sorry but.... Giving them limited ammo would just pull more tanks off te field and either to another game or on foot roles. |
4447
Not Guilty EoN.
754
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Posted - 2013.06.20 21:12:00 -
[8] - Quote
N1ck Comeau wrote:Tanks are fine with unlimited ammo.
Maybe when they give adv and pro tanks then ya sure.
Unlimited ammo doesn't make the game flow in my opinion.
A)so your fighting over objective A, and a tank is spewing fire on the objective. there's no let up on objective and the tank is to strong for AV and the tank is a killing machine.
B) So your fighting over objective A, and a tank is spewing fire on the objective. just when you think this game has just been lost the tank has to resupply and and the game dynamics change. |
Senator Snipe
SOLDIERS OF THE UNDERGROUND
22
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Posted - 2013.06.20 21:17:00 -
[9] - Quote
4447 wrote:Like the title says...
Little bit of info for you all, if tanks had ammo they would have to decide to keep the ammo depot or destroy them.
ikr, forge guns don't make ammo. They got to stop destroying them just to get 50 points, just 50. If you want to destroy something in an instant instead of taking 2 minutes to destroy, hit some installations. They are not as important as supply depots or CRUs.
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Xocoyol Zaraoul
Zumari Force Projection Caldari State
368
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Posted - 2013.06.20 21:22:00 -
[10] - Quote
4447 wrote:[quote=N1ck Comeau] A)so your fighting over objective A, and a tank is spewing fire on the objective. there's no let up on objective and the tank is to strong for AV and the tank is a killing machine.
In DUST there is no such thing as "the tank is too strong for AV." If two-four people with REAL AV attack that tank, it will be forced to back off and recuperate or else be flat-out destroyed, especially when forgeguns are involved. Hell, with an ADV or PROTO forge you can do it with just one.
And again, I'll stop destroying enemy Supply Depots when the enemy stops camping them with AV. |
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Medic 1879
the tritan industries RISE of LEGION
458
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Posted - 2013.06.20 21:25:00 -
[11] - Quote
4447 wrote:Xocoyol Zaraoul wrote:The reason why tanks are so quick to destroy Supply Depots are due to AV infantry, something tells me I would still destroy Depots even if I had to track ammo, as I'd only leave the default blue one at base intact. What if they take out the default one in your base?
Recall tank then call in another ammo worrys solved.
However being able to change the ammo would be nice like emp missles or something. |
4447
Not Guilty EoN.
755
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Posted - 2013.06.20 21:33:00 -
[12] - Quote
Medic 1879 wrote:4447 wrote:Xocoyol Zaraoul wrote:The reason why tanks are so quick to destroy Supply Depots are due to AV infantry, something tells me I would still destroy Depots even if I had to track ammo, as I'd only leave the default blue one at base intact. What if they take out the default one in your base? Recall tank then call in another ammo worrys solved. However being able to change the ammo would be nice like emp missles or something.
If it changes the dynamic of the game for 30 secs then i'm all for it. |
Daily1 News
Sebiestor Field Sappers Minmatar Republic
37
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Posted - 2013.06.20 21:34:00 -
[13] - Quote
4447 wrote:Like the title says...
Little bit of info for you all, if tanks had ammo they would have to decide to keep the ammo depot or destroy them. cool |
Cy Clone1
Ill Omens EoN.
21
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Posted - 2013.06.20 21:39:00 -
[14] - Quote
do you have any idea how many missile volleys it takes to kill one foot soldier? even the other turret types would suck if they had ammo. Turrets already lost 25% damage from skills. Its not like we can destroying friendly depots, only ones that are controlled by the enemy. just like you would destroy a grenade spammers nano hive if you could. it hurts their logistics, and keeps tanks alive and in the fight. |
Xocoyol Zaraoul
Zumari Force Projection Caldari State
368
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Posted - 2013.06.20 21:39:00 -
[15] - Quote
I'd be okay with ammo if it was balanced, I just don't see it saving supply depots. |
Severance Pay
Purgatorium of the Damned League of Infamy
433
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Posted - 2013.06.20 21:47:00 -
[16] - Quote
4447 wrote:Like the title says...
Little bit of info for you all, if tanks had ammo they would have to decide to keep the ammo depot or destroy them. Did you know that, all vehicles can be repaired at supply depots? Depending on the depot's position it might be wiser to protect it rather than destroy it. |
stlcarlos989
SVER True Blood Public Disorder.
149
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Posted - 2013.06.20 21:48:00 -
[17] - Quote
You have to admit it doesn't make much sense that dust vehicles are the only things in New Eden that have unlimited ammo. EVE pilots have to buy their ammo for their ships and as infantry we have a finite amount of ammo. Why can't I just duct tape a nanohive to my back and have a constant supply of ammo and just swap them out as needed? |
Django Quik
R.I.f.t
701
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Posted - 2013.06.20 21:48:00 -
[18] - Quote
When capacitors are eventually introduced I reckon this whole discussion will become a moot point. |
Thumb Green
THE STAR BORN Dark Taboo
129
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Posted - 2013.06.20 21:48:00 -
[19] - Quote
Cy Clone1 wrote:do you have any idea how many missile volleys it takes to kill one foot soldier?
Missiles aren't an anti-infantry weapon. |
Void Echo
Internal Error. Negative-Feedback
243
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Posted - 2013.06.20 22:10:00 -
[20] - Quote
RailGuns are electric based and require no real ammo, its an electric charge that sends out the shot. the blaster... I have to give you a point on that, its the same thing as an assault riffle only 5x bigger, missiles idgaf about |
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4447
Not Guilty EoN.
757
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Posted - 2013.06.20 22:12:00 -
[21] - Quote
Xocoyol Zaraoul wrote:4447 wrote:[quote=N1ck Comeau] A)so your fighting over objective A, and a tank is spewing fire on the objective. there's no let up on objective and the tank is to strong for AV and the tank is a killing machine. In DUST there is no such thing as "the tank is too strong for AV." If two-four people with REAL AV attack that tank, it will be forced to back off and recuperate or else be flat-out destroyed, especially when forgeguns are involved. Hell, with an ADV or PROTO forge you can do it with just one. And again, I'll stop destroying enemy Supply Depots when the enemy stops camping them with AV.
So one man in a tank vs 4 AV guys? if so, that's balance then...? |
Cy Clone1
Ill Omens EoN.
21
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Posted - 2013.06.20 22:14:00 -
[22] - Quote
Thumb Green wrote:Cy Clone1 wrote:do you have any idea how many missile volleys it takes to kill one foot soldier? Missiles aren't an anti-infantry weapon. your right they are supposed to destroy structures(crus, depots, and installations). But I guess people who use them should not fire at infantry and instead wait to fight a red line sniping tank.
But here's a solutions as infantry you have the ability to hack such structures. so hack them that way my shots don't do anything to them. |
Harry Hendersons
Royal Uhlans Amarr Empire
1
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Posted - 2013.06.20 22:16:00 -
[23] - Quote
Xocoyol Zaraoul wrote:I'd be okay with ammo if it was balanced, I just don't see it saving supply depots.
True bummer.
I hate the tankers blowing up neutral ammo depots.
Hate it! |
Arkena Wyrnspire
Turalyon Plus
1220
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Posted - 2013.06.20 22:18:00 -
[24] - Quote
Void Echo wrote:RailGuns are electric based and require no real ammo, its an electric charge that sends out the shot. the blaster... I have to give you a point on that, its the same thing as an assault riffle only 5x bigger, missiles idgaf about
Nope. Railguns use electromagnetic fields to propel chunks of metal at high speeds. Thus, they use ammo. |
4447
Not Guilty EoN.
757
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Posted - 2013.06.20 23:54:00 -
[25] - Quote
so everyone, giving tanks ammo would give the battlefield a new dynamic to the game, Thus giving it a better flow to gameplay,Thus introducing new tactics to the game. |
Void Echo
Internal Error. Negative-Feedback
244
|
Posted - 2013.06.20 23:59:00 -
[26] - Quote
4447 wrote:so everyone, giving tanks ammo would give the battlefield a new dynamic to the game, Thus giving it a better flow to gameplay,Thus introducing new tactics to the game.
thus nerfing tanks again. if you want it then fine but let us have our own ammo supply module that instead of heating up it runs out of ammo and we have to press something to reload but not make us go after a supply depot, that will nerf us even more. but come on, haven't tank drivers gone through enough already? chose another vehicle to nerf nonstop already. |
Cy Clone1
Ill Omens EoN.
22
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Posted - 2013.06.21 00:01:00 -
[27] - Quote
4447 wrote:so everyone, giving tanks ammo would give the battlefield a new dynamic to the game thus giving it a better flow to gameplay thus introducing new tactics to the game.
If your going to push this so hard at least give an estimate of how much ammo each turret type will get.
this is just another tank nerf push. all this would do is create more red line sniping tanks. Tanks are rare enough as is. battlefield tanks don't have limited ammo.
For all you know our vehicles can reanimate ammo, just as crus can reanimate people. |
Cy Clone1
Ill Omens EoN.
22
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Posted - 2013.06.21 00:06:00 -
[28] - Quote
4447 wrote:so everyone, giving tanks ammo would give the battlefield a new dynamic to the game, Thus giving it a better flow to gameplay,Thus introducing new tactics to the game.
While your at it why don't we give vehicles fuel. so that lavs have to go back to supply depots and refuel and infantry have to have eggs and bacon before being able to sprint again. |
4447
Not Guilty EoN.
757
|
Posted - 2013.06.21 00:06:00 -
[29] - Quote
I'm not nerfing tanks, i just feel that there should be a balance. i mean even giving tanks 20% extra hp with the ammo idea in play. |
4447
Not Guilty EoN.
758
|
Posted - 2013.06.21 00:13:00 -
[30] - Quote
Cy Clone1 wrote:4447 wrote:so everyone, giving tanks ammo would give the battlefield a new dynamic to the game, Thus giving it a better flow to gameplay,Thus introducing new tactics to the game. While your at it why don't we give vehicles fuel. so that lavs have to go back to supply depots and refuel and infantry have to have eggs and bacon before being able to sprint again.
So you don't like games to flow then? |
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