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Void Echo
Internal Error. Negative-Feedback
249
|
Posted - 2013.06.21 03:33:00 -
[91] - Quote
Zero Harpuia wrote:Void Echo wrote:Zero Harpuia wrote:Void Echo wrote: tanks are not meant for support
HAHAHAHA, ah, good one mate... wait you're serious?! Oi... A tank is a large vehicle and a staple of supporting a group of infantry, but it is only support. Without infantry it will rapidly cave under the fire of AV if that AV does not have to worry about enemy troops. What do you do if some AV spec scout gets too close to your tank and you can't turn fast enough? You die like a lamb to slaughter because you fought alone. Furthermore with the one-man tank crews in DUST, you can't make the argument that tanks are meant to be major frontline weapons, as these are far simpler than a standard tank. In games like Red Orchestra and Planetside One, tanks can be forces of immense power because they need multiple people to run. In games like Halo and DUST, the one-man tank cannot multiply your strength too much or else it becomes endgame tech and outmodes the lighter weapons. hehehe, thought that would make someone laugh, your argument is a little weak though, iv proven time and time again that solo tanks are effective on the battle field and that random blues that you say will help teamwork are worthless in my turrets. once again, this is a mercenary game not call of duty, call of duty works with teamwork, dust 514 specifically say "mercenary" Your turrets are not where the teamwork lies, and Mercenaries create things called PMCs for a reason. When fighting randoms with randoms, your HAV may seem like an unstoppable force. When pub stomping, it may actually almost become one. But in a full on, everything on the table fight a DUST HAV is not meant to lead the charge. I'm sure your corp, Internal Error, didn't get to where it was by having their entire membership care only about themselves and their next paycheck, yes? You seem to not understand the definition of the term 'mercenary.' A mercenary is a person that does things for the major result of getting paid. To do so, many of the murder-type of mercenary form groups because they know they can get farther with a team than on their own. More on topic, I believe there should be a bigger, slower, tankier tank that requires three people as the MBT of DUST, and that all vehicles should have ammo restraints. The current tanks are fine as Support Tanks and should remain that way sans infinite ammo. A single man's experiences on the battlefield do not epitomize the class as a whole. I've seen someone go 25 and 2 with Nova Knives, doesn't mean that they are what they aren't.
that tank wont be used, and it wont be an assault vehicle, it would be the support vehicle since it requires 3 people to operate (good luck finding a driver for that thing if they cant use the cannon), just like the enforcers are not used. internal error doesn't care what I do as long as it doesn't affect them. |
XX-Heavy-Rain-XX
Algintal Core Gallente Federation
0
|
Posted - 2013.06.21 03:43:00 -
[92] - Quote
4447 wrote:So what every tanker is trying to say, is they don't have to have team work to be a tanker. The AV guys do?
To be honest as a tanker you have to do your own thing. It's not that we don't ever support the troops it's just if you let the infantry dictate where you go you WILL die. Only the Tank driver knows where and what is best for his survivability. He plays support as a lone ranger for the most part. |
Zero Harpuia
WarRavens League of Infamy
520
|
Posted - 2013.06.21 03:46:00 -
[93] - Quote
Void Echo wrote:Zero Harpuia wrote:Void Echo wrote:Zero Harpuia wrote:Void Echo wrote: tanks are not meant for support
HAHAHAHA, ah, good one mate... wait you're serious?! Oi... A tank is a large vehicle and a staple of supporting a group of infantry, but it is only support. Without infantry it will rapidly cave under the fire of AV if that AV does not have to worry about enemy troops. What do you do if some AV spec scout gets too close to your tank and you can't turn fast enough? You die like a lamb to slaughter because you fought alone. Furthermore with the one-man tank crews in DUST, you can't make the argument that tanks are meant to be major frontline weapons, as these are far simpler than a standard tank. In games like Red Orchestra and Planetside One, tanks can be forces of immense power because they need multiple people to run. In games like Halo and DUST, the one-man tank cannot multiply your strength too much or else it becomes endgame tech and outmodes the lighter weapons. hehehe, thought that would make someone laugh, your argument is a little weak though, iv proven time and time again that solo tanks are effective on the battle field and that random blues that you say will help teamwork are worthless in my turrets. once again, this is a mercenary game not call of duty, call of duty works with teamwork, dust 514 specifically say "mercenary" Your turrets are not where the teamwork lies, and Mercenaries create things called PMCs for a reason. When fighting randoms with randoms, your HAV may seem like an unstoppable force. When pub stomping, it may actually almost become one. But in a full on, everything on the table fight a DUST HAV is not meant to lead the charge. I'm sure your corp, Internal Error, didn't get to where it was by having their entire membership care only about themselves and their next paycheck, yes? You seem to not understand the definition of the term 'mercenary.' A mercenary is a person that does things for the major result of getting paid. To do so, many of the murder-type of mercenary form groups because they know they can get farther with a team than on their own. More on topic, I believe there should be a bigger, slower, tankier tank that requires three people as the MBT of DUST, and that all vehicles should have ammo restraints. The current tanks are fine as Support Tanks and should remain that way sans infinite ammo. A single man's experiences on the battlefield do not epitomize the class as a whole. I've seen someone go 25 and 2 with Nova Knives, doesn't mean that they are what they aren't. that tank wont be used, and it wont be an assault vehicle, it would be the support vehicle since it requires 3 people to operate (good luck finding a driver for that thing if they cant use the cannon), just like the enforcers are not used. internal error doesn't care what I do as long as it doesn't affect them.
I guarantee you it will see heavy use in whatever modes matter beyond the end of battle score, such as PC. If it has the raw power to offset the manpower drain, then it will probably be more of a staple than the current HAVs.
Also, when I said 'most media' I did in fact mean on Earth, because that is the media that you consume, and it is the media that made Void Echo think that a tank has x characteristics. There could be a Saturday morning cartoon named 'Sagaris and Friends' airing at 9:30 in the Citadel Constellation, but I'm pretty sure that isn't what you're basing your idea of a tank on. |
Void Echo
Internal Error. Negative-Feedback
250
|
Posted - 2013.06.21 04:15:00 -
[94] - Quote
in case you didn't get the memo, this game is NOT on earth, it is NOT is present day when you and I are alive in real life, this is NOT in the milky way galaxy, I hate when you people keep saying "well, its like this and that on earth" THIS IS NOT AN EARTH GAME, IT IS BASED IN A GALAXY ACROSS THE UNIVERSE 20000 YEARS FROM PRESENT DAY EARTH. |
Mobius Wyvern
BetaMax. CRONOS.
2028
|
Posted - 2013.06.21 04:30:00 -
[95] - Quote
And we're not talking about HAVs unless we're talking about ALL vehicles.
Let's not sit here and try to hammernerf a single asset because you don't like getting killed by it. |
Zero Harpuia
WarRavens League of Infamy
520
|
Posted - 2013.06.21 04:34:00 -
[96] - Quote
Void Echo wrote:in case you didn't get the memo, this game is NOT on earth, it is NOT is present day when you and I are alive in real life, this is NOT in the milky way galaxy, I hate when you people keep saying "well, its like this and that on earth" THIS IS NOT AN EARTH GAME, IT IS BASED IN A GALAXY ACROSS THE UNIVERSE 20000 YEARS FROM PRESENT DAY EARTH.
And what, this is a blank check for nothing to make sense? There are certain standards which need to be followed when certain terminology is used, and certain levels of consistency that need to be kept to maintain the lore. All things in EVE and DUST have limited ammo, ergo vehicles in DUST should also have limited ammo. A tank is a tank is a tank, so if you call a tank a tank and it looks like a tank it should behave like.... well, certainly not a duck. The DUST vehicles already have weakpoints dotted along their hulls, so we know such a feature is being implemented. This may be 'a galaxy acorss the universe' but it isn't nearly 20k years later, and it is also after a long 'Dark Age' directly after the collapse of the EVEGate.
IN SHORT, if your tank can not be limited by the common idea of a tank, then my shotgun should be effective at 150 meters because spacefutures. Once again, sounds a tad silly, eh? |
Void Echo
Internal Error. Negative-Feedback
251
|
Posted - 2013.06.21 04:47:00 -
[97] - Quote
Zero Harpuia wrote:Void Echo wrote:in case you didn't get the memo, this game is NOT on earth, it is NOT is present day when you and I are alive in real life, this is NOT in the milky way galaxy, I hate when you people keep saying "well, its like this and that on earth" THIS IS NOT AN EARTH GAME, IT IS BASED IN A GALAXY ACROSS THE UNIVERSE 20000 YEARS FROM PRESENT DAY EARTH. And what, this is a blank check for nothing to make sense? There are certain standards which need to be followed when certain terminology is used, and certain levels of consistency that need to be kept to maintain the lore. All things in EVE and DUST have limited ammo, ergo vehicles in DUST should also have limited ammo. A tank is a tank is a tank, so if you call a tank a tank and it looks like a tank it should behave like.... well, certainly not a duck. The DUST vehicles already have weakpoints dotted along their hulls, so we know such a feature is being implemented. This may be 'a galaxy acorss the universe' but it isn't nearly 20k years later, and it is also after a long 'Dark Age' directly after the collapse of the EVEGate. IN SHORT, if your tank can not be limited by the common idea of a tank, then my shotgun should be effective at 150 meters because spacefutures. Once again, sounds a tad silly, eh?
tell me plain and simple, whats your argument? |
Zero Harpuia
WarRavens League of Infamy
520
|
Posted - 2013.06.21 05:10:00 -
[98] - Quote
Void Echo wrote:Zero Harpuia wrote:Void Echo wrote:in case you didn't get the memo, this game is NOT on earth, it is NOT is present day when you and I are alive in real life, this is NOT in the milky way galaxy, I hate when you people keep saying "well, its like this and that on earth" THIS IS NOT AN EARTH GAME, IT IS BASED IN A GALAXY ACROSS THE UNIVERSE 20000 YEARS FROM PRESENT DAY EARTH. And what, this is a blank check for nothing to make sense? There are certain standards which need to be followed when certain terminology is used, and certain levels of consistency that need to be kept to maintain the lore. All things in EVE and DUST have limited ammo, ergo vehicles in DUST should also have limited ammo. A tank is a tank is a tank, so if you call a tank a tank and it looks like a tank it should behave like.... well, certainly not a duck. The DUST vehicles already have weakpoints dotted along their hulls, so we know such a feature is being implemented. This may be 'a galaxy acorss the universe' but it isn't nearly 20k years later, and it is also after a long 'Dark Age' directly after the collapse of the EVEGate. IN SHORT, if your tank can not be limited by the common idea of a tank, then my shotgun should be effective at 150 meters because spacefutures. Once again, sounds a tad silly, eh? tell me plain and simple, whats your argument?
My 'argument' is that your excuse of allcaps 'it's da future' just doesn't cut it. Just because it's the future doesn't mean that the vehicles can be out of line with every other aspect of the world fiction and of the preconceptions of the role of a tank. You can call a tank a rabbit and set it on the forest moon of Endor, but we'll all still call it a tank and expect it to act like a tank while firing lasers because it's in Star Wars. Similarly, you can call it an HAV and plonk it on the desolate surface of Moldon Heath II, but we'll all call it a tank, expect it to act like a tank, and expect it to have limited ammo like every Blaster Rifle, Autocannon, Scout, Frigate, Dropsuit and Ship in the entirety of the EVE universe. |
Void Echo
Internal Error. Negative-Feedback
251
|
Posted - 2013.06.21 05:18:00 -
[99] - Quote
Zero Harpuia wrote:Void Echo wrote:Zero Harpuia wrote:Void Echo wrote:in case you didn't get the memo, this game is NOT on earth, it is NOT is present day when you and I are alive in real life, this is NOT in the milky way galaxy, I hate when you people keep saying "well, its like this and that on earth" THIS IS NOT AN EARTH GAME, IT IS BASED IN A GALAXY ACROSS THE UNIVERSE 20000 YEARS FROM PRESENT DAY EARTH. And what, this is a blank check for nothing to make sense? There are certain standards which need to be followed when certain terminology is used, and certain levels of consistency that need to be kept to maintain the lore. All things in EVE and DUST have limited ammo, ergo vehicles in DUST should also have limited ammo. A tank is a tank is a tank, so if you call a tank a tank and it looks like a tank it should behave like.... well, certainly not a duck. The DUST vehicles already have weakpoints dotted along their hulls, so we know such a feature is being implemented. This may be 'a galaxy acorss the universe' but it isn't nearly 20k years later, and it is also after a long 'Dark Age' directly after the collapse of the EVEGate. IN SHORT, if your tank can not be limited by the common idea of a tank, then my shotgun should be effective at 150 meters because spacefutures. Once again, sounds a tad silly, eh? tell me plain and simple, whats your argument? My 'argument' is that your excuse of allcaps 'it's da future' just doesn't cut it. Just because it's the future doesn't mean that the vehicles can be out of line with every other aspect of the world fiction and of the preconceptions of the role of a tank. You can call a tank a rabbit and set it on the forest moon of Endor, but we'll all still call it a tank and expect it to act like a tank while firing lasers because it's in Star Wars. Similarly, you can call it an HAV and plonk it on the desolate surface of Moldon Heath II, but we'll all call it a tank, expect it to act like a tank, and expect it to have limited ammo like every Blaster Rifle, Autocannon, Scout, Frigate, Dropsuit and Ship in the entirety of the EVE universe.
point taken, but seriously, every aspect of the game that's an argument always gets "this is how it is on earth". that's annoying and a scape goat for people who don't understand the future from the present. I have a very wild imagination |
Niuvo
The Phoenix Federation
26
|
Posted - 2013.06.21 05:21:00 -
[100] - Quote
^ They need to work on some sort of limited ammo supply though. |
|
Ninjanomyx
Imperfects Negative-Feedback
77
|
Posted - 2013.06.21 05:25:00 -
[101] - Quote
Void Echo wrote:Zero Harpuia wrote:Void Echo wrote: tanks are not meant for support
HAHAHAHA, ah, good one mate... wait you're serious?! Oi... A tank is a large vehicle and a staple of supporting a group of infantry, but it is only support. Without infantry it will rapidly cave under the fire of AV if that AV does not have to worry about enemy troops. What do you do if some AV spec scout gets too close to your tank and you can't turn fast enough? You die like a lamb to slaughter because you fought alone. Furthermore with the one-man tank crews in DUST, you can't make the argument that tanks are meant to be major frontline weapons, as these are far simpler than a standard tank. In games like Red Orchestra and Planetside One, tanks can be forces of immense power because they need multiple people to run. In games like Halo and DUST, the one-man tank cannot multiply your strength too much or else it becomes endgame tech and outmodes the lighter weapons. hehehe, thought that would make someone laugh, your argument is a little weak though, iv proven time and time again that solo tanks are effective on the battle field and that random blues that you say will help teamwork are worthless in my turrets. once again, this is a mercenary game not call of duty, *****call of duty works with teamwork*****, dust 514 specifically say "mercenary"
Seriously.......STFU Null Gecko, you are seriously a Novice @ FPS, have no idea what you are talking about (CoD =/= Teamwork....), have proven to have no "Ground Game", & are at best a Passable Tanker. Everyone else is a CoDboi who wants Vehicles out of DUST.
PS: Tank Weak Point is dead center of Rear (Generator) right below the Turret & slightly above Ground Level. Also the entire Bottom of the Tank. Good AVers know this well, & good Tankers know it best.
If you ignoramus wish to Cap our Ammo then we get Real Wide AOE 1-Shot to Infantry (Real Tanks do this....Zzzzzzzz). Tanks in DUST are Paper Mach+¬ Pi+¦atas VS Proper AV (Solo) & Moderate AV (Duo). What is left of us is the Best of us & we just make this **** look Good. I've stepped into your shoes & ISK Farmed all day in my CoDboi Disguise. Ya'll step into our Shoebox & I guarantee you will be Broke in a Day, Week tops :P |
Void Echo
Internal Error. Negative-Feedback
252
|
Posted - 2013.06.21 05:33:00 -
[102] - Quote
Ninjanomyx wrote:Void Echo wrote:Zero Harpuia wrote:Void Echo wrote: tanks are not meant for support
HAHAHAHA, ah, good one mate... wait you're serious?! Oi... A tank is a large vehicle and a staple of supporting a group of infantry, but it is only support. Without infantry it will rapidly cave under the fire of AV if that AV does not have to worry about enemy troops. What do you do if some AV spec scout gets too close to your tank and you can't turn fast enough? You die like a lamb to slaughter because you fought alone. Furthermore with the one-man tank crews in DUST, you can't make the argument that tanks are meant to be major frontline weapons, as these are far simpler than a standard tank. In games like Red Orchestra and Planetside One, tanks can be forces of immense power because they need multiple people to run. In games like Halo and DUST, the one-man tank cannot multiply your strength too much or else it becomes endgame tech and outmodes the lighter weapons. hehehe, thought that would make someone laugh, your argument is a little weak though, iv proven time and time again that solo tanks are effective on the battle field and that random blues that you say will help teamwork are worthless in my turrets. once again, this is a mercenary game not call of duty, *****call of duty works with teamwork*****, dust 514 specifically say "mercenary" Seriously.......STFU Null Gecko, you are seriously a Novice @ FPS, have no idea what you are talking about (CoD =/= Teamwork....), have proven to have no "Ground Game", & are at best a Passable Tanker. Everyone else is a CoDboi who wants Vehicles out of DUST. PS: Tank Weak Point is dead center of Rear (Generator) right below the Turret & slightly above Ground Level. Also the entire Bottom of the Tank. Good AVers know this well, & good Tankers know it best. If you ignoramus wish to Cap our Ammo then we get Real Wide AOE 1-Shot to Infantry (Real Tanks do this....Zzzzzzzz). Tanks in DUST are Paper Mach+¬ Pi+¦atas VS Proper AV (Solo) & Moderate AV (Duo). What is left of us is the Best of us & we just make this **** look Good. I've stepped into your shoes & ISK Farmed all day in my CoDboi Disguise. Ya'll step into our Shoebox & I guarantee you will be Broke in a Day, Week tops :P
oh my, now that's a rager lol and please speak English, on a side note the stuff I can read, I have been in your shoes I went av infantry the 1st week of uprising and guess what, I didn't go broke, I soloed over 20 HAVs with av grenades nothing else. and whats your excuse for wanting to nerf us to extinction then? if its not because this isn't as easy as cod.
p.s. your raging a lot for an imperfect. |
Ninjanomyx
Imperfects Negative-Feedback
78
|
Posted - 2013.06.21 06:08:00 -
[103] - Quote
Void Echo wrote:Ninjanomyx wrote:Void Echo wrote:Zero Harpuia wrote:Void Echo wrote: tanks are not meant for support
HAHAHAHA, ah, good one mate... wait you're serious?! Oi... A tank is a large vehicle and a staple of supporting a group of infantry, but it is only support. Without infantry it will rapidly cave under the fire of AV if that AV does not have to worry about enemy troops. What do you do if some AV spec scout gets too close to your tank and you can't turn fast enough? You die like a lamb to slaughter because you fought alone. Furthermore with the one-man tank crews in DUST, you can't make the argument that tanks are meant to be major frontline weapons, as these are far simpler than a standard tank. In games like Red Orchestra and Planetside One, tanks can be forces of immense power because they need multiple people to run. In games like Halo and DUST, the one-man tank cannot multiply your strength too much or else it becomes endgame tech and outmodes the lighter weapons. hehehe, thought that would make someone laugh, your argument is a little weak though, iv proven time and time again that solo tanks are effective on the battle field and that random blues that you say will help teamwork are worthless in my turrets. once again, this is a mercenary game not call of duty, *****call of duty works with teamwork*****, dust 514 specifically say "mercenary" Seriously.......STFU Null Gecko, you are seriously a Novice @ FPS, have no idea what you are talking about (CoD =/= Teamwork....), have proven to have no "Ground Game", & are at best a Passable Tanker. Everyone else is a CoDboi who wants Vehicles out of DUST. PS: Tank Weak Point is dead center of Rear (Generator) right below the Turret & slightly above Ground Level. Also the entire Bottom of the Tank. Good AVers know this well, & good Tankers know it best. If you ignoramus wish to Cap our Ammo then we get Real Wide AOE 1-Shot to Infantry (Real Tanks do this....Zzzzzzzz). Tanks in DUST are Paper Mach+¬ Pi+¦atas VS Proper AV (Solo) & Moderate AV (Duo). What is left of us is the Best of us & we just make this **** look Good. I've stepped into your shoes & ISK Farmed all day in my CoDboi Disguise. Ya'll step into our Shoebox & I guarantee you will be Broke in a Day, Week tops :P oh my, now that's a rager lol and please speak English, on a side note the stuff I can read, I have been in your shoes I went av infantry the 1st week of uprising and guess what, I didn't go broke, I soloed over 20 HAVs with av grenades nothing else. and whats your excuse for wanting to nerf us to extinction then? if its not because this isn't as easy as cod. p.s. your raging a lot for an imperfect.
Wow.....you are even more ignorant than I previously knew (FACT). You were Infantry & almost always went Negative (Unless in a Murder Taxi No Skill, which was all you did). You even Voiced & Alliance Chatted how you were no good on the Ground & wanted back in your Tank. I, on the other hand, Adapted w/ my Bumblebee TAC w/ Hacked Exos & maintained Relevance. I hopped back in my Tank b/c nobody else would & I am Proficient as hell in it. You couldn't even pop me w/ AV Support (Proven)..... & you still don't realize you are talking to a Tanker??? You lack Reading & Comprehension & are telling me to "Speak English".....lol!!!! Seriously Scrub.....go back to Umbrella Corp, you are not welcome in NF in my honest opinion.
TL:DR: I do not like you & you are irrelevant. |
Zero Harpuia
WarRavens League of Infamy
521
|
Posted - 2013.06.21 06:44:00 -
[104] - Quote
I remember you Ninja, you hopped into our squad a few days ago when my group was seeing off one of our guys for surgery. Thanks for the help, you and your tank made her last game one of her best :3 |
IMMORTAL WAR HERO
Ill Omens EoN.
2
|
Posted - 2013.06.21 06:59:00 -
[105] - Quote
I used to sniper tank I was good at it but its really boring lol the only time u move is to back up over you hills so swarm luanchers hit the hill in front I now run gunnlogi with blaster. ilike armor tanks better 4 blasters better but I use gunnlogis and falchion/ frame gunnlogi as ive always preferred caldari and their vehicles since the day chromazone build became available |
IMMORTAL WAR HERO
Ill Omens EoN.
2
|
Posted - 2013.06.21 07:01:00 -
[106] - Quote
if ccp added ammo capacity I think a lot of people would be fu im playing bf3 wich is now an overrated game |
ladwar
Dead Six Initiative Lokun Listamenn
652
|
Posted - 2013.06.21 07:11:00 -
[107] - Quote
for is change a massive and sweeping changes need to HAV and switch the name to MBT and throw on a ton of HP 3x the base atleast and double the HP stats on extenders and plates which would take a butt load of time and money to change on issue that few small number of people have an issue with. |
Ninjanomyx
Imperfects Negative-Feedback
79
|
Posted - 2013.06.21 09:16:00 -
[108] - Quote
Zero Harpuia wrote:I remember you Ninja, you hopped into our squad a few days ago when my group was seeing off one of our guys for surgery. Thanks for the help, you and your tank made her last game one of her best :3
Glad I could be of service. I has teh fuzzy feels in my heart-hole :P
This is what plays in my head when I Tank:
http://www.youtube.com/watch?v=eGTZLuuTPi8
This Clip has it all, from LAVtards to Blueberry Tank Jackers & The Tanker's Creed which I live by
http://www.youtube.com/watch?v=gFbanN5Gs4Q
Need Vehicle Lock ASAP CCP....... |
4447
Not Guilty EoN.
766
|
Posted - 2013.06.21 09:21:00 -
[109] - Quote
Ninjanomyx wrote:Zero Harpuia wrote:I remember you Ninja, you hopped into our squad a few days ago when my group was seeing off one of our guys for surgery. Thanks for the help, you and your tank made her last game one of her best :3 Glad I could be of service. I has teh fuzzy feels in my heart-hole :P This is what plays in my head when I Tank: http://www.youtube.com/watch?v=eGTZLuuTPi8 This Clip has it all, from LAVtards to Blueberry Tank Jackers & The Tanker's Creed which I live by http://www.youtube.com/watch?v=gFbanN5Gs4Q Need Vehicle Lock ASAP CCP.......
No, This is what plays in your head when you tank. |
Charlotte O'Dell
Molon Labe. League of Infamy
559
|
Posted - 2013.06.21 12:13:00 -
[110] - Quote
N1ck Comeau wrote:Tanks are fine with unlimited ammo.
Maybe when they give adv and pro tanks then ya sure. This |
|
Duran Lex
Silver Talon Corporation
12
|
Posted - 2013.06.21 12:15:00 -
[111] - Quote
Strangely enough, the fact that tanks don't have ammo never crossed my mind until this.
It would be a fun implementation, but as of right now it would be too unbalancing.
Someday perhaps, someday. |
EnglishSnake
Zumari Force Projection Caldari State
1323
|
Posted - 2013.06.21 12:28:00 -
[112] - Quote
OP didnt even think it through because suprise suprise he doesnt use vehicles (free LAV excluded)
Lets go through why its a bad idea
1. No squad lock/kick - Johnny useless bluedot jumps into my tank and spams the small turrets like a ****** wasting my ammo and my ISK since ammo costs
2. Ammo - where to buy it and how much? also i want diff ammo types so i can throw on some kinetic ammo t hurt a shield tank more or some explosive to hurt that armor tank more
3. Cargohold - I want a big cargohold so i can carry 100k of ammo if i want to
4. Where to get ammo from if in match? is it going to be from supply depots? if it is then some depots better be dropped down to where tanks can access it instead of being out of reach, is it a nanohive? if so we need a new nanohive
5. Turret clips - How many in clip and how long it takes to reload?
6. Skills - Like being able to increase the size of a cargohold, to be able to increase the size of turret clips and how much ammo is in a clip like all small weapons have
Thats all i can think of atm |
Charlotte O'Dell
Molon Labe. League of Infamy
559
|
Posted - 2013.06.21 12:31:00 -
[113] - Quote
EnglishSnake wrote:OP didnt even think it through because suprise suprise he doesnt use vehicles (free LAV excluded)
Lets go through why its a bad idea
1. No squad lock/kick - Johnny useless bluedot jumps into my tank and spams the small turrets like a ****** wasting my ammo and my ISK since ammo costs
2. Ammo - where to buy it and how much? also i want diff ammo types so i can throw on some kinetic ammo t hurt a shield tank more or some explosive to hurt that armor tank more
3. Cargohold - I want a big cargohold so i can carry 100k of ammo if i want to
4. Where to get ammo from if in match? is it going to be from supply depots? if it is then some depots better be dropped down to where tanks can access it instead of being out of reach, is it a nanohive? if so we need a new nanohive
5. Turret clips - How many in clip and how long it takes to reload?
6. Skills - Like being able to increase the size of a cargohold, to be able to increase the size of turret clips and how much ammo is in a clip like all small weapons have
Thats all i can think of atm The fun has been doubled! |
pegasis prime
The Shadow Cavalry Mercenaries DARKSTAR ARMY
315
|
Posted - 2013.06.21 12:49:00 -
[114] - Quote
In built extra special nanohive . There we are . Thats why we have a bazillion bulits. |
4447
Not Guilty EoN.
788
|
Posted - 2013.06.21 13:38:00 -
[115] - Quote
EnglishSnake wrote:OP didnt even think it through because suprise suprise he doesnt use vehicles (free LAV excluded)
Lets go through why its a bad idea
1. No squad lock/kick - Johnny useless bluedot jumps into my tank and spams the small turrets like a ****** wasting my ammo and my ISK since ammo costs
2. Ammo - where to buy it and how much? also i want diff ammo types so i can throw on some kinetic ammo t hurt a shield tank more or some explosive to hurt that armor tank more
3. Cargohold - I want a big cargohold so i can carry 100k of ammo if i want to
4. Where to get ammo from if in match? is it going to be from supply depots? if it is then some depots better be dropped down to where tanks can access it instead of being out of reach, is it a nanohive? if so we need a new nanohive
5. Turret clips - How many in clip and how long it takes to reload?
6. Skills - Like being able to increase the size of a cargohold, to be able to increase the size of turret clips and how much ammo is in a clip like all small weapons have
Thats all i can think of atm
Why would ammo cost at this point of time? Maybe in the future though. I mean it's all about balance.
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XeroTheBigBoss
TeamPlayers EoN.
534
|
Posted - 2013.06.21 13:40:00 -
[116] - Quote
HAHAHAHA, ah, good one mate... wait you're serious?! Oi...
A tank is a large vehicle and a staple of supporting a group of infantry, but it is only support. Without infantry it will rapidly cave under the fire of AV if that AV does not have to worry about enemy troops. What do you do if some AV spec scout gets too close to your tank and you can't turn fast enough? You die like a lamb to slaughter because you fought alone. Furthermore with the one-man tank crews in DUST, you can't make the argument that tanks are meant to be major frontline weapons, as these are far simpler than a standard tank. In games like Red Orchestra and Planetside One, tanks can be forces of immense power because they need multiple people to run. In games like Halo and DUST, the one-man tank cannot multiply your strength too much or else it becomes endgame tech and outmodes the lighter weapons.[/quote]
hehehe, thought that would make someone laugh, your argument is a little weak though, iv proven time and time again that solo tanks are effective on the battle field and that random blues that you say will help teamwork are worthless in my turrets. once again, this is a mercenary game not call of duty, *****call of duty works with teamwork*****, dust 514 specifically say "mercenary"[/quote]
Seriously.......STFU Null Gecko, you are seriously a Novice @ FPS, have no idea what you are talking about (CoD =/= Teamwork....), have proven to have no "Ground Game", & are at best a Passable Tanker. Everyone else is a CoDboi who wants Vehicles out of DUST.
PS: Tank Weak Point is dead center of Rear (Generator) right below the Turret & slightly above Ground Level. Also the entire Bottom of the Tank. Good AVers know this well, & good Tankers know it best.
If you ignoramus wish to Cap our Ammo then we get Real Wide AOE 1-Shot to Infantry (Real Tanks do this....Zzzzzzzz). Tanks in DUST are Paper Mach+¬ Pi+¦atas VS Proper AV (Solo) & Moderate AV (Duo). What is left of us is the Best of us & we just make this **** look Good. I've stepped into your shoes & ISK Farmed all day in my CoDboi Disguise. Ya'll step into our Shoebox & I guarantee you will be Broke in a Day, Week tops :P[/quote]
oh my, now that's a rager lol and please speak English, on a side note the stuff I can read, I have been in your shoes I went av infantry the 1st week of uprising and guess what, I didn't go broke, I soloed over 20 HAVs with av grenades nothing else. and whats your excuse for wanting to nerf us to extinction then? if its not because this isn't as easy as cod.
p.s. your raging a lot for an imperfect.[/quote]
Wow.....you are even more ignorant than I previously knew (FACT). You were Infantry & almost always went Negative (Unless in a Murder Taxi No Skill, which was all you did). You even Voiced & Alliance Chatted how you were no good on the Ground & wanted back in your Tank. I, on the other hand, Adapted w/ my Bumblebee TAC w/ Hacked Exos & maintained Relevance. I hopped back in my Tank b/c nobody else would & I am Proficient as hell in it. You couldn't even pop me w/ AV Support (Proven)..... & you still don't realize you are talking to a Tanker??? You lack Reading & Comprehension & are telling me to "Speak English".....lol!!!! Seriously Scrub.....go back to Umbrella Corp, you are not welcome in NF in my honest opinion.
TL:DR: I do not like you & you are irrelevant.[/quote]
Lol is this another ruse where Imps are fighting each other? Not buying it! |
EnglishSnake
Zumari Force Projection Caldari State
1323
|
Posted - 2013.06.21 13:53:00 -
[117] - Quote
4447 wrote:EnglishSnake wrote:OP didnt even think it through because suprise suprise he doesnt use vehicles (free LAV excluded)
Lets go through why its a bad idea
1. No squad lock/kick - Johnny useless bluedot jumps into my tank and spams the small turrets like a ****** wasting my ammo and my ISK since ammo costs
2. Ammo - where to buy it and how much? also i want diff ammo types so i can throw on some kinetic ammo t hurt a shield tank more or some explosive to hurt that armor tank more
3. Cargohold - I want a big cargohold so i can carry 100k of ammo if i want to
4. Where to get ammo from if in match? is it going to be from supply depots? if it is then some depots better be dropped down to where tanks can access it instead of being out of reach, is it a nanohive? if so we need a new nanohive
5. Turret clips - How many in clip and how long it takes to reload?
6. Skills - Like being able to increase the size of a cargohold, to be able to increase the size of turret clips and how much ammo is in a clip like all small weapons have
Thats all i can think of atm Why would ammo cost at this point of time? Maybe in the future though. I mean it's all about balance.
6 points
Only comments on 1
Thread is done, everyone out, bad idea is bad and not thought out
Clear the thread its over |
Zero Harpuia
WarRavens League of Infamy
521
|
Posted - 2013.06.21 16:37:00 -
[118] - Quote
EnglishSnake wrote:4447 wrote:EnglishSnake wrote:OP didnt even think it through because suprise suprise he doesnt use vehicles (free LAV excluded)
Lets go through why its a bad idea
1. No squad lock/kick - Johnny useless bluedot jumps into my tank and spams the small turrets like a ****** wasting my ammo and my ISK since ammo costs
2. Ammo - where to buy it and how much? also i want diff ammo types so i can throw on some kinetic ammo t hurt a shield tank more or some explosive to hurt that armor tank more
3. Cargohold - I want a big cargohold so i can carry 100k of ammo if i want to
4. Where to get ammo from if in match? is it going to be from supply depots? if it is then some depots better be dropped down to where tanks can access it instead of being out of reach, is it a nanohive? if so we need a new nanohive
5. Turret clips - How many in clip and how long it takes to reload?
6. Skills - Like being able to increase the size of a cargohold, to be able to increase the size of turret clips and how much ammo is in a clip like all small weapons have
Thats all i can think of atm Why would ammo cost at this point of time? Maybe in the future though. I mean it's all about balance. 6 points Only comments on 1 Thread is done, everyone out, bad idea is bad and not thought out Clear the thread its over Points 2, 3, and 6 all assume we are playing with EVE's idea of ammo capacity as opposed to DUST, but I assure you they'll add 'more ammo' skills in the turrets section to mirror the 'more ammo' weaponry skills.
Point 1 also assumes this is EVE with each individual bullet costing money. There should be some form of security, say only squaddies can jump into a tank without a hacking sequence, but if they spam the weak turrets it doesn't cost you anything.
Point 4 is obviously Supply Depots, as I believe the OP has a point in needing to make the Depots more important to vehicle drivers by way of ammo restoration. Possibly a LLAV module that functions like a nanohive could be added as well, something like 3-5 pulses, 1 second between pulses, 30-60 second cooldown.
Finally, point 5. If you listen to your tank, all of them are reloading already. That is the time between shots. Missiles(ROCKETS) reload, as do Railguns, and Blasters appear to be belt-fed. This will limit the ammo count, but there won't be any major difference in fire rate.
I hope these answers were satisfactory. |
Dustin TheTrash
Ikomari-Onu Enforcement Caldari State
0
|
Posted - 2013.06.22 04:41:00 -
[119] - Quote
I made a video expressing the OP's Concerns
Please leave comment if you agree.
Thanks |
mollerz
Minja Scouts
489
|
Posted - 2013.06.22 04:46:00 -
[120] - Quote
SPAM
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