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lllIIIlI IIIlIl
Holdfast Syndicate Amarr Empire
69
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Posted - 2013.06.14 02:46:00 -
[1] - Quote
You mean EVE players. Most are in fact indistinguishable from bad players, but there are subtle differences. For one bad players generally know they're bad while EVE players have their heads too far up CCP's ass to tell. |
lllIIIlI IIIlIl
Holdfast Syndicate Amarr Empire
72
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Posted - 2013.06.14 03:12:00 -
[2] - Quote
Cosgar wrote:lllIIIlI IIIlIl wrote:You mean EVE players. Most are in fact indistinguishable from bad players, but there are subtle differences. For one bad players generally know they're bad while EVE players have their heads too far up CCP's ass to tell. I'm calling bull **** on this. Most of the nerf threads come from people that don't take the time to learn the metagaming aspects of the game, get shedded trying to go toe-to-toe with heavies, engage scouts in CQC, and try to kill tanks with ARs and cry on the forums when things go sour. There's this stupid double standard that EVE players are ruining this game but to be honest, it's these cryhard FPSers with their super 1337 skills that think a rifle should be the end all be all. CCP CoDdles them and with every patch this game gets watered down a little more and Dust 514 winds up getting closer and closer to just another generic twitch arcade FPS with a shade of future on it. At this rate, CCP might as well bring in Ben Chichoski as a consultant just to speed the process up. Oh and FYI, people tend to forget that the FPS genre started on the goddamned PC. But I guess you're so busy bending over backwards to Activision and EA, you can't see through their gouch. The fact that you're blaming AR players for these changes is completely stupid. I could realistically flip that around and blame the no-skill vehicle players (heavies included, because they're walking tanks amirite?) caused the ARs to constantly get nerfed. I'm pretty sure the ARs have been changed more than any other weapons in the game, but it's clearly the fault of the AR players because they can't adapt? |
lllIIIlI IIIlIl
Holdfast Syndicate Amarr Empire
73
|
Posted - 2013.06.14 03:44:00 -
[3] - Quote
Cosgar wrote:lllIIIlI IIIlIl wrote:Cosgar wrote:lllIIIlI IIIlIl wrote:You mean EVE players. Most are in fact indistinguishable from bad players, but there are subtle differences. For one bad players generally know they're bad while EVE players have their heads too far up CCP's ass to tell. I'm calling bull **** on this. Most of the nerf threads come from people that don't take the time to learn the metagaming aspects of the game, get shedded trying to go toe-to-toe with heavies, engage scouts in CQC, and try to kill tanks with ARs and cry on the forums when things go sour. There's this stupid double standard that EVE players are ruining this game but to be honest, it's these cryhard FPSers with their super 1337 skills that think a rifle should be the end all be all. CCP CoDdles them and with every patch this game gets watered down a little more and Dust 514 winds up getting closer and closer to just another generic twitch arcade FPS with a shade of future on it. At this rate, CCP might as well bring in Ben Chichoski as a consultant just to speed the process up. Oh and FYI, people tend to forget that the FPS genre started on the goddamned PC. But I guess you're so busy bending over backwards to Activision and EA, you can't see through their gouch. The fact that you're blaming AR players for these changes is completely stupid. I could realistically flip that around and blame the no-skill vehicle players (heavies included, because they're walking tanks amirite?) caused the ARs to constantly get nerfed. I'm pretty sure the ARs have been changed more than any other weapons in the game, but it's clearly the fault of the AR players because they can't adapt? Tell me, how many ARs do you see on the kill feed compared to everything else. It's the only serviceable weapon in the game. Now don't get me wrong, there are some good FPS players out there that learned the character building aspects and stats since the majority of FPS these days go hand in hand with RPG. But there's that bad side of that player base that's in the Cult of Duty, spoiled by instant gratification through an arcade shooter that complain about anything and everything about this game or any game that isn't enough like CoD. At the same time, there's some serious neckbeards that want CCP to cater to them because of the EVE connection. You can't just sit there and blame one player base when this game is bringing both of them together. Each side has something good to offer just as much as their negative side will be the ruination of Dust if CCP appeals to them completely. Judging by how you refer to pilots no skilled, I'm wondering what side you're in in your respective community.... I think you're seriously overestimating the impact of COD on most people's perceptions on what an FPS should be. There's a reason COD is a successful franchise; not necessarily because it's innovative but because it's consistent. I know that me, like many other FPS player look for consistency when playing FPS games. This has nothing to do with COD, just the fact that it is a desirable trait that many of us look for. The stupidest thing people do here is think that they're better because they're not some 'COD casual' and that everyone who doesn't want some convoluted mess of numbers and contingencies is looking to dumb down the game and make it like COD. All the FPS crowd ever wanted was some sort of consistently enjoyable gameplay. That combined with the lauded EVE metagame would make for an extremely fun and innovative FPS experience. The reason I blame the EVE players is from the previous builds where they wanted everything to be modeled after EVE, but in the form of an FPS. The convoluted skill trees, SP progression, grinding, etc. Even with a consistent and fun FPS experience, these kinds of things turn away new players and force them to forever be behind people who started before them, which is not at all in the spirit of an FPS game. The greater problem arose when the game could not deliver a consistent and fun FPS experience and new players wouldn't even want to jump through all the hopes to enter into a competent stage in the game. From my point of view, the metagame will develop on its own, but it's completely up to the game developer to create a fun and meaningful environment for that metagame to be carried out. In the end I guess most of the blame falls to CCP for being dogshit fps developers. |
lllIIIlI IIIlIl
Holdfast Syndicate Amarr Empire
76
|
Posted - 2013.06.14 04:01:00 -
[4] - Quote
Cosgar wrote:lllIIIlI IIIlIl wrote: I think you're seriously overestimating the impact of COD on most people's perceptions on what an FPS should be. There's a reason COD is a successful franchise; not necessarily because it's innovative but because it's consistent. I know that me, like many other FPS player look for consistency when playing FPS games. This has nothing to do with COD, just the fact that it is a desirable trait that many of us look for. The stupidest thing people do here is think that they're better because they're not some 'COD casual' and that everyone who doesn't want some convoluted mess of numbers and contingencies is looking to dumb down the game and make it like COD. All the FPS crowd ever wanted was some sort of consistently enjoyable gameplay. That combined with the lauded EVE metagame would make for an extremely fun and innovative FPS experience. The reason I blame the EVE players is from the previous builds where they wanted everything to be modeled after EVE, but in the form of an FPS. The convoluted skill trees, SP progression, grinding, etc. Even with a consistent and fun FPS experience, these kinds of things turn away new players and force them to forever be behind people who started before them, which is not at all in the spirit of an FPS game. The greater problem arose when the game could not deliver a consistent and fun FPS experience and new players wouldn't even want to jump through all the hopes to enter into a competent stage in the game. From my point of view, the metagame will develop on its own, but it's completely up to the game developer to create a fun and meaningful environment for that metagame to be carried out. In the end I guess most of the blame falls to CCP for being dogshit fps developers.
You're missing the point, it's not either side's fault. It's CCP's issue because even to this day, I can't tell what they hell kind of FPS this game is supposed to be. They've gone from strafe and track to twitch, back to strafe, full twitch, and now we're in the middle of the road and both sides aren't happy. I was just using CoD as an example of what's wrong with this game because you decided to, like everyone else blame EVE players like they got the devs by the balls. If they wanted this to be some EVE only thing, why the hell even make Dust for console and F2P? And in case if you didn't know, if it wasn't for Microsoft wanting the game to run on their servers, Dust 514 would've been on Xbox.
lllIIIlI IIIlIl wrote: In the end I guess most of the blame falls to CCP for being dogshit fps developers.
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