Nulldust
Codex Troopers
5
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Posted - 2013.06.14 15:23:00 -
[1] - Quote
Lance 2ballzStrong wrote:Iron Wolf Saber wrote:The funny thing is the gap between milita and proto isn't much on alot of anti-infantry gear. 1 proto suit next to a militia one is only a couple slots difference right? But when you add complex modules on it, paired with proto weapons, the gap between all militia and all proto is huge. Consider the hp and damage difference between milita and proto, lets make an approximation. Say a proto takes a third of the time to kill a militia compared to the time a militia takes to kill a proto. That means, you need three militias shooting at the same time at a lone proto to kill it. The probability is very low. And worst yet, it is more likely you'd have protos running together.
Cosgar wrote:Hmmm, if matchmaking was a top priority, we wouldn't be having these balancing issues.... This I agree with. And/Or with fewer tiers in dropsuit and weapon.
FPS is skill game. While EVE is a RPG. Having multi tier tech in EVE is perfectly fine but the same can't be ported to a FPS if you categorize DUST as a FPS foremost. Any1 should be able to pick up a FPS game and play without [too much] grind. lllIIIlI IIIlIl wrote:....All the FPS crowd ever wanted was some sort of consistently enjoyable gameplay. That combined with the lauded EVE metagame would make for an extremely fun and innovative FPS experience. The reason I blame the EVE players is from the previous builds where they wanted everything to be modeled after EVE, but in the form of an FPS. The convoluted skill trees, SP progression, grinding, etc. Even with a consistent and fun FPS experience, these kinds of things turn away new players and force them to forever be behind people who started before them, which is not at all in the spirit of an FPS game. The greater problem arose when the game could not deliver a consistent and fun FPS experience and new players wouldn't even want to jump through all the hopes to enter into a competent stage in the game. From my point of view, the metagame will develop on its own, but it's completely up to the game developer to create a fun and meaningful environment for that metagame to be carried out..... ^ that's another way of putting it. |