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Kitten Empress
Ametat Security Amarr Empire
537
|
Posted - 2013.06.13 17:13:00 -
[1] - Quote
And yet I'm moving like one. I have half the eHP they have, and yet I'm moving at their speed. Shield tanks strafe me all day and I just can't do anything. You all know how easy targets heavies are.
-Sincerely , an armor tanker.
And before you bring up Flux grenades, Locus grenades kill even proto gallente suits without a problem, while Flux grenades never kill you. |
Novawolf McDustingham The514th
The Official Mintchip Fanclub
267
|
Posted - 2013.06.13 17:28:00 -
[2] - Quote
I think the worst thing they ever did was dial down the strafing to heavy's pace in general. A heavy strafes as fast as it walks forward - this is backward.
A scout should be the one strafing at nearly the same speed it walks forward at. A logistics should have a faster forward walking speed than an assault so it can keep pace with the team and whoever they are healing, but then have a slower strafing speed than an assault as gun fighting isn't supposed to be its specialty.
These seem like little things, but these are the tweeks that matter in an FPS, CCP.
People keep asking for more suits as if any suit but the Caldari Logistics even matters right now make me lol. |
WyrmHero1945
SyNergy Gaming EoN.
420
|
Posted - 2013.06.13 17:29:00 -
[3] - Quote
lol even with ferroscale plates you still won't have 20 HP/s regen like shields. If you equip armor repairer you're gimped with less HP. If you put 1 or 2 reactive armor plates you're gimped with being slower and 10 HP/s max. |
Surt gods end
Demon Ronin
285
|
Posted - 2013.06.13 17:31:00 -
[4] - Quote
That's the spirit. BIG BONED, or TITAN. Heavy is offensive I hear you. Buddy of mine prefers the term ORC.
........another very misleading title. |
Sgt Buttscratch
G I A N T EoN.
118
|
Posted - 2013.06.13 17:33:00 -
[5] - Quote
Speed doesn't bother me, rep speed and flaylocks do(most talentless gun i have ever seen) |
Kitten Empress
Ametat Security Amarr Empire
538
|
Posted - 2013.06.13 17:36:00 -
[6] - Quote
Its like Gallente are supposed to be mini heavies... Only even worse. |
Kitten Empress
Ametat Security Amarr Empire
538
|
Posted - 2013.06.13 17:37:00 -
[7] - Quote
Sgt Buttscratch wrote:Speed doesn't bother me, rep speed and flaylocks do(most talentless gun i have ever seen) These are big problems yes. But try to fit two complex armor plates. You'll see how much it hurts. I go at 3m/s walking and 5m/s sprinting, just like a heavy. |
martinofski
Rebelles A Quebec Orion Empire
209
|
Posted - 2013.06.13 17:49:00 -
[8] - Quote
Kitten Empress wrote:Sgt Buttscratch wrote:Speed doesn't bother me, rep speed and flaylocks do(most talentless gun i have ever seen) These are big problems yes. But try to fit two complex armor plates. You'll see how much it hurts. I go at 3m/s walking and 5m/s sprinting, just like a heavy.
heavy with no plates. |
Novawolf McDustingham The514th
The Official Mintchip Fanclub
272
|
Posted - 2013.06.13 17:51:00 -
[9] - Quote
martinofski wrote:Kitten Empress wrote:Sgt Buttscratch wrote:Speed doesn't bother me, rep speed and flaylocks do(most talentless gun i have ever seen) These are big problems yes. But try to fit two complex armor plates. You'll see how much it hurts. I go at 3m/s walking and 5m/s sprinting, just like a heavy. heavy with no plates.
A heavy with plates is a sad panda... |
Terra Thesis
HDYLTA Defiant Legacy
124
|
Posted - 2013.06.13 17:55:00 -
[10] - Quote
plates are broken. don't use them except maybe a basic or two. besides, gallente already comes with a larger portion of armor. reps are a different story though.
without plates, you can't make a shield-style buffer tank. buffers are intended to be a shield thing. look at the caldari vs amarr logi bonus. you are not intended to have massive EHP. think about the repair tool. armor is all about reps reps reps.
with no EHP you are not a front line slugger. you flank and take cover. wear them down. in the time it takes for an AR to reload, you've repped 10% of your armor. if they leave you alone for a little longer, you get to witness the beautiful sight of both your armor and shields filing back up at almost the same rate. from the time it takes you to run from Bravo to Bravo CRU you go from near dead to full fighting capacity.
so plates are terrible. but reps are a whole different (imho CCPs intended) style and quite fun. |
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Novawolf McDustingham The514th
The Official Mintchip Fanclub
273
|
Posted - 2013.06.13 18:17:00 -
[11] - Quote
Terra Thesis wrote:plates are broken. don't use them except maybe a basic or two. besides, gallente already comes with a larger portion of armor. reps are a different story though.
without plates, you can't make a shield-style buffer tank. buffers are intended to be a shield thing. look at the caldari vs amarr logi bonus. you are not intended to have massive EHP. think about the repair tool. armor is all about reps reps reps.
with no EHP you are not a front line slugger. you flank and take cover. wear them down. in the time it takes for an AR to reload, you've repped 10% of your armor. if they leave you alone for a little longer, you get to witness the beautiful sight of both your armor and shields filing back up at almost the same rate. from the time it takes you to run from Bravo to Bravo CRU you go from near dead to full fighting capacity.
so plates are terrible. but reps are a whole different (imho CCPs intended) style and quite fun.
At the most, you can rep 20 HP a second by stacking complex repair... Shield gets that out of the box.
Seriously, can people stop telling armor tanked players how to armor tank already? It can't be done in a fashion that doesn't require a whole other person or a repair hive. |
Terra Thesis
HDYLTA Defiant Legacy
126
|
Posted - 2013.06.13 18:27:00 -
[12] - Quote
Novawolf McDustingham The514th wrote:At the most, you can rep 20 HP a second by stacking complex repair... Shield gets that out of the box.
Seriously, can people stop telling armor tanked players how to armor tank already? It can't be done in a fashion that doesn't require a whole other person or a repair hive.
I'm questioning whether you've actually tried armor tanking. i have. surely, you would have noticed that any reps you get from armor reppers are in addition to the shields every one has, not instead of them. |
Novawolf McDustingham The514th
The Official Mintchip Fanclub
274
|
Posted - 2013.06.13 18:33:00 -
[13] - Quote
Terra Thesis wrote:Novawolf McDustingham The514th wrote:At the most, you can rep 20 HP a second by stacking complex repair... Shield gets that out of the box.
Seriously, can people stop telling armor tanked players how to armor tank already? It can't be done in a fashion that doesn't require a whole other person or a repair hive. I'm questioning whether you've actually tried armor tanking. i have. surely, you would have noticed that any reps you get from armor reppers are in addition to the shield recharge every one has, not instead of it.
I will not be trolled in this fashion... |
Terra Thesis
HDYLTA Defiant Legacy
126
|
Posted - 2013.06.13 18:42:00 -
[14] - Quote
Novawolf McDustingham The514th wrote:I will not be trolled in this fashion...
huh? caldari medium with shield buffer recharges at 25 hp/s after a short delay.
gallente medium with reps reps at 20+ hps a second non stop, PLUS the 20 hp/s recharge after a slightly longer delay.
you can't dismiss that with just "shield recharges faster than armor reps". armor tanks get both stats.
i never played a squid so i assume they keep one rep to top of their armor. on the other hand, my gallente used shield extenders in the highs. |
Kitten Empress
Ametat Security Amarr Empire
539
|
Posted - 2013.06.13 19:50:00 -
[15] - Quote
Terra Thesis wrote:Novawolf McDustingham The514th wrote:I will not be trolled in this fashion... huh? caldari medium with shield buffer recharges at 25 hp/s after a short delay. gallente medium with reps reps at 20+ hps a second non stop, PLUS the 20 hp/s recharge after a slightly longer delay. you can't dismiss that with just "shield recharges faster than armor reps". armor tanks get both stats. i never played a squid so i assume they keep one rep to top of their armor. on the other hand, my gallente used shield extenders in the highs. So question. Armor needs to fill its slots with armor reps to get 25hp/s. That's including the skill Shields get 25hp/s without any mods. That's not including the skill. That means shields get the same rep while having probably 4 times the HP. How is that fair? There is no combination of armor and repairers that makes it work, shields always come out on top. The 4 seconds delay is nothing, its garbage, even the 10 seconds one doesn't make much of a difference. You have obviously either never armor tanked or you are a shield tanker who uses a basic armor rep to fix the bad part of your suit that you don't want. |
DJINN Marauder
Purgatorium of the Damned League of Infamy
829
|
Posted - 2013.06.13 19:54:00 -
[16] - Quote
Terra Thesis wrote:Novawolf McDustingham The514th wrote:I will not be trolled in this fashion... huh? caldari medium with shield buffer recharges at 25 hp/s after a short delay. gallente medium with reps reps at 20+ hps a second non stop, PLUS the 20 hp/s recharge after a slightly longer delay. you can't dismiss that with just "shield recharges faster than armor reps". armor tanks get both stats. i never played a squid so i assume they keep one rep to top of their armor. on the other hand, my gallente used shield extenders in the highs. Then youre not armor tanking... Youre dual tanking.
Armor tank = no shields.. Just armor |
Terra Thesis
HDYLTA Defiant Legacy
153
|
Posted - 2013.06.13 19:56:00 -
[17] - Quote
Kitten Empress wrote: So question. Armor needs to fill its slots with armor reps to get 25hp/s. That's including the skill Shields get 25hp/s without any mods. That's not including the skill. That means shields get the same rep while having probably 4 times the HP. How is that fair? There is no combination of armor and repairers that makes it work, shields always come out on top. You have obviously either never armor tanked or you are a shield tanker who uses a basic armor rep to fix the bad part of your suit that you don't want.
seriously? i just explained this in the post you are quoting. |
Terra Thesis
HDYLTA Defiant Legacy
153
|
Posted - 2013.06.13 20:01:00 -
[18] - Quote
DJINN Marauder wrote:Then youre not armor tanking... Youre dual tanking.
Armor tank = no shields.. Just armor
You can't have no shields. it's impossible. everyone gets the shield recharge. you can't just cry about others having shield recharge and then ignore that you have it.
"waaah, why do i have half the dps as this guy?"
"uh you have the same dps"
"i don't count the even bullets. based on my odd bullets the math show i have 50% of the dps..." |
Kitten Empress
Ametat Security Amarr Empire
539
|
Posted - 2013.06.13 20:01:00 -
[19] - Quote
Terra Thesis wrote:Kitten Empress wrote: So question. Armor needs to fill its slots with armor reps to get 25hp/s. That's including the skill Shields get 25hp/s without any mods. That's not including the skill. That means shields get the same rep while having probably 4 times the HP. How is that fair? There is no combination of armor and repairers that makes it work, shields always come out on top. You have obviously either never armor tanked or you are a shield tanker who uses a basic armor rep to fix the bad part of your suit that you don't want.
seriously? i just explained this in the post you are quoting. Tell me dear, how am I supposed to fit all of this on my suit? Complex armor reps really strech my suit out. And its not like I'm a shield tanker who can use CPU/PG upgrades.
Also, that's called dual tanking, anyone can do that. We're talking about pure armor tanking, like pure shield tanking. |
Kitten Empress
Ametat Security Amarr Empire
539
|
Posted - 2013.06.13 20:03:00 -
[20] - Quote
Terra Thesis wrote:DJINN Marauder wrote:Then youre not armor tanking... Youre dual tanking.
Armor tank = no shields.. Just armor You can't have no shields. it's impossible. everyone gets the shield recharge. you can't just cry about others having shield recharge and then ignore that you have it. "waaah, why do i have half the dps as this guy?" "uh you have the same dps" "i don't count the even bullets. based on my odd bullets the math show i have 50% of the dps..." So question. Where do I need the recharge more? On my shields having 150 hp with maxed skills? Or my armor having 262 hp with maxed skills? What do you think am I supposed to use? The slot layout is clearly design for armor, heck Militia Gallente don't have medium slots AT ALL. |
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Terra Thesis
HDYLTA Defiant Legacy
153
|
Posted - 2013.06.13 20:18:00 -
[21] - Quote
Kitten Empress wrote:Tell me dear, how am I supposed to fit all of this on my suit? Complex armor reps really strech my suit out. And its not like I'm a shield tanker who can use CPU/PG upgrades.
Also, that's called dual tanking, anyone can do that. We're talking about pure armor tanking, like pure shield tanking.
i won't argue on the fitting. complex reps are tough to fit. you have to compromise somewhere. i kept my highs light.
let's not get hung up on the dual tanking. the shield extenders don't change the hp/s numbers. take them off if it bothers you. and if you want to compare to "pure" shields, well half of them would be running around with chunks of hp missing because they don't have a rep. |
Kitten Empress
Ametat Security Amarr Empire
540
|
Posted - 2013.06.13 20:20:00 -
[22] - Quote
Terra Thesis wrote:Kitten Empress wrote:Tell me dear, how am I supposed to fit all of this on my suit? Complex armor reps really strech my suit out. And its not like I'm a shield tanker who can use CPU/PG upgrades.
Also, that's called dual tanking, anyone can do that. We're talking about pure armor tanking, like pure shield tanking. i won't argue on the fitting. complex reps are tough to fit. you have to compromise somewhere. i kept my highs light. let's not get hung up on the dual tanking. the shield extenders don't change the hp/s numbers. take them off if it bothers you. and if you want to compare to "pure" shields, well half of them would be running around with chunks of hp missing because they don't have a rep. I can see from the portrait you're a minmatar. You obviously don't understand. You fit extenders on your suit and put armor reps on the low slots and call it a day. Problem is, we can't do that, our suits are not designed for shields, unlike Minmatar and Caldari ones. |
Terra Thesis
HDYLTA Defiant Legacy
153
|
Posted - 2013.06.13 20:30:00 -
[23] - Quote
Kitten Empress wrote: So question. Where do I need the recharge more? On my shields having 150 hp with maxed skills? Or my armor having 262 hp with maxed skills? What do you think am I supposed to use? The slot layout is clearly design for armor, heck Militia Gallente don't have medium slots AT ALL.
Go troll elsewhere, or just stop pretending you even understand how armor works. Go away.
the militia gallente suits still have 20 hp/s recharge, just like everyone else. you don't need a high slot to get it.
why do you care where your hp/s is coming from? when you're near dead and your suit is repping at over 40hp/s, you wouldn't say "no thanks, I'm an armor tank, just give me the armor reps please". i don't see any shield tank is saying their armor HP doesn't count because it's in "gross ew" armor.
oh, and why don't you drop the "trolling" pretense and focus on the topic? |
Numot MTG
DUST University Ivy League
11
|
Posted - 2013.06.13 20:31:00 -
[24] - Quote
Kitten Empress wrote:Terra Thesis wrote:Kitten Empress wrote: So question. Armor needs to fill its slots with armor reps to get 25hp/s. That's including the skill Shields get 25hp/s without any mods. That's not including the skill. That means shields get the same rep while having probably 4 times the HP. How is that fair? There is no combination of armor and repairers that makes it work, shields always come out on top. You have obviously either never armor tanked or you are a shield tanker who uses a basic armor rep to fix the bad part of your suit that you don't want.
seriously? i just explained this in the post you are quoting. Tell me dear, how am I supposed to fit all of this on my suit? Complex armor reps really strech my suit out. And its not like I'm a shield tanker who can use CPU/PG upgrades. Also, that's called dual tanking, anyone can do that. We're talking about pure armor tanking, like pure shield tanking.
It is pure armor tanking you idiot, check this little thing called BASE STATS.
Everyone, regardless of build, has a base shield regen. It is always there. Pick any dropsuit you want, it has shield regen built in.
There for when you build pure armor by default you still have your base shield regen on top of the armor regen you now have.
By your logic everything is a dual tank. I can build all shield, but omg, what is this red hp bar, no, its armor, I am a dual tank because I have a shield and armor. Oh wait everybody has that by default.
Now then, stfu or show me a dropsuit with no shield. |
Kitten Empress
Ametat Security Amarr Empire
541
|
Posted - 2013.06.13 20:34:00 -
[25] - Quote
Numot MTG wrote:Kitten Empress wrote:Terra Thesis wrote:Kitten Empress wrote: So question. Armor needs to fill its slots with armor reps to get 25hp/s. That's including the skill Shields get 25hp/s without any mods. That's not including the skill. That means shields get the same rep while having probably 4 times the HP. How is that fair? There is no combination of armor and repairers that makes it work, shields always come out on top. You have obviously either never armor tanked or you are a shield tanker who uses a basic armor rep to fix the bad part of your suit that you don't want.
seriously? i just explained this in the post you are quoting. Tell me dear, how am I supposed to fit all of this on my suit? Complex armor reps really strech my suit out. And its not like I'm a shield tanker who can use CPU/PG upgrades. Also, that's called dual tanking, anyone can do that. We're talking about pure armor tanking, like pure shield tanking. It is pure armor tanking you idiot, check this little thing called BASE STATS.Everyone, regardless of build, has a base shield regen. It is always there. Pick any dropsuit you want, it has shield regen built in. There for when you build pure armor by you still have you base shield regen on top of the armor regen you now have. By you logic everything is a dual tank. I can build all shield, but omg, what is this red hp bar, no, its armor, I am a dual tank because I have a shield and armor. Oh wait everybody has that by default. Now then, stfu or show me a dropsuit with no shield. I won't even bother making a fool of you, because you already made a fool of yourself. |
Numot MTG
DUST University Ivy League
11
|
Posted - 2013.06.13 20:37:00 -
[26] - Quote
Kitten Empress wrote:Numot MTG wrote:Kitten Empress wrote:Terra Thesis wrote:Kitten Empress wrote: So question. Armor needs to fill its slots with armor reps to get 25hp/s. That's including the skill Shields get 25hp/s without any mods. That's not including the skill. That means shields get the same rep while having probably 4 times the HP. How is that fair? There is no combination of armor and repairers that makes it work, shields always come out on top. You have obviously either never armor tanked or you are a shield tanker who uses a basic armor rep to fix the bad part of your suit that you don't want.
seriously? i just explained this in the post you are quoting. Tell me dear, how am I supposed to fit all of this on my suit? Complex armor reps really strech my suit out. And its not like I'm a shield tanker who can use CPU/PG upgrades. Also, that's called dual tanking, anyone can do that. We're talking about pure armor tanking, like pure shield tanking. It is pure armor tanking you idiot, check this little thing called BASE STATS.Everyone, regardless of build, has a base shield regen. It is always there. Pick any dropsuit you want, it has shield regen built in. There for when you build pure armor by you still have you base shield regen on top of the armor regen you now have. By you logic everything is a dual tank. I can build all shield, but omg, what is this red hp bar, no, its armor, I am a dual tank because I have a shield and armor. Oh wait everybody has that by default. Now then, stfu or show me a dropsuit with no shield. I won't even bother making a fool of you, because you already made a fool of yourself. Let me guess, can't find a shieldless dropsuit. You can't just turn off shield regen, every suit has it.
Sad that the new guy has more brains then the Vet. |
Terra Thesis
HDYLTA Defiant Legacy
153
|
Posted - 2013.06.13 20:41:00 -
[27] - Quote
Kitten Empress wrote:I can see from the portrait you're a minmatar. You obviously don't understand. You fit extenders on your suit and put armor reps on the low slots and call it a day. Problem is, we can't do that, our suits are not designed for shields, unlike Minmatar and Caldari ones.
I've specced ADV gallente and complex reps on two accounts. I'm not talking about putting a couple reps on my Minnie suit. (although minmatar logi is an armor suit... check the stats. not that it's relevant, because I've been talking about gallente this entire thread). |
Arkena Wyrnspire
Turalyon Plus
937
|
Posted - 2013.06.13 20:43:00 -
[28] - Quote
Numot MTG wrote:
It is pure armor tanking you idiot, check this little thing called BASE STATS.
Everyone, regardless of build, has a base shield regen. It is always there. Pick any dropsuit you want, it has shield regen built in.
There for when you build pure armor by you still have you base shield regen on top of the armor regen you now have.
By you logic everything is a dual tank. I can build all shield, but omg, what is this red hp bar, no, its armor, I am a dual tank because I have a shield and armor. Oh wait everybody has that by default.
Now then, stfu or show me a dropsuit with no shield.
I won't even bother making a fool of you, because you already made a fool of yourself.[/quote] Let me guess, can't find a shieldless dropsuit. You can't just turn off shield regen, every suit has it.
Sad that the new guy has more brains then the Vet.[/quote] Sadder that the new guy thinks he has more brains than the vet when he actually doesn't.
Dual tanking is when you are specifically trying to increase the tank on both shield and armour through fitting modules. Not when you have some of both on the base stats of the suit.
Of course, you'll bluster and call me an idiot as well and it'll all be very cute but unfortunately it won't change the fact that you don't understand what you're talking about. |
Kitten Empress
Ametat Security Amarr Empire
541
|
Posted - 2013.06.13 20:44:00 -
[29] - Quote
Terra Thesis wrote:Kitten Empress wrote:I can see from the portrait you're a minmatar. You obviously don't understand. You fit extenders on your suit and put armor reps on the low slots and call it a day. Problem is, we can't do that, our suits are not designed for shields, unlike Minmatar and Caldari ones. I've specced ADV gallente and complex reps on two accounts. I'm not talking about putting a couple reps on my Minnie suit. (although minmatar logi is an armor suit... check the stats. not that it's relevant, because I've been talking about gallente this entire thread). Then you have no idea of the meaning of balance. I'm done arguing, you don't see the problem of armor having the same regen with at best 1/4th of the HP. If armor tries to have the SAME hp, the regen is painfully slow. |
Arkena Wyrnspire
Turalyon Plus
937
|
Posted - 2013.06.13 20:52:00 -
[30] - Quote
Terra Thesis wrote:plates are broken. don't use them except maybe a basic or two. besides, gallente already comes with a larger portion of armor. reps are a different story though.
without plates, you can't make a shield-style buffer tank. buffers are intended to be a shield thing. look at the caldari vs amarr logi bonus. you are not intended to have massive EHP. think about the repair tool. armor is all about reps reps reps.
with no EHP you are not a front line slugger. you flank and take cover. wear them down. in the time it takes for an AR to reload, you've repped 10% of your armor. if they leave you alone for a little longer, you get to witness the beautiful sight of both your armor and shields filing back up at almost the same rate. from the time it takes you to run from Bravo to Bravo CRU you go from near dead to full fighting capacity.
so plates are terrible. but reps are a whole different (imho CCPs intended) style and quite fun.
Armour is traditionally stronger on buffer than it is on burst tanking. I'm completely certain that it's intended to be that way in dust. Look at the plates, for example. They're terrible, but they still have significantly higher HP than shield extenders. Similarly, look at the reps. They're not as effective as shield recharge, despite the active under fire properties.
If armour is intended to duck into cover to recover instead of shield, then why does shield have a shield recharge delay? Why does armour have a movement penalty preventing it from ducking into cover?
Shield regeneration is much much faster than armour repairs, even when you have 500 shield HP because you fitted no rechargers and only extenders and when the armour tanker only has 300 HP because they fitted nearly all repairers. |
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Terra Thesis
HDYLTA Defiant Legacy
153
|
Posted - 2013.06.13 20:54:00 -
[31] - Quote
Kitten Empress wrote:Then you have no idea of the meaning of balance. I'm done arguing, you don't see the problem of armor having the same regen with at best 1/4th of the HP. If armor tries to have the SAME hp, the regen is painfully slow.
i don't mind spending my time trying to help you understand.
although i would appreciate if you are going to respond to my posts, that you read them. that way i don't have to repeat everything twice.
the very first thing i posted in this thread was that i agreed armor HP buffer is broken. |
Numot MTG
DUST University Ivy League
11
|
Posted - 2013.06.13 21:13:00 -
[32] - Quote
Arkena Wyrnspire wrote:Numot MTG wrote:
Sad that the new guy has more brains then the Vet.
Sadder that the new guy thinks he has more brains than the vet when he actually doesn't. Dual tanking is when you are specifically trying to increase the tank on both shield and armour through fitting modules. Not when you have some of both on the base stats of the suit. Of course, you'll bluster and call me an idiot as well and it'll all be very cute but unfortunately it won't change the fact that you don't understand what you're talking about.
You did not read any of the thread or the argument I jumped in on did you? This community has a serious lack of reading comprehension.
Terra was talking about adding armor repairs instead of plates for none heavies, which also you to hit and run, take near fatal dmg and be fine a few seconds later. He then stated that not only will your armor heal back up but your shield does aswell, all on its own. No extra mods needs, it is a base stat on all suits.
Kitten then comes in and proclaims it to be Dual tanking, not pure armor, since you have a passive shield regen, or in dust terms you understand it this time, shield repair. However this is dead wrong, which if you need my post I pointed this out, and if you reread your own post you back it up. You say "Dual tanking is when you are specifically trying to increase the tank on both shield and armour through fitting modules." As in to dual tank you equip both mods the increase armor and shields, or help armor and shields in the case we are discussing. However because you are just adding armor repairs, which do nothing to shields, this is a pure armor tank build. The base stat passive shield repair is something everyone just has regardless.
Are you fallowing along yet? Pure armor repair mods equal pure armor tank, armor and shield mods equal dual tank, and pure shield mods equal the very bad idea of pure shield(unless you happen to have your own personal logi that fallows you everywhere, but the same is true for pure armor plates.)
Once again, it is sad the new guy can understand this when the Vets can't. Maybe you picked up so much other stuff you forget the basics. |
Terra Thesis
HDYLTA Defiant Legacy
153
|
Posted - 2013.06.13 21:45:00 -
[33] - Quote
Arkena Wyrnspire wrote:Armour is traditionally stronger on buffer than it is on burst tanking. I'm completely certain that it's intended to be that way in dust. Look at the plates, for example. They're terrible, but they still have significantly higher HP than shield extenders. Similarly, look at the reps. They're not as effective as shield recharge, despite the active under fire properties.
If armour is intended to duck into cover to recover instead of shield, then why does shield have a shield recharge delay? Why does armour have a movement penalty preventing it from ducking into cover?
Shield regeneration is much much faster than armour repairs, even when you have 500 shield HP because you fitted no rechargers and only extenders and when the armour tanker only has 300 HP because they fitted nearly all repairers.
it's not helpful to compare armor reps from modules to the base recharge that every dropsuit gets. armor reps are in addition to the shield recharge you already have. it's not a choice between armor reps or shield recharge. you can't not have shield recharge.
it's like saying the assault suit has less damage potential than the logi suit because the sidearm is weaker. no, the assault suit has a sidearm in addition to the main weapon that both suits get. you don't choose sidearm vs light weapon. the main weapon is base line. you can't not have a light weapon slot. |
Promethius Franklin
DUST University Ivy League
6
|
Posted - 2013.06.13 21:45:00 -
[34] - Quote
Terra Thesis wrote:Kitten Empress wrote: So question. Where do I need the recharge more? On my shields having 150 hp with maxed skills? Or my armor having 262 hp with maxed skills? What do you think am I supposed to use? The slot layout is clearly design for armor, heck Militia Gallente don't have medium slots AT ALL.
Go troll elsewhere, or just stop pretending you even understand how armor works. Go away.
the militia gallente suits still have 20 hp/s recharge, just like everyone else. you don't need a high slot to get it. why do you care where your hp/s is coming from? when you're near dead and your suit is repping at over 40hp/s, you wouldn't say "no thanks, I'm an armor tank, just give me the armor reps please". i don't see any shield tank is saying their armor HP doesn't count because it's in "gross ew" armor. oh, and why don't you drop the "trolling" pretense and focus on the topic? I care because for me the 20hp/sec recharge counts for only ~1/3rd or less of my total HP and requires complex mods rather than being built into the suit. If it meant giving up shield recharge to get decent performance out of the defense layer where I actually have my concentration of base HP and slots to support I'd gladly do it.
It also matters because I'm giving up buffer to do it and am as a result less likely to like long enough for that regen to matter. |
Arkena Wyrnspire
Turalyon Plus
938
|
Posted - 2013.06.13 21:54:00 -
[35] - Quote
Promethius Franklin wrote:Terra Thesis wrote:Kitten Empress wrote: So question. Where do I need the recharge more? On my shields having 150 hp with maxed skills? Or my armor having 262 hp with maxed skills? What do you think am I supposed to use? The slot layout is clearly design for armor, heck Militia Gallente don't have medium slots AT ALL.
Go troll elsewhere, or just stop pretending you even understand how armor works. Go away.
the militia gallente suits still have 20 hp/s recharge, just like everyone else. you don't need a high slot to get it. why do you care where your hp/s is coming from? when you're near dead and your suit is repping at over 40hp/s, you wouldn't say "no thanks, I'm an armor tank, just give me the armor reps please". i don't see any shield tank is saying their armor HP doesn't count because it's in "gross ew" armor. oh, and why don't you drop the "trolling" pretense and focus on the topic? I care because for me the 20hp/sec recharge counts for only ~1/3rd or less of my total HP and requires complex mods rather than being built into the suit. If it meant giving up shield recharge to get decent performance out of the defense layer where I actually have my concentration of base HP and slots to support I'd gladly do it. It also matters because I'm giving up buffer to do it and am as a result less likely to live long enough for that regen to matter.
This is a good, concise post on what's essentially the crux of the issue. +1. |
Terra Thesis
HDYLTA Defiant Legacy
153
|
Posted - 2013.06.13 22:08:00 -
[36] - Quote
Promethius Franklin wrote: I care because for me the 20hp/sec recharge counts for only ~1/3rd or less of my total HP and requires complex mods rather than being built into the suit. If it meant giving up shield recharge to get decent performance out of the defense layer where I actually have my concentration of base HP and slots to support I'd gladly do it.
It also matters because I'm giving up buffer to do it and am as a result less likely to live long enough for that regen to matter.
huh? the recharge is definitely built into your suit. seriously, guys, just try it. i am not making it up. if you put on an armor suit, your shields recharge just like shield suits.
HEAVY SIGH YES I AGREE ARMOR HP BUFFER IS BROKEN. |
Terra Thesis
HDYLTA Defiant Legacy
153
|
Posted - 2013.06.13 22:14:00 -
[37] - Quote
Promethius Franklin wrote: I care because for me the 20hp/sec recharge counts for only ~1/3rd or less of my total HP and requires complex mods rather than being built into the suit. If it meant giving up shield recharge to get decent performance out of the defense layer where I actually have my concentration of base HP and slots to support I'd gladly do it.
It also matters because I'm giving up buffer to do it and am as a result less likely to live long enough for that regen to matter.
huh? recharge is definitely built in. seriously, just try it. all armor suits have the shield recharge, even if you put no modules on.
HEAVY SIGH YES I AGREE HP BUFFER IS BROKEN. |
Promethius Franklin
DUST University Ivy League
7
|
Posted - 2013.06.13 22:15:00 -
[38] - Quote
Terra Thesis wrote:Promethius Franklin wrote: I care because for me the 20hp/sec recharge counts for only ~1/3rd or less of my total HP and requires complex mods rather than being built into the suit. If it meant giving up shield recharge to get decent performance out of the defense layer where I actually have my concentration of base HP and slots to support I'd gladly do it.
It also matters because I'm giving up buffer to do it and am as a result less likely to live long enough for that regen to matter.
huh? the recharge is definitely built into your suit. seriously, guys, just try it. i am not making it up. if you put on an armor suit, your shields recharge just like shield suits. HEAVY SIGH YES I AGREE ARMOR HP BUFFER IS BROKEN. Yeah, after reading it I realize I misstated. First part SHOULD have read: "I care because for me the 20hp/sec recharge counts for only ~1/3rd or less of my total HP and to get that in my armor tank layer requires complex mods rather than being built into the suit."
I'm currently running with 150/400 shield/armor. My shield repair is rendered mostly moot by the fact that my HP concentration is elsewhere. |
Novawolf McDustingham The514th
The Official Mintchip Fanclub
285
|
Posted - 2013.06.14 02:17:00 -
[39] - Quote
Oh my god, this thread is why the game sucks. New players giving input based on their limit experience in high level play.
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Promethius Franklin
DUST University Ivy League
7
|
Posted - 2013.06.14 02:27:00 -
[40] - Quote
Novawolf McDustingham The514th wrote:Oh my god, this thread is why the game sucks. New players giving input based on their limit experience in high level play.
Highest level play can't and should be the only consideration in a game where it can take as long as it does here to get to that level. Especially when there aren't constant incentives to run your best. |
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