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Terra Thesis
HDYLTA Defiant Legacy
124
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Posted - 2013.06.13 17:55:00 -
[1] - Quote
plates are broken. don't use them except maybe a basic or two. besides, gallente already comes with a larger portion of armor. reps are a different story though.
without plates, you can't make a shield-style buffer tank. buffers are intended to be a shield thing. look at the caldari vs amarr logi bonus. you are not intended to have massive EHP. think about the repair tool. armor is all about reps reps reps.
with no EHP you are not a front line slugger. you flank and take cover. wear them down. in the time it takes for an AR to reload, you've repped 10% of your armor. if they leave you alone for a little longer, you get to witness the beautiful sight of both your armor and shields filing back up at almost the same rate. from the time it takes you to run from Bravo to Bravo CRU you go from near dead to full fighting capacity.
so plates are terrible. but reps are a whole different (imho CCPs intended) style and quite fun. |
Terra Thesis
HDYLTA Defiant Legacy
126
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Posted - 2013.06.13 18:27:00 -
[2] - Quote
Novawolf McDustingham The514th wrote:At the most, you can rep 20 HP a second by stacking complex repair... Shield gets that out of the box.
Seriously, can people stop telling armor tanked players how to armor tank already? It can't be done in a fashion that doesn't require a whole other person or a repair hive.
I'm questioning whether you've actually tried armor tanking. i have. surely, you would have noticed that any reps you get from armor reppers are in addition to the shields every one has, not instead of them. |
Terra Thesis
HDYLTA Defiant Legacy
126
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Posted - 2013.06.13 18:42:00 -
[3] - Quote
Novawolf McDustingham The514th wrote:I will not be trolled in this fashion...
huh? caldari medium with shield buffer recharges at 25 hp/s after a short delay.
gallente medium with reps reps at 20+ hps a second non stop, PLUS the 20 hp/s recharge after a slightly longer delay.
you can't dismiss that with just "shield recharges faster than armor reps". armor tanks get both stats.
i never played a squid so i assume they keep one rep to top of their armor. on the other hand, my gallente used shield extenders in the highs. |
Terra Thesis
HDYLTA Defiant Legacy
153
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Posted - 2013.06.13 19:56:00 -
[4] - Quote
Kitten Empress wrote: So question. Armor needs to fill its slots with armor reps to get 25hp/s. That's including the skill Shields get 25hp/s without any mods. That's not including the skill. That means shields get the same rep while having probably 4 times the HP. How is that fair? There is no combination of armor and repairers that makes it work, shields always come out on top. You have obviously either never armor tanked or you are a shield tanker who uses a basic armor rep to fix the bad part of your suit that you don't want.
seriously? i just explained this in the post you are quoting. |
Terra Thesis
HDYLTA Defiant Legacy
153
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Posted - 2013.06.13 20:01:00 -
[5] - Quote
DJINN Marauder wrote:Then youre not armor tanking... Youre dual tanking.
Armor tank = no shields.. Just armor
You can't have no shields. it's impossible. everyone gets the shield recharge. you can't just cry about others having shield recharge and then ignore that you have it.
"waaah, why do i have half the dps as this guy?"
"uh you have the same dps"
"i don't count the even bullets. based on my odd bullets the math show i have 50% of the dps..." |
Terra Thesis
HDYLTA Defiant Legacy
153
|
Posted - 2013.06.13 20:18:00 -
[6] - Quote
Kitten Empress wrote:Tell me dear, how am I supposed to fit all of this on my suit? Complex armor reps really strech my suit out. And its not like I'm a shield tanker who can use CPU/PG upgrades.
Also, that's called dual tanking, anyone can do that. We're talking about pure armor tanking, like pure shield tanking.
i won't argue on the fitting. complex reps are tough to fit. you have to compromise somewhere. i kept my highs light.
let's not get hung up on the dual tanking. the shield extenders don't change the hp/s numbers. take them off if it bothers you. and if you want to compare to "pure" shields, well half of them would be running around with chunks of hp missing because they don't have a rep. |
Terra Thesis
HDYLTA Defiant Legacy
153
|
Posted - 2013.06.13 20:30:00 -
[7] - Quote
Kitten Empress wrote: So question. Where do I need the recharge more? On my shields having 150 hp with maxed skills? Or my armor having 262 hp with maxed skills? What do you think am I supposed to use? The slot layout is clearly design for armor, heck Militia Gallente don't have medium slots AT ALL.
Go troll elsewhere, or just stop pretending you even understand how armor works. Go away.
the militia gallente suits still have 20 hp/s recharge, just like everyone else. you don't need a high slot to get it.
why do you care where your hp/s is coming from? when you're near dead and your suit is repping at over 40hp/s, you wouldn't say "no thanks, I'm an armor tank, just give me the armor reps please". i don't see any shield tank is saying their armor HP doesn't count because it's in "gross ew" armor.
oh, and why don't you drop the "trolling" pretense and focus on the topic? |
Terra Thesis
HDYLTA Defiant Legacy
153
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Posted - 2013.06.13 20:41:00 -
[8] - Quote
Kitten Empress wrote:I can see from the portrait you're a minmatar. You obviously don't understand. You fit extenders on your suit and put armor reps on the low slots and call it a day. Problem is, we can't do that, our suits are not designed for shields, unlike Minmatar and Caldari ones.
I've specced ADV gallente and complex reps on two accounts. I'm not talking about putting a couple reps on my Minnie suit. (although minmatar logi is an armor suit... check the stats. not that it's relevant, because I've been talking about gallente this entire thread). |
Terra Thesis
HDYLTA Defiant Legacy
153
|
Posted - 2013.06.13 20:54:00 -
[9] - Quote
Kitten Empress wrote:Then you have no idea of the meaning of balance. I'm done arguing, you don't see the problem of armor having the same regen with at best 1/4th of the HP. If armor tries to have the SAME hp, the regen is painfully slow.
i don't mind spending my time trying to help you understand.
although i would appreciate if you are going to respond to my posts, that you read them. that way i don't have to repeat everything twice.
the very first thing i posted in this thread was that i agreed armor HP buffer is broken. |
Terra Thesis
HDYLTA Defiant Legacy
153
|
Posted - 2013.06.13 21:45:00 -
[10] - Quote
Arkena Wyrnspire wrote:Armour is traditionally stronger on buffer than it is on burst tanking. I'm completely certain that it's intended to be that way in dust. Look at the plates, for example. They're terrible, but they still have significantly higher HP than shield extenders. Similarly, look at the reps. They're not as effective as shield recharge, despite the active under fire properties.
If armour is intended to duck into cover to recover instead of shield, then why does shield have a shield recharge delay? Why does armour have a movement penalty preventing it from ducking into cover?
Shield regeneration is much much faster than armour repairs, even when you have 500 shield HP because you fitted no rechargers and only extenders and when the armour tanker only has 300 HP because they fitted nearly all repairers.
it's not helpful to compare armor reps from modules to the base recharge that every dropsuit gets. armor reps are in addition to the shield recharge you already have. it's not a choice between armor reps or shield recharge. you can't not have shield recharge.
it's like saying the assault suit has less damage potential than the logi suit because the sidearm is weaker. no, the assault suit has a sidearm in addition to the main weapon that both suits get. you don't choose sidearm vs light weapon. the main weapon is base line. you can't not have a light weapon slot. |
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Terra Thesis
HDYLTA Defiant Legacy
153
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Posted - 2013.06.13 22:08:00 -
[11] - Quote
Promethius Franklin wrote: I care because for me the 20hp/sec recharge counts for only ~1/3rd or less of my total HP and requires complex mods rather than being built into the suit. If it meant giving up shield recharge to get decent performance out of the defense layer where I actually have my concentration of base HP and slots to support I'd gladly do it.
It also matters because I'm giving up buffer to do it and am as a result less likely to live long enough for that regen to matter.
huh? the recharge is definitely built into your suit. seriously, guys, just try it. i am not making it up. if you put on an armor suit, your shields recharge just like shield suits.
HEAVY SIGH YES I AGREE ARMOR HP BUFFER IS BROKEN. |
Terra Thesis
HDYLTA Defiant Legacy
153
|
Posted - 2013.06.13 22:14:00 -
[12] - Quote
Promethius Franklin wrote: I care because for me the 20hp/sec recharge counts for only ~1/3rd or less of my total HP and requires complex mods rather than being built into the suit. If it meant giving up shield recharge to get decent performance out of the defense layer where I actually have my concentration of base HP and slots to support I'd gladly do it.
It also matters because I'm giving up buffer to do it and am as a result less likely to live long enough for that regen to matter.
huh? recharge is definitely built in. seriously, just try it. all armor suits have the shield recharge, even if you put no modules on.
HEAVY SIGH YES I AGREE HP BUFFER IS BROKEN. |
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