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Arkena Wyrnspire
Turalyon Plus
937
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Posted - 2013.06.13 20:43:00 -
[1] - Quote
Numot MTG wrote:
It is pure armor tanking you idiot, check this little thing called BASE STATS.
Everyone, regardless of build, has a base shield regen. It is always there. Pick any dropsuit you want, it has shield regen built in.
There for when you build pure armor by you still have you base shield regen on top of the armor regen you now have.
By you logic everything is a dual tank. I can build all shield, but omg, what is this red hp bar, no, its armor, I am a dual tank because I have a shield and armor. Oh wait everybody has that by default.
Now then, stfu or show me a dropsuit with no shield.
I won't even bother making a fool of you, because you already made a fool of yourself.[/quote] Let me guess, can't find a shieldless dropsuit. You can't just turn off shield regen, every suit has it.
Sad that the new guy has more brains then the Vet.[/quote] Sadder that the new guy thinks he has more brains than the vet when he actually doesn't.
Dual tanking is when you are specifically trying to increase the tank on both shield and armour through fitting modules. Not when you have some of both on the base stats of the suit.
Of course, you'll bluster and call me an idiot as well and it'll all be very cute but unfortunately it won't change the fact that you don't understand what you're talking about. |
Arkena Wyrnspire
Turalyon Plus
937
|
Posted - 2013.06.13 20:52:00 -
[2] - Quote
Terra Thesis wrote:plates are broken. don't use them except maybe a basic or two. besides, gallente already comes with a larger portion of armor. reps are a different story though.
without plates, you can't make a shield-style buffer tank. buffers are intended to be a shield thing. look at the caldari vs amarr logi bonus. you are not intended to have massive EHP. think about the repair tool. armor is all about reps reps reps.
with no EHP you are not a front line slugger. you flank and take cover. wear them down. in the time it takes for an AR to reload, you've repped 10% of your armor. if they leave you alone for a little longer, you get to witness the beautiful sight of both your armor and shields filing back up at almost the same rate. from the time it takes you to run from Bravo to Bravo CRU you go from near dead to full fighting capacity.
so plates are terrible. but reps are a whole different (imho CCPs intended) style and quite fun.
Armour is traditionally stronger on buffer than it is on burst tanking. I'm completely certain that it's intended to be that way in dust. Look at the plates, for example. They're terrible, but they still have significantly higher HP than shield extenders. Similarly, look at the reps. They're not as effective as shield recharge, despite the active under fire properties.
If armour is intended to duck into cover to recover instead of shield, then why does shield have a shield recharge delay? Why does armour have a movement penalty preventing it from ducking into cover?
Shield regeneration is much much faster than armour repairs, even when you have 500 shield HP because you fitted no rechargers and only extenders and when the armour tanker only has 300 HP because they fitted nearly all repairers. |
Arkena Wyrnspire
Turalyon Plus
938
|
Posted - 2013.06.13 21:54:00 -
[3] - Quote
Promethius Franklin wrote:Terra Thesis wrote:Kitten Empress wrote: So question. Where do I need the recharge more? On my shields having 150 hp with maxed skills? Or my armor having 262 hp with maxed skills? What do you think am I supposed to use? The slot layout is clearly design for armor, heck Militia Gallente don't have medium slots AT ALL.
Go troll elsewhere, or just stop pretending you even understand how armor works. Go away.
the militia gallente suits still have 20 hp/s recharge, just like everyone else. you don't need a high slot to get it. why do you care where your hp/s is coming from? when you're near dead and your suit is repping at over 40hp/s, you wouldn't say "no thanks, I'm an armor tank, just give me the armor reps please". i don't see any shield tank is saying their armor HP doesn't count because it's in "gross ew" armor. oh, and why don't you drop the "trolling" pretense and focus on the topic? I care because for me the 20hp/sec recharge counts for only ~1/3rd or less of my total HP and requires complex mods rather than being built into the suit. If it meant giving up shield recharge to get decent performance out of the defense layer where I actually have my concentration of base HP and slots to support I'd gladly do it. It also matters because I'm giving up buffer to do it and am as a result less likely to live long enough for that regen to matter.
This is a good, concise post on what's essentially the crux of the issue. +1. |
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