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Author |
Thread Statistics | Show CCP posts - 1 post(s) |
Tectonic Fusion
The Unholy Legion Of DarkStar DARKSTAR ARMY
25
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Posted - 2013.06.17 20:40:00 -
[151] - Quote
Felix Totenkreuz wrote:Problem with basing matchmaking on gear is that people don't pub with all their proto gear on unless they are total try-hards.
This means that veterans deploying in their cheap gear will face off against full militias. Besides, how can it be based on gear when we are able to change loadouts at supply depos or mid-spawn?
Has to be based on lifetime WP or SP.
That's what I was thinking. I use advanced gear, but I put OP stuff like complex shields and damage mods. This will be tragic for those militias... |
pseudosnipre
DUST University Ivy League
37
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Posted - 2013.06.17 21:12:00 -
[152] - Quote
Weighted moving average of last 100 fittings (meta or isk, ladies choice) would work just fine.
My better suits average around 23k isk and 3 meta...protobears would play with other 100k+ meta 8 protos.
Thinking more, i vote meta average so as not to unfairly penalize dropship pilots even more. |
pseudosnipre
DUST University Ivy League
37
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Posted - 2013.06.17 21:17:00 -
[153] - Quote
pseudosnipre wrote:Weighted moving average of last 100 fittings (meta or isk, ladies choice) would work just fine.
My better suits average around 23k isk and 3 meta...protobears would play with other 100k+ meta 8 protos.
Thinking more, i vote meta average so as not to unfairly penalize dropship pilots even more. Preemptive caveat: matchmakimg obviously does not matter in FW or PC, only instantized battles. However FW and PC fits contribute to your average: no sandbagging PC vets masquerading as MLT noobs. |
Skipper Jones
ZionTCD
121
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Posted - 2013.06.17 21:36:00 -
[154] - Quote
I like where CCP is going as far as content updates. Give more updates with fewer content. Basically release a little content every month then have a big update maybe every three months
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pseudosnipre
DUST University Ivy League
37
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Posted - 2013.06.17 22:01:00 -
[155] - Quote
Agree with Skipper.
This community tires of new content in 48 hours... |
TheAmazing FlyingPig
Crux Special Tasks Group Gallente Federation
976
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Posted - 2013.06.17 22:16:00 -
[156] - Quote
I have added an extra note to the OP stating that not all that was listed is coming with 1.2, as confirmed by the dev post. I apologize for any trouble this may have caused. |
howard sanchez
DUST University Ivy League
558
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Posted - 2013.06.17 22:42:00 -
[157] - Quote
TheAmazing FlyingPig wrote:I have added an extra note to the OP stating that not all that was listed is coming with 1.2, as confirmed by the dev post. I apologize for any trouble this may have caused. To be perfectly clear, TAFP, it's not you causing the trouble. It's the lack of information, communication and any transparency that CCP and the CPM are using as a poor excuse for community management.
I have seen much worse from other game studios...just not from this one that promises good things like Dev blogs, feedback, & info then fails to deliver.
It hurts. Right here |
Meconium Blue
Arcadiedge Shadow Legion
1
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Posted - 2013.06.19 10:59:00 -
[158] - Quote
Severance Pay wrote:TheAmazing FlyingPig wrote:http://www.gamebreaker.tv/mmorpg/ccp-games-e3-presentation/For those that don't want to watch:
- UI Imrovements
- Weapon range system improvements
- New dropsuit roles - Pilot (vehicle bonus) & Commando ("dual heavy weapon weilding medium", not sure what is meant by this, 18:18)
- Two new terrian texture sets
- Engine performance upgrades
- "Rapid Fire Updates" - *MOST LIKELY* once a month iterations ("these are not bug fixes, these are enhancements to the game")
- Welcome screen added
- "Daily Bonus"
- Progression updates (mail alerts, corp battles, etc. upon login)
- New battle finder screen
- Matchmaking - Greater focus on team balance (gear as a criteria)
- Prioritize matchmaking with friends
- New vehicle roles ("Destroyers" were given as one example - anti-air HAV with faster tracking / RoF)
- New Infrastructure (Research, Production)
As stated in the video, this is all slated for early July. Feel free to comment / hate / love / show indifference. Edits will be made without warning, conscent, and without remorse. That is a lot of new potentially bugged addons. Tell us, bugs get fixed? Dead gunner dropship bug? Nope. Misfire bug on projectile weapons? Nope Hit detection? Nope, Loading screen disconnects? Nope. Getting stuck on terrain? Possibly? Ninja grenades? Noway. Anyway, enjoy your new bugged content. Seeya
Problems are typically worked on regularly and fix as soon as they can be fixed. Not worked on with the intentions to give them to us as a content patch, So I am not sure why you would expect them to announce any bug fixes. Nor would they delay any fixed issues because bug fixes are not added content. |
Fredrikson Revel
Holdfast Syndicate Amarr Empire
4
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Posted - 2013.06.20 23:52:00 -
[159] - Quote
ENGINE PERFORMANCE UPGRADES!!!!!!!!! |
Yani Sing
Krusual Covert Operators Minmatar Republic
1
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Posted - 2013.06.22 19:44:00 -
[160] - Quote
Not as impressive as e3 ps4 presentation, but still some goodies in it. |
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XxWarlordxX97
Internal Error. Negative-Feedback
2155
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Posted - 2013.06.22 19:47:00 -
[161] - Quote
KAGEHOSHI Horned Wolf wrote:Commando is a heavy with 2 light weapon slots.
It should be able to have two heavy weapon |
ladwar
Dead Six Initiative Lokun Listamenn
656
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Posted - 2013.06.22 19:51:00 -
[162] - Quote
pseudosnipre wrote:Agree with Skipper.
This community tires of new content in 48 hours... when content added is broken or something that should of been there a long time ago(like corp tools) do you really think it will hold a lot of attention? |
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