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Sontie
Ill Omens EoN.
649
|
Posted - 2013.06.10 14:35:00 -
[1] - Quote
Are you For or Against having a weekly/daily/monthly/whatever SP cap or against it and why?
Extra points given for good grammar and sound logic. |
DUST Fiend
OSG Planetary Operations Covert Intervention
3588
|
Posted - 2013.06.10 14:38:00 -
[2] - Quote
I've always believed in a strict hard cap on SP, because in theory, your reward for playing should ideally be new loot, more ISK, killing baddies, scamming people, manipulating markets, exploring, etc etc
The reality is that there is no incentive other than SP, and this is strongly pushed by CCP via boosters.
Plus, people like to feel like special snowflakes, and oodles of SP is how to do that easily |
mrunknown2u2
Ill Omens EoN.
77
|
Posted - 2013.06.10 14:40:00 -
[3] - Quote
DUST Fiend wrote:I've always believed in a strict hard cap on SP, because in theory, your reward for playing should ideally be new loot, more ISK, killing baddies, scamming people, manipulating markets, exploring, etc etc The reality is that there is no incentive other than SP, and this is strongly pushed by CCP via boosters. Plus, people like to feel like special snowflakes, and oodles of SP is how to do that easily I think your on to something. Instead of increasing SP i believe once you hit your cap you should be given a buff to loot and isk. |
Knightshade Belladonna
WH0 G1VSA FL0CK GLOCKS
333
|
Posted - 2013.06.10 14:46:00 -
[4] - Quote
mrunknown2u2 wrote:DUST Fiend wrote:I've always believed in a strict hard cap on SP, because in theory, your reward for playing should ideally be new loot, more ISK, killing baddies, scamming people, manipulating markets, exploring, etc etc The reality is that there is no incentive other than SP, and this is strongly pushed by CCP via boosters. Plus, people like to feel like special snowflakes, and oodles of SP is how to do that easily I think your on to something. Instead of increasing SP i believe once you hit your cap you should be given a buff to loot and isk.
a 25-50% buff in isk gain would be a good incentive to continue playing games after hitting cap. bonus to overall isk, not the base isk.. * looks at ccp , and remembers double isk week..* |
KaTaLy5t-87
Shadow Company HQ
11
|
Posted - 2013.06.10 14:48:00 -
[5] - Quote
Definitely for the cap because if we had no cap the gap between casual and hardcore players would be even greater than it already is. I have a job but I still get to play Dust most evenings and at the weekends and I can usually cap out on a Monday or Tuesday evening which is fine for me.
Now take a guy with no job and all they do is play Dust, with no SP cap they could earn an almost unlimited amount of SP every week. So suddenly the guys like me who just about manage to cap out each week are falling seriously behind the guys who cap oit after 2 days.
I'm not just saying this for my own good either, I think the current SP is as fair as it can be across the board and it seems to work pretty well. And besides, it was put to a vote before and that is how we ended up with the current system. If it isn't broken don't try to fix it IMO.
Pity the same couldn't be said about the nanite injectors |
Cass Barr
Red Star. EoN.
184
|
Posted - 2013.06.10 14:50:00 -
[6] - Quote
I've always been against it but it's not going away. And frankly I'd prefer CCP to be selling boosters as their primary products than more P2W gear. So I've made my peace with it.
|
ReGnYuM
Imperfects Negative-Feedback
133
|
Posted - 2013.06.10 14:53:00 -
[7] - Quote
i vote no SP
FPS B4 the MMO |
KaTaLy5t-87
Shadow Company HQ
11
|
Posted - 2013.06.10 14:54:00 -
[8] - Quote
I would be in favor of some kind of bonus system to come into effect after cap is reached, a buff to the chance of getting officer or proto weapons or extra ISK or something like that. |
Knightshade Belladonna
WH0 G1VSA FL0CK GLOCKS
333
|
Posted - 2013.06.10 14:55:00 -
[9] - Quote
There should be some type of pool of sp for the noobs imo. Like say the average player sp goes up to 15 mil SP, new guy comes in he gets a pool of say half that. So instead of having a 190k sp cap each week, they will have 7.5 mil to be able to grind grind and grind. it won't put them on par, but it won't also put them so far behind that they are not meaningful to anyone on the field. I'ts not perfect, but just a thought. |
Sontie
Ill Omens EoN.
649
|
Posted - 2013.06.10 14:57:00 -
[10] - Quote
But the SP cap ensures that the SP gap between older players and newer will forever stay wherever it is at the time. As it is, a new player has no hope on catching up with the Beta vets who have between 10 and 17 mil SP.
Another argument against having an SP cap is that SP gives you diminishing returns. Your first 10 mil SP is critical. Your next 10 mil less so. And your next 10 mil after that is not that important at all. Not having a hard cap or a weekly cap would mean new players could get to that point where they will be competitive (6-10 mil SP) sooner.
Another argument against having a weekly cap and a hard cap. Grind is bad. To elaborate further, grind is bad. It is the SP cap that makes this game feel like a job for people.
Another argument against having an SP cap is actually a rebuttal. The premise that having an SP cap will encourage the idea that things like "new loot, more ISK, killing baddies, scamming people, manipulating markets, exploring, etc etc" are how you "progress" in dust is flawed. It's how Dust is supposed to be. How it was sold to be. But it is not the truth. Dust lacks the content for this to be a reality. |
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KING SALASI
MAJOR DISTRIBUTION
42
|
Posted - 2013.06.10 14:58:00 -
[11] - Quote
I hate the cap I understand why it's there but hate it with a passion. So I'm against it but understand why it's needed. Once i hit the cap i play my other games. I hit my cap in 2 to 3 days. |
Sontie
Ill Omens EoN.
650
|
Posted - 2013.06.10 15:00:00 -
[12] - Quote
ReGnYuM wrote:i vote no SP
FPS B4 the MMO
According to the Lore of this game, we are supposed to be super elite super soldiers, right? But when you first start playing, you are the furthest thing from that. We can't use anything but the crudest, out of date versions of the elite weapons and we use them ineptly at that? Immersion breaking. |
Sontie
Ill Omens EoN.
650
|
Posted - 2013.06.10 15:01:00 -
[13] - Quote
Another argument against SP caps. Imagine an MMO which capped how much EXP you could get from quests and killing stuff per day/week. It would not go over well... |
EnglishSnake
Zumari Force Projection Caldari State
1215
|
Posted - 2013.06.10 15:06:00 -
[14] - Quote
Im not too fussed
If we did have no cap my booster would be more awesome and i would play as much as possible to get more SP and prob would go harder in pub games so i get more SP
We get 500k or so with cap, without cap we could easy push 2-4mil depending on how much you play |
KaTaLy5t-87
Shadow Company HQ
12
|
Posted - 2013.06.10 15:11:00 -
[15] - Quote
Will CCP not just keep adding in skills like they have in Eve? Some new feature/vehicle/weapon is added to the game and so are the skills necessary to utilise that feature. This is obviously a hypothetical situation because everyone knows it will another 2 years before CCP gives us any new features |
Thor Odinson42
Molon Labe. League of Infamy
341
|
Posted - 2013.06.10 15:13:00 -
[16] - Quote
I think they need to remove the cap. I don't think the vets will continue to grind like we used to although some certainly will.
But at 18 mil or so you've probably got one role pretty much maxed out.
No cap gives some of these guys at 4-6 mil who are hooked on the game a light at the end of the tunnel. Even without a cap a new player probably feels like its impossible. New players should get at least 2 million SP to start out. |
Aqil Aegivan
The Southern Legion RISE of LEGION
125
|
Posted - 2013.06.10 15:16:00 -
[17] - Quote
Aren't we still waiting for a more flexible roll-over version of the current cap?
Honestly I don't see there being much support for the removal of the SP cap while people believe it is responsible for match balancing. |
Sontie
Ill Omens EoN.
651
|
Posted - 2013.06.10 15:19:00 -
[18] - Quote
The abysmal new character SP and experience should be addressed in another thread or posted about in the Feedback section of the forums. Keep this thread focused on SP cap (though referencing the new player experience is ok) |
Azura Sakura
Militaires-Sans-Frontieres
75
|
Posted - 2013.06.10 15:19:00 -
[19] - Quote
Well.... If we were to remove the SP cap, matching making (MM) need to change. Like the newer players against newer players and then you have the 3m -5m in their own MM. This could also work with the SP cap, Players under maybe 3-5m, get their own MM but with 2x the SP gain. I don't see the problem with this IMO, keeps the news from running away since they have a chance against the better equipped players. |
Lord Falek Grange
Bragian Order Amarr Empire
1
|
Posted - 2013.06.10 15:21:00 -
[20] - Quote
This is now an 'Amarr Master Race' thread. |
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DUST Fiend
OSG Planetary Operations Covert Intervention
3588
|
Posted - 2013.06.10 15:24:00 -
[21] - Quote
Cass Barr wrote:I've always been against it but it's not going away. And frankly I'd prefer CCP to be selling boosters as their primary products than more P2W gear. So I've made my peace with it.
Edit: The argument about "hardcore" players farming tons of SP is often made, although it's a bad one. The SP gap that's the biggest detriment to the game is the one between new players and old ones. Hardcore SP farmers can only put so much SP into making any given build stronger, after that they're just gaining more options in playstyles; frankly, the ones that have been at it a while are already there. No, the only SP gap the cap really enforces is making sure newer players are basically permanently behind older ones.
People are so worried about "falling behind" that they support a system that ensures the people who haven't been playing since Open Beta stay permanently behind.
Versatility is immensely valuable. Being versatile AND proficient....that's just lethal.
Don't try to downplay the benefit of SP, it's insulting.
If I had it my way, you'd have SP like in EVE, but that doesn't sell boosters, and the game is too boring right now to hold attention without pushing the desire to gain SP |
THEDRiZZLE Aqua teen
Internal Error. Negative-Feedback
13
|
Posted - 2013.06.10 15:28:00 -
[22] - Quote
Fukk the sp cap it dumb its just a way to make you play for an extended period of time |
Gunner Nightingale
Internal Error. Negative-Feedback
719
|
Posted - 2013.06.10 15:40:00 -
[23] - Quote
It's time for CCP to cut the gordian know for the sake of this game. They were going to get rid of the SP cap and people freaked out that the hardcore would simply outpace players who don't play too often and will get too far ahead in SP moreover they felt they would simply max out their characters in a year or 2 and simply stop playing.
1. Characters grow wider not taller you can only take a skill to level 5. The faster players can get their initial chunk of 10-15M SP the faster they can be competitive in FW and PC against the closed vets.
2. Grinding and progressing your character shouldn't be the game but it currently is. It is up to CCP to make sure there is a robust level of gameplay that creates a desire to login well after a player has reached a high SP character.
Im sitting on ~15M SP it took 6 months of capping every week with both active and passive boosters running. I can careless if i hit a cap ever again. But for me ive been progressing with the base as I was a ground zero player. You aren't going to get enough new players to want to make that same grind.
https://forums.dust514.com/default.aspx?g=posts&m=483247#post483247
That was the post that triggered us to all panic and be like OMG everyones gonna run away with their SP gap. ITs freaking hilarious how much people fear an SP gap. There is no REAL SP gap once you reach a certain level of SP any more you get beyond it is just giving you versatility and thats it.
So yea if CCP has the guts to just say HTFU we're going ahead with this perhaps we would have a lot more players who would have stuck through the grind since they wouldn't be inhibited by a cap.
The only reason CCP went through with a vote was because at that time there were thread after thread about how CCP doesn't listen to us and a general frustration that our voices on the forums didn't matter. So they gave us this vote and we are like ZOMG CCP you rule you do care.
#Cutthegordianknot.
Consequentially if SP cap didn't exist you would have more people willing to try their hand at PC since they would be able to get to a competitive level of SP sooner, is it any wonder that PC is dominated by closed testers and the ones who fought regularly during chromosome in corp battles.
Also increase the loot table and create a simple sell loot for ISK option to liquidate that loot for increasing player funds for PC, at least until we get player trading and even then a sell for ISK based on S/D would be great. If that is done then the loot wouldnt be biomassed but put onto a market that players could try to either trade or purchase from NPC/Players. |
Cass Barr
Red Star. EoN.
184
|
Posted - 2013.06.10 15:42:00 -
[24] - Quote
Of course versatility is useful, but killing a proto suit with an AR on it isn't significantly different or harder than killing one with a SCR on it. Or a MD, or (if they worked) a LR, or Swarms. Or they can go in completely different directions and skill into vehicles or other suit types at the cost of more SP. Potentially a lot more SP. And the options will always be nice to have, and quite useful.
But none of that comes close to the performance increase you get from making the initial climb from Militia to Proto gear and the attendant Core skills. That's a very large increase in sheer power. In comparison, the performance gains made in those first 8-10 million SP dwarf those made later. |
ZDub 303
TeamPlayers EoN.
296
|
Posted - 2013.06.10 15:47:00 -
[25] - Quote
I'm all for SP cap removal.
Remove SP cap and change in game sp to 1 SP/s + 2 SP/WP with a cap of 1000 per game. Slightly diminished returns compared to now, pre cap, but no limit. Also encourages teamwork and skilled play, as you'll always want to hit 1000 WP per game, which is not always possible.
Also makes active boosters always valuable. I would prefer this over a rolling cap, however they will probably accomplish the same thing in the long run. |
Scheneighnay McBob
Bojo's School of the Trades
1515
|
Posted - 2013.06.10 17:54:00 -
[26] - Quote
I'm for the current system. Not only does it stop casuals and semi-casuals from falling too far behind, but it also gives the players who hit the cap a break from the grind.
I'm actually happy when I hit the SP cap, because I can just mess around without having to worry about falling behind in the SP race. Gives me time to experiment with oddball fittings, or just mess around in a dropship or LAV. |
TheMarkOf22
Internal Error. Negative-Feedback
211
|
Posted - 2013.06.10 18:02:00 -
[27] - Quote
It should be a monthly cap, since they can't figure out roll over, that way new players wont miss out on as much sp.. |
J'Jor Da'Wg
KILL-EM-QUICK RISE of LEGION
796
|
Posted - 2013.06.10 18:09:00 -
[28] - Quote
I am against it. |
Bones McGavins
TacoCat Industries
291
|
Posted - 2013.06.10 18:10:00 -
[29] - Quote
Im for a cap, but the cap needs to be either rolling, or progressive based on your current SP compared to the average. Make it so newer players have more cap room to play with.
A) Newer players will be most enthused to play. Even "casual" players who are first into a game will play a lot. So in this time, the bigger cap will be useful to them.
B) it will allow them to catch up and close the SP gap quicker.
Ive actually gone through the trouble of making pSN and alt accounts for buddies of mine I hope to one day play DUST with because otherwise I fear by the time they play the grind will be too much for them to feel like they can compete properly. This would be negated if said buddies (who get super obsessive about games at first) didnt have much of a cap for the first 5 mil or so. |
Aythadis Smith
The Generals EoN.
19
|
Posted - 2013.06.10 18:11:00 -
[30] - Quote
With a cap, it contains players who play too much. Though, with out it, it could help newer players catch up.
If there was a way to catch up on missed SP and more then 1k sp after cap, we could have a winner. Maybe new players get double of cap till, say 5 m after that, it returns to normal. It would at least give them a chance to gain something proto |
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Noc Tempre
Imperfects Negative-Feedback
1891
|
Posted - 2013.06.10 18:12:00 -
[31] - Quote
You want people to log on more? Don't have a mechanic that tells them to stop playing at a given time. |
DUST Fiend
OSG Planetary Operations Covert Intervention
3589
|
Posted - 2013.06.10 18:15:00 -
[32] - Quote
Noc Tempre wrote:You want people to log on more? Don't have a mechanic that tells them to stop playing at a given time.
I agree
100% passive SP for everyone (+50% for you AUR hounds), plus add things to the game that actually have meaning. Aka, give us the MMO part of this MMOFPS |
xLTShinySidesx
UNOBTANIUM INC General Tso's Alliance
391
|
Posted - 2013.06.10 18:15:00 -
[33] - Quote
Sp cap is fine.
I do like the idea of an isk boost after the cap is reached though, sounds like a good incentive to not only reach the cap but to keep playing after the cap as well.
Right now I switch to an alt after cap but if there were benefits for staying after cap, I would. |
stlcarlos989
SVER True Blood Public Disorder.
92
|
Posted - 2013.06.10 18:22:00 -
[34] - Quote
There is only one way to reduce the gap between veterans and new players, and it is an exponentially decreasing SP gain.
Exponentially decreasing graph Consider the y-axis SP and the x-axis time
Unfortunately this would alienate players when they reach that high level of SP. |
Noc Tempre
Imperfects Negative-Feedback
1891
|
Posted - 2013.06.10 18:22:00 -
[35] - Quote
DUST Fiend wrote:Noc Tempre wrote:You want people to log on more? Don't have a mechanic that tells them to stop playing at a given time. I agree 100% passive SP for everyone (+50% for you AUR hounds), plus add things to the game that actually have meaning. Aka, give us the MMO part of this MMOFPS
That's fine and dandy in theory. But in practice that's even worse. |
ZeHealingHurts HurtingHeals
Seituoda Taskforce Command Caldari State
227
|
Posted - 2013.06.10 18:24:00 -
[36] - Quote
I don't really care one way or the other since I never hit cap anyway. |
Mregomies
The Unholy Legion Of DarkStar DARKSTAR ARMY
4
|
Posted - 2013.06.10 18:24:00 -
[37] - Quote
Save the cap. I'm about to hit 6mil SP without any boosters and finally I will survive againts vets. Nowdays I manage to collect approx 1000-2000 WP/battle as a logi. My freetime is limited so I usually don't hit the SP cap. I love this game! |
DUST Fiend
OSG Planetary Operations Covert Intervention
3591
|
Posted - 2013.06.10 18:54:00 -
[38] - Quote
Noc Tempre wrote:That's fine and dandy in theory. But in practice that's even worse.
Not if the game was actually interesting.
Turn WP into something meaningful and people can measure their E peens that way, and get rewarded for it to boot.
Won't work unless the game is actually meaningful and fun to play, aka, not a lobby shooter. We're getting there, slowly. Allowing boosters to simply give you 50% extra SP would mean they'd still sell great, if not better, so no money lost there.
Right now the quest to attain max SP is what keeps most people coming back, though PC is a nod in the right direction at least. If the game were actually interesting and immersive, you wouldn't need active SP at all. |
Noc Tempre
Imperfects Negative-Feedback
1893
|
Posted - 2013.06.10 18:55:00 -
[39] - Quote
DUST Fiend wrote:Noc Tempre wrote:That's fine and dandy in theory. But in practice that's even worse. Not if the game was actually interesting. Turn WP into something meaningful and people can measure their E peens that way, and get rewarded for it to boot. Won't work unless the game is actually meaningful and fun to play, aka, not a lobby shooter. We're getting there, slowly. Allowing boosters to simply give you 50% extra SP would mean they'd still sell great, if not better, so no money lost there. Right now the quest to attain max SP is what keeps most people coming back, though PC is a nod in the right direction at least. If the game were actually interesting and immersive, you wouldn't need active SP at all.
Can't force the game to be interesting first. At least let people enjoy the toys while the game lasts. Might at least get some good fights and with the revenue generate, a good game may emerge after all. |
Maken Tosch
DUST University Ivy League
2646
|
Posted - 2013.06.10 18:56:00 -
[40] - Quote
I'm in favor of the SP cap. |
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A'Real Fury
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
142
|
Posted - 2013.06.10 18:56:00 -
[41] - Quote
I would like to see the cap removed. I am pretty goal orientated and once I hit the cap I pretty much stop as I do not earn much WP per game since I moved away from being a Logi and at best I am a average FPS shooter. Please note that while several players say it is easy to earn 1000 WP I would ask them to look at the leader board at the end of the battle and take note of how many players earn much less than 1000 WP. I would say at least 10 people, on your side, earned less than 500 WP. It is these people who make up the majority of the player base.
It would be nice to work out a build/fitting and then earn the SP on a continuous basis until it is achieved without the abrupt SP holt after 2-4 days that the current cap produces. The SP cap is a psychological barrier for me. If my next skill level requires 450k SP and I only have a few thousand SP unallocated then a few thousand extra SP earned after the cap, and playing for hours, just does not feel worth it.
At least in Chromosone there was the chance to earn millions of Isk in salvage and now you get one MH-82 HMG etc. Though I understand why it was changed due to the Isk refund we received with 6th May Respec.
To the argument that the cap protects us from hardcore players who will earn millions more SP than the rest of us I say "too late" as evidenced by all the talk about the academy, match making, and proto stomps.
The one thing many new players will have over the vets when playing this game is greater enthusiasm. They will be more willing to play 23/7 if it results in them earning many millions of SP quickly and they end up becoming competitive sooner rather than in 3-6 months, depending on boosters.
Whereas for many of the vets I think when we reach 20-30 million SP we will certainly start to slow down as we will have maxed out 1-2 classes.
A hidden benefit of no SP cap is the fact that Respecs will become a thing of the past for many players. Made a bad SP investment then play more and skill into something else the more you play the quicker you will develope your new fitting.
Protecting new players from the hardcore no longer works as there are now to many high SP players in the game. Creating SP sinks does not help as it affects the new players even more than the vets. X5 for core skills hurts new players more than it does us.
There is some talk of rapid SP earnings for new players and when it was upto 2-3 Million SP I would have agreed that it was a good idea. But now some people are suggesting that this should be increased to 5, 7 or even 10 mil SP. Now I understand the reason behind this SP increase but I would be disappointed in CCP if they granted the new players the ability to play without a cap until they reached or even exceeded the amount of SP I have earned over months while I am still stuck with the cap.
Be fair to everyone and just remove the cap in its entirety. |
DUST Fiend
OSG Planetary Operations Covert Intervention
3592
|
Posted - 2013.06.10 18:59:00 -
[42] - Quote
Noc Tempre wrote:Can't force the game to be interesting first. At least let people enjoy the toys while the game lasts. Might at least get some good fights and with the revenue generate, a good game may emerge after all.
That's what I'm saying.
Ideally, fully passive SP with the option to boost should be perfect.
Currently though, it just wouldn't work, the servers would be dead because everyone would just take a massive break while gobbling up SP. |
echo47
Sebiestor Field Sappers Minmatar Republic
15
|
Posted - 2013.06.10 19:18:00 -
[43] - Quote
Sontie wrote:Are you For or Against having a weekly/daily/monthly/whatever SP cap or against it and why?
Extra points given for good grammar and sound logic.
I am for a skill point cap. If the loosing side( pub match or FW) were to see a reduction in skill points and isk for loosing I would be against it. Those who MMC sit and dont try to contribute to atually win a match should not see the same benefits in skill points or isk as the players who try to win. |
Salt2131
Storm Wind Strikeforce Caldari State
6
|
Posted - 2013.06.10 19:43:00 -
[44] - Quote
100% against, you should be too. no way it ruins the game anymore than ccp already has. if you think someone would stop playing the game because of no sp cap your wrong. Those people already left.
Now start hating because i dont agree with you |
Crash Monster
Snipers Anonymous
544
|
Posted - 2013.06.10 19:54:00 -
[45] - Quote
I'm in favor of the cap. No need to encourage endless game play.
However, perhaps newer players should be able to earn a bit more than older players. Maybe 20% extra for the first 5 million and then 10% extra for the second 5 million. It's not a huge amount and it would get them into decent competitive gear just a little faster. |
Galvan Nized
Deep Space Republic
21
|
Posted - 2013.06.10 20:14:00 -
[46] - Quote
I am in favor of a cap. Maybe there should be a type of rollover for new players but I rather CCP make there money off boosters verse anything p2w. New players can gain some ground on vets when they buy boosters. Plus there is an upper amount where SP on a suit maxes out, you eventually only grow wider not taller.
I really think matchmaking to keep the vets off of the newbs is all we really need. That and PvE to make grinding SP less of a chore. |
Luk Manag
of Terror
18
|
Posted - 2013.06.10 20:36:00 -
[47] - Quote
CCP has smartly relabeled ~"The Cap" as a pool of "Bonus SP" - so you get much less SP when you deplete your Bonus SP. That said, I think you should keep all your WP as SP instead of having it capped at 1000. It spoils the fight if you notice the scoreboard and you can see you've already earned your 1000 and you realize there isn't really any further incentive to try. I don't hit my 1000 cap every fight, but why cap it at 1000? I usually never make more than 2000WP. What harm would there be in letting me keep all my points (sans 'bonus' obviously)? |
KEROSIINI-TERO
Seraphim Initiative. CRONOS.
435
|
Posted - 2013.06.10 21:30:00 -
[48] - Quote
FOR the cap. There has to be a cap.
Reason: Having unlimited SP gain would mean that skill system is impossible to build so that everyone would have a meaningful skill progression.
There are hardcore players who are maxing everything - or in unlimited scenario, grinding 20/7 or account sharing to gain the maximum power.
If you skill tree and costs are scaled to those hardcore grinders, it would take average players week to gain a basic 100k SP for one level. It would take a MONTH for casual to have even a single skill. Needless to say, this kills interest of most people as there's no progression happening.
If you scale skill tree to more casual players, the hardcore grinders get ALL skill in matter of few months and averages within less than year. That means those interested have nothing more to go for as new skills cannot be added infinitely just to feed the hunger for more. Ergo, most playerbase would lose one of the most addictive parts of the game and probably quit. |
Sontie
Ill Omens EoN.
655
|
Posted - 2013.06.11 01:04:00 -
[49] - Quote
rebuttal - skill progression should not be the driving force behind playing this game. If a player maxes out their character skill wise and has no other reason to play, that is bad. |
Darken-Sol
BIG BAD W0LVES Eternal Syndicate
264
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Posted - 2013.06.11 01:06:00 -
[50] - Quote
KaTaLy5t-87 wrote:Definitely for the cap because if we had no cap the gap between casual and hardcore players would be even greater than it already is. I have a job but I still get to play Dust most evenings and at the weekends and I can usually cap out on a Monday or Tuesday evening which is fine for me. Now take a guy with no job and all they do is play Dust, with no SP cap they could earn an almost unlimited amount of SP every week. So suddenly the guys like me who just about manage to cap out each week are falling seriously behind the guys who cap oit after 2 days. I'm not just saying this for my own good either, I think the current SP is as fair as it can be across the board and it seems to work pretty well. And besides, it was put to a vote before and that is how we ended up with the current system. If it isn't broken don't try to fix it IMO. Pity the same couldn't be said about the nanite injectors
These guys already have the best gear. you will never catch up or even match pace with a no lifer. |
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Daylon Daxx
Resheph Interstellar Strategy Gallente Federation
23
|
Posted - 2013.06.11 01:30:00 -
[51] - Quote
The SP cap doesn't bother me too much. Because of the cap limit, I had to start an alt char. Now I play both during the week.
I find alternating between two different builds makes the game more entertaining IMO.
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Cosgar
The Unholy Legion Of DarkStar DARKSTAR ARMY
1300
|
Posted - 2013.06.11 01:41:00 -
[52] - Quote
At 10,000,000 SP you're going to have a proto suit and a primary weapon capped with most of your core skills. Extra SP after that won't really matter unless you're further enhancing what your currently have through secondary skills or getting a sidearm leveled up. Also passive skills are linked to the modules you fit with the exception of biotics and scanning related skills, there aren't any other core skills that can get you an unfair advantage. So really, having a SP cap now is a bit pointless.
But instead of opening the doors to no-lifers or AFKers grinding away SP like mad, I would propose to just make SP 100% passive. Add the weekly active cap to the passive gain rate and that way we get the same SP no matter what, whether we play on the regular or not. The current way SP is set up punishes you for not playing and makes grinding an unnecessary motivation to play instead of having fun with existing content, no matter how minimalistic. |
Cy Clone1
Ill Omens EoN.
19
|
Posted - 2013.06.11 01:46:00 -
[53] - Quote
I am on the fence about this. the players who have more sp are often the people who can play more. Removing a cap would largely benefit them over your average gamer. On the other hand it would increase the amount of active players. At the moment there is little incentive to play after reaching your cap, especially when your running expensive tanks. |
DUST Fiend
OSG Planetary Operations Covert Intervention
3602
|
Posted - 2013.06.11 01:46:00 -
[54] - Quote
Cosgar wrote:But instead of opening the doors to no-lifers or AFKers grinding away SP like mad, I would propose to just make SP 100% passive. Add the weekly active cap to the passive gain rate and that way we get the same SP no matter what, whether we play on the regular or not. The current way SP is set up punishes you for not playing and makes grinding an unnecessary motivation to play instead of having fun with existing content, no matter how minimalistic.
I completely agree, but the game has to actually be interesting on it's own merit in order for this to work; so many people would just not play and soak up the SP because why not. |
Cosgar
The Unholy Legion Of DarkStar DARKSTAR ARMY
1300
|
Posted - 2013.06.11 01:51:00 -
[55] - Quote
DUST Fiend wrote:Cosgar wrote:But instead of opening the doors to no-lifers or AFKers grinding away SP like mad, I would propose to just make SP 100% passive. Add the weekly active cap to the passive gain rate and that way we get the same SP no matter what, whether we play on the regular or not. The current way SP is set up punishes you for not playing and makes grinding an unnecessary motivation to play instead of having fun with existing content, no matter how minimalistic. I completely agree, but the game has to actually be interesting on it's own merit in order for this to work; so many people would just not play and soak up the SP because why not. That's the issue, Dust 514 isn't fun enough to encourage us to play by its own merit. We need virtual carrots so that Tranquility meets its projected server numbers at the end of the fiscal year. |
Niuvo
The Phoenix Federation
13
|
Posted - 2013.06.18 14:17:00 -
[56] - Quote
Keep the cap, but give us something else to play for. A looting mechanic will work good, say someone dies and for a brief moment you can loot him for extra isk and/or gear.
I doubt that new players can catch up, so have the game be divided in tiers. Advanced players that started from X date onwards play with eachother |
Benari Kalidima
Villore Sec Ops Gallente Federation
39
|
Posted - 2013.06.18 14:24:00 -
[57] - Quote
THEDRiZZLE Aqua teen wrote:Fukk the sp cap it dumb its just a way to make you play for an extended period of time The opposite point could be made too, because for many people, they stop playing after hitting the cap. |
Aliakin Koreck
Chatelain Rapid Response Gallente Federation
0
|
Posted - 2013.06.20 06:15:00 -
[58] - Quote
RELEASE THE CAAAAAAP
End of discussion. |
2100 Angels
The Southern Legion RISE of LEGION
141
|
Posted - 2013.06.20 06:43:00 -
[59] - Quote
Aliakin Koreck wrote:RELEASE THE CAAAAAAP
End of discussion.
Why don't you resurrect another thread |
IamI3rian
OSG Planetary Operations Covert Intervention
204
|
Posted - 2013.06.20 07:01:00 -
[60] - Quote
KEROSIINI-TERO wrote:There are hardcore players who are maxing everything - or in unlimited scenario, grinding 20/7 or account sharing to gain the maximum power.
And both of them are going to have more sp/be better than 'we' are no matter what. If there are people who play the game 12+ hours a day every day they'd murder you with anything. Doing something over and over again for that amount of time is a much greater advantage than skill points.
Legit, they'll beat you to death with a nanite injector if they feel like it. And yes, I said both. Most people aren't like that. Most people in Dust are a few months old, and have somewhere below 4 million sp.
...and thanks to some stupid cap system, they'll never, ever be able to catch up to the people who've been here longer. In fact, it'll take months of (needless) grinding to be on a remotely even footing. And the 'vets' are better than them. At the game. They've been playing it longer and for a much greater sum total amount of time.
The whole vote (few months ago) was poorly executed because everyone voted out of fear. All anyone saw was the proto-gear... and thought about themselves getting stomped.
Had they considered how someone who joins three months from now is gonna catch up to them (say they have 13 million by then) they might've reacted differently. Especially since they're working on maxing out a second suit/vehicle already... since their core skills are max'd.
Now that there's more people able to run proto-gear, I think you'll find the support of any kind of cap system lacking. Before that however, players were terrified of the two people who played 10 hours a day every day who managed to pick up early proto suits.
/rant. |
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Altina McAlterson
Not Guilty EoN.
551
|
Posted - 2013.06.20 09:54:00 -
[61] - Quote
New players have more of an incentive to buy boosters than older players. If you remove the SP cap or even something less extreme like doubling the SP gain up to something like 5 million SP you remove the incentive for the new players to purchase boosters.
Eventually boosters will be on the market for ISK so even those players who either don't want to or can't spend real money on the game can still get them.
As much as the cap annoys the hell out of me it's not going anywhere. While I'm all for discussion purely for the sake of discovering new ways to think about a problem this one is honestly pointless. I'm not saying it's a bad idea from a gameplay/enjoyment standpoint but it would be a terrible business decision and isn't going to happen. |
IamI3rian
OSG Planetary Operations Covert Intervention
210
|
Posted - 2013.06.20 10:00:00 -
[62] - Quote
Altina McAlterson wrote:Eventually boosters will be on the market for ISK so even those players who either don't want to or can't spend real money on the game can still get them.
As much as the cap annoys the hell out of me it's not going anywhere. While I'm all for discussion purely for the sake of discovering new ways to think about a problem this one is honestly pointless. I'm not saying it's a bad idea from a gameplay/enjoyment standpoint but it would be a terrible business decision and isn't going to happen.
Selling boosters for I$K would be the terrible business decision. Just throwing that out there. = )
I'd say there's a much higher chance of them removing the sp cap than there is there revenue stream. Orders of magnitude higher. I'd still use boosters even without a cap.
I would not, however spend money on Dust if I could buy boosters with I$K. |
Altina McAlterson
Not Guilty EoN.
551
|
Posted - 2013.06.20 10:34:00 -
[63] - Quote
IamI3rian wrote:Altina McAlterson wrote:Eventually boosters will be on the market for ISK so even those players who either don't want to or can't spend real money on the game can still get them.
As much as the cap annoys the hell out of me it's not going anywhere. While I'm all for discussion purely for the sake of discovering new ways to think about a problem this one is honestly pointless. I'm not saying it's a bad idea from a gameplay/enjoyment standpoint but it would be a terrible business decision and isn't going to happen. Selling boosters for I$K would be the terrible business decision. Just throwing that out there. = ) I'd say there's a much higher chance of them removing the sp cap than there is there revenue stream. Orders of magnitude higher. I'd still use boosters even without a cap. I would not, however spend money on Dust if I could buy boosters with I$K. You misunderstand. With just a few exceptions such as skill books everything for sale on the market is being sold by a player. So for you to buy the booster off the market for ISK the seller would have to have purchased it with AUR first. Even if the bought it for ISK from another player to turn around and sell it for profit every booster on the market would have been purchased by somebody somewhere down the line with AUR. |
BL4CKST4R
WarRavens League of Infamy
306
|
Posted - 2013.06.20 11:53:00 -
[64] - Quote
I am against the current SP cap, but not against a SP cap, and not against not having an SP cap.
Quote:CCP said that to max out a character it would take 7 years, so the SP should be:
282/7= 40 <---40M exp a year (282M exp to max all skills) 40/53=0.75 <--750K exp a week, rounded to 53 since 1 year is 52.11 weeks The SP cap should be 750K exp a week.
Building a decent fit takes about 7M SP
7 / .75= 9.3 or 2 months and 4 days,it would take a hardcore new player 2 months and 4 days to catch up to a veteran, this is rather fair even if the veteran is also hardcore playing. Mostly because after you can build 1 proto build you can't really go above that, you go for tanks or LAVs but after 7M SP, or the SP to build 1 proto suit, SP becomes a luxury. Also if we account for passive SP then it would take a newbie 7.62 weeks or 1 month 23 days.
Lets use the current SP cap of 190K a week:
190 x 52.11= 9.9M SP a year 282/9.9 = 28.48 years to max out a character This is... I don't even think I will be alive by them, I will be 50 years old before I max my character out! I think my ps3 would have died 7 times over before I max out. If I account for passive SP, which is 8M a year, it would take a weekly capper with no boosters 15.7 years to cap. If we account for passive SP using a 750K SP Cap a week, it would take a VERY hardcore player 6.4 years to max out his character, but most people cant even get 100K SP in a day, so on average it would take most people 7 years to max just like CCP intended.
I support a major increase to the current SP cap, or a removal of the SP cap.
The SP cap maintains the SP difference between new players and old players. New players that like the game tend to grind a lot more than old players, therefore removing or increasing the cap makes it so new players have a chance to grind really hard and speed up the rate that they either catch up, or are able to make builds like old players and have a competitive chance. |
Harry Hendersons
Royal Uhlans Amarr Empire
0
|
Posted - 2013.06.20 18:54:00 -
[65] - Quote
AGAINST THE CAP!!!!!!!!!!!! |
PlanetsideTwo F2PonPS4
Condotta Rouvenor Gallente Federation
1
|
Posted - 2013.06.21 20:35:00 -
[66] - Quote
A rollover system would be better than removing a cap altogether |
PlanetsideTwo F2PonPS4
Condotta Rouvenor Gallente Federation
2
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Posted - 2013.06.22 06:25:00 -
[67] - Quote
Feedback appreciated
Here is what I think
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Ray Poe
Algintal Core Gallente Federation
0
|
Posted - 2013.06.22 19:18:00 -
[68] - Quote
Against. I have 15 mill why do I care at this point. |
SlyFrenzy
Paladin Survey Force Amarr Empire
0
|
Posted - 2013.06.22 21:20:00 -
[69] - Quote
I'm against the sp cap because I progress REALLY slow and it removes any sort of motivation to play the game.
increase the sp cap to about 600k a week or just completely remove it. |
LEOn Mendez
Sebiestor Field Sappers Minmatar Republic
0
|
Posted - 2013.06.22 23:17:00 -
[70] - Quote
I say remove the cap, how can I catch up to vets? |
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GVGMODE
GVGMODE.
11
|
Posted - 2013.06.22 23:19:00 -
[71] - Quote
Against any kind of SP cap |
Davey Newcome
Ostrakon Agency Gallente Federation
1
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Posted - 2013.06.23 05:06:00 -
[72] - Quote
Remove the cap Please. New players need all the incentive they can to keep playing. |
Marston VC
SVER True Blood Public Disorder.
347
|
Posted - 2013.06.23 05:13:00 -
[73] - Quote
Sontie wrote:Are you For or Against having a weekly/daily/monthly/whatever SP cap or against it and why?
Extra points given for good grammar and sound logic.
Against it. People who play should be rewarded for it, not penalized. There are those who would grind non-stop, but because theres a cap the game can honestly feel like a chore..... "oh ok I gotta make my 200k bonus sp this weak lets go before I run out of time"......
If the cap wasn't there I could go at my own pace and do the things I want to do when I want to do it. Would the no-lifers like me get ahead? Sure, but that shouldn't make a huge difference considering the gap is already so big..... (between us and casual gamers).
Idk..... The only reason the Cap could be acceptable in my opinion is if CCP gave us something other to do then pub match grinding. Something industry related, or PVE related would work nice. Something that's entirely meant for isk grinding. Maybe even gladiator modes.
Plus, if the game actually gets a good player count going (and a good matchmaking system) the skill gap between the top 10% and the other 90% shouldn't be a problem at all (based off how diluted that 10% will be). Thus summing up (very briefly) why I think the SP cap shouldn't be there. |
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