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DUST Fiend
OSG Planetary Operations Covert Intervention
3588
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Posted - 2013.06.10 14:38:00 -
[1] - Quote
I've always believed in a strict hard cap on SP, because in theory, your reward for playing should ideally be new loot, more ISK, killing baddies, scamming people, manipulating markets, exploring, etc etc
The reality is that there is no incentive other than SP, and this is strongly pushed by CCP via boosters.
Plus, people like to feel like special snowflakes, and oodles of SP is how to do that easily |
DUST Fiend
OSG Planetary Operations Covert Intervention
3588
|
Posted - 2013.06.10 15:24:00 -
[2] - Quote
Cass Barr wrote:I've always been against it but it's not going away. And frankly I'd prefer CCP to be selling boosters as their primary products than more P2W gear. So I've made my peace with it.
Edit: The argument about "hardcore" players farming tons of SP is often made, although it's a bad one. The SP gap that's the biggest detriment to the game is the one between new players and old ones. Hardcore SP farmers can only put so much SP into making any given build stronger, after that they're just gaining more options in playstyles; frankly, the ones that have been at it a while are already there. No, the only SP gap the cap really enforces is making sure newer players are basically permanently behind older ones.
People are so worried about "falling behind" that they support a system that ensures the people who haven't been playing since Open Beta stay permanently behind.
Versatility is immensely valuable. Being versatile AND proficient....that's just lethal.
Don't try to downplay the benefit of SP, it's insulting.
If I had it my way, you'd have SP like in EVE, but that doesn't sell boosters, and the game is too boring right now to hold attention without pushing the desire to gain SP |
DUST Fiend
OSG Planetary Operations Covert Intervention
3589
|
Posted - 2013.06.10 18:15:00 -
[3] - Quote
Noc Tempre wrote:You want people to log on more? Don't have a mechanic that tells them to stop playing at a given time.
I agree
100% passive SP for everyone (+50% for you AUR hounds), plus add things to the game that actually have meaning. Aka, give us the MMO part of this MMOFPS |
DUST Fiend
OSG Planetary Operations Covert Intervention
3591
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Posted - 2013.06.10 18:54:00 -
[4] - Quote
Noc Tempre wrote:That's fine and dandy in theory. But in practice that's even worse.
Not if the game was actually interesting.
Turn WP into something meaningful and people can measure their E peens that way, and get rewarded for it to boot.
Won't work unless the game is actually meaningful and fun to play, aka, not a lobby shooter. We're getting there, slowly. Allowing boosters to simply give you 50% extra SP would mean they'd still sell great, if not better, so no money lost there.
Right now the quest to attain max SP is what keeps most people coming back, though PC is a nod in the right direction at least. If the game were actually interesting and immersive, you wouldn't need active SP at all. |
DUST Fiend
OSG Planetary Operations Covert Intervention
3592
|
Posted - 2013.06.10 18:59:00 -
[5] - Quote
Noc Tempre wrote:Can't force the game to be interesting first. At least let people enjoy the toys while the game lasts. Might at least get some good fights and with the revenue generate, a good game may emerge after all.
That's what I'm saying.
Ideally, fully passive SP with the option to boost should be perfect.
Currently though, it just wouldn't work, the servers would be dead because everyone would just take a massive break while gobbling up SP. |
DUST Fiend
OSG Planetary Operations Covert Intervention
3602
|
Posted - 2013.06.11 01:46:00 -
[6] - Quote
Cosgar wrote:But instead of opening the doors to no-lifers or AFKers grinding away SP like mad, I would propose to just make SP 100% passive. Add the weekly active cap to the passive gain rate and that way we get the same SP no matter what, whether we play on the regular or not. The current way SP is set up punishes you for not playing and makes grinding an unnecessary motivation to play instead of having fun with existing content, no matter how minimalistic.
I completely agree, but the game has to actually be interesting on it's own merit in order for this to work; so many people would just not play and soak up the SP because why not. |
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