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Aeon Amadi
Mannar Focused Warfare Gallente Federation
1443
|
Posted - 2013.06.09 09:42:00 -
[1] - Quote
Got Caldari Logistics players running around with 500-600 Shields and they don't receive a mobility penalty like we armor tankers - yet you tack on 60% HP on Free LAVs? Why do we have to wait months for a new build for you to start adding balance features but you can suddenly form a unanimous decision to "fix" vehicles and turn this into Wacky Races?
Also, took a look at the fused locus grenades. Who's bright idea was it to make them Grenadier 1 and the isk variant Grenadier 5 with the CPU/PG intensiveness associated with it? Its always "we forgot to add the script" or some other BS excuse, GET IT TOGETHER CCP SHANGHAI |
True Adamance
Ametat Security Amarr Empire
102
|
Posted - 2013.06.09 09:51:00 -
[2] - Quote
I know your pain, but we armour tankers have to be the tough guys around here. None of that ***** ass Minmatar and Caldari **** for us. Were Amarrian badasses baby. |
Cosgar
The Unholy Legion Of DarkStar DARKSTAR ARMY
1259
|
Posted - 2013.06.09 09:54:00 -
[3] - Quote
True Adamance wrote:I know your pain, but we armour tankers have to be the tough guys around here. None of that ***** ass Minmatar and Caldari **** for us. Were Amarrian badasses baby. Amarr can hybrid tank better than Minmatar in this game.... |
Aeon Amadi
Mannar Focused Warfare Gallente Federation
1443
|
Posted - 2013.06.09 09:56:00 -
[4] - Quote
Cosgar wrote:True Adamance wrote:I know your pain, but we armour tankers have to be the tough guys around here. None of that ***** ass Minmatar and Caldari **** for us. Were Amarrian badasses baby. Amarr can hybrid tank better than Minmatar in this game....
Gallente are the better armor tankers (wtf?????) and even they don't receive a 5% Bonus to Armor Plate Efficacy per level on logistics suits. Caldari Logistics are just fast moving heavies.
Also - WHERE THE **** IS THE HOTFIX FOR NEEDLE STICKING?! |
Another Heavy SOB
TRUE TEA BAGGERS EoN.
126
|
Posted - 2013.06.09 10:40:00 -
[5] - Quote
Actually at 90HP per complex shield extender they can reach damn near 700 shield HP, and Yes it's ridiculous.
I honestly love idea of a heavily shield tanked frontline logi with the ability take the abuse and keep his squad up, running through a barrage of fire to revive his downed mates.....Unfortunately it is seldom used in that manner, instead anybody with half a brain can look at the numbers and see it essentially Caldari Assault 2.0.
I don't think the answer is to nerf the shield efficacy bonus, but rather make the assault role bonuses more attractive. Beyond that I like the idea of making the fitting invalid unless all equipment slots are full... Although I'd imagine that you could still fit a prototype primary weapon/Grenades with all complex module's by simply filling the equip slots with basic needles or compact hives. |
Callidus Vanus
BetaMax. CRONOS.
71
|
Posted - 2013.06.09 10:45:00 -
[6] - Quote
There is nothing wrong with shields, its the suit that's the problem. 5 mid slots and a bonus that would look better on a Caldari heavy suit is the real problem here. |
Mregomies
The Unholy Legion Of DarkStar DARKSTAR ARMY
4
|
Posted - 2013.06.09 10:55:00 -
[7] - Quote
Stop Whining about callogipro suits... Clone cost is high and my k/d is low because I do what logibro suppose to do. I don't sitsnipe like most of you. I get little annoyed... |
Another Heavy SOB
TRUE TEA BAGGERS EoN.
126
|
Posted - 2013.06.09 11:02:00 -
[8] - Quote
Mregomies wrote:Stop Whining about callogipro suits... Clone cost is high and my k/d is low because I do what logibro suppose to do. I don't sitsnipe like most of you. I get little annoyed...
What the hell are you talking about? Anyone see a coherent thought in that post?
If you're saying that you use the the suit as designed then that's great, but many others do not. Where do you get off calling us snipers, or even get the thought in your head that most people snipe? There are more than enough out there but last I checked most of the playerbase rolls Assault. |
The Robot Devil
BetaMax. CRONOS.
381
|
Posted - 2013.06.09 11:03:00 -
[9] - Quote
flux nades
|
General Technique
Vherokior Combat Logistics Minmatar Republic
2
|
Posted - 2013.06.09 11:05:00 -
[10] - Quote
As someone who has been playing this game for just under 3 weeks, one of the most depressing things I've experienced in the game was the discovery that there were players walking around with more than THREE-TIMES as much shield HP as I'm allowed to have....... and that they could move FASTER than I could..... and that we were wearing the SAME "CLASS" of suits.
However, even more depressing than that was the realization that I was, at best, months away from being able to gain access to that level of gear (proto logi + proto shields + max shield skills + max speed shield).
So I grind and grind and grind, and even do some more grinding, and I finally am able to build myself a nice little tryhard gear setup like that also. Then what? I put on my shiny peaCOCK suit and prance around the battlefield.... rolling NEWBIES and other lesser geared players?
My choices.... be out geared by tryhards, or roll lesser geared(read: leveled) players. Really?
I used to have this rule about playing shooters that would dull my skill-based reflexes/senses if I played them for too long. I just don't see how Dust514 could maintain and cultivate any type of skilled core playerbase with such extremem progression and power gap mechanics.
I'll give it three more weeks but, as of right now, Dust falls squarly in the "skilless playerbase" shooter list for me. Wouldn't even justify it as a decen tactic shooter at this point, due to the steep and punishing power progression (wtf is with that weekly cap? it hurts the newbs way more than it helps). |
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Mregomies
The Unholy Legion Of DarkStar DARKSTAR ARMY
4
|
Posted - 2013.06.09 11:06:00 -
[11] - Quote
Another Heavy SOB wrote:Mregomies wrote:Stop Whining about callogipro suits... Clone cost is high and my k/d is low because I do what logibro suppose to do. I don't sitsnipe like most of you. I get little annoyed... What the hell are you talking about? Anyone see a coherent thought in that post? If you're saying that you use the the suit as designed then that's great, but many others do not. Where do you get off calling us snipers, or even get the thought in your head that most people snipe? There are more than enough out there but last I checked most of the playerbase rolls Assault. TAC... |
Another Heavy SOB
TRUE TEA BAGGERS EoN.
126
|
Posted - 2013.06.09 11:06:00 -
[12] - Quote
The Robot Devil wrote:flux nades
Yes they have a counter, However can you give one good reason why anyone would skill Caldari Assault over Caldari logi? |
Another Heavy SOB
TRUE TEA BAGGERS EoN.
126
|
Posted - 2013.06.09 11:10:00 -
[13] - Quote
General Technique wrote:As someone who has been playing this game for just under 3 weeks, one of the most depressing things I've experienced in the game was the discovery that there were players walking around with more than THREE-TIMES as much shield HP as I'm allowed to have....... and that they could move FASTER than I could..... and that we were wearing the SAME "CLASS" of suits.
However, even more depressing than that was the realization that I was, at best, months away from being able to gain access to that level of gear (proto logi + proto shields + max shield skills + max speed shield + etc.. etc...).
So I grind and grind and grind, and even do some more grinding, and I finally am able to build myself a nice little tryhard gear setup like that also. Then what? I put on my shiny peaCOCK suit and prance around the battlefield.... rolling NEWBIES and other lesser geared players?
My choices.... be out geared by tryhards, or roll lesser geared(read: leveled) players. Really?
I used to have this rule about playing shooters that would dull my skill-based reflexes/senses if I played them for too long. I just don't see how Dust514 could maintain and cultivate any type of skilled core playerbase with such extremem progression and power gap mechanics.
I'll give it three more weeks but, as of right now, Dust falls squarly in the "skilless playerbase" shooter list for me. Wouldn't even justify it as a decen tactic shooter at this point, due to the steep and punishing power progression (wtf is with that weekly cap? it hurts the newbs way more than it helps).
Your entire post is completely irrelevant to this thread, please take the QQ elsewhere. If you don't like the progression and potential gap that creates you should probably just go back to COD. |
Bucktooth Badger
Buck's Intergalactic Pawn Shop
85
|
Posted - 2013.06.09 11:10:00 -
[14] - Quote
Rather than adding a mobility penalty for shields, I'd rather they just remove the penalty for armor!
Seems a bit daft for a futuristic game that armor tanking is considered just adding layers upon layers, rather than using more complex materials. Using game logic all our real world troops should be trying to run around in steel suits of armor rather than wearing Kevlar. Won't be long until they're all wearing graphene uniforms.
Edit: LOL misread OP. For some reason I thought you were asking for a mobility penalty for shield users. Sorry! Either way, by opinion of our armor penalty still stands ... Just ignore my bonkers first sentence. |
DildoMcnutz
The Tickle Monsters
0
|
Posted - 2013.06.09 11:11:00 -
[15] - Quote
Another Heavy SOB wrote:. Beyond that I like the idea of making the fitting invalid unless all equipment slots are full... Although I'd imagine that you could still fit a prototype primary weapon/Grenades with all complex module's by simply filling the equip slots with basic needles or compact hives.
i do like the idea of making atleast some of the equipment slots manditory |
General Technique
Vherokior Combat Logistics Minmatar Republic
3
|
Posted - 2013.06.09 11:11:00 -
[16] - Quote
Another Heavy SOB wrote:
Your entire post is completely irrelevant to this thread, please take the QQ elsewhere. If you don't like the progression and potential gap that creates you should probably just go back to COD.
You are cute, child. |
Dust Project 514
Dust Evo 514
8
|
Posted - 2013.06.09 11:13:00 -
[17] - Quote
Shields are force fields. Armor is plating. Shields has a charge that depletes and weigh nothing, Armor uses solid materials that break and weighs a lot. That's why they are given different names. |
General Technique
Vherokior Combat Logistics Minmatar Republic
3
|
Posted - 2013.06.09 11:16:00 -
[18] - Quote
Bucktooth Badger wrote:Rather than adding a mobility penalty for shields, I'd rather they just remove the penalty for armor! Seems a bit daft for a futuristic game that armor tanking is considered just adding layers upon layers, rather than using more complex materials. Using game logic all our real world troops should be trying to run around in steel suits of armor rather than wearing Kevlar. Won't be long until they're all wearing graphene uniforms.
I've heard something about CCP introducing new types of armor that would have much less to zero of a mobility penalty, along with some armor regeneration traits. Would definitely even things up a bit..... among the top gear suits. |
Another Heavy SOB
TRUE TEA BAGGERS EoN.
126
|
Posted - 2013.06.09 11:18:00 -
[19] - Quote
General Technique wrote:Another Heavy SOB wrote:
Your entire post is completely irrelevant to this thread, please take the QQ elsewhere. If you don't like the progression and potential gap that creates you should probably just go back to COD.
You are cute, child.
Instead of petty insults how about explaining how your rant has any bearing on the topic at hand.
|
Cyybro Fennix
Expert Intervention Caldari State
0
|
Posted - 2013.06.09 11:23:00 -
[20] - Quote
I can understand and I do Shield tanking. You should have a look on this too: https://forums.dust514.com/default.aspx?g=posts&t=85974&find=unread It-¦s just a few ideas but they might help to balance it. |
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IamI3rian
OSG Planetary Operations Covert Intervention
152
|
Posted - 2013.06.09 11:30:00 -
[21] - Quote
General Technique wrote:wtf is with that weekly cap? it hurts the newbs way more than it helps.
Yup. +1...
When people voted for the cap, they voted out of fear of the 'no lifers' grinding millions upon millions more sp than they would have the time to grind. No one considered the new players. =' (
Hopefully CCP will remove the cap for newbies up to around 3-5 million... to give them a fighting chance.
Also, I was wondering if you'd get around to making an appearance in Dust. I've a feeling it will be shortlived. Can't train the bluedots here as well as MAG. That's saying something BTW. = p
P.S. Scramblers are designed to flatten CalLogis. = ) |
Kiiran-B
Seraphim Initiative. CRONOS.
57
|
Posted - 2013.06.09 11:36:00 -
[22] - Quote
I love my Caldari logi. Totally chose it out of the blue when I got my respec. It does have its faults and strengths. I hate to see it get nerfed because people aren't using it right, but it seems like it will be nerfed. I always fit the logi role before fighting.
The biggest con is the lack of sidearm and low shield regen - you get fluxed you're dead - the amount of times I've died because of these problems is annoying but great because its a weakness. 679 shield sounds good, but you're not a heavy, it goes down quite easily with proper tactics and methods.
But I know why people brand it as OP. if it gets nerf hammered ill be gutted but ill understand... And I'll expect an sp refund hehehe.
|
General Technique
Vherokior Combat Logistics Minmatar Republic
6
|
Posted - 2013.06.09 11:37:00 -
[23] - Quote
IamI3rian wrote:General Technique wrote:wtf is with that weekly cap? it hurts the newbs way more than it helps. Yup. +1... When people voted for the cap, they voted out of fear of the 'no lifers' grinding millions upon millions more sp than they would have the time to grind. No one considered the new players. =' ( Hopefully CCP will remove the cap for newbies up to around 3-5 million... to give them a fighting chance. Also, I was wondering if you'd get around to making an appearance in Dust. I've a feeling it will be shortlived. Can't train the bluedots here as well as MAG. That's saying something BTW. = p
LOL, yeah. It took me about two weeks to get back used to console controls and learn Dust's mechanics, and since then I've been testing the bluedot teamskill levels.
As far as I can tell, one of the biggest issues is the huge power gaps and punishing progression restrictions for new and lesser geared players. Once a squad of tryhards throws on full proto gear and calls in the 5mill+ isk vehicles, all rational competitveness goes to hell. There's just no way to motivate a team of bluedots to take on 1 or more squads of non-******** proto spammers, that I've noticed thus far. |
Commander Tuna
KILL-EM-QUICK RISE of LEGION
57
|
Posted - 2013.06.09 11:46:00 -
[24] - Quote
I don't see an issue with shields. Arnt they comming out with an armor variant that repairs itself? Anyways the issue is almost solely the caldari logi as 90% don't do their job. They give logis a bad name. Swap the assault bonus with the logi bonus and things would be better. I'd be ok with the assault getting over 600 shields. |
KingBabar
The-Butterfly-Effect
756
|
Posted - 2013.06.09 11:47:00 -
[25] - Quote
Another Heavy SOB wrote:The Robot Devil wrote:flux nades
Yes they have a counter, However can you give one good reason why anyone would skill Caldari Assault over Caldari logi?
Strafe speed.
And the fact tht the callogi suits looses 3 of its slots just to bring core functions close to the assaults levels.
If I don't use a proto kinetic, a cardiac regulator and a proto shield recharger the suit is uselss for me.
Its stil combat effectiveness vs the ability to carry more equipment, whatever the QQers say. |
General Technique
Vherokior Combat Logistics Minmatar Republic
6
|
Posted - 2013.06.09 11:52:00 -
[26] - Quote
Commander Tuna wrote: Arnt they comming out with an armor variant that repairs itself?
Yeah.... I mentioned that a bit earlier.
It's my understanding that the "repair armor" will sacrifice a lot of HP for the repair perk. I also suspect that it may have an even more punishing mobility handicap than the current armor options do/will. |
stlcarlos989
SVER True Blood Unclaimed.
83
|
Posted - 2013.06.09 11:54:00 -
[27] - Quote
Bucktooth Badger wrote:Rather than adding a mobility penalty for shields, I'd rather they just remove the penalty for armor! Seems a bit daft for a futuristic game that armor tanking is considered just adding layers upon layers, rather than using more complex materials. Using game logic all our real world troops should be trying to run around in steel suits of armor rather than wearing Kevlar. Won't be long until they're all wearing graphene uniforms. Edit: LOL misread OP. For some reason I thought you were asking for a mobility penalty for shield users. Sorry! Either way, by opinion of our armor penalty still stands ... Just ignore my bonkers first sentence.
+1 for knowing what graphene is. |
Commander Tuna
KILL-EM-QUICK RISE of LEGION
57
|
Posted - 2013.06.09 11:55:00 -
[28] - Quote
General Technique wrote:Commander Tuna wrote: Arnt they comming out with an armor variant that repairs itself? Yeah.... I mentioned that a bit earlier. It's my understanding that the "repair armor" will sacrifice a lot of HP for the repair perk. I also suspect that it may have an even more punishing mobility handicap than the current armor options do/will. I hope it doesnt have a higher speed penalty that would just be stupid. |
Another Heavy SOB
TRUE TEA BAGGERS EoN.
127
|
Posted - 2013.06.09 11:59:00 -
[29] - Quote
KingBabar wrote:Another Heavy SOB wrote:The Robot Devil wrote:flux nades
Yes they have a counter, However can you give one good reason why anyone would skill Caldari Assault over Caldari logi? Strafe speed. And the fact tht the callogi suits looses 3 of its slots just to bring core functions close to the assaults levels. If I don't use a proto kinetic, a cardiac regulator and a proto shield recharger the suit is uselss for me. Its stil combat effectiveness vs the ability to carry more equipment, whatever the QQers say.
You have a point with the strafe speed, although that's a pretty insignificant loss considering the gain. Considering you still have two lows after the catalyzer and cardiac reg.
You say yourself you have to use 3 slots to bring certain core functions to that of an assault, but that still leaves you four highs and two low to exceed core functions of an assault. |
IamI3rian
OSG Planetary Operations Covert Intervention
152
|
Posted - 2013.06.09 11:59:00 -
[30] - Quote
General Technique wrote:etc...
The issue with the discrepancy between new and vet players (aside from actual controller skill) is hp... first and foremost. A milita AR does (usually) comparable damage to a Proto AR. The issue is that when you're shooting for (usually) slightly less damage per bullet, that proto suit (which is shooting for slightly to perhaps as much as 10 damage more per round) has 2x the hp (or more... depending on damage/shield mods & Proficiency skills).
Getting the jump on the proto can negate the increased damage difference. Always has in every other game. However, in dust you can unload for a second or more into the back of a proto, only for him to turn and gun you down before you can even reload. Headshots help... but newbies (and some vets) tend not to bother with aiming... and hipfire constantly.
Also, I'm surprised you're getting blues with mics to join your squad or use team chat. That's impressive in and of itself.
EDIT: What I mean here is:
With no damage mods and no or low proficiency skills a duvalle AR isn't much better than a militia. The issue is when prof 3+ and a damage mod or two are combined with multiple shield extenders. This makes the proto hit harder AND survive longer.
NOTE: I'm perfectly OK with this. = ) There's more than a few ways to deal with the situation. |
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General Technique
Vherokior Combat Logistics Minmatar Republic
6
|
Posted - 2013.06.09 12:03:00 -
[31] - Quote
Commander Tuna wrote:General Technique wrote:Commander Tuna wrote: Arnt they comming out with an armor variant that repairs itself? Yeah.... I mentioned that a bit earlier. It's my understanding that the "repair armor" will sacrifice a lot of HP for the repair perk. I also suspect that it may have an even more punishing mobility handicap than the current armor options do/will. I hope it doesnt have a higher speed penalty that would just be stupid.
I agree. However, that would be keeping in line with what seems to be CCP's current "balancing philosophy" |
General Technique
Vherokior Combat Logistics Minmatar Republic
7
|
Posted - 2013.06.09 12:52:00 -
[32] - Quote
Darn... forum magic disintegrated a very long post of mine :( |
Sasseros
One-Armed Bandits Unclaimed.
0
|
Posted - 2013.06.09 14:25:00 -
[33] - Quote
Bucktooth Badger wrote:Rather than adding a mobility penalty for shields, I'd rather they just remove the penalty for armor! Seems a bit daft for a futuristic game that armor tanking is considered just adding layers upon layers, rather than using more complex materials. Using game logic all our real world troops should be trying to run around in steel suits of armor rather than wearing Kevlar. Won't be long until they're all wearing graphene uniforms.
That make sense '-'
Right now, if i remenber correct, the shield are Militia 22, std 22, adv 33, proto 66.
And the amor are: Militia 40hp, 3% movement penalty STD 65hp, 3% movement penalty ADV 85hp, 5% movement penalty Proto 115hp, 10% movement penalty
So armors dont give suficient hp to compensate the turtle you become, so its really make more sense use better materials to make the adv and proto armor than just put some more layers of steel in the suit. 3% penaly, i think, is good for all armor modules.
|
Knightshade Belladonna
WH0 G1VSA FL0CK GLOCKS
329
|
Posted - 2013.06.09 17:54:00 -
[34] - Quote
General Technique wrote:Bucktooth Badger wrote:Rather than adding a mobility penalty for shields, I'd rather they just remove the penalty for armor! Seems a bit daft for a futuristic game that armor tanking is considered just adding layers upon layers, rather than using more complex materials. Using game logic all our real world troops should be trying to run around in steel suits of armor rather than wearing Kevlar. Won't be long until they're all wearing graphene uniforms. Dust Project 514 wrote:Shields are force fields. Armor is plating. Shields has a charge that depletes and weigh nothing, Armor uses solid materials that break and weighs a lot. That's why they are given different names. I've heard something about CCP introducing new types of armor that would have much less to zero of a mobility penalty, along with some armor regeneration traits. Would definitely even things up a bit..... among the top gear suits.
It is a reduction in movement penalty with the cost of hp. a proto varient of the new farral ( spelling) plates will be equivalent to the basic armor plates hp with alot less movement pen. |
TheMarkOf22
Internal Error. Negative-Feedback
187
|
Posted - 2013.06.09 17:56:00 -
[35] - Quote
Aeon Amadi wrote:Got Caldari Logistics players running around with 500-600 Shields and they don't receive a mobility penalty like we armor tankers - yet you tack on 60% HP on Free LAVs? Why do we have to wait months for a new build for you to start adding balance features but you can suddenly form a unanimous decision to "fix" vehicles and turn this into Wacky Races?
Also, took a look at the fused locus grenades. Who's bright idea was it to make them Grenadier 1 and the isk variant Grenadier 5 with the CPU/PG intensiveness associated with it? Its always "we forgot to add the script" or some other BS excuse, GET IT TOGETHER CCP SHANGHAI
THROW A FLUX GRENADE AND STOP CRYING |
True Adamance
Ametat Security Amarr Empire
107
|
Posted - 2013.06.09 20:25:00 -
[36] - Quote
Cosgar wrote:True Adamance wrote:I know your pain, but we armour tankers have to be the tough guys around here. None of that ***** ass Minmatar and Caldari **** for us. Were Amarrian badasses baby. Amarr can hybrid tank better than Minmatar in this game....
But we are Armour and Hull Tankers. |
Anthem Of Chaos
No-Mercy Get in the Van.
14
|
Posted - 2013.06.09 21:48:00 -
[37] - Quote
General Technique wrote:As someone who has been playing this game for just under 3 weeks, one of the most depressing things I've experienced in the game was the discovery that there were players walking around with more than THREE-TIMES as much shield HP as I'm allowed to have....... and that they could move FASTER than I could..... and that we were wearing the SAME "CLASS" of suits.
However, even more depressing than that was the realization that I was, at best, months away from being able to gain access to that level of gear (proto logi + proto shields + max shield skills + max speed skills + etc.. etc...).
So I grind and grind and grind, and even do some more grinding, and I finally am able to build myself a nice little tryhard gear setup like that also. Then what? I put on my shiny peaCOCK suit and prance around the battlefield.... rolling NEWBIES and other lesser geared players?
My choices.... be out geared by tryhards, or roll lesser geared(read: leveled) players. Really?
I used to have this rule about playing shooters that would dull my skill-based reflexes/senses if I played them for too long. I just don't see how Dust514 could maintain and cultivate any type of skilled core playerbase with such extremem progression and power gap mechanics.
I'll give it three more weeks but, as of right now, Dust falls squarly in the "skilless playerbase" shooter list for me. Wouldn't even justify it as a decent tactical shooter at this point, due to the steep and punishing power progression (wtf is with that weekly cap? it hurts the newbs way more than it helps). While I agree with you to a degree, getting in a good corp and running with a squad alleviates some of this issues. And I have mates with sub 3 mil SP that regularly manage to take out full fit proto suits with ease. They have a much better gun game then me. And a much better gun game then most of those they end up against. They roll Militia suita to my advanced and through choosing their targets and working as a team they can get the kills I can't, and outperform me in some games. Militia sniper providing overwatch, with a standard logi and assault running side by side. Gek Bursts, gallente assault suit and gallente logi. The two of them provide enough dps to take out any proto bear before they get a chance to defend themselves. Needless to say, I am quite proud of my noobs :P Find a good group to roll with, and I promise your outlook on the game will change significantly. |
Xender17
Intrepidus XI Omega Commission
158
|
Posted - 2013.06.09 21:50:00 -
[38] - Quote
Whens the hotfix for tank shields. |
Aeon Amadi
Mannar Focused Warfare Gallente Federation
1447
|
Posted - 2013.06.10 01:48:00 -
[39] - Quote
TheMarkOf22 wrote:Aeon Amadi wrote:Got Caldari Logistics players running around with 500-600 Shields and they don't receive a mobility penalty like we armor tankers - yet you tack on 60% HP on Free LAVs? Why do we have to wait months for a new build for you to start adding balance features but you can suddenly form a unanimous decision to "fix" vehicles and turn this into Wacky Races?
Also, took a look at the fused locus grenades. Who's bright idea was it to make them Grenadier 1 and the isk variant Grenadier 5 with the CPU/PG intensiveness associated with it? Its always "we forgot to add the script" or some other BS excuse, GET IT TOGETHER CCP SHANGHAI THROW A FLUX GRENADE AND STOP CRYING
Throw a flux grenade and stop crying Throw an AV grenade at an LAV and stop crying Pick up a TAC and stop crying
Why is it that the only ******* response to something that is obviously broken is always changing your specialization to deal with it? Locus grenades still suck for armor tankers and we can't get out of the way of the things, beyond that Flux don't kill - locus do. Either way, still come out better off with shields because you have more HP with NO MOVEMENT PENALTY
Hotfix the new plates in or reduce movement speed penalty on armor plates. Stupid that we have to wait months for something that was an issue since the dawn of the game. |
Lance 2ballzStrong
SyNergy Gaming EoN.
2192
|
Posted - 2013.06.10 02:08:00 -
[40] - Quote
General Technique wrote:As someone who has been playing this game for just under 3 weeks, one of the most depressing things I've experienced in the game was the discovery that there were players walking around with more than THREE-TIMES as much shield HP as I'm allowed to have....... and that they could move FASTER than I could..... and that we were wearing the SAME "CLASS" of suits.
However, even more depressing than that was the realization that I was, at best, months away from being able to gain access to that level of gear (proto logi + proto shields + max shield skills + max speed skills + etc.. etc...).
So I grind and grind and grind, and even do some more grinding, and I finally am able to build myself a nice little tryhard gear setup like that also. Then what? I put on my shiny peaCOCK suit and prance around the battlefield.... rolling NEWBIES and other lesser geared players?
My choices.... be out geared by tryhards, or roll lesser geared(read: leveled) players. Really?
I used to have this rule about playing shooters that would dull my skill-based reflexes/senses if I played them for too long. I just don't see how Dust514 could maintain and cultivate any type of skilled core playerbase with such extremem progression and power gap mechanics.
I'll give it three more weeks but, as of right now, Dust falls squarly in the "skilless playerbase" shooter list for me. Wouldn't even justify it as a decent tactical shooter at this point, due to the steep and punishing power progression (wtf is with that weekly cap? it hurts the newbs way more than it helps).
playing pubs against noobs...join a corp and play PC battles against good teams. |
|
TheMarkOf22
Internal Error. Negative-Feedback
197
|
Posted - 2013.06.10 02:18:00 -
[41] - Quote
Throw a flux grenade and stop crying Throw an AV grenade at an LAV and stop crying Pick up a TAC and stop crying
Why is it that the only ******* response to something that is obviously broken is always changing your specialization to deal with it? Locus grenades still suck for armor tankers and we can't get out of the way of the things, beyond that Flux don't kill - locus do. Either way, still come out better off with shields because you have more HP with NO MOVEMENT PENALTY
Hotfix the new plates in or reduce movement speed penalty on armor plates. Stupid that we have to wait months for something that was an issue since the dawn of the game.[/quote]
your argument is not valid, caldri logi has only 99 armor which is basically a 1 bullet kill if you hit it with flux.
The tac was fine, you guys are bad.
The caldari logi suit is fine, you guys are bad.
I don't come on forums and cry for nerfs, that's what bad players do, I don't come on the forum and ask for buffs, thats what bad players do.
Someone is always going to be better then you, someone is always going to have a better suit then you, someone is always going to have more sp then you.
How I choose to make my suit is up to me, and how you counter it, is up to you, GET BETTER.
|
Aeon Amadi
Mannar Focused Warfare Gallente Federation
1450
|
Posted - 2013.06.10 02:34:00 -
[42] - Quote
TheMarkOf22 wrote: Throw a flux grenade and stop crying Throw an AV grenade at an LAV and stop crying Pick up a TAC and stop crying
Why is it that the only ******* response to something that is obviously broken is always changing your specialization to deal with it? Locus grenades still suck for armor tankers and we can't get out of the way of the things, beyond that Flux don't kill - locus do. Either way, still come out better off with shields because you have more HP with NO MOVEMENT PENALTY
Hotfix the new plates in or reduce movement speed penalty on armor plates. Stupid that we have to wait months for something that was an issue since the dawn of the game.
your argument is not valid, caldri logi has only 99 armor which is basically a 1 bullet kill if you hit it with flux.
The tac was fine, you guys are bad.
The caldari logi suit is fine, you guys are bad.
I don't come on forums and cry for nerfs, that's what bad players do, I don't come on the forum and ask for buffs, thats what bad players do.
Someone is always going to be better then you, someone is always going to have a better suit then you, someone is always going to have more sp then you.
How I choose to make my suit is up to me, and how you counter it, is up to you, GET BETTER.
[/quote]
Lmfao coming from Internal Error that is HILARIOUS - how about them grenade changes a few months back? Didn't ***** about those did you?
|
TheMarkOf22
Internal Error. Negative-Feedback
197
|
Posted - 2013.06.10 02:39:00 -
[43] - Quote
Aeon Amadi wrote:TheMarkOf22 wrote: Throw a flux grenade and stop crying Throw an AV grenade at an LAV and stop crying Pick up a TAC and stop crying
Why is it that the only ******* response to something that is obviously broken is always changing your specialization to deal with it? Locus grenades still suck for armor tankers and we can't get out of the way of the things, beyond that Flux don't kill - locus do. Either way, still come out better off with shields because you have more HP with NO MOVEMENT PENALTY
Hotfix the new plates in or reduce movement speed penalty on armor plates. Stupid that we have to wait months for something that was an issue since the dawn of the game.
your argument is not valid, caldri logi has only 99 armor which is basically a 1 bullet kill if you hit it with flux. The tac was fine, you guys are bad. The caldari logi suit is fine, you guys are bad. I don't come on forums and cry for nerfs, that's what bad players do, I don't come on the forum and ask for buffs, thats what bad players do. Someone is always going to be better then you, someone is always going to have a better suit then you, someone is always going to have more sp then you. How I choose to make my suit is up to me, and how you counter it, is up to you, GET BETTER.
Lmfao coming from Internal Error that is HILARIOUS - how about them grenade changes a few months back? Didn't ***** about those did you? [/quote]
? Nope....
|
TheMarkOf22
Internal Error. Negative-Feedback
197
|
Posted - 2013.06.10 02:44:00 -
[44] - Quote
I would never complain about grenade's I personally don't like them and think their cheap kills in all shooters.
Here's a link to my MAG stats
https://www.youtube.com/watch?v=24oELW2zEKk
At that time I had 137,000 kills and out of all that only 3000 grenade kills(lowest of any weapon), Almost never ran with grenades.
|
Aeon Amadi
Mannar Focused Warfare Gallente Federation
1451
|
Posted - 2013.06.10 03:40:00 -
[45] - Quote
TheMarkOf22 wrote:I would never complain about grenade's I personally don't like them and think their cheap kills in all shooters. Here's a link to my MAG stats https://www.youtube.com/watch?v=24oELW2zEKkAt that time I had 137,000 kills and out of all that only 3000 grenade kills(lowest of any weapon), Almost never ran with grenades.
Not the point at all. Your group complained the most about the two sec timer on grenades, so don't even try to say that you don't complain. Should have gotten better and not let them use their grenades in the first place amiright? |
The Robot Devil
BetaMax. CRONOS.
385
|
Posted - 2013.06.10 03:48:00 -
[46] - Quote
Another Heavy SOB wrote:The Robot Devil wrote:flux nades
Yes they have a counter, However can you give one good reason why anyone would skill Caldari Assault over Caldari logi?
That's a suit issue not an armor vs shield issue. |
The Robot Devil
BetaMax. CRONOS.
385
|
Posted - 2013.06.10 03:55:00 -
[47] - Quote
IamI3rian wrote:General Technique wrote:wtf is with that weekly cap? it hurts the newbs way more than it helps. Yup. +1... When people voted for the cap, they voted out of fear of the 'no lifers' grinding millions upon millions more sp than they would have the time to grind. No one considered the new players. =' ( Hopefully CCP will remove the cap for newbies up to around 3-5 million... to give them a fighting chance. Also, I was wondering if you'd get around to making an appearance in Dust. I've a feeling it will be shortlived. Can't train the bluedots here as well as MAG. That's saying something BTW. = p P.S. Scramblers are designed to flatten CalLogis. = )
Removing the cap has moved from 1 million to 3-5 million in a matter of weeks. When will it stop, noobs are only disadvantaged for a short time, skilled players and players who squad up will not have the these problems. I started when only the hardcore players were testing and we got 100k SP a match with no cap. I survived and I agree with the cap. It is good and it adds to the game. Skill goes a long way with fps and people who stick with the game should have their skill rewarded with things noobs can't have. |
Kitten Empress
Ametat Security Amarr Empire
424
|
Posted - 2013.06.10 04:11:00 -
[48] - Quote
There is a armor vs shield thread my friend is writing. I had an idea we quite like, and you will see it once CCP releases 1.2 update. This is from the same guy who wrote the last shield vs armor thread that got CCP's attention.
So hang in there, just a little while longer. |
lowratehitman
Subdreddit Test Alliance Please Ignore
665
|
Posted - 2013.06.10 04:17:00 -
[49] - Quote
Cosgar wrote:True Adamance wrote:I know your pain, but we armour tankers have to be the tough guys around here. None of that ***** ass Minmatar and Caldari **** for us. Were Amarrian badasses baby. Amarr can hybrid tank better than Minmatar in this game....
hmmmm, I have a nice compilation of video showing me, in my Minmatar assault proto tanking heavies like a boss with a SMG 0o |
Aeon Amadi
Mannar Focused Warfare Gallente Federation
1453
|
Posted - 2013.06.10 04:19:00 -
[50] - Quote
Kitten Empress wrote:There is a armor vs shield thread my friend is writing. I had an idea we quite like, and you will see it once CCP releases 1.2 update. This is from the same guy who wrote the last shield vs armor thread that got CCP's attention.
So hang in there, just a little while longer.
Nah, it's only balanced if I can role 600+ armor with 22HP/s repair rate on a Gallente Logistics without movement penalty.otherwise, still an imbalance in favor shields.
Exaggerating but come on, this should have been seen by internal QA at some point. |
|
ladwar
Dead Six Initiative Lokun Listamenn
601
|
Posted - 2013.06.10 04:20:00 -
[51] - Quote
well I kill heavies with a glare. I have a mean glare. |
Aeon Amadi
Mannar Focused Warfare Gallente Federation
1453
|
Posted - 2013.06.10 04:24:00 -
[52] - Quote
Even still the argument here is that CCP can 'hotfix' all of the the HP values on vehicles but they stall whenever there's a very obvious imbalance like Caldari Logis rolling with 600+ shields or Fused Locus grenades having no ISK equivalent. I just find this amazing. |
xjumpman23
Royal Uhlans Amarr Empire
289
|
Posted - 2013.06.10 04:28:00 -
[53] - Quote
scrambler rifle says hi |
TheMarkOf22
Internal Error. Negative-Feedback
203
|
Posted - 2013.06.10 04:29:00 -
[54] - Quote
Aeon Amadi wrote:Even still the argument here is that CCP can 'hotfix' all of the the HP values on vehicles but they stall whenever there's a very obvious imbalance like Caldari Logis rolling with 600+ shields or Fused Locus grenades having no ISK equivalent. I just find this amazing.
you can put almost 600 hp shield on every logi suit....
use a flux, that's the counter... |
lowratehitman
Subdreddit Test Alliance Please Ignore
665
|
Posted - 2013.06.10 04:29:00 -
[55] - Quote
Aeon Amadi wrote:Even still the argument here is that CCP can 'hotfix' all of the the HP values on vehicles but they stall whenever there's a very obvious imbalance like Caldari Logis rolling with 600+ shields or Fused Locus grenades having no ISK equivalent. I just find this amazing.
It is not even the shields and health.... 5 highs 4 lows...that alone should throw a red flag up. I like the Caldari Logi, but demanded a respec due to knowing it would be buffed. I tried to choose a class and race that would not be buffed for a long time due to it having 5 highs 2 lows minni assault. and to top it off i said screw it and Im stick with proto smg.
When picking what you spend SP into, thry to make sure that it is NOT the Flavor of the month.....or you will regret it......known fact. |
TheMarkOf22
Internal Error. Negative-Feedback
203
|
Posted - 2013.06.10 04:30:00 -
[56] - Quote
xjumpman23 wrote:scrambler rifle says hi
you can't use that or flux grenades, clearly.... |
TheMarkOf22
Internal Error. Negative-Feedback
203
|
Posted - 2013.06.10 04:31:00 -
[57] - Quote
lowratehitman wrote:Aeon Amadi wrote:Even still the argument here is that CCP can 'hotfix' all of the the HP values on vehicles but they stall whenever there's a very obvious imbalance like Caldari Logis rolling with 600+ shields or Fused Locus grenades having no ISK equivalent. I just find this amazing. It is not even the shields and health.... 5 highs 4 lows...that alone shoulg throw a red flag up. I like the Caldari Logi, but demanded a respec due to knowing it would be buffed. I tried to choose a class and race that would not be buffed for a long time due to it having 5 highs 2 lows minni assault. and to top it of i said screw it and Im stick with proto smg. When picking what you spend SP into, thry to make sure that it is NOT the Flavoe of the month.....or you will regret it......known fact.
they all have equal slots, every single logi just about.
If none of the top players used this suit, would we even be talking about it? probably not... |
lowratehitman
Subdreddit Test Alliance Please Ignore
665
|
Posted - 2013.06.10 04:33:00 -
[58] - Quote
TheMarkOf22 wrote:lowratehitman wrote:Aeon Amadi wrote:Even still the argument here is that CCP can 'hotfix' all of the the HP values on vehicles but they stall whenever there's a very obvious imbalance like Caldari Logis rolling with 600+ shields or Fused Locus grenades having no ISK equivalent. I just find this amazing. It is not even the shields and health.... 5 highs 4 lows...that alone shoulg throw a red flag up. I like the Caldari Logi, but demanded a respec due to knowing it would be buffed. I tried to choose a class and race that would not be buffed for a long time due to it having 5 highs 2 lows minni assault. and to top it of i said screw it and Im stick with proto smg. When picking what you spend SP into, thry to make sure that it is NOT the Flavoe of the month.....or you will regret it......known fact. they all have equal slots, every single logi just about. If none of the top players used this suit, would we even be talking about it? probably not...
I think the downfall to the logi is no side arm, and after the nerf of tac, it will take some adjusting. the suit is very good for logi, I was running proto everything. |
noobsniper the 2nd
The Surrogates Of War
4
|
Posted - 2013.06.10 04:34:00 -
[59] - Quote
*cough cough flux nades cough cough* |
Mike Poole
Kirkinen Risk Control Caldari State
201
|
Posted - 2013.06.10 04:39:00 -
[60] - Quote
Shield's need their own detriment to balance with armor plating's movement penalty.
I would say having each module tack on a % increase in a player's hitbox would be a start. None of this skin tight super shield stuff. Stronger armor makes you a larger target by slowing you down so stronger shields make you a larger target by literally making you a larger target. |
|
TheMarkOf22
Internal Error. Negative-Feedback
205
|
Posted - 2013.06.10 04:41:00 -
[61] - Quote
Mike Poole wrote:Shield's need their own detriment to balance with armor plating's movement penalty.
I would say having each module tack on a % increase in a player's hitbox would be a start. None of this skin tight super shield stuff. Stronger armor makes you a larger target by slowing you down so stronger shields make you a larger target by literally making you a larger target.
I'm pretty sure they increase profile scan radius... |
Aeon Amadi
Mannar Focused Warfare Gallente Federation
1453
|
Posted - 2013.06.10 04:48:00 -
[62] - Quote
I keep seeing "flux" and "scrambler" but I have yet to see someone explain how there's balance in having 600 shields without penalty when you can't perform the same with armor. If it was armor with 600 HP with 22HP/s repair, with no movement penalty, you wouldn't have much of an argument would you? |
Aeon Amadi
Mannar Focused Warfare Gallente Federation
1453
|
Posted - 2013.06.10 04:49:00 -
[63] - Quote
TheMarkOf22 wrote:Mike Poole wrote:Shield's need their own detriment to balance with armor plating's movement penalty.
I would say having each module tack on a % increase in a player's hitbox would be a start. None of this skin tight super shield stuff. Stronger armor makes you a larger target by slowing you down so stronger shields make you a larger target by literally making you a larger target. I'm pretty sure they increase profile scan radius...
Oh really? Where's your proof boy-o? |
RuckingFetard
Better Hide R Die D.E.F.I.A.N.C.E
188
|
Posted - 2013.06.10 04:49:00 -
[64] - Quote
TheMarkOf22 wrote:Mike Poole wrote:Shield's need their own detriment to balance with armor plating's movement penalty.
I would say having each module tack on a % increase in a player's hitbox would be a start. None of this skin tight super shield stuff. Stronger armor makes you a larger target by slowing you down so stronger shields make you a larger target by literally making you a larger target. I'm pretty sure they increase profile scan radius... Nope |
Kitten Empress
Ametat Security Amarr Empire
425
|
Posted - 2013.06.10 04:55:00 -
[65] - Quote
Aeon Amadi wrote:Kitten Empress wrote:There is a armor vs shield thread my friend is writing. I had an idea we quite like, and you will see it once CCP releases 1.2 update. This is from the same guy who wrote the last shield vs armor thread that got CCP's attention.
So hang in there, just a little while longer. Nah, it's only balanced if I can role 600+ armor with 22HP/s repair rate on a Gallente Logistics without movement penalty.otherwise, still an imbalance in favor shields. Exaggerating but come on, this should have been seen by internal QA at some point. Nah. We got a nice idea that allows armor users to rep at a decent speed, but still take longer to lick their wounds outside of combat. The idea revolves around that: Shield = Skirmishers They dictate range and when to engage, can get in and out of combat quickly and regenerate
Armor = Brawlers They're tanky, they're slow and if you're caught near one, you better run. Can't get in and out of combat quickly, and regenerate very slowly outside of combat.
You will see Soon(TM) |
Aeon Amadi
Mannar Focused Warfare Gallente Federation
1453
|
Posted - 2013.06.10 04:56:00 -
[66] - Quote
Kitten Empress wrote:Aeon Amadi wrote:Kitten Empress wrote:There is a armor vs shield thread my friend is writing. I had an idea we quite like, and you will see it once CCP releases 1.2 update. This is from the same guy who wrote the last shield vs armor thread that got CCP's attention.
So hang in there, just a little while longer. Nah, it's only balanced if I can role 600+ armor with 22HP/s repair rate on a Gallente Logistics without movement penalty.otherwise, still an imbalance in favor shields. Exaggerating but come on, this should have been seen by internal QA at some point. Nah. We got a nice idea that allows armor users to rep at a decent speed, but still take longer to lick their wounds outside of combat. The idea revolves around that: Shield = Skirmishers They dictate range and when to engage, can get in and out of combat quickly and regenerate Armor = Brawlers They're tanky, they're slow and if you're caught near one, you better run. Can't get in and out of combat quickly, and regenerate very slowly outside of combat. You will see Soon(TM)
So, next build. Gotcha. |
TheMarkOf22
Internal Error. Negative-Feedback
205
|
Posted - 2013.06.10 04:57:00 -
[67] - Quote
Aeon Amadi wrote:I keep seeing "flux" and "scrambler" but I have yet to see someone explain how there's balance in having 600 shields without penalty when you can't perform the same with armor. If it was armor with 600 HP with 22HP/s repair, with no movement penalty, you wouldn't have much of an argument would you?
they give up fire power for extra slots dummy |
Kitten Empress
Ametat Security Amarr Empire
426
|
Posted - 2013.06.10 04:59:00 -
[68] - Quote
Aeon Amadi wrote:Kitten Empress wrote:Aeon Amadi wrote:Kitten Empress wrote:There is a armor vs shield thread my friend is writing. I had an idea we quite like, and you will see it once CCP releases 1.2 update. This is from the same guy who wrote the last shield vs armor thread that got CCP's attention.
So hang in there, just a little while longer. Nah, it's only balanced if I can role 600+ armor with 22HP/s repair rate on a Gallente Logistics without movement penalty.otherwise, still an imbalance in favor shields. Exaggerating but come on, this should have been seen by internal QA at some point. Nah. We got a nice idea that allows armor users to rep at a decent speed, but still take longer to lick their wounds outside of combat. The idea revolves around that: Shield = Skirmishers They dictate range and when to engage, can get in and out of combat quickly and regenerate Armor = Brawlers They're tanky, they're slow and if you're caught near one, you better run. Can't get in and out of combat quickly, and regenerate very slowly outside of combat. You will see Soon(TM) So, next build. Gotcha. We'll be lucky if CCP implements this by the next two expansions >_> |
Darth-Carbonite GIO
R.I.f.t
13
|
Posted - 2013.06.10 04:59:00 -
[69] - Quote
Aeon Amadi wrote:Got Caldari Logistics players running around with 500-600 Shields and they don't receive a mobility penalty like we armor tankers - yet you tack on 60% HP on Free LAVs? Why do we have to wait months for a new build for you to start adding balance features but you can suddenly form a unanimous decision to "fix" vehicles and turn this into Wacky Races?
Also, took a look at the fused locus grenades. Who's bright idea was it to make them Grenadier 1 and the isk variant Grenadier 5 with the CPU/PG intensiveness associated with it? Its always "we forgot to add the script" or some other BS excuse, GET IT TOGETHER CCP SHANGHAI
I'm a caldari logi (aka a bumblebee) and I agree we have a certain advantage to a degree. Honestly, it's hard to feel badass when even a militia flux grenades reduces us to wet cardboard. Six hundred shields mean nothing when even the freshest of noobs can effectively take us out of the game. Same thing can be said for the scrambler rifle.
I'd say rather than call for a nerf, you might do better just changing up your playstyle a little. |
TheMarkOf22
Internal Error. Negative-Feedback
205
|
Posted - 2013.06.10 05:04:00 -
[70] - Quote
Darth-Carbonite GIO wrote:Aeon Amadi wrote:Got Caldari Logistics players running around with 500-600 Shields and they don't receive a mobility penalty like we armor tankers - yet you tack on 60% HP on Free LAVs? Why do we have to wait months for a new build for you to start adding balance features but you can suddenly form a unanimous decision to "fix" vehicles and turn this into Wacky Races?
Also, took a look at the fused locus grenades. Who's bright idea was it to make them Grenadier 1 and the isk variant Grenadier 5 with the CPU/PG intensiveness associated with it? Its always "we forgot to add the script" or some other BS excuse, GET IT TOGETHER CCP SHANGHAI I'm a caldari logi (aka a bumblebee) and I agree we have a certain advantage to a degree. Honestly, it's hard to feel badass when even a militia flux grenades reduces us to wet cardboard. Six hundred shields mean nothing when even the freshest of noobs can effectively take us out of the game. Same thing can be said for the scrambler rifle. I'd say rather than call for a nerf, you might do better just changing up your playstyle a little.
Haven't you got the memo? it's beyond their mental capacity to find a counter on their own, so they need the dev's to hold their hand... |
|
Aeon Amadi
Mannar Focused Warfare Gallente Federation
1455
|
Posted - 2013.06.10 05:12:00 -
[71] - Quote
Darth-Carbonite GIO wrote:Aeon Amadi wrote:Got Caldari Logistics players running around with 500-600 Shields and they don't receive a mobility penalty like we armor tankers - yet you tack on 60% HP on Free LAVs? Why do we have to wait months for a new build for you to start adding balance features but you can suddenly form a unanimous decision to "fix" vehicles and turn this into Wacky Races?
Also, took a look at the fused locus grenades. Who's bright idea was it to make them Grenadier 1 and the isk variant Grenadier 5 with the CPU/PG intensiveness associated with it? Its always "we forgot to add the script" or some other BS excuse, GET IT TOGETHER CCP SHANGHAI I'm a caldari logi (aka a bumblebee) and I agree we have a certain advantage to a degree. Honestly, it's hard to feel badass when even a militia flux grenades reduces us to wet cardboard. Six hundred shields mean nothing when even the freshest of noobs can effectively take us out of the game. Same thing can be said for the scrambler rifle. I'd say rather than call for a nerf, you might do better just changing up your playstyle a little.
A. Militia flux doesn't exist so I know you're BSing. B. Contact Locus or even cooked does the same thing to armor tankers and we have less UP and mobility.
Find a better argument. |
Darth-Carbonite GIO
R.I.f.t
13
|
Posted - 2013.06.10 05:29:00 -
[72] - Quote
TheMarkOf22 wrote:Darth-Carbonite GIO wrote:Aeon Amadi wrote:Got Caldari Logistics players running around with 500-600 Shields and they don't receive a mobility penalty like we armor tankers - yet you tack on 60% HP on Free LAVs? Why do we have to wait months for a new build for you to start adding balance features but you can suddenly form a unanimous decision to "fix" vehicles and turn this into Wacky Races?
Also, took a look at the fused locus grenades. Who's bright idea was it to make them Grenadier 1 and the isk variant Grenadier 5 with the CPU/PG intensiveness associated with it? Its always "we forgot to add the script" or some other BS excuse, GET IT TOGETHER CCP SHANGHAI I'm a caldari logi (aka a bumblebee) and I agree we have a certain advantage to a degree. Honestly, it's hard to feel badass when even a militia flux grenades reduces us to wet cardboard. Six hundred shields mean nothing when even the freshest of noobs can effectively take us out of the game. Same thing can be said for the scrambler rifle. I'd say rather than call for a nerf, you might do better just changing up your playstyle a little. Haven't you got the memo? it's beyond their mental capacity to find a counter on their own, so they need the dev's to hold their hand...
lol
Quote:A. Militia flux doesn't exist so I know you're BSing.
Good catch. I was wrong, I meant entry level flux and AV. Seeing as death by flux blast is what kills me most often, I think it's a perfectly valid argument. |
Aeon Amadi
Mannar Focused Warfare Gallente Federation
1456
|
Posted - 2013.06.10 05:37:00 -
[73] - Quote
Darth-Carbonite GIO wrote:TheMarkOf22 wrote:Darth-Carbonite GIO wrote:Aeon Amadi wrote:Got Caldari Logistics players running around with 500-600 Shields and they don't receive a mobility penalty like we armor tankers - yet you tack on 60% HP on Free LAVs? Why do we have to wait months for a new build for you to start adding balance features but you can suddenly form a unanimous decision to "fix" vehicles and turn this into Wacky Races?
Also, took a look at the fused locus grenades. Who's bright idea was it to make them Grenadier 1 and the isk variant Grenadier 5 with the CPU/PG intensiveness associated with it? Its always "we forgot to add the script" or some other BS excuse, GET IT TOGETHER CCP SHANGHAI I'm a caldari logi (aka a bumblebee) and I agree we have a certain advantage to a degree. Honestly, it's hard to feel badass when even a militia flux grenades reduces us to wet cardboard. Six hundred shields mean nothing when even the freshest of noobs can effectively take us out of the game. Same thing can be said for the scrambler rifle. I'd say rather than call for a nerf, you might do better just changing up your playstyle a little. Haven't you got the memo? it's beyond their mental capacity to find a counter on their own, so they need the dev's to hold their hand... lol Quote:A. Militia flux doesn't exist so I know you're BSing. Good catch. I was wrong, I meant entry level flux and AV. Seeing as death by flux blast is what kills me most often, I think it's a perfectly valid argument.
I love how you completely ignored section B. |
Darth-Carbonite GIO
R.I.f.t
13
|
Posted - 2013.06.10 05:52:00 -
[74] - Quote
So you want me to react to your complaining about locus grenades? I don't see the point. Locus for armor, flux for shields. I see balance, but since you're an armor user, I don't expect to sway you. |
Delenne Arran
Ivory Hounds
0
|
Posted - 2013.06.10 05:52:00 -
[75] - Quote
There are pros and cons to both, although shields do still come out ahead. The biggest shield is only 1HP bigger than the smallest armor plating, and takes up five times the CPU. Even the biggest plating is only half the CPU of the biggest shield. It seems the plan was to make people have to choose between giving up movement speed or giving up other equipment they wanted for more HP. In addition, 1200 damage flux grenades are available at level 1 grenadier, a skill you can get in one day without even touching the game. Well, if you've got Weaponry high enough to use Light Weapons. There's also the Scrambler rifle, which can pretty much deplete a shield and half of someone's health with one charged shot.
A 10% movement penalty per plate is a bit excessive, since armor also doesn't repair naturally very quickly, but I'd say a small speed penalty is fair. Perhaps the CPU or PG requirements on shields should be increased a bit more to compensate for the ridiculous amount of HP possible with them, or the movement speed on plating reduced by 1-2% across the board.
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Aeon Amadi
Mannar Focused Warfare Gallente Federation
1456
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Posted - 2013.06.10 05:57:00 -
[76] - Quote
Darth-Carbonite GIO wrote:So you want me to react to your complaining about locus grenades? I don't see the point. Locus for armor, flux for shields. I see balance, but since you're an armor user, I don't expect to sway you.
Then why should I react to your advocating the use of flux grenades? You're a shield tanker, I don't expect to sway you.
But I don't see a bunch of threads on how armor tanking (infantry) is OP. |
Darth-Carbonite GIO
R.I.f.t
13
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Posted - 2013.06.10 06:00:00 -
[77] - Quote
Aeon Amadi wrote:Darth-Carbonite GIO wrote:So you want me to react to your complaining about locus grenades? I don't see the point. Locus for armor, flux for shields. I see balance, but since you're an armor user, I don't expect to sway you. Then why should I react to your advocating the use of flux grenades? You're a shield tanker, I don't expect to sway you. But I don't see a bunch of threads on how armor tanking (infantry) is OP.
Then I suppose we'll go our separate ways, neither of us satisfied with the arguments of the other. Perhaps we'll settle it once and for all on the battlefield, but until that day comes, I bid you goodnight. |
Zatara Rought
TeamPlayers EoN.
198
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Posted - 2013.06.10 06:59:00 -
[78] - Quote
Personally I'm not mad...I have proto caldari assault and proto gallente logi. I switched from caldari logi at respec....I still go into pubs and wreck house and go 9-1 14-2 with a standard suit and a gek, m1's and re's. Each suit fits a specific role...a caldari logi can't beat me to the objective (9.4 run speed with over 400 stamina)...and can't really even get close to 679 shields a proto weapon and the speed fit I run (mine still maintains 550 ehp) all the while dropping an imperial flux uplink for the whole team to spawn on....and my caldari assault? give it a mill skill points and I'll be running tac duvolle still and be able to compensate for the nerf with a core flaylock (needs sp investment XD)..which handles business at a higher strafe speed than flavor of the month. feel free to disagree, let's wait for FIGHT PLANET and we'll have the fun XD |
Zatara Rought
TeamPlayers EoN.
198
|
Posted - 2013.06.10 07:01:00 -
[79] - Quote
Darth-Carbonite GIO wrote:So you want me to react to your complaining about locus grenades? I don't see the point. Locus for armor, flux for shields. I see balance, but since you're an armor user, I don't expect to sway you.
Nah...flux you can't nade spam kills from behind the fat boys....locus you just need a k2 nanohive and keep tossin till the bad reds are eliminated. |
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