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Aeon Amadi
Mannar Focused Warfare Gallente Federation
1443
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Posted - 2013.06.09 09:42:00 -
[1] - Quote
Got Caldari Logistics players running around with 500-600 Shields and they don't receive a mobility penalty like we armor tankers - yet you tack on 60% HP on Free LAVs? Why do we have to wait months for a new build for you to start adding balance features but you can suddenly form a unanimous decision to "fix" vehicles and turn this into Wacky Races?
Also, took a look at the fused locus grenades. Who's bright idea was it to make them Grenadier 1 and the isk variant Grenadier 5 with the CPU/PG intensiveness associated with it? Its always "we forgot to add the script" or some other BS excuse, GET IT TOGETHER CCP SHANGHAI |
Aeon Amadi
Mannar Focused Warfare Gallente Federation
1443
|
Posted - 2013.06.09 09:56:00 -
[2] - Quote
Cosgar wrote:True Adamance wrote:I know your pain, but we armour tankers have to be the tough guys around here. None of that ***** ass Minmatar and Caldari **** for us. Were Amarrian badasses baby. Amarr can hybrid tank better than Minmatar in this game....
Gallente are the better armor tankers (wtf?????) and even they don't receive a 5% Bonus to Armor Plate Efficacy per level on logistics suits. Caldari Logistics are just fast moving heavies.
Also - WHERE THE **** IS THE HOTFIX FOR NEEDLE STICKING?! |
Aeon Amadi
Mannar Focused Warfare Gallente Federation
1447
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Posted - 2013.06.10 01:48:00 -
[3] - Quote
TheMarkOf22 wrote:Aeon Amadi wrote:Got Caldari Logistics players running around with 500-600 Shields and they don't receive a mobility penalty like we armor tankers - yet you tack on 60% HP on Free LAVs? Why do we have to wait months for a new build for you to start adding balance features but you can suddenly form a unanimous decision to "fix" vehicles and turn this into Wacky Races?
Also, took a look at the fused locus grenades. Who's bright idea was it to make them Grenadier 1 and the isk variant Grenadier 5 with the CPU/PG intensiveness associated with it? Its always "we forgot to add the script" or some other BS excuse, GET IT TOGETHER CCP SHANGHAI THROW A FLUX GRENADE AND STOP CRYING
Throw a flux grenade and stop crying Throw an AV grenade at an LAV and stop crying Pick up a TAC and stop crying
Why is it that the only ******* response to something that is obviously broken is always changing your specialization to deal with it? Locus grenades still suck for armor tankers and we can't get out of the way of the things, beyond that Flux don't kill - locus do. Either way, still come out better off with shields because you have more HP with NO MOVEMENT PENALTY
Hotfix the new plates in or reduce movement speed penalty on armor plates. Stupid that we have to wait months for something that was an issue since the dawn of the game. |
Aeon Amadi
Mannar Focused Warfare Gallente Federation
1450
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Posted - 2013.06.10 02:34:00 -
[4] - Quote
TheMarkOf22 wrote: Throw a flux grenade and stop crying Throw an AV grenade at an LAV and stop crying Pick up a TAC and stop crying
Why is it that the only ******* response to something that is obviously broken is always changing your specialization to deal with it? Locus grenades still suck for armor tankers and we can't get out of the way of the things, beyond that Flux don't kill - locus do. Either way, still come out better off with shields because you have more HP with NO MOVEMENT PENALTY
Hotfix the new plates in or reduce movement speed penalty on armor plates. Stupid that we have to wait months for something that was an issue since the dawn of the game.
your argument is not valid, caldri logi has only 99 armor which is basically a 1 bullet kill if you hit it with flux.
The tac was fine, you guys are bad.
The caldari logi suit is fine, you guys are bad.
I don't come on forums and cry for nerfs, that's what bad players do, I don't come on the forum and ask for buffs, thats what bad players do.
Someone is always going to be better then you, someone is always going to have a better suit then you, someone is always going to have more sp then you.
How I choose to make my suit is up to me, and how you counter it, is up to you, GET BETTER.
[/quote]
Lmfao coming from Internal Error that is HILARIOUS - how about them grenade changes a few months back? Didn't ***** about those did you?
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Aeon Amadi
Mannar Focused Warfare Gallente Federation
1451
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Posted - 2013.06.10 03:40:00 -
[5] - Quote
TheMarkOf22 wrote:I would never complain about grenade's I personally don't like them and think their cheap kills in all shooters. Here's a link to my MAG stats https://www.youtube.com/watch?v=24oELW2zEKkAt that time I had 137,000 kills and out of all that only 3000 grenade kills(lowest of any weapon), Almost never ran with grenades.
Not the point at all. Your group complained the most about the two sec timer on grenades, so don't even try to say that you don't complain. Should have gotten better and not let them use their grenades in the first place amiright? |
Aeon Amadi
Mannar Focused Warfare Gallente Federation
1453
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Posted - 2013.06.10 04:19:00 -
[6] - Quote
Kitten Empress wrote:There is a armor vs shield thread my friend is writing. I had an idea we quite like, and you will see it once CCP releases 1.2 update. This is from the same guy who wrote the last shield vs armor thread that got CCP's attention.
So hang in there, just a little while longer.
Nah, it's only balanced if I can role 600+ armor with 22HP/s repair rate on a Gallente Logistics without movement penalty.otherwise, still an imbalance in favor shields.
Exaggerating but come on, this should have been seen by internal QA at some point. |
Aeon Amadi
Mannar Focused Warfare Gallente Federation
1453
|
Posted - 2013.06.10 04:24:00 -
[7] - Quote
Even still the argument here is that CCP can 'hotfix' all of the the HP values on vehicles but they stall whenever there's a very obvious imbalance like Caldari Logis rolling with 600+ shields or Fused Locus grenades having no ISK equivalent. I just find this amazing. |
Aeon Amadi
Mannar Focused Warfare Gallente Federation
1453
|
Posted - 2013.06.10 04:48:00 -
[8] - Quote
I keep seeing "flux" and "scrambler" but I have yet to see someone explain how there's balance in having 600 shields without penalty when you can't perform the same with armor. If it was armor with 600 HP with 22HP/s repair, with no movement penalty, you wouldn't have much of an argument would you? |
Aeon Amadi
Mannar Focused Warfare Gallente Federation
1453
|
Posted - 2013.06.10 04:49:00 -
[9] - Quote
TheMarkOf22 wrote:Mike Poole wrote:Shield's need their own detriment to balance with armor plating's movement penalty.
I would say having each module tack on a % increase in a player's hitbox would be a start. None of this skin tight super shield stuff. Stronger armor makes you a larger target by slowing you down so stronger shields make you a larger target by literally making you a larger target. I'm pretty sure they increase profile scan radius...
Oh really? Where's your proof boy-o? |
Aeon Amadi
Mannar Focused Warfare Gallente Federation
1453
|
Posted - 2013.06.10 04:56:00 -
[10] - Quote
Kitten Empress wrote:Aeon Amadi wrote:Kitten Empress wrote:There is a armor vs shield thread my friend is writing. I had an idea we quite like, and you will see it once CCP releases 1.2 update. This is from the same guy who wrote the last shield vs armor thread that got CCP's attention.
So hang in there, just a little while longer. Nah, it's only balanced if I can role 600+ armor with 22HP/s repair rate on a Gallente Logistics without movement penalty.otherwise, still an imbalance in favor shields. Exaggerating but come on, this should have been seen by internal QA at some point. Nah. We got a nice idea that allows armor users to rep at a decent speed, but still take longer to lick their wounds outside of combat. The idea revolves around that: Shield = Skirmishers They dictate range and when to engage, can get in and out of combat quickly and regenerate Armor = Brawlers They're tanky, they're slow and if you're caught near one, you better run. Can't get in and out of combat quickly, and regenerate very slowly outside of combat. You will see Soon(TM)
So, next build. Gotcha. |
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Aeon Amadi
Mannar Focused Warfare Gallente Federation
1455
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Posted - 2013.06.10 05:12:00 -
[11] - Quote
Darth-Carbonite GIO wrote:Aeon Amadi wrote:Got Caldari Logistics players running around with 500-600 Shields and they don't receive a mobility penalty like we armor tankers - yet you tack on 60% HP on Free LAVs? Why do we have to wait months for a new build for you to start adding balance features but you can suddenly form a unanimous decision to "fix" vehicles and turn this into Wacky Races?
Also, took a look at the fused locus grenades. Who's bright idea was it to make them Grenadier 1 and the isk variant Grenadier 5 with the CPU/PG intensiveness associated with it? Its always "we forgot to add the script" or some other BS excuse, GET IT TOGETHER CCP SHANGHAI I'm a caldari logi (aka a bumblebee) and I agree we have a certain advantage to a degree. Honestly, it's hard to feel badass when even a militia flux grenades reduces us to wet cardboard. Six hundred shields mean nothing when even the freshest of noobs can effectively take us out of the game. Same thing can be said for the scrambler rifle. I'd say rather than call for a nerf, you might do better just changing up your playstyle a little.
A. Militia flux doesn't exist so I know you're BSing. B. Contact Locus or even cooked does the same thing to armor tankers and we have less UP and mobility.
Find a better argument. |
Aeon Amadi
Mannar Focused Warfare Gallente Federation
1456
|
Posted - 2013.06.10 05:37:00 -
[12] - Quote
Darth-Carbonite GIO wrote:TheMarkOf22 wrote:Darth-Carbonite GIO wrote:Aeon Amadi wrote:Got Caldari Logistics players running around with 500-600 Shields and they don't receive a mobility penalty like we armor tankers - yet you tack on 60% HP on Free LAVs? Why do we have to wait months for a new build for you to start adding balance features but you can suddenly form a unanimous decision to "fix" vehicles and turn this into Wacky Races?
Also, took a look at the fused locus grenades. Who's bright idea was it to make them Grenadier 1 and the isk variant Grenadier 5 with the CPU/PG intensiveness associated with it? Its always "we forgot to add the script" or some other BS excuse, GET IT TOGETHER CCP SHANGHAI I'm a caldari logi (aka a bumblebee) and I agree we have a certain advantage to a degree. Honestly, it's hard to feel badass when even a militia flux grenades reduces us to wet cardboard. Six hundred shields mean nothing when even the freshest of noobs can effectively take us out of the game. Same thing can be said for the scrambler rifle. I'd say rather than call for a nerf, you might do better just changing up your playstyle a little. Haven't you got the memo? it's beyond their mental capacity to find a counter on their own, so they need the dev's to hold their hand... lol Quote:A. Militia flux doesn't exist so I know you're BSing. Good catch. I was wrong, I meant entry level flux and AV. Seeing as death by flux blast is what kills me most often, I think it's a perfectly valid argument.
I love how you completely ignored section B. |
Aeon Amadi
Mannar Focused Warfare Gallente Federation
1456
|
Posted - 2013.06.10 05:57:00 -
[13] - Quote
Darth-Carbonite GIO wrote:So you want me to react to your complaining about locus grenades? I don't see the point. Locus for armor, flux for shields. I see balance, but since you're an armor user, I don't expect to sway you.
Then why should I react to your advocating the use of flux grenades? You're a shield tanker, I don't expect to sway you.
But I don't see a bunch of threads on how armor tanking (infantry) is OP. |
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