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General Technique
Vherokior Combat Logistics Minmatar Republic
2
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Posted - 2013.06.09 11:05:00 -
[1] - Quote
As someone who has been playing this game for just under 3 weeks, one of the most depressing things I've experienced in the game was the discovery that there were players walking around with more than THREE-TIMES as much shield HP as I'm allowed to have....... and that they could move FASTER than I could..... and that we were wearing the SAME "CLASS" of suits.
However, even more depressing than that was the realization that I was, at best, months away from being able to gain access to that level of gear (proto logi + proto shields + max shield skills + max speed shield).
So I grind and grind and grind, and even do some more grinding, and I finally am able to build myself a nice little tryhard gear setup like that also. Then what? I put on my shiny peaCOCK suit and prance around the battlefield.... rolling NEWBIES and other lesser geared players?
My choices.... be out geared by tryhards, or roll lesser geared(read: leveled) players. Really?
I used to have this rule about playing shooters that would dull my skill-based reflexes/senses if I played them for too long. I just don't see how Dust514 could maintain and cultivate any type of skilled core playerbase with such extremem progression and power gap mechanics.
I'll give it three more weeks but, as of right now, Dust falls squarly in the "skilless playerbase" shooter list for me. Wouldn't even justify it as a decen tactic shooter at this point, due to the steep and punishing power progression (wtf is with that weekly cap? it hurts the newbs way more than it helps). |
General Technique
Vherokior Combat Logistics Minmatar Republic
3
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Posted - 2013.06.09 11:11:00 -
[2] - Quote
Another Heavy SOB wrote:
Your entire post is completely irrelevant to this thread, please take the QQ elsewhere. If you don't like the progression and potential gap that creates you should probably just go back to COD.
You are cute, child. |
General Technique
Vherokior Combat Logistics Minmatar Republic
3
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Posted - 2013.06.09 11:16:00 -
[3] - Quote
Bucktooth Badger wrote:Rather than adding a mobility penalty for shields, I'd rather they just remove the penalty for armor! Seems a bit daft for a futuristic game that armor tanking is considered just adding layers upon layers, rather than using more complex materials. Using game logic all our real world troops should be trying to run around in steel suits of armor rather than wearing Kevlar. Won't be long until they're all wearing graphene uniforms.
I've heard something about CCP introducing new types of armor that would have much less to zero of a mobility penalty, along with some armor regeneration traits. Would definitely even things up a bit..... among the top gear suits. |
General Technique
Vherokior Combat Logistics Minmatar Republic
6
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Posted - 2013.06.09 11:37:00 -
[4] - Quote
IamI3rian wrote:General Technique wrote:wtf is with that weekly cap? it hurts the newbs way more than it helps. Yup. +1... When people voted for the cap, they voted out of fear of the 'no lifers' grinding millions upon millions more sp than they would have the time to grind. No one considered the new players. =' ( Hopefully CCP will remove the cap for newbies up to around 3-5 million... to give them a fighting chance. Also, I was wondering if you'd get around to making an appearance in Dust. I've a feeling it will be shortlived. Can't train the bluedots here as well as MAG. That's saying something BTW. = p
LOL, yeah. It took me about two weeks to get back used to console controls and learn Dust's mechanics, and since then I've been testing the bluedot teamskill levels.
As far as I can tell, one of the biggest issues is the huge power gaps and punishing progression restrictions for new and lesser geared players. Once a squad of tryhards throws on full proto gear and calls in the 5mill+ isk vehicles, all rational competitveness goes to hell. There's just no way to motivate a team of bluedots to take on 1 or more squads of non-******** proto spammers, that I've noticed thus far. |
General Technique
Vherokior Combat Logistics Minmatar Republic
6
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Posted - 2013.06.09 11:52:00 -
[5] - Quote
Commander Tuna wrote: Arnt they comming out with an armor variant that repairs itself?
Yeah.... I mentioned that a bit earlier.
It's my understanding that the "repair armor" will sacrifice a lot of HP for the repair perk. I also suspect that it may have an even more punishing mobility handicap than the current armor options do/will. |
General Technique
Vherokior Combat Logistics Minmatar Republic
6
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Posted - 2013.06.09 12:03:00 -
[6] - Quote
Commander Tuna wrote:General Technique wrote:Commander Tuna wrote: Arnt they comming out with an armor variant that repairs itself? Yeah.... I mentioned that a bit earlier. It's my understanding that the "repair armor" will sacrifice a lot of HP for the repair perk. I also suspect that it may have an even more punishing mobility handicap than the current armor options do/will. I hope it doesnt have a higher speed penalty that would just be stupid.
I agree. However, that would be keeping in line with what seems to be CCP's current "balancing philosophy" |
General Technique
Vherokior Combat Logistics Minmatar Republic
7
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Posted - 2013.06.09 12:52:00 -
[7] - Quote
Darn... forum magic disintegrated a very long post of mine :( |
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