Pages: [1] 2 3 :: one page |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Aeon Amadi
Mannar Focused Warfare Gallente Federation
1443
|
Posted - 2013.06.09 09:42:00 -
[1] - Quote
Got Caldari Logistics players running around with 500-600 Shields and they don't receive a mobility penalty like we armor tankers - yet you tack on 60% HP on Free LAVs? Why do we have to wait months for a new build for you to start adding balance features but you can suddenly form a unanimous decision to "fix" vehicles and turn this into Wacky Races?
Also, took a look at the fused locus grenades. Who's bright idea was it to make them Grenadier 1 and the isk variant Grenadier 5 with the CPU/PG intensiveness associated with it? Its always "we forgot to add the script" or some other BS excuse, GET IT TOGETHER CCP SHANGHAI |
True Adamance
Ametat Security Amarr Empire
102
|
Posted - 2013.06.09 09:51:00 -
[2] - Quote
I know your pain, but we armour tankers have to be the tough guys around here. None of that ***** ass Minmatar and Caldari **** for us. Were Amarrian badasses baby. |
Cosgar
The Unholy Legion Of DarkStar DARKSTAR ARMY
1259
|
Posted - 2013.06.09 09:54:00 -
[3] - Quote
True Adamance wrote:I know your pain, but we armour tankers have to be the tough guys around here. None of that ***** ass Minmatar and Caldari **** for us. Were Amarrian badasses baby. Amarr can hybrid tank better than Minmatar in this game.... |
Aeon Amadi
Mannar Focused Warfare Gallente Federation
1443
|
Posted - 2013.06.09 09:56:00 -
[4] - Quote
Cosgar wrote:True Adamance wrote:I know your pain, but we armour tankers have to be the tough guys around here. None of that ***** ass Minmatar and Caldari **** for us. Were Amarrian badasses baby. Amarr can hybrid tank better than Minmatar in this game....
Gallente are the better armor tankers (wtf?????) and even they don't receive a 5% Bonus to Armor Plate Efficacy per level on logistics suits. Caldari Logistics are just fast moving heavies.
Also - WHERE THE **** IS THE HOTFIX FOR NEEDLE STICKING?! |
Another Heavy SOB
TRUE TEA BAGGERS EoN.
126
|
Posted - 2013.06.09 10:40:00 -
[5] - Quote
Actually at 90HP per complex shield extender they can reach damn near 700 shield HP, and Yes it's ridiculous.
I honestly love idea of a heavily shield tanked frontline logi with the ability take the abuse and keep his squad up, running through a barrage of fire to revive his downed mates.....Unfortunately it is seldom used in that manner, instead anybody with half a brain can look at the numbers and see it essentially Caldari Assault 2.0.
I don't think the answer is to nerf the shield efficacy bonus, but rather make the assault role bonuses more attractive. Beyond that I like the idea of making the fitting invalid unless all equipment slots are full... Although I'd imagine that you could still fit a prototype primary weapon/Grenades with all complex module's by simply filling the equip slots with basic needles or compact hives. |
Callidus Vanus
BetaMax. CRONOS.
71
|
Posted - 2013.06.09 10:45:00 -
[6] - Quote
There is nothing wrong with shields, its the suit that's the problem. 5 mid slots and a bonus that would look better on a Caldari heavy suit is the real problem here. |
Mregomies
The Unholy Legion Of DarkStar DARKSTAR ARMY
4
|
Posted - 2013.06.09 10:55:00 -
[7] - Quote
Stop Whining about callogipro suits... Clone cost is high and my k/d is low because I do what logibro suppose to do. I don't sitsnipe like most of you. I get little annoyed... |
Another Heavy SOB
TRUE TEA BAGGERS EoN.
126
|
Posted - 2013.06.09 11:02:00 -
[8] - Quote
Mregomies wrote:Stop Whining about callogipro suits... Clone cost is high and my k/d is low because I do what logibro suppose to do. I don't sitsnipe like most of you. I get little annoyed...
What the hell are you talking about? Anyone see a coherent thought in that post?
If you're saying that you use the the suit as designed then that's great, but many others do not. Where do you get off calling us snipers, or even get the thought in your head that most people snipe? There are more than enough out there but last I checked most of the playerbase rolls Assault. |
The Robot Devil
BetaMax. CRONOS.
381
|
Posted - 2013.06.09 11:03:00 -
[9] - Quote
flux nades
|
General Technique
Vherokior Combat Logistics Minmatar Republic
2
|
Posted - 2013.06.09 11:05:00 -
[10] - Quote
As someone who has been playing this game for just under 3 weeks, one of the most depressing things I've experienced in the game was the discovery that there were players walking around with more than THREE-TIMES as much shield HP as I'm allowed to have....... and that they could move FASTER than I could..... and that we were wearing the SAME "CLASS" of suits.
However, even more depressing than that was the realization that I was, at best, months away from being able to gain access to that level of gear (proto logi + proto shields + max shield skills + max speed shield).
So I grind and grind and grind, and even do some more grinding, and I finally am able to build myself a nice little tryhard gear setup like that also. Then what? I put on my shiny peaCOCK suit and prance around the battlefield.... rolling NEWBIES and other lesser geared players?
My choices.... be out geared by tryhards, or roll lesser geared(read: leveled) players. Really?
I used to have this rule about playing shooters that would dull my skill-based reflexes/senses if I played them for too long. I just don't see how Dust514 could maintain and cultivate any type of skilled core playerbase with such extremem progression and power gap mechanics.
I'll give it three more weeks but, as of right now, Dust falls squarly in the "skilless playerbase" shooter list for me. Wouldn't even justify it as a decen tactic shooter at this point, due to the steep and punishing power progression (wtf is with that weekly cap? it hurts the newbs way more than it helps). |
|
Mregomies
The Unholy Legion Of DarkStar DARKSTAR ARMY
4
|
Posted - 2013.06.09 11:06:00 -
[11] - Quote
Another Heavy SOB wrote:Mregomies wrote:Stop Whining about callogipro suits... Clone cost is high and my k/d is low because I do what logibro suppose to do. I don't sitsnipe like most of you. I get little annoyed... What the hell are you talking about? Anyone see a coherent thought in that post? If you're saying that you use the the suit as designed then that's great, but many others do not. Where do you get off calling us snipers, or even get the thought in your head that most people snipe? There are more than enough out there but last I checked most of the playerbase rolls Assault. TAC... |
Another Heavy SOB
TRUE TEA BAGGERS EoN.
126
|
Posted - 2013.06.09 11:06:00 -
[12] - Quote
The Robot Devil wrote:flux nades
Yes they have a counter, However can you give one good reason why anyone would skill Caldari Assault over Caldari logi? |
Another Heavy SOB
TRUE TEA BAGGERS EoN.
126
|
Posted - 2013.06.09 11:10:00 -
[13] - Quote
General Technique wrote:As someone who has been playing this game for just under 3 weeks, one of the most depressing things I've experienced in the game was the discovery that there were players walking around with more than THREE-TIMES as much shield HP as I'm allowed to have....... and that they could move FASTER than I could..... and that we were wearing the SAME "CLASS" of suits.
However, even more depressing than that was the realization that I was, at best, months away from being able to gain access to that level of gear (proto logi + proto shields + max shield skills + max speed shield + etc.. etc...).
So I grind and grind and grind, and even do some more grinding, and I finally am able to build myself a nice little tryhard gear setup like that also. Then what? I put on my shiny peaCOCK suit and prance around the battlefield.... rolling NEWBIES and other lesser geared players?
My choices.... be out geared by tryhards, or roll lesser geared(read: leveled) players. Really?
I used to have this rule about playing shooters that would dull my skill-based reflexes/senses if I played them for too long. I just don't see how Dust514 could maintain and cultivate any type of skilled core playerbase with such extremem progression and power gap mechanics.
I'll give it three more weeks but, as of right now, Dust falls squarly in the "skilless playerbase" shooter list for me. Wouldn't even justify it as a decen tactic shooter at this point, due to the steep and punishing power progression (wtf is with that weekly cap? it hurts the newbs way more than it helps).
Your entire post is completely irrelevant to this thread, please take the QQ elsewhere. If you don't like the progression and potential gap that creates you should probably just go back to COD. |
Bucktooth Badger
Buck's Intergalactic Pawn Shop
85
|
Posted - 2013.06.09 11:10:00 -
[14] - Quote
Rather than adding a mobility penalty for shields, I'd rather they just remove the penalty for armor!
Seems a bit daft for a futuristic game that armor tanking is considered just adding layers upon layers, rather than using more complex materials. Using game logic all our real world troops should be trying to run around in steel suits of armor rather than wearing Kevlar. Won't be long until they're all wearing graphene uniforms.
Edit: LOL misread OP. For some reason I thought you were asking for a mobility penalty for shield users. Sorry! Either way, by opinion of our armor penalty still stands ... Just ignore my bonkers first sentence. |
DildoMcnutz
The Tickle Monsters
0
|
Posted - 2013.06.09 11:11:00 -
[15] - Quote
Another Heavy SOB wrote:. Beyond that I like the idea of making the fitting invalid unless all equipment slots are full... Although I'd imagine that you could still fit a prototype primary weapon/Grenades with all complex module's by simply filling the equip slots with basic needles or compact hives.
i do like the idea of making atleast some of the equipment slots manditory |
General Technique
Vherokior Combat Logistics Minmatar Republic
3
|
Posted - 2013.06.09 11:11:00 -
[16] - Quote
Another Heavy SOB wrote:
Your entire post is completely irrelevant to this thread, please take the QQ elsewhere. If you don't like the progression and potential gap that creates you should probably just go back to COD.
You are cute, child. |
Dust Project 514
Dust Evo 514
8
|
Posted - 2013.06.09 11:13:00 -
[17] - Quote
Shields are force fields. Armor is plating. Shields has a charge that depletes and weigh nothing, Armor uses solid materials that break and weighs a lot. That's why they are given different names. |
General Technique
Vherokior Combat Logistics Minmatar Republic
3
|
Posted - 2013.06.09 11:16:00 -
[18] - Quote
Bucktooth Badger wrote:Rather than adding a mobility penalty for shields, I'd rather they just remove the penalty for armor! Seems a bit daft for a futuristic game that armor tanking is considered just adding layers upon layers, rather than using more complex materials. Using game logic all our real world troops should be trying to run around in steel suits of armor rather than wearing Kevlar. Won't be long until they're all wearing graphene uniforms.
I've heard something about CCP introducing new types of armor that would have much less to zero of a mobility penalty, along with some armor regeneration traits. Would definitely even things up a bit..... among the top gear suits. |
Another Heavy SOB
TRUE TEA BAGGERS EoN.
126
|
Posted - 2013.06.09 11:18:00 -
[19] - Quote
General Technique wrote:Another Heavy SOB wrote:
Your entire post is completely irrelevant to this thread, please take the QQ elsewhere. If you don't like the progression and potential gap that creates you should probably just go back to COD.
You are cute, child.
Instead of petty insults how about explaining how your rant has any bearing on the topic at hand.
|
Cyybro Fennix
Expert Intervention Caldari State
0
|
Posted - 2013.06.09 11:23:00 -
[20] - Quote
I can understand and I do Shield tanking. You should have a look on this too: https://forums.dust514.com/default.aspx?g=posts&t=85974&find=unread It-¦s just a few ideas but they might help to balance it. |
|
IamI3rian
OSG Planetary Operations Covert Intervention
152
|
Posted - 2013.06.09 11:30:00 -
[21] - Quote
General Technique wrote:wtf is with that weekly cap? it hurts the newbs way more than it helps.
Yup. +1...
When people voted for the cap, they voted out of fear of the 'no lifers' grinding millions upon millions more sp than they would have the time to grind. No one considered the new players. =' (
Hopefully CCP will remove the cap for newbies up to around 3-5 million... to give them a fighting chance.
Also, I was wondering if you'd get around to making an appearance in Dust. I've a feeling it will be shortlived. Can't train the bluedots here as well as MAG. That's saying something BTW. = p
P.S. Scramblers are designed to flatten CalLogis. = ) |
Kiiran-B
Seraphim Initiative. CRONOS.
57
|
Posted - 2013.06.09 11:36:00 -
[22] - Quote
I love my Caldari logi. Totally chose it out of the blue when I got my respec. It does have its faults and strengths. I hate to see it get nerfed because people aren't using it right, but it seems like it will be nerfed. I always fit the logi role before fighting.
The biggest con is the lack of sidearm and low shield regen - you get fluxed you're dead - the amount of times I've died because of these problems is annoying but great because its a weakness. 679 shield sounds good, but you're not a heavy, it goes down quite easily with proper tactics and methods.
But I know why people brand it as OP. if it gets nerf hammered ill be gutted but ill understand... And I'll expect an sp refund hehehe.
|
General Technique
Vherokior Combat Logistics Minmatar Republic
6
|
Posted - 2013.06.09 11:37:00 -
[23] - Quote
IamI3rian wrote:General Technique wrote:wtf is with that weekly cap? it hurts the newbs way more than it helps. Yup. +1... When people voted for the cap, they voted out of fear of the 'no lifers' grinding millions upon millions more sp than they would have the time to grind. No one considered the new players. =' ( Hopefully CCP will remove the cap for newbies up to around 3-5 million... to give them a fighting chance. Also, I was wondering if you'd get around to making an appearance in Dust. I've a feeling it will be shortlived. Can't train the bluedots here as well as MAG. That's saying something BTW. = p
LOL, yeah. It took me about two weeks to get back used to console controls and learn Dust's mechanics, and since then I've been testing the bluedot teamskill levels.
As far as I can tell, one of the biggest issues is the huge power gaps and punishing progression restrictions for new and lesser geared players. Once a squad of tryhards throws on full proto gear and calls in the 5mill+ isk vehicles, all rational competitveness goes to hell. There's just no way to motivate a team of bluedots to take on 1 or more squads of non-******** proto spammers, that I've noticed thus far. |
Commander Tuna
KILL-EM-QUICK RISE of LEGION
57
|
Posted - 2013.06.09 11:46:00 -
[24] - Quote
I don't see an issue with shields. Arnt they comming out with an armor variant that repairs itself? Anyways the issue is almost solely the caldari logi as 90% don't do their job. They give logis a bad name. Swap the assault bonus with the logi bonus and things would be better. I'd be ok with the assault getting over 600 shields. |
KingBabar
The-Butterfly-Effect
756
|
Posted - 2013.06.09 11:47:00 -
[25] - Quote
Another Heavy SOB wrote:The Robot Devil wrote:flux nades
Yes they have a counter, However can you give one good reason why anyone would skill Caldari Assault over Caldari logi?
Strafe speed.
And the fact tht the callogi suits looses 3 of its slots just to bring core functions close to the assaults levels.
If I don't use a proto kinetic, a cardiac regulator and a proto shield recharger the suit is uselss for me.
Its stil combat effectiveness vs the ability to carry more equipment, whatever the QQers say. |
General Technique
Vherokior Combat Logistics Minmatar Republic
6
|
Posted - 2013.06.09 11:52:00 -
[26] - Quote
Commander Tuna wrote: Arnt they comming out with an armor variant that repairs itself?
Yeah.... I mentioned that a bit earlier.
It's my understanding that the "repair armor" will sacrifice a lot of HP for the repair perk. I also suspect that it may have an even more punishing mobility handicap than the current armor options do/will. |
stlcarlos989
SVER True Blood Unclaimed.
83
|
Posted - 2013.06.09 11:54:00 -
[27] - Quote
Bucktooth Badger wrote:Rather than adding a mobility penalty for shields, I'd rather they just remove the penalty for armor! Seems a bit daft for a futuristic game that armor tanking is considered just adding layers upon layers, rather than using more complex materials. Using game logic all our real world troops should be trying to run around in steel suits of armor rather than wearing Kevlar. Won't be long until they're all wearing graphene uniforms. Edit: LOL misread OP. For some reason I thought you were asking for a mobility penalty for shield users. Sorry! Either way, by opinion of our armor penalty still stands ... Just ignore my bonkers first sentence.
+1 for knowing what graphene is. |
Commander Tuna
KILL-EM-QUICK RISE of LEGION
57
|
Posted - 2013.06.09 11:55:00 -
[28] - Quote
General Technique wrote:Commander Tuna wrote: Arnt they comming out with an armor variant that repairs itself? Yeah.... I mentioned that a bit earlier. It's my understanding that the "repair armor" will sacrifice a lot of HP for the repair perk. I also suspect that it may have an even more punishing mobility handicap than the current armor options do/will. I hope it doesnt have a higher speed penalty that would just be stupid. |
Another Heavy SOB
TRUE TEA BAGGERS EoN.
127
|
Posted - 2013.06.09 11:59:00 -
[29] - Quote
KingBabar wrote:Another Heavy SOB wrote:The Robot Devil wrote:flux nades
Yes they have a counter, However can you give one good reason why anyone would skill Caldari Assault over Caldari logi? Strafe speed. And the fact tht the callogi suits looses 3 of its slots just to bring core functions close to the assaults levels. If I don't use a proto kinetic, a cardiac regulator and a proto shield recharger the suit is uselss for me. Its stil combat effectiveness vs the ability to carry more equipment, whatever the QQers say.
You have a point with the strafe speed, although that's a pretty insignificant loss considering the gain. Considering you still have two lows after the catalyzer and cardiac reg.
You say yourself you have to use 3 slots to bring certain core functions to that of an assault, but that still leaves you four highs and two low to exceed core functions of an assault. |
IamI3rian
OSG Planetary Operations Covert Intervention
152
|
Posted - 2013.06.09 11:59:00 -
[30] - Quote
General Technique wrote:etc...
The issue with the discrepancy between new and vet players (aside from actual controller skill) is hp... first and foremost. A milita AR does (usually) comparable damage to a Proto AR. The issue is that when you're shooting for (usually) slightly less damage per bullet, that proto suit (which is shooting for slightly to perhaps as much as 10 damage more per round) has 2x the hp (or more... depending on damage/shield mods & Proficiency skills).
Getting the jump on the proto can negate the increased damage difference. Always has in every other game. However, in dust you can unload for a second or more into the back of a proto, only for him to turn and gun you down before you can even reload. Headshots help... but newbies (and some vets) tend not to bother with aiming... and hipfire constantly.
Also, I'm surprised you're getting blues with mics to join your squad or use team chat. That's impressive in and of itself.
EDIT: What I mean here is:
With no damage mods and no or low proficiency skills a duvalle AR isn't much better than a militia. The issue is when prof 3+ and a damage mod or two are combined with multiple shield extenders. This makes the proto hit harder AND survive longer.
NOTE: I'm perfectly OK with this. = ) There's more than a few ways to deal with the situation. |
|
|
|
|
Pages: [1] 2 3 :: one page |
First page | Previous page | Next page | Last page |