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TheMarkOf22
Internal Error. Negative-Feedback
205
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Posted - 2013.06.10 04:41:00 -
[61] - Quote
Mike Poole wrote:Shield's need their own detriment to balance with armor plating's movement penalty.
I would say having each module tack on a % increase in a player's hitbox would be a start. None of this skin tight super shield stuff. Stronger armor makes you a larger target by slowing you down so stronger shields make you a larger target by literally making you a larger target.
I'm pretty sure they increase profile scan radius... |
Aeon Amadi
Mannar Focused Warfare Gallente Federation
1453
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Posted - 2013.06.10 04:48:00 -
[62] - Quote
I keep seeing "flux" and "scrambler" but I have yet to see someone explain how there's balance in having 600 shields without penalty when you can't perform the same with armor. If it was armor with 600 HP with 22HP/s repair, with no movement penalty, you wouldn't have much of an argument would you? |
Aeon Amadi
Mannar Focused Warfare Gallente Federation
1453
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Posted - 2013.06.10 04:49:00 -
[63] - Quote
TheMarkOf22 wrote:Mike Poole wrote:Shield's need their own detriment to balance with armor plating's movement penalty.
I would say having each module tack on a % increase in a player's hitbox would be a start. None of this skin tight super shield stuff. Stronger armor makes you a larger target by slowing you down so stronger shields make you a larger target by literally making you a larger target. I'm pretty sure they increase profile scan radius...
Oh really? Where's your proof boy-o? |
RuckingFetard
Better Hide R Die D.E.F.I.A.N.C.E
188
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Posted - 2013.06.10 04:49:00 -
[64] - Quote
TheMarkOf22 wrote:Mike Poole wrote:Shield's need their own detriment to balance with armor plating's movement penalty.
I would say having each module tack on a % increase in a player's hitbox would be a start. None of this skin tight super shield stuff. Stronger armor makes you a larger target by slowing you down so stronger shields make you a larger target by literally making you a larger target. I'm pretty sure they increase profile scan radius... Nope |
Kitten Empress
Ametat Security Amarr Empire
425
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Posted - 2013.06.10 04:55:00 -
[65] - Quote
Aeon Amadi wrote:Kitten Empress wrote:There is a armor vs shield thread my friend is writing. I had an idea we quite like, and you will see it once CCP releases 1.2 update. This is from the same guy who wrote the last shield vs armor thread that got CCP's attention.
So hang in there, just a little while longer. Nah, it's only balanced if I can role 600+ armor with 22HP/s repair rate on a Gallente Logistics without movement penalty.otherwise, still an imbalance in favor shields. Exaggerating but come on, this should have been seen by internal QA at some point. Nah. We got a nice idea that allows armor users to rep at a decent speed, but still take longer to lick their wounds outside of combat. The idea revolves around that: Shield = Skirmishers They dictate range and when to engage, can get in and out of combat quickly and regenerate
Armor = Brawlers They're tanky, they're slow and if you're caught near one, you better run. Can't get in and out of combat quickly, and regenerate very slowly outside of combat.
You will see Soon(TM) |
Aeon Amadi
Mannar Focused Warfare Gallente Federation
1453
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Posted - 2013.06.10 04:56:00 -
[66] - Quote
Kitten Empress wrote:Aeon Amadi wrote:Kitten Empress wrote:There is a armor vs shield thread my friend is writing. I had an idea we quite like, and you will see it once CCP releases 1.2 update. This is from the same guy who wrote the last shield vs armor thread that got CCP's attention.
So hang in there, just a little while longer. Nah, it's only balanced if I can role 600+ armor with 22HP/s repair rate on a Gallente Logistics without movement penalty.otherwise, still an imbalance in favor shields. Exaggerating but come on, this should have been seen by internal QA at some point. Nah. We got a nice idea that allows armor users to rep at a decent speed, but still take longer to lick their wounds outside of combat. The idea revolves around that: Shield = Skirmishers They dictate range and when to engage, can get in and out of combat quickly and regenerate Armor = Brawlers They're tanky, they're slow and if you're caught near one, you better run. Can't get in and out of combat quickly, and regenerate very slowly outside of combat. You will see Soon(TM)
So, next build. Gotcha. |
TheMarkOf22
Internal Error. Negative-Feedback
205
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Posted - 2013.06.10 04:57:00 -
[67] - Quote
Aeon Amadi wrote:I keep seeing "flux" and "scrambler" but I have yet to see someone explain how there's balance in having 600 shields without penalty when you can't perform the same with armor. If it was armor with 600 HP with 22HP/s repair, with no movement penalty, you wouldn't have much of an argument would you?
they give up fire power for extra slots dummy |
Kitten Empress
Ametat Security Amarr Empire
426
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Posted - 2013.06.10 04:59:00 -
[68] - Quote
Aeon Amadi wrote:Kitten Empress wrote:Aeon Amadi wrote:Kitten Empress wrote:There is a armor vs shield thread my friend is writing. I had an idea we quite like, and you will see it once CCP releases 1.2 update. This is from the same guy who wrote the last shield vs armor thread that got CCP's attention.
So hang in there, just a little while longer. Nah, it's only balanced if I can role 600+ armor with 22HP/s repair rate on a Gallente Logistics without movement penalty.otherwise, still an imbalance in favor shields. Exaggerating but come on, this should have been seen by internal QA at some point. Nah. We got a nice idea that allows armor users to rep at a decent speed, but still take longer to lick their wounds outside of combat. The idea revolves around that: Shield = Skirmishers They dictate range and when to engage, can get in and out of combat quickly and regenerate Armor = Brawlers They're tanky, they're slow and if you're caught near one, you better run. Can't get in and out of combat quickly, and regenerate very slowly outside of combat. You will see Soon(TM) So, next build. Gotcha. We'll be lucky if CCP implements this by the next two expansions >_> |
Darth-Carbonite GIO
R.I.f.t
13
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Posted - 2013.06.10 04:59:00 -
[69] - Quote
Aeon Amadi wrote:Got Caldari Logistics players running around with 500-600 Shields and they don't receive a mobility penalty like we armor tankers - yet you tack on 60% HP on Free LAVs? Why do we have to wait months for a new build for you to start adding balance features but you can suddenly form a unanimous decision to "fix" vehicles and turn this into Wacky Races?
Also, took a look at the fused locus grenades. Who's bright idea was it to make them Grenadier 1 and the isk variant Grenadier 5 with the CPU/PG intensiveness associated with it? Its always "we forgot to add the script" or some other BS excuse, GET IT TOGETHER CCP SHANGHAI
I'm a caldari logi (aka a bumblebee) and I agree we have a certain advantage to a degree. Honestly, it's hard to feel badass when even a militia flux grenades reduces us to wet cardboard. Six hundred shields mean nothing when even the freshest of noobs can effectively take us out of the game. Same thing can be said for the scrambler rifle.
I'd say rather than call for a nerf, you might do better just changing up your playstyle a little. |
TheMarkOf22
Internal Error. Negative-Feedback
205
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Posted - 2013.06.10 05:04:00 -
[70] - Quote
Darth-Carbonite GIO wrote:Aeon Amadi wrote:Got Caldari Logistics players running around with 500-600 Shields and they don't receive a mobility penalty like we armor tankers - yet you tack on 60% HP on Free LAVs? Why do we have to wait months for a new build for you to start adding balance features but you can suddenly form a unanimous decision to "fix" vehicles and turn this into Wacky Races?
Also, took a look at the fused locus grenades. Who's bright idea was it to make them Grenadier 1 and the isk variant Grenadier 5 with the CPU/PG intensiveness associated with it? Its always "we forgot to add the script" or some other BS excuse, GET IT TOGETHER CCP SHANGHAI I'm a caldari logi (aka a bumblebee) and I agree we have a certain advantage to a degree. Honestly, it's hard to feel badass when even a militia flux grenades reduces us to wet cardboard. Six hundred shields mean nothing when even the freshest of noobs can effectively take us out of the game. Same thing can be said for the scrambler rifle. I'd say rather than call for a nerf, you might do better just changing up your playstyle a little.
Haven't you got the memo? it's beyond their mental capacity to find a counter on their own, so they need the dev's to hold their hand... |
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Aeon Amadi
Mannar Focused Warfare Gallente Federation
1455
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Posted - 2013.06.10 05:12:00 -
[71] - Quote
Darth-Carbonite GIO wrote:Aeon Amadi wrote:Got Caldari Logistics players running around with 500-600 Shields and they don't receive a mobility penalty like we armor tankers - yet you tack on 60% HP on Free LAVs? Why do we have to wait months for a new build for you to start adding balance features but you can suddenly form a unanimous decision to "fix" vehicles and turn this into Wacky Races?
Also, took a look at the fused locus grenades. Who's bright idea was it to make them Grenadier 1 and the isk variant Grenadier 5 with the CPU/PG intensiveness associated with it? Its always "we forgot to add the script" or some other BS excuse, GET IT TOGETHER CCP SHANGHAI I'm a caldari logi (aka a bumblebee) and I agree we have a certain advantage to a degree. Honestly, it's hard to feel badass when even a militia flux grenades reduces us to wet cardboard. Six hundred shields mean nothing when even the freshest of noobs can effectively take us out of the game. Same thing can be said for the scrambler rifle. I'd say rather than call for a nerf, you might do better just changing up your playstyle a little.
A. Militia flux doesn't exist so I know you're BSing. B. Contact Locus or even cooked does the same thing to armor tankers and we have less UP and mobility.
Find a better argument. |
Darth-Carbonite GIO
R.I.f.t
13
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Posted - 2013.06.10 05:29:00 -
[72] - Quote
TheMarkOf22 wrote:Darth-Carbonite GIO wrote:Aeon Amadi wrote:Got Caldari Logistics players running around with 500-600 Shields and they don't receive a mobility penalty like we armor tankers - yet you tack on 60% HP on Free LAVs? Why do we have to wait months for a new build for you to start adding balance features but you can suddenly form a unanimous decision to "fix" vehicles and turn this into Wacky Races?
Also, took a look at the fused locus grenades. Who's bright idea was it to make them Grenadier 1 and the isk variant Grenadier 5 with the CPU/PG intensiveness associated with it? Its always "we forgot to add the script" or some other BS excuse, GET IT TOGETHER CCP SHANGHAI I'm a caldari logi (aka a bumblebee) and I agree we have a certain advantage to a degree. Honestly, it's hard to feel badass when even a militia flux grenades reduces us to wet cardboard. Six hundred shields mean nothing when even the freshest of noobs can effectively take us out of the game. Same thing can be said for the scrambler rifle. I'd say rather than call for a nerf, you might do better just changing up your playstyle a little. Haven't you got the memo? it's beyond their mental capacity to find a counter on their own, so they need the dev's to hold their hand...
lol
Quote:A. Militia flux doesn't exist so I know you're BSing.
Good catch. I was wrong, I meant entry level flux and AV. Seeing as death by flux blast is what kills me most often, I think it's a perfectly valid argument. |
Aeon Amadi
Mannar Focused Warfare Gallente Federation
1456
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Posted - 2013.06.10 05:37:00 -
[73] - Quote
Darth-Carbonite GIO wrote:TheMarkOf22 wrote:Darth-Carbonite GIO wrote:Aeon Amadi wrote:Got Caldari Logistics players running around with 500-600 Shields and they don't receive a mobility penalty like we armor tankers - yet you tack on 60% HP on Free LAVs? Why do we have to wait months for a new build for you to start adding balance features but you can suddenly form a unanimous decision to "fix" vehicles and turn this into Wacky Races?
Also, took a look at the fused locus grenades. Who's bright idea was it to make them Grenadier 1 and the isk variant Grenadier 5 with the CPU/PG intensiveness associated with it? Its always "we forgot to add the script" or some other BS excuse, GET IT TOGETHER CCP SHANGHAI I'm a caldari logi (aka a bumblebee) and I agree we have a certain advantage to a degree. Honestly, it's hard to feel badass when even a militia flux grenades reduces us to wet cardboard. Six hundred shields mean nothing when even the freshest of noobs can effectively take us out of the game. Same thing can be said for the scrambler rifle. I'd say rather than call for a nerf, you might do better just changing up your playstyle a little. Haven't you got the memo? it's beyond their mental capacity to find a counter on their own, so they need the dev's to hold their hand... lol Quote:A. Militia flux doesn't exist so I know you're BSing. Good catch. I was wrong, I meant entry level flux and AV. Seeing as death by flux blast is what kills me most often, I think it's a perfectly valid argument.
I love how you completely ignored section B. |
Darth-Carbonite GIO
R.I.f.t
13
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Posted - 2013.06.10 05:52:00 -
[74] - Quote
So you want me to react to your complaining about locus grenades? I don't see the point. Locus for armor, flux for shields. I see balance, but since you're an armor user, I don't expect to sway you. |
Delenne Arran
Ivory Hounds
0
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Posted - 2013.06.10 05:52:00 -
[75] - Quote
There are pros and cons to both, although shields do still come out ahead. The biggest shield is only 1HP bigger than the smallest armor plating, and takes up five times the CPU. Even the biggest plating is only half the CPU of the biggest shield. It seems the plan was to make people have to choose between giving up movement speed or giving up other equipment they wanted for more HP. In addition, 1200 damage flux grenades are available at level 1 grenadier, a skill you can get in one day without even touching the game. Well, if you've got Weaponry high enough to use Light Weapons. There's also the Scrambler rifle, which can pretty much deplete a shield and half of someone's health with one charged shot.
A 10% movement penalty per plate is a bit excessive, since armor also doesn't repair naturally very quickly, but I'd say a small speed penalty is fair. Perhaps the CPU or PG requirements on shields should be increased a bit more to compensate for the ridiculous amount of HP possible with them, or the movement speed on plating reduced by 1-2% across the board.
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Aeon Amadi
Mannar Focused Warfare Gallente Federation
1456
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Posted - 2013.06.10 05:57:00 -
[76] - Quote
Darth-Carbonite GIO wrote:So you want me to react to your complaining about locus grenades? I don't see the point. Locus for armor, flux for shields. I see balance, but since you're an armor user, I don't expect to sway you.
Then why should I react to your advocating the use of flux grenades? You're a shield tanker, I don't expect to sway you.
But I don't see a bunch of threads on how armor tanking (infantry) is OP. |
Darth-Carbonite GIO
R.I.f.t
13
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Posted - 2013.06.10 06:00:00 -
[77] - Quote
Aeon Amadi wrote:Darth-Carbonite GIO wrote:So you want me to react to your complaining about locus grenades? I don't see the point. Locus for armor, flux for shields. I see balance, but since you're an armor user, I don't expect to sway you. Then why should I react to your advocating the use of flux grenades? You're a shield tanker, I don't expect to sway you. But I don't see a bunch of threads on how armor tanking (infantry) is OP.
Then I suppose we'll go our separate ways, neither of us satisfied with the arguments of the other. Perhaps we'll settle it once and for all on the battlefield, but until that day comes, I bid you goodnight. |
Zatara Rought
TeamPlayers EoN.
198
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Posted - 2013.06.10 06:59:00 -
[78] - Quote
Personally I'm not mad...I have proto caldari assault and proto gallente logi. I switched from caldari logi at respec....I still go into pubs and wreck house and go 9-1 14-2 with a standard suit and a gek, m1's and re's. Each suit fits a specific role...a caldari logi can't beat me to the objective (9.4 run speed with over 400 stamina)...and can't really even get close to 679 shields a proto weapon and the speed fit I run (mine still maintains 550 ehp) all the while dropping an imperial flux uplink for the whole team to spawn on....and my caldari assault? give it a mill skill points and I'll be running tac duvolle still and be able to compensate for the nerf with a core flaylock (needs sp investment XD)..which handles business at a higher strafe speed than flavor of the month. feel free to disagree, let's wait for FIGHT PLANET and we'll have the fun XD |
Zatara Rought
TeamPlayers EoN.
198
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Posted - 2013.06.10 07:01:00 -
[79] - Quote
Darth-Carbonite GIO wrote:So you want me to react to your complaining about locus grenades? I don't see the point. Locus for armor, flux for shields. I see balance, but since you're an armor user, I don't expect to sway you.
Nah...flux you can't nade spam kills from behind the fat boys....locus you just need a k2 nanohive and keep tossin till the bad reds are eliminated. |
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