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Telleth
DUST University Ivy League
26
|
Posted - 2013.06.08 19:44:00 -
[1] - Quote
So as a tanker I run only tanks. The cheapest one I can run without losing to an AV sneeze is 600k. Most matches average about 200k, so does that mean that CCP thinks that you should be able to go at least 3 matches without losing a tank? Or that tankers shouldn't only run tanks despite their high sp cost? |
knight of 6
SVER True Blood Unclaimed.
182
|
Posted - 2013.06.08 19:47:00 -
[2] - Quote
It means tanks are broken, simply put. tank skills use to effect dropsuits which helped a lot with cost management but now they don't and they aren't profitable. |
undeadsoldier90
Hellstorm Inc League of Infamy
513
|
Posted - 2013.06.08 19:50:00 -
[3] - Quote
Esp since the av killing us is free and or militia 90% of the time. So all av should cost as much as my tank if that is how it is going to be done. |
Iron Wolf Saber
Den of Swords
4987
|
Posted - 2013.06.08 19:51:00 -
[4] - Quote
I find that surviving matches is a key to earning profits in an HAV. Also knowing when to call one down or not or when to recall them.
You certainly know you're doing your job when you have half a team go after you with anti-vehicle. |
xXCleopatra FlippantXx
Silver Sand Social Club
0
|
Posted - 2013.06.08 19:54:00 -
[5] - Quote
It means you should probably play some rounds in ambush like the rest of us. I dont know if being a pure anything is even viable |
Disturbingly Bored
Universal Allies Inc.
252
|
Posted - 2013.06.08 19:54:00 -
[6] - Quote
knight of 6 wrote:It means tanks are broken, simply put. tank skills use to effect dropsuits which helped a lot with cost management but now they don't and they aren't profitable.
In my humble opinion, vehicles should be:
1) Vulnerable enough to AV that they can be popped reliably with reasonable effort 2) Cheap enough to use one a match or so without breaking the bank
Balancing around isk is stupid. Balancing around rock/paper/scissors is smart.
Make vehicles potent. Make AV potent. Make vehicles reasonably cheap. |
xXCleopatra FlippantXx
Silver Sand Social Club
0
|
Posted - 2013.06.08 19:55:00 -
[7] - Quote
or, just get your corp to buy them for you |
Anmol Singh
The Unholy Legion Of DarkStar DARKSTAR ARMY
117
|
Posted - 2013.06.08 19:56:00 -
[8] - Quote
Iron Wolf Saber wrote:I find that surviving matches is a key to earning profits in an HAV. Also knowing when to call one down or not or when to recall them.
You certainly know you're doing your job when you have half a team go after you with anti-vehicle.
tankers know ccp isnt doing their job, tanks and av are unbalanced, only way to balance them is to nerf av nades... and make all av more expensive so the Sver knows that he is taking a risk coming after me.... |
Iron Wolf Saber
Den of Swords
4987
|
Posted - 2013.06.08 20:03:00 -
[9] - Quote
Anmol Singh wrote:Iron Wolf Saber wrote:I find that surviving matches is a key to earning profits in an HAV. Also knowing when to call one down or not or when to recall them.
You certainly know you're doing your job when you have half a team go after you with anti-vehicle. tankers know ccp isnt doing their job, tanks and av are unbalanced, only way to balance them is to nerf av nades... and make all av more expensive so the Sver knows that he is taking a risk coming after me....
We should not go back the point where forge gun shots just bounced off the damn things mind you. |
Nebra Tene
Roaming Blades
51
|
Posted - 2013.06.08 20:05:00 -
[10] - Quote
Its the same for regular infantry, if you only run with good, expensive gear all the time, you're not going to make a profit. Also yes you specialize with tanks, but that doesn't mean a tank is needed in every. single. fight.
Run some random militia tank or infantry fits, yes you're not going to be totally pro and dominate the field with them, but if it was easy and profitable to run top-tier gear, everyone would just do that all the time. |
|
Disturbingly Bored
Universal Allies Inc.
252
|
Posted - 2013.06.08 20:07:00 -
[11] - Quote
Anmol Singh wrote:only way to balance them is to nerf av nades...
Except... no it isn't. Examples:
1) Reduce HAV and Dropship prices 2) Have dual-use vehicle and dropsuit passive skills again so its easier to play without a vehicle some matches 3) Introduce insurance for vehicles similar to EVE (vehicle cost partially refunded, module cost lost)
That's just off the top of my head. Many other ways to do it that don't involve nerfing AV. |
Aythadis Smith
The Generals EoN.
18
|
Posted - 2013.06.08 20:25:00 -
[12] - Quote
I will admit that at 2.5m does make you play smarter and stick closer to squads. I think the price works well so that it isn't spam matches. Personal though is to keep them expensive but not this brutal. As it sits at (for me) 200k to 450k does take time to recover 1 vehicle. |
Iron Wolf Saber
Den of Swords
4987
|
Posted - 2013.06.08 20:27:00 -
[13] - Quote
If had to balance it would buff AV grenade damage much more, but limit them to one throw and buff the other AV options to compensate and make them all very slow to restock from any source.
Increase Vehicle HP but lower their ability to self repair. |
Maken Tosch
DUST University Ivy League
2621
|
Posted - 2013.06.08 21:00:00 -
[14] - Quote
1. Not every match you play needs to have you in a tank.
2. Just wait until PvE comes in.
3. Wait until the secondary market comes in so you can do what I do and profit from wholesale trading without so much as firing a bullet. Well... I don't usually fire bullets because I almost never hold a gun (just knives). |
BOZ MR
Internal Error. Negative-Feedback
205
|
Posted - 2013.06.08 21:03:00 -
[15] - Quote
Iron Wolf Saber wrote:If had to balance it would buff AV grenade damage much more, but limit them to one throw and buff the other AV options to compensate and make them all very slow to restock from any source.
Increase Vehicle HP but lower their ability to self repair. I dont want to beleive this dude still calls for Av buff. 4Dmg mod swarms hit 3500 to armor, you must be , I don't know any words to describe you. |
undeadsoldier90
Hellstorm Inc League of Infamy
514
|
Posted - 2013.06.08 21:04:00 -
[16] - Quote
Iron Wolf Saber wrote:If had to balance it would buff AV grenade damage much more, but limit them to one throw and buff the other AV options to compensate and make them all very slow to restock from any source.
Increase Vehicle HP but lower their ability to self repair.
Terrible, Terrible, terrible.
Leave armor alone, buff shield rep and exp resistance more, make it as fast if not faster than armor. .. seriously my armor tank drives faster backwards.
Reduce av nade range tracking and dmg or increase cost to 80k for proto. Also make them have their own skill tree.
Swarms...... reduce available ammo and locking range. I should not be sniped from across the map by invisible swarms that do 3000 dmg to my 58% dmg res tank.
Forge, reduce rof on assault variants or lower dmg a bit. It should not shoot as fast and hit as hard as a railgun.
Increase all av prices to balance the cost of losing a tank.
The tank in dust is no longer a rolling death machine to be feared by all. It is an annoyance and easily handled by 1 person with advanced av. |
Darken-Sol
BIG BAD W0LVES Eternal Syndicate
238
|
Posted - 2013.06.08 21:05:00 -
[17] - Quote
Anmol Singh wrote:Iron Wolf Saber wrote:I find that surviving matches is a key to earning profits in an HAV. Also knowing when to call one down or not or when to recall them.
You certainly know you're doing your job when you have half a team go after you with anti-vehicle. tankers know ccp isnt doing their job, tanks and av are unbalanced, only way to balance them is to nerf av nades... and make all av more expensive so the Sver knows that he is taking a risk coming after me....
you dont even have proto tanks yet. if they nerf AV now your proto tanks will have to be nerfed too. is that really what you want? |
Telleth
DUST University Ivy League
26
|
Posted - 2013.06.08 21:07:00 -
[18] - Quote
Every match I either have to call in a tank, or run MLT suits with 0 sp in any dropsuit skills. Just waiting is obnoxious when there is no timeline or "in the works now". During chromosome I could look, see who we were fighting, get a feel for the match, then call in a tank or keep on logi'ing. Not a viable option now |
Telleth
DUST University Ivy League
26
|
Posted - 2013.06.08 21:10:00 -
[19] - Quote
What I think would be best, would be to nerf the vehicles a bit, drop the prices a lot, and have a bunch of skills that once trained would cancel out the nerf. Then a light nerffing of AV to balance. |
Alaika Arbosa
Matari Combat Research and Manufacture Inc.
329
|
Posted - 2013.06.08 21:10:00 -
[20] - Quote
Being a tanker is all fine and good and all, however, remember this.
When you spawn into the match, what do you spawn in?
On your feet or in a tank?
Get comfortable on your feet first and then explore vehicles. You'll do better in the long run since you won't be running a deficit. |
|
Surt gods end
Demon Ronin
250
|
Posted - 2013.06.08 21:11:00 -
[21] - Quote
there is an old strip joint just two miles from here. a lot of amarr old priests go there... but if you want the cash, you know what you must do. |
Alaika Arbosa
Matari Combat Research and Manufacture Inc.
329
|
Posted - 2013.06.08 21:13:00 -
[22] - Quote
Surt gods end wrote:there is an old strip joint just two miles from here. a lot of amarr old priests go there... but if you want the cash, you know what you must do.
I think you meant orphanage. |
Darken-Sol
BIG BAD W0LVES Eternal Syndicate
239
|
Posted - 2013.06.08 21:15:00 -
[23] - Quote
Telleth wrote:Every match I either have to call in a tank, or run MLT suits with 0 sp in any dropsuit skills. Just waiting is obnoxious when there is no timeline or "in the works now". During chromosome I could look, see who we were fighting, get a feel for the match, then call in a tank or keep on logi'ing. Not a viable option now
If you see the Wolves dont call in a tank. unless you like exploding, dont call vehicles, period. |
bastille123
Sardaukar Merc Guild General Tso's Alliance
0
|
Posted - 2013.06.08 21:24:00 -
[24] - Quote
the only way that HAV s get balanced and more viable is to:
A: temporarily remove AV ADV and protos(this means that all AV weapons are stuck to standart like tanks are) and remove the 60 percent HP buff to LAV s and give 20 percent HP buff to dropships
or
B: give HAV s ADV and prototipe variants
simple |
Earl James
Molon Labe. League of Infamy
10
|
Posted - 2013.06.08 21:25:00 -
[25] - Quote
Honestly, having been a tanker from way back in august (close to the start of closed beta) and seeing the ups and downs of CCP's decisions on tanks, i find that there are only minor adjustments to this kind of thing that would help. You could make tanks cheaper, that's probably not gonna happen. You could make Av nades less of a problem by dropping the damage. One guy with Av nades and nanohives can blow up most tanks by himself, yeah so he uses 100,000 Isk worth of Equipment and blows up a 3 million isk tank. That's absolutely brilliant, but a good tanker wont just stand there. Its occasionally you get the not so bright guys who go running in like manics. You could buff shield tanks a bit, seeing how they have less PG now, they're repair modules are and always have been slower than armor tanks, and they are slower or equal speed wise making them completely inferior tank on tank. You could balance AV weapons, Proto swarms and Proto Forges doing more damage than any Tank weapon or installation in the game with a couple damage mods, yes because that's not broken? lol I know CCP will fix some things, because in the past they have. Last build tanks and AV stuff was pretty balanced in my eyes. But now we are back to after the days of Bad Furry, when tanks were getting owned by one man in an LAV with a Forge. Or on top of a building with Forge guns that shoot dead straight and with incredible distance. That odd graphics bug really is making snipers and rail-gun tanks life hard when you cant see people 300 meters away who are literally wide in the open. Come on now. But patience is a virtue. In due time. Because hell i'm still waiting for artillery turrets. Who remembers when those had a space on the market? So CCP make every tankers life better. Re-balance the AV stuff just a bit, give us the option to Lock are doors, because noobs love to run off with 2.5 million dollar tanks, and while your at it look at the proto forge gun that does more than any rail gun in the game? Or hey re-install our proficiency skills? Everything else has them why not us? What about the Sagaris and Surya? Whats the new thing with them? Gonna make them 1.2 million for an extra low or high slot? yeah.. because that's worth skilling into. :D |
undeadsoldier90
Hellstorm Inc League of Infamy
516
|
Posted - 2013.06.08 21:30:00 -
[26] - Quote
Earl James wrote:Honestly, having been a tanker from way back in august (close to the start of closed beta) and seeing the ups and downs of CCP's decisions on tanks, i find that there are only minor adjustments to this kind of thing that would help. You could make tanks cheaper, that's probably not gonna happen. You could make Av nades less of a problem by dropping the damage. One guy with Av nades and nanohives can blow up most tanks by himself, yeah so he uses 100,000 Isk worth of Equipment and blows up a 3 million isk tank. That's absolutely brilliant, but a good tanker wont just stand there. Its occasionally you get the not so bright guys who go running in like manics. You could buff shield tanks a bit, seeing how they have less PG now, they're repair modules are and always have been slower than armor tanks, and they are slower or equal speed wise making them completely inferior tank on tank. You could balance AV weapons, Proto swarms and Proto Forges doing more damage than any Tank weapon or installation in the game with a couple damage mods, yes because that's not broken? lol I know CCP will fix some things, because in the past they have. Last build tanks and AV stuff was pretty balanced in my eyes. But now we are back to after the days of Bad Furry, when tanks were getting owned by one man in an LAV with a Forge. Or on top of a building with Forge guns that shoot dead straight and with incredible distance. That odd graphics bug really is making snipers and rail-gun tanks life hard when you cant see people 300 meters away who are literally wide in the open. Come on now. But patience is a virtue. In due time. Because hell i'm still waiting for artillery turrets. Who remembers when those had a space on the market? So CCP make every tankers life better. Re-balance the AV stuff just a bit, give us the option to Lock are doors, because noobs love to run off with 2.5 million dollar tanks, and while your at it look at the proto forge gun that does more than any rail gun in the game? Or hey re-install our proficiency skills? Everything else has them why not us? What about the Sagaris and Surya? Whats the new thing with them? Gonna make them 1.2 million for an extra low or high slot? yeah.. because that's worth skilling into. :D
That..... is a wall..... of words..... I can't..... my eyes.... |
Earl James
Molon Labe. League of Infamy
10
|
Posted - 2013.06.08 21:34:00 -
[27] - Quote
Haha i dont post on the forums much, but when i do. I make your eyes bleed. |
Disturbingly Bored
Universal Allies Inc.
255
|
Posted - 2013.06.08 21:39:00 -
[28] - Quote
undeadsoldier90 wrote:That..... is a wall..... of words..... I can't..... my eyes....
Muscle through, it's a reasonable summary from an old tanker. |
Earl James
Molon Labe. League of Infamy
10
|
Posted - 2013.06.08 21:47:00 -
[29] - Quote
Disturbingly Bored wrote:undeadsoldier90 wrote:That..... is a wall..... of words..... I can't..... my eyes.... Muscle through, it's a reasonable summary from an old tanker.
Why thank you good sir. |
ladwar
Dead Six Initiative Lokun Listamenn
596
|
Posted - 2013.06.08 21:58:00 -
[30] - Quote
Earl James wrote:Disturbingly Bored wrote:undeadsoldier90 wrote:That..... is a wall..... of words..... I can't..... my eyes.... Muscle through, it's a reasonable summary from an old tanker. Why thank you good sir. had to have help by selecting over where I was read... ADHD sucks on those long bricks of post. |
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Karl Koekwaus
Tronhadar Free Guard Minmatar Republic
85
|
Posted - 2013.06.08 22:15:00 -
[31] - Quote
Tanks are not meant to be cost effective, they're meant to kill stuff that otherwise doesn't get killed fast enough or cause a threat that has to be dealt with in order for the other side to win.
If you really want to ride around all day in your tank, ask your corp for some of that PC income. |
Charlotte O'Dell
Molon Labe. League of Infamy
412
|
Posted - 2013.06.08 22:16:00 -
[32] - Quote
Part of your problem is that you're not that good. The other is tanks cost too much for how weak they are and we don't have prototanks.
I can break even, generally. My tanks will last around 4-5 matches in pubs, but that still oonly pays for one tank. |
Charlotte O'Dell
Molon Labe. League of Infamy
412
|
Posted - 2013.06.08 22:19:00 -
[33] - Quote
bastille123 wrote:the only way that HAV s get balanced and more viable is to: A: temporarily remove AV ADV and protos(this means that all AV weapons are stuck to standart like tanks are) and remove the 60 percent HP buff to LAV s and give 20 percent HP buff to dropships or B: give HAV s ADV and prototipe variants simple Bamsis. Give us proto and adv HAVS. Problem solved. |
Charlotte O'Dell
Molon Labe. League of Infamy
412
|
Posted - 2013.06.08 22:20:00 -
[34] - Quote
Karl Koekwaus wrote:Tanks are not meant to be cost effective, they're meant to kill stuff that otherwise doesn't get killed fast enough or cause a threat that has to be dealt with in order for the other side to win.
If you really want to ride around all day in your tank, ask your corp for some of that PC income. Who are you to say what tanks are "meant for". I can say infantry are meant for being targets fory blaster but that doesn'take me right. |
Telleth
DUST University Ivy League
26
|
Posted - 2013.06.09 01:44:00 -
[35] - Quote
The work around I've been using is to play a conservative rail sniper for a few games, then loosen up a bit. I just feel kinda lame, like a little step up from redline snipers when I do that. |
Karazantor
Mannar Focused Warfare Gallente Federation
14
|
Posted - 2013.06.09 01:50:00 -
[36] - Quote
Telleth wrote:So as a tanker I run only tanks. The cheapest one I can run without losing to an AV sneeze is 600k. Most matches average about 200k, so does that mean that CCP thinks that you should be able to go at least 3 matches without losing a tank? Or that tankers shouldn't only run tanks despite their high sp cost?
My 'expensive' AV setup is a suit worth about 14k with a medium tier swarm launcher. 3 HAV in one match
Thanks.
P.S.actually felt sorry for the poor guy with the tanks, 2-14 for the match. Normally he would have done ok on that map, but my team just had a decent amount of AV. Having been on the receiving end of players dropping a nano hive and spamming Hacked AV (ex-o or whatever they are) it really isn't funny.
WTF did CCP make the Logi LAV harder to kill than a medium level tank. Even a basic LAV that keeps moving is going to last longer and get more kills. Seriously, what? |
Salt2131
Storm Wind Strikeforce Caldari State
1
|
Posted - 2013.06.09 02:00:00 -
[37] - Quote
i didnt know tankers could only use tanks?
Man if only you guys could run around as an infantry and get kills that way...too bad
CCP seriously needs to fix that |
BobThe843CakeMan
BurgezzE.T.F
406
|
Posted - 2013.06.09 02:20:00 -
[38] - Quote
Salt2131 wrote:i didnt know tankers could only use tanks?
Man if only you guys could run around as an infantry and get kills that way...too bad
CCP seriously needs to fix that i do both. O wait how much sp do i have to obtain tht. 10.5 mil sp to have a beast tank and decent dropsuit. |
knight of 6
SVER True Blood Unclaimed.
183
|
Posted - 2013.06.09 02:50:00 -
[39] - Quote
Karl Koekwaus wrote:Tanks are not meant to be cost effective, they're meant to kill stuff that otherwise doesn't get killed fast enough or cause a threat that has to be dealt with in order for the other side to win.
If you really want to ride around all day in your tank, ask your corp for some of that PC income. and what exactly might you propose tankers do when not in their tanks? their skills don't transfer to dropsuits and tanks are rather SP intensive so they can't be infantry, dropships suck and are a bigger isk sink that tanks, and lavs require 2 people... unless your a murder taxi ________. |
ladwar
Dead Six Initiative Lokun Listamenn
597
|
Posted - 2013.06.09 02:57:00 -
[40] - Quote
that's when you say you'll post nude for ISK like a now certain CCP member not to be named, and get all the ISK you'll need for months. |
|
Ld Collins
Seraphim Auxiliaries CRONOS.
6
|
Posted - 2013.06.09 03:06:00 -
[41] - Quote
Karazantor wrote:Telleth wrote:So as a tanker I run only tanks. The cheapest one I can run without losing to an AV sneeze is 600k. Most matches average about 200k, so does that mean that CCP thinks that you should be able to go at least 3 matches without losing a tank? Or that tankers shouldn't only run tanks despite their high sp cost? My 'expensive' AV setup is a suit worth about 14k with a medium tier swarm launcher. 3 HAV in one match Thanks. P.S.actually felt sorry for the poor guy with the tanks, 2-14 for the match. Normally he would have done ok on that map, but my team just had a decent amount of AV. Having been on the receiving end of players dropping a nano hive and spamming Hacked AV (ex-o or whatever they are) it really isn't funny. WTF did CCP make the Logi LAV harder to kill than a medium level tank. Even a basic LAV that keeps moving is going to last longer and get more kills. Seriously, what? well your suppose to use the logistical lavs to support your troops vehicles and installations. Try spawning a tank a Logi lav and a dropship. Destroy all installions with your tank and all supply depots and Cru's. Have you LLav come to your rescue when u need reps and have the Dropship defend your tank from swarms and other forms of Av from the air. This type of coordination would be very rare in a pub match but i bet it could prove to be very effective if executed properly. |
knight of 6
SVER True Blood Unclaimed.
183
|
Posted - 2013.06.09 03:07:00 -
[42] - Quote
ladwar wrote:that's when you say you'll post nude for ISK like a now certain CCP member not to be named, and get all the ISK you'll need for months. I'm posting nude right now... can i haz isk?
|
ladwar
Dead Six Initiative Lokun Listamenn
597
|
Posted - 2013.06.09 03:09:00 -
[43] - Quote
no i'll give you ISK to put your clothes back on that's just scary. |
knight of 6
SVER True Blood Unclaimed.
183
|
Posted - 2013.06.09 03:13:00 -
[44] - Quote
done deal. I'll expect payment no later than friday. |
EternalRMG
ZionTCD Unclaimed.
246
|
Posted - 2013.06.09 03:19:00 -
[45] - Quote
Telleth wrote:So as a tanker I run only tanks. The cheapest one I can run without losing to an AV sneeze is 600k. Most matches average about 200k, so does that mean that CCP thinks that you should be able to go at least 3 matches without losing a tank? Or that tankers shouldn't only run tanks despite their high sp cost? Ohh youre so cute, complaining because you cant recover the cost of your tank. You have never tried to make profit with Dropships ONLY havent you? |
ladwar
Dead Six Initiative Lokun Listamenn
597
|
Posted - 2013.06.09 03:22:00 -
[46] - Quote
EternalRMG wrote:Telleth wrote:So as a tanker I run only tanks. The cheapest one I can run without losing to an AV sneeze is 600k. Most matches average about 200k, so does that mean that CCP thinks that you should be able to go at least 3 matches without losing a tank? Or that tankers shouldn't only run tanks despite their high sp cost? Ohh youre so cute, complaining because you cant recover the cost of your tank. You have never tried to make profit with Dropships ONLY havent you? yes and I make a great taxi. just wish I would get wp for the MCRU. |
EternalRMG
ZionTCD Unclaimed.
246
|
Posted - 2013.06.09 03:23:00 -
[47] - Quote
ladwar wrote:EternalRMG wrote:Telleth wrote:So as a tanker I run only tanks. The cheapest one I can run without losing to an AV sneeze is 600k. Most matches average about 200k, so does that mean that CCP thinks that you should be able to go at least 3 matches without losing a tank? Or that tankers shouldn't only run tanks despite their high sp cost? Ohh youre so cute, complaining because you cant recover the cost of your tank. You have never tried to make profit with Dropships ONLY havent you? yes and I make a great taxi. just wish I would get wp for the MCRU. All Dropship pilots do bro. Youre not alone in this one |
DUST Fiend
OSG Planetary Operations Covert Intervention
3557
|
Posted - 2013.06.09 03:30:00 -
[48] - Quote
What's laughable is how much cheaper it is to be a halfway useful HAV pilot than it is to be a halfway useful Dropship pilot |
Daniyal Ranjbar
DaniyalR
1
|
Posted - 2013.06.09 03:40:00 -
[49] - Quote
undeadsoldier90 wrote:Iron Wolf Saber wrote:If had to balance it would buff AV grenade damage much more, but limit them to one throw and buff the other AV options to compensate and make them all very slow to restock from any source.
Increase Vehicle HP but lower their ability to self repair. Terrible, Terrible, terrible. Leave armor alone, buff shield rep and exp resistance more, make it as fast if not faster than armor. .. seriously my armor tank drives faster backwards. Reduce av nade range tracking and dmg or increase cost to 80k for proto. Also make them have their own skill tree. Swarms...... reduce available ammo and locking range. I should not be sniped from across the map by invisible swarms that do 3000 dmg to my 58% dmg res tank. Forge, reduce rof on assault variants or lower dmg a bit. It should not shoot as fast and hit as hard as a railgun. Increase all av prices to balance the cost of losing a tank. The tank in dust is no longer a rolling death machine to be feared by all. It is an annoyance and easily handled by 1 person with advanced av. that is true, my armror tank drives faster backwards too |
Terra Thesis
HDYLTA Defiant Legacy
103
|
Posted - 2013.06.09 03:45:00 -
[50] - Quote
Telleth wrote:So as a tanker I run only tanks. The cheapest one I can run without losing to an AV sneeze is 600k. Most matches average about 200k, so does that mean that CCP thinks that you should be able to go at least 3 matches without losing a tank? Or that tankers shouldn't only run tanks despite their high sp cost?
IMHO you got it in the latter. Tanks are prestige tools. When a corp drops one on you, you realize how much extra sp and isk they are fielding. You watch in awe as they come down and you realize you are ****ed.
If tanks were affordable everyday grind mobiles they would lose this prestige. People who want to grind in them 24/7 don't understand... they HAVE to be unaffordable to be special. Otherwise they'd rain down in every game like skittles. |
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ladwar
Dead Six Initiative Lokun Listamenn
597
|
Posted - 2013.06.09 03:49:00 -
[51] - Quote
yet they do rain down like skittles, more so in PC matches. |
The legend345
Forty-Nine Fedayeen Minmatar Republic
149
|
Posted - 2013.06.09 04:07:00 -
[52] - Quote
Iron Wolf Saber wrote:If had to balance it would buff AV grenade damage much more, but limit them to one throw and buff the other AV options to compensate and make them all very slow to restock from any source.
Increase Vehicle HP but lower their ability to self repair. You have to be kidding me... The fate of my tanks is in the hands of you and this is your plan balance them? Why should tanks be balance as a throw aways? The tank should be very powerful and av should only be able to kill the tank if there is a coordinated effort. Though the main way to blow up a tank should be with another tank. Take some notes iron |
Rusty Shallows
Black Jackals
91
|
Posted - 2013.06.09 04:51:00 -
[53] - Quote
undeadsoldier90 wrote:Iron Wolf Saber wrote:If had to balance it would buff AV grenade damage much more, but limit them to one throw and buff the other AV options to compensate and make them all very slow to restock from any source.
Increase Vehicle HP but lower their ability to self repair. Terrible, Terrible, terrible. snip snipForge, reduce rof on assault variants or lower dmg a bit. It should not shoot as fast and hit as hard as a railgun. Increase all av prices to balance the cost of losing a tank. The tank in dust is no longer a rolling death machine to be feared by all. It is an annoyance and easily handled by 1 person with advanced av. You really shouldn't go calling IWS comments terrible then go listing a bunch of nerfs.
The charge-to-fire-time on my Assault Forge is over nine times longer than a large rail cannon. It has a range limit, sixteen shots (make 'em count), weapon shake, no zoom (much less an aiming mode), and best of all I get to rely on my sub-machine gun when some shot-gunner scout with the crazy eyes comes hunting. To top it off my FG SP investment is over one and half million and mandatory to be competitive. Whereas any large turret get's to rock with investing a fraction of those points in two 1x-multiplier skills and one 3x-multiplier skill.
200k isk worth of gear is routinely lost in any given match without a single vehicle kill.
Nothing should be easy-mode in Dust. For anyone. Although that is exactly where we will go once AV nerfing get's underway.
Earl James wrote:One guy with Av nades and nanohives can blow up most tanks by himself, yeah so he uses 100,000 Isk worth of Equipment and blows up a 3 million isk tank. That's absolutely brilliant, but a good tanker wont just stand there If that's true then there is serious problem with game balance. As it stands I actually need AV Grenade guys to help since soloing a HAV head on (even with a proto FG) is suicidal. Attacking from behind with my Jihad Jeep has had mixed results.
AV nerfs are garbage. Except the part about nanos and AV Grenades. Petition CCP with a ticket for a response. Then share it here.
The skill buff requests make allot of sense. If the goal was to ease off the invulnerability aspect then the DPS one should be viable again. They just need to find that balance. However we can't go back to the 20+/0 pub-stomps with no risk. That was unacceptable. |
Sick Vendetta
Intrepidus XI Omega Commission
3
|
Posted - 2013.06.09 05:04:00 -
[54] - Quote
Smh, if i ran proto dropsuit every match ill eventually be bankrupt.
Just grab a cheap dropsuit and grind isk like the rest of us. |
ugly nature
ZionTCD Unclaimed.
73
|
Posted - 2013.06.09 05:17:00 -
[55] - Quote
Iron Wolf Saber wrote:If had to balance it would buff AV grenade damage much more, but limit them to one throw and buff the other AV options to compensate and make them all very slow to restock from any source.
Increase Vehicle HP but lower their ability to self repair.
Get this dude off CPM, please for the love of god
|
Djheffer
O.Q.R.D.
18
|
Posted - 2013.06.09 05:29:00 -
[56] - Quote
Telleth wrote:So as a tanker I run only tanks. The cheapest one I can run without losing to an AV sneeze is 600k. Most matches average about 200k, so does that mean that CCP thinks that you should be able to go at least 3 matches without losing a tank? Or that tankers shouldn't only run tanks despite their high sp cost?
My solutions to build up more isk:
1. Tank sniping lol 2. AFK in the MCC while I do laundry 8D 3. Drive free cars around and hit people 4. Use the free sniper suit to pick off newbs 5. Use the free AV set to dominate tanks(I do pay for av nades but the're cheap!) 6. Stand beside a resupply unit and just keep throwing gernades at anything to include teammates. 7. Let my little kid neighbor play with the free drop suites! |
ladwar
Dead Six Initiative Lokun Listamenn
598
|
Posted - 2013.06.09 06:18:00 -
[57] - Quote
Rusty Shallows wrote:The charge-to-fire-time on my Assault Forge is over nine times longer than a large rail cannon. It has a range limit, sixteen shots (make 'em count), weapon shake, no zoom (much less an aiming mode), and best of all I get to rely on my sub-machine gun when some shot-gunner scout with the crazy eyes comes hunting. rails have RoF limiter that forge don't have btw thats 1.8 seconds till the next shot so go HTFU with your nine times BS. you can fire just as fast with maxed skills. |
Void Echo
Internal Error. Negative-Feedback
165
|
Posted - 2013.06.09 06:26:00 -
[58] - Quote
BOZ MR wrote:Iron Wolf Saber wrote:If had to balance it would buff AV grenade damage much more, but limit them to one throw and buff the other AV options to compensate and make them all very slow to restock from any source.
Increase Vehicle HP but lower their ability to self repair. I dont want to beleive this dude still calls for Av buff. 4Dmg mod swarms hit 3500 to armor, you must be , I don't know any words to describe you.
he runs AV what do you expect, he tried to kill me with his swarm launchers and I ended up killing him with my rail gun. |
Void Echo
Internal Error. Negative-Feedback
165
|
Posted - 2013.06.09 06:31:00 -
[59] - Quote
ugly nature wrote:Iron Wolf Saber wrote:If had to balance it would buff AV grenade damage much more, but limit them to one throw and buff the other AV options to compensate and make them all very slow to restock from any source.
Increase Vehicle HP but lower their ability to self repair. Get this dude off CPM, please for the love of god
to be fair we cant have an entirely biased CPM base (even if one of them doesn't know **** about another play style) |
Darken-Sol
BIG BAD W0LVES Eternal Syndicate
255
|
Posted - 2013.06.09 06:42:00 -
[60] - Quote
ladwar wrote:Rusty Shallows wrote:The charge-to-fire-time on my Assault Forge is over nine times longer than a large rail cannon. It has a range limit, sixteen shots (make 'em count), weapon shake, no zoom (much less an aiming mode), and best of all I get to rely on my sub-machine gun when some shot-gunner scout with the crazy eyes comes hunting. rails have RoF limiter that forge don't have btw thats 1.8 seconds till the next shot so go HTFU with your nine times BS. you can fire just as fast with maxed skills.
all the while your two other turrets are unloading on us. i have to reload....... well sometimes. that takes time.
most tanks die running. i fought one guy who had a mean blaster turret, took me about 800k worth of gear to pop him. i would guess it was because he stayed and played. my buddy madru ghanza rocks a MLT with 2300 sheilds and less armor. havnt seen it popped yet. theres good tankers out there. |
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Noc Tempre
Imperfects Negative-Feedback
1868
|
Posted - 2013.06.09 06:43:00 -
[61] - Quote
Iron Wolf Saber wrote:I find that surviving matches is a key to earning profits in an HAV. Also knowing when to call one down or not or when to recall them.
You certainly know you're doing your job when you have half a team go after you with anti-vehicle.
You don't get tanking. They are unsupportable in equal skill and SP contests. You have to choose between being a pansy and being useful. And pray there is no rain (OBs). |
Eris Ernaga
Super Nerds
172
|
Posted - 2013.06.09 06:43:00 -
[62] - Quote
Tanks aren't broken they are nerfed Dust needs a larger source of income for new and older players both and it needs to fit every profession. We need some kind of PVE for vehicles, dropsuits, and CO-OPs that is all there is to it drone infestation will be one of these things. |
ladwar
Dead Six Initiative Lokun Listamenn
598
|
Posted - 2013.06.09 06:56:00 -
[63] - Quote
Darken-Sol wrote:ladwar wrote:Rusty Shallows wrote:The charge-to-fire-time on my Assault Forge is over nine times longer than a large rail cannon. It has a range limit, sixteen shots (make 'em count), weapon shake, no zoom (much less an aiming mode), and best of all I get to rely on my sub-machine gun when some shot-gunner scout with the crazy eyes comes hunting. rails have RoF limiter that forge don't have btw thats 1.8 seconds till the next shot so go HTFU with your nine times BS. you can fire just as fast with maxed skills. all the while your two other turrets are unloading on us. i have to reload....... well sometimes. that takes time. most tanks die running. i fought one guy who had a mean blaster turret, took me about 800k worth of gear to pop him. i would guess it was because he stayed and played. my buddy madru ghanza rocks a MLT with 2300 sheilds and less armor. havnt seen it popped yet. theres good tankers out there.
i'd love to know how he remove shields/armor from his HAV. btw its not like those turrets fire on their own so that's like saying there is more av shooting at the HAV. just means more people doing something means nothing. if it cost you that much then your doing it wrong or you lost a HAV which still is doing it wrong. I can run a base sica and score some 25 kills but I could run on the ground and score the same amount of kills for much less risk and ISK and score more warpoints and make a profit everytime. av is easy mode but no one likes to do it right which is beyond me, people see shooter and means I need to have an assault rifle in my hands or a sidearm only. |
Rusty Shallows
Black Jackals
94
|
Posted - 2013.06.09 07:15:00 -
[64] - Quote
ladwar wrote:Rusty Shallows wrote:The charge-to-fire-time on my Assault Forge is over nine times longer than a large rail cannon. It has a range limit, sixteen shots (make 'em count), weapon shake, no zoom (much less an aiming mode), and best of all I get to rely on my sub-machine gun when some shot-gunner scout with the crazy eyes comes hunting. rails have RoF limiter that forge don't have btw thats 1.8 seconds till the next shot so go HTFU with your nine times BS. you can fire just as fast with maxed skills. LOL a HTFU jab.
2.5 X 0.75 / 0.2 = 9.375 hence the nine times faster-to-charge comment. You can't call math BS, it is statistics people like to abuse.
You do have a point about the limiter. So the RoF of the Large Rail is slower with my maxed forge gun skills by 0.125 seconds. However I'm very vulnerable during those 1.875 seconds (doubly so if I have to crouch to aim) while that other guy is still in a very mobile and combat ready in a tank whether it be 0.2 seconds to charge-to-fire or the 1.8 seconds limiter.
So basically we can safely say the Forge Gun has better damage and RoF (over a series of four shots) while the HAV has everything else. Not a bad deal for the tank. The only question is the isk HAV drivers are paying worth the difference. Of which I have no opinion. |
Eurydice Itzhak
Militaires Sans Jeux
60
|
Posted - 2013.06.09 08:07:00 -
[65] - Quote
Noc Tempre wrote:Iron Wolf Saber wrote:I find that surviving matches is a key to earning profits in an HAV. Also knowing when to call one down or not or when to recall them.
You certainly know you're doing your job when you have half a team go after you with anti-vehicle. You don't get tanking. They are unsupportable in equal skill and SP contests. You have to choose between being a pansy and being useful. And pray there is no rain (OBs).
And there is the heart of the matter.
The best tankers are the ones who are best at running away.
Armor tanks are great in pubs, ALMOST useful in PC.
Shield tanks are lolpubs and lolpc. |
Pokey Dravon
OSG Planetary Operations Covert Intervention
816
|
Posted - 2013.06.09 09:39:00 -
[66] - Quote
Well since they've taken away the shared skills between Dropsuits and Vehicles, it's become a lot harder to go without your vehicles in random matches. That being said, it's also impossible to remain profitable in the long run with HAVs if you meet moderate AV resistance since a single HAV loss will kill your profit for about 3 matches. WIth that said I basically refuse to call my HAVs in so I can conserve and amass ISK to buy them for PC battles.
I've basically come to the conclusion that you have 2 options for HAV pilots to use to generate ISK.
1. Death Taxi Logistics LAV Yes everyone hates them, but you might as well put your vehicle support skills to use. Just wear a Skinweave heavy suit so it's harder to shoot you out of the driver seat. These generally cost 150-200k ISK each, so even if you lose one you're breaking even most of the time for the match...and if you're smart you generally never lose one.
2. SVER Logistics Suit This is what I usually do now, because it's entirely free with BPO modules and super cheap without. Not the best loadout but hey it gives me something do while I make money. This suit can be put together with zero fitting skills which makes it ideal for vehicle pilots. Only SP investment is the skills to get Minmatar Logistics Lvl 1, which honestly isn't THAT bad.
'Sever' Minmatar Logistics Suit
Militia Shield Extender Militia Shield Extender
Militia Armor Plate Militia Armor Repairer
Militia Repair Tool Militia Nanite Injector (Not like you ever get to use it, but hey you're trying) Militia Nanohive (Yes they suck but they have some limited usefulness)
Militia Locus Grenade
'Exile' Assault Rifle
EDIT: Obviously you don't HAVE to go Logistics, but I already had the suit from the previous builds and I enjoy playing Logi. |
NovaSpree
Always playing to AFK
1
|
Posted - 2013.06.09 09:40:00 -
[67] - Quote
Tanks are like heavies once robust and strong breeds that got nerfed into the ground because they could not be killed by the average medium suit. Now the average medium suit can carry AV mini nuke grenades and have light slot guns that can out dps and range the HMG while tanking 1000+HP, behold the win all to what used to be Rock Paper Scissors. |
Gunner Needed
The Southern Legion RISE of LEGION
144
|
Posted - 2013.06.09 10:03:00 -
[68] - Quote
as a dropship pilot this makes me lol |
Djheffer
O.Q.R.D.
19
|
Posted - 2013.06.09 10:06:00 -
[69] - Quote
Darken-Sol wrote:ladwar wrote:Rusty Shallows wrote:The charge-to-fire-time on my Assault Forge is over nine times longer than a large rail cannon. It has a range limit, sixteen shots (make 'em count), weapon shake, no zoom (much less an aiming mode), and best of all I get to rely on my sub-machine gun when some shot-gunner scout with the crazy eyes comes hunting. rails have RoF limiter that forge don't have btw thats 1.8 seconds till the next shot so go HTFU with your nine times BS. you can fire just as fast with maxed skills. all the while your two other turrets are unloading on us. i have to reload....... well sometimes. that takes time. most tanks die running. i fought one guy who had a mean blaster turret, took me about 800k worth of gear to pop him. i would guess it was because he stayed and played. my buddy madru ghanza rocks a MLT with 2300 sheilds and less armor. havnt seen it popped yet. theres good tankers out there.
Agreed, theres good AVs out there. |
EnglishSnake
Zumari Force Projection Caldari State
1192
|
Posted - 2013.06.09 10:57:00 -
[70] - Quote
Logi LAVs tbh
|
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Karl Koekwaus
Tronhadar Free Guard Minmatar Republic
86
|
Posted - 2013.06.09 11:22:00 -
[71] - Quote
Charlotte O'Dell wrote: Who are you to say what tanks are "meant for". I can say infantry are meant for being targets fory blaster but that doesn'take me right.
Seeing Im not the one whining about 'oh no tanks are too expensive', Proto suits are expensive too do I whine about there cost when the only thing I do is solo running them?
Maybe the fact that they cost so much says something about how they should be used?
But than again, the only thing tankers can do is whine about there cost and not think about why they are so expensive.
knight of 6 wrote: and what exactly might you propose tankers do when not in their tanks? their skills don't transfer to dropsuits and tanks are rather SP intensive so they can't be infantry, dropships suck and are a bigger isk sink that tanks, and lavs require 2 people... unless your a murder taxi ________.
Shoot stuff in suits. It's not the non-tankers fault you put your deliberately SP into something that is really expensive to run. Or run them in a full squad, so you don't lose them as often and make a profit using them. Like they're designed for.
couldn't think of that on your own? |
iceyburnz
Crux Special Tasks Group Gallente Federation
616
|
Posted - 2013.06.09 11:37:00 -
[72] - Quote
Actually tanks in dust are tougher than thier real counterparts. There are no "disabled" tanks in dust, this happens in real warfare you can guess that a "destroyed tank' in Dust is representative of a whole range of things that can happen to a tank in the real world that takes it out of the fight.
The common sense assumption that tanks are somehow totally bad ass. But the reality of it is tanks havn't been bad ass since they first appeared in WW1 then people learned to deal with them.
I think the balance on tanks is okay. And fiddling with it, might ruin the equilibrium we have.
You should read this. And tell me if they made "tanks" more "realistic" (not as they stand now) would you still want to call one.
Anti Tank Warfare
Im sure snipers and heavies would love to have this:
http://en.wikipedia.org/wiki/Type_97_20_mm_anti-tank_rifle
Im sure the dust equivilent of this weapon would pentrate armour and shields and kill the crew. Or simple penetrate the reactor and cause a catacrophic explosion.
The truth is most actual anti-tank weapons can disable a tank with a single to a handful of direct hits.
While I know dust 514 isn't the real world it is meant to simulate a world of advanced technology. If you use today as an analog its suggestes offensive technology has fallen way behind defensive. |
The legend345
Forty-Nine Fedayeen Minmatar Republic
150
|
Posted - 2013.06.09 16:56:00 -
[73] - Quote
iceyburnz wrote:Actually tanks in dust are tougher than thier real counterparts. There are no "disabled" tanks in dust, this happens in real warfare you can guess that a "destroyed tank' in Dust is representative of a whole range of things that can happen to a tank in the real world that takes it out of the fight. The common sense assumption that tanks are somehow totally bad ass. But the reality of it is tanks havn't been bad ass since they first appeared in WW1 then people learned to deal with them. I think the balance on tanks is okay. And fiddling with it, might ruin the equilibrium we have. You should read this. And tell me if they made "tanks" more "realistic" (not as they stand now) would you still want to call one. Anti Tank WarfareIm sure snipers and heavies would love to have this: http://en.wikipedia.org/wiki/Type_97_20_mm_anti-tank_rifleIm sure the dust equivilent of this weapon would pentrate armour and shields and kill the crew. Or simple penetrate the reactor and cause a catacrophic explosion. The truth is most actual anti-tank weapons can disable a tank with a single to a handful of direct hits. While I know dust 514 isn't the real world it is meant to simulate a world of advanced technology. If you use today as an analog its suggestes offensive technology has fallen way behind defensive. If you want realism find a different game (if you even can find one that has 100 percent realism). |
Alaika Arbosa
Matari Combat Research and Manufacture Inc.
336
|
Posted - 2013.06.09 17:04:00 -
[74] - Quote
I would even be cool with HAVs getting 5x their current EHP if we could only disable them.
Make it an insane grind to kill them, but give us the ability to force them to sit still. |
Terra Thesis
HDYLTA Defiant Legacy
103
|
Posted - 2013.06.10 02:04:00 -
[75] - Quote
ladwar wrote:yet they do rain down like skittles, more so in PC matches.
well, yeah. PC battles are pretty much the prestigiest part of dust right now. |
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