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Heinrich Jagerblitzen
D3LTA FORC3 Orion Empire
367
|
Posted - 2013.06.07 16:01:00 -
[1] - Quote
Greetings mercenaries and capsuleers interested in the ground war,
As requested and promised, I'd like to take the time here to report on the activities of the CPM to-date, and shed some light on the good, the bad, and the ugly with regards to the launch of the CSM's sister institution. There will be no TL, DR version GÇô either you care about this type of thing or you don't and those that do will appreciate the extra level of detail. Not only am I bringing you all up to speed to where we stand today, but this will be the first weekly report I shall be providing as to the council's activity and progress. Needless to say the weekly version will be quite a bit shorter, but with as much detail and commentary. These reports will also chronicle the progress that CCP makes in reaching out to the community through the CPM, as this is a partnership that relies on their cooperation as well as our own time and effort.
Once more you can find our contact information in our introduction thread, and monitor our activity through a number of other outlets as well:
Hans' Job: Delivering CPM Satisfaction
Dust France w/ Laurent Cazaderon
Boots on the Ground (frequent CPM appearances)
CPM Voting thread and my discussion of where we stand
CommanderWang's weekly thread report
Council Chamber
Past Reports:
CPM Weekly Activity Report #1 GÇô June 7, 2013 |
Heinrich Jagerblitzen
D3LTA FORC3 Orion Empire
367
|
Posted - 2013.06.07 16:02:00 -
[2] - Quote
CPM Weekly Activity Report #1 GÇô June 7, 2013
The Protocouncil
The six of us have now been in office just over four weeks since we all signed our NDA's at CCP's headquarters in Reykjavik the Sunday following FanFest. Also attending were the incoming CSM8 representatives and outgoing CSM7 representatives present in Iceland, along with several more incoming CSM8 members attending via Skype. Both the CPM and the CSM were introduced all around, there was some general discussion with CCP Dolan regarding proper Skype channel usage, and than both councils were given the task of voting for officers. We're still waiting on Dolan to report the results of the CPM vote, but in the meantime we were able to jump immediately into Skype with CCP and begin communicating daily once we arrived back from the trip.
Many of you are wondering what this CCP / CPM Skype channel is like, and its fairly straightforward. CCP CommanderWang and CCP Frame are the two most active community members that engage the CPM, and are both easy to get ahold of during Shanghai's business hours, or often later depending on how many extra hours they put in during the evenings and weekends. From the development side, we have frequent engagement with game designer CCP SoxFour and software engineer CCP NullArbor, both members of "Team True Grit" who work on Dust514 out of the Reykjavik Office. True Grit is the team responsible for Planetary Conquest, and other aspects of the EVE / Dust link, and its unfortunate that these developers don't also work on weapons and equipment balancing because they are both so helpful and open in sharing their progress with us and inviting us to help with feedback wherever possible.
Beyond these five, we have a pool of other contacts present in the channel that stop by from time to time, though the dialogue tends to be more casual and social than business-oriented. This is to be expected, as the primary Skype channel that the CSM utilizes has traditionally been more successful as an ice-breaker hangout than a primary place of business, and most actual work is conducted in dedicated team channels and conference call meetings. Such advanced structure is not yet established with the Shanghai studio, but deciphering how the Dust514 team operates and working to demonstrate that we can be effectively inserted into the development process is one of the CPM's highest priorities.
The other added benefit to the Skype channel is that whenever there's been a server / patch issue that needs quick resolution, or an unexpected bug that the other teams need rapid feedback from, CCP hasn't hesitated to jump in the channel and ask the CPM to hop on their consoles and help them figure out what's working and what isn't. Ultimately our goal on the CPM is to shift the conversation from a reactive interaction to a proactive interaction, where designers (especially those working on balance / core mechanics such as CCP Wolfman) are approaching us with ideas early in the refinement process and asking for input, rather than us simple reflecting on changes that have hit the server and discussing the impact they've made.
This early "shop talk", once we start seeing it regularly, will be where the input we gather daily from all of you becomes the most valuable. This is of course much easier said than done, and it's taken several -years- and seven iterations of the Council of Stellar Management to open this pipeline and achieve stakeholdership, if we can set up something similar over the next several months the CPM will still be making remarkably faster progress. |
Heinrich Jagerblitzen
D3LTA FORC3 Orion Empire
367
|
Posted - 2013.06.07 16:02:00 -
[3] - Quote
Uplink to Uprising
Now that we've covered the overview of our initial communications setup, its time to jump into the events that transpired in the past few weeks. The first order of business tasked on the CPM once our NDA's were signed was to rapidly produce as much feedback based upon our Fanfest playtest of Uprising before it went live on Tranquility, and we drafted up our notes in a shared doc and zipped it off to CCP.
What did it contain? The most critical item at the top of our list was Control problems GÇô both with the dualshock and the M/KB, including numerous aiming bugs and DS3 sensitivity issues. Also in the critical items category was the enormous "SP sink" built into the first iteration of the skill tree, and we presented CCP with spreadsheets demonstrating the extra investment required to get into particular battlefield roles. We also discussed the urgent need for both character-to-character isk transfer as well as item trade, both of which are actively under development as we speak. Rounding out the document was a list of first-impression balancing feedback, including all the obvious issues such as the terrible HMG performance, superiority of Logi suits, excessive TAC rifle ROF, Laser ADS obscurity, and the need to restore the LLAV built-in repair functionality.
But all of the nuts and bolts aside, the CPM recognized a much more serious problem GÇô the order in which CCP had planned to release the various components of the Uprising expansion. Combined with many of the afore-mentioned issues that needed immediate resolution, the CPM realized the need to postpone the PC release date in order to give CCP time to address several issues (including the skill tree) and the players time to adjust to the new build before their territory was on the line. On behalf of the CPM, I contacted Executive Producer CCP Jian and requested an immediate meeting to discuss the Uprising rollout, and not only did he oblige us 48 hours later, he brought with him an entourage of designers, programmers, and community team members in order to strategize and come up with a course of action. The meeting was a success, and we secured not only the release date change but also the skill tree revamp and a character respec.
Darkest before the Dawn
In the couple of weeks since Uprising's release, communications slowed a bit between CCP and the CPM as we jumped into playing the hell out of the game and the developers jumped into grinding more out of the hotfix and patch backlog, but there were certainly significant developments worth reporting.
An extensive discussion between the CPM and CCP regarding AWOXing culminating in a fix involving the ability for squad commanders to kick members on the warbarge, useful also for those sneaky noobs that find their way into your Planetary Conquest battle despite any corporate policy.
In addition, the CPM and CCP engaged in their first joint playtest session, with several developers joining squads for non-competitive PC matches to gather performance data and to observe the build live on the servers. Not only was it enjoyable for both parties involved, CCP was able to use the test to identify a memory leak that is now in the process of being sealed.
Forums have now been set up for the CPM, and white tags were also assigned so that everyone can easily spot the CPM comments in each thread. I also drafted both a forum-use guide and compiled a series of CPM introductions where you can find out all the ways to get in contact with us.
The forums consist of both a public Council Chamber as well as a hidden forum in the same category titled "Internal CPM deliberations and information keeping" that can only be accessed by CPM members and CCP personnel. The hidden forum is the area where we can raise issues and discuss works in progress without troll clutter and with the freedom to talk openly behind the protection of the NDA. The real benefit in terms of advancing communications with the CPM is that many CCP employees are much more likely to to share information in a clean, organized subforum where they can easily find feedback from the CPM without having to deal with pings and flashing from Skype while they work. The establishment of the CPM internal forum has already begin to accelerate the flow of information in both directions thread by thread.
That being said GÇô I want to be explicitly clear with everyone that despite the obvious progress in setting up basic communications, much of CCP Shanghai's internal working structure, personnel roster, team composition, and work practices are still a mystery to the CPM. This is compounded by the fact that just as in Reykjavik, almost all of these are usually moving targets. We diligently share intel and compile our own notes as we get to know the various developers and community staff, but we simply lack the years of time spent working with this studio that the CSM has spent working with CCP 's headquarters. And while we certainly have as much curiosity as the rest of you do about how the sausage gets made and how we can help, it's going to take time (and CCP sharing more information with us) to get us to the point where our understanding of how Dust514 is built is as transparent as the CSM's understanding of how EVE Online gets built.
Which brings us to this week. |
Heinrich Jagerblitzen
D3LTA FORC3 Orion Empire
367
|
Posted - 2013.06.07 16:02:00 -
[4] - Quote
reserved |
Heinrich Jagerblitzen
D3LTA FORC3 Orion Empire
367
|
Posted - 2013.06.07 16:02:00 -
[5] - Quote
reserved |
Heinrich Jagerblitzen
D3LTA FORC3 Orion Empire
367
|
Posted - 2013.06.07 16:02:00 -
[6] - Quote
reserved |
Kitten Empress
Ametat Security Amarr Empire
337
|
Posted - 2013.06.07 17:54:00 -
[7] - Quote
Good read :) +1 (To all of the posts) |
InvisibleOne
D3LTA ACADEMY
0
|
Posted - 2013.06.07 20:19:00 -
[8] - Quote
Wonderful collection, and worth the read! Thank you for your efforts in making this information publicly known! As someone who doesn't frequent the forums often, this is much needed to see how this CPM is doing. |
Kevall Longstride
DUST University Ivy League
266
|
Posted - 2013.06.17 15:10:00 -
[9] - Quote
A continuing validation of the work done by the CPM and thank you keeping us in the loop as much as the NDA will let you. |
DeeJay One
BetaMax. CRONOS.
37
|
Posted - 2013.06.17 17:34:00 -
[10] - Quote
Heinrich any new updates? |
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Travis Snyders
Circle of Huskarl Minmatar Republic
5
|
Posted - 2013.06.18 01:29:00 -
[11] - Quote
New Players Please Watch |
Heinrich Jagerblitzen
D3LTA FORC3 Orion Empire
411
|
Posted - 2013.06.19 01:19:00 -
[12] - Quote
DeeJay One wrote:Heinrich any new updates?
Yup, just posted another. Linked at the top.
o7 |
Heinrich Jagerblitzen
D3LTA FORC3 Orion Empire
411
|
Posted - 2013.06.19 01:20:00 -
[13] - Quote
June 18, 2013
As promised, I'm back again for another weekly update on the CPM and our activities working with CCP. When we last spoke, I mentioned that we'd received our first Community Management Report from CCP and would be reviewing it to provide feedback, which I'm happy to share with readers here as well. Thankfully, since this document was also shown to Fanfest attendees - much of its content structure is publicly released information, even if I can't go into detail about this week's particular contents.
Without further ado, let's jump into the document and break it down section by section. The CMR begins with a general overview of forum activity, including percentages of "positive, negative, and neutral" posts as generated by the procedural software used to scan the entirety of the forums. Also included are word clouds of various terms and how they're connected to each other (via correlation and proximity to one another, I can only assume), with custom human-added annotation to explain what topic or issue is generating the highest frequency words in the cloud. These annotations are great in that they demonstrate that the community team is really going through the software-generated report and making sure it accurately highlights the issues generating key high-frequency terms. Last but not least, the overview includes some metrics on unique author counts, average posts per user, and average length of post.
While this overview is impressive in terms of how thorough the data is at measuring the activity, I can't say I found it particularly useful. The word clouds certainly don't indicate issues that are most important, only those that are the most popular. And given our current forum culture, where entertainment level trumps practical value in terms of attracting more posters, all this is really doing at the moment is highlighting a lot of the issues causing the most drama, or highlighting events hosted by CCP that we already knew were underway.
I still maintain that the best way to turn this cultural tide in the forum community is for CCP to take a pro-active approach and contain conversations using stickied threads posted by developers that ask for feedback. These directly reward and encourage those that know how to behave themselves and contribute constructively with the knowledge that the devs are actually following along and listening carefully. As these continue, I think you'll see the community start to police itself and actually turn on the few trolls that want to come along and ruin an otherwise decent conversation with the devs. This continues to be a message I raise with the community team every chance I get, and I won't stop until I see an actual lasting trend on the forums where developers bring their works-in-progress to you early in the process where feedback matters the most.
After the overview is a brief "Themes" component with a few paragraphs of subjective reflection on the state of the community in the past week, and the initiatives that the community team is working on to support them. Included here was discussion of some of the information they were working on obtaining for the CPM, as well as highlighting player reactions from the recent Templar event. Notably, this is a human-generated piece that doesn't involve forum-scanning or metric analysis, this is purely from the eyes and ears of the community team themselves. |
Heinrich Jagerblitzen
D3LTA FORC3 Orion Empire
411
|
Posted - 2013.06.19 01:21:00 -
[14] - Quote
The real meat of the document, landing at over half of its 23 pages, is the "Feedback" section that begins with a summary of both positive and negative talking points. After briefly covering the items the community was giving praise for, the report jumps deep into the top list of new issues and bugs reported by players, with detailed accounting of both the issues raised and including links to various goodposts on each topic. This is where it pays not to troll, and to just straight up post feedback without whining, bitching, or finger-pointing. The QQ/rage posts don't make the reports, but ones that are constructively critical do - so clean up your posting and stay professional and your words could end up in the report on a dev's desk in their unadulterated form.
These threads also end up in the regular updates that CCP Commander Wang has been posting to keep track of the community team's meetings with the designers/programmers and the items they've presented, so you can also follow along and see what type of content is ending up in the weekly CMR. While only the topics are listed in Wang's public thread, each item gets essentially a full page dedicated to breaking down the issue, any root cause/pain point, and listing the most practically useful posts explaining the problem and possible solutions. Again, the key word here is useful. Telling CCP how mad you are and how awful a feature is doesn't make for something a designer or programmer can utilize - but step by step bug reproductions? Or specific gameplay elements that are frustrating, and why? This is the meat of what makes the report, and it's important for everyone to understand this and post accordingly.
The final section was just plain fun. Some player-generated screenshots found on the web, and other humor posted in the forums and elsewhere on the internet. It's nice to see that the community team isn't all serious bizness and appreciates the fun people are having celebrating the game and the community - and also to know that they look far beyond the forums when taking into account how the community is developing and documenting what they've been up to.
The CPM's overall feedback of the CMR? Plain and simple - "This is great, you're clearly listening - but how exactly does this document get used by the designers? When in the process does this information hit them? How much time is there for them to act on it? How useful do the designers themselves consider the report to be?" The bottom line is that for all of us on the CPM, who are waist deep in forums, Skype chats, IRC - most of the content in the weekly CMR's aren't really news to us. We've heard this from you before, and know that these are indeed the top issues, but what we really care about is knowing how its being utilized. This is not only what I posted in our internal thread on the CMR, but these will no doubt be questions I raise again during our meetings with CCP this coming week, as many times as it takes till I have the answers.
Other than the chance to review the CMR, provide feedback, and comment on preliminary patch notes and a few other topics that the devs are working on and asking advice from in our internal forums, it's been a fairly uneventful week. This isn'tall that unusual, however - when you factor in that half of CCP (both Shanghai and Reykjavik staff) were visiting and presenting at E3, and the Dragon Boat festival in Shanghai which shut down the office for several days of holiday. We did successfully poke CCP Dolan about follow-up on several CPM structural items he's working to set up on our behalf, and despite the fact that he, too, was waiting on staff to return from holiday and E3 the plan is for us to meet again this week to check up on his progress. Last but not least, we have one other meeting already set up with one of the most important staff members in CCP Shanghai - which I'm hoping will include some much-needed information about the direction of Dust's development and any possible road map the teams may be following these days. I'll be sure to ask about what I can and can't report, and will see you again next week with the latest news! |
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CCP Frame
C C P C C P Alliance
1102
|
Posted - 2013.06.19 07:24:00 -
[15] - Quote
Re: CPM Weekly Activity Report #2 - June 18, 2013.
So in terms of CMR - we do have a plan for a Dev Blog regarding the CMR. Pretty much the whole process - assembly, discussion, review, action. So I hope that will give you better idea of what is going on after that document is reviewed and how we proceed from there :)
Thanks! |
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Heinrich Jagerblitzen
D3LTA FORC3 Orion Empire
416
|
Posted - 2013.06.19 07:32:00 -
[16] - Quote
Awesome! Thanks for the follow-up, looking forward to the dev blog and I'm sure everyone else is too. |
Nimerae
LineZerkers
54
|
Posted - 2013.06.19 07:58:00 -
[17] - Quote
Heinrich Jagerblitzen wrote:June 18, 2013
As promised, I'm back again for another weekly update on the CPM and our activities working with CCP. When we last spoke, I mentioned that we'd received our first Community Management Report from CCP and would be reviewing it to provide feedback, which I'm happy to share with readers here as well. Thankfully, since this document was also shown to Fanfest attendees - much of its content structure is publicly released information, even if I can't go into detail about this week's particular contents. .
So are we allowed to see this document in it's entirety in PDF format?, can you only show us certain bits? Or are you not allowed to actually show us ANY of this document. (Yeah, I'm that bored and that interested in how we can improve/give feedback on what can improve Dust. It's the only thing I play anymore because it's the only shooter with any meaning.)
Thank you again for your great posts. |
The Robot Devil
BetaMax. CRONOS.
464
|
Posted - 2013.06.19 08:39:00 -
[18] - Quote
Good Job! I am glad see some posts that are about communication and not just complaining. I hope all the CCP employees enjoyed their holidays because they deserve them. Thanks again. |
Absolute Idiom II
Amarr Immortal Volunteers
123
|
Posted - 2013.06.19 08:45:00 -
[19] - Quote
It's encouraging that the good feedback threads are highlighted for developers. I might actually bother to write up some of the more intricate issues I've been wanting to comment about. |
steadyhand amarr
Amarr Immortal Volunteers
728
|
Posted - 2013.06.19 08:48:00 -
[20] - Quote
I dread to think that some of my posts ended up on a devs desk. Still good to hear somthing is going on back their |
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The Robot Devil
BetaMax. CRONOS.
465
|
Posted - 2013.06.19 08:51:00 -
[21] - Quote
steadyhand amarr wrote:I dread to think that some of my posts ended up on a devs desk. Still good to hear somthing is going on back their
Don'y get too down on your trolling skills, they are well practiced and appreciated. I love reading your posts, they may be a little snarky but it just shows how much you love us. Even if you are Amarr. |
Kevall Longstride
DUST University Ivy League
269
|
Posted - 2013.06.19 09:00:00 -
[22] - Quote
Once again thank you for the continuing updates Heinrich.
Nice to know that the trolls are basically wasting their time. |
The Robot Devil
BetaMax. CRONOS.
465
|
Posted - 2013.06.19 09:17:00 -
[23] - Quote
Kevall Longstride wrote:Nice to know that the trolls are basically wasting their time.
It is a good to know. Kind of makes me laugh that they wasted hours of their life on something that an algorithm doesn't even acknowledge. CCP you are the ULTIMATE troll. |
J-Lewis
Edimmu Warfighters Gallente Federation
153
|
Posted - 2013.06.19 10:35:00 -
[24] - Quote
Thank you for your hard work Hans! |
martinofski
Rebelles A Quebec Orion Empire
221
|
Posted - 2013.06.19 12:21:00 -
[25] - Quote
Heinrich Jagerblitzen wrote: Last but not least, we have one other meeting already set up with one of the most important staff members in CCP Shanghai - which I'm hoping will include some much-needed information about the direction of Dust's development and any possible road map the teams may be following these days.
I guess this will be a good moment to discuss the placeholder a bit and see their position on the subject, unless you already received info you can't share.
|
GTfanop
Intara Direct Action Caldari State
1
|
Posted - 2013.06.24 01:33:00 -
[26] - Quote
Any new is good news for dust |
Gorgoth24Reborn
Kang Lo Directorate Gallente Federation
2
|
Posted - 2013.06.26 03:06:00 -
[27] - Quote
+10000000
These posts really have kept up my hopes for this game Continue keeping us in touch! |
PLANETSIDETOOonPS4
Brutor Vanguard Minmatar Republic
0
|
Posted - 2013.06.27 02:06:00 -
[28] - Quote
Still updating? Lool |
Heinrich Jagerblitzen
D3LTA FORC3
448
|
Posted - 2013.06.29 22:10:00 -
[29] - Quote
June 29, 2013
When we last left off, I mentioned that we had a meeting coming up with an important staff member in Shanghai GÇô CCP Praetorian. This took place in the middle of the night again between Wednesday and Thursday of last week GÇô 3am for those on the East Coast of the US, 7am in Reykjavik (represented by CCP Dolan) and 2pm in the afternoon in Shanghai. Praetorian called the meeting with the CPM to discuss the changes taking place inside the Shanghai office, and to outline what is now a concrete, public,and focused development road map for the next several months to be rolled out across a series of "rapid fire updates" made possible by recent breakthroughs working with Sony's QA process.
Let's start at the beginning. The most important thing to share is that as of this meeting, its readily apparent now to the CPM that CCP is doubling down on Dust 514's success, investing more resources into bringing staff on board, focusing their direction, and iterating on the processes that have brought the game this far. Dust is clearly one of the company's major long term investments GÇô and despite the rough launch this year, CCP seems adamant on figuring out what they can do to open the pipeline wider GÇô both in terms of total content output, the timing of the updates, and most importantly GÇô communication.
Now I completely understand that the community has heard this before, but there's no denying here that physical growth is actually taking place. CCP is spending cold hard money, increasing the number of people working on the game, reshuffling teams, and passing out new assignments according to the road map. Disappointing press reviews and a growing malaise amongst the core community be damned, CCP is throwing coal on the fire and putting their noses to the grindstone regardless. I'm actually much more excited now to see what happens in the coming months given this much tangible evidence of investment in Dust 514's success.
The growth taking place doesn't just extend to the many job postings that are up as part of push to grow the studio GÇô there are personnel coming over from Reykjavik as well. Most notable of these staff moves is the the man that will now be overseeing Dust 514's game design GÇô Craig Scott, also known as CCP Flying Scotsman. Scotsman is one of the former Lead Designers on EVE Online GÇô seems quite keen on bringing in some of the processes and protocols that have worked well on the other side of the globe into the Shanghai office. I've spoken with Flying Scotsman personally about the need for the designers to share their work in progress with the community as frequently as possible, and in a timely fashion before a release is made, and he seems quite supportive of this as well.
We're all familiar with the level of community engagement that CCP FoxFour and CCP Nullarbor have shown, so I see this blending of staff and talent across the two international studios as a healthy sign of growth. And don't worry GÇô both Nullarbor and FoxFour will be staying in Reykjavik as part of Team True Grit and will continue cranking out FW and PC improvements despite all the other shuffling around them.
While we're on the subject of game design I'd like to take a moment and also commend CCP Remnant for his outstanding level of communication the past couple of weeks. Not only for sharing the Commando dev blog in advance of the patch release, with all of the stats and details we've been asking for, but for his candid conversations on the internal forums with the CPM about his upcoming work. Remnant posted a lengthy breakdown of all the changes he'd considering for a certain set of dropsuits (hopefully part of 1.3), including not only precise numerical changes as well adjustments to racial bonuses, but also plenty of commentary on what he was aiming for with the package. We had a chance to provide our own detailed notes and express what we've heard from the community regarding the given role, and its been a really productive conversation. For those of you that keep asking all the time if the CPM discusses balance with CCP GÇô the answer is emphatically yes. This exactly the sort of "shop talk" I've referenced in my earlier reports, and the more designers open up to the community, whether its in the safer environment of the CPM internal forums or whether they plunge headlong into IRC party, its a healthy practice we all want to encourage. |
Heinrich Jagerblitzen
D3LTA FORC3
448
|
Posted - 2013.06.29 22:11:00 -
[30] - Quote
So the studio is growing, CCP's trying to step up their game, devs are opening up about their work GÇô it all sounds great. That said, I think the real question most of you are asking by now is what exactly will they be doing with this newfound gusto? Well, they've come up with a roadmap. Just over a dozen bullet points that need to be hammered out in the coming months. Each focal point had a slide of its own during our meeting, and Praetorian had plenty to say about what they want to develop in each area. This is a pretty big moment, to be honest GÇô not just because its the first time they've sat the CPM down and pulled back the curtain on the whole show, but because the immediate focal points so closely align with the needs we've been expressing for the last year as a community. New player experience. Performance. Aiming. Balance. Movement. Game modes. Bug squashing. An actual marketplace. Factional Warfare. Planetary Conquest. You can read the full list right here GÇô its the same list of slides that were discussed with the CPM, so this is definitely the new roadmap for the immediate future. (The bullet order is also the order of priority, descending.) Regretably this kind of incredibly important information somehow ended up buried in the middle of a forum thread, when frankly it should have been a dev blog all of its own. But I'm glad to see progress nonetheless GÇô every bit of transparency counts.
The execution of this roadmap will supposedly be aided by these new "rapid-fire updates" made possible by recent iterations on the QA process with Sony. Starting with Uprising 1.2 and 1.3, players should begin to see smaller combinations of content and patch releases on closer to a monthly basis, as supposed to the quarterly expansion model they've been working with since the beginning of beta. Praetorian was cool, calm, collected, and exceedingly confident that Sony was ready to let them start cranking this stuff out, which is encouraging.
The days since the meeting have been spent on the aformentioned forum and skype chat with Nullarbor, FoxFour, and Remnant in particular GÇô and during this time we've also seen the release of four significant dev blogs:
CCP LogicLoop, CCP Tigris, and CCP Stiffneck discussing their design of game modes
CCP Praetorian announcing Uprising 1.2
CCP Sentinel outlining the new recruiter reward system
CCP Remnant's unveiling of the Commando Suit
Several of these were shown to the CPM in advance on our internal forums with a request for feedback, which is a great practice and exactly the sort of communication and input level we really appreciate. Overall this has been one of the most productive weeks we've spent since right before the deployment of Uprising on 5/14 GÇô and I have every reason to believe our job is about to get a lot more demanding in the months ahead. CCP is getting to work, they're asking for our help more and more, and we won't be able to do it without the support from you in the community. Thanks for keeping in touch everyone, see you next week. |
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Kevall Longstride
DUST University Ivy League
297
|
Posted - 2013.06.29 23:18:00 -
[31] - Quote
This is all really rather good news. I just hope that the Tuesday update and the hotfix shortly after with the memory leak causing the frame rate issues, helps bring more people on board the idea that CCP are in this for the long haul.
The constant dust is dead bs threads that keep coming up are frankly just annoying now with none of them offering any form of constructive help. Just whining. |
semperfi1999
Internal Error. Negative-Feedback
557
|
Posted - 2013.07.01 15:54:00 -
[32] - Quote
Constructive help has gone by the wayside since we have not been listened to for the last 9 months.
BTW stating facts and whining are two completely different things that many ppl on these forums seem to be unable to separate. Stating the fact that this game is dying (told by obvious lower player numbers 5K is now the high point of the day where it used to be 8-9K). BTW when you start dust fanboying you are supposed to start your post with your fanboy designated number so that we know what we are dealing with. |
Kevall Longstride
DUST University Ivy League
303
|
Posted - 2013.07.02 09:37:00 -
[33] - Quote
I had a polite drunken argument with CCP Flying Scotsman in a night club in Reykjavik two fanfests ago about how crap the controls and menu system were on that first public build of Dust. He absolutely gets the problems with the game. So having him come over and be part of the Dust team is a solid move. |
Heinrich Jagerblitzen
D3LTA FORC3
457
|
Posted - 2013.07.02 11:40:00 -
[34] - Quote
Kevall Longstride wrote:I had a polite drunken argument with CCP Flying Scotsman in a night club in Reykjavik two fanfests ago about how crap the controls and menu system were on that first public build of Dust. He absolutely gets the problems with the game. So having him come over and be part of the Dust team is a solid move.
Drunken intel best intel. |
Kevall Longstride
DUST University Ivy League
347
|
Posted - 2013.07.10 13:27:00 -
[35] - Quote
nearly all the intel gathered at Fanfest is drunken intel.
Hows the next weekly report shaping up by the way or are you waiting for 1.3 details? |
Heinrich Jagerblitzen
D3LTA FORC3 Inver Brass
501
|
Posted - 2013.07.10 13:55:00 -
[36] - Quote
Kevall Longstride wrote:nearly all the intel gathered at Fanfest is drunken intel.
Hows the next weekly report shaping up by the way or are you waiting for 1.3 details?
Yeah, and if I don't hear anything today I'll just put it out anyways. |
Kevall Longstride
DUST University Ivy League
347
|
Posted - 2013.07.11 09:39:00 -
[37] - Quote
Heinrich Jagerblitzen wrote:Kevall Longstride wrote:nearly all the intel gathered at Fanfest is drunken intel.
Hows the next weekly report shaping up by the way or are you waiting for 1.3 details? Yeah, and if I don't hear anything today I'll just put it out anyways.
Good man.
While I think on. The Prize Draw Tournament. Have CCP given any indication that the murder taxi issue is going to be addressed prior to the heats? Otherwise its just going to be just rounds of Mad Max with no shooting. |
JonnyAugust
Internal Error. League of Infamy
321
|
Posted - 2013.07.12 18:46:00 -
[38] - Quote
Kevall Longstride wrote:
The constant dust is dead bs threads that keep coming up are frankly just annoying now with none of them offering any form of constructive help. Just whining.
It wasn't the constructive critism or the year+ of feedback that made CCP change its heart. The game took a nose dive because CCP wasn't listening to anyone. It took all the bad reviews upon release for CCP to even realize their ineptitude. It wasn't even the community 'whining' really, the community was the weathervain for the hurricane of bad reviews and crushing negativity from highly traffic'd game review sites.
When the opinions of others finally hit CCP in the pocket book, player retention, and #s of players they finally had a moment of clarity. I would go as far to say that the CPM probably had a 1% impact on the new iterations and the bad reviews make up the other 99%.
|
Heinrich Jagerblitzen
D3LTA FORC3 Inver Brass
507
|
Posted - 2013.07.13 02:41:00 -
[39] - Quote
July 12, 2013
We're now a little over a week past the launch of Uprising 1.2, a release that I now believe to be a pretty clear indicator of what we can expect in the coming months for Dust514. Iterative, smaller updates (in terms content - certainly not download size) that contain a mixture of gameplay and performance adjustments, along with a smattering of new gear here and there. As of the publishing of this report, the CPM has also seen what will be coming in the next two releases GÇô and they're very much in the same vein, with 1.3 being a bit smaller than 1.2, and 1.4 potentially loaded with even more game-changing features than 1.2.
The good news is that there's little debate that the 1.2 patch hit most of the targets it was swinging for GÇô a noticeable framerate increase, a sealed up memory leak, and a complete revision of weapon ranges to include falloff damage. In fact, the performance of the game was so noticeably improved that its created a host of "phantom" buffs / nerfs from everything to movement speed to splash damage that has everyone thinking CCP messed with mechanics they didn't even touch code-wise. Like peeling an onion another layer, speeding up Dust514's responsiveness made some weapons shine, others become obnoxious, and launched heated debates about strafe speed and hit detection. The lesson here is that during this iteration on the game's core GÇô expect the unexpected. I seriously doubt this will be the last time we see unintended side effects of fixing many of the game's most glaring flaws.
Improvements to the core aside, the new content released in 1.2 left a lot to be desired. In my own playtime, I've been extensively testing out the new Commando heavy suit, with about every combination of dual light weapon and high/low slot module (Yes, module GÇô I can only fit one of each with my current skill). Of all the gear additions, the Commando suit has the most promise. The ability to switch between the Assault Scrambler Rifle and the Mass Driver to pinpoint shields and armor respectively works better than fitting a complex damage modifier with either weapon individually, and mitigates the lack of fitting on the suit itself. But despite its versatility in weapon carry GÇô its still a heavy suit, and even with the increased speed the sluggish movement fails to compensate for the lack of tank and it just can't stand toe-to-toe with an assault. If the Commando could simply run, turn, and aim as efficiently as every other light weapon class, and keep pace with your logistics partner GÇô it would be a viable alternative frontline suit as well as an excellent flanker. Thankfully, CCP Remnant has remained active in Skype the last couple of weeks and been receptive to feedback, and I hope he continues to iterate on this suit in future releases. |
Heinrich Jagerblitzen
D3LTA FORC3 Inver Brass
507
|
Posted - 2013.07.13 02:42:00 -
[40] - Quote
Armor tanking, on the other hand, continues to suffer badly in the greater combat meta GÇô and player predictions that the Ferroscale and Reactive plates wouldn't improve the situation were overwhelmingly confirmed. More than anywhere else, fixing the balance between shield and armor tanking is an area where CCP needs to engage the community and listen closely to feedback, and actually respond when warned that forthcoming content isn't going to work as intended. Shield energizers were added without community warning or input, and without there being any expressed need for such a module to begin with. Players (including the CPM) first discovered the stats on Ferroscale plates and Reactive armor plates from a trailer at E3, not from the developers directly, and CCP's assurance that numbers in trailers are only works-in-progress only made things more awkward when it turned out that yes, the stats were indeed the ones in the trailer. None of the criticism in the thread posted after the trailer was taken into consideration before 1.2's release.
The fact of the matter is that situations like this are completely preventable GÇô and reliant on every Dust designer, especially those touching game balance, having absolutely transparent public conversations about their intent well in advance of code lock. I don't expect a dev blog for every change, but stickied forum posts with stat changes, design intent, and most importantly: follow-up discussion simply need to be a standardized part of the Shanghai studio's operations, regardless of whether it involves more man-hours or takes designers out of their comfort zones. And really, this problem isn't going to change unless it is reinforced by management from the top down GÇô a message the CPM has continued to hammer at every opportunity. There's too much work to be done in the coming months, and CCP can't afford to waste more time editing content that would have landed in a healthy place to begin with if there had there been even a minimum level of community input.
Speaking of code locks, the deadline for Uprising 1.3 has come and gone GÇô and on Wednesday of this week CPM was finally shown the completed patch notes for the release, which will drop in the next couple of weeks before the end of the month. We were disappointed to have been asked about only one component of the release's content in advance of the code lock, and than shown the patch almost two weeks later, but thankfully what we have seen, we like a lot. Uprising 1.3 will contain what I consider to be a well-executed balancing pass on not only a couple of weapons that have been driving players completely bonkers, but also to a full class of dropsuits that have been a lightning rod for debate since the revamp of the skill tree. The dropsuit adjustments were the component discussed on our internal forums in advance of code lock, and its been very promising to see CCP Remnant listening closely to our feedback and wielding the scalpel here as opposed to a sledgehammer GÇô despite the amount of tears on the forums about this particular class of suits.
The other good news here is that there is also an upcoming dev blog containing a much more in-depth look at the direction with which CCP wants to balance all the dropsuits GÇô work on the rest of the existing line-up is by no means complete and you'll know more about this soon. There is also an additional dev blog under construction that contains a discussion of the overhaul on aiming that is currently underway, which appears to be going quite well judging by the excitement we've seen in CCP Wolfman, who's been playtesting the changes while chatting with the CPM in Skype.
Besides the balancing pass on the dropsuits and weapons GÇô 1.3 won't be containing much else other than some bug squashing (including a now-infamous exploit that has cropped up recently) and performance tweaks. It's a small but meaninful patch, and technically the first that was created using CCP's new internal development model by the reshuffled teams. It's also a test of the new changes in Sony's QA process as well. Uprising 1.2 on the other hand consisted more of the content they had completed to date at the time they announced their new focus and roadmap. |
|
Heinrich Jagerblitzen
D3LTA FORC3 Inver Brass
507
|
Posted - 2013.07.13 02:42:00 -
[41] - Quote
reserved |
D3LTA Blitzkrieg II
0uter.Heaven
16
|
Posted - 2013.07.13 05:25:00 -
[42] - Quote
Finally some transparency. Good well of knowledge. I will make sure to keep up with these posts/updates |
Kevall Longstride
DUST University Ivy League
357
|
Posted - 2013.07.13 11:10:00 -
[43] - Quote
Excellent as always Hans.
My own thoughts on armour fixing is simply adding a 3% damage resist on the Armour Plating skill per level instead of a 2% per level increase in HP and having the Nanocircuitry skill give a secondary bonus effect to the Armour Repairer and Reactive Armour mods of 4% increase rep rate per level. That would be in keeping with lore and put armour on a much better footing against shields. |
DJINN leukoplast
Hellstorm Inc League of Infamy
737
|
Posted - 2013.07.15 06:29:00 -
[44] - Quote
Heinrich Jagerblitzen wrote:July 12, 2013
We're now a little over a week past the launch of Uprising 1.2, a release that I now believe to be a pretty clear indicator of what we can expect in the coming months for Dust514. Iterative, smaller updates (in terms content - certainly not download size)
So basically every time they release a tiny bit of content, I have to re-download the entire 2.6+ GB game over again?
Hope that is not the case, the 1.2 update took me almost a solid 24 hours to finally get it downloaded and installed correctly (kept failing over and over and over just as it was about to finish). After each failure I had to wait another 6 or 7 hours of downloading (and sucking my networks bandwidth down to nothing for the entire duration) and hope it would be that one lucky time it actually worked.
Add insult to injury is the PS3 patcher doesn't save the last position of the download... so if I get signed out of PSN for some stupid reason, or whatever, I lose all that progress.
CCP needs to learn how to patch like every other developer on the PS3... the update size should equal to the content being added/changed. Not content + entire game. Having to re-download the entire game 1-2 times per month is NOT acceptable. Once per major build is the absolute most I should have to do that.
|
Heinrich Jagerblitzen
D3LTA FORC3 Inver Brass
531
|
Posted - 2013.07.15 09:47:00 -
[45] - Quote
DJINN leukoplast wrote:So basically every time they release a tiny bit of content, I have to re-download the entire 2.6+ GB game over again? Hope that is not the case, the 1.2 update took me almost a solid 24 hours to finally get it downloaded and installed correctly (kept failing over and over and over just as it was about to finish). After each failure I had to wait another 6 or 7 hours of downloading (and sucking my networks bandwidth down to nothing for the entire duration) and hope it would be that one lucky time it actually worked. Add insult to injury is the PS3 patcher doesn't save the last position of the download... so if I get signed out of PSN for some stupid reason, or whatever, I lose all that progress. CCP needs to learn how to patch like every other developer on the PS3... the update size should equal to the content being added/changed. Not content + entire game. Having to re-download the entire game 1-2 times per month is NOT acceptable. Once per major build is the absolute most I should have to do that.
An excellent point, I'm glad you brought this up. I was more trying to acknowledge the fact that 1.2 wasn't exactly a "small" patch, before everyone jumped in to correct my use of the word. I have reason to believe that this WON'T be the case for all subsequent builds however. I know there's some internal work going on right now to make patches smaller, I just can't guarantee which release we'll start to see the sizes go down. |
AnALogginS
S.e.V.e.N. Top Men.
74
|
Posted - 2013.07.15 09:56:00 -
[46] - Quote
Please make Armor tanking a more viable option please. Better reps really comes to mind, And just overall better defense.
But ultimatly what most of the people I know want are certain wepons to be balanced better, along with ranges. No more free LAVs is another common one I hear that I agree with alot.
But overall please....please...Nerf that one pistol thats ruining the game for everyone except the people who exploit it. Its just sucking the life clean out of us. And by nerf I mean balance so its not so very very OP. We would all just love that. |
Robert JD Niewiadomski
NULLIMPEX INC
371
|
Posted - 2013.07.23 13:15:00 -
[47] - Quote
When is the Report #5 going to be posted? Any chance for today/tommorow? Thanx for all the previous reports |
Heinrich Jagerblitzen
D3LTA FORC3 Inver Brass
570
|
Posted - 2013.08.02 12:52:00 -
[48] - Quote
August 1, 2013
I'd like to begin by thanking everyone in the community for their patience waiting for this latest report, its well-overdue. We're in the middle of summertime, and the last few weeks have been extremely busy for me both personally (just celebrated my second wedding anniversary weekend!) and with CPM responsibilities, as CCP continues to ramp up their engagement both of the council and the community at large. This report in particular has escalated into somewhat of a monstrosity, as each day its been delayed I've been forced to add yet another segment to the stack.
Evolving Events
Let's get started right away, with the first meeting following Activity Report #4. CCP Praetorian had just recently returned from vacation, and was unable to meet with us that week despite our request, so CCP Commander Wang, CCP Eterne, and CCP Frame sat down with the CPM instead to discuss the community event time line all the way through October. This meeting was fresh on the heels of the CPM raising the issue created by placing both Flaylock Pistols and contact grenades on sale in the marketplace during the week where negative feedback about the broken state of both weapons was reaching its peak. There was a clear disconnect between the sale schedule (set by the marketing department) and community sentiment about gear balance, and putting broken (and soon-to-be-fixed) gear at a discount rate struck the CPM as insensitive and potentially damaging.
Although the meeting didn't cover the complete marketing sale schedule (information we're still working on obtaining), it was still a welcomed gesture from the community team, who laid out everything they had tentatively planned to date. This included both the event schedule as well as details about how each event would be run. Without spoiling too much of the team's hard work, the events forthcoming range from bonus XP weekends, to iterations on both the Templar Manhunt and Human Endurance events, and of course the now-infamous Urgent Fury tournament (which I'll cover in more detail here shortly).There's also a pair of events planned for October than will be completely new variants, rather than iterations on ones we've participated in so far.
The good news is that the meeting was quite constructive, and the community team provided plenty of opportunity for the CPM to share our ideas for ways to improve events. We discussed the excessive grind created by daily reward schedules, emphasizing the need for achievements to be set on a weekly basis so that no one is punished for having a day job. Also discussed was the need for gear offerings to cover as many classes and play styles possible, and the thresholds needed for quantity and quality of prizes to be worth the inevitable grind.
While you won't likely hear the name "Templar Manhunt" or "Human Endurance" for an event again, you will be hopefully seeing more accessible (and interesting) iterations in the coming months, complete with new supporting lore. The CPM seized the moment to reiterate the importance of respecting role play during these events, offering players choice as much as possible over which entity they are fighting for and the type of reward they want to pursue. We have yet to see how much this feedback will shape future events, but the community team is certainly better armed with information about what players enjoy (and despise) than ever before.
Community Contact
Last Friday, CPM representative Nova Knife hosted the latest episode of Cast514 GÇô a Dust514 podcast known for its interviews with CCP staff, often breaking first news on upcoming content and game fixes. This episode was no exception, with CCP Wolfman and CCP Hybrid stopping by to discuss their work on aiming, hit detection, and the challenge of balancing a game with multiple input methods. [For those keeping tabs on the Shanghai studio roster - CCP Wolfman currently has his hands full working on Dust514's infantry weapons and vehicle balance (in the wake of CCP Blam's departure), while CCP Hybrid is best known for her excellent work on the PlayStation Move controls.] Sadly missing from Cast514 this time around was Nova's former partner Grideris, who many of you quickly figured out will now be serving the community in a different capacity instead. That being said, CCP Logibro was a slam dunk hire, exactly the type of individual we want to see more of on the community team. The man knows both games intimately, plays both games frequently, and has an outspoken love for the people that play the game as well. His perspective as an avid (and recent) player will serve him well during his time at CCP.
Nova also took the initiative last week to throw an impromptu AMA with the CPM on EVE voice, an event that turned out quite successful, and which we plan to repeat soon. Iron Wolf Saber and I attended the AMA as well GÇô with IWS meticulously translating our speech to text as Nova and I answered the public's first-come, first-serve questions. Take a moment if you haven't already to read IWS's fantastic summary to see all of the questions asked as well as our replies. |
Heinrich Jagerblitzen
D3LTA FORC3 Inver Brass
570
|
Posted - 2013.08.02 12:53:00 -
[49] - Quote
Messaging Management
The meeting with CCP Praetorian and CCP Flying Scotsman requested by the CPM took place the following week, on June 24. For those that may not be aware, CCP Praetorian is currently the Creative Director for Dust 514 and CCP Flying Scotsman is Lead Designer. Praetorian also appears to be the man calling the shots in Shanghai while CCP searches for a new Executive Producer. While we had asked for the meeting as an opportunity to discuss lingering communication issues, it was approached by CCP as a standard GÇ£what's coming next for Dust514GÇ¥ show and tell session. This first portion of the meeting was certain enjoyable, mostly because 1.4 is sizing up to be a noticeably larger release than either 1.2 or 1.3. We could hear a palpable excitement from Praetorian in particular about the progress he'd seen during his time away and about the amount of improvements they expect to be stuffed into 1.4.
Some of these features have started to hit the forums, IRC channels, and podcasts GÇô but for those that aren't up to speed the focus is clearly on infantry in 1.4. Aiming overhauls are confirmed for both dual shock and M/KB users, as is the overhauled TACNET system to emphasize and reward the use of Active scanners. There's also a new laser sight on the way, and Praetorian also mentioned the need for a balancing pass on all of the infantry weapons because of the new aiming system, though he didn't confirm that this was actually underway. We'll apparently be receiving a new type of map in 1.4, as well as the revamped infantry-LAV collision system (AKA the murdering of GÇ£murder taxisGÇ¥). Last but not least, Praetorian dished on an entirely new feature that will be quite visible within the client GÇô but I have yet to see public reference to this so I'll let CCP share their own surprise when they're ready.
Good news about Uprising 1.4 aside, the CPM had asked for the meeting to discuss communication, and we took the time following the 1.4 news to ask again what sort of structured efforts are being taken internally in order to deliver more consistent and transparent communication from the development teams. This was our reason for requesting Flying Scotsman attend the meeting as well, as ultimately we see the need for strong top-down solutions moving forward. While we continue to see weekly progress as developers ask for more input and share more of their work GÇô this seems to be still viewed internally as a luxury, rather than a responsibility. The tension when we raised the subject was almost immediate - and we were disappointed by the amount of initial resistance faced when trying to discuss the need for community engagement to be a structured part of CCP's development practice. After all, in many cases we're not even asking for additional work out of the developers GÇô we're asking for more transparency. The labor involved in throwing copypasta of work that designers have to show their team leaders anyways is trivial, with sometimes colossal benefit if the community can spot trouble in advance.
The CPM's reason for continuing to beat this seemingly-dead horse is simple: we understand that you, the community, are not going to start feeling comfortable about the game's future until you're comfortable with the leadership overseeing the game's development. CCP has certainly survived its fair share of storms in the past, but these have always been accompanied by a clear indication from those managing EVE Online at the time that problems existed, solutions were in place, and that the house was in order. Dust514 has yet to reach this level of certainty in the wake of Uprising's initial struggle GÇô and players have every right to doubt that their efforts will be put to better use this time around, with only the assurance of the CPM saying GÇ£CCP is tryingGÇ¥ to comfort them.
The core community that continues to keep this whole crazy experiment afloat with their time and money just wants to know that there's someone in charge who is committed to progress as they are, someone in charge who has a plan, and someone in charge that they trust. And you have every right to ask for that. Let me be clear though - our ongoing request here is not for some big apology or mea culpa. We've finally reached a point where almost everyone we engage with inside CCP is an active part of the solution, not the problem. But its also critical for these improvements to be codified into a repeatable process, turning good habits into routine.
CCP Praetorian explicitly agreed with the CPM during the meeting about the need to engage the community more frequently, and committed to stepping up the company's efforts. Our follow up question was again - GÇ£Wonderful, but how? What good habits would you like to make routine? Who will assure the community that they're going to oversee these changes?GÇ¥ We hope to report again soon once we hear more from CCP, as this issues lies at both the heart of why the CPM exists in the first place, and the foundation we need to build a charter moving forward. These are not matters to leave up to chance or individual goodwill GÇô no matter how much we may like the guys that are making Dust these days. |
Heinrich Jagerblitzen
D3LTA FORC3 Inver Brass
570
|
Posted - 2013.08.02 12:54:00 -
[50] - Quote
Initializing the Institution
Many of you have been asking about the status of the CPM as an entity, and rightfully so. I took the opportunity while we had most of upper management together to once again ask CCP Dolan about who our primary point of contact would be in CCP, and how soon the public would be receiving more information about how the company plans to continue using the CPM in the coming months, and the process that will eventually replace us with an elected player body. In our initial months there was some question about who we would primarily interface with in Shanghai GÇô but CCP Dolan has stated clearly that for the foreseeable future, he will continue to serve as the CPM's 'handler' (my term, not CCP's).
Whether his location in the Iceland office will be a hindrance to his ability to facilitate information flow between the CPM and Shanghai development teams has yet to be seen. Dolan obviously now juggles both the responsibilities of managing the CSM and the CPM, and appears to be the only individual inside CCP with this job description. What this means for all of you in the community, is that CCP Dolan will also be your point of contact from this point on in terms of information regarding voting, a CPM white paper, term length, etc. You're more than welcome to start letting him know how much you'd appreciate news regarding this process.
I suggested during the meeting that CCP Dolan take the time to write a dev blog, announcing several CPM-related news elements. Soon after our formation, the CPM voted for officers, so I think its about time that he share the results of that vote GÇô as well as discuss his tentative plan for our term length and estimated election period. We're well enough into our term here that officer titles aren't particularly significant, other than they at least reflect some the responsibilities we've taken on the past few months. We can sit around and talk about ourselves all day long, but in the end its most vital for the community to hear from CCP how they envision the CPM contributing in the months ahead, and whether they've found our contributions valuable. Dolan first mentioned GÇ£CPM/CSM report cardsGÇ¥ at Fanfest 2013, and I think we're certainly far enough into our term to warrant a checkup.
Tournament Tribulation
There has been much rumble in the community recently about the upcoming Urgent Fury-sponsored GÇ£Dust PrimeGÇ¥ tournament, and I'd like to take a moment to outline the CPM's involvement in the tournament planning. We were first notified of the event via an emailed preview of the dev blog sent July 18, the day before our meeting with CCP's community team to go over the upcoming event schedule. As evidenced by the completion level of the dev blog, it was obvious that most of the event details were already in place. The tournament was finally announced on July 26th to the public, but information has remained fairly inconsistent between CCP's own reporting and the details on the Urgent Fury website, which is notoriously difficult to navigate.
We requested more information about the terms of the tournament on multiple occasions, specifically trying to get to the bottom of whether it was CCP or Urgent Fury that had control over the variables. The response we received was the same announcement the rest of you saw publicly, that the teams were being reduced to 8 members and that domination would be the game mode used to compete. This caught us (and many of you) by surprise, and the CPM communicating strongly that changing the terms of the tournament in the middle of the sign-up process was a bad idea. 8-vs-8 is a format would not only allow more corps to participate, but it also works better for competitive FPS play historically, and both CCP and the CPM heard this feedback loud and clear. In the future though, we believe the discussion and decision-making needs to take place ahead of the launch of tournament sign-ups, rather than add to an already confusing situation.
At our request, the tournament format was restored to 16 vs 16 as originally announced, and the rosters size was increased to 32. This decision was based on additional feedback we'd heard strongly and agreed with: the 20 man roster limit was too restrictive for a 16 man team, four spares didn't free each corporation up from the possibility of forcing players to schedule time off work or school in order to participate in the tournament. We certainly appreciated the less than 24 hour turnaround on reversing the decision to change the tournament structure mid sign-up, but lesson to learn here is once again the importance of consulting the community (or the CPM as its representatives) earlier during tournament planning, before an event is established and scheduled with a vendor. |
|
Heinrich Jagerblitzen
D3LTA FORC3 Inver Brass
570
|
Posted - 2013.08.02 12:55:00 -
[51] - Quote
Proven Progress
I'd like to conclude by sharing a conversation I had last night with CCP Commander Wang, who prodded me at a late hour with some questions about an upcoming event, and the rewards planned. Without spoiling the details of the event, I would like to at least raise up the inquiry and subsequent chat as a perfect example of the sort of casual, productive conversation we love to encourage whenever we discuss communication with CCP. Over the course of maybe 30 minutes back and forth, we were able to hammer out a prize line-up and event terms that I think more of you will appreciate. I hope Commander Wang found my input helpful, and that we see more of this kind of impromptu conversation across the board GÇô with the design teams as well. The CPM is working hard to articulate to CCP that improving communication doesn't have to be labor-intensive, it doesnGÇÖt have to mean hanging out in Skype or IRC all day long, it doesnGÇÖt have to mean scheduling a meeting with a large group. Often its the simple gestures GÇô a quick but timely sanity check about a project in play GÇô that make a huge difference in preventing the sort of issues we've seen with the latest tournament.
As always, never hesitate to contact us through the usual channels with your feedback, suggestions, and questions. Many of us also enjoy joining squads with other community members GÇô send us an invite and we'll see you on the battlefield! Thanks again for sticking through this as I catch up on my reporting, I'll see you next week. |
Django Quik
Dust2Dust. Top Men.
1188
|
Posted - 2013.08.02 16:06:00 -
[52] - Quote
Thanks for this latest update Hans and congrats on the anniversary.
I think one thing that is becoming more and more apparent is the disconnect between the marketing team and the devs and the community. They clearly have no idea what's going on in the game or any concept of what the community wants or appreciates. Someone really needs to get them out of the little bubble they clearly work in and give them a good slap with a wet fish to wake them up. And the poorly chosen aur item sales are not the only issue here - having a competitive tournament during a time of a fast changing game during this new quicker release timetable is a bad idea in general too. This community does not need more things to worry about while we're trying to get used to changes in the way the game plays.
I hope your continued efforts will break down the walls around some of the CCP teams and we'll all get the interaction with them that you're working towards. Good job so far. |
Rage Racer
DUST University Ivy League
0
|
Posted - 2013.08.04 14:18:00 -
[53] - Quote
Good job on the report! Keep it up! |
Casius Hakoke
Fenrir's Wolves RUST415
192
|
Posted - 2013.08.04 20:50:00 -
[54] - Quote
Nice write up of your the CPM's meetings with CCP. I, along with many other players, appreciate your continued effort in bringing us information and also pushing for greater transparency with CCP's development process so that we can hopefully avoid another Uprising type update. |
Kevall Longstride
DUST University Ivy League
417
|
Posted - 2013.08.04 23:59:00 -
[55] - Quote
Thanks once again for the report, a lot of very good stuff.
I'm looking forward to 1.4 because I know the Dev's are very excited about it. I take its expected before the end of August. |
sammus420
Goonfeet Top Men.
247
|
Posted - 2013.08.06 12:38:00 -
[56] - Quote
Kevall Longstride wrote:Thanks once again for the report, a lot of very good stuff.
I'm looking forward to 1.4 because I know the Dev's are very excited about it. I take its expected before the end of August.
I don't know if it's safe to be excited anymore. The devs were super excited about Uprising, and look how that turned out. |
DUST Fiend
OSG Planetary Operations Covert Intervention
5619
|
Posted - 2013.08.06 15:41:00 -
[57] - Quote
sammus420 wrote:Kevall Longstride wrote:Thanks once again for the report, a lot of very good stuff.
I'm looking forward to 1.4 because I know the Dev's are very excited about it. I take its expected before the end of August. I don't know if it's safe to be excited anymore. The devs were super excited about Uprising, and look how that turned out. How the flux were they surprised that the flaylock would be OP?
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sammus420
Goonfeet Top Men.
249
|
Posted - 2013.08.06 15:56:00 -
[58] - Quote
DUST Fiend wrote:How the flux were they surprised that the flaylock would be OP?
I've said it before an I'll say it again, they don't play their own game. They say they do, but based on everything we've seen, I think it's pretty safe to say the build versions they play and the build versions we play have very little in common. |
Planetside2PS4F2P
Osmon Surveillance Caldari State
25
|
Posted - 2013.08.11 19:25:00 -
[59] - Quote
Great to see 2 cpm members are active. Keep sending dust in the right direction. |
Dante Kretschmer
D3LTA ACADEMY Inver Brass
63
|
Posted - 2013.08.12 22:27:00 -
[60] - Quote
Thanks for the effort taken into this Hans (& CPM)! |
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Bittersteel the Bastard
WarRavens League of Infamy
137
|
Posted - 2013.08.13 17:10:00 -
[61] - Quote
Thanks for sharing this info with the community! |
Kevall Longstride
DUST University Ivy League
452
|
Posted - 2013.08.14 22:11:00 -
[62] - Quote
I await the next report with some anticipation after the statement you guys threw out. Thinking you'll have been busy. |
Heinrich Jagerblitzen
D3LTA FORC3 Inver Brass
688
|
Posted - 2013.08.14 22:14:00 -
[63] - Quote
It'll be out today. |
DeeJay One
Guardian Solutions DARKSTAR ARMY
81
|
Posted - 2013.08.17 09:36:00 -
[64] - Quote
Heinrich Jagerblitzen wrote:It'll be out today. The new SoonGäó ;) |
Heinrich Jagerblitzen
D3LTA FORC3 Inver Brass
688
|
Posted - 2013.08.17 13:40:00 -
[65] - Quote
August 16, 2013
As many of you have noticed, earlier this week the CPM published a letter titled "State of Affairs: Communication & Trust" in our Council's Chamber on the Dust514 forums. If you haven't taken a moment to read through, I highly recommend you pause and do so, as it is the focus on this latest Activity Report.
Those of you that have been actively playing Dust 514 since the beta period or following its development closely won't find most of the content in our public statement to be particularly new or surprising. Many of you are familiar with the ups and downs the game has gone through from build to build, as well as the scattershot communication methods CCP has employed in an attempt to engage the public. The reason for a "State of Affairs" at this point in time is simple GÇô The CPM was originally founded with a specific mission in mind, and the public deserves a reporting on how that mission is proceeding.
Of course, when CCP Dolan first announced the formation of the CPM in his dev blog, none of us on the council had any idea the challenges that we would be faced with when Uprising 1.0 launched on 5/14, bringing the game out of beta and into the media spotlight. For CCP, the subsequent restructuring of the development teams that focused their resources back on to polishing core game play took its toll as well. Understandably, priority was given over the more seemingly-mundane chores of establishing the CPM with a charter, a term limit, a voting procedure, and most importantly GÇô a structured and mutually beneficial relationship with the development teams.
Without further rehashing Monday's CPM statement too much, the reality here is that over several months now we have drifted away from our primary mission. That is, the formation of a structured, efficient working relationship with the dev teams, and the charter that will guide future elected CPM members as they assist CCP in rolling out new fixes and features they can be confident the community will love. While CCP's current hyper-focus on core game play is crucial GÇô the lack of attention given to the creation of such internal structure has allowed many ongoing communication issues to persist, resulting in much of the very same player frustration we've seen since the beginning of the beta period.
Before publishing our "State of Affairs", we had repeatedly raised these communication issues internally, asked for any good news we could share about solutions being put in place, and repeatedly come up empty handed. This ultimately defined the tone and content of our public statement GÇô at the end of the day no news is still news.
Since the posting on Monday, two significant developments have taken place that are worth noting. The first is that CCP Commander Wang quickly and generously reached out to the CPM with a host of badly-needed information about CCP Shanghai's internal design process, which if nothing else will assist in our ongoing pursuit of a structured, efficient means of contributing regularly. The second is that we finally managed to secure our first meeting with the management committee that is solely focused on discussing the going communication issues as well as the status of the CPM as an institution.
What is becoming clear now in the meantime is that there are enough dissimilarities between the Dust 514 release schedule and that of EVE Online that some improvisation on our part will be needed in order to arrive at a process that the Shanghai studio finds useful and is willing to commit to. And no matter that both studios carry the CCP logo and the same commitment to "practice transparency" (one of the company's four core values, believe it or not) GÇô it is also becoming increasingly clear that many individuals in Shanghai are completely unfamiliar with working with a group like the CSM/CPM. |
Heinrich Jagerblitzen
D3LTA FORC3 Inver Brass
688
|
Posted - 2013.08.17 13:41:00 -
[66] - Quote
The detectable levels of apprehension about allowing a player group inside the development process pose a considerable challenge especially for myself in particular. Over the last year I've grown accustomed to working with designers, producers, and executives who have welcomed CSM feedback not only about the features in the pipeline, but also the larger road map for EVE Online, including the actual development process itself. The CSM as an institution has survived innumerable struggles and conflicts with CCP during many ugly periods during its evolution, finally arriving in a place with few boundaries and few limitations on what it can observe, comment on, and accomplish. CSM7 was the first CSM to function as an actual stakeholder inside the company, participating not only in the regular sprint review meetings, but also the release planning for the Odyssey expansion. In other words, after years of hard work, the CSM is no longer simply being told what is coming in an expansion and given room to comment, they now have the opportunity to influence what will be created for an expansion. The results of this fearlessness speak for themselves.
Our meeting Monday will begin to reveal whether CCP Shanghai will learn from the CSM success story and pursuit the tremendous value that transparency with the CPM will bring GÇô or whether they will stubbornly prefer to start from scratch and go through all of the growing pains the CSM fought through year after year to get to the level of productivity and efficiency they demonstrate today. There is a lot of work to be done to polish Dust 514 and little time left before the community's razor-thin attention span is strained by enormous competition from other games this holiday season. Every incentive exists for CCP to quickly open up to the CPM about what they're planning, what they're working on, and to listen to feedback that can prevent a lot of community dissatisfaction with the dev's hard work this second time around.
While I will certainly continue to keep you all posted as to our progress this coming week GÇô my sincerest hope is that the next time you hear news it will be from someone helping to manage the CCP Shanghai studio that values our contribution is willing to publicly commit to swiftly putting some of these good practices in place. CPM self-reporting only goes so far GÇô and you, the paying customer, have every right to ask those in charge what kind of a voice you'll have in Dust 514's future moving forward. |
Kevall Longstride
DUST University Ivy League
458
|
Posted - 2013.08.17 15:40:00 -
[67] - Quote
Thanks once again Hans for the report as usual. Lets hope Mondays meeting is productive and positive. If the NDA doesn't allow too much detail, just tweet me a smiley face to Dennie's twitter. :) |
zzZaXxx
The Exemplars Top Men.
187
|
Posted - 2013.08.17 17:25:00 -
[68] - Quote
I don't want to dwell on CCP's epic fails but adding extreme cultural differences into an already complex effort to create their first FPS and link it with EVE was a big mistake. Like I said before, I lived in China for five years and I love China and Chinese people. They are awesome. However the cultural patterns there in regards to customer relations, transparency, and authority are almost diametrically opposed to the culture of feedback and collaboration that has emerged over time in the EVE community between devs and the CSM and community. It's not going to be easy for them to buy into it. But they need to. I hope CCP will make a strong effort ASAP to translate its corporate culture which has worked so well for the EVE team to Shanghai. Time is of the essence. |
Casius Hakoke
Molon Labe. League of Infamy
248
|
Posted - 2013.08.17 18:29:00 -
[69] - Quote
Great report. I will eagerly await any news on Monday. Thank you for keeping us informed on what is going on. |
Heinrich Jagerblitzen
D3LTA FORC3 Inver Brass
696
|
Posted - 2013.08.18 04:30:00 -
[70] - Quote
zzZaXxx wrote:I don't want to dwell on CCP's epic fails but adding extreme cultural differences into an already complex effort to create their first FPS and link it with EVE was a big mistake. Like I said before, I lived in China for five years and I love China and Chinese people. They are awesome. However the cultural patterns there in regards to customer relations, transparency, and authority are almost diametrically opposed to the culture of feedback and collaboration that has emerged over time in the EVE community between devs and the CSM and community. It's not going to be easy for them to buy into it. But they need to. I hope CCP will make a strong effort ASAP to translate its corporate culture which has worked so well for the EVE team to Shanghai. Time is of the essence.
I've said this plenty of places but I'll repeat again - this has little to do with cultural differences, its an extremely common misconception here. Most of the staff working in the Shanghai office aren't even Chinese. There's a few artists and programmers that are, but none of the management in charge are at all, many came from either Iceland or DICE or were hired from elsewhere and sent there. CCP Commander Wang is literally the only Asian person we've ever worked with - and I don't even know for sure that he's from China originally.
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Shadow of War88
0uter.Heaven EoN.
30
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Posted - 2013.08.18 06:14:00 -
[71] - Quote
y shanghai? come to murica! quit outsourcing CCP |
DeeJay One
Guardian Solutions DARKSTAR ARMY
85
|
Posted - 2013.08.18 12:07:00 -
[72] - Quote
Shadow of War88 wrote:y shanghai? come to murica! quit outsourcing CCP
Bad troll is bad ;) Coming to the USA would be outsourcing. Also IIRC CCP has a studio in Atlanta. |
SponkSponkSponk
The Southern Legion
221
|
Posted - 2013.08.19 00:34:00 -
[73] - Quote
Casius Hakoke wrote:Great report. I will eagerly await any news on Monday. Thank you for keeping us informed on what is going on.
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Heinrich Jagerblitzen
D3LTA FORC3 Inver Brass
703
|
Posted - 2013.08.19 17:48:00 -
[74] - Quote
Meeting was productive, everyone. Not in the sense of everything being on paper and ready to execute - but there was a lot of clearing the air between the CPM and management and I think everyone walked away on the same page about what we're all here to do and what needs to be done.
The reality is that the current pace of releases is going to require an dev interaction structure that's much more focused and time-sensitive, but every bit as high-level from the CPM as the input that the CSM offers to EVE developers. I'll elaborate in another Activity Report to be posted within the next few days, and on the CCP side, work has begun on a charter that will establish our new process as well as give the CPM a concrete, public mission statement so everyone understands how you can help us help CCP.
We also had plenty of opportunity to explain in detail our concerns about the direct interaction between CCP and the public, too. We emphasized once again that there's nothing to be gained about sitting on good news while the player community continues to remain upset on the forums and assume that their feedback has been ignored. There needs to be several cycles of discussion taking place - not just information about the imminent patches, but advanced discussion about work to be done in the next release as well. And to their credit, this criticism was listened to and welcomed to our satisfaction.
As soon as I've worked out what I'm able to share in greater detail as things evolve this week, I'll share the rest of the story. Thank you for your patience.
o7 |
Dante Kretschmer
D3LTA ACADEMY Inver Brass
76
|
Posted - 2013.08.24 00:29:00 -
[75] - Quote
Can't believe anyone would do what you are doing for us for free and consuming so much time as it does. Thanks for your efforts and thanks for keeping us updated in this thread and in your blog. |
Django Quik
Dust2Dust. Top Men.
1393
|
Posted - 2013.09.05 21:06:00 -
[76] - Quote
So, Hans, any update lately? |
Heinrich Jagerblitzen
D3LTA FORC3 Inver Brass
774
|
Posted - 2013.09.06 13:45:00 -
[77] - Quote
Wrapping one up. Should be posted soon. |
Zyrus Amalomyn
Militaires-Sans-Frontieres
259
|
Posted - 2013.09.09 08:41:00 -
[78] - Quote
Just wanted to hop in and say I hope you guys can kick the devs out of their stupor, especially about mouse aiming.
Their refusal to put in proper mouse control has turned me off to playing. Keep up the good fight! |
Kevall Longstride
DUST University Ivy League
520
|
Posted - 2013.09.12 00:21:00 -
[79] - Quote
Heinrich Jagerblitzen wrote:Wrapping one up. Should be posted soon.
Look forward to it. |
zzZaXxx
The Exemplars Top Men.
220
|
Posted - 2013.09.13 06:18:00 -
[80] - Quote
... |
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Robert JD Niewiadomski
NULLIMPEX INC
517
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Posted - 2013.09.13 07:56:00 -
[81] - Quote
This thread's topic should be abbreviated imho... There is one word too many in it... Anybody care to guess which one? |
SponkSponkSponk
The Southern Legion The Umbra Combine
329
|
Posted - 2013.09.13 10:17:00 -
[82] - Quote
reports? |
Absolute Idiom II
SyNergy Gaming EoN.
706
|
Posted - 2013.09.13 15:24:00 -
[83] - Quote
Weekly |
Robert JD Niewiadomski
NULLIMPEX INC
527
|
Posted - 2013.09.13 17:11:00 -
[84] - Quote
Absolute Idiom II wrote:Weekly Correct
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Heinrich Jagerblitzen
D3LTA FORC3 Inver Brass
785
|
Posted - 2013.09.13 18:52:00 -
[85] - Quote
I could edit the thread title, but than you'd be less likely to remind me that I am bad and behind on a post.
Without further ado:
September 13, 2013
Charting a Course
My last update concluded with the CPM preparing for our pending meeting with CCP to discuss the contents of our public statement and to pursue concrete resolution to the structural and communication issues it raised. For this effort to be a success, the first order of business was ensuring we were going to be heard by the right people. Thankfully, CCP delivered and we were not only able to sit down with CCP Praetorian (as requested), but also with J+¦n H+¦r+¦dal GÇô CCP's COO and also Managing Director for CCP Asia. Community team members CCP Cmdr Wang and CCP Dolan were also in attendance. The CPM walked away from the meeting feeling fairly positive about what we'd heard, though plenty of follow-up work still remains.
The big takeaway from the meeting that the community should be aware of is that it is becoming quite clear that the type of back-and-forth dialog we crave, the model set by EVE's developers, is going to be extremely difficult if not impossible to replicate due to the difference in release cycle between the two games. EVE is on a twice-yearly expansion model, with indefinite, infrequent point releases in between. Dust, on the other hand, is currently on a monthly release schedule as part of a specific development arc aimed at addressing the outstanding core issues that comprised the bulk of the criticism leveled during the game's launch. The other main objective of this current arc is to increase player retention through a close examination of the new player experience.
EVE Online's development pace affords its developers plenty of time to spitball ideas with the public months in advance through dozens of stickied inquiry threads, a standard of communication that most of us, the CPM included, have attempted to hold CCP Shanghai accountable to as well. The bad news is that we're beginning to realize that this just isn't feasible GÇô each patch involves a roughly a week of planning, a week of hammering out design details, a week of coding, and a week of QA. I am ball-parking tremendously here, as individual projects often have work that needs several months of ramp from art, coding infrastructure, or any number of other support platforms in place, and I think what we're really seeing here is probably closer to a 6-week cycle, with some overlap in that while testing is being done on one release, the next is beginning to be planned out. Exact timing aside, I share this to illustrate how rapid the studio is having to move to achieve the monthly ship dates which, to CCP's credit, they've pretty much nailed since 1.2.
When discussing this situation during our meeting, I was most impressed with the reassurance we received from J+¦n H+¦r+¦dal GÇô who, without any prompting from us GÇô clearly articulated his own understanding that the rapid release schedule makes the CPM an even more critical part of the feedback process, since meaningful communication windows are so short. We than began to go over the more defined role that the CPM will be playing in the development process moving forward. This role, both our purpose and practices GÇô will be outlined in an official Charter to be posted publicly by CCP in the (hopefully) not-too-distant future.
Essentially though, the CPM are going to have to act as feedback ninjas GÇô being prepared to give rapid feedback when presented with possible feature lists for each point release, as well as elsewhere during development when the designers need input on specific features. The message heard loud and clear was "less communication of higher quality". In other words, while long conversations in Skype or on the forums may feel most satisfying to those of us in the community, they aren't going to be nearly as useful to CCP as a 30 minute scheduled meeting using a written agenda posted in advance.
I never got the feeling that the management present didn't value player feedback at a high level, however GÇô on par with that of the CSM. Again, I was impressed by J+¦n H+¦r+¦dal's interest in inserting the CPM into the release cycle at the very beginning, during pre-planning, when the features are selected. This of course gives the CPM a chance to sanity check and warn if we see excessive attention being given to a feature players won't care about, or likewise if we see the lack of attention given to an issue that's much more critical. In other words, the CPM's first Charter will contain provision for a system that is a rough analog of the CSM's stakeholder role. Its safe to say that both the CPM and CCP were very much on the same page about what we're here to do, and what we should have access to, the only barrier left is working out the practical details and to publish the Charter.
What this means for you, the community GÇô is fairly significant. More than ever, you're going to need to put some trust in us to say the right thing to CCP during those fewer, and more critical, moments of interaction. In other words, if you've got concerns, suggestions, ideas, requests GÇô you're far better off taking the time to talk to one of us on Skype, or IRC, or to send us a mail, than you would be sitting around posting angrily on the forums that the devs aren't telling you everything about what they're working on.
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Heinrich Jagerblitzen
D3LTA FORC3 Inver Brass
785
|
Posted - 2013.09.13 18:54:00 -
[86] - Quote
The CPM is going to have to act as both conduit and sponge, soaking up the information we need to squeeze out during critical windows in the monthly cycle. And for many of you GÇô this may be terrifying! Because we're terrible at the game, we've never driven vehicles, worn a scout suit, or played other shooters. We're carebears, noobs, EVE fanboys, and we have no business talking about balance. Whatever silly thing you believe, my point is that if you're worried about what we're going to tell CCP, come talk to us and get to know us and tell us what's on your mind. It's important to understand here that CCP isn't stonewalling efforts to engage the community GÇô they're saying very specifically that the CPM is the most efficient tool they can leverage right now given the speed of the current development process.
The first "Summit"
Shortly on the heels of our meeting with members of the Dust514 management team, the CPM participated in the CSM8 summer summit in Reykjavik, albeit mostly as remote observers. This was understandable, it was a CSM summit after all and most of the sessions were about EVE-related issues and upcoming feature work. There were certainly several moments throughout the summit, as well as two dedicated sessions with Team True Grit, where the CPM was able to ferry input via Skype to the CSM members in the room to discuss on our behalf, which worked well enough.
The week leading up to and including the summit was another time for the CPM and CSM to once again engage in heavy dialog over the future of the link between the two games, and present as unified a message to CCP as possible about player concerns and desires. Both entities have a healthy working relationship, and there were no real major points of contention regarding which direction things need to head, or the degree to which the games should be integrated.
However GÇô one could certainly argue that its easy for us to get along and discuss "Link" issues with mutual interest, because there still isn't much to talk about. The fact of the matter is that while Team True Grit will continue to make many not-insignificant changes to Faction Warfare and Planetary Conquest mechanics in the months ahead, CCP clearly communicated at the summit that the focus right now is making quality, standalone games that compete on their own merits. The resources for Dust514 will continue to be focused on improving the core game for the duration of the road map, and the feature teams working on EVE Online have a full workload this winter of their own.
This leaves Team True Grit with a backlog of amazing ideas for ways to integrate the two games, that mostly require EVE feature teams to be allocated onto those projects in support GÇô allocation that is looking highly unlikely for winter. This is where the CSM and CPM were in lockstep GÇô mutually frustrated that there is a clear deficit between vision and production manpower where the "Link" is concerned. Articulating the proper balance of working on Dust 514's core game play vs working on the "Link" has proven to be the biggest challenge here, and where the perspectives of each council begin to diverge somewhat. For the CSM, which by and large does not play Dust 514 regularly, I think CCP's message of "focus on the core" is much easier to grasp and accept at face value. For those of us on the CPM, who have a greater understanding of the pace at which the game is being polished, its a little more complicated. None of us on the CPM want CCP to abandon their current efforts to improve aiming, balance, performance, or accessibility GÇô but we also recognize that none of these development focal points leverage the primary element separating Dust 514 from a host of other shooters. |
Heinrich Jagerblitzen
D3LTA FORC3 Inver Brass
785
|
Posted - 2013.09.13 18:55:00 -
[87] - Quote
The dedicated Team True Grit sessions themselves were mostly an opportunity for the team to share with the CSM their upcoming face lifts to both Faction Warfare and Planetary Conquest, material that the CPM had mostly seen before in our own internal forums. Each of these efforts should do a nice job of making participation in these activities more accessible, enjoyable, and rewarding GÇô though it remains to be seen how much depth they'll potentially add to the "game between the games".
Back on the grind
The weeks since the summit have been a bit slow otherwise, with communication between the CPM and CCP mostly consisting of Skype activity surrounding the deployment of 1.4. The initial matchmaking bugs were of course a sucker punch to community morale, and also acted as a petri dish for the infectious doomsday rhetoric that bubbles to the surface every patch day. However, the response was particularly rapid this time around, with fixes for matchmaking, shotgun performance, and map functionality squashed within days of being reported. Wolfman and Nullarbor were once again heroes for the extra hours they put in working with both the CPM and the community to pull this off.
You also might have noticed some rotations in activity levels amongst CPM members, as RL obligations pull us our separate directions. Nova Knife and myself have been back to work and putting some long hours in the last couple of weeks, as you can see by my infrequent postings lately. Laurent Cazaderon, on the other hand, is back from vacation abroad and once again engaging both CCP and the community in full force.
I've got a few more notes regarding progress on 1.5 and feedback we're preparing for 1.6 and 1.7 that have come out of this week's Skype chatter with CCP, but it's also fresh enough to remain a moving target so I'll hang onto those for the time being and use them as a down payment on my next report. In the meantime GÇô there's one other recent beast that I'm going to tackle in a separate blog post this weekend GÇô the highly controversial aim assist. There's really enough to discuss about this feature alone and its context that I've decided to give it the proper treatment it deserves.
Thanks again for taking the time to follow along, and I hope everyone's been enjoying 1.4.
o7 |
Kevall Longstride
DUST University Ivy League
523
|
Posted - 2013.09.13 19:21:00 -
[88] - Quote
As alway a good read Hans and I'm very interested in the charter when it gets published. To be honest I've been thinking that the faster monthly cycle that Dust follows in its development was going to make the role of the CPM very different to that of the CSM for the same reasons you mentioned.
More detailed and reasoned feedback is going have to the order of the day from the community if they want their opinions heard sympathetically by CCP and the CPM. The pace of development is now so fast that sniping from the edges and hoping you'll land a decent hit is not feasible. Only well thought out feedback will help. The CPM and CCP don't have enough time to simply stop, turn around and say 'what was that you said?' To every bit of QQ'ing from the FOTM players. |
Kevall Longstride
DUST University Ivy League
523
|
Posted - 2013.09.14 08:37:00 -
[89] - Quote
Am I the only one that reads and comments on these reports now?! Lol
Come on people. Can't claim the CPM don't engage with their constituents and then not show up when they do.
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DeeJay One
Guardian Solutions DARKSTAR ARMY
90
|
Posted - 2013.09.14 09:09:00 -
[90] - Quote
Sad to hear that the "Link" is a side job for CCP, which probably also means that the market and related stuff is also on the backlog with low priority |
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Shadow of War88
0uter.Heaven
74
|
Posted - 2013.09.14 11:06:00 -
[91] - Quote
After GTA 5 release DUST will become my secondary game. |
Django Quik
Dust2Dust. Top Men.
1438
|
Posted - 2013.09.14 19:19:00 -
[92] - Quote
Thanks for finally getting the update down Hans but I'm sad to say I only really see bad news here. That said, I'm pretty much on the same page as the CPM in terms of the things you've reported here - most importantly (and I've been saying this all along): spit and polish is all very good and well but at the end of the day you're still just left with a shiny shoe like all the others out there already. Basically, this game really quite urgently needs to start capitalising on the things that will make it unique and stand out from the plethora of other shooters available and coming out soon.
It's the Eve link that draws many people to this game. It's the promise of big battles that actually mean something in some wider context and affect the game outside of the battle. What we have is a lobby shooter with virtually no consequences or wider context. That is not what people signed up for and that is not what will keep people playing, even if the mechanics and core gameplay are frickin' perfect.
As it stands this game currently has almost zero USP. It claims a huge one but that's just a distant dream by the sounds of things. CCP needs to start making Dust into something more or people will stop believing the dream will ever get here - how much patience can any playerbase really have? |
Django Quik
Dust2Dust. Top Men.
1438
|
Posted - 2013.09.14 19:21:00 -
[93] - Quote
On another note...
Heinrich Jagerblitzen wrote:You also might have noticed some rotations in activity levels amongst CPM members, as RL obligations pull us our separate directions. Nova Knife and myself have been back to work and putting some long hours in the last couple of weeks, as you can see by my infrequent postings lately. Laurent Cazaderon, on the other hand, is back from vacation abroad and once again engaging both CCP and the community in full force. I only see three CPM names there. IWS has announced his expected drop in activity, though is still around here in places.
I could have sworn there were more than 4 on the CPM... |
THUNDER HOURSE
Osmon Surveillance Caldari State
0
|
Posted - 2013.09.15 02:34:00 -
[94] - Quote
Django Quik wrote:Thanks for finally getting the update down Hans but I'm sad to say I only really see bad news here. That said, I'm pretty much on the same page as the CPM in terms of the things you've reported here - most importantly (and I've been saying this all along): spit and polish is all very good and well but at the end of the day you're still just left with a shiny shoe like all the others out there already. Basically, this game really quite urgently needs to start capitalising on the things that will make it unique and stand out from the plethora of other shooters available and coming out soon.
It's the Eve link that draws many people to this game. It's the promise of big battles that actually mean something in some wider context and affect the game outside of the battle. What we have is a lobby shooter with virtually no consequences or wider context. That is not what people signed up for and that is not what will keep people playing, even if the mechanics and core gameplay are frickin' perfect.
As it stands this game currently has almost zero USP. It claims a huge one but that's just a distant dream by the sounds of things. CCP needs to start making Dust into something more or people will stop believing the dream will ever get here - how much patience can any playerbase really have?
I have to agree with every thing he said. The big point of this game was Eve link. If I wanted just run and gun with no direction I would play other FPS. I must admit that I like the team work you have to have in order to really win an game and it keeps me coming back for more but there will be other games coming out that will have this like PS2 on the PS4. I hope things get back on track with EVE side |
RKKR
The Southern Legion The Umbra Combine
378
|
Posted - 2013.09.16 08:19:00 -
[95] - Quote
I see you mentioned a couple of problems introduced in 1.4 but no talk about the health bar problems for logis?
Also could we finally have some clarification on this:
or does CCP just hates logis? |
SponkSponkSponk
The Southern Legion The Umbra Combine
361
|
Posted - 2013.09.17 05:26:00 -
[96] - Quote
Heinrich Jagerblitzen wrote:there's one other recent beast that I'm going to tackle in a separate blog post this weekend GÇô the highly controversial aim assist. There's really enough to discuss about this feature alone and its context that I've decided to give it the proper treatment it deserves.
Still waiting........... |
SponkSponkSponk
The Southern Legion The Umbra Combine
364
|
Posted - 2013.09.19 00:11:00 -
[97] - Quote
SponkSponkSponk wrote:Heinrich Jagerblitzen wrote:there's one other recent beast that I'm going to tackle in a separate blog post this weekend GÇô the highly controversial aim assist. There's really enough to discuss about this feature alone and its context that I've decided to give it the proper treatment it deserves.
Still waiting...........
|
THUNDER HOURSE
Osmon Surveillance Caldari State
0
|
Posted - 2013.09.22 22:03:00 -
[98] - Quote
You late JAG Im looking for a bone here |
SponkSponkSponk
The Southern Legion The Umbra Combine
371
|
Posted - 2013.09.23 05:42:00 -
[99] - Quote
SponkSponkSponk wrote: Still waiting...........
|
Django Quik
Dust2Dust. Top Men.
1509
|
Posted - 2013.09.23 22:46:00 -
[100] - Quote
Hans? You still with us buddy? |
|
Vrain Matari
ZionTCD
966
|
Posted - 2013.09.26 11:55:00 -
[101] - Quote
Sniper must've got 'im. |
Django Quik
Dust2Dust. Top Men.
1558
|
Posted - 2013.09.28 08:17:00 -
[102] - Quote
Id like to hear what everyone in the CPM has been up to lately. It's great getting there occasional reports from Hans but it would be reassuring to know that every member is pulling their weight and nobody needs replacing because they're doing diddly squat. Can we get each CPM member to write up their own little summary of recent activity please? |
Heinrich Jagerblitzen
D3LTA FORC3
886
|
Posted - 2013.09.30 10:25:00 -
[103] - Quote
Vrain Matari wrote:Sniper must've got 'im.
Nope, an employer did. Got a new job!
Good news is I'm no longer unemployed (only had three weeks left before my assistance ran out, so I'd been near-panicking with a wave of applications)...bad news is that I continue to disappoint on the blogging front. Getting a report written is my afternoon project tomorrow, thanks for your patience.
o7 |
Vrain Matari
ZionTCD
1002
|
Posted - 2013.09.30 11:58:00 -
[104] - Quote
Heinrich Jagerblitzen wrote:Vrain Matari wrote:Sniper must've got 'im. Nope, an employer did. Got a new job! Good news is I'm no longer unemployed (only had three weeks left before my assistance ran out, so I'd been near-panicking with a wave of applications)...bad news is that I continue to disappoint on the blogging front. Getting a report written is my afternoon project tomorrow, thanks for your patience. o7 Congratz Hans. Jobs are good since they help facilitate New Eden ;) |
Django Quik
Dust2Dust. Top Men.
1575
|
Posted - 2013.09.30 16:42:00 -
[105] - Quote
Heinrich Jagerblitzen wrote:Vrain Matari wrote:Sniper must've got 'im. Nope, an employer did. Got a new job! Good news is I'm no longer unemployed (only had three weeks left before my assistance ran out, so I'd been near-panicking with a wave of applications)...bad news is that I continue to disappoint on the blogging front. Getting a report written is my afternoon project tomorrow, thanks for your patience. o7 Good on ya. I know what you feel like - I started a new job (after 16 months unemployed) last month and my Dust time has been really hurting ever since :( |
Kevall Longstride
DUST University Ivy League
560
|
Posted - 2013.10.01 13:36:00 -
[106] - Quote
Congrats Hans. Look forward to the next report. |
Dante Kretschmer
D3LTA ACADEMY
90
|
Posted - 2013.10.02 18:11:00 -
[107] - Quote
Congrats for your new job! |
Jason Punk
DUST University Ivy League
258
|
Posted - 2013.10.03 17:13:00 -
[108] - Quote
Heinrich Jagerblitzen wrote:Vrain Matari wrote:Sniper must've got 'im. Nope, an employer did. Got a new job! Good news is I'm no longer unemployed (only had three weeks left before my assistance ran out, so I'd been near-panicking with a wave of applications)...bad news is that I continue to disappoint on the blogging front. Getting a report written is my afternoon project tomorrow, thanks for your patience. o7
Great to hear about the job.
Speaking of which, great work on the post. Good to know the landscape up there and a common understanding of what we need to stand out for Dust 514. I think you guys are dead on, you absolutely have to swing that development door open again. Unless it's essentially something that is slowly being built over these months, ship-boarding/market interaction and the "link" needs to truly be established.
All the other things will come when the tools are put in the players hands to grow large and or lose everything. That's where stories and depth are created. It's not rhetoric, it's a fact...People self-advertise what they can accomplish and being able to do anything even remotely like that will allow our game to stand on it's own legs.
A perfectly polished, coded, and lag-free Eve would be virtually unplayable and boring without the player loss/gain and the ever-present "potential".
All that being said, I beg of you and the rest of the CPM, continue to kick ass and keep doing what you do.
<3 Punk :D |
SponkSponkSponk
The Southern Legion The Umbra Combine
389
|
Posted - 2013.10.04 03:49:00 -
[109] - Quote
Congratulations on the job! (both you and Django Quik)
Don't mind me I'm just spoiled by Ripard Teg's roboblogging. |
SponkSponkSponk
The Southern Legion The Umbra Combine
391
|
Posted - 2013.10.06 02:46:00 -
[110] - Quote
i hate you I hate you I hate you
... call me. |
|
SponkSponkSponk
The Southern Legion The Umbra Combine
401
|
Posted - 2013.10.11 06:38:00 -
[111] - Quote
SponkSponkSponk wrote:... call me maybe |
Shadow of War88
0uter.Heaven
78
|
Posted - 2013.10.12 22:54:00 -
[112] - Quote
vehicles delayed for 1.6? or 1.7? |
Vrain Matari
ZionTCD
1081
|
Posted - 2013.10.13 13:56:00 -
[113] - Quote
Shadow of War88 wrote:vehicles delayed for 1.6? or 1.7? Vehicles in 1.7. 1.6 is going to be an engine optimization patch plus and bug fixes, plus some Dev tools tools |
Robert JD Niewiadomski
NULLIMPEX INC
614
|
Posted - 2013.10.14 11:28:00 -
[114] - Quote
This is apropriate imho http://lifehacker.com/diagnose-what-makes-you-late-so-you-can-fix-the-real-is-472944743 |
Heinrich Jagerblitzen
D3LTA FORC3
913
|
Posted - 2013.10.16 22:39:00 -
[115] - Quote
Robert JD Niewiadomski wrote:
Trust me on this one: there will be no more apologies, and no more excuses. There will also be no more "real" activity reports unless there is actually meaningful progress to talk about. That ball is in CCP's court now.
Allow me to explain below....
|
Heinrich Jagerblitzen
D3LTA FORC3
913
|
Posted - 2013.10.16 22:40:00 -
[116] - Quote
October 16, 2013
We have reached a crossroads.
Four days away from finishing our 6th month since CCP Dolan announced the Council of Planetary Management, an immense amount of work remains in the process of establishing a practical, efficient working relationship with CCP Shanghai. By now most of you have learned that we now have a new Executive Producer: Jean-Charles Gaudechon, also known as CCP Rouge. My original hope was to have gotten far enough along by now that we'd be ready to collectively teach Dust514's next E.P. the merits of a strong working relationship through direct demonstration. Today, it appears that he is our best remaining chance at building that relationship.
I've struggled the past few weeks to figure out exactly what to write about since my last report, for fairly obvious reasons. Many of you have already been asking lots of questions about initiatives discussed in previous reports, such as the establishment of a CPM charter or a regular meeting schedule. Many of you have also noticed we haven't had a lot of answers. I finally sat down last Friday and hammered out a rough outline of what I'd write if I were to produce another typical Activity Report. Under normal circumstances, I ask questions about the items I'm unsure about, though I don't ever have CCP directly review or "rubber stamp" my blog posts GÇô I've been doing this long enough to know what's safe or unsafe to say, and I think its also important to retain my own voice as much as possible.
This time, however, I wanted both CCP and the CPM to be on exactly the same page about what has transpired since I last blogged, and to give both parties a fair chance to give me something different to write about. The response from CCP was immediate GÇô and since Friday the CPM have been in and out of a series of intense discussions with CCP Logibro, CCP Dolan, CCP Saberwing, and almost every member of the ever-growing Shanghai management group. The culmination of this was a meeting held yesterday with the new Executive Producer, CCP Rouge, an event we weren't expecting for another three weeks at least. The timeslot for the meeting was originally planned for a discussion of an upcoming event, but the meeting was cancelled and replaced with some face time with the new boss. Rouge had caught wind of our internal discussion about the state of the CPM and its development, and wanted to get involved immediately.
As frustrating as this may be for some of you, I will not be discussing the meeting in this post. Everyone knows what the CPM has been asking for, and everyone knows what has been promised in previous meetings. While we very much welcome CCP's apparent enthusiasm, we've also seen it many variations of it throughout the last 6 months. Were there commitments made in this meeting as well? Absolutely! But I will not be outlining them here.
The time has passed for the CPM to take verbal assurances at face value, and from this point on we can only evaluate CCP's interest in engaging the community through observing substantive action. As your representative body, pledges of cooperation made to the CPM are also made to each of you, and because of this they should almost always be made to you directly. Since CCP Dolan's initial post announcing our formation, the CPM's activities as well as CCP's interest in our development have been documented almost exclusively through this blog, and that will no longer be the case. The last pledge from CCP that I will communicate for them is this: There will be a public statement by the end of the week, where CCP will update the community on the state of the CPM as well discuss how we will be proceeding moving forward.
It is only fair at this point to expect CCP to provide the community with a transparent and critical examination of how we got to where we are today, as well as to discuss how they plan to improve the situation in the coming weeks. We have a window of opportunity now that CCP Saberwing is onboard to attend to the CPM in Shanghai, at a time when the possibility exists for top-down integration and management of the communication pipelines we've been waiting for. Hope certainly remains, but optimism will only return once we see the immediate mobilization that we deserve at this point and time.
There is certainly a lot more ground to cover, but the community must look to CCP to follow through on the public statement and begin this process themselves. Once everyone is caught up on the events leading to this point as well as what was covered in the meeting yesterday, I will have a lot more to discuss. If things get moving quickly enough, my intention is to resume weekly posts provided I actually have tangible news to deliver. In the meantime its CCP's turn to catch up with the community, and I look forward to seeing what they have to say. |
Robert JD Niewiadomski
NULLIMPEX INC
623
|
Posted - 2013.10.16 22:51:00 -
[117] - Quote
Hooray! |
SponkSponkSponk
The Southern Legion The Umbra Combine
404
|
Posted - 2013.10.16 23:42:00 -
[118] - Quote
Welp |
Kevall Longstride
DUST University Ivy League
579
|
Posted - 2013.10.17 12:21:00 -
[119] - Quote
I know there has been some upheaval since the launch of Uprising with an EP leaving and a slew of rapid fire updates to fix issues with the game. But with the past experience of dealing with the CSM in Eve under their belt none of this should've effected the development of the mechanism that the CPM would operate under.
The fact that after six months we haven't even got a charter, never mind a system of election in place can only be blamed on CCP not stepping up to follow through what was said when the CPM was announced.
It has always been a concern to me that the ONLY form of insight into the workings of the CPM was in Heinrichs blogs. We've had nothing from CCP as to their discussions with the CPM. Such reports and acknowledgement of a working relationship happen all the time at the Eve end which of course is based in Reykjavik so it's only logical to assume that this failing is due to the Shanghai end of the operation.
But as Heinrich has stated they now have a growing management and community team in Shanghai but it's going to be a hard slog to get what is now a years work done in 6 months before scheduling elections for CPM 1.
The fact that this impasse has been reached is entirely the fault of CCP. As long term players we've read and heard the growing frustrations of the CPM regarding how little they have to report on the movement of various things such as the afore mentioned charter.
I will be reading this public statement from CCP very carefully. Unless the first paragraph clearly states what a complete screw up they've made with the CPM and its lack of a mandate, vision and co-operation with the CPM, we should consider that CCP don't take the CPM seriously.
If they do that, we have a chance. But a lot of work will be ahead and if they don't have time for elections maybe a second nominated CPM from a chosen short list or something similar should be considered.
I'd like to thank the members of the CPM for continuing to do their best in a situation clearly not of their making and urge CCP to get into gear. |
Vrain Matari
ZionTCD
1113
|
Posted - 2013.10.17 17:03:00 -
[120] - Quote
Kevall Longstride wrote:I know there has been some upheaval since the launch of Uprising with an EP leaving and a slew of rapid fire updates to fix issues with the game. But with the past experience of dealing with the CSM in Eve under their belt none of this should've effected the development of the mechanism that the CPM would operate under.
The fact that after six months we haven't even got a charter, never mind a system of election in place can only be blamed on CCP not stepping up to follow through what was said when the CPM was announced.
It has always been a concern to me that the ONLY form of insight into the workings of the CPM was in Heinrichs blogs. We've had nothing from CCP as to their discussions with the CPM. Such reports and acknowledgement of a working relationship happen all the time at the Eve end which of course is based in Reykjavik so it's only logical to assume that this failing is due to the Shanghai end of the operation.
But as Heinrich has stated they now have a growing management and community team in Shanghai but it's going to be a hard slog to get what is now a years work done in 6 months before scheduling elections for CPM 1.
The fact that this impasse has been reached is entirely the fault of CCP. As long term players we've read and heard the growing frustrations of the CPM regarding how little they have to report on the movement of various things such as the afore mentioned charter.
I will be reading this public statement from CCP very carefully. Unless the first paragraph clearly states what a complete screw up they've made with the CPM and its lack of a mandate, vision and co-operation with the CPM, we should consider that CCP don't take the CPM seriously.
If they do that, we have a chance. But a lot of work will be ahead and if they don't have time for elections maybe a second nominated CPM from a chosen short list or something similar should be considered.
I'd like to thank the members of the CPM for continuing to do their best in a situation clearly not of their making and urge CCP to get into gear. Well said, Kevall. And agreed. |
|
DeeJay One
Guardian Solutions DARKSTAR ARMY
95
|
Posted - 2013.10.19 16:54:00 -
[121] - Quote
Heinrich Jagerblitzen wrote:The last pledge from CCP that I will communicate for them is this: There will be a public statement by the end of the week, where CCP will update the community on the state of the CPM as well discuss how we will be proceeding moving forward. Did I miss that statement or is "by the end of the week" the new SoonGäó? |
SponkSponkSponk
The Southern Legion The Umbra Combine
414
|
Posted - 2013.10.21 07:25:00 -
[122] - Quote
DeeJay One wrote:Heinrich Jagerblitzen wrote:The last pledge from CCP that I will communicate for them is this: There will be a public statement by the end of the week, where CCP will update the community on the state of the CPM as well discuss how we will be proceeding moving forward. Did I miss that statement or is "by the end of the week" the new SoonGäó?
welp x 2 |
|
CCP Logibro
C C P C C P Alliance
3016
|
Posted - 2013.10.21 13:42:00 -
[123] - Quote
Just some wrangling over language at this stage that was delayed by important people being in EVE Vegas over the weekend. Apologies for that. Expect something tomorrow afternoon at the latest. CCP Logibro // EVE Universe Community Team // Distributor of Nanites // Patron Saint of Logistics
@CCP_Logibro |
|
Kevall Longstride
DUST University Ivy League
591
|
Posted - 2013.10.21 13:45:00 -
[124] - Quote
Thought that might be the case.
Just wanted to poke you a little to remind you |
Vrain Matari
ZionTCD
1126
|
Posted - 2013.10.21 18:20:00 -
[125] - Quote
CCP Logibro wrote:Just some wrangling over language at this stage that was delayed by important people being in EVE Vegas over the weekend. Apologies for that. Expect something tomorrow afternoon at the latest. =) |
SponkSponkSponk
The Southern Legion The Umbra Combine
417
|
Posted - 2013.10.23 01:28:00 -
[126] - Quote
CCP Logibro wrote:Just some wrangling over language at this stage that was delayed by important people being in EVE Vegas over the weekend. Apologies for that. Expect something tomorrow afternoon at the latest. When was that, again? |
Vrain Matari
ZionTCD Public Disorder.
1134
|
Posted - 2013.10.23 14:29:00 -
[127] - Quote
SponkSponkSponk wrote:CCP Logibro wrote:Just some wrangling over language at this stage that was delayed by important people being in EVE Vegas over the weekend. Apologies for that. Expect something tomorrow afternoon at the latest. When was that, again?
|
SponkSponkSponk
The Southern Legion The Umbra Combine
440
|
Posted - 2013.10.25 05:52:00 -
[128] - Quote
something something Tuesday. |
Nova Knife
Seituoda Taskforce Command Caldari State
1992
|
Posted - 2013.10.25 05:59:00 -
[129] - Quote
An update on this statement:
They posted what they wanted to say in the Internal forums. (The ones you guys can't see)
There's a chance it might be getting released today or tomorrow, but I hope to god not. The draft they showed us was utterly offensive (at least to me) and said none of the things we flat out told them we expected to see. It was generic and wishy-washy.
I (and I believe Hans) urged them not to post it without tweaking it, because it was an utter steaming pile. So... we'll see what comes of it. |
DeeJay One
Guardian Solutions DARKSTAR ARMY
100
|
Posted - 2013.10.25 07:47:00 -
[130] - Quote
Nova Knife wrote:An update on this statement:
They posted what they wanted to say in the Internal forums. (The ones you guys can't see)
There's a chance it might be getting released today or tomorrow, but I hope to god not. The draft they showed us was utterly offensive (at least to me) and said none of the things we flat out told them we expected to see. It was generic and wishy-washy.
I (and I believe Hans) urged them not to post it without tweaking it, because it was an utter steaming pile. So... we'll see what comes of it. Frankly, at this point in time I'd say let them release what they wrote - at least we'd get a proper view of how CCP views it's playerbase in Dust. Now they will only think of doing PR stunts, but their behaviour will be still the same as it was/is. |
|
Robert JD Niewiadomski
NULLIMPEX INC
641
|
Posted - 2013.10.25 09:33:00 -
[131] - Quote
New CPM report dated October 24th, 2013 is here: Vehicle Combat in Dust514: A Future Vision
|
Vrain Matari
ZionTCD Public Disorder.
1141
|
Posted - 2013.10.25 14:50:00 -
[132] - Quote
Nova Knife wrote:An update on this statement:
They posted what they wanted to say in the Internal forums. (The ones you guys can't see)
There's a chance it might be getting released today or tomorrow, but I hope to god not. The draft they showed us was utterly offensive (at least to me) and said none of the things we flat out told them we expected to see. It was generic and wishy-washy.
I (and I believe Hans) urged them not to post it without tweaking it, because it was an utter steaming pile. So... we'll see what comes of it. Thanks for giving it to us straight. Much appreciated.
Sad to say this, but i'm beginning to feel like you CPM peeps are babysitting CCP. i lols 'til i cries. |
Django Quik
Dust2Dust. Top Men.
1639
|
Posted - 2013.10.25 22:51:00 -
[133] - Quote
Vrain Matari wrote:Nova Knife wrote:An update on this statement:
They posted what they wanted to say in the Internal forums. (The ones you guys can't see)
There's a chance it might be getting released today or tomorrow, but I hope to god not. The draft they showed us was utterly offensive (at least to me) and said none of the things we flat out told them we expected to see. It was generic and wishy-washy.
I (and I believe Hans) urged them not to post it without tweaking it, because it was an utter steaming pile. So... we'll see what comes of it. Thanks for giving it to us straight. Much appreciated. Sad to say this, but i'm beginning to feel like you CPM peeps are babysitting CCP. i lols 'til i cries. Seriously? How? I just... words... escape me... How much time does CCP need to get basic simple stuff like this right? Even remotely right? Just right enough not to have to be told that it's not good enough even by the people they picked to be player representatives? I can't understand any of this. That makes me sad. |
Heinrich Jagerblitzen
D3LTA FORC3
968
|
Posted - 2013.10.26 00:24:00 -
[134] - Quote
Django Quik wrote: Seriously? How? I just... words... escape me... How much time does CCP need to get basic simple stuff like this right? Even remotely right? Just right enough not to have to be told that it's not good enough even by the people they picked to be player representatives? I can't understand any of this. That makes me sad.
You and me both, Django. Anyways, the latest is that after Nova and I had our words on the matter, CCP Dolan added some more to the statement, and the CPM is mostly satisfied at this point. It's as good as its ever going to be as far as I'm personally concerned, and I told Dolan to go ahead and throw up what he has. That doesn't mean I know when it'll be posted...he may still need more sign-offs on the stuff he added. And I at least give Dolan credit for hearing us out and jumping in and making it stronger.
|
Heinrich Jagerblitzen
D3LTA FORC3
968
|
Posted - 2013.10.26 00:28:00 -
[135] - Quote
Also....just be prepared that anything that's been delayed this long is going to feel anticlimatic one way or another. The longer time anything takes in the making, the more one expects to go into it....and the more it lets you down even if it serves its intended purpose. This statement is no exception, though they are words that need to be said nonetheless. |
Draco Cerberus
Hell's Gate Inc
433
|
Posted - 2013.10.27 01:32:00 -
[136] - Quote
Nova Knife wrote:An update on this statement:
They posted what they wanted to say in the Internal forums. (The ones you guys can't see)
There's a chance it might be getting released today or tomorrow, but I hope to god not. The draft they showed us was utterly offensive (at least to me) and said none of the things we flat out told them we expected to see. It was generic and wishy-washy.
I (and I believe Hans) urged them not to post it without tweaking it, because it was an utter steaming pile. So... we'll see what comes of it. If that's the case then I expect that it would be in CCP's best interest to revise their internal view of their player base. Many of us also play Eve Online and I would be interested to know if they want our money and support or actually want to just make a game for themselves to play in their office where no one is watching or paying them any money to develop. |
SponkSponkSponk
The Southern Legion The Umbra Combine
453
|
Posted - 2013.10.28 04:35:00 -
[137] - Quote
Hmm, if Dolan couldn't make it un-offensive, I shudder to think how bad it was originally. |
SponkSponkSponk
The Southern Legion The Umbra Combine
454
|
Posted - 2013.10.29 11:03:00 -
[138] - Quote
So, now what?
"Pulvis et umbra sumus. (We are but dust and shadow.)"
GÇò Horace, The Odes of Horace
|
Justicar Karnellia
Ikomari-Onu Enforcement Caldari State
113
|
Posted - 2013.10.29 12:59:00 -
[139] - Quote
I read the statement - it still feels kind of generic - or did I miss some kind of roadmap... it's good that they say they want to improve things but I don't see an action plan or anything - or was this not the intended point of the statement? |
SponkSponkSponk
The Southern Legion The Umbra Combine
501
|
Posted - 2013.11.11 03:41:00 -
[140] - Quote
So, do reports start again or not?
"Pulvis et umbra sumus. (We are but dust and shadow.)"
GÇò Horace, The Odes of Horace
|
|
Vrain Matari
ZionTCD Public Disorder.
1218
|
Posted - 2013.11.13 23:15:00 -
[141] - Quote
CCP Logibro wrote:Just some wrangling over language at this stage that was delayed by important people being in EVE Vegas over the weekend. Apologies for that. Expect something tomorrow afternoon at the latest. http://www.youtube.com/watch?v=Yjt9o_fQdQE
I support SP rollover.
|
Scout Hunter II
Pradox One Proficiency V.
6
|
Posted - 2013.11.15 10:21:00 -
[142] - Quote
no news |
SponkSponkSponk
The Southern Legion The Umbra Combine
527
|
Posted - 2013.11.25 06:33:00 -
[143] - Quote
Scout Hunter II wrote:no news
...is good news?
"Pulvis et umbra sumus. (We are but dust and shadow.)"
GÇò Horace, The Odes of Horace
|
DeeJay One
Guardian Solutions DARKSTAR ARMY
111
|
Posted - 2013.11.25 08:02:00 -
[144] - Quote
SponkSponkSponk wrote:Scout Hunter II wrote:no news ...is good news? The last time we didn't have any news from the CPM all hell broke lose with CCP-s statementGǪ |
DeeJay One
Guardian Solutions DARKSTAR ARMY
134
|
Posted - 2013.12.07 12:28:00 -
[145] - Quote
Heinrich/Hans is there even anything to report? It's going to be 2 months from the last one soon :( |
Heinrich Jagerblitzen
D3LTA FORC3
1212
|
Posted - 2013.12.09 00:40:00 -
[146] - Quote
Its been the opposite - we went from a slow drip, to drinking from a firehose. I'll try to get a brief rundown of all the meetings we've had up shortly, even if they're devoid of all the commentary I embellished previous reports with. (otherwise it would be insane length, one I dont have time for.)
Stuff not going on is most certainly not the problem though. We're at almost a meeting a week (instead of one every couple of months) and half of the content of them has had to do with future planning, which makes them difficult to report on at this time. This isn't even including all the 1 vs 1 Skype calls I've had recently on top of the group meetings. Even some of the stuff that the CPM is encouraging CCP to think about isn't as easy as the stuff I've previously had no problem writing about, because its tied to plans that aren't finalized enough for anyone (us or CCP) to comment on yet.
I'm just overwhelmed atm, if you want to put this in simplest of terms. I hit a wall where I was sick of not having anything to talk about, now I have too much to talk about, and half of that I can't, and sorting it all out is a colossal migraine-inducing mess. It's a stressful (mostly in a good way) time for us right now, CCP Rouge is in Shanghai now and beginning to do his work.
That's what I've not been saying anything or promising new blogs, because I don't know how or when I'll be able to give you what I've given you before in terms of insight. I'll try to focus on getting just the bare bones sorted out and posted at least, so you can see we're not doing nothing at all, if nothing else.
Communication from CCP about the future will also likely disappointing for a while until much of this is sorted out, I won't sugarcoat that either. For CCP Rouge to successfully lead Dust in the right direction, a lot of major stuff will need to change (this shouldn't surprise anyone, we've been saying that for years). But CCP has also had a problem in the past of talking about future plans without doing due diligence about how long that will take, and the lack of realistic pespective has frustrated many in the community. The good news is that CCP Rouge gets that, and will likely not share his plans for Dust's future until they are solid and deliverable - the bad news is that its not going to happen as quickly as everyone is thirsty for.
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SponkSponkSponk
The Southern Legion The Umbra Combine
576
|
Posted - 2013.12.09 05:28:00 -
[147] - Quote
Then blog that instead?
"Pulvis et umbra sumus. (We are but dust and shadow.)"
GÇò Horace, The Odes of Horace
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Vrain Matari
ZionTCD Public Disorder.
1329
|
Posted - 2013.12.09 14:58:00 -
[148] - Quote
Heinrich Jagerblitzen wrote:Its been the opposite - we went from a slow drip, to drinking from a firehose. I'll try to get a brief rundown of all the meetings we've had up shortly, even if they're devoid of all the commentary I embellished previous reports with. (otherwise it would be insane length, one I dont have time for.)
Stuff not going on is most certainly not the problem though. We're at almost a meeting a week (instead of one every couple of months) and half of the content of them has had to do with future planning, which makes them difficult to report on at this time. This isn't even including all the 1 vs 1 Skype calls I've had recently on top of the group meetings. Even some of the stuff that the CPM is encouraging CCP to think about isn't as easy as the stuff I've previously had no problem writing about, because its tied to plans that aren't finalized enough for anyone (us or CCP) to comment on yet.
I'm just overwhelmed atm, if you want to put this in simplest of terms. I hit a wall where I was sick of not having anything to talk about, now I have too much to talk about, and half of that I can't, and sorting it all out is a colossal migraine-inducing mess. It's a stressful (mostly in a good way) time for us right now, CCP Rouge is in Shanghai now and beginning to do his work.
That's what I've not been saying anything or promising new blogs, because I don't know how or when I'll be able to give you what I've given you before in terms of insight. I'll try to focus on getting just the bare bones sorted out and posted at least, so you can see we're not doing nothing at all, if nothing else.
Communication from CCP about the future will also likely disappointing for a while until much of this is sorted out, I won't sugarcoat that either. For CCP Rouge to successfully lead Dust in the right direction, a lot of major stuff will need to change (this shouldn't surprise anyone, we've been saying that for years). But CCP has also had a problem in the past of talking about future plans without doing due diligence about how long that will take, and the lack of realistic pespective has frustrated many in the community. The good news is that CCP Rouge gets that, and will likely not share his plans for Dust's future until they are solid and deliverable - the bad news is that its not going to happen as quickly as everyone is thirsty for.
That's great news, HJ, sounds promising all around. Many peeps on the forum have forgotten or don't know how aggressive a developer CCP is, because all they've seen from CCP so far is them digging themselves out of a hole of their own making.
As far as no instant gratification in terms of the new information you CPM peeps are getting, i will suppress my inner 3-year-old with a few solid beatings, and lay the moral burden for those beatings at the feet of the CPM. You monsters ;)
I support SP rollover.
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Kevall Longstride
DUST University Ivy League
750
|
Posted - 2013.12.15 16:31:00 -
[149] - Quote
This is excellent news all round really. I Know he doesn't want to promise anything yet but perhaps a quick Blog posting from Rouge about how his first few week s in Shanghai have been? I think the community would appreciate that.
Mercenary Clone of Dennie Fleetfoot
CEO of DUST University
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SponkSponkSponk
The Southern Legion The Umbra Combine
589
|
Posted - 2013.12.17 23:51:00 -
[150] - Quote
...
"Pulvis et umbra sumus. (We are but dust and shadow.)"
GÇò Horace, The Odes of Horace
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Celus Ivara
DUST University Ivy League
148
|
Posted - 2013.12.18 04:36:00 -
[151] - Quote
@Heinrich Very happy to hear this. :) And thanks to the CPM for the work you guys do! The bridge you provide between the player-base and CCP has a massive impact, and this is not lost on the community (well, the key members of the community anyway ;) ).
Very happy to see CCP's new direction relating to the community/CPM. :D |
SponkSponkSponk
The Southern Legion The Umbra Combine
598
|
Posted - 2013.12.24 05:01:00 -
[152] - Quote
...
"Pulvis et umbra sumus. (We are but dust and shadow.)"
GÇò Horace, The Odes of Horace
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DeeJay One
Guardian Solutions DARKSTAR ARMY
158
|
Posted - 2013.12.29 09:41:00 -
[153] - Quote
CCP Rouge should finally drop the State of Dust post, so we can all finally get back Hans's reports ;) |
Jaysyn Larrisen
OSG Planetary Operations Covert Intervention
610
|
Posted - 2013.12.29 22:09:00 -
[154] - Quote
DeeJay One wrote:CCP Rouge should finally drop the State of Dust post, so we can all finally get back Hans's reports ;)
In all honesty that is good idea. Doesn't need to be earth shaking but a message to the customer base form the man ultimately responsible for delivering services to them.
My suspicion is that come FanFest there will be significant red meat for all of us in regards to immediate updates and long term development for Dust. |
SponkSponkSponk
The Southern Legion The Umbra Combine
609
|
Posted - 2014.01.06 11:07:00 -
[155] - Quote
From what Jenza is hinting, there will be a lot of red meat at fan fest, but of the Red Wedding variety.
"Pulvis et umbra sumus. (We are but dust and shadow.)"
GÇò Horace, The Odes of Horace
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Shadow of War88
0uter.Heaven
134
|
Posted - 2014.01.08 13:38:00 -
[156] - Quote
Sad to see the player population drastically decline from 10k to our current 2-3k. All this sacrifice after chrome for a few more weapons and massive amounts of time spend swinging the pendulum from OP to UP and so on.
With 1.7 we have first saw real integration between DUST and EvE with FW and introduction of the LP store. Took 8 months to achieve this link at a basic level and its deeply disappointing to not see any mention of the BIG PICTURE regarding dust.
No talk of player to player trading, some stimulation of our DUST economy, fluctuating prices, or maybe a direct economical link with EvE? What about being able to fire sky fire battery and blow up ships in orbit and integrading resources on DUST planets for EvE pilots?
All the unique points of DUST that make this game one of a kind are neglected and CPM seem to have no interest in defending the bigger vision of the game. If i wanted a repackaged BATTLEFIELD 4 i would already be on the next console playing meaningless games on meaningless servers with great graphics and tons of already balanced guns and vehicles.
Where is this DUST identity? Has it been forgotten in our pursuit of small time content and endless pursuit to balance a wide array of weapons and suits and vehicles that are not even out yet ?
What once seemed a ambitious project with great vision is beginning to look real dull and empty.
I urge the CPM to take this statement in consideration while in their next meeting. |
Zyrus Amalomyn
Militaires-Sans-Frontieres
287
|
Posted - 2014.01.27 05:18:00 -
[157] - Quote
Shadow of War88 wrote: Sad to see the player population drastically decline from 10k to our current 2-3k.
Blame the devs stubborn refusal to jump to the PS4 ASAP. I'm not playing on the PS3 forever. |
DeeJay One
Guardian Solutions DARKSTAR ARMY
210
|
Posted - 2014.01.27 07:38:00 -
[158] - Quote
Zyrus Amalomyn wrote:Shadow of War88 wrote: Sad to see the player population drastically decline from 10k to our current 2-3k. Blame the devs stubborn refusal to jump to the PS4 ASAP. I'm not playing on the PS3 forever. Still, not everyone who plays dust has a PS4 and not everyone who has a PS4 will play Dust. There are still only a few million PS4's compared to 80 million PS3 consoles. |
Bendtner92
Imperfects Negative-Feedback
1566
|
Posted - 2014.01.28 06:41:00 -
[159] - Quote
DeeJay One wrote:Zyrus Amalomyn wrote:Shadow of War88 wrote: Sad to see the player population drastically decline from 10k to our current 2-3k. Blame the devs stubborn refusal to jump to the PS4 ASAP. I'm not playing on the PS3 forever. Still, not everyone who plays dust has a PS4 and not everyone who has a PS4 will play Dust. There are still only a few million PS4's compared to 80 million PS3 consoles. Maybe, but there's also a lot less games on the PS4, so people might play Dust because they have nothing else.
Plus some people might also not even have PS+ which is a huge plus for Dust since you don't need PS+ to play.
PS4 is the future so I don't know why they want to continue developing for the PS3 for much longer.
With that said though, we still don't know if Sony simply said no to getting Dust on the PS4 (for now at least) even if CCP wanted it. I can imagine Sony won't promote the PS4 with a flop like Dust for now.
Winner of the EU Squad Cup & the closed beta Tester's Tournament.
Go Go Power Rangers!
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DeeJay One
Guardian Solutions DARKSTAR ARMY
212
|
Posted - 2014.02.09 12:29:00 -
[160] - Quote
Almost mid February, still no udpate from CCP Rouge and 3 months since Hans's last bigger CPM update. These times I hate that NDA... |
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Sigourney Reever
Nova Corps Marines Ishuk-Raata Enforcement Directive
0
|
Posted - 2014.02.20 21:52:00 -
[161] - Quote
DeeJay One wrote:Almost mid February, still no udpate from CCP Rouge and 3 months since Hans's last bigger CPM update. These times I hate that NDA...
Late February and....
Either the changes already listed (Racial Suit Completion, Equipment and Weapon 'balance') are it, or there's a nice information embargo on further good things.
I'm leaning on the former, based on previous experience, but given the promises of the formerly new, CCP Rogue...
Quote:With DUST 514, my mission is to give you the most intense and engaging experience possible for a free-to-play online multiplayer shooter in the EVE Universe. This requires focusing primarily on the core gameplay, but also on a deep and rewarding link to EVE Online and everything that comes with it: the incredibly immersive fiction, sandbox design, best-in-class player-driven economy, and much more. This is where DUST 514 differentiates itself completely from all other shooters and is why I love the game. Features such as player trade, valuable resources transferable and useable between DUST and EVE, and new game modes that capture the sandbox nature of our game, are all building blocks towards that vision. We will be revealing more details at EVE Vegas later this month, followed by in-depth articles, developer blogs, and more.
http://dust514.com/news/blog/2013/10/a-message-from-the-executive-producer/
We *should* have more.
5 months is enough time to put back in things that we've already seen working (more game modes, Corp Battles, ISK and BPOs (as a precursor to industry) from EVE).
As far as the 'Sandbox' and Economy and 'deep, rewarding links to EVE' I have serious doubts we'll see anything in the next 6 months.
It's kinda sad.
We'll always have the MetaGame, but that's not CCP's to make anyway.
Nothing has been indicated on the forums that any of these aforementioned issues are being addressed in anything approaching a public manner or with an announced roadmap at all.
There are currently at least as many weapons and (previously promised) vehicles and vehicle weapons missing as there are Dropsuits coming in 1.8.
Let alone Additional Maps, Alternate Planetary Environments, PvE, Match Size Increases, EVE Based Transport (WarBarges), Resource Trading/Crafting, NullSec Influences, etc, etc.
Since Chromosome it feels to me that Dust has retracted in terms of features and options for different types of gameplay, despite the addition of equipment and weapons and suits, and FW and PC battles, its completely discouraging when compared to the well known (and overstated by CCP, at every turn) potential of New Eden. |
Sigourney Reever
Nova Corps Marines Ishuk-Raata Enforcement Directive
3
|
Posted - 2014.02.27 20:31:00 -
[162] - Quote
Another week passes without a status report from the CPM. |
Soraya Xel
The Corporate Raiders Top Men.
1600
|
Posted - 2014.02.27 20:45:00 -
[163] - Quote
Actually, they pretty much did here: https://forums.dust514.com/default.aspx?g=posts&t=143764
It's a little less formal, but it's three CPM chiming in on current events behind the scenes.
I'd like to be your CPM1 candidate
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Shadow of War88
0uter.Heaven
183
|
Posted - 2014.03.04 04:48:00 -
[164] - Quote
Sigourney Reever wrote:Another week passes without a status report from the CPM.
been months, maybe looking at another 2 month delay for 1.8 |
Sigourney Reever
Nova Corps Marines Ishuk-Raata Enforcement Directive
8
|
Posted - 2014.03.20 17:16:00 -
[165] - Quote
Come on CPM, Official Statements on progress... PLEASE.
Just because the community mostly understands the present timelines (1.8 info is out, and 2.0 is coming to be previewed at least, at Fanfest.) doesn't mean you can't report on abstracts.
Ex: "CPM A, B and C communicated with EP regarding Next release"
"discussions with CCP working group X are stalled, Z number of CPM raised issues remain unaddressed, out of Y issues raised regarding (topic redacted)"
"CCP contacted CPM members for reaction after release of DevBlog#"
"CPM members X discussed Planetary Conquest Exploits with CCP"
"CPM member X encouraged Dust EP to continue development of new game modes"
Is it against your NDA to discuss the process of arriving at an announced result? We know a number of changes that are about to happen, but we'd probably like to hear CPM member's opinion of the process that arrived at those changes. It's clear that you've had a great hand in working to increase TTK, but as it's implemented vs how it was advocated is an interesting thing you could make statements about.
This is just a plea to stick to the process of regular, official CPM, status updates and communication.
Weekly.... Activity.... Reports.
cheers.
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Soraya Xel
Abandoned Privilege Top Men.
1748
|
Posted - 2014.03.20 17:21:00 -
[166] - Quote
Sigourney, do you actually read CPM posts at all? Or try to engage the CPM here or via other communication mediums?
Have you ever looked here: https://forums.dust514.com/default.aspx?g=search&cpmbadge=1
Or check this post, which talks about what they've actively been discussing with CCP: https://forums.dust514.com/default.aspx?g=posts&m=1933059#post1933059
The CPM is very actively communicating, they're just no longer using this thread.
I'd like to be your CPM1 candidate
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Sigourney Reever
Nova Corps Marines Ishuk-Raata Enforcement Directive
8
|
Posted - 2014.03.20 17:55:00 -
[167] - Quote
I'm not accusing them of not communicating, if anything I'm accusing them of not communicating properly, via the format and schedule they set up themselves for communications.
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Soraya Xel
Abandoned Privilege Top Men.
1748
|
Posted - 2014.03.20 18:05:00 -
[168] - Quote
By this point, it should be painfully clear to you they are no longer using this medium. Things change.
I'd like to be your CPM1 candidate
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