|
Author |
Thread Statistics | Show CCP posts - 1 post(s) |
Zeravla Hsoj
The Merc Net
7
|
Posted - 2013.06.10 00:37:00 -
[1] - Quote
I'm sorry but the TAC update is still depressing me. Why can't CCP handle this single fire AR like other games handle their single fire ARs. Never have I not been able to fire as quick as my finger desires. Why is CCP taking the easy way out on their fight against modded controllers? Hip fire nerf is completely understandable. Clip nerf is highly questionable. ROF nerf is still way too heavy. Why is this futuristic, space age single fire AR the slowest Single fire I've ever used in any game? |
Zeravla Hsoj
The Merc Net
7
|
Posted - 2013.06.10 01:07:00 -
[2] - Quote
Jathniel wrote: Spam auto fire on a controller, you're not getting off more than 11-14 rounds before you overheat. .
And have you seen anyone with a modded controller and a SCR? From what I've heard as recently as a couple days ago the overheat function is glitched allowing almost 1 1/2 clips to be unloaded without overheating. |
Zeravla Hsoj
The Merc Net
7
|
Posted - 2013.06.10 01:31:00 -
[3] - Quote
KEROSIINI-TERO wrote:Nightbird Aeon wrote: . . op post . .
I gotta say TAC AR nerf was okay on the whole. Not perfect, but okay. And it is still definately usable. The greatest thing about the nerf was that it affected the biggest issue - short to med range machinegunning while hipfiring. Now, even tho the effect is working, the way it was done was a bit silly: just added random spread. Extreme kick would've been better solution for a few reasons. Not that current spread allows point blank machinegunning still, but in that situation TAC ARs don't trump like they used to other ranges. This is isn't that terrible.. The RoF nerf has a interesting effect few realised: It makes autofiring TAC ARs very stable. At long range it is quite easy to hold reticle on target while shooting which wasn't the case before (ofc you could've tuned your autofire ROF to 400 but hey who does that...) Scoping while autofiring now takes far less skill as you don't have to struggle to control the reticle (which was cool) BTW, because of that, has anyone noticed how post-nerf TAC AR feels a bit like Breach AR of last summer? =P TLDR;@Those who say TAC AR is still OP: most important short to mid range nerf worked. at ranges15-40m TAC AR is at disadvantage. @Those who say TAC AR is unusable: at mediumLong and Long range TAC AR is still beast. Autofiring now takes less skill while scoped. CQC point blank still works.
People that defend the TAC nerf ^ have they never used a single fire weapon in any other game? Your a fool if you think the ROF is at a reasonable level. I've said multiple times the hip fire nerf was needed. The gun was too powerful at all ranges. But why raise the damage, lower the clip, and kill the ROF? The nerf seems rushed and poorly thought out. Esp. if its intention was to specialize the weapon into its intended range. Sure, make the hip fire as random as you want but as for everything else, It would've made a lot more sense to decrease damage slightly while setting the ROF to the finger speed of the average player (cant go off rounds per minute alone since nobody is going to be pulling the trigger for a minute straight)
And the ROF is stable now? Really? I cant get 2 bullets to come out at the same rate
|
Zeravla Hsoj
The Merc Net
7
|
Posted - 2013.06.10 01:42:00 -
[4] - Quote
Jathniel wrote:and it settles that "it kills me too fast" complaint.
That's the problem. If the ROF was set to allow a human to fire till their finger cramps, while still keeping modded controllers at bay, nobody could say it kills me to fast and people would have to start saying He kills me to fast. |
Zeravla Hsoj
The Merc Net
7
|
Posted - 2013.06.10 02:05:00 -
[5] - Quote
TheEnd762 wrote:It shouldn't be set as fast as you can push the button. It should be set as fast as someone could pull the trigger of a semi-auto rifle with a cycle of operations and recoil, while trying to keep it on target, which is closer to where it's at now.
First of all how many years in the future is this weapon supposed to be? And we're still so limited by cycling weapon mechanics? While at the same time, other fps games replicating real life weapons aren't held back by these mechanics? AND they seem to manage just fine. There's nothing wrong with wanting a single fire AR to fire as fast as you can personally push R1. That's how every single fire AR ive ever used has always worked. Why should dust be different? |
Zeravla Hsoj
The Merc Net
7
|
Posted - 2013.06.10 09:16:00 -
[6] - Quote
Thurak1 wrote:Zeravla Hsoj wrote:I'm sorry but the TAC update is still depressing me. Why can't CCP handle this single fire AR like other games handle their single fire ARs. Never have I not been able to fire as quick as my finger desires. Why is CCP taking the easy way out on their fight against modded controllers? Hip fire nerf is completely understandable. Clip nerf is highly questionable. ROF nerf is still way too heavy. Why is this futuristic, space age single fire AR the slowest Single fire I've ever used in any game? I would like to see some rational discussion as to how a semi auto weapon should somehow be able to cycle so fast. For a balance standpoint explain why a semi auto weapon with very high damadge should also have a very high rate of fire and be usable on even entry level dropsuits and suffer no movement minus. Before the nerf my biggest problem with a TAC AR is that it out damages the proto HMG which has several down points. The balance points to a heavy proto HMG are that you have to run a heavy dropsuit so your movement is slow and so is your turning. You dont get an equipment slot as a heavy.
Should I quote myself on the part where I said they should lower the damage? |
Zeravla Hsoj
The Merc Net
7
|
Posted - 2013.06.10 17:00:00 -
[7] - Quote
GET ATMESON wrote:Instead of crying over this why not look at THE SCRAMBLER RIFLE. This is the most balance i have seen in this game. Lazer's were OP in last build The TAC AR were OP I say GREAT JOB CCP :) Im not getting by the same gun over and over because a full squad of 6 use OP guns now. QQ that they nerfed ur OP as hell gun.
People like this are why this game is going lose a lot of its best players and soon you'll see nothing but heavies with ARs, caldari logi (super assaults), and death taxis. I bet he even uses nothing but a mass driver and a flaylock. The SCR takes way too much PG and F*** over heating and F*** sinking sp into another soon to be nerfed class. I shouldn't have to change up my gaming style every time some noob wants to cry about dying too much and blame it on what ever weapon kills them the most. people crying "OP" WILL ruin this game. Before anyone can claim "OP" on Dust, they should be required to first familiarize themselves with the cut throat world of eve. There's always going to be someone with 5x your sp that's going to come along and destroy you no madder how much you cry "OP"
And people that justify the TAR nerf by saying the ROF emulates real gun mechanics. Go shoot real guns. This is a fantasy fps set in the FUTURE. So stop trying to apply the restraints of modern technology to Dust. it just makes you look silly.
and has nobody ever used a single fire AR in any other game? because every one ive ever used has pretty much worked the same way. THEY ALL FIRE AS FAST AS YOU CAN SHOOT. yet nobody cries about it there so why are dust players such babies about it? yeah the hip fire was way too accurate and it had a little too much power in each shot, but these problems could've been dealt with a lot more intelligently. plus, why is this the gun everyone wanted to attack? There are so many more important aspects of the game that need balancing. Because while everyone sits and QQs the TAR to death, there are people out there in full proto losing millions of ISK to death taxis and entry level mass drivers fresh out of the academy. |
Zeravla Hsoj
The Merc Net
7
|
Posted - 2013.06.10 21:39:00 -
[8] - Quote
Talos Alomar wrote: The SCR is a freaking beast. the overheat and the PG usage are needed.
I know. I do like the SCR and think the overheating makes a lot of sense, I just personally prefer ARs. I have to given that I've already sunk over a million sp into them. speaking of which..
Talos Alomar wrote:CCP will not stop adding new weapons, modules and equipment. You'll have to change your playstyle accordingly for each new release. I do agree with you in that people should think twice about calling something OP, but having the TAC AR governed by the same skill tree as the regular AR was unbalanced. Now it's just an extra tool for the AR user - not a weapon in and of itself. .
that's why i'm so frustrated. changing you gaming style in Dust means millions of potentially wasted sp. when you sink so much time and so many points into something you kinda hope for a little more stability in that branch of the skill tree.
Talos Alomar wrote: 1. I support the ROF nerf not because of the "reel gunz" thing, but because the TAC AR shouldn't be a great weapon. It should be a tool to give the AR user some flexibility because they specced into a short range weapon. shotgunners and HMG users have no such option. Consider yourself lucky.
2. everyone wanted to "attack" the tac AR because it was unbalanced and it made the AR skill tree a 2-for-1 skill. that's pretty freaking unbalanced if you ask me.
that's the only sensible argument favoring the TAC nerf. I can definitely see how someone could've looked at the AR class as having a little too much to offer, but I do still think lowering the damage could've solved the problem without blocking the ROF so much. The block just makes the gun seem sluggish and glitchy. not sure if its just lag or over processing but the bullets just seem to come out at an extremely unstable rate which is more then annoying. |
Zeravla Hsoj
The Merc Net
7
|
Posted - 2013.06.10 21:44:00 -
[9] - Quote
TheEnd762 wrote:
And people that justify crying about the TAR nerf by saying it's not how single fire ARs work in any other FPS game, go play other those other FPS games. This is Dust, so stop trying to apply the standards of other games to it. It just makes you look silly.
I know its not like any other FPS, but if CCP is going to call it a single fire AR it should act like one. If not they could've just thrown a scope on the breach, gave it a little more range, and called it a day. |
Zeravla Hsoj
The Merc Net
7
|
Posted - 2013.06.11 04:33:00 -
[10] - Quote
Talos Alomar wrote:
The AR still is king of CQB, so that SP isn't wasted. try building a fit that's more of a close range brawler. I guarantee you that you have the SP to do so. .
Damnit I know I do run standard ARs now and do just as good but still....... I really ****ing miss my TAR man cant blame a guy for defending his weapon of choice after putting up with so much change for so long.
Talos Alomar wrote: Devs have already mentioned that they don't want any more big sweeping changes, so you can expect a bit more stability in the skill trees.
.
Finally some words of encouragement.
|
|
|
|
|