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Thread Statistics | Show CCP posts - 1 post(s) |
Zeravla Hsoj
The Merc Net
7
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Posted - 2013.06.10 21:39:00 -
[91] - Quote
Talos Alomar wrote: The SCR is a freaking beast. the overheat and the PG usage are needed.
I know. I do like the SCR and think the overheating makes a lot of sense, I just personally prefer ARs. I have to given that I've already sunk over a million sp into them. speaking of which..
Talos Alomar wrote:CCP will not stop adding new weapons, modules and equipment. You'll have to change your playstyle accordingly for each new release. I do agree with you in that people should think twice about calling something OP, but having the TAC AR governed by the same skill tree as the regular AR was unbalanced. Now it's just an extra tool for the AR user - not a weapon in and of itself. .
that's why i'm so frustrated. changing you gaming style in Dust means millions of potentially wasted sp. when you sink so much time and so many points into something you kinda hope for a little more stability in that branch of the skill tree.
Talos Alomar wrote: 1. I support the ROF nerf not because of the "reel gunz" thing, but because the TAC AR shouldn't be a great weapon. It should be a tool to give the AR user some flexibility because they specced into a short range weapon. shotgunners and HMG users have no such option. Consider yourself lucky.
2. everyone wanted to "attack" the tac AR because it was unbalanced and it made the AR skill tree a 2-for-1 skill. that's pretty freaking unbalanced if you ask me.
that's the only sensible argument favoring the TAC nerf. I can definitely see how someone could've looked at the AR class as having a little too much to offer, but I do still think lowering the damage could've solved the problem without blocking the ROF so much. The block just makes the gun seem sluggish and glitchy. not sure if its just lag or over processing but the bullets just seem to come out at an extremely unstable rate which is more then annoying. |
Zeravla Hsoj
The Merc Net
7
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Posted - 2013.06.10 21:44:00 -
[92] - Quote
TheEnd762 wrote:
And people that justify crying about the TAR nerf by saying it's not how single fire ARs work in any other FPS game, go play other those other FPS games. This is Dust, so stop trying to apply the standards of other games to it. It just makes you look silly.
I know its not like any other FPS, but if CCP is going to call it a single fire AR it should act like one. If not they could've just thrown a scope on the breach, gave it a little more range, and called it a day. |
Dale Templar
Ghost Wolf Industries Alpha Wolf Pack
78
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Posted - 2013.06.10 23:36:00 -
[93] - Quote
The adjusted firerate is absolutely horrendous, I know we're trying to avoid "modded controllers" here and all that, but the whole point of using the weapons was I could fire as fast as I could pull the trigger, now it seems so slow and sluggish, it's not even worth using.
Clipsize, fine, Spread, fine, ROF, eurgh. |
Talos Alomar
Subdreddit Test Alliance Please Ignore
920
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Posted - 2013.06.10 23:59:00 -
[94] - Quote
Zeravla Hsoj wrote:
that's why i'm so frustrated. changing you gaming style in Dust means millions of potentially wasted sp. when you sink so much time and so many points into something you kinda hope for a little more stability in that branch of the skill tree.
The AR still is king of CQB, so that SP isn't wasted. try building a fit that's more of a close range brawler. I guarantee you that you have the SP to do so.
Devs have already mentioned that they don't want any more big sweeping changes, so you can expect a bit more stability in the skill trees.
Zeravla Hsoj wrote:
that's the only sensible argument favoring the TAC nerf. I can definitely see how someone could've looked at the AR class as having a little too much to offer, but I do still think lowering the damage could've solved the problem without blocking the ROF so much. The block just makes the gun seem sluggish and glitchy. not sure if its just lag or over processing but the bullets just seem to come out at an extremely unstable rate which is more then annoying.
Being able to spam shots super fast is what made the tac AR too good at CQB. Anything but lowering the ROF wouldn't have nerfed itin the way CCP was hoping.
Zeravla Hsoj wrote:[ I know its not like any other FPS, but if CCP is going to call it a single fire AR it should act like one. If not they could've just thrown a scope on the breach, gave it a little more range, and called it a day.
Does it fire a single shot at a time? then it's a single fire rifle. rate of fire between shots has nothing to do with that actual title, that's just a connotation that many people have with that term in video games.
Dale Templar wrote:The adjusted firerate is absolutely horrendous, I know we're trying to avoid "modded controllers" here and all that, but the whole point of using the weapons was I could fire as fast as I could pull the trigger
no, the point of the weapon was to give AR users a long range option. ROF has nothing to do with that objective.
The TAC AR is doing that job just fine still. |
Rachoi
HavoK Core RISE of LEGION
88
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Posted - 2013.06.11 00:00:00 -
[95] - Quote
...+1
that entire OP is damned spot on.
lets hope that CCP takes that to heart
...plus BUMP, i want to keep something as constructive and effective as this on the board |
Dale Templar
Ghost Wolf Industries Alpha Wolf Pack
78
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Posted - 2013.06.11 00:15:00 -
[96] - Quote
Talos Alomar wrote:Dale Templar wrote:The adjusted firerate is absolutely horrendous, I know we're trying to avoid "modded controllers" here and all that, but the whole point of using the weapons was I could fire as fast as I could pull the trigger no, the point of the weapon was to give AR users a long range option. ROF has nothing to do with that objective. The TAC AR is doing that job just fine still.
ROF has to do with the weapon actually being viable or not, like I said, you guys are going to get this game nerfed into oblivion and it will be terrible, a slight ROF boost would be perfect, like the OP said 500 odd. Much love for quoting half that post and completely missing the point by the way. |
Talos Alomar
Subdreddit Test Alliance Please Ignore
920
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Posted - 2013.06.11 00:37:00 -
[97] - Quote
Dale Templar wrote:Talos Alomar wrote:Dale Templar wrote:The adjusted firerate is absolutely horrendous, I know we're trying to avoid "modded controllers" here and all that, but the whole point of using the weapons was I could fire as fast as I could pull the trigger no, the point of the weapon was to give AR users a long range option. ROF has nothing to do with that objective. The TAC AR is doing that job just fine still. ROF has to do with the weapon actually being viable or not, like I said, you guys are going to get this game nerfed into oblivion and it will be terrible, a slight ROF boost would be perfect, like the OP said 500 odd. Much love for quoting half that post and completely missing the point by the way.
That second half wasn't important. I don't care that the scrambler fires as fast as you can pull the trigger - the scrambler overheats. I only quoted the part I cared to comment on, but since you brought it up -
It's a good thing that there are a lot of scramblers out there. It means there is more weapon diversity out there. That's a great thing.
More scramblers means armor tanking will be more important, which will then make the mass driver and HMG more useful as there will be less people with 450+shields running around. The MD will get even better once the LR is unfucked for the same reason.
the Minmatar combat rifle will deal kinetic damage so having some people be armor tankers is rather essential to that gun being useful.
and I didn't miss your point. I disagreed to your point. the Tac AR doesn't need to fire as fast as you pull the trigger. |
Zeravla Hsoj
The Merc Net
7
|
Posted - 2013.06.11 04:33:00 -
[98] - Quote
Talos Alomar wrote:
The AR still is king of CQB, so that SP isn't wasted. try building a fit that's more of a close range brawler. I guarantee you that you have the SP to do so. .
Damnit I know I do run standard ARs now and do just as good but still....... I really ****ing miss my TAR man cant blame a guy for defending his weapon of choice after putting up with so much change for so long.
Talos Alomar wrote: Devs have already mentioned that they don't want any more big sweeping changes, so you can expect a bit more stability in the skill trees.
.
Finally some words of encouragement.
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Dale Templar
Ghost Wolf Industries Alpha Wolf Pack
78
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Posted - 2013.06.11 08:34:00 -
[99] - Quote
Talos Alomar wrote:Dale Templar wrote:Talos Alomar wrote:Dale Templar wrote:The adjusted firerate is absolutely horrendous, I know we're trying to avoid "modded controllers" here and all that, but the whole point of using the weapons was I could fire as fast as I could pull the trigger no, the point of the weapon was to give AR users a long range option. ROF has nothing to do with that objective. The TAC AR is doing that job just fine still. ROF has to do with the weapon actually being viable or not, like I said, you guys are going to get this game nerfed into oblivion and it will be terrible, a slight ROF boost would be perfect, like the OP said 500 odd. Much love for quoting half that post and completely missing the point by the way. That second half wasn't important. I don't care that the scrambler fires as fast as you can pull the trigger - the scrambler overheats. I only quoted the part I cared to comment on, but since you brought it up - It's a good thing that there are a lot of scramblers out there. It means there is more weapon diversity out there. That's a great thing. More scramblers means armor tanking will be more important, which will then make the mass driver and HMG more useful as there will be less people with 450+shields running around. The MD will get even better once the LR is unfucked for the same reason. the Minmatar combat rifle will deal kinetic damage so having some people be armor tankers is rather essential to that gun being useful. and I didn't miss your point. I disagreed to your point. the Tac AR doesn't need to fire as fast as you pull the trigger.
No, it certainly needs a ROF boost, you are wrong. |
Talos Alomar
Subdreddit Test Alliance Please Ignore
923
|
Posted - 2013.06.11 22:18:00 -
[100] - Quote
Zeravla Hsoj wrote:Damnit I know I do run standard ARs now and do just as good but still....... I really ****ing miss my TAR man cant blame a guy for defending his weapon of choice after putting up with so much change for so long.
No, I can't. In fact I encourage this debate as I know what you went through. Before the respec I went lasers. The nerf hammer can be brutal.
It's just that this is the closest the tac ar has ever come to being balanced. In the year+ I've spent testing this game this would be the first time I've been able to look at the AR skill tree and say that it's balanced with a straight face.
Dale Templar wrote:
No, it certainly needs a ROF boost, you are wrong.
Please walk me through your logic on why the balance of the game would be better served with a higher ROF on the tac. |
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