|
Author |
Thread Statistics | Show CCP posts - 1 post(s) |
Talos Alomar
Subdreddit Test Alliance Please Ignore
884
|
Posted - 2013.06.07 06:16:00 -
[1] - Quote
I think the Tac AR is much better now. It gives AR users a long range option on the more open maps,
I'll come right out and say it - The Tac AR doesn't need to be a good gun. It needs to be a useful tool to give the AR users a little bit of flexibility. It seems to be doing that job rather well right now.
The only other weapon that even comes close to the flexibility of the AR skill tree is the scrambler and it's assault variant. The AR does not need to give you access to a four different weapons. It should give you access to one that has a couple situational variants.
the only thing that needs to be changed about any AR is the name. Call it the plasma carbine so people don't expect "real gun" ranges. |
Talos Alomar
Subdreddit Test Alliance Please Ignore
889
|
Posted - 2013.06.07 22:44:00 -
[2] - Quote
Nightbird Aeon wrote:
Like I've said before... a fix for the TAR would have been to increase the range on the other ARs.
The AR doesn't need more range. It has a blisteringly high DPS, and it doesn't need more range to be effective.
This is the first time i've said this ever - The AR is not OP now. It's able to tear through any suit if it gets close enough and with the range it has now people actually have to use some thought to get close.
The standard AR still owns CQC, and is able to to rather decent at mid range combat. Or they can just switch to the weapon that they have unlocked for no extra SP that can do mid-long combat well.
CCP, the AR is the closest it's ever been to being balanced. You can tell this from all the people complaining about it. You can't leave behind a year plus of utter and total AR supremacy without tears. Keep it up CCP, you're on the right track. |
Talos Alomar
Subdreddit Test Alliance Please Ignore
907
|
Posted - 2013.06.10 07:15:00 -
[3] - Quote
Zeravla Hsoj wrote:TheEnd762 wrote:It shouldn't be set as fast as you can push the button. It should be set as fast as someone could pull the trigger of a semi-auto rifle with a cycle of operations and recoil, while trying to keep it on target, which is closer to where it's at now. First of all how many years in the future is this weapon supposed to be? And we're still so limited by cycling weapon mechanics? While at the same time, other fps games replicating real life weapons aren't held back by these mechanics? AND they seem to manage just fine. There's nothing wrong with wanting a single fire AR to fire as fast as you can personally push R1. That's how every single fire AR ive ever used has always worked. Why should dust be different?
Sounds like the weapon you are looking for is the scrambler rifle. give it a shot. |
Talos Alomar
Subdreddit Test Alliance Please Ignore
915
|
Posted - 2013.06.10 18:39:00 -
[4] - Quote
Zeravla Hsoj wrote: People like this are why this game is going lose a lot of its best players and soon you'll see nothing but heavies with ARs, caldari logi (super assaults), and death taxis. I bet he even uses nothing but a mass driver and a flaylock. The SCR takes way too much PG and F*** over heating and F*** sinking sp into another soon to be nerfed class.
The SCR is a freaking beast. the overheat and the PG usage are needed.
Zeravla Hsoj wrote:I shouldn't have to change up my gaming style every time some noob wants to cry about dying too much and blame it on what ever weapon kills them the most. people crying "OP" WILL ruin this game. Before anyone can claim "OP" on Dust, they should be required to first familiarize themselves with the cut throat world of eve. There's always going to be someone with 5x your sp that's going to come along and destroy you no madder how much you cry "OP"
CCP will not stop adding new weapons, modules and equipment. You'll have to change your playstyle accordingly for each new release. I do agree with you in that people should think twice about calling something OP, but having the TAC AR governed by the same skill tree as the regular AR was unbalanced. Now it's just an extra tool for the AR user - not a weapon in and of itself.
The AR is a short-mid range weapon. If you want access to great long range weapon you are going to have to spec into it like everyone else who has been using any other weapon class.
Zeravla Hsoj wrote: And people that justify the TAR nerf by saying the ROF emulates real gun mechanics. Go shoot real guns. This is a fantasy fps set in the FUTURE. So stop trying to apply the restraints of modern technology to Dust. it just makes you look silly.
Just pointing out that I agree with you on this. I can't wait for more minnie weapons to be added so we can just point people who want "reel gunz" over to those weapons.
Zeravla Hsoj wrote: and has nobody ever used a single fire AR in any other game? because every one ive ever used has pretty much worked the same way. THEY ALL FIRE AS FAST AS YOU CAN SHOOT. yet nobody cries about it there so why are dust players such babies about it? yeah the hip fire was way too accurate and it had a little too much power in each shot, but these problems could've been dealt with a lot more intelligently. plus, why is this the gun everyone wanted to attack? There are so many more important aspects of the game that need balancing. Because while everyone sits and QQs the TAR to death, there are people out there in full proto losing millions of ISK to death taxis and entry level mass drivers fresh out of the academy.
1. I support the ROF nerf not because of the "reel gunz" thing, but because the TAC AR shouldn't be a great weapon. It should be a tool to give the AR user some flexibility because they specced into a short range weapon. shotgunners and HMG users have no such option. Consider yourself lucky.
2. everyone wanted to "attack" the tac AR because it was unbalanced and it made the AR skill tree a 2-for-1 skill. that's pretty freaking unbalanced if you ask me.
3. If you spawn in with a suit consider it already lost. Use some tact when building a fit, you can easily build an extremely competitive fit for under 30k to use in pub matches. currently there's not a whole lot of reason to use proto |
Talos Alomar
Subdreddit Test Alliance Please Ignore
920
|
Posted - 2013.06.10 23:59:00 -
[5] - Quote
Zeravla Hsoj wrote:
that's why i'm so frustrated. changing you gaming style in Dust means millions of potentially wasted sp. when you sink so much time and so many points into something you kinda hope for a little more stability in that branch of the skill tree.
The AR still is king of CQB, so that SP isn't wasted. try building a fit that's more of a close range brawler. I guarantee you that you have the SP to do so.
Devs have already mentioned that they don't want any more big sweeping changes, so you can expect a bit more stability in the skill trees.
Zeravla Hsoj wrote:
that's the only sensible argument favoring the TAC nerf. I can definitely see how someone could've looked at the AR class as having a little too much to offer, but I do still think lowering the damage could've solved the problem without blocking the ROF so much. The block just makes the gun seem sluggish and glitchy. not sure if its just lag or over processing but the bullets just seem to come out at an extremely unstable rate which is more then annoying.
Being able to spam shots super fast is what made the tac AR too good at CQB. Anything but lowering the ROF wouldn't have nerfed itin the way CCP was hoping.
Zeravla Hsoj wrote:[ I know its not like any other FPS, but if CCP is going to call it a single fire AR it should act like one. If not they could've just thrown a scope on the breach, gave it a little more range, and called it a day.
Does it fire a single shot at a time? then it's a single fire rifle. rate of fire between shots has nothing to do with that actual title, that's just a connotation that many people have with that term in video games.
Dale Templar wrote:The adjusted firerate is absolutely horrendous, I know we're trying to avoid "modded controllers" here and all that, but the whole point of using the weapons was I could fire as fast as I could pull the trigger
no, the point of the weapon was to give AR users a long range option. ROF has nothing to do with that objective.
The TAC AR is doing that job just fine still. |
Talos Alomar
Subdreddit Test Alliance Please Ignore
920
|
Posted - 2013.06.11 00:37:00 -
[6] - Quote
Dale Templar wrote:Talos Alomar wrote:Dale Templar wrote:The adjusted firerate is absolutely horrendous, I know we're trying to avoid "modded controllers" here and all that, but the whole point of using the weapons was I could fire as fast as I could pull the trigger no, the point of the weapon was to give AR users a long range option. ROF has nothing to do with that objective. The TAC AR is doing that job just fine still. ROF has to do with the weapon actually being viable or not, like I said, you guys are going to get this game nerfed into oblivion and it will be terrible, a slight ROF boost would be perfect, like the OP said 500 odd. Much love for quoting half that post and completely missing the point by the way.
That second half wasn't important. I don't care that the scrambler fires as fast as you can pull the trigger - the scrambler overheats. I only quoted the part I cared to comment on, but since you brought it up -
It's a good thing that there are a lot of scramblers out there. It means there is more weapon diversity out there. That's a great thing.
More scramblers means armor tanking will be more important, which will then make the mass driver and HMG more useful as there will be less people with 450+shields running around. The MD will get even better once the LR is unfucked for the same reason.
the Minmatar combat rifle will deal kinetic damage so having some people be armor tankers is rather essential to that gun being useful.
and I didn't miss your point. I disagreed to your point. the Tac AR doesn't need to fire as fast as you pull the trigger. |
Talos Alomar
Subdreddit Test Alliance Please Ignore
923
|
Posted - 2013.06.11 22:18:00 -
[7] - Quote
Zeravla Hsoj wrote:Damnit I know I do run standard ARs now and do just as good but still....... I really ****ing miss my TAR man cant blame a guy for defending his weapon of choice after putting up with so much change for so long.
No, I can't. In fact I encourage this debate as I know what you went through. Before the respec I went lasers. The nerf hammer can be brutal.
It's just that this is the closest the tac ar has ever come to being balanced. In the year+ I've spent testing this game this would be the first time I've been able to look at the AR skill tree and say that it's balanced with a straight face.
Dale Templar wrote:
No, it certainly needs a ROF boost, you are wrong.
Please walk me through your logic on why the balance of the game would be better served with a higher ROF on the tac. |
|
|
|