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GVGISDEAD
Sinq Laison Gendarmes Gallente Federation
11
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Posted - 2013.06.06 03:22:00 -
[1] - Quote
I would like to inform you that you are in the list of the NERF hammer. That is likely to include most if not all races into the equation yes I am looking at you Caldari Logi, Gallente Logi and Minmatar Logi.
My magic eyes can already perceive threads of respecs, QQs and /sobs.
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Sloth9230
Reaper Galactic ROFL BROS
1758
|
Posted - 2013.06.06 03:24:00 -
[2] - Quote
I'm looking at my Amarr suit, and I honestly don't see how they could gimp it more... lol... optimism. |
Iron Wolf Saber
Den of Swords
4918
|
Posted - 2013.06.06 03:27:00 -
[3] - Quote
Actually everything is subject to the nerf bat, its all in the question as to 'when' |
RydogV
Shadow Company HQ
188
|
Posted - 2013.06.06 03:44:00 -
[4] - Quote
Really?! This ol' chestnut again |
GVGISDEAD
Sinq Laison Gendarmes Gallente Federation
11
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Posted - 2013.06.06 03:54:00 -
[5] - Quote
pretty soon I bet :3 |
Obodiah Garro
Tech Guard General Tso's Alliance
63
|
Posted - 2013.06.06 04:04:00 -
[6] - Quote
Logis... force em to fit either side arms or MD and all is well |
GVGISDEAD
Sinq Laison Gendarmes Gallente Federation
11
|
Posted - 2013.06.06 04:49:00 -
[7] - Quote
Ask ccp and no I doubt they will do anything to Amarr logi is fine as it is, but the rest pf the logis will see the fear of ner hammer making them useless and dull .... hopefully |
Sloth9230
Reaper Galactic ROFL BROS
1762
|
Posted - 2013.06.06 04:50:00 -
[8] - Quote
Obodiah Garro wrote:Logis... force em to fit either side arms or MD and all is well No, you would still suck. And my Flaylock would still be "OP", because you suck |
GVGISDEAD
Sinq Laison Gendarmes Gallente Federation
11
|
Posted - 2013.06.06 04:56:00 -
[9] - Quote
Sloth9230 wrote:Obodiah Garro wrote:Logis... force em to fit either side arms or MD and all is well No, you would still suck. And my Flaylock would still be "OP", because you suck
MDs are so last build, flaylocks is what's "in" nowdays... :3
I forecast a nerf that will make them be completely useless like "we are CCP and logis do not deserve the right to use any type of gun" (removing all gun slots even nades) |
Cass Barr
Red Star. EoN.
130
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Posted - 2013.06.06 05:05:00 -
[10] - Quote
You not being any good at the game is not sufficient reason to nerf an entire class. Sorry. |
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ladwar
Dead Six Initiative Lokun Listamenn
583
|
Posted - 2013.06.06 05:05:00 -
[11] - Quote
Iron Wolf Saber wrote:Actually everything is subject to the nerf bat, its all in the question as to 'when' so this means that CCP is going murder CPM with bats? |
Gauder Berwyck
Deadly Blue Dots RISE of LEGION
255
|
Posted - 2013.06.06 05:09:00 -
[12] - Quote
CCP can readjust the Logi suits BUT don't touch our light weapon spot! |
D ofDk
Ghost Wolf Industries Alpha Wolf Pack
8
|
Posted - 2013.06.06 05:21:00 -
[13] - Quote
GVGISDEAD wrote:I would like to inform you that you are in the list of the NERF hammer. That is likely to include most if not all races into the equation yes I am looking at you Caldari Logi, Gallente Logi and Minmatar Logi.
My magic eyes can already perceive threads of respecs, QQs and /sobs.
Based on what should those be nerfed?
Seriously, you had written 3 lines and those tells me nothing more then 0.
Please more details why you want them to be nerfed and how.
Im playing galente logistic and i want to undestand what is wrong with them?!
|
Cass Barr
Red Star. EoN.
130
|
Posted - 2013.06.06 06:03:00 -
[14] - Quote
D ofDk wrote:GVGISDEAD wrote:I would like to inform you that you are in the list of the NERF hammer. That is likely to include most if not all races into the equation yes I am looking at you Caldari Logi, Gallente Logi and Minmatar Logi.
My magic eyes can already perceive threads of respecs, QQs and /sobs.
Based on what should those be nerfed? Seriously, you had written 3 lines and those tells me nothing more then 0. Please more details why you want them to be nerfed and how. Im playing galente logistic and i want to undestand what is wrong with them?!
They keep killing him, that's what's wrong with them. |
stlcarlos989
SVER True Blood Unclaimed.
66
|
Posted - 2013.06.06 06:33:00 -
[15] - Quote
If they nerf logis they should give assaults the 2nd equipment slot back. |
Sloth9230
Reaper Galactic ROFL BROS
1767
|
Posted - 2013.06.06 06:35:00 -
[16] - Quote
stlcarlos989 wrote:If they nerf logis they should give assaults the 2nd equipment slot back. How the fuq does that make sense to you?
I'm guessing you meant "if they don't nerf logis" |
Xender17
Intrepidus XI
147
|
Posted - 2013.06.06 06:50:00 -
[17] - Quote
The other day a player said I was rare. :,D.... not very many Amarr Logi's out there.
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Zatara Rought
TeamPlayers EoN.
166
|
Posted - 2013.06.06 06:52:00 -
[18] - Quote
Nah, one of my closest friends in game Orca Amsel uses it. He owns people with the SR and Core Flaylock all day. |
stlcarlos989
SVER True Blood Unclaimed.
66
|
Posted - 2013.06.06 06:53:00 -
[19] - Quote
Sloth9230 wrote:stlcarlos989 wrote:If they nerf logis they should give assaults the 2nd equipment slot back. How the fuq does that make sense to you? I'm guessing you meant "if they don't nerf logis"
No, I used to use the assault suit and I would revive teammates and provide ammo now, now using the assault suit I can only bring nanohives. The assault suits should have 2 equipment and logis 4, at least for the proto versions. |
RuckingFetard
Better Hide R Die D.E.F.I.A.N.C.E
174
|
Posted - 2013.06.06 06:59:00 -
[20] - Quote
Xender17 wrote:The other day a player said I was rare. :,D.... not very many Amarr Logi's out there.
And we are proud of it. |
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Rusty Shallows
Black Jackals
88
|
Posted - 2013.06.06 07:19:00 -
[21] - Quote
Sloth9230 wrote:stlcarlos989 wrote:If they nerf logis they should give assaults the 2nd equipment slot back. How the fuq does that make sense to you? I'm guessing you meant " if they don't nerf logis" Or he fondly remembers the times barely a month ago when well diversified units of Assault Slayers were able to perform every logistical and AV role necessary while avoiding the disadvantages of those other lesser suit types. The current logi Slayer squads are a weak imitation. |
DJINN leukoplast
Hellstorm Inc League of Infamy
515
|
Posted - 2013.06.06 07:28:00 -
[22] - Quote
Calogis are fine, a single std flux makes us 100% vulnerable.
We can stack all the shields in the world, but just ONE std flux puts us on our knees.
Stacking (or simply using) armor plates is mostly worthless, as we already have gimped movement speed which means assaults can out-strafe us easily. And when it comes to 1v1 gun-game, strafe speed is king. So adding more armor is just going to slow us down to a snails pace and really isn't a viable option.
Oh and did I forget to mention that I had to put something like 700-800k SP into catalyzers (advanced, not even proto) just so I can sprint as fast as the default speed of a assault? I can't even fit a single enhanced catalyzer on my proto suit without two PG boosters and one CPU. 3/4 of my low-power slots are taken up by PG/CPU enhancements, and I am level 4 on both electronics and engineering with plenty of other CPU/PG reducing core skills upgraded.
Calogis are fine, CCP just needs to give assaults back their second equipment slot on their proto suits. |
Cosgar
The Unholy Legion Of DarkStar DARKSTAR ARMY
1195
|
Posted - 2013.06.06 07:29:00 -
[23] - Quote
You know what? I hope they do nerf Logis so I can finally get off this nerf merry go round. I got over a million SP invested into a bugged weapon that won't be fixed for months, my super OP hacking bonus is under the nerf hammer, and I'm tired of this whole logi gate situation. When Dust 514 becomes the first AAA pillow fight, I hope you all realize that it's your fault.
PS: Yes you can have my stuff... once you can find a way for me to send it to you. |
Ignatius Crumwald
IMPSwarm Negative-Feedback
535
|
Posted - 2013.06.06 07:57:00 -
[24] - Quote
Just wait for the stealth logis...
Heavies can't even carry equipment. Honestly, they aren't spitting 450 rounds of 35 damage a shot anymore, what would be the harm in letting a fatsuit lug a nanohive around?
This game just irks me sometimes... Logis are supposed to repair the crap that kills stuff. Like, why is this game so sloppy? |
Commander Tuna
KILL-EM-QUICK RISE of LEGION
55
|
Posted - 2013.06.06 08:01:00 -
[25] - Quote
DJINN leukoplast wrote:Calogis are fine, a single std flux makes us 100% vulnerable.
We can stack all the shields in the world, but just ONE std flux puts us on our knees.
Stacking (or simply using) armor plates is mostly worthless, as we already have gimped movement speed which means assaults can out-strafe us easily. And when it comes to 1v1 gun-game, strafe speed is king. So adding more armor is just going to slow us down to a snails pace and really isn't a viable option.
Oh and did I forget to mention that I had to put something like 700-800k SP into catalyzers (advanced, not even proto) just so I can sprint as fast as the default speed of a assault? I can't even fit a single enhanced catalyzer on my proto suit without two PG boosters and one CPU. 3/4 of my low-power slots are taken up by PG/CPU enhancements, and I am level 4 on both electronics and engineering with plenty of other CPU/PG reducing core skills upgraded.
Calogis are fine, CCP just needs to give assaults back their second equipment slot on their proto suits. Nope you caldari logis give all logis a bad name. Not sure why people would want the minmatar logi nerfed. |
Sloth9230
Reaper Galactic ROFL BROS
1771
|
Posted - 2013.06.06 08:04:00 -
[26] - Quote
stlcarlos989 wrote:Sloth9230 wrote:stlcarlos989 wrote:If they nerf logis they should give assaults the 2nd equipment slot back. How the fuq does that make sense to you? I'm guessing you meant "if they don't nerf logis" No, I used to use the assault suit and I would revive teammates and provide ammo now, now using the assault suit I can only bring nanohives. The assault suits should have 2 equipment and logis 4, at least for the proto versions. So... buff assaults... and nerf logis... at the same time... you don't fail to see the problem here?
Assaults either get buffed, or logis get nerfed, or nothing happens, but messing with a bunch of variables at the same time is how you screw things up, just look at CCP's style of "balancing" |
THE GREY CARDINAL
PSU GHOST SYNDICATE DARKSTAR ARMY
124
|
Posted - 2013.06.06 08:25:00 -
[27] - Quote
CCP Remnant is a logibro IIRC. I think we're safe. :P |
Cosgar
The Unholy Legion Of DarkStar DARKSTAR ARMY
1195
|
Posted - 2013.06.06 08:28:00 -
[28] - Quote
THE GREY CARDINAL wrote:CCP Remnant is a logibro IIRC. I think we're safe. :P He nerfed the MD, a favorite weapon of logibros... nothing is sacred. |
Esper Shadows
Copper Dogs
13
|
Posted - 2013.06.06 08:29:00 -
[29] - Quote
Ehh... pretty much all logi suits are balanced well enough, except perhaps the caldari logi. It is often used as a shield tanking suit and gets passive bonuses to shield mods. Its not intended for shield tanking assault fits. I understand it can be countered by flux grenades and the like, but the fact of the matter is its a LOGISTICS suit. So I would not be surprised if the passive shield mod bonus was "adjusted". |
KingBabar
Seraphim Initiative. CRONOS.
742
|
Posted - 2013.06.06 08:34:00 -
[30] - Quote
I dunno how "OP" these suits really are, I still see lots and lots of assault suits out there.
Not having the Flaylock pistol as a viable option has actually become an argument for not nerfing the logi suits. The Flaylock is dominating most CQC encounters in the CBs I've played lately. Fitting just one Flaylock is not very tempting, having an AR or whatnot as primary and a Flaylock as sidearm is a major advantage all suits have over the logi suits.... |
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DJINN leukoplast
Hellstorm Inc League of Infamy
515
|
Posted - 2013.06.06 08:51:00 -
[31] - Quote
Commander Tuna wrote:DJINN leukoplast wrote:Calogis are fine, a single std flux makes us 100% vulnerable.
We can stack all the shields in the world, but just ONE std flux puts us on our knees.
Stacking (or simply using) armor plates is mostly worthless, as we already have gimped movement speed which means assaults can out-strafe us easily. And when it comes to 1v1 gun-game, strafe speed is king. So adding more armor is just going to slow us down to a snails pace and really isn't a viable option.
Oh and did I forget to mention that I had to put something like 700-800k SP into catalyzers (advanced, not even proto) just so I can sprint as fast as the default speed of a assault? I can't even fit a single enhanced catalyzer on my proto suit without two PG boosters and one CPU. 3/4 of my low-power slots are taken up by PG/CPU enhancements, and I am level 4 on both electronics and engineering with plenty of other CPU/PG reducing core skills upgraded.
Calogis are fine, CCP just needs to give assaults back their second equipment slot on their proto suits. Nope you caldari logis give all logis a bad name. Not sure why people would want the minmatar logi nerfed.
Hey I actually play a support role now, providing hives and uplinks for the team. Loading the objectives with remotes, laying down proxys for annoying LAV's, and I even have a setup for proto injectors and will have active scanners back soon too.
Yes I may kill stuff too, but I am playing more of a logi role than an assault slayer role, that's for darn sure. My KD has gone all to hell since I got this suit. Only way I top the leaderboards now, is with WP.
|
RKKR
The Southern Legion RISE of LEGION
41
|
Posted - 2013.06.06 09:00:00 -
[32] - Quote
I would like to inform you that your magic eyes are broken, go see a optician. |
meri jin
Goonfeet
34
|
Posted - 2013.06.06 09:34:00 -
[33] - Quote
If it is truh or not; Don't f*cking touch the Gallente Logi! 50% of every game IGÇÖm the only Logi and 90% IGÇÖm the only Gallente Logi. So, please stay away with the hammer, and please donGÇÖt buff it neither. I donGÇÖt know what is wrong with the Dust514 GÇ£balance teamGÇ¥, but they seem to be unable to make small tweaks. If you like to fix something use tools and not an god damn wrecking ball! Because this is the way I feel you already GÇ£fixGÇ¥ things for example the TAC AR.
- The Community: GÇ£We have a couple suggestion, why not consider one or two of them?GÇ¥ -CCP: GÇ£We like to make it wright, thatGÇÖs why we are happy to announce, we will apply ALL possible GÇÿsolutionsGÇÖ that you ever have talked about! Now we bet you guys dint expect that! Right? We are so good in our job!GÇ¥ - The Community: GÇ£Well, really no one expect thatGǪGÇ¥
Just donGÇÖt touch it, no buffs, no GÇ£fixingGÇ¥ its fine the way it is. Because if you thinking of buffing it, do it GÇ£droplet like" and not the other way! |
Kazeno Rannaa
Seraphim Initiative. CRONOS.
188
|
Posted - 2013.06.06 15:38:00 -
[34] - Quote
DJINN leukoplast wrote:Commander Tuna wrote:DJINN leukoplast wrote:Calogis are fine, a single std flux makes us 100% vulnerable.
We can stack all the shields in the world, but just ONE std flux puts us on our knees.
Stacking (or simply using) armor plates is mostly worthless, as we already have gimped movement speed which means assaults can out-strafe us easily. And when it comes to 1v1 gun-game, strafe speed is king. So adding more armor is just going to slow us down to a snails pace and really isn't a viable option.
Oh and did I forget to mention that I had to put something like 700-800k SP into catalyzers (advanced, not even proto) just so I can sprint as fast as the default speed of a assault? I can't even fit a single enhanced catalyzer on my proto suit without two PG boosters and one CPU. 3/4 of my low-power slots are taken up by PG/CPU enhancements, and I am level 4 on both electronics and engineering with plenty of other CPU/PG reducing core skills upgraded.
Calogis are fine, CCP just needs to give assaults back their second equipment slot on their proto suits. Nope you caldari logis give all logis a bad name. Not sure why people would want the minmatar logi nerfed. Hey I actually play a support role now, providing hives and uplinks for the team. Loading the objectives with remotes, laying down proxys for annoying LAV's, and I even have a setup for proto injectors and will have active scanners back soon too. Yes I may kill stuff too, but I am playing more of a logi role than an assault slayer role, that's for darn sure. My KD has gone all to hell since I got this suit. Only way I top the leaderboards now, is with WP.
The funny thing is DJINN is the fact that in the long run the KDR is not going to ensure the hold on a district. It will be the support people keeping the clones in the field. |
Hey Fatty
SVER True Blood Unclaimed.
28
|
Posted - 2013.06.06 15:41:00 -
[35] - Quote
Minmatar Logi is OP? Allow me to show you my hacking skills since my nunchuck skills are not up to par at the moment!
|
Cyn Bruin
Imperfects Negative-Feedback
1061
|
Posted - 2013.06.06 15:51:00 -
[36] - Quote
If CCP starts nerfing suits and more weapons... better get another respec ready to go.
You can't roll out gear, have people spec into that gear and then change it a month later. 3.1mil SP for the racial suits, more than 1.5 months of grinding.
Yes companies have to "balance things out" I understant that... but your talking about months of work the player base has put into getting this SP only to have it changed in one day.
Better offer a carrot.
|
Rolf The Viking
Ill Omens EoN.
22
|
Posted - 2013.06.06 15:59:00 -
[37] - Quote
GVGISDEAD wrote:I would like to inform you that you are in the list of the NERF hammer. That is likely to include most if not all races into the equation yes I am looking at you Caldari Logi, Gallente Logi and Minmatar Logi.
My magic eyes can already perceive threads of respecs, QQs and /sobs.
Minmatar? The Logi suit is squishy as hell and only receives a speed and hacking bonus but a lower stamina. I specked it to help my team in PC. As a Logi I probably would've stuck with Gallente if not for those.
Why would Minmatar ever need a nerf?? |
White Mortadela
The Unholy Legion Of DarkStar DARKSTAR ARMY
17
|
Posted - 2013.06.06 16:33:00 -
[38] - Quote
Ccp you already nerfed all of things in the game AT LEAST once. You should just take out all the wpns and dsuits and we will run around meleeing each other, and then nerf that.... U made a joke out of what used to be a great game that i loved |
DUST Fiend
OSG Planetary Operations Covert Intervention
3438
|
Posted - 2013.06.06 16:36:00 -
[39] - Quote
Lets make the support class easier to fit and a better combat class then our combat classes
But, wouldn't everyone see how OP that is?
Nah man, just lower the base stats a little bit and no one will ever know
::evil CCP laughter::
|
Cosgar
The Unholy Legion Of DarkStar DARKSTAR ARMY
1201
|
Posted - 2013.06.06 16:47:00 -
[40] - Quote
DUST Fiend wrote:Lets make the support class easier to fit and a better combat class then our combat classes
But, wouldn't everyone see how OP that is?
Nah man, just lower the base stats a little bit and no one will ever know
::evil CCP laughter::
Logi = low base stats, no sidearm, more CPU/PG, more slots
Assault = good base stats, sidearm, less CPU/PG, less slots
Logis aren't better assaults. If you think that, you don't know how to fit a suit. |
|
Zahle Undt
The Tritan Industries RISE of LEGION
157
|
Posted - 2013.06.06 17:14:00 -
[41] - Quote
Cosgar wrote:DUST Fiend wrote:Lets make the support class easier to fit and a better combat class then our combat classes
But, wouldn't everyone see how OP that is?
Nah man, just lower the base stats a little bit and no one will ever know
::evil CCP laughter::
Logi = low base stats, no sidearm, more CPU/PG, more slots Assault = good base stats, sidearm, less CPU/PG, less slots Logis aren't better assaults. If you think that, you don't know how to fit a suit.
Agreed, even when I went into Amarr logi with the respec having designs of being sort of a hybrid "assault logi" it still does not outperform an assault because it is slower, with all the PG and CPU I spend it still has about the same EHP as an assault. And that in my opinion is great, I shouldn't be better at fighting than an assault, but I have a bit more versatility.
IMO Caldari logi should lose 1 of its low slots and MAYBE tweak its shield regen bonus and it is in line with the rest of the logis
The Amarr logi needs about 6-8 PG added to it's proto variant and then it is perfectly in line with the rest of the suits as well.
|
DUST Fiend
OSG Planetary Operations Covert Intervention
3438
|
Posted - 2013.06.06 17:18:00 -
[42] - Quote
I love how people bring up the lack of side arm as a "balancing" factor for the logi, when sidearms are really only good if you can't aim (need to finish off the enemy you failed to kill) or if you run out of ammo (lol hives?)
Really, all you have to do is look to the "top" players here, and you'll see many of them rolling logistics because they're statistically superior to Assaults in almost every way.
|
Sloth9230
Reaper Galactic ROFL BROS
1786
|
Posted - 2013.06.06 17:41:00 -
[43] - Quote
DUST Fiend wrote:I love how people bring up the lack of side arm as a "balancing" factor for the logi, when sidearms are really only good if you can't aim (need to finish off the enemy you failed to kill) or if you run out of ammo (lol hives?)
Really, all you have to do is look to the "top" players here, and you'll see many of them rolling logistics because they're statistically superior to Assaults in almost every way.
Spoken like an AR user.
Side arms are there to cover your main weapons weakness, but of course, you don't actually need one if you have an AR |
Chinduko
KILL-EM-QUICK RISE of LEGION
164
|
Posted - 2013.06.06 18:21:00 -
[44] - Quote
Iron Wolf Saber wrote:Actually everything is subject to the nerf bat, its all in the question as to 'when'
In that case, CCP should return suits and weapons relatively close to how they were in Chromosome. Suits and weapons weren't as imbalanced as they are now. The suit slot configurations and weapons all seemed fairly balanced. |
Zahle Undt
The Tritan Industries RISE of LEGION
159
|
Posted - 2013.06.06 18:59:00 -
[45] - Quote
Chinduko wrote:Iron Wolf Saber wrote:Actually everything is subject to the nerf bat, its all in the question as to 'when' In that case, CCP should return suits and weapons relatively close to how they were in Chromosome. Suits and weapons weren't as imbalanced as they are now. The suit slot configurations and weapons all seemed fairly balanced.
Amen to that brother, the only thing I thought truly unbalanced at the end of chromsoome was the Tac being too useless and the laser rifle being broken (at least the proto) everything else seemed to be pretty damn balanced. |
DUST Fiend
OSG Planetary Operations Covert Intervention
3444
|
Posted - 2013.06.06 19:01:00 -
[46] - Quote
Sloth9230 wrote:Side arms are there to cover your main weapons weakness, but of course, you don't actually need one if you have an AR
I actually only just switched to ARs after a year of using every other weapon platform under DUSTs "many" suns
If you can't kill with your primary, you're doing it wrong :/ |
Cosgar
The Unholy Legion Of DarkStar DARKSTAR ARMY
1201
|
Posted - 2013.06.06 19:02:00 -
[47] - Quote
They need to get rid of the basic suits. Unless we're going to get tech 2 or faction suits where basic suits are a prerequisite, it's a pointless SP sink. If anything those suits need a slightly lower multiplier at the least or a dual perquisite system where 1 level basic unlocks level 1 of a class suit because getting an advanced unlocked just to use a class suit is counterproductive. Also basic suits need a racial bonus of some kind. |
Sloth9230
Reaper Galactic ROFL BROS
1790
|
Posted - 2013.06.06 19:02:00 -
[48] - Quote
DUST Fiend wrote:Sloth9230 wrote:Side arms are there to cover your main weapons weakness, but of course, you don't actually need one if you have an AR I actually only just switched to ARs after a year of using every other weapon platform under DUSTs "many" suns If you can't kill with your primary, you're doing it wrong :/ And a scrambler rifle user is supposed to kill an armor tanking heavy how exactly?
SMG, Flaylock, Grenade, none of those are primaries |
DUST Fiend
OSG Planetary Operations Covert Intervention
3444
|
Posted - 2013.06.06 19:07:00 -
[49] - Quote
Sloth9230 wrote:DUST Fiend wrote:If you can't kill with your primary, you're doing it wrong :/ And a scrambler rifle user is supposed to kill an armor tanking heavy how exactly? SMG, Flaylock, Grenade, none of those are primaries
Ever think that maybe a SR isn't supposed to kill an armor tanked heavy without stopping to reload once or twice?
And I'm aware those aren't primaries, yet if you're good, you can get more than enough kills with them.
Good players use sidearms as primaries sometimes, because they don't suck at DUST. However, in most cases, light weapons are preferred for their power and versatility. I rarely fit sidearms unless I have extra PG/CPU laying around.
Why?
Because my primary + grenades is almost always enough, because I kill my targets, or reengage after wounding them and reloading.
You know
Like an FPS player
|
Sloth9230
Reaper Galactic ROFL BROS
1791
|
Posted - 2013.06.06 19:10:00 -
[50] - Quote
DUST Fiend wrote:Sloth9230 wrote:DUST Fiend wrote:If you can't kill with your primary, you're doing it wrong :/ And a scrambler rifle user is supposed to kill an armor tanking heavy how exactly? SMG, Flaylock, Grenade, none of those are primaries Ever think that maybe a SR isn't supposed to kill an armor tanked heavy without stopping to reload once or twice? Ever think that's what sidearms are for?
Edit: Oh wait, you're too cool for sidearms |
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DUST Fiend
OSG Planetary Operations Covert Intervention
3444
|
Posted - 2013.06.06 19:14:00 -
[51] - Quote
Sloth9230 wrote:DUST Fiend wrote:Ever think that maybe a SR isn't supposed to kill an armor tanked heavy without stopping to reload once or twice?
Ever think that's what sidearms are for?
Of course, if you want to gimp your fit, or have spare PG/CPU, go for it. If you can't follow through with your kills, you adjust your build to compensate.
I keep my Toxin SMG equipped because like I said, I usually have that little smidge of fitting left over. Hell, I even have one on my all proto fit.
Why? Not because I need it, or even pretty much ever use it, but because it's a freebee. Losing it will just about never affect my performance.
Ever.
Besides, you waste the heavies shields with your SR, then you cook a grenade (or lol locus) and take him out.
|
Sloth9230
Reaper Galactic ROFL BROS
1791
|
Posted - 2013.06.06 19:17:00 -
[52] - Quote
Oh FFS, fine, go use a swarm launcher without a sidearm and tell us they aren't useful.
I'm sure you're good enough to melee everyone to death. |
DUST Fiend
OSG Planetary Operations Covert Intervention
3444
|
Posted - 2013.06.06 19:20:00 -
[53] - Quote
Sloth9230 wrote:Oh FFS, fine, go use a swarm launcher without a sidearm and tell us they aren't useful.
I'm sure you're good enough to melee everyone to death.
Nope, I just roll with a squad, and don't spec into a suit that doesn't have a sidearm and is theoretically "designed for team support" when I want to go AV with a weapon that doesn't provide a use against enemy infantry. |
Sloth9230
Reaper Galactic ROFL BROS
1791
|
Posted - 2013.06.06 19:22:00 -
[54] - Quote
DUST Fiend wrote:Sloth9230 wrote:Oh FFS, fine, go use a swarm launcher without a sidearm and tell us they aren't useful.
I'm sure you're good enough to melee everyone to death. Nope, I just roll with a squad, and don't spec into a suit that doesn't have a sidearm and is theoretically "designed for team support" when I want to go AV with a weapon that doesn't provide a use against enemy infantry. So logis cant use swarms BECAUSE THEY LACK SIDE ARMS? Interesting, I thought they didn't give anything up |
DUST Fiend
OSG Planetary Operations Covert Intervention
3444
|
Posted - 2013.06.06 19:23:00 -
[55] - Quote
Sloth9230 wrote:So logis cant use swarms BECAUSE THEY LACK SIDE ARMS? Interesting, I thought they didn't give anything up
If your argument has to fall back on swarm launchers as to why logi's are balanced without a sidearm, and you think that's even serious enough to warrant being called an "argument", then I'm not particularly sure what to tell you
:/ |
Sloth9230
Reaper Galactic ROFL BROS
1791
|
Posted - 2013.06.06 19:25:00 -
[56] - Quote
DUST Fiend wrote:Sloth9230 wrote:So logis cant use swarms BECAUSE THEY LACK SIDE ARMS? Interesting, I thought they didn't give anything up If your argument has to fall back on swarm launchers as to why logi's are balanced without a sidearm, and you think that's even serious enough to warrant being called an "argument", then I'm not particularly sure what to tell you :/ You could switch it out with a sniper if you want |
DUST Fiend
OSG Planetary Operations Covert Intervention
3444
|
Posted - 2013.06.06 19:26:00 -
[57] - Quote
Sloth9230 wrote:You could switch it out with a sniper if you want
RE say what?
Good snipers don't need side arms because they coordinate with their squad and are usually placed in hard to reach spots with militia dropships before combat really gets under way |
Sloth9230
Reaper Galactic ROFL BROS
1791
|
Posted - 2013.06.06 19:28:00 -
[58] - Quote
Nerf "good players" |
Lilah Silverstone
The Arrow Project
65
|
Posted - 2013.06.06 19:30:00 -
[59] - Quote
DUST Fiend wrote:Sloth9230 wrote:You could switch it out with a sniper if you want RE say what? Good snipers don't need side arms because they coordinate with their squad and are usually placed in hard to reach spots with militia dropships before combat really gets under way
Too bad the drop ship will be rail/forge/swarmed before it arrives at its destination, and snipers trying to mountain climb will get picked off my anyone with an active scanner. |
Sloth9230
Reaper Galactic ROFL BROS
1791
|
Posted - 2013.06.06 19:33:00 -
[60] - Quote
Your entire argument relies on "good players", such as yourself, who are so l33t that they don't need side-arms, cause y'know **** versatility, it's just a crutch
|
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DUST Fiend
OSG Planetary Operations Covert Intervention
3446
|
Posted - 2013.06.06 19:34:00 -
[61] - Quote
Lilah Silverstone wrote:DUST Fiend wrote:Sloth9230 wrote:You could switch it out with a sniper if you want RE say what? Good snipers don't need side arms because they coordinate with their squad and are usually placed in hard to reach spots with militia dropships before combat really gets under way Too bad the drop ship will be rail/forge/swarmed before it arrives at its destination, and snipers trying to mountain climb will get picked off my anyone with an active scanner.
That's not true in practice. As someone who's flown the strongest tanked DS you can make, I can safely say that a 70K viper with a couple BPOs is almost always sufficient to get you from A to B early in a match. Dip and weave a bit, and you can usually eat that first shot.
Active scanners aren't as good as you say, but hey, everything has a counter. Your argument here doesn't really speak towards our argument of whether losing a sidearm is a serious enough disadvantage to warrant the logi's many, many advantages. |
DUST Fiend
OSG Planetary Operations Covert Intervention
3446
|
Posted - 2013.06.06 19:37:00 -
[62] - Quote
Sloth9230 wrote:Your entire argument relies on "good players", such as yourself, who are so l33t that they don't need side-arms, cause y'know **** versatility, it's just a crutch
I'm not even "good", I'm somewhat above average.
If you aren't good, then the logi SHOULD be the class for you, because you SHOULDN'T be playing a slayer if you aren't good and are going into the "support" class. The lack of a side arm should NOT effect you, because you should NOT be primarily engaging enemies unless you absolutely have to. You are their to support your team, provide a little extra DPS, keep everyone happy, healthy, and full of ammo, among whatever other interesting things you can do with your equipment slots.
The reason that logi's seem to be too strong when "good" players use them, is because they lack serious drawbacks for anyone who is more or less a slayer.
If this wasn't true, then you wouldn't see good slayer players rolling logistics to support their slaying habits.
I can't believe you would complain about swarm launchers. If a heavy comes to forums and whines that his Swarm build sucks because he runs out of ammo and vehicles get away from him too quickly, he gets laughed at because his fit is bad.
What's sad here, is that you can make a strong logi build with swarm launchers, you just have to roll with a squad and like blowing up vehicles |
Sloth9230
Reaper Galactic ROFL BROS
1791
|
Posted - 2013.06.06 19:41:00 -
[63] - Quote
Many advantages? Their only perks are equipment and fitting versatility, because they have more slots, at the cost of base stats.
The Cal logi for instance: Without it's bonus, it needs 1 shield extender just to tie in EHP with a Cal Assault, they then both have 4 extenders left. The Cal logi is still slower and it still has less stamina.
So aside from it's equipment, and 1 extra low slot, what many advantages does it have? This is of course ignoring their bonus. |
Shadowswipe
WarRavens
99
|
Posted - 2013.06.06 19:41:00 -
[64] - Quote
Logis are fine. Some minor adjustments to the Caldari bonus and the Amarr suits, but nothing major. What is needed it to make assault suits more intriguing to run as dmg/front line assaulters. They need more draw to make them more useful over a full combat logi. |
Sloth9230
Reaper Galactic ROFL BROS
1791
|
Posted - 2013.06.06 19:43:00 -
[65] - Quote
Shadowswipe wrote:Amarr suits. You better be talking buff here |
DUST Fiend
OSG Planetary Operations Covert Intervention
3446
|
Posted - 2013.06.06 19:44:00 -
[66] - Quote
Sloth9230 wrote:Many advantages? Their only perks are equipment and fitting versatility, because they have more slots, at the cost of base stats.
The Cal logi for instance: Without it's bonus, it needs 1 shield extender just to tie in EHP with a Cal Assault, they then both have 4 extenders left. The Cal logi is still slower and it still has less stamina.
So aside from it's equipment, and 1 extra low slot, what many advantages does it have? This is of course ignoring their bonus.
Stamina and speed are very minor balancing factors, because vehicles exist, and holding objectives is preferred in our current, highly limited game modes. Camping is highly encouraged.
So you have to basically ignore the strongest benefits in the game (equipment and more fitting space / easier fitting) along with their suit bonus which is beast (free proto armor rep), in order to say they're somehow on par with Assaults.
L
O
L |
Sloth9230
Reaper Galactic ROFL BROS
1791
|
Posted - 2013.06.06 19:48:00 -
[67] - Quote
DUST Fiend wrote: Stamina and speed are very minor balancing factors
So... Scout suits... *shrug* |
DUST Fiend
OSG Planetary Operations Covert Intervention
3447
|
Posted - 2013.06.06 19:50:00 -
[68] - Quote
Sloth9230 wrote:DUST Fiend wrote: Stamina and speed are very minor balancing factors
So... Scout suits... *shrug, walks away*
Logi's are faster and have better stamina than Scouts when properly fit, and are even more sturdy to boot, along with being able to keep hives with their REs, or REs with their hives
And scouts are so hard to fit, almost no one uses side arms with them. |
BL4CKST4R
WarRavens
162
|
Posted - 2013.06.06 19:51:00 -
[69] - Quote
Gallente logistics atm have the lowest EHP of all the suits, Amarr and minmatar have the second highest, and Caldari has the highest. |
GVGISDEAD
Sinq Laison Gendarmes Gallente Federation
11
|
Posted - 2013.06.06 20:22:00 -
[70] - Quote
Updated OP for those players with weak minds, faulty brain processes or some disability and are not able to understand.
:) |
|
BL4CKST4R
WarRavens
163
|
Posted - 2013.06.06 20:39:00 -
[71] - Quote
Stat comparison of all suits using the same amount of modules, this means using all of their high slots for shields and 2 low slots for armor. Not doing scouts or heavies. As you can see the "OP" logistics fall behind their assault variants which is exactly as they should be, the actual OP suits are the CaLogi, and the Minmatar assault which has a super high EHP/Speed ratio, the underpowered suits are the Gallente suits and the Amarr suits.
Calling all of the logistics overpowered only because they can rep armor a bit faster than a assault is in no way OP, they have lower EHP, and lower speed, the extra low slot in no way compensate the lack of EHP because it comes with a sacrifice in speed, the extra CPU/PG is meant for modules and compared to a Assault they both need to get the PG/CPU + skills to compensate.
Caldari Logistics NO racial EHP: 843 2 FREE LOW
Caldari Logistics racial EHP: 934 2 FREE LOW
Gallente Logistics EHP: 698 3 FREE LOW
Caldari Assault EHP: 846 1 FREE LOW
Gallente Assault EHP: 773 2 FREE LOW
CaLogi NO racial -1 High slot EHP: 770 2 FREE LOW
_________ Amarr Assault EHP:811 1 FREE LOW
Amarr Logistics EHP:736 1 FREE LOW
Minmatar Assault EHP: 862 0 FREE LOW <-- 5.01m/s base speed after armor modules, wow...
Minmatar Logistics EHP: 733 2 FREE LOW <-- 4.72 base speed after armor modules |
Sloth9230
Reaper Galactic ROFL BROS
1791
|
Posted - 2013.06.06 20:48:00 -
[72] - Quote
GVGISDEAD wrote:Updated OP for those players with weak minds, faulty brain processes or some disability and are not able to understand.
:) https://forums.dust514.com/default.aspx?g=posts&m=785193#post785193
Without the Cal logi bonus, the difference between a fully shield tanks logi and assault is negligible.
Also, the Logi, is far more expensive since the suits costs the same, but you have to pay for all those mods just to catch up to the assault suit. |
Sloth9230
Reaper Galactic ROFL BROS
1792
|
Posted - 2013.06.06 20:52:00 -
[73] - Quote
Quote:If we look at High-Power the Logistics class is capable of stacking the same amount of damage mods or more than the Assault class while maintaining versatility. Stacking penalties make anything past 3 pointless. |
BL4CKST4R
WarRavens
163
|
Posted - 2013.06.06 20:55:00 -
[74] - Quote
Sloth9230 wrote:Quote:If we look at High-Power the Logistics class is capable of stacking the same amount of damage mods or more than the Assault class while maintaining versatility. Stacking penalties make anything past 3 pointless.
Even so, none of the logistics have 1 High slot over their assault counter part, except for the CaLogi and the MinLogi, so trying to stack damage mods would turn them into slow glass cannons with subpar EHP.
|
RKKR
The Southern Legion RISE of LEGION
41
|
Posted - 2013.06.06 21:01:00 -
[75] - Quote
GVGISDEAD wrote:Updated OP for those players with weak minds, faulty brain processes or some disability and are not able to understand.
:)
I made a summary because I thought that those players with weak minds, faulty brain processes or some disability are not able to read the whole text.
Fact GÇ£AGÇ¥ (Class Bonus) The assault bonus is useless so I think logis should be nerfed and then I'm talking about something that should be in 'Fact "C" Slots'.
Fact GÇ£BGÇ¥ (CPU/PG) CPU/PG stuff needs to change so logis can carry equipment but can't be a killer machine, but I'm not actually making a suggestion so instead I decided to troll everyone with a NERF.
Fact GÇ£CGÇ¥ Slots Says logis can fit up like an assault because of more slots. Suddenly we can fit more damage mods than assaults and for some magical reason still have those slots to fit up like an assault.
Fact GÇ£DGÇ¥ (Equipment vs Sidearm) Just some shaming of people that use sidearm. He fails to make a point.
Fact GÇ£EGÇ¥(Racial Bonuses) Fails to mention Amar. No issues with Gallente and Minmatar. Some numbers on the Caldari suits. Still thinks it's cool to troll by saying all logis are going to be nerfed.
Summary of the summary: This is a troll thread or just another Caldari logi is OP but I want to see all logis burn to hell.
|
Shadowswipe
WarRavens
99
|
Posted - 2013.06.06 21:02:00 -
[76] - Quote
Sloth9230 wrote:Shadowswipe wrote:Amarr suits. You better be talking buff here Most definitely. I Was Amarr before the last respec.... and after the optional respec. I jsut adjusted some points around to make up for the huge lack of PG it has. I now have a strong suit, but I only have 1 basic repair module on it. Repair modules cost a lot of PG. Once they get adjusted, ie buffed up. I will reinvest into higher skill for repair modules.
Amarr before they will be called OP with a buff. Amarr for life. |
BL4CKST4R
WarRavens
163
|
Posted - 2013.06.06 21:05:00 -
[77] - Quote
RKKR wrote:GVGISDEAD wrote:Updated OP for those players with weak minds, faulty brain processes or some disability and are not able to understand.
:) I made a summary because I thought that those players with weak minds, faulty brain processes or some disability are not able to read the whole text. Fact GÇ£AGÇ¥ (Class Bonus)The assault bonus is useless so I think logis should be nerfed and then I'm talking about something that should be in 'Fact "C" Slots'. Fact GÇ£BGÇ¥ (CPU/PG)CPU/PG stuff needs to change so logis can carry equipment but can't be a killer machine, but I'm not actually making a suggestion so instead I decided to troll everyone with a NERF. Fact GÇ£CGÇ¥ SlotsSays logis can fit up like an assault because of more slots. Suddenly we can fit more damage mods than assaults and for some magical reason still have those slots to fit up like an assault. Fact GÇ£DGÇ¥ (Equipment vs Sidearm)Just some shaming of people that use sidearm. He fails to make a point. Fact GÇ£EGÇ¥(Racial Bonuses)Fails to mention Amar. No issues with Gallente and Minmatar. Some numbers on the Caldari suits. Still thinks it's cool to troll by saying all logis are going to be nerfed. Summary of the summary: This is a troll thread or just another Caldari logi is OP but I want to see all logis burn to hell.
So because the CaLogi is OP you want all of the logistics to suffer? That makes... a lot of sense? Your "trolling" just makes you look like another malinformed kiddie throwing the word OP around to anything and everything they see. |
Sloth9230
Reaper Galactic ROFL BROS
1792
|
Posted - 2013.06.06 21:06:00 -
[78] - Quote
BL4CKST4R wrote:RKKR wrote:GVGISDEAD wrote:Updated OP for those players with weak minds, faulty brain processes or some disability and are not able to understand.
:) I made a summary because I thought that those players with weak minds, faulty brain processes or some disability are not able to read the whole text. Fact GÇ£AGÇ¥ (Class Bonus)The assault bonus is useless so I think logis should be nerfed and then I'm talking about something that should be in 'Fact "C" Slots'. Fact GÇ£BGÇ¥ (CPU/PG)CPU/PG stuff needs to change so logis can carry equipment but can't be a killer machine, but I'm not actually making a suggestion so instead I decided to troll everyone with a NERF. Fact GÇ£CGÇ¥ SlotsSays logis can fit up like an assault because of more slots. Suddenly we can fit more damage mods than assaults and for some magical reason still have those slots to fit up like an assault. Fact GÇ£DGÇ¥ (Equipment vs Sidearm)Just some shaming of people that use sidearm. He fails to make a point. Fact GÇ£EGÇ¥(Racial Bonuses)Fails to mention Amar. No issues with Gallente and Minmatar. Some numbers on the Caldari suits. Still thinks it's cool to troll by saying all logis are going to be nerfed. Summary of the summary: This is a troll thread or just another Caldari logi is OP but I want to see all logis burn to hell. So because the CaLogi is OP you want all of the logistics to suffer? That makes... a lot of sense? Your "trolling" just makes you look like another malinformed kiddie throwing the word OP around to anything and everything they see.
He's mocking the OP lol |
BL4CKST4R
WarRavens
166
|
Posted - 2013.06.06 21:08:00 -
[79] - Quote
Sloth9230 wrote:BL4CKST4R wrote:RKKR wrote:GVGISDEAD wrote:Updated OP for those players with weak minds, faulty brain processes or some disability and are not able to understand.
:) I made a summary because I thought that those players with weak minds, faulty brain processes or some disability are not able to read the whole text. Fact GÇ£AGÇ¥ (Class Bonus)The assault bonus is useless so I think logis should be nerfed and then I'm talking about something that should be in 'Fact "C" Slots'. Fact GÇ£BGÇ¥ (CPU/PG)CPU/PG stuff needs to change so logis can carry equipment but can't be a killer machine, but I'm not actually making a suggestion so instead I decided to troll everyone with a NERF. Fact GÇ£CGÇ¥ SlotsSays logis can fit up like an assault because of more slots. Suddenly we can fit more damage mods than assaults and for some magical reason still have those slots to fit up like an assault. Fact GÇ£DGÇ¥ (Equipment vs Sidearm)Just some shaming of people that use sidearm. He fails to make a point. Fact GÇ£EGÇ¥(Racial Bonuses)Fails to mention Amar. No issues with Gallente and Minmatar. Some numbers on the Caldari suits. Still thinks it's cool to troll by saying all logis are going to be nerfed. Summary of the summary: This is a troll thread or just another Caldari logi is OP but I want to see all logis burn to hell. So because the CaLogi is OP you want all of the logistics to suffer? That makes... a lot of sense? Your "trolling" just makes you look like another malinformed kiddie throwing the word OP around to anything and everything they see. He's mocking the OP lol
I thought that was OP on an alt, who failed at switching to the OP ::< and was actually being serious. |
RKKR
The Southern Legion RISE of LEGION
42
|
Posted - 2013.06.06 21:08:00 -
[80] - Quote
BL4CKST4R wrote: So because the CaLogi is OP you want all of the logistics to suffer? That makes... a lot of sense? Your "trolling" just makes you look like another malinformed kiddie throwing the word OP around to anything and everything they see.
I think you missed the point...I was making a summary of GVGISDEADs post...unless this post was directed to him
|
|
GVGISDEAD
Sinq Laison Gendarmes Gallente Federation
11
|
Posted - 2013.06.06 21:11:00 -
[81] - Quote
Some people can't use their neurons... to actually read correctly who was posting it.
|
BL4CKST4R
WarRavens
166
|
Posted - 2013.06.06 21:11:00 -
[82] - Quote
RKKR wrote:BL4CKST4R wrote: So because the CaLogi is OP you want all of the logistics to suffer? That makes... a lot of sense? Your "trolling" just makes you look like another malinformed kiddie throwing the word OP around to anything and everything they see.
I think you missed the point...I was making a summary of GVGISDEADs post...unless this post was directed to him
Now it is, I thought you were the OP on an alt lol |
BL4CKST4R
WarRavens
166
|
Posted - 2013.06.06 21:12:00 -
[83] - Quote
GVGISDEAD wrote:Some people can't use their neurons... to actually read correctly who was posting it.
And some people can't do research before posting a nerf thread ::) |
Cross Atu
Conspiratus Immortalis Covert Intervention
1095
|
Posted - 2013.06.06 21:13:00 -
[84] - Quote
@OP
Here's my standard fittings challenge. Build your optimal 'slayer' fit on a racial Assault suit of your choosing (or better yet do one for each race). Record and post the stats and mods for this overall fit along with it's total ISP per fit cost and the SP required to attain the numbers/run the gear you've posted.
Once done build the same fit within the corresponding race (or races) using a Logi suit. Here's the catch, you must make best efforts up to and including fitting of mods and investment in skills to bring all stats on this Logi fit up to the level of the Assault fit before stacking extra mods/point into any stat.
With both/all fits completed and posted to above standards compare the overall ISK and SP cost of each build and provide the current sub-total. Now add the side arm and extra equipment slots to each suit as appropriate to fill all remaining slots. Provide a second sub-total/comparison for this aspect of the fitting.
Once done provide the full total for each of the listed fittings (again in both SP and ISK). Unless you find a configuration I've set to see the implications are pretty obvious at this point and rather conflict with the point of your OP. Further bonus points are granted for building fits without the use of the AR line (as honestly the AR is such a jack of all trades that it improperly devalues the sidearm in various cases).
When talking nerfs and buffs maintaining full context is key as cherry picking aspects (even several aspects) leads to omission and distortion.
0.02 ISK Cross |
Sloth9230
Reaper Galactic ROFL BROS
1793
|
Posted - 2013.06.06 21:16:00 -
[85] - Quote
BL4CKST4R wrote:GVGISDEAD wrote:Some people can't use their neurons... to actually read correctly who was posting it.
And some people can't do research before posting a nerf thread ::) Using the Gallente smiley I see -:) (I wish I was Amarr lol) |
GVGISDEAD
Sinq Laison Gendarmes Gallente Federation
11
|
Posted - 2013.06.06 21:18:00 -
[86] - Quote
BL4CKST4R wrote:GVGISDEAD wrote:Some people can't use their neurons... to actually read correctly who was posting it.
And some people can't do research before posting a nerf thread ::)
I didn't posted a nerf thread it is just an opinion and something likely to happen as it was stated to be under "monitoring" by the staff. If you cannot distinguish between a constructive suggestion and a biased opinion then I am amazed.
Although I am amazed the thread lasted when it was clearly a troll.
LOL |
Sloth9230
Reaper Galactic ROFL BROS
1793
|
Posted - 2013.06.06 21:20:00 -
[87] - Quote
GVGISDEAD wrote:ead lasted when it was clearly a troll.
I blame Fiend |
Cross Atu
Conspiratus Immortalis Covert Intervention
1096
|
Posted - 2013.06.06 21:21:00 -
[88] - Quote
GVGISDEAD wrote:BL4CKST4R wrote:GVGISDEAD wrote:Some people can't use their neurons... to actually read correctly who was posting it.
And some people can't do research before posting a nerf thread ::) I didn't posted a nerf thread it is just an opinion and something likely to happen as it was stated to be under "monitoring" by the staff. If you cannot distinguish between a constructive suggestion and a biased opinion then I am amazed. Although I am amazed the thread lasted when it was clearly a troll. LOL So does this mean there's no hope for seeing actual fittings from you as per my prior post? |
DUST Fiend
OSG Planetary Operations Covert Intervention
3453
|
Posted - 2013.06.06 21:21:00 -
[89] - Quote
Sloth9230 wrote:GVGISDEAD wrote:ead lasted when it was clearly a troll.
I blame Fiend
Me too
|
GVGISDEAD
Sinq Laison Gendarmes Gallente Federation
11
|
Posted - 2013.06.06 21:24:00 -
[90] - Quote
Obviously not, I am sitting on a ~14 m SP pool without using any SP just waiting for new weapons, dropsuit's balancing and possible changes in the skill tree |
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ZeHealingHurts HurtingHeals
Seituoda Taskforce Command Caldari State
214
|
Posted - 2013.06.06 21:25:00 -
[91] - Quote
GVGISDEAD wrote:LetGÇÖs be honest there are three reasons to for a player to use a sidearm: a)You fail at killing your target with your primary weapon. (you should feel bad and quit playing FPS)
I lol'd. I lol'd so hard. |
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