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DUST Fiend
OSG Planetary Operations Covert Intervention
3438
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Posted - 2013.06.06 16:36:00 -
[1] - Quote
Lets make the support class easier to fit and a better combat class then our combat classes
But, wouldn't everyone see how OP that is?
Nah man, just lower the base stats a little bit and no one will ever know
::evil CCP laughter::
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DUST Fiend
OSG Planetary Operations Covert Intervention
3438
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Posted - 2013.06.06 17:18:00 -
[2] - Quote
I love how people bring up the lack of side arm as a "balancing" factor for the logi, when sidearms are really only good if you can't aim (need to finish off the enemy you failed to kill) or if you run out of ammo (lol hives?)
Really, all you have to do is look to the "top" players here, and you'll see many of them rolling logistics because they're statistically superior to Assaults in almost every way.
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DUST Fiend
OSG Planetary Operations Covert Intervention
3444
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Posted - 2013.06.06 19:01:00 -
[3] - Quote
Sloth9230 wrote:Side arms are there to cover your main weapons weakness, but of course, you don't actually need one if you have an AR
I actually only just switched to ARs after a year of using every other weapon platform under DUSTs "many" suns
If you can't kill with your primary, you're doing it wrong :/ |
DUST Fiend
OSG Planetary Operations Covert Intervention
3444
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Posted - 2013.06.06 19:07:00 -
[4] - Quote
Sloth9230 wrote:DUST Fiend wrote:If you can't kill with your primary, you're doing it wrong :/ And a scrambler rifle user is supposed to kill an armor tanking heavy how exactly? SMG, Flaylock, Grenade, none of those are primaries
Ever think that maybe a SR isn't supposed to kill an armor tanked heavy without stopping to reload once or twice?
And I'm aware those aren't primaries, yet if you're good, you can get more than enough kills with them.
Good players use sidearms as primaries sometimes, because they don't suck at DUST. However, in most cases, light weapons are preferred for their power and versatility. I rarely fit sidearms unless I have extra PG/CPU laying around.
Why?
Because my primary + grenades is almost always enough, because I kill my targets, or reengage after wounding them and reloading.
You know
Like an FPS player
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DUST Fiend
OSG Planetary Operations Covert Intervention
3444
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Posted - 2013.06.06 19:14:00 -
[5] - Quote
Sloth9230 wrote:DUST Fiend wrote:Ever think that maybe a SR isn't supposed to kill an armor tanked heavy without stopping to reload once or twice?
Ever think that's what sidearms are for?
Of course, if you want to gimp your fit, or have spare PG/CPU, go for it. If you can't follow through with your kills, you adjust your build to compensate.
I keep my Toxin SMG equipped because like I said, I usually have that little smidge of fitting left over. Hell, I even have one on my all proto fit.
Why? Not because I need it, or even pretty much ever use it, but because it's a freebee. Losing it will just about never affect my performance.
Ever.
Besides, you waste the heavies shields with your SR, then you cook a grenade (or lol locus) and take him out.
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DUST Fiend
OSG Planetary Operations Covert Intervention
3444
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Posted - 2013.06.06 19:20:00 -
[6] - Quote
Sloth9230 wrote:Oh FFS, fine, go use a swarm launcher without a sidearm and tell us they aren't useful.
I'm sure you're good enough to melee everyone to death.
Nope, I just roll with a squad, and don't spec into a suit that doesn't have a sidearm and is theoretically "designed for team support" when I want to go AV with a weapon that doesn't provide a use against enemy infantry. |
DUST Fiend
OSG Planetary Operations Covert Intervention
3444
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Posted - 2013.06.06 19:23:00 -
[7] - Quote
Sloth9230 wrote:So logis cant use swarms BECAUSE THEY LACK SIDE ARMS? Interesting, I thought they didn't give anything up
If your argument has to fall back on swarm launchers as to why logi's are balanced without a sidearm, and you think that's even serious enough to warrant being called an "argument", then I'm not particularly sure what to tell you
:/ |
DUST Fiend
OSG Planetary Operations Covert Intervention
3444
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Posted - 2013.06.06 19:26:00 -
[8] - Quote
Sloth9230 wrote:You could switch it out with a sniper if you want
RE say what?
Good snipers don't need side arms because they coordinate with their squad and are usually placed in hard to reach spots with militia dropships before combat really gets under way |
DUST Fiend
OSG Planetary Operations Covert Intervention
3446
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Posted - 2013.06.06 19:34:00 -
[9] - Quote
Lilah Silverstone wrote:DUST Fiend wrote:Sloth9230 wrote:You could switch it out with a sniper if you want RE say what? Good snipers don't need side arms because they coordinate with their squad and are usually placed in hard to reach spots with militia dropships before combat really gets under way Too bad the drop ship will be rail/forge/swarmed before it arrives at its destination, and snipers trying to mountain climb will get picked off my anyone with an active scanner.
That's not true in practice. As someone who's flown the strongest tanked DS you can make, I can safely say that a 70K viper with a couple BPOs is almost always sufficient to get you from A to B early in a match. Dip and weave a bit, and you can usually eat that first shot.
Active scanners aren't as good as you say, but hey, everything has a counter. Your argument here doesn't really speak towards our argument of whether losing a sidearm is a serious enough disadvantage to warrant the logi's many, many advantages. |
DUST Fiend
OSG Planetary Operations Covert Intervention
3446
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Posted - 2013.06.06 19:37:00 -
[10] - Quote
Sloth9230 wrote:Your entire argument relies on "good players", such as yourself, who are so l33t that they don't need side-arms, cause y'know **** versatility, it's just a crutch
I'm not even "good", I'm somewhat above average.
If you aren't good, then the logi SHOULD be the class for you, because you SHOULDN'T be playing a slayer if you aren't good and are going into the "support" class. The lack of a side arm should NOT effect you, because you should NOT be primarily engaging enemies unless you absolutely have to. You are their to support your team, provide a little extra DPS, keep everyone happy, healthy, and full of ammo, among whatever other interesting things you can do with your equipment slots.
The reason that logi's seem to be too strong when "good" players use them, is because they lack serious drawbacks for anyone who is more or less a slayer.
If this wasn't true, then you wouldn't see good slayer players rolling logistics to support their slaying habits.
I can't believe you would complain about swarm launchers. If a heavy comes to forums and whines that his Swarm build sucks because he runs out of ammo and vehicles get away from him too quickly, he gets laughed at because his fit is bad.
What's sad here, is that you can make a strong logi build with swarm launchers, you just have to roll with a squad and like blowing up vehicles |
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DUST Fiend
OSG Planetary Operations Covert Intervention
3446
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Posted - 2013.06.06 19:44:00 -
[11] - Quote
Sloth9230 wrote:Many advantages? Their only perks are equipment and fitting versatility, because they have more slots, at the cost of base stats.
The Cal logi for instance: Without it's bonus, it needs 1 shield extender just to tie in EHP with a Cal Assault, they then both have 4 extenders left. The Cal logi is still slower and it still has less stamina.
So aside from it's equipment, and 1 extra low slot, what many advantages does it have? This is of course ignoring their bonus.
Stamina and speed are very minor balancing factors, because vehicles exist, and holding objectives is preferred in our current, highly limited game modes. Camping is highly encouraged.
So you have to basically ignore the strongest benefits in the game (equipment and more fitting space / easier fitting) along with their suit bonus which is beast (free proto armor rep), in order to say they're somehow on par with Assaults.
L
O
L |
DUST Fiend
OSG Planetary Operations Covert Intervention
3447
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Posted - 2013.06.06 19:50:00 -
[12] - Quote
Sloth9230 wrote:DUST Fiend wrote: Stamina and speed are very minor balancing factors
So... Scout suits... *shrug, walks away*
Logi's are faster and have better stamina than Scouts when properly fit, and are even more sturdy to boot, along with being able to keep hives with their REs, or REs with their hives
And scouts are so hard to fit, almost no one uses side arms with them. |
DUST Fiend
OSG Planetary Operations Covert Intervention
3453
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Posted - 2013.06.06 21:21:00 -
[13] - Quote
Sloth9230 wrote:GVGISDEAD wrote:ead lasted when it was clearly a troll.
I blame Fiend
Me too
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