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Spkr4theDead
Namtar Elite Gallente Federation
149
|
Posted - 2013.06.05 22:50:00 -
[1] - Quote
Is that enough for you? Do you want double that? When will vehicles be nerfed enough for you? |
Obodiah Garro
Tech Guard General Tso's Alliance
51
|
Posted - 2013.06.05 22:52:00 -
[2] - Quote
15k dmg seems a bit much, but I will be very happy with a working nav computer for the moronic missles and a higher missle velocity to actually get to a target before the round is over....
oh wait you were being sarcastic -_- |
KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
4212
|
Posted - 2013.06.05 22:53:00 -
[3] - Quote
There needs to be real advanced and prototype vehicles so proto AV has a reason to actually exist. |
Icy TIG3R
Red Star. EoN.
352
|
Posted - 2013.06.05 22:54:00 -
[4] - Quote
Obodiah Garro wrote:15k dmg seems a bit much, but I will be very happy with a working nav computer for the moronic missles and a higher missle velocity to actually get to a target before the round is over....
oh wait you were being sarcastic -_-
Its homing.
Which is EZ mode. |
Spkr4theDead
Namtar Elite Gallente Federation
149
|
Posted - 2013.06.05 22:55:00 -
[5] - Quote
Obodiah Garro wrote:15k dmg seems a bit much, but I will be very happy with a working nav computer for the moronic missles and a higher missle velocity to actually get to a target before the round is over....
oh wait you were being sarcastic -_- No, I wasn't being sarcastic. Forge guns are miles ahead of railguns in terms of damage, and it's far easier for a heavy to hide than a tank. Plus, tanks cost far more in terms of ISK, and is one of the most skill-intensive rolls in Dust. Why should I be defeated so easily? |
Sontie
Ill Omens EoN.
609
|
Posted - 2013.06.05 22:55:00 -
[6] - Quote
You're dumb. The swarmer didn't do that much damage to you, that's the total amount of damage you took, from ALL sources.
Derp. |
Spkr4theDead
Namtar Elite Gallente Federation
149
|
Posted - 2013.06.05 22:56:00 -
[7] - Quote
KAGEHOSHI Horned Wolf wrote:There needs to be real advanced and prototype vehicles so proto AV has a reason to actually exist. But everybody that runs assault will complain that it's overpowered and have it nerfed again and again until any potential prototype tanks are just 5% better than the standard tanks we have now. |
Spkr4theDead
Namtar Elite Gallente Federation
149
|
Posted - 2013.06.05 22:56:00 -
[8] - Quote
Sontie wrote:You're dumb. The swarmer didn't do that much damage to you, that's the total amount of damage you took, from ALL sources.
Derp. Has CCP said that that's how that screen works? I'll believe it when I see that posted by CCP. |
Scheneighnay McBob
Bojo's School of the Trades
1406
|
Posted - 2013.06.05 22:56:00 -
[9] - Quote
Standard AV is UP However, proto AV is OP |
Xender17
Intrepidus XI
146
|
Posted - 2013.06.05 22:57:00 -
[10] - Quote
Icy TIG3R wrote:Obodiah Garro wrote:15k dmg seems a bit much, but I will be very happy with a working nav computer for the moronic missles and a higher missle velocity to actually get to a target before the round is over....
oh wait you were being sarcastic -_- Its homing. Which is EZ mode. Does that make plasma cannon the only hard mode? Forge gun versus most vehicles is like sniping a building and av nades have tracking. |
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Wackadoozle
Matari Combat Research and Manufacture Inc.
0
|
Posted - 2013.06.05 22:57:00 -
[11] - Quote
Sontie wrote:You're dumb. The swarmer didn't do that much damage to you, that's the total amount of damage you took, from ALL sources.
Derp.
I was there when it happened its true |
Spkr4theDead
Namtar Elite Gallente Federation
149
|
Posted - 2013.06.05 22:58:00 -
[12] - Quote
Scheneighnay McBob wrote:Standard AV is UP However, proto AV is OP Standard AV is underpowered? Militia gear does good enough chasing me away due to the damage bonus AV grenades and swarms get to armor. |
Full Metal Kitten
Chatelain Rapid Response Gallente Federation
704
|
Posted - 2013.06.05 22:59:00 -
[13] - Quote
Icy TIG3R wrote:It homes in on QQ
Which is EZ mode with all the crybabies around here. Fixed that for you, Icy!
|
Wackadoozle
Matari Combat Research and Manufacture Inc.
0
|
Posted - 2013.06.05 22:59:00 -
[14] - Quote
I agree that there should be better vehicles. Swarms, av's, and forge guns have become way op as of lately |
Spkr4theDead
Namtar Elite Gallente Federation
149
|
Posted - 2013.06.05 23:01:00 -
[15] - Quote
Xender17 wrote:Icy TIG3R wrote:Obodiah Garro wrote:15k dmg seems a bit much, but I will be very happy with a working nav computer for the moronic missles and a higher missle velocity to actually get to a target before the round is over....
oh wait you were being sarcastic -_- Its homing. Which is EZ mode. Does that make plasma cannon the only hard mode? Forge gun versus most vehicles is like sniping a building and av nades have tracking. No, plasma cannons are useless.
I was almost taken down to burning by the proto breach forge gun. It could one shot a Gunnlogi that has a compromise between shield tank and damage. But, that requires a significant investment and everybody else wants to get by with the bare minimum. |
gbghg
L.O.T.I.S. RISE of LEGION
2025
|
Posted - 2013.06.05 23:07:00 -
[16] - Quote
Spkr4theDead wrote:Sontie wrote:You're dumb. The swarmer didn't do that much damage to you, that's the total amount of damage you took, from ALL sources.
Derp. Has CCP said that that's how that screen works? I'll believe it when I see that posted by CCP. That's how it works, I've had matches where my dropship has dished out over 20k damage and taken over 30k, it's the total damage output/input you have for the entire match from all sources. That said you can easily see the real stupid stuff like RDV's where you end up with over 100k damage in one match. |
noob cavman
Shadow Company HQ
10
|
Posted - 2013.06.05 23:11:00 -
[17] - Quote
Ive put over 1 million into swarms. I should be able to kill you if you just sit there for 20 seconds trying to kill a cru.... now if your a shield tank im just gonna call in my tank and ram you to death. Also that 15000 thing, not even remotely possible to be a single swarm volley. Thats total damage you have taken in that life. Christ complain about forge guns not us |
Spkr4theDead
Namtar Elite Gallente Federation
149
|
Posted - 2013.06.05 23:14:00 -
[18] - Quote
gbghg wrote:Spkr4theDead wrote:Sontie wrote:You're dumb. The swarmer didn't do that much damage to you, that's the total amount of damage you took, from ALL sources.
Derp. Has CCP said that that's how that screen works? I'll believe it when I see that posted by CCP. That's how it works, I've had matches where my dropship has dished out over 20k damage and taken over 30k, it's the total damage output/input you have for the entire match from all sources. That said you can easily see the real stupid stuff like RDV's where you end up with over 100k damage in one match. I'm not talking about end-of-game. I'm talking about when you get killed by someone. |
Road Hawk
Phantom Universe Task Force Orion Empire
17
|
Posted - 2013.06.05 23:14:00 -
[19] - Quote
Sorry but you talk crap,1 volley from wiyrkomi with 4 damage mod do about 2600-2800damage and not 15000 |
Scheneighnay McBob
Bojo's School of the Trades
1407
|
Posted - 2013.06.05 23:15:00 -
[20] - Quote
Spkr4theDead wrote:Scheneighnay McBob wrote:Standard AV is UP However, proto AV is OP Standard AV is underpowered? Militia gear does good enough chasing me away due to the damage bonus AV grenades and swarms get to armor. Yet no standard Av (except maybe a forge) can OHK a starter fit LAV. |
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Obodiah Garro
Tech Guard General Tso's Alliance
52
|
Posted - 2013.06.05 23:16:00 -
[21] - Quote
Forge guns can snipe people too, take out neutral structures. Hell a swarm launcher can only shoot at hostile vehicles and emplacements, and once proto tanks are all the rage they will seem UP as hell. |
Wackadoozle
Matari Combat Research and Manufacture Inc.
0
|
Posted - 2013.06.05 23:18:00 -
[22] - Quote
Road Hawk wrote: Sorry but you talk crap,1 volley from wiyrkomi with 4 damage mod do about 2600-2800damage and not 15000
Hate to tell you but it happened. I saw it myself. That's not the point we are getting at ya scrub |
Spkr4theDead
Namtar Elite Gallente Federation
149
|
Posted - 2013.06.05 23:18:00 -
[23] - Quote
noob cavman wrote:Ive put over 1 million into swarms. I should be able to kill you if you just sit there for 20 seconds trying to kill a cru.... now if your a shield tank im just gonna call in my tank and ram you to death. Also that 15000 thing, not even remotely possible to be a single swarm volley. Thats total damage you have taken in that life. Christ complain about forge guns not us One million? Piker
I have over 1.8 mil SP into turret operation alone. I fail to see why they should be so ridiculously effective, when turrets don't have homing capabilities.
I guess you haven't seen me on the battlefield. I don't run Gunnlogis.
Why would I complain about forge guns? I know quite well how difficult they are to use. I used them during Chromosome. I won't complain about forge guns, period. Plus the only suit that can use them are heavies, which requires its own investment. Plus when you use that, even using a sidearm, you're still severely handicapped by lack of movement speed. |
Mithridates VI
IMPSwarm Negative-Feedback
1949
|
Posted - 2013.06.05 23:19:00 -
[24] - Quote
Spkr4theDead wrote:Sontie wrote:You're dumb. The swarmer didn't do that much damage to you, that's the total amount of damage you took, from ALL sources.
Derp. Has CCP said that that's how that screen works? I'll believe it when I see that posted by CCP. So you'll believe that a swarm launcher did 15k damage to you until then?
I have a Wiyrkomi Swarm Launcher. With no damage mods/proficiency, it takes two volleys to bring down militia derpships. |
BobThe843CakeMan
BurgezzE.T.F
390
|
Posted - 2013.06.05 23:19:00 -
[25] - Quote
it's 15k total damage tht 1 av weapon dealt to u. not from other enemies just from tht 1 said gun. Total damage not from 1 volley. |
Mithridates VI
IMPSwarm Negative-Feedback
1949
|
Posted - 2013.06.05 23:20:00 -
[26] - Quote
Wackadoozle wrote:Road Hawk wrote: Sorry but you talk crap,1 volley from wiyrkomi with 4 damage mod do about 2600-2800damage and not 15000
Hate to tell you but it happened. I saw it myself. That's not the point we are getting at ya scrub You saw the "killed by" screen because you were there?
In the match or at Spkr4theDead's house? |
Road Hawk
Phantom Universe Task Force Orion Empire
17
|
Posted - 2013.06.05 23:22:00 -
[27] - Quote
Wackadoozle wrote:Road Hawk wrote: Sorry but you talk crap,1 volley from wiyrkomi with 4 damage mod do about 2600-2800damage and not 15000
Hate to tell you but it happened. I saw it myself. That's not the point we are getting at ya scrub
I'm using often the wiyrkomi and i never had any damage of this amount ,if it was so so was a bug or whatever |
Spkr4theDead
Namtar Elite Gallente Federation
149
|
Posted - 2013.06.05 23:22:00 -
[28] - Quote
Scheneighnay McBob wrote:Spkr4theDead wrote:Scheneighnay McBob wrote:Standard AV is UP However, proto AV is OP Standard AV is underpowered? Militia gear does good enough chasing me away due to the damage bonus AV grenades and swarms get to armor. Yet no standard Av (except maybe a forge) can OHK a starter fit LAV. Not my problem. |
noob cavman
Shadow Company HQ
10
|
Posted - 2013.06.05 23:23:00 -
[29] - Quote
Not to mention how meh swarms are against shield tanks. 4 volleys from two prof 4 swarm launchers guys to your weak spot to kill most decent shield tanks . If you can't run away during that time its not our fault. |
Shijima Kuraimaru
WarRavens
208
|
Posted - 2013.06.05 23:34:00 -
[30] - Quote
Wackadoozle wrote:Road Hawk wrote: Sorry but you talk crap,1 volley from wiyrkomi with 4 damage mod do about 2600-2800damage and not 15000
Hate to tell you but it happened. I saw it myself. That's not the point we are getting at ya scrub
The fact that you insult someone giving you hard facts only shows your immaturity and proves you to be the scrub you claim others to be. |
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Spkr4theDead
Namtar Elite Gallente Federation
149
|
Posted - 2013.06.05 23:35:00 -
[31] - Quote
BobThe843CakeMan wrote:it's 15k total damage tht 1 av weapon dealt to u. not from other enemies just from tht 1 said gun. Total damage not from 1 volley. I'm not stupid enough to think it's from one volley. |
Spkr4theDead
Namtar Elite Gallente Federation
149
|
Posted - 2013.06.05 23:37:00 -
[32] - Quote
Mithridates VI wrote:Spkr4theDead wrote:Sontie wrote:You're dumb. The swarmer didn't do that much damage to you, that's the total amount of damage you took, from ALL sources.
Derp. Has CCP said that that's how that screen works? I'll believe it when I see that posted by CCP. So you'll believe that a swarm launcher did 15k damage to you until then? I have a Wiyrkomi Swarm Launcher. With no damage mods/proficiency, it takes two volleys to bring down militia derpships. Upgrade your reading comprehension. Looks like Bob explained it.
I didn't code the weapons. You're probably shooting at people with vehicle upgrades that want to save ISK. This isn't like MAG where you can see someone's card and check out what they've done and how long they'v |
Mithridates VI
IMPSwarm Negative-Feedback
1952
|
Posted - 2013.06.05 23:39:00 -
[33] - Quote
Spkr4theDead wrote:BobThe843CakeMan wrote:it's 15k total damage tht 1 av weapon dealt to u. not from other enemies just from tht 1 said gun. Total damage not from 1 volley. I'm not stupid enough to think it's from one volley. Oh, so you're only stupid enough to think that given an unspecified length of time, a weapon capable of dealing thousands of hitpoints worth of damage should be incapable of reaching fifteen thousand. |
Spkr4theDead
Namtar Elite Gallente Federation
149
|
Posted - 2013.06.05 23:39:00 -
[34] - Quote
noob cavman wrote:Not to mention how meh swarms are against shield tanks. 4 volleys from two prof 4 swarm launchers guys to your weak spot to kill most decent shield tanks . If you can't run away during that time its not our fault. I don't run Gunnlogis.
Are you complaining that swarm launchers don't have the same damage bonus against shield vehicles that they do against armor vehicles? |
Mithridates VI
IMPSwarm Negative-Feedback
1952
|
Posted - 2013.06.05 23:40:00 -
[35] - Quote
Spkr4theDead wrote:Upgrade your reading comprehension. Looks like Bob explained it.
Bob explained it but you still replied to him as if his suggestion was insulting your intelligence?
|
Spkr4theDead
Namtar Elite Gallente Federation
149
|
Posted - 2013.06.05 23:40:00 -
[36] - Quote
Mithridates VI wrote:Spkr4theDead wrote:BobThe843CakeMan wrote:it's 15k total damage tht 1 av weapon dealt to u. not from other enemies just from tht 1 said gun. Total damage not from 1 volley. I'm not stupid enough to think it's from one volley. Oh, so you're only stupid enough to think that given an unspecified length of time, a weapon capable of dealing thousands of hitpoints worth of damage should be incapable of reaching fifteen thousand. LOL What's wrong with you? |
Spkr4theDead
Namtar Elite Gallente Federation
149
|
Posted - 2013.06.05 23:41:00 -
[37] - Quote
You're still missing the point of the thread. Will you be happy when militia swarms can one-shot my Madrugar with > 6700 armor?
Yeah, then you'll be happy. |
Obodiah Garro
Tech Guard General Tso's Alliance
52
|
Posted - 2013.06.05 23:41:00 -
[38] - Quote
Spkr4theDead wrote:noob cavman wrote:Not to mention how meh swarms are against shield tanks. 4 volleys from two prof 4 swarm launchers guys to your weak spot to kill most decent shield tanks . If you can't run away during that time its not our fault. I don't run Gunnlogis.Are you complaining that swarm launchers don't have the same damage bonus against shield vehicles that they do against armor vehicles?
Ill complain about that in his stead dear sir, if the flaylock pistol can ace shields then my swarm missles better stop bullshitting around and do some of that voodoo as well. Damn gunloggis -_- |
Needless Sacermendor
Red Fox Brigade
271
|
Posted - 2013.06.05 23:43:00 -
[39] - Quote
Spkr4theDead wrote:BobThe843CakeMan wrote:it's 15k total damage tht 1 av weapon dealt to u. not from other enemies just from tht 1 said gun. Total damage not from 1 volley. I'm not stupid enough to think it's from one volley. So is this thread making any point at all ... other than a swarm launcher guy spent an entire match pounding you with your entire team knowing exactly where he is and he still managed to kill you !? |
Mithridates VI
IMPSwarm Negative-Feedback
1952
|
Posted - 2013.06.05 23:44:00 -
[40] - Quote
Spkr4theDead wrote:You're still missing the point of the thread. Because the original post was vague and ineffective. Upgrade your writing.
Spkr4theDead wrote:Will you be happy when militia swarms can one-shot my Madrugar with > 6700 armor?
Yeah, then you'll be happy. You're not making sense. How do you jump from someone defending a swarm launcher being capable of dealing 15k damage over a period of time from asserting that they believe militia swarms should deal more than 6700 damage?
Weak troll thread is weak and based on you failing to both read and write. |
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Kane Fyea
DUST University Ivy League
195
|
Posted - 2013.06.05 23:44:00 -
[41] - Quote
I have proto swarms with proficiency up to 3 and I can't even do that much dmg in one volley. Even if your armor tanked and all my swarms hit your critical spot I can't do that much dmg. |
Mithridates VI
IMPSwarm Negative-Feedback
1952
|
Posted - 2013.06.05 23:45:00 -
[42] - Quote
Needless Sacermendor wrote:So is this thread making any point at all
No, the thread is about him originally failing to make a clear argument and then failing to clarify about what his argument was when people responded to their interpretation of it.
It's trolling and fail all the way down. |
Mithridates VI
IMPSwarm Negative-Feedback
1952
|
Posted - 2013.06.05 23:45:00 -
[43] - Quote
Kane Fyea wrote:I have proto swarms with proficiency up to 3 and I can't even do that much dmg in one volley. Even if your armor tanked and all my swarms hit your critical spot I can't do that much dmg.
He has made it clear that he doesn't want swarms to do that much damage with ANY number of volleys.
And if you disagree you basically want militia swarms to one shot a Madrugar. |
noob cavman
Shadow Company HQ
11
|
Posted - 2013.06.05 23:53:00 -
[44] - Quote
Nope I believe swarms against shields is fine. As its a explosive damage so it should be hitting less. |
Thumb Green
THE STAR BORN Dark Taboo
101
|
Posted - 2013.06.05 23:56:00 -
[45] - Quote
Spkr4theDead is just the biggest whiner in this game. He's not happy unless he's whining about something. |
Mithridates VI
IMPSwarm Negative-Feedback
1952
|
Posted - 2013.06.05 23:58:00 -
[46] - Quote
Thumb Green wrote:Spkr4theDead is just the biggest whiner in this game. He's not happy unless he's whining about something. Well he can at least have the common courtesy to whine in a way that makes sense. |
noob cavman
Shadow Company HQ
11
|
Posted - 2013.06.05 23:58:00 -
[47] - Quote
Mithridates VI wrote:Kane Fyea wrote:I have proto swarms with proficiency up to 3 and I can't even do that much dmg in one volley. Even if your armor tanked and all my swarms hit your critical spot I can't do that much dmg. He has made it clear that he doesn't want swarms to do that much damage with ANY number of volleys. And if you disagree you basically want militia swarms to one shot a Madrugar.
Im guessing he would get more peeved if I told him I also if I can get a dropship and find something high to shoot from to avoid hopping round after them? |
ladwar
Dead Six Initiative Lokun Listamenn
583
|
Posted - 2013.06.06 00:00:00 -
[48] - Quote
wow.. just so everyone knows its damage dealt by that player(all sources from them). I do think there is some rendering errors I had been OHK from swarms dealing 15k damage. no RE or proxies. I think the missiles where rendering which caused the damage to render multiple times adding to the insane damage. |
Kane Fyea
DUST University Ivy League
195
|
Posted - 2013.06.06 00:01:00 -
[49] - Quote
Mithridates VI wrote:Kane Fyea wrote:I have proto swarms with proficiency up to 3 and I can't even do that much dmg in one volley. Even if your armor tanked and all my swarms hit your critical spot I can't do that much dmg. He has made it clear that he doesn't want swarms to do that much damage with ANY number of volleys. And if you disagree you basically want militia swarms to one shot a Madrugar. Oh I see |
Mithridates VI
IMPSwarm Negative-Feedback
1954
|
Posted - 2013.06.06 00:04:00 -
[50] - Quote
ladwar wrote:caused the damage to render multiple times adding to the insane damage. This is just stringing techie words together. |
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Another Heavy SOB
TRUE TEA BAGGERS EoN.
101
|
Posted - 2013.06.06 00:04:00 -
[51] - Quote
I love it when tankers pull the "I've spent more ISK and SP" card, as though that automatically entitles you an "I win" button. |
iceyburnz
Crux Special Tasks Group Gallente Federation
604
|
Posted - 2013.06.06 00:09:00 -
[52] - Quote
Its happened.
You got the Tac nerfed, now on to the next target.
The Swarm Launcher.
Like an LAV that runs you over from behind. I never saw it coming. |
Spkr4theDead
Namtar Elite Gallente Federation
151
|
Posted - 2013.06.06 00:46:00 -
[53] - Quote
Spkr4theDead wrote:Is that enough for you? Do you want double that? When will vehicles be nerfed enough for you? Seems simple enough to me... |
Mithridates VI
IMPSwarm Negative-Feedback
1956
|
Posted - 2013.06.06 00:47:00 -
[54] - Quote
Spkr4theDead wrote:Spkr4theDead wrote:Is that enough for you? Do you want double that? When will vehicles be nerfed enough for you? Seems simple enough to me...
That's because you're, for lack of a better word, simple. |
Spkr4theDead
Namtar Elite Gallente Federation
151
|
Posted - 2013.06.06 00:47:00 -
[55] - Quote
iceyburnz wrote:Its happened. You got the Tac nerfed, now on to the next target. The Swarm Launcher. Like an LAV that runs you over from behind. I never saw it coming. I never cared about it. I was laughing like a hyena in a compound while people were shooting me with ARs and throwing locus grenades at my tank.
Because, that's what I use, tanks. And LAVs. I don't care about the ARs. |
Spkr4theDead
Namtar Elite Gallente Federation
153
|
Posted - 2013.06.06 00:48:00 -
[56] - Quote
Mithridates VI wrote:Spkr4theDead wrote:Spkr4theDead wrote:Is that enough for you? Do you want double that? When will vehicles be nerfed enough for you? Seems simple enough to me... That's because you're, for lack of a better word, simple. LOL If you say so. How is what I said so hard to understand?
"The sky is dark and it's not yet 6pm, therefore it might rain." Is that so hard to understand? |
Princeps Marcellus
Expert Intervention Caldari State
38
|
Posted - 2013.06.06 00:50:00 -
[57] - Quote
Look, I don't know what you experienced, but I was retreating in my Madrugar with all modules offline when someone with a single swarm (that means one shot) killed me. I was at 4000 armor, 100 shields. It seems like an absolutely silly amount of damage. |
Spkr4theDead
Namtar Elite Gallente Federation
153
|
Posted - 2013.06.06 00:54:00 -
[58] - Quote
Another Heavy SOB wrote:I love it when tankers pull the "I've spent more ISK and SP" card, as though that automatically entitles you an "I win" button. Because me, like a lot of people that have spent the SP necessary to make strong vehicles, believe that the current available AV options are too powerful for the vehicles we have right now. My what, half year's worth of playing is nullified by a guy that just got out of the Battle Academy because someone said to get a suit with a lot of slots on the left side and put a militia swarm launcher on it.
Armor gets the best options with vehicles, but explosive weaponry has a bonus against armor. Shield has a natural passive resistance to explosive weaponry, but because of the powergrid nerf, trying to get strong defenses means going for weaker offense. It's not like that with dropsuits.
Like we've said before. There's access to PRO AV gear, some requiring proficiency. Vehicle drivers have access to "complex" modules and PRO turrets, but with STD hulls. |
Spkr4theDead
Namtar Elite Gallente Federation
153
|
Posted - 2013.06.06 00:54:00 -
[59] - Quote
Princeps Marcellus wrote:Look, I don't know what you experienced, but I was retreating in my Madrugar with all modules offline when someone with a single swarm (that means one shot) killed me. I was at 4000 armor, 100 shields. It seems like an absolutely silly amount of damage. What killed you? CBR7? Is that half armor for you? Is that full armor? Need more details. |
ladwar
Dead Six Initiative Lokun Listamenn
583
|
Posted - 2013.06.06 00:55:00 -
[60] - Quote
Mithridates VI wrote:ladwar wrote:caused the damage to render multiple times adding to the insane damage. This is just stringing techie words together. hey they where invisible, just had the trail marks after I died and there as longer then normal shield splashes. so what was it, hm? |
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Baal Roo
Subdreddit Test Alliance Please Ignore
1556
|
Posted - 2013.06.06 00:56:00 -
[61] - Quote
Another Heavy SOB wrote:I love it when tankers pull the "I've spent more ISK and SP" card, as though that automatically entitles you an "I win" button.
The problem is that vehicle pilots spend way more ISK and SP to get into a vehicle, that is actually much easier to kill than a regular dropsuit. There's no risk/reward, it's ALL risk.
There's a difference between whinging about not being an I WIN BUTTON (like some people did back 6 months ago, when that is precisely what tanks were) and the perfectly valid complaint that AV has been buffed multiple times while vehicles have been repeatedly nerfed (except LAVs for some reason).
The balance is currently terrible, and non-LAV vehicles aren't any fun to use because they are all paper thin. |
Mithridates VI
IMPSwarm Negative-Feedback
1958
|
Posted - 2013.06.06 01:02:00 -
[62] - Quote
Spkr4theDead wrote:LOL If you say so. How is what I said so hard to understand?
"The sky is dark and it's not yet 6pm, therefore it might rain." Is that so hard to understand?
Do you not see the difference between that and your ridiculous OP?
Let's break this down. You open the thread with:
"Over 15,000 damage from a Wiyrkomi swarm launcher. Is that enough for you? Do you want double that? When will vehicles be nerfed enough for you?"
We can assume from the OP that you are upset with the damage-dealing capacity of the swarm launcher. You believe that some unidentified person wants to increase the damage and ask whether that damage is high enough or whether they want to double that. You ask when vehicles will be nerfed enough for this mysterious, potentially hypothetical person.
People see that and they assume you mean you thought you took that much damage in one shot. They assume this because of common sense. They reason "nobody in their right mind would complain about that much damage over the course of the match" because it's a basic mathematical fact that in a scenario where someone is capable of repeatedly dealing damage, the total damage is going to increase over time. Given that mathematical fact, 15k damage from a weapon capable of inflicting thousands of damage per volley of swarms doesn't seem unreasonable.
You respond by asking "Why should I be defeated so easily?" The obvious answer to that, of course, is that you were defeated by receiving (if we assume the Madrugar you later reference is your tank fit) more than twice the total health of your tank. (That's a weak tank, by the way, I have more HP on my Madrugar on 500k SP alts.)
Some more derping occurs in which it comes to light that you understand that the 15k damage came from more than one volley and are still dissatisfied with it. This is similar to an assault player receiving 2000 hitpoints worth of damage because they kept healing and failing to avoid getting shot, then complaining that it was possible to deal that much damage to them at all.
Then you attempt to define the point of the thread again: "You're still missing the point of the thread. Will you be happy when militia swarms can one-shot my Madrugar with > 6700 armor?"
Nobody has suggested that and you're returning to a discussion about damage per volley, after trying to deny that was the point of the thread. You're also establishing a strawman argument.
Is the point of the thread to establish strawman arguments? It seems so.
"Yeah, then you'll be happy." Oh, yeah. Then you confirm your own nonsense suspicions without receiving any feedback in between because you're a basket case.
Then people make fun of you for a while until you come in and once again assert that the thread made sense despite nobody understanding what the kitten you were blathering about and now we're here.
Spkr4theDead wrote:Another Heavy SOB wrote:I love it when tankers pull the "I've spent more ISK and SP" card, as though that automatically entitles you an "I win" button. Because me, like a lot of people that have spent the SP necessary to make strong vehicles, believe that the current available AV options are too powerful for the vehicles we have right now. My what, half year's worth of playing is nullified by a guy that just got out of the Battle Academy because someone said to get a suit with a lot of slots on the left side and put a militia swarm launcher on it. Armor gets the best options with vehicles, but explosive weaponry has a bonus against armor. Shield has a natural passive resistance to explosive weaponry, but because of the powergrid nerf, trying to get strong defenses means going for weaker offense. It's not like that with dropsuits. Like we've said before. There's access to PRO AV gear, some requiring proficiency. Vehicle drivers have access to "complex" modules and PRO turrets, but with STD hulls. Is THIS the point of the thread? You think that AV weapons are too powerful for the vehicles we have?
Guess the **** what? "The AV weapons are too powerful for the vehicles we have" is a legitimate way to express that viewpoint and not at all opaque like this absurd thread has been.
|
Mithridates VI
IMPSwarm Negative-Feedback
1958
|
Posted - 2013.06.06 01:05:00 -
[63] - Quote
Baal Roo wrote:Another Heavy SOB wrote:I love it when tankers pull the "I've spent more ISK and SP" card, as though that automatically entitles you an "I win" button. The problem is that vehicle pilots spend way more ISK and SP to get into a vehicle, that is actually much easier to kill than a regular dropsuit. There's no risk/reward, it's ALL risk. There's a difference between whinging about not being an I WIN BUTTON (like some people did back 6 months ago, when that is precisely what tanks were) and the perfectly valid complaint that AV has been buffed multiple times while vehicles have been repeatedly nerfed (except LAVs for some reason). The balance is currently terrible, and non-LAV vehicles aren't any fun to use because they are all paper thin.
Most vehicle SP spent is simply not worth it. The first 700k SP you spend can put you in a tank with 10k eHP. After that, you're adding minuscule layers of defence on top. |
Spkr4theDead
Namtar Elite Gallente Federation
154
|
Posted - 2013.06.06 01:07:00 -
[64] - Quote
So if you supposedly have vehicle alts, why don't you see it from that perspective? |
iceyburnz
Crux Special Tasks Group Gallente Federation
606
|
Posted - 2013.06.06 01:09:00 -
[65] - Quote
Spkr4theDead wrote:iceyburnz wrote:Its happened. You got the Tac nerfed, now on to the next target. The Swarm Launcher. Like an LAV that runs you over from behind. I never saw it coming. I never cared about it. I was laughing like a hyena in a compound while people were shooting me with ARs and throwing locus grenades at my tank. Because, that's what I use, tanks. And LAVs. I don't care about the ARs.
It was a hypothetical you. Not you personally.
|
Mithridates VI
IMPSwarm Negative-Feedback
1959
|
Posted - 2013.06.06 01:10:00 -
[66] - Quote
Spkr4theDead wrote:So if you supposedly have vehicle alts, why don't you see it from that perspective? I haven't disagreed with your argument. Only in that last post did it even become apparent what your arguments is. What was being discussed was that this thread is a poor presentation of this argument. |
Spkr4theDead
Namtar Elite Gallente Federation
154
|
Posted - 2013.06.06 01:15:00 -
[67] - Quote
So since I logged back onto the game, and checked a Madrugar with one militia armor repper, two militia 180mm plates, and two militia PG extenders, I'm still in the red for PG.
What kind of fit could you possibly have with a new character? And what kind of offense? Because I'm looking at a pretty terrible tank right now. |
WUT ANG
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
10
|
Posted - 2013.06.06 01:16:00 -
[68] - Quote
Omg another hater on av dude proto av is underpowered because it takes way to long to kill a standard (madrugar and gunnlogi) hav... |
iceyburnz
Crux Special Tasks Group Gallente Federation
606
|
Posted - 2013.06.06 01:17:00 -
[69] - Quote
Spkr4theDead wrote:So since I logged back onto the game, and checked a Madrugar with one militia armor repper, two militia 180mm plates, and two militia PG extenders, I'm still in the red for PG.
What kind of fit could you possibly have with a new character? And what kind of offense? Because I'm looking at a pretty terrible tank right now.
Militia stuff uses more PG and CPU? I remeber watching a video about tanks that the bloke said its best to use standard stuff. Its not that much more expensive and it frees up a ton of PG and CPU.
But I don't drive tanks so...
I know nothing. |
Mithridates VI
IMPSwarm Negative-Feedback
1959
|
Posted - 2013.06.06 01:18:00 -
[70] - Quote
Spkr4theDead wrote:So since I logged back onto the game, and checked a Madrugar with one militia armor repper, two militia 180mm plates, and two militia PG extenders, I'm still in the red for PG.
What kind of fit could you possibly have with a new character? And what kind of offense? Because I'm looking at a pretty terrible tank right now. I would love to share it but that's a trade secret. Might post screenshots with fitting specifics cut out if I can do so without giving up the details. It's the tank that was used for the First IMPressions Academy stomping, but they're fully PC capable.
|
|
Spkr4theDead
Namtar Elite Gallente Federation
154
|
Posted - 2013.06.06 01:19:00 -
[71] - Quote
WUT ANG wrote:Omg another hater on av dude proto av is underpowered because it takes way to long to kill a standard (madrugar and gunnlogi) hav... LOLLLLLLLLLLLLLLLLLLLL
I used to use forge guns during Chromosome. The only problem I had with destroying tanks with them was I could never get a good enough position to hit them because snipers were everywhere. Other than that, I didn't want to risk losing an Ishukone forge for no reason so the only reason I took it out was when I was fairly certain I wouldn't die. If you don't remember, during those times we didn't have boatloads of ISK to wipe ourselves with during Chromosome. Top players died once or twice with proto suits, they used standard or camped in the MCC.
Maybe you're doing it wrong. |
Spkr4theDead
Namtar Elite Gallente Federation
154
|
Posted - 2013.06.06 01:19:00 -
[72] - Quote
Mithridates VI wrote:Spkr4theDead wrote:So since I logged back onto the game, and checked a Madrugar with one militia armor repper, two militia 180mm plates, and two militia PG extenders, I'm still in the red for PG.
What kind of fit could you possibly have with a new character? And what kind of offense? Because I'm looking at a pretty terrible tank right now. I would love to share it but that's a trade secret. Might post screenshots with fitting specifics cut out if I can do so without giving up the details. It's the tank that was used for the First IMPressions Academy stomping, but they're fully PC capable. LOL trade secret |
Spkr4theDead
Namtar Elite Gallente Federation
154
|
Posted - 2013.06.06 01:23:00 -
[73] - Quote
iceyburnz wrote:Spkr4theDead wrote:So since I logged back onto the game, and checked a Madrugar with one militia armor repper, two militia 180mm plates, and two militia PG extenders, I'm still in the red for PG.
What kind of fit could you possibly have with a new character? And what kind of offense? Because I'm looking at a pretty terrible tank right now. Militia stuff uses more PG and CPU? I remeber watching a video about tanks that the bloke said its best to use standard stuff. Its not that much more expensive and it frees up a ton of PG and CPU. But I don't drive tanks so... I know nothing. A ton of PG and CPU for what? Damage control unit? Have them. Active coolant? Have them. And I can fit them when using the top modules. |
Harpyja
DUST University Ivy League
79
|
Posted - 2013.06.06 01:23:00 -
[74] - Quote
We need proto vehicles and proto modules. How do you expect my standard/advanced fit standard HAV (Gunnlogi) to stand up to a proto assault forge gun?
I still have that nasty memory. 4 shots that were fired in succession with less than a couple of seconds between each shot.
My standard Gunnlogi can stand up to standard AV fine. It would take a coordinated squad of standard AV to take me, and that's what it should take. Not some lone wolf with proto forges. |
Mithridates VI
IMPSwarm Negative-Feedback
1959
|
Posted - 2013.06.06 01:28:00 -
[75] - Quote
Harpyja wrote:My standard Gunnlogi can stand up to standard AV fine. It would take a coordinated squad of standard AV to take me, and that's what it should take for each level: roughly one coordinated squad of an equal 'tech' level. Not some lone wolf with proto forges.
What is the opposing team expected to do if a full squad of tanks rolls out from the enemy team? |
Spkr4theDead
Namtar Elite Gallente Federation
154
|
Posted - 2013.06.06 01:32:00 -
[76] - Quote
Mithridates VI wrote:Harpyja wrote:My standard Gunnlogi can stand up to standard AV fine. It would take a coordinated squad of standard AV to take me, and that's what it should take for each level: roughly one coordinated squad of an equal 'tech' level. Not some lone wolf with proto forges. What is the opposing team expected to do if a full squad of tanks rolls out from the enemy team? Go AV |
Obodiah Garro
Tech Guard General Tso's Alliance
55
|
Posted - 2013.06.06 01:35:00 -
[77] - Quote
Harpyja wrote: My standard Gunnlogi can stand up to standard AV fine. It would take a coordinated squad of standard AV to take me, and that's what it should take for each level: roughly one coordinated squad of an equal 'tech' level. Not some lone wolf with proto forges.
This is such utter nonsense. Your saying 1 person calling in a tank with weapon systems that make it a force multipler of x amount, should force the other side to dedicate a full squad to take it out? Have you ever played a game called Dust 514? Not big servers bro. Infact ill answer that myself I remember you from a pub game where you sniped in your tank from so far behind the red zone I thought 400m wouldn't be enough.
Calling in tanks is up to the player, but am sick of people thinking they should be indestructible to the point where it takes a squad to kill them. A squad of AV runners is dead meat to the spare 5 infrantry men you got in your own squad.
Ill agree with your tech should work against over tech on that level, however imo it should be 1 standard tank is vurnable to 1 standard anti tank weapon. Not 6. Bullshit to that buddy. |
Mithridates VI
IMPSwarm Negative-Feedback
1959
|
Posted - 2013.06.06 01:49:00 -
[78] - Quote
Spkr4theDead wrote:Mithridates VI wrote:Harpyja wrote:My standard Gunnlogi can stand up to standard AV fine. It would take a coordinated squad of standard AV to take me, and that's what it should take for each level: roughly one coordinated squad of an equal 'tech' level. Not some lone wolf with proto forges. What is the opposing team expected to do if a full squad of tanks rolls out from the enemy team? Go AV The lack of thought put into this response has convinced me that it's pointless to continue to discuss balance with you as you're unable to look beyond your own playstyle. |
Thumb Green
THE STAR BORN Dark Taboo
101
|
Posted - 2013.06.06 02:00:00 -
[79] - Quote
Baal Roo wrote:The problem is that vehicle pilots spend way more ISK and SP to get into a vehicle, that is actually much easier to kill than a regular dropsuit. There's no risk/reward, it's ALL risk.
The only vehicle easier to kill than a regular dropsuit is a militia tank and that's only because of how slow they are. Even militia LAV's are harder to kill than a regular dropsuit.
Spkr4theDead wrote: I used to use forge guns during Chromosome. [...[ Maybe you're doing it wrong.
Experience from Chromosome is irrelevant in Uprising. Also in regards to the topic of this thread; perhaps it is you that is doing it wrong. |
Spkr4theDead
Namtar Elite Gallente Federation
154
|
Posted - 2013.06.06 02:17:00 -
[80] - Quote
Mithridates VI wrote:Spkr4theDead wrote:Mithridates VI wrote:Harpyja wrote:My standard Gunnlogi can stand up to standard AV fine. It would take a coordinated squad of standard AV to take me, and that's what it should take for each level: roughly one coordinated squad of an equal 'tech' level. Not some lone wolf with proto forges. What is the opposing team expected to do if a full squad of tanks rolls out from the enemy team? Go AV The lack of thought put into this response has convinced me that it's pointless to continue to discuss balance with you as you're unable to look beyond your own playstyle. I used tanks and forge guns in the previous build. Literally the only risk for someone using a swarm is a sniper, if the person using swarms is in a good enough position. There's literally no risk to using them. But when you're in a tank, everybody with as little as AV grenades is out to get you. That could be the whole team.
I also don't see why my answer is unsatisfactory to you. I have a militia forge fit. Is that not enough to you? It's still something I remember using very often, but with different visuals now.
If I pull out a tank, someone on the other team could take out an AV fit. It's not my problem if the other team is spec'd out for pubstomping. |
|
Thumb Green
THE STAR BORN Dark Taboo
101
|
Posted - 2013.06.06 02:29:00 -
[81] - Quote
Spkr4theDead wrote: I used tanks and forge guns in the previous build.
Again previous build experience is irrelevant.
Spkr4theDead wrote: I also don't see why my answer is unsatisfactory to you. I have a militia forge fit. Is that not enough to you? It's still something I remember using very often, but with different visuals now.
If I pull out a tank, someone on the other team could take out an AV fit. It's not my problem if the other team is spec'd out for pubstomping.
Your answer is unsatisfactory to him because what he said was in response to a guy that said it should take a full squad of 6 to take out 1 tank. If that were the case and everyone on the enemy team pulled out a tank there's not going to be enough squads on your team to take them out. |
Princeps Marcellus
Expert Intervention Caldari State
38
|
Posted - 2013.06.06 02:29:00 -
[82] - Quote
Spkr4theDead wrote:Princeps Marcellus wrote:Look, I don't know what you experienced, but I was retreating in my Madrugar with all modules offline when someone with a single swarm (that means one shot) killed me. I was at 4000 armor, 100 shields. It seems like an absolutely silly amount of damage. What killed you? CBR7? Is that half armor for you? Is that full armor? Need more details.
That wyrmkomi thingy, however you spell it. I have 4% natural skill armor resistance. I have 3 25% active armor hardeners (which were, as mentioned, offline), 6073 max armor, 10XX max shields, and a heavy repper which was also offline. |
Mobius Wyvern
BetaMax. CRONOS.
1831
|
Posted - 2013.06.06 02:33:00 -
[83] - Quote
Give Swarms Plasma Cannon Damage.
Give the Plasma Cannon Swarm Damage.
Instant balance. |
2100 Angels
The Southern Legion RISE of LEGION
129
|
Posted - 2013.06.06 02:38:00 -
[84] - Quote
Mithridates VI wrote:Spkr4theDead wrote:LOL If you say so. How is what I said so hard to understand?
"The sky is dark and it's not yet 6pm, therefore it might rain." Is that so hard to understand? Do you not see the difference between that and your ridiculous OP? Let's break this down. You open the thread with: "Over 15,000 damage from a Wiyrkomi swarm launcher. Is that enough for you? Do you want double that? When will vehicles be nerfed enough for you?" We can assume from the OP that you are upset with the damage-dealing capacity of the swarm launcher. You believe that some unidentified person wants to increase the damage and ask whether that damage is high enough or whether they want to double that. You ask when vehicles will be nerfed enough for this mysterious, potentially hypothetical person. People see that and they assume you mean you thought you took that much damage in one shot. They assume this because of common sense. They reason "nobody in their right mind would complain about that much damage over the course of the match" because it's a basic mathematical fact that in a scenario where someone is capable of repeatedly dealing damage, the total damage is going to increase over time. Given that mathematical fact, 15k damage from a weapon capable of inflicting thousands of damage per volley of swarms doesn't seem unreasonable. You respond by asking "Why should I be defeated so easily?" The obvious answer to that, of course, is that you were defeated by receiving (if we assume the Madrugar you later reference is your tank fit) more than twice the total health of your tank. (That's a weak tank, by the way, I have more HP on my Madrugar on 500k SP alts.) Some more derping occurs in which it comes to light that you understand that the 15k damage came from more than one volley and are still dissatisfied with it. This is similar to an assault player receiving 2000 hitpoints worth of damage because they kept healing and failing to avoid getting shot, then complaining that it was possible to deal that much damage to them at all. Then you attempt to define the point of the thread again: "You're still missing the point of the thread. Will you be happy when militia swarms can one-shot my Madrugar with > 6700 armor?" Nobody has suggested that and you're returning to a discussion about damage per volley, after trying to deny that was the point of the thread. You're also establishing a strawman argument.Is the point of the thread to establish strawman arguments? It seems so. "Yeah, then you'll be happy." Oh, yeah. Then you confirm your own nonsense suspicions without receiving any feedback in between because you're a basket case. Then people make fun of you for a while until you come in and once again assert that the thread made sense despite nobody understanding what the kitten you were blathering about and now we're here. Spkr4theDead wrote:Another Heavy SOB wrote:I love it when tankers pull the "I've spent more ISK and SP" card, as though that automatically entitles you an "I win" button. Because me, like a lot of people that have spent the SP necessary to make strong vehicles, believe that the current available AV options are too powerful for the vehicles we have right now. My what, half year's worth of playing is nullified by a guy that just got out of the Battle Academy because someone said to get a suit with a lot of slots on the left side and put a militia swarm launcher on it. Armor gets the best options with vehicles, but explosive weaponry has a bonus against armor. Shield has a natural passive resistance to explosive weaponry, but because of the powergrid nerf, trying to get strong defenses means going for weaker offense. It's not like that with dropsuits. Like we've said before. There's access to PRO AV gear, some requiring proficiency. Vehicle drivers have access to "complex" modules and PRO turrets, but with STD hulls. Is THIS the point of the thread? You think that AV weapons are too powerful for the vehicles we have? Guess the **** what? "The AV weapons are too powerful for the vehicles we have" is a legitimate way to express that viewpoint and not at all opaque like this absurd thread has been.
lol I can tell you've studied some sort of philosophy. 10/10 for argument breakdown |
Princeps Marcellus
Expert Intervention Caldari State
38
|
Posted - 2013.06.06 02:48:00 -
[85] - Quote
Mithridates VI wrote:Harpyja wrote:My standard Gunnlogi can stand up to standard AV fine. It would take a coordinated squad of standard AV to take me, and that's what it should take for each level: roughly one coordinated squad of an equal 'tech' level. Not some lone wolf with proto forges. What is the opposing team expected to do if a full squad of tanks rolls out from the enemy team?
I believe that in a similar situation in EvE, where there's a free world and anyone can do whatever the hell they want, they'd call in the fleet of their own ships, of a similar size and composition to match the enemy fleet.
Of course, this is Dust and not Eve, so in this theoretical situation, if the team defending against the theoretical six well fit prototanks wasn't able to call down their own six tanks to match 'em, they should get pubstomped. Or, alternatively, focus down one tank at a time, since there would only be ten people on that team to defend the tanks, (oh God I apologize for the commas) you could get just six people on AV to lock onto the nearest tank and let 'em rip. If you have six people who are totally specced to take down a tank focus down a single tank, they should be able to bring it down within two or three volleys, with the third volley being overkill.
Huh. This speculation is interesting. What are your thoughts on this? Also, could you lay out your thoughts on the current balance of tanks/AV that we have right now? |
Mithridates VI
IMPSwarm Negative-Feedback
1963
|
Posted - 2013.06.06 03:08:00 -
[86] - Quote
Princeps Marcellus wrote:I believe that in a similar situation in EvE, where there's a free world and anyone can do whatever the hell they want, they'd call in the fleet of their own ships, of a similar size and composition to match the enemy fleet. This would be my preference.
Princeps Marcellus wrote:Of course, this is Dust and not Eve, so in this theoretical situation, if the team defending against the theoretical six well fit prototanks wasn't able to call down their own six tanks to match 'em, they should get pubstomped. Or, alternatively, focus down one tank at a time, since there would only be ten people on that team to defend the tanks, (oh God I apologize for the commas) you could get just six people on AV to lock onto the nearest tank and let 'em rip. If you have six people who are totally specced to take down a tank focus down a single tank, they should be able to bring it down within two or three volleys, with the third volley being overkill. I've run full squads of tanks to experiment with this. It's an "I win" button, honestly. Fully specced tankers are immune to everything except dedicated AV. Fully specced AV loses to everything except vehicles, and even then when you kill one of those tanks, the other five are going to murder you all at once.[
Princeps Marcellus wrote:Huh. This speculation is interesting. What are your thoughts on this? Also, could you lay out your thoughts on the current balance of tanks/AV that we have right now?
Honestly, I don't think that DUST is ready for tanks or dropships. They are some of my favourite roles but they are balanced based on things that will be in the game in future.
With low AV damage to tough tanks, if an AV player isn't able to kill a tank in the first few shots, the tank has the capacity to fully heal in a very short space of time, putting the ammoless AV player back at square one, without any swarms left.
With high AV damage to weak tanks, there's no point in tanks. The AV/V dichotomy is too limited to balance against the rest of the game.
If tanks are going to be a miniboss, they need to be operated by more than one person to justify their having the damage dealing/taking capacity of an entire squad, IMO.
If they're not going to be uber buff, people need to start experimenting with what the tank is for because at present it's not a slayer, it's a more tactical supporting role. All of the people crying about losing tanks maybe still trying to drive into the middle of a firefight and just kill everyone involved. |
Spkr4theDead
Namtar Elite Gallente Federation
155
|
Posted - 2013.06.06 03:12:00 -
[87] - Quote
Princeps Marcellus wrote:Spkr4theDead wrote:Princeps Marcellus wrote:Look, I don't know what you experienced, but I was retreating in my Madrugar with all modules offline when someone with a single swarm (that means one shot) killed me. I was at 4000 armor, 100 shields. It seems like an absolutely silly amount of damage. What killed you? CBR7? Is that half armor for you? Is that full armor? Need more details. That wyrmkomi thingy, however you spell it. I have 4% natural skill armor resistance. I have 3 25% active armor hardeners (which were, as mentioned, offline), 6073 max armor, 10XX max shields, and a heavy repper which was also offline. You didn't mention anything you had. |
Rusty Shallows
Black Jackals
87
|
Posted - 2013.06.06 03:16:00 -
[88] - Quote
Obodiah Garro wrote:Forge guns can snipe people too, take out neutral structures. Hell a swarm launcher can only shoot at hostile vehicles and emplacements, and once proto tanks are all the rage they will seem UP as hell. Forge guns have weapon shake and you have to crouch to snipe with them. They make nice mid-range counter snipping tools. Otherwise they are actually harder to hit a man sized target than the vehicle mounted large rails of which require no bracing and have nicer targeting.
I'm wondering if CCP should just pull out the Breach FG and check the community reaction.
Getting back on SL topic if someone knows the critical damage bonus (or is it bonuses with differences in armor and shield res) for a rear shot maybe we can do a little math for a worst case scenario? |
Princeps Marcellus
Expert Intervention Caldari State
38
|
Posted - 2013.06.06 03:17:00 -
[89] - Quote
Spkr4theDead wrote:Princeps Marcellus wrote:Spkr4theDead wrote:Princeps Marcellus wrote:Look, I don't know what you experienced, but I was retreating in my Madrugar with all modules offline when someone with a single swarm (that means one shot) killed me. I was at 4000 armor, 100 shields. It seems like an absolutely silly amount of damage. What killed you? CBR7? Is that half armor for you? Is that full armor? Need more details. That wyrmkomi thingy, however you spell it. I have 4% natural skill armor resistance. I have 3 25% active armor hardeners (which were, as mentioned, offline), 6073 max armor, 10XX max shields, and a heavy repper which was also offline. You didn't mention anything you had.
Fine. This is from before they bumped up vehicle health so some info might be out of date.
Low: 180mm Reinforced Nanofibre Plates (20/928)(20/788.8) Carapace Armor Hardener (25/5) Carapace Armor Hardener (25/5) Carapace Armor Hardener (25/5) Heavy IG-L Polarized Armor Regenerator (21/896)
High: F45 Peripheral Damage Control Unit (23/0)
Turrets: 80GJ Railgun (60/900) AT-1 Cycled Missile Launcher (19/77) AT-1 Cycled Missile Launcher (19/77)
Now, here are my (relevant) skills: Vehicle Armor Upgrades III (1.06% Armor resistance) Vehicle Core Upgrades V (1.05% PG/CPU) Vehicle Electronics III (1.15% CPU) Armor Adaptation V (0.85% PG cost of armor hardeners) Vehicle Armor Plating III (0.91% PG cost of armor plates)
This pushes me into 6073 armor.
Edit: made fairly large changes past the low slots. |
Harpyja
DUST University Ivy League
81
|
Posted - 2013.06.06 04:12:00 -
[90] - Quote
From what Mithridates said:
There is your circle of rock < paper < scissors < rock : AV < infantry < tanks < AV.
In order to make this work, infantry and AV need to have fully specialized suits. Tanks are already specialized. The problem that currently exists is that AVers want to be infantry as well. They don't want to die to infantry so they can kill tanks. Rock doesn't want to lose to paper while beating scissors either, but that's how it goes.
Again, infantry don't want to take the specialized role of AV but at the same time they want to beat tanks and other vehicles. That's the core underlying problem of this AV vs vehicle problem.
Note: infantry classifies anybody without AV capabilities |
|
Mithridates VI
IMPSwarm Negative-Feedback
1963
|
Posted - 2013.06.06 04:17:00 -
[91] - Quote
Harpyja wrote:From what Mithridates said:
There is your circle of rock < paper < scissors < rock : AV < infantry < tanks < AV.
In order to make this work, infantry and AV need to have fully specialized suits. Tanks are already specialized. The problem that currently exists is that AVers want to be infantry as well. They don't want to die to infantry so they can kill tanks. Rock doesn't want to lose to paper while beating scissors either, but that's how it goes.
Again, infantry don't want to take the specialized role of AV but at the same time they want to beat tanks and other vehicles. That's the core underlying problem of this AV vs vehicle problem.
Note: infantry classifies anybody without AV capabilities
It's not rock paper scissors.
Tanks **** all over AV players all the time. So do infantry.
This is like rock not wanting to lose to paper while beating one instance of scissors and then somehow being cut up by the next scissors it encounters. |
Shijima Kuraimaru
WarRavens
211
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Posted - 2013.06.06 04:31:00 -
[92] - Quote
So I guess it counts for nothing that AV sacrifices a lot of survivability vs. anti-personnel weapons. Tank weapons make short work of everyone regardless of their suit.
SWARM can be carried by anyone and only fires from a lock on. Fine. It can launch how many volleys how fast? And it's only 330 damage per missile (Min4 to max 6 at proto) that impacts before any skill/mods.
Plasma Cannon can be carried by anyone. I haven't used it, so I can't say much about it, but I hear it's AV.
Forge Gun can only be carried by heavies. Does good damage but has to charge between shots, has weapon shake, and slight scatter to contend with.
All AV has very limited ammo.
With all of these, the only thing an AV set up has that can be used in defense against other personnel are side arms, of which the Flaylock (that I don't use) is a beast. These defense measures are easily out ranged by everything except, maybe, the shotgun. |
Spkr4theDead
Namtar Elite Gallente Federation
159
|
Posted - 2013.06.06 04:35:00 -
[93] - Quote
Princeps Marcellus wrote:Spkr4theDead wrote:Princeps Marcellus wrote:Spkr4theDead wrote:Princeps Marcellus wrote:Look, I don't know what you experienced, but I was retreating in my Madrugar with all modules offline when someone with a single swarm (that means one shot) killed me. I was at 4000 armor, 100 shields. It seems like an absolutely silly amount of damage. What killed you? CBR7? Is that half armor for you? Is that full armor? Need more details. That wyrmkomi thingy, however you spell it. I have 4% natural skill armor resistance. I have 3 25% active armor hardeners (which were, as mentioned, offline), 6073 max armor, 10XX max shields, and a heavy repper which was also offline. You didn't mention anything you had. Fine. This is from before they bumped up vehicle health so some info might be out of date. Low: 180mm Reinforced Nanofibre Plates (20/928)(20/788.8) Carapace Armor Hardener (25/5) Carapace Armor Hardener (25/5) Carapace Armor Hardener (25/5) Heavy IG-L Polarized Armor Regenerator (21/896) High: F45 Peripheral Damage Control Unit (23/0) Turrets: 80GJ Railgun (60/900) AT-1 Cycled Missile Launcher (19/77) AT-1 Cycled Missile Launcher (19/77) Now, here are my (relevant) skills: Vehicle Armor Upgrades III (1.06% Armor resistance) Vehicle Core Upgrades V (1.05% PG/CPU) Vehicle Electronics III (1.15% CPU) Armor Adaptation V (0.85% PG cost of armor hardeners) Vehicle Armor Plating III (0.91% PG cost of armor plates) This pushes me into 6073 armor. Edit: made fairly large changes past the low slots. That's a very basic fit. You're missing out on tank too to use that 3rd hardener. |
Baal Roo
Subdreddit Test Alliance Please Ignore
1557
|
Posted - 2013.06.06 04:35:00 -
[94] - Quote
Mithridates VI wrote:Baal Roo wrote:Another Heavy SOB wrote:I love it when tankers pull the "I've spent more ISK and SP" card, as though that automatically entitles you an "I win" button. The problem is that vehicle pilots spend way more ISK and SP to get into a vehicle, that is actually much easier to kill than a regular dropsuit. There's no risk/reward, it's ALL risk. There's a difference between whinging about not being an I WIN BUTTON (like some people did back 6 months ago, when that is precisely what tanks were) and the perfectly valid complaint that AV has been buffed multiple times while vehicles have been repeatedly nerfed (except LAVs for some reason). The balance is currently terrible, and non-LAV vehicles aren't any fun to use because they are all paper thin. Most vehicle SP spent is simply not worth it. The first 700k SP you spend can put you in a tank with 10k eHP. After that, you're adding minuscule layers of defence on top.
but if you're trying to seriously use vehicles you need those extra layers of defense because they're so damn weak. You end up spending huge swathes of SP just trying to eek out enough to hopefully survive a tiny bit longer. |
Spkr4theDead
Namtar Elite Gallente Federation
159
|
Posted - 2013.06.06 04:38:00 -
[95] - Quote
Thumb Green wrote:Spkr4theDead wrote: I used tanks and forge guns in the previous build.
Again previous build experience is irrelevant. I fail to see how it's irrelevant. It means I know how difficult it is to use forge guns. As such, I don't call forge users a bunch of girls for having skilled into them. |
Spkr4theDead
Namtar Elite Gallente Federation
159
|
Posted - 2013.06.06 04:39:00 -
[96] - Quote
Baal Roo wrote:Mithridates VI wrote:Baal Roo wrote:Another Heavy SOB wrote:I love it when tankers pull the "I've spent more ISK and SP" card, as though that automatically entitles you an "I win" button. The problem is that vehicle pilots spend way more ISK and SP to get into a vehicle, that is actually much easier to kill than a regular dropsuit. There's no risk/reward, it's ALL risk. There's a difference between whinging about not being an I WIN BUTTON (like some people did back 6 months ago, when that is precisely what tanks were) and the perfectly valid complaint that AV has been buffed multiple times while vehicles have been repeatedly nerfed (except LAVs for some reason). The balance is currently terrible, and non-LAV vehicles aren't any fun to use because they are all paper thin. Most vehicle SP spent is simply not worth it. The first 700k SP you spend can put you in a tank with 10k eHP. After that, you're adding minuscule layers of defence on top. but if you're trying to seriously use vehicles you need those extra layers of defense because they're so damn weak. You end up spending huge swathes of SP just trying to eek out enough to hopefully survive a tiny bit longer. If he's saying that all the other SP isn't worth it, he's doing it wrong. Very wrong |
Mithridates VI
IMPSwarm Negative-Feedback
1965
|
Posted - 2013.06.06 04:40:00 -
[97] - Quote
Spkr4theDead wrote:If he's saying that all the other SP isn't worth it, he's doing it wrong. Very wrong How is your tank doing in PC?
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The Robot Devil
BetaMax. CRONOS.
363
|
Posted - 2013.06.06 05:18:00 -
[98] - Quote
Xender17 wrote:Icy TIG3R wrote:Obodiah Garro wrote:15k dmg seems a bit much, but I will be very happy with a working nav computer for the moronic missles and a higher missle velocity to actually get to a target before the round is over....
oh wait you were being sarcastic -_- Its homing. Which is EZ mode. Does that make plasma cannon the only hard mode? Forge gun versus most vehicles is like sniping a building and av nades have tracking.
Plasma Cannon = Very Hard mode. |
NAV HIV
The Generals EoN.
228
|
Posted - 2013.06.06 13:32:00 -
[99] - Quote
Spkr4theDead wrote:Obodiah Garro wrote:15k dmg seems a bit much, but I will be very happy with a working nav computer for the moronic missles and a higher missle velocity to actually get to a target before the round is over....
oh wait you were being sarcastic -_- No, I wasn't being sarcastic. Forge guns are miles ahead of railguns in terms of damage, and it's far easier for a heavy to hide than a tank. Plus, tanks cost far more in terms of ISK, and is one of the most skill-intensive rolls in Dust. Why should I be defeated so easily?
Simply cause, YOU are not a tanker. |
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