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Baal Roo
Subdreddit Test Alliance Please Ignore
1556
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Posted - 2013.06.06 00:56:00 -
[61] - Quote
Another Heavy SOB wrote:I love it when tankers pull the "I've spent more ISK and SP" card, as though that automatically entitles you an "I win" button.
The problem is that vehicle pilots spend way more ISK and SP to get into a vehicle, that is actually much easier to kill than a regular dropsuit. There's no risk/reward, it's ALL risk.
There's a difference between whinging about not being an I WIN BUTTON (like some people did back 6 months ago, when that is precisely what tanks were) and the perfectly valid complaint that AV has been buffed multiple times while vehicles have been repeatedly nerfed (except LAVs for some reason).
The balance is currently terrible, and non-LAV vehicles aren't any fun to use because they are all paper thin. |
Mithridates VI
IMPSwarm Negative-Feedback
1958
|
Posted - 2013.06.06 01:02:00 -
[62] - Quote
Spkr4theDead wrote:LOL If you say so. How is what I said so hard to understand?
"The sky is dark and it's not yet 6pm, therefore it might rain." Is that so hard to understand?
Do you not see the difference between that and your ridiculous OP?
Let's break this down. You open the thread with:
"Over 15,000 damage from a Wiyrkomi swarm launcher. Is that enough for you? Do you want double that? When will vehicles be nerfed enough for you?"
We can assume from the OP that you are upset with the damage-dealing capacity of the swarm launcher. You believe that some unidentified person wants to increase the damage and ask whether that damage is high enough or whether they want to double that. You ask when vehicles will be nerfed enough for this mysterious, potentially hypothetical person.
People see that and they assume you mean you thought you took that much damage in one shot. They assume this because of common sense. They reason "nobody in their right mind would complain about that much damage over the course of the match" because it's a basic mathematical fact that in a scenario where someone is capable of repeatedly dealing damage, the total damage is going to increase over time. Given that mathematical fact, 15k damage from a weapon capable of inflicting thousands of damage per volley of swarms doesn't seem unreasonable.
You respond by asking "Why should I be defeated so easily?" The obvious answer to that, of course, is that you were defeated by receiving (if we assume the Madrugar you later reference is your tank fit) more than twice the total health of your tank. (That's a weak tank, by the way, I have more HP on my Madrugar on 500k SP alts.)
Some more derping occurs in which it comes to light that you understand that the 15k damage came from more than one volley and are still dissatisfied with it. This is similar to an assault player receiving 2000 hitpoints worth of damage because they kept healing and failing to avoid getting shot, then complaining that it was possible to deal that much damage to them at all.
Then you attempt to define the point of the thread again: "You're still missing the point of the thread. Will you be happy when militia swarms can one-shot my Madrugar with > 6700 armor?"
Nobody has suggested that and you're returning to a discussion about damage per volley, after trying to deny that was the point of the thread. You're also establishing a strawman argument.
Is the point of the thread to establish strawman arguments? It seems so.
"Yeah, then you'll be happy." Oh, yeah. Then you confirm your own nonsense suspicions without receiving any feedback in between because you're a basket case.
Then people make fun of you for a while until you come in and once again assert that the thread made sense despite nobody understanding what the kitten you were blathering about and now we're here.
Spkr4theDead wrote:Another Heavy SOB wrote:I love it when tankers pull the "I've spent more ISK and SP" card, as though that automatically entitles you an "I win" button. Because me, like a lot of people that have spent the SP necessary to make strong vehicles, believe that the current available AV options are too powerful for the vehicles we have right now. My what, half year's worth of playing is nullified by a guy that just got out of the Battle Academy because someone said to get a suit with a lot of slots on the left side and put a militia swarm launcher on it. Armor gets the best options with vehicles, but explosive weaponry has a bonus against armor. Shield has a natural passive resistance to explosive weaponry, but because of the powergrid nerf, trying to get strong defenses means going for weaker offense. It's not like that with dropsuits. Like we've said before. There's access to PRO AV gear, some requiring proficiency. Vehicle drivers have access to "complex" modules and PRO turrets, but with STD hulls. Is THIS the point of the thread? You think that AV weapons are too powerful for the vehicles we have?
Guess the **** what? "The AV weapons are too powerful for the vehicles we have" is a legitimate way to express that viewpoint and not at all opaque like this absurd thread has been.
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Mithridates VI
IMPSwarm Negative-Feedback
1958
|
Posted - 2013.06.06 01:05:00 -
[63] - Quote
Baal Roo wrote:Another Heavy SOB wrote:I love it when tankers pull the "I've spent more ISK and SP" card, as though that automatically entitles you an "I win" button. The problem is that vehicle pilots spend way more ISK and SP to get into a vehicle, that is actually much easier to kill than a regular dropsuit. There's no risk/reward, it's ALL risk. There's a difference between whinging about not being an I WIN BUTTON (like some people did back 6 months ago, when that is precisely what tanks were) and the perfectly valid complaint that AV has been buffed multiple times while vehicles have been repeatedly nerfed (except LAVs for some reason). The balance is currently terrible, and non-LAV vehicles aren't any fun to use because they are all paper thin.
Most vehicle SP spent is simply not worth it. The first 700k SP you spend can put you in a tank with 10k eHP. After that, you're adding minuscule layers of defence on top. |
Spkr4theDead
Namtar Elite Gallente Federation
154
|
Posted - 2013.06.06 01:07:00 -
[64] - Quote
So if you supposedly have vehicle alts, why don't you see it from that perspective? |
iceyburnz
Crux Special Tasks Group Gallente Federation
606
|
Posted - 2013.06.06 01:09:00 -
[65] - Quote
Spkr4theDead wrote:iceyburnz wrote:Its happened. You got the Tac nerfed, now on to the next target. The Swarm Launcher. Like an LAV that runs you over from behind. I never saw it coming. I never cared about it. I was laughing like a hyena in a compound while people were shooting me with ARs and throwing locus grenades at my tank. Because, that's what I use, tanks. And LAVs. I don't care about the ARs.
It was a hypothetical you. Not you personally.
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Mithridates VI
IMPSwarm Negative-Feedback
1959
|
Posted - 2013.06.06 01:10:00 -
[66] - Quote
Spkr4theDead wrote:So if you supposedly have vehicle alts, why don't you see it from that perspective? I haven't disagreed with your argument. Only in that last post did it even become apparent what your arguments is. What was being discussed was that this thread is a poor presentation of this argument. |
Spkr4theDead
Namtar Elite Gallente Federation
154
|
Posted - 2013.06.06 01:15:00 -
[67] - Quote
So since I logged back onto the game, and checked a Madrugar with one militia armor repper, two militia 180mm plates, and two militia PG extenders, I'm still in the red for PG.
What kind of fit could you possibly have with a new character? And what kind of offense? Because I'm looking at a pretty terrible tank right now. |
WUT ANG
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
10
|
Posted - 2013.06.06 01:16:00 -
[68] - Quote
Omg another hater on av dude proto av is underpowered because it takes way to long to kill a standard (madrugar and gunnlogi) hav... |
iceyburnz
Crux Special Tasks Group Gallente Federation
606
|
Posted - 2013.06.06 01:17:00 -
[69] - Quote
Spkr4theDead wrote:So since I logged back onto the game, and checked a Madrugar with one militia armor repper, two militia 180mm plates, and two militia PG extenders, I'm still in the red for PG.
What kind of fit could you possibly have with a new character? And what kind of offense? Because I'm looking at a pretty terrible tank right now.
Militia stuff uses more PG and CPU? I remeber watching a video about tanks that the bloke said its best to use standard stuff. Its not that much more expensive and it frees up a ton of PG and CPU.
But I don't drive tanks so...
I know nothing. |
Mithridates VI
IMPSwarm Negative-Feedback
1959
|
Posted - 2013.06.06 01:18:00 -
[70] - Quote
Spkr4theDead wrote:So since I logged back onto the game, and checked a Madrugar with one militia armor repper, two militia 180mm plates, and two militia PG extenders, I'm still in the red for PG.
What kind of fit could you possibly have with a new character? And what kind of offense? Because I'm looking at a pretty terrible tank right now. I would love to share it but that's a trade secret. Might post screenshots with fitting specifics cut out if I can do so without giving up the details. It's the tank that was used for the First IMPressions Academy stomping, but they're fully PC capable.
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Spkr4theDead
Namtar Elite Gallente Federation
154
|
Posted - 2013.06.06 01:19:00 -
[71] - Quote
WUT ANG wrote:Omg another hater on av dude proto av is underpowered because it takes way to long to kill a standard (madrugar and gunnlogi) hav... LOLLLLLLLLLLLLLLLLLLLL
I used to use forge guns during Chromosome. The only problem I had with destroying tanks with them was I could never get a good enough position to hit them because snipers were everywhere. Other than that, I didn't want to risk losing an Ishukone forge for no reason so the only reason I took it out was when I was fairly certain I wouldn't die. If you don't remember, during those times we didn't have boatloads of ISK to wipe ourselves with during Chromosome. Top players died once or twice with proto suits, they used standard or camped in the MCC.
Maybe you're doing it wrong. |
Spkr4theDead
Namtar Elite Gallente Federation
154
|
Posted - 2013.06.06 01:19:00 -
[72] - Quote
Mithridates VI wrote:Spkr4theDead wrote:So since I logged back onto the game, and checked a Madrugar with one militia armor repper, two militia 180mm plates, and two militia PG extenders, I'm still in the red for PG.
What kind of fit could you possibly have with a new character? And what kind of offense? Because I'm looking at a pretty terrible tank right now. I would love to share it but that's a trade secret. Might post screenshots with fitting specifics cut out if I can do so without giving up the details. It's the tank that was used for the First IMPressions Academy stomping, but they're fully PC capable. LOL trade secret |
Spkr4theDead
Namtar Elite Gallente Federation
154
|
Posted - 2013.06.06 01:23:00 -
[73] - Quote
iceyburnz wrote:Spkr4theDead wrote:So since I logged back onto the game, and checked a Madrugar with one militia armor repper, two militia 180mm plates, and two militia PG extenders, I'm still in the red for PG.
What kind of fit could you possibly have with a new character? And what kind of offense? Because I'm looking at a pretty terrible tank right now. Militia stuff uses more PG and CPU? I remeber watching a video about tanks that the bloke said its best to use standard stuff. Its not that much more expensive and it frees up a ton of PG and CPU. But I don't drive tanks so... I know nothing. A ton of PG and CPU for what? Damage control unit? Have them. Active coolant? Have them. And I can fit them when using the top modules. |
Harpyja
DUST University Ivy League
79
|
Posted - 2013.06.06 01:23:00 -
[74] - Quote
We need proto vehicles and proto modules. How do you expect my standard/advanced fit standard HAV (Gunnlogi) to stand up to a proto assault forge gun?
I still have that nasty memory. 4 shots that were fired in succession with less than a couple of seconds between each shot.
My standard Gunnlogi can stand up to standard AV fine. It would take a coordinated squad of standard AV to take me, and that's what it should take. Not some lone wolf with proto forges. |
Mithridates VI
IMPSwarm Negative-Feedback
1959
|
Posted - 2013.06.06 01:28:00 -
[75] - Quote
Harpyja wrote:My standard Gunnlogi can stand up to standard AV fine. It would take a coordinated squad of standard AV to take me, and that's what it should take for each level: roughly one coordinated squad of an equal 'tech' level. Not some lone wolf with proto forges.
What is the opposing team expected to do if a full squad of tanks rolls out from the enemy team? |
Spkr4theDead
Namtar Elite Gallente Federation
154
|
Posted - 2013.06.06 01:32:00 -
[76] - Quote
Mithridates VI wrote:Harpyja wrote:My standard Gunnlogi can stand up to standard AV fine. It would take a coordinated squad of standard AV to take me, and that's what it should take for each level: roughly one coordinated squad of an equal 'tech' level. Not some lone wolf with proto forges. What is the opposing team expected to do if a full squad of tanks rolls out from the enemy team? Go AV |
Obodiah Garro
Tech Guard General Tso's Alliance
55
|
Posted - 2013.06.06 01:35:00 -
[77] - Quote
Harpyja wrote: My standard Gunnlogi can stand up to standard AV fine. It would take a coordinated squad of standard AV to take me, and that's what it should take for each level: roughly one coordinated squad of an equal 'tech' level. Not some lone wolf with proto forges.
This is such utter nonsense. Your saying 1 person calling in a tank with weapon systems that make it a force multipler of x amount, should force the other side to dedicate a full squad to take it out? Have you ever played a game called Dust 514? Not big servers bro. Infact ill answer that myself I remember you from a pub game where you sniped in your tank from so far behind the red zone I thought 400m wouldn't be enough.
Calling in tanks is up to the player, but am sick of people thinking they should be indestructible to the point where it takes a squad to kill them. A squad of AV runners is dead meat to the spare 5 infrantry men you got in your own squad.
Ill agree with your tech should work against over tech on that level, however imo it should be 1 standard tank is vurnable to 1 standard anti tank weapon. Not 6. Bullshit to that buddy. |
Mithridates VI
IMPSwarm Negative-Feedback
1959
|
Posted - 2013.06.06 01:49:00 -
[78] - Quote
Spkr4theDead wrote:Mithridates VI wrote:Harpyja wrote:My standard Gunnlogi can stand up to standard AV fine. It would take a coordinated squad of standard AV to take me, and that's what it should take for each level: roughly one coordinated squad of an equal 'tech' level. Not some lone wolf with proto forges. What is the opposing team expected to do if a full squad of tanks rolls out from the enemy team? Go AV The lack of thought put into this response has convinced me that it's pointless to continue to discuss balance with you as you're unable to look beyond your own playstyle. |
Thumb Green
THE STAR BORN Dark Taboo
101
|
Posted - 2013.06.06 02:00:00 -
[79] - Quote
Baal Roo wrote:The problem is that vehicle pilots spend way more ISK and SP to get into a vehicle, that is actually much easier to kill than a regular dropsuit. There's no risk/reward, it's ALL risk.
The only vehicle easier to kill than a regular dropsuit is a militia tank and that's only because of how slow they are. Even militia LAV's are harder to kill than a regular dropsuit.
Spkr4theDead wrote: I used to use forge guns during Chromosome. [...[ Maybe you're doing it wrong.
Experience from Chromosome is irrelevant in Uprising. Also in regards to the topic of this thread; perhaps it is you that is doing it wrong. |
Spkr4theDead
Namtar Elite Gallente Federation
154
|
Posted - 2013.06.06 02:17:00 -
[80] - Quote
Mithridates VI wrote:Spkr4theDead wrote:Mithridates VI wrote:Harpyja wrote:My standard Gunnlogi can stand up to standard AV fine. It would take a coordinated squad of standard AV to take me, and that's what it should take for each level: roughly one coordinated squad of an equal 'tech' level. Not some lone wolf with proto forges. What is the opposing team expected to do if a full squad of tanks rolls out from the enemy team? Go AV The lack of thought put into this response has convinced me that it's pointless to continue to discuss balance with you as you're unable to look beyond your own playstyle. I used tanks and forge guns in the previous build. Literally the only risk for someone using a swarm is a sniper, if the person using swarms is in a good enough position. There's literally no risk to using them. But when you're in a tank, everybody with as little as AV grenades is out to get you. That could be the whole team.
I also don't see why my answer is unsatisfactory to you. I have a militia forge fit. Is that not enough to you? It's still something I remember using very often, but with different visuals now.
If I pull out a tank, someone on the other team could take out an AV fit. It's not my problem if the other team is spec'd out for pubstomping. |
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Thumb Green
THE STAR BORN Dark Taboo
101
|
Posted - 2013.06.06 02:29:00 -
[81] - Quote
Spkr4theDead wrote: I used tanks and forge guns in the previous build.
Again previous build experience is irrelevant.
Spkr4theDead wrote: I also don't see why my answer is unsatisfactory to you. I have a militia forge fit. Is that not enough to you? It's still something I remember using very often, but with different visuals now.
If I pull out a tank, someone on the other team could take out an AV fit. It's not my problem if the other team is spec'd out for pubstomping.
Your answer is unsatisfactory to him because what he said was in response to a guy that said it should take a full squad of 6 to take out 1 tank. If that were the case and everyone on the enemy team pulled out a tank there's not going to be enough squads on your team to take them out. |
Princeps Marcellus
Expert Intervention Caldari State
38
|
Posted - 2013.06.06 02:29:00 -
[82] - Quote
Spkr4theDead wrote:Princeps Marcellus wrote:Look, I don't know what you experienced, but I was retreating in my Madrugar with all modules offline when someone with a single swarm (that means one shot) killed me. I was at 4000 armor, 100 shields. It seems like an absolutely silly amount of damage. What killed you? CBR7? Is that half armor for you? Is that full armor? Need more details.
That wyrmkomi thingy, however you spell it. I have 4% natural skill armor resistance. I have 3 25% active armor hardeners (which were, as mentioned, offline), 6073 max armor, 10XX max shields, and a heavy repper which was also offline. |
Mobius Wyvern
BetaMax. CRONOS.
1831
|
Posted - 2013.06.06 02:33:00 -
[83] - Quote
Give Swarms Plasma Cannon Damage.
Give the Plasma Cannon Swarm Damage.
Instant balance. |
2100 Angels
The Southern Legion RISE of LEGION
129
|
Posted - 2013.06.06 02:38:00 -
[84] - Quote
Mithridates VI wrote:Spkr4theDead wrote:LOL If you say so. How is what I said so hard to understand?
"The sky is dark and it's not yet 6pm, therefore it might rain." Is that so hard to understand? Do you not see the difference between that and your ridiculous OP? Let's break this down. You open the thread with: "Over 15,000 damage from a Wiyrkomi swarm launcher. Is that enough for you? Do you want double that? When will vehicles be nerfed enough for you?" We can assume from the OP that you are upset with the damage-dealing capacity of the swarm launcher. You believe that some unidentified person wants to increase the damage and ask whether that damage is high enough or whether they want to double that. You ask when vehicles will be nerfed enough for this mysterious, potentially hypothetical person. People see that and they assume you mean you thought you took that much damage in one shot. They assume this because of common sense. They reason "nobody in their right mind would complain about that much damage over the course of the match" because it's a basic mathematical fact that in a scenario where someone is capable of repeatedly dealing damage, the total damage is going to increase over time. Given that mathematical fact, 15k damage from a weapon capable of inflicting thousands of damage per volley of swarms doesn't seem unreasonable. You respond by asking "Why should I be defeated so easily?" The obvious answer to that, of course, is that you were defeated by receiving (if we assume the Madrugar you later reference is your tank fit) more than twice the total health of your tank. (That's a weak tank, by the way, I have more HP on my Madrugar on 500k SP alts.) Some more derping occurs in which it comes to light that you understand that the 15k damage came from more than one volley and are still dissatisfied with it. This is similar to an assault player receiving 2000 hitpoints worth of damage because they kept healing and failing to avoid getting shot, then complaining that it was possible to deal that much damage to them at all. Then you attempt to define the point of the thread again: "You're still missing the point of the thread. Will you be happy when militia swarms can one-shot my Madrugar with > 6700 armor?" Nobody has suggested that and you're returning to a discussion about damage per volley, after trying to deny that was the point of the thread. You're also establishing a strawman argument.Is the point of the thread to establish strawman arguments? It seems so. "Yeah, then you'll be happy." Oh, yeah. Then you confirm your own nonsense suspicions without receiving any feedback in between because you're a basket case. Then people make fun of you for a while until you come in and once again assert that the thread made sense despite nobody understanding what the kitten you were blathering about and now we're here. Spkr4theDead wrote:Another Heavy SOB wrote:I love it when tankers pull the "I've spent more ISK and SP" card, as though that automatically entitles you an "I win" button. Because me, like a lot of people that have spent the SP necessary to make strong vehicles, believe that the current available AV options are too powerful for the vehicles we have right now. My what, half year's worth of playing is nullified by a guy that just got out of the Battle Academy because someone said to get a suit with a lot of slots on the left side and put a militia swarm launcher on it. Armor gets the best options with vehicles, but explosive weaponry has a bonus against armor. Shield has a natural passive resistance to explosive weaponry, but because of the powergrid nerf, trying to get strong defenses means going for weaker offense. It's not like that with dropsuits. Like we've said before. There's access to PRO AV gear, some requiring proficiency. Vehicle drivers have access to "complex" modules and PRO turrets, but with STD hulls. Is THIS the point of the thread? You think that AV weapons are too powerful for the vehicles we have? Guess the **** what? "The AV weapons are too powerful for the vehicles we have" is a legitimate way to express that viewpoint and not at all opaque like this absurd thread has been.
lol I can tell you've studied some sort of philosophy. 10/10 for argument breakdown |
Princeps Marcellus
Expert Intervention Caldari State
38
|
Posted - 2013.06.06 02:48:00 -
[85] - Quote
Mithridates VI wrote:Harpyja wrote:My standard Gunnlogi can stand up to standard AV fine. It would take a coordinated squad of standard AV to take me, and that's what it should take for each level: roughly one coordinated squad of an equal 'tech' level. Not some lone wolf with proto forges. What is the opposing team expected to do if a full squad of tanks rolls out from the enemy team?
I believe that in a similar situation in EvE, where there's a free world and anyone can do whatever the hell they want, they'd call in the fleet of their own ships, of a similar size and composition to match the enemy fleet.
Of course, this is Dust and not Eve, so in this theoretical situation, if the team defending against the theoretical six well fit prototanks wasn't able to call down their own six tanks to match 'em, they should get pubstomped. Or, alternatively, focus down one tank at a time, since there would only be ten people on that team to defend the tanks, (oh God I apologize for the commas) you could get just six people on AV to lock onto the nearest tank and let 'em rip. If you have six people who are totally specced to take down a tank focus down a single tank, they should be able to bring it down within two or three volleys, with the third volley being overkill.
Huh. This speculation is interesting. What are your thoughts on this? Also, could you lay out your thoughts on the current balance of tanks/AV that we have right now? |
Mithridates VI
IMPSwarm Negative-Feedback
1963
|
Posted - 2013.06.06 03:08:00 -
[86] - Quote
Princeps Marcellus wrote:I believe that in a similar situation in EvE, where there's a free world and anyone can do whatever the hell they want, they'd call in the fleet of their own ships, of a similar size and composition to match the enemy fleet. This would be my preference.
Princeps Marcellus wrote:Of course, this is Dust and not Eve, so in this theoretical situation, if the team defending against the theoretical six well fit prototanks wasn't able to call down their own six tanks to match 'em, they should get pubstomped. Or, alternatively, focus down one tank at a time, since there would only be ten people on that team to defend the tanks, (oh God I apologize for the commas) you could get just six people on AV to lock onto the nearest tank and let 'em rip. If you have six people who are totally specced to take down a tank focus down a single tank, they should be able to bring it down within two or three volleys, with the third volley being overkill. I've run full squads of tanks to experiment with this. It's an "I win" button, honestly. Fully specced tankers are immune to everything except dedicated AV. Fully specced AV loses to everything except vehicles, and even then when you kill one of those tanks, the other five are going to murder you all at once.[
Princeps Marcellus wrote:Huh. This speculation is interesting. What are your thoughts on this? Also, could you lay out your thoughts on the current balance of tanks/AV that we have right now?
Honestly, I don't think that DUST is ready for tanks or dropships. They are some of my favourite roles but they are balanced based on things that will be in the game in future.
With low AV damage to tough tanks, if an AV player isn't able to kill a tank in the first few shots, the tank has the capacity to fully heal in a very short space of time, putting the ammoless AV player back at square one, without any swarms left.
With high AV damage to weak tanks, there's no point in tanks. The AV/V dichotomy is too limited to balance against the rest of the game.
If tanks are going to be a miniboss, they need to be operated by more than one person to justify their having the damage dealing/taking capacity of an entire squad, IMO.
If they're not going to be uber buff, people need to start experimenting with what the tank is for because at present it's not a slayer, it's a more tactical supporting role. All of the people crying about losing tanks maybe still trying to drive into the middle of a firefight and just kill everyone involved. |
Spkr4theDead
Namtar Elite Gallente Federation
155
|
Posted - 2013.06.06 03:12:00 -
[87] - Quote
Princeps Marcellus wrote:Spkr4theDead wrote:Princeps Marcellus wrote:Look, I don't know what you experienced, but I was retreating in my Madrugar with all modules offline when someone with a single swarm (that means one shot) killed me. I was at 4000 armor, 100 shields. It seems like an absolutely silly amount of damage. What killed you? CBR7? Is that half armor for you? Is that full armor? Need more details. That wyrmkomi thingy, however you spell it. I have 4% natural skill armor resistance. I have 3 25% active armor hardeners (which were, as mentioned, offline), 6073 max armor, 10XX max shields, and a heavy repper which was also offline. You didn't mention anything you had. |
Rusty Shallows
Black Jackals
87
|
Posted - 2013.06.06 03:16:00 -
[88] - Quote
Obodiah Garro wrote:Forge guns can snipe people too, take out neutral structures. Hell a swarm launcher can only shoot at hostile vehicles and emplacements, and once proto tanks are all the rage they will seem UP as hell. Forge guns have weapon shake and you have to crouch to snipe with them. They make nice mid-range counter snipping tools. Otherwise they are actually harder to hit a man sized target than the vehicle mounted large rails of which require no bracing and have nicer targeting.
I'm wondering if CCP should just pull out the Breach FG and check the community reaction.
Getting back on SL topic if someone knows the critical damage bonus (or is it bonuses with differences in armor and shield res) for a rear shot maybe we can do a little math for a worst case scenario? |
Princeps Marcellus
Expert Intervention Caldari State
38
|
Posted - 2013.06.06 03:17:00 -
[89] - Quote
Spkr4theDead wrote:Princeps Marcellus wrote:Spkr4theDead wrote:Princeps Marcellus wrote:Look, I don't know what you experienced, but I was retreating in my Madrugar with all modules offline when someone with a single swarm (that means one shot) killed me. I was at 4000 armor, 100 shields. It seems like an absolutely silly amount of damage. What killed you? CBR7? Is that half armor for you? Is that full armor? Need more details. That wyrmkomi thingy, however you spell it. I have 4% natural skill armor resistance. I have 3 25% active armor hardeners (which were, as mentioned, offline), 6073 max armor, 10XX max shields, and a heavy repper which was also offline. You didn't mention anything you had.
Fine. This is from before they bumped up vehicle health so some info might be out of date.
Low: 180mm Reinforced Nanofibre Plates (20/928)(20/788.8) Carapace Armor Hardener (25/5) Carapace Armor Hardener (25/5) Carapace Armor Hardener (25/5) Heavy IG-L Polarized Armor Regenerator (21/896)
High: F45 Peripheral Damage Control Unit (23/0)
Turrets: 80GJ Railgun (60/900) AT-1 Cycled Missile Launcher (19/77) AT-1 Cycled Missile Launcher (19/77)
Now, here are my (relevant) skills: Vehicle Armor Upgrades III (1.06% Armor resistance) Vehicle Core Upgrades V (1.05% PG/CPU) Vehicle Electronics III (1.15% CPU) Armor Adaptation V (0.85% PG cost of armor hardeners) Vehicle Armor Plating III (0.91% PG cost of armor plates)
This pushes me into 6073 armor.
Edit: made fairly large changes past the low slots. |
Harpyja
DUST University Ivy League
81
|
Posted - 2013.06.06 04:12:00 -
[90] - Quote
From what Mithridates said:
There is your circle of rock < paper < scissors < rock : AV < infantry < tanks < AV.
In order to make this work, infantry and AV need to have fully specialized suits. Tanks are already specialized. The problem that currently exists is that AVers want to be infantry as well. They don't want to die to infantry so they can kill tanks. Rock doesn't want to lose to paper while beating scissors either, but that's how it goes.
Again, infantry don't want to take the specialized role of AV but at the same time they want to beat tanks and other vehicles. That's the core underlying problem of this AV vs vehicle problem.
Note: infantry classifies anybody without AV capabilities |
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