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Mithridates VI
IMPSwarm Negative-Feedback
1949
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Posted - 2013.06.05 23:19:00 -
[1] - Quote
Spkr4theDead wrote:Sontie wrote:You're dumb. The swarmer didn't do that much damage to you, that's the total amount of damage you took, from ALL sources.
Derp. Has CCP said that that's how that screen works? I'll believe it when I see that posted by CCP. So you'll believe that a swarm launcher did 15k damage to you until then?
I have a Wiyrkomi Swarm Launcher. With no damage mods/proficiency, it takes two volleys to bring down militia derpships. |
Mithridates VI
IMPSwarm Negative-Feedback
1949
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Posted - 2013.06.05 23:20:00 -
[2] - Quote
Wackadoozle wrote:Road Hawk wrote: Sorry but you talk crap,1 volley from wiyrkomi with 4 damage mod do about 2600-2800damage and not 15000
Hate to tell you but it happened. I saw it myself. That's not the point we are getting at ya scrub You saw the "killed by" screen because you were there?
In the match or at Spkr4theDead's house? |
Mithridates VI
IMPSwarm Negative-Feedback
1952
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Posted - 2013.06.05 23:39:00 -
[3] - Quote
Spkr4theDead wrote:BobThe843CakeMan wrote:it's 15k total damage tht 1 av weapon dealt to u. not from other enemies just from tht 1 said gun. Total damage not from 1 volley. I'm not stupid enough to think it's from one volley. Oh, so you're only stupid enough to think that given an unspecified length of time, a weapon capable of dealing thousands of hitpoints worth of damage should be incapable of reaching fifteen thousand. |
Mithridates VI
IMPSwarm Negative-Feedback
1952
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Posted - 2013.06.05 23:40:00 -
[4] - Quote
Spkr4theDead wrote:Upgrade your reading comprehension. Looks like Bob explained it.
Bob explained it but you still replied to him as if his suggestion was insulting your intelligence?
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Mithridates VI
IMPSwarm Negative-Feedback
1952
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Posted - 2013.06.05 23:44:00 -
[5] - Quote
Spkr4theDead wrote:You're still missing the point of the thread. Because the original post was vague and ineffective. Upgrade your writing.
Spkr4theDead wrote:Will you be happy when militia swarms can one-shot my Madrugar with > 6700 armor?
Yeah, then you'll be happy. You're not making sense. How do you jump from someone defending a swarm launcher being capable of dealing 15k damage over a period of time from asserting that they believe militia swarms should deal more than 6700 damage?
Weak troll thread is weak and based on you failing to both read and write. |
Mithridates VI
IMPSwarm Negative-Feedback
1952
|
Posted - 2013.06.05 23:45:00 -
[6] - Quote
Needless Sacermendor wrote:So is this thread making any point at all
No, the thread is about him originally failing to make a clear argument and then failing to clarify about what his argument was when people responded to their interpretation of it.
It's trolling and fail all the way down. |
Mithridates VI
IMPSwarm Negative-Feedback
1952
|
Posted - 2013.06.05 23:45:00 -
[7] - Quote
Kane Fyea wrote:I have proto swarms with proficiency up to 3 and I can't even do that much dmg in one volley. Even if your armor tanked and all my swarms hit your critical spot I can't do that much dmg.
He has made it clear that he doesn't want swarms to do that much damage with ANY number of volleys.
And if you disagree you basically want militia swarms to one shot a Madrugar. |
Mithridates VI
IMPSwarm Negative-Feedback
1952
|
Posted - 2013.06.05 23:58:00 -
[8] - Quote
Thumb Green wrote:Spkr4theDead is just the biggest whiner in this game. He's not happy unless he's whining about something. Well he can at least have the common courtesy to whine in a way that makes sense. |
Mithridates VI
IMPSwarm Negative-Feedback
1954
|
Posted - 2013.06.06 00:04:00 -
[9] - Quote
ladwar wrote:caused the damage to render multiple times adding to the insane damage. This is just stringing techie words together. |
Mithridates VI
IMPSwarm Negative-Feedback
1956
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Posted - 2013.06.06 00:47:00 -
[10] - Quote
Spkr4theDead wrote:Spkr4theDead wrote:Is that enough for you? Do you want double that? When will vehicles be nerfed enough for you? Seems simple enough to me...
That's because you're, for lack of a better word, simple. |
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Mithridates VI
IMPSwarm Negative-Feedback
1958
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Posted - 2013.06.06 01:02:00 -
[11] - Quote
Spkr4theDead wrote:LOL If you say so. How is what I said so hard to understand?
"The sky is dark and it's not yet 6pm, therefore it might rain." Is that so hard to understand?
Do you not see the difference between that and your ridiculous OP?
Let's break this down. You open the thread with:
"Over 15,000 damage from a Wiyrkomi swarm launcher. Is that enough for you? Do you want double that? When will vehicles be nerfed enough for you?"
We can assume from the OP that you are upset with the damage-dealing capacity of the swarm launcher. You believe that some unidentified person wants to increase the damage and ask whether that damage is high enough or whether they want to double that. You ask when vehicles will be nerfed enough for this mysterious, potentially hypothetical person.
People see that and they assume you mean you thought you took that much damage in one shot. They assume this because of common sense. They reason "nobody in their right mind would complain about that much damage over the course of the match" because it's a basic mathematical fact that in a scenario where someone is capable of repeatedly dealing damage, the total damage is going to increase over time. Given that mathematical fact, 15k damage from a weapon capable of inflicting thousands of damage per volley of swarms doesn't seem unreasonable.
You respond by asking "Why should I be defeated so easily?" The obvious answer to that, of course, is that you were defeated by receiving (if we assume the Madrugar you later reference is your tank fit) more than twice the total health of your tank. (That's a weak tank, by the way, I have more HP on my Madrugar on 500k SP alts.)
Some more derping occurs in which it comes to light that you understand that the 15k damage came from more than one volley and are still dissatisfied with it. This is similar to an assault player receiving 2000 hitpoints worth of damage because they kept healing and failing to avoid getting shot, then complaining that it was possible to deal that much damage to them at all.
Then you attempt to define the point of the thread again: "You're still missing the point of the thread. Will you be happy when militia swarms can one-shot my Madrugar with > 6700 armor?"
Nobody has suggested that and you're returning to a discussion about damage per volley, after trying to deny that was the point of the thread. You're also establishing a strawman argument.
Is the point of the thread to establish strawman arguments? It seems so.
"Yeah, then you'll be happy." Oh, yeah. Then you confirm your own nonsense suspicions without receiving any feedback in between because you're a basket case.
Then people make fun of you for a while until you come in and once again assert that the thread made sense despite nobody understanding what the kitten you were blathering about and now we're here.
Spkr4theDead wrote:Another Heavy SOB wrote:I love it when tankers pull the "I've spent more ISK and SP" card, as though that automatically entitles you an "I win" button. Because me, like a lot of people that have spent the SP necessary to make strong vehicles, believe that the current available AV options are too powerful for the vehicles we have right now. My what, half year's worth of playing is nullified by a guy that just got out of the Battle Academy because someone said to get a suit with a lot of slots on the left side and put a militia swarm launcher on it. Armor gets the best options with vehicles, but explosive weaponry has a bonus against armor. Shield has a natural passive resistance to explosive weaponry, but because of the powergrid nerf, trying to get strong defenses means going for weaker offense. It's not like that with dropsuits. Like we've said before. There's access to PRO AV gear, some requiring proficiency. Vehicle drivers have access to "complex" modules and PRO turrets, but with STD hulls. Is THIS the point of the thread? You think that AV weapons are too powerful for the vehicles we have?
Guess the **** what? "The AV weapons are too powerful for the vehicles we have" is a legitimate way to express that viewpoint and not at all opaque like this absurd thread has been.
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Mithridates VI
IMPSwarm Negative-Feedback
1958
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Posted - 2013.06.06 01:05:00 -
[12] - Quote
Baal Roo wrote:Another Heavy SOB wrote:I love it when tankers pull the "I've spent more ISK and SP" card, as though that automatically entitles you an "I win" button. The problem is that vehicle pilots spend way more ISK and SP to get into a vehicle, that is actually much easier to kill than a regular dropsuit. There's no risk/reward, it's ALL risk. There's a difference between whinging about not being an I WIN BUTTON (like some people did back 6 months ago, when that is precisely what tanks were) and the perfectly valid complaint that AV has been buffed multiple times while vehicles have been repeatedly nerfed (except LAVs for some reason). The balance is currently terrible, and non-LAV vehicles aren't any fun to use because they are all paper thin.
Most vehicle SP spent is simply not worth it. The first 700k SP you spend can put you in a tank with 10k eHP. After that, you're adding minuscule layers of defence on top. |
Mithridates VI
IMPSwarm Negative-Feedback
1959
|
Posted - 2013.06.06 01:10:00 -
[13] - Quote
Spkr4theDead wrote:So if you supposedly have vehicle alts, why don't you see it from that perspective? I haven't disagreed with your argument. Only in that last post did it even become apparent what your arguments is. What was being discussed was that this thread is a poor presentation of this argument. |
Mithridates VI
IMPSwarm Negative-Feedback
1959
|
Posted - 2013.06.06 01:18:00 -
[14] - Quote
Spkr4theDead wrote:So since I logged back onto the game, and checked a Madrugar with one militia armor repper, two militia 180mm plates, and two militia PG extenders, I'm still in the red for PG.
What kind of fit could you possibly have with a new character? And what kind of offense? Because I'm looking at a pretty terrible tank right now. I would love to share it but that's a trade secret. Might post screenshots with fitting specifics cut out if I can do so without giving up the details. It's the tank that was used for the First IMPressions Academy stomping, but they're fully PC capable.
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Mithridates VI
IMPSwarm Negative-Feedback
1959
|
Posted - 2013.06.06 01:28:00 -
[15] - Quote
Harpyja wrote:My standard Gunnlogi can stand up to standard AV fine. It would take a coordinated squad of standard AV to take me, and that's what it should take for each level: roughly one coordinated squad of an equal 'tech' level. Not some lone wolf with proto forges.
What is the opposing team expected to do if a full squad of tanks rolls out from the enemy team? |
Mithridates VI
IMPSwarm Negative-Feedback
1959
|
Posted - 2013.06.06 01:49:00 -
[16] - Quote
Spkr4theDead wrote:Mithridates VI wrote:Harpyja wrote:My standard Gunnlogi can stand up to standard AV fine. It would take a coordinated squad of standard AV to take me, and that's what it should take for each level: roughly one coordinated squad of an equal 'tech' level. Not some lone wolf with proto forges. What is the opposing team expected to do if a full squad of tanks rolls out from the enemy team? Go AV The lack of thought put into this response has convinced me that it's pointless to continue to discuss balance with you as you're unable to look beyond your own playstyle. |
Mithridates VI
IMPSwarm Negative-Feedback
1963
|
Posted - 2013.06.06 03:08:00 -
[17] - Quote
Princeps Marcellus wrote:I believe that in a similar situation in EvE, where there's a free world and anyone can do whatever the hell they want, they'd call in the fleet of their own ships, of a similar size and composition to match the enemy fleet. This would be my preference.
Princeps Marcellus wrote:Of course, this is Dust and not Eve, so in this theoretical situation, if the team defending against the theoretical six well fit prototanks wasn't able to call down their own six tanks to match 'em, they should get pubstomped. Or, alternatively, focus down one tank at a time, since there would only be ten people on that team to defend the tanks, (oh God I apologize for the commas) you could get just six people on AV to lock onto the nearest tank and let 'em rip. If you have six people who are totally specced to take down a tank focus down a single tank, they should be able to bring it down within two or three volleys, with the third volley being overkill. I've run full squads of tanks to experiment with this. It's an "I win" button, honestly. Fully specced tankers are immune to everything except dedicated AV. Fully specced AV loses to everything except vehicles, and even then when you kill one of those tanks, the other five are going to murder you all at once.[
Princeps Marcellus wrote:Huh. This speculation is interesting. What are your thoughts on this? Also, could you lay out your thoughts on the current balance of tanks/AV that we have right now?
Honestly, I don't think that DUST is ready for tanks or dropships. They are some of my favourite roles but they are balanced based on things that will be in the game in future.
With low AV damage to tough tanks, if an AV player isn't able to kill a tank in the first few shots, the tank has the capacity to fully heal in a very short space of time, putting the ammoless AV player back at square one, without any swarms left.
With high AV damage to weak tanks, there's no point in tanks. The AV/V dichotomy is too limited to balance against the rest of the game.
If tanks are going to be a miniboss, they need to be operated by more than one person to justify their having the damage dealing/taking capacity of an entire squad, IMO.
If they're not going to be uber buff, people need to start experimenting with what the tank is for because at present it's not a slayer, it's a more tactical supporting role. All of the people crying about losing tanks maybe still trying to drive into the middle of a firefight and just kill everyone involved. |
Mithridates VI
IMPSwarm Negative-Feedback
1963
|
Posted - 2013.06.06 04:17:00 -
[18] - Quote
Harpyja wrote:From what Mithridates said:
There is your circle of rock < paper < scissors < rock : AV < infantry < tanks < AV.
In order to make this work, infantry and AV need to have fully specialized suits. Tanks are already specialized. The problem that currently exists is that AVers want to be infantry as well. They don't want to die to infantry so they can kill tanks. Rock doesn't want to lose to paper while beating scissors either, but that's how it goes.
Again, infantry don't want to take the specialized role of AV but at the same time they want to beat tanks and other vehicles. That's the core underlying problem of this AV vs vehicle problem.
Note: infantry classifies anybody without AV capabilities
It's not rock paper scissors.
Tanks **** all over AV players all the time. So do infantry.
This is like rock not wanting to lose to paper while beating one instance of scissors and then somehow being cut up by the next scissors it encounters. |
Mithridates VI
IMPSwarm Negative-Feedback
1965
|
Posted - 2013.06.06 04:40:00 -
[19] - Quote
Spkr4theDead wrote:If he's saying that all the other SP isn't worth it, he's doing it wrong. Very wrong How is your tank doing in PC?
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