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gbghg
L.O.T.I.S. RISE of LEGION
1954
|
Posted - 2013.06.01 02:03:00 -
[1] - Quote
Okay, I've had a bad night with dropships, lost quite a few to tank railguns and had several forge guns being utter douchebags too, so this is a rather bitter and biased post. Having lost quite a few dropships tonight to tank railguns I decided to go have a look at their stats, and what struck me most as the main reason I lost so many dropships was the charge up time on them. 1.8 seconds on the standard railgun, 2.2 seconds on the compressed.
Now the base damage for those are Standard (standard level) 1106.9 Compressed (standard level) 1383.6
So assuming the tanker hits with the first shot and With the second he can do at least 2213.8 damage in 4 seconds, now seeing how the dropship pilot won't know he's being shot at till the first shot hits he has 2 seconds to react to something that just took out 1/3 to a 1/4 of his health. To put that into perspective 2 seconds is how long it takes a module to activate or to build up a dropships acceleration in any given direction.
To put it simply, more than anything else the main reason railguns (and forge guns too, particularly the assault variants) are so deadly is due to their ROF which combines quite horribly with its damage. |
undeadsoldier90
Hellstorm Inc League of Infamy
499
|
Posted - 2013.06.01 02:12:00 -
[2] - Quote
So..........
Does this story have an end? Or are you stating that anti vehicle weapons are too good at anti vehicling?
Or are you saying derpships should go faster? |
TheAmazing FlyingPig
Crux Special Tasks Group Gallente Federation
660
|
Posted - 2013.06.01 02:20:00 -
[3] - Quote
I've seen some DS pilots do amazing things with their ships and not lose one for several battles.
I agree that they're in a bad spot, but it's not because of their stats - the maps are too small atm to really need transports. Redberries stay fairly concentrated on our maps right now because there's not many other places to go.
I keep reading these threads and all I can assume is that people will not be happy until Madrugars and Gunnlogi's have flying capabilities. |
gbghg
L.O.T.I.S. RISE of LEGION
1954
|
Posted - 2013.06.01 02:21:00 -
[4] - Quote
I got half way through writing it when my bitterness ran out, I'm not really sure how to finish it. I guess what I'm saying is that normaly you get two kinds of weapons, some like the sniper rifle, are high damage but to balance it out, it has a low rate of fire. Others have a high ROF but tend to have a low damage per shot to balance it out, an example in this case would be the HMG.
That philosophy which actually seems to work quite well with infantry weapons seems to have been abandoned in regards to AV, the swarm launcher is a moderate damage, moderate rate of fire weapon, which I would say is actually rather well balanced overall. The forge gun is where it really goes out the window, it has the highest damage per shot out of any weapon in the game, yet it also has, in vehicle terms, quite a high rate of fire. The same thing bleeds over into railguns too, the proto compressed does 1700 damage and charges in just over 2 seconds, it can kill a dropship in under 5 seconds if both shots hit.
I just find it weird that two of the highest damaging weapons in the game have such a quick charge up time.
Edit: if you want an idea of what it feels like, it's like a high level shotgun which cannot you across 90% of the map. |
KOBLAKA1
Opus Arcana Orion Empire
25
|
Posted - 2013.06.01 02:21:00 -
[5] - Quote
10% derpship hp buff so they become useful |
Cosgar's Alt
Mikramurka Shock Troop Minmatar Republic
167
|
Posted - 2013.06.01 02:32:00 -
[6] - Quote
KOBLAKA1 wrote:10% derpship hp buff so they become useful Or they can give back the 20% PG they took from all vehicles and fix the bugged engineering skill. |
Delta 749
Kestrel Reconnaissance
195
|
Posted - 2013.06.01 02:38:00 -
[7] - Quote
Something else to consider, something that all drop ship pilots seem to forget, is that you are in a LIGHT aircraft Basically you guys are the LAVs of the sky, dont expect to eat rail shots and go on like nothing is wrong |
ShwerShwerShwer
The Marching Mercs General Tso's Alliance
157
|
Posted - 2013.06.01 02:40:00 -
[8] - Quote
KOBLAKA1 wrote:10% derpship hp buff so they become useful Ten percent of nothing is still nothing... |
DUST Fiend
OSG Planetary Operations Covert Intervention
3384
|
Posted - 2013.06.01 02:46:00 -
[9] - Quote
TheAmazing FlyingPig wrote:I've seen some DS pilots do amazing things with their ships and not lose one for several battles.
Just keep it alive for 5-9 matches and you'll pay for that death the RDV caused!
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undeadsoldier90
Hellstorm Inc League of Infamy
501
|
Posted - 2013.06.01 02:47:00 -
[10] - Quote
gbghg wrote:I got half way through writing it when my bitterness ran out, I'm not really sure how to finish it. I guess what I'm saying is that normaly you get two kinds of weapons, some like the sniper rifle, are high damage but to balance it out, it has a low rate of fire. Others have a high ROF but tend to have a low damage per shot to balance it out, an example in this case would be the HMG.
That philosophy which actually seems to work quite well with infantry weapons seems to have been abandoned in regards to AV, the swarm launcher is a moderate damage, moderate rate of fire weapon, which I would say is actually rather well balanced overall. The forge gun is where it really goes out the window, it has the highest damage per shot out of any weapon in the game, yet it also has, in vehicle terms, quite a high rate of fire. The same thing bleeds over into railguns too, the proto compressed does 1700 damage and charges in just over 2 seconds, it can kill a dropship in under 5 seconds if both shots hit.
I just find it weird that two of the highest damaging weapons in the game have such a quick charge up time.
Edit: if you want an idea of what it feels like, it's like a high level shotgun which cannot you across 90% of the map.
Ok here we go.
Forge is a little bit on the op side (with prof).
Rails...... doing anything to them will make them useless in tank vs tank. However, derpships should be given a warning system when someone in av or in a tank engages them. That or pg unnerf. |
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Adelia Lafayette
DUST University Ivy League
49
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Posted - 2013.06.01 03:03:00 -
[11] - Quote
I know that feeling bro.... Its why I went into LLAV's now my arch nemises is an unmanned blaster turret... shoots me out of the LAV for some reason instead of targeting my car. But forge guns and rail tanks pfft cant hit me unless a terrain glitch hits me. Still have my derpships for the day they get unerfed though. |
DUST Fiend
OSG Planetary Operations Covert Intervention
3384
|
Posted - 2013.06.01 03:05:00 -
[12] - Quote
I actually find LAVs to be more reliable at troop transport, which makes me sad >_<
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Synthetic Perception
Venilen Eugenics Agency
33
|
Posted - 2013.06.01 03:10:00 -
[13] - Quote
I feel your pain.
The biggest "problem" is that every vehicles (except dropships) overall HP was increased as much as 40% with the recent 10% increase across the board on all hand held weapons. A 10% increase on AV is a pretty hefty sum.
I went through 29 million in my Python in about 4 days.
Granted I was testing the limits and being "daring".
I found out the limit is pretty low even on a well equiped Python.
After my pilot gets his respec I am putting roughly 5 million into an Incubus in hopes of increasing the survivability factor. |
Delta 749
Kestrel Reconnaissance
196
|
Posted - 2013.06.01 03:17:00 -
[14] - Quote
DUST Fiend wrote:I actually find LAVs to be more reliable at troop transport, which makes me sad >_<
............ troop transporting is exactly what a drop ship is designed for, its not a fighter or attack chopper |
Synthetic Perception
Venilen Eugenics Agency
33
|
Posted - 2013.06.01 03:17:00 -
[15] - Quote
Delta 749 wrote:Something else to consider, something that all drop ship pilots seem to forget, is that you are in a LIGHT aircraft Basically you guys are the LAVs of the sky, dont expect to eat rail shots and go on like nothing is wrong
We do not expect to "go on like nothing".
The current FREE LAV can take a heck of a beating right now and go on to rep.
A current 1.5 million dollar dropship can't react at all other than crash and burn.
Most get one shotted because they are not fitted properly I am guessing, but really it doesn't matter after the first shot (for the most part) |
DUST Fiend
OSG Planetary Operations Covert Intervention
3384
|
Posted - 2013.06.01 03:19:00 -
[16] - Quote
Delta 749 wrote:DUST Fiend wrote:I actually find LAVs to be more reliable at troop transport, which makes me sad >_<
............ troop transporting is exactly what a drop ship is designed for, its not a fighter or attack chopper
That may be what it's "designed" for, but it doesn't do it to well in relation to keeping the pilot anywhere near the green, financially.
2 Free LAVs are FAR more efficient at troop transport than a dropship. You even tend to get to where you're going quicker, and it's much easier to do / doesn't hurt your wallet, and you can even get some lulz with splatters on your way
LAV 514 |
WyrmHero1945
SyNergy Gaming EoN.
354
|
Posted - 2013.06.01 03:29:00 -
[17] - Quote
Delta 749 wrote:Something else to consider, something that all drop ship pilots seem to forget, is that you are in a LIGHT aircraft Basically you guys are the LAVs of the sky, dont expect to eat rail shots and go on like nothing is wrong
The sad thing is that they're MEDIUM vehicles and LAVs have more HP than them.
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WyrmHero1945
SyNergy Gaming EoN.
354
|
Posted - 2013.06.01 03:33:00 -
[18] - Quote
G, AV is fine. Dropship low HP isn't. They really need a HP buff, more than 10%. I would say double HP. Myron and Python 2000 shield HP. Eryx 2700 shield HP. |
Delta 749
Kestrel Reconnaissance
196
|
Posted - 2013.06.01 03:35:00 -
[19] - Quote
WyrmHero1945 wrote:Delta 749 wrote:Something else to consider, something that all drop ship pilots seem to forget, is that you are in a LIGHT aircraft Basically you guys are the LAVs of the sky, dont expect to eat rail shots and go on like nothing is wrong The sad thing is that they're MEDIUM vehicles and LAVs have more HP than them.
They arent medium vehicles they are light, double check the icon and remember that it looks different while its still attached to the RDV |
Buwaro Draemon
The Unholy Legion Of DarkStar DARKSTAR ARMY
56
|
Posted - 2013.06.01 03:38:00 -
[20] - Quote
Delta 749 wrote:Something else to consider, something that all drop ship pilots seem to forget, is that you are in a LIGHT aircraft Basically you guys are the LAVs of the sky, dont expect to eat rail shots and go on like nothing is wrong
Actually if you pay enough attention to th loading screens you'll see that the dropship is a HEAVY aircraft.
Let me say why:
An empty triangle= light aircraft A triangle with a smaller triangle inside= medium aircraft A triangle with 2 smaller triangles inside= Heavy aircraft.
You can see the heavy aircraft symbol when you call down an RDV and when hlu see a dropship.
This has me worried. If tge dropships are heavy aircraft and can be destroyed easily, imagine the strengh of a light aircraft.. |
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Delta 749
Kestrel Reconnaissance
196
|
Posted - 2013.06.01 03:39:00 -
[21] - Quote
Buwaro Draemon wrote:Delta 749 wrote:Something else to consider, something that all drop ship pilots seem to forget, is that you are in a LIGHT aircraft Basically you guys are the LAVs of the sky, dont expect to eat rail shots and go on like nothing is wrong Actually if you pay enough attention to th loading screens you'll see that the dropship is a HEAVY aircraft. Let me say why: An empty triangle= light aircraft A triangle with a smaller triangle inside= medium aircraft A triangle with 2 smaller triangles inside= Heavy aircraft. You can see the heavy aircraft symbol when you call down an RDV and when hlu see a dropship. This has me worried. If tge dropships are heavy aircraft and can be destroyed easily, imagine the strengh of a light aircraft..
The icons overlap when the vehicle is still on the RDV, double check it Im actually also going to load up the game right now and double check |
Buwaro Draemon
The Unholy Legion Of DarkStar DARKSTAR ARMY
56
|
Posted - 2013.06.01 03:47:00 -
[22] - Quote
Delta 749 wrote:Buwaro Draemon wrote:Delta 749 wrote:Something else to consider, something that all drop ship pilots seem to forget, is that you are in a LIGHT aircraft Basically you guys are the LAVs of the sky, dont expect to eat rail shots and go on like nothing is wrong Actually if you pay enough attention to th loading screens you'll see that the dropship is a HEAVY aircraft. Let me say why: An empty triangle= light aircraft A triangle with a smaller triangle inside= medium aircraft A triangle with 2 smaller triangles inside= Heavy aircraft. You can see the heavy aircraft symbol when you call down an RDV and when hlu see a dropship. This has me worried. If tge dropships are heavy aircraft and can be destroyed easily, imagine the strengh of a light aircraft.. The icons overlap when the vehicle is still on the RDV, double check it Im actually also going to load up the game right now and double check
Take it from an EXdropship pilot. They are heavy aircraft. |
KING ZUMA
The Unholy Legion Of DarkStar DARKSTAR ARMY
34
|
Posted - 2013.06.01 11:03:00 -
[23] - Quote
they are MEDIUM aircraft jets will be light aircraft and gunships (please please please) are heavy. the official description of a standard dropship says they are HEAVILY ARMORED...I wish they matched the description |
Jessica Montoya
Sand Mercenary Corps Inc. Interstellar Conquest Enterprises
14
|
Posted - 2013.06.01 11:21:00 -
[24] - Quote
KING ZUMA wrote:they are MEDIUM aircraft jets will be light aircraft and gunships (please please please) are heavy. the official description of a standard dropship says they are HEAVILY ARMORED...I wish they matched the description
He is correct. Ex dropship pilot myself. They are the med fighters are gona be light and they haven't released any info on the heavy. |
Jason Pearson
Seraphim Initiative. CRONOS.
1517
|
Posted - 2013.06.01 11:23:00 -
[25] - Quote
Delta 749 wrote:Something else to consider, something that all drop ship pilots seem to forget, is that you are in a LIGHT aircraft Basically you guys are the LAVs of the sky, dont expect to eat rail shots and go on like nothing is wrong
Wrong. It's a medium aircraft, we have no lights, the only heavy is a RDV.
As one of the people who one shot most Dropships in the sky (Two shots if it's a logistics) I apologize. Dropships need a major buff, and calling them "LAVs of the sky" is not only wrong, but a little moronic, they can cost as much as a Tank does and yet gets demolished by everything. If this game is a Risk v Reward game, Dropships should never cost over 200k as their rewards are shite. |
Crash Monster
Snipers Anonymous
444
|
Posted - 2013.06.01 11:45:00 -
[26] - Quote
undeadsoldier90 wrote:However, derpships should be given a warning system when someone in av or in a tank engages them. That or pg unnerf.
Target lock? |
Stefan Stahl
Seituoda Taskforce Command Caldari State
100
|
Posted - 2013.06.01 13:03:00 -
[27] - Quote
When I walk around in a basic assault suit and get killed by two body shots from a sniper, that's okay. When I fly around in a basic dropship and get killed by two railgun shots from a snipertank, that's okay. Even if the dropship costs at least half a mil. I think I can live with that.
It isn't okay when I instantly lose 5-6k hp to something with no means to react. |
Big miku
Internal Error. Negative-Feedback
229
|
Posted - 2013.06.01 13:12:00 -
[28] - Quote
Dropships are not Heavy aircraft, that is the RDV, it'd make no sense for a "ol in and out" flying coffin to be a heavy craft. |
Charlotte O'Dell
Molon Labe. League of Infamy
390
|
Posted - 2013.06.01 13:24:00 -
[29] - Quote
Do you have any idea how hard forges and rails are to use? Especially on fast targets and far away targets? It's not like we're pussyass swarm launchers with trackers- we practice to be able to hit ya'll at the speed and ranges you move at. Ain't easy.
However, dropships definitely need a huge HP and speed buff. 30%, at least. The answer is not to nerf, but to buff. Buff dropships. |
gbghg
L.O.T.I.S. RISE of LEGION
1966
|
Posted - 2013.06.01 13:41:00 -
[30] - Quote
Charlotte O'Dell wrote:Do you have any idea how hard forges and rails are to use? Especially on fast targets and far away targets? It's not like we're pussyass swarm launchers with trackers- we practice to be able to hit ya'll at the speed and ranges you move at. Ain't easy.
However, dropships definitely need a huge HP and speed buff. 30%, at least. The answer is not to nerf, but to buff. Buff dropships. You say it's hard? It sure doesn't feel that way to us. |
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Knightshade Belladonna
WH0 G1VSA FL0CK GLOCKS
299
|
Posted - 2013.06.01 14:01:00 -
[31] - Quote
gbghg wrote:Charlotte O'Dell wrote:Do you have any idea how hard forges and rails are to use? Especially on fast targets and far away targets? It's not like we're pussyass swarm launchers with trackers- we practice to be able to hit ya'll at the speed and ranges you move at. Ain't easy.
However, dropships definitely need a huge HP and speed buff. 30%, at least. The answer is not to nerf, but to buff. Buff dropships. You say it's hard? It sure doesn't feel that way to us.
It certainly is not easy, well... unless your like right there in our face. Most times when I destroy them they are a few hundred meters away and I have to lead my shots and time it with your speed. , not to mention the arch that also begins to take place afer 150m or so. I have had a hard time killing ones who maneuver well in the sky, I don't have tracking rounds. Countless times I have ran into ones where I miss , miss and miss because of a dropship pilot who does alot of sudden stops, banks , rises, dips making himself unpredictable. If your just sitting there hovering in the sky , don't expect to not die quickly.. your just sitting there in the damn sky |
DUST Fiend
OSG Planetary Operations Covert Intervention
3388
|
Posted - 2013.06.01 14:06:00 -
[32] - Quote
Charlotte O'Dell wrote:Do you have any idea how hard forges and rails are to use? Especially on fast targets and far away targets? It's not like we're pussyass swarm launchers with trackers- we practice to be able to hit ya'll at the speed and ranges you move at. Ain't easy.
However, dropships definitely need a huge HP and speed buff. 30%, at least. The answer is not to nerf, but to buff. Buff dropships.
Railguns are THE easiest "guns" to use in this game, and the only forge gun that even comes close to being difficult to operate is the Assault.
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Texs Red
SVER True Blood Unclaimed.
24
|
Posted - 2013.06.01 14:21:00 -
[33] - Quote
Knightshade Belladonna wrote:gbghg wrote:Charlotte O'Dell wrote:Do you have any idea how hard forges and rails are to use? Especially on fast targets and far away targets? It's not like we're pussyass swarm launchers with trackers- we practice to be able to hit ya'll at the speed and ranges you move at. Ain't easy.
However, dropships definitely need a huge HP and speed buff. 30%, at least. The answer is not to nerf, but to buff. Buff dropships. You say it's hard? It sure doesn't feel that way to us. It certainly is not easy, well... unless your like right there in our face. Most times when I destroy them they are a few hundred meters away and I have to lead my shots and time it with your speed. , not to mention the arch that also begins to take place afer 150m or so. I have had a hard time killing ones who maneuver well in the sky, I don't have tracking rounds. Countless times I have ran into ones where I miss , miss and miss because of a dropship pilot who does alot of sudden stops, banks , rises, dips making himself unpredictable. If your just sitting there hovering in the sky , don't expect to not die quickly.. your just sitting there in the damn sky
That is very true, however while evading shots from you that effectively renders the dropship nearly useless. My gunners won't be able to hit anything while I'm doing that and sitting there waiting for allies to spawn into the dropship is just stupid (and a great way to waste money) |
Sylwester Dziewiecki
BetaMax. CRONOS.
85
|
Posted - 2013.06.01 14:24:00 -
[34] - Quote
gbghg wrote:Okay, I've had a bad night with dropships, lost quite a few to tank railguns and had several forge guns being utter douchebags too, so this is a rather bitter and biased post. Having lost quite a few dropships tonight to tank railguns I decided to go have a look at their stats, and what struck me most as the main reason I lost so many dropships was the charge up time on them. 1.8 seconds on the standard railgun, 2.2 seconds on the compressed.
Now the base damage for those are Standard (standard level) 1106.9 Compressed (standard level) 1383.6
So assuming the tanker hits with the first shot and With the second he can do at least 2213.8 damage in 4 seconds, now seeing how the dropship pilot won't know he's being shot at till the first shot hits he has 2 seconds to react to something that just took out 1/3 to a 1/4 of his health. To put that into perspective 2 seconds is how long it takes a module to activate or to build up a dropships acceleration in any given direction.
To put it simply, more than anything else the main reason railguns (and forge guns too, particularly the assault variants) are so deadly is due to their ROF which combines quite horribly with its damage. I kill every DS in game with 3 shot's with adv. compressed railgun. And Bolas with same amount of shoot using proto stuff.
DS is not for every matches. I would like to see in future bigger maps with zones that are protected by really heavy SAM - that blow up any Bolas on sight with singiel shot including cargo they have. That would totally prevent spawning HAV's on Amush matches, or zones as you wish. And it ill be fun ;) . |
Martin0 Brancaleone
Maphia Clan Corporation CRONOS.
314
|
Posted - 2013.06.01 14:29:00 -
[35] - Quote
Jessica Montoya wrote:KING ZUMA wrote:they are MEDIUM aircraft jets will be light aircraft and gunships (please please please) are heavy. the official description of a standard dropship says they are HEAVILY ARMORED...I wish they matched the description He is correct. Ex dropship pilot myself. They are the med fighters are gona be light and they haven't released any info on the heavy.
It makes me sad that dropships are MEDIUM veichles but have less hp than a free lav. |
Skihids
The Tritan Industries RISE of LEGION
1519
|
Posted - 2013.06.01 14:41:00 -
[36] - Quote
You are overlooking the fact that Rail guns can fire multiple shots in a row without spooling up from scratch each time.
The second and third shots come much more quickly than the first and many can fire 3-4 shots before they overheat.
Thus the dropship pilot actually has far less time to react before receiving the killing blow than the spool time would suggest. The last time I sat on a railgun turret I noticed the interval was in the neighborhood of half a second, giving a pilot less ham two seconds to react and get to cover. That won't happen unless you are already moving. |
Nebra Tene
Roaming Blades
45
|
Posted - 2013.06.01 14:52:00 -
[37] - Quote
gbghg wrote:
Edit: if you want an idea of what it feels like, it's like a high level shotgun which cannot you across 90% of the map.
A shotgun that cannot what? Hit, 1-shot, miss?
|
pegasis prime
The Shadow Cavalry Mercenaries DARKSTAR ARMY
222
|
Posted - 2013.06.01 15:01:00 -
[38] - Quote
As a tanker I find it all to easy to one or two shott a dropship pebding on tgeir fit. Now I thunk giving tge dropship skill a passive resistance of 5% per levle would really help the dropships without making them op. To much resistance or hp would make the dropshups op for a few reasons
1 they are one of the fastest means of transport and troop deploiment especially the logistics dropship.
2 they can produce an incredible ammount of dps when fitted with proto turrets espesially the assault varients.
3 a good pilot in the curent ships can keep a good tanker at bay too much hp and they would be almost invisible.
As a former pilot on previous builds I would like to see more dropships on the field but unless they get some sort of buff im going to continue blowing them out of the sky with little efort and im sure we will see less and less of tgem ob the field. |
gbghg
L.O.T.I.S. RISE of LEGION
1968
|
Posted - 2013.06.01 15:49:00 -
[39] - Quote
Nebra Tene wrote:gbghg wrote:
Edit: if you want an idea of what it feels like, it's like a high level shotgun which cannot you across 90% of the map.
A shotgun that cannot what? Hit, 1-shot, miss? Sorry, stupid ipad, doesn't register the space then autocorrects the word, it's fixed now. |
Nebra Tene
Roaming Blades
46
|
Posted - 2013.06.01 16:24:00 -
[40] - Quote
gbghg wrote: Sorry, stupid ipad, doesn't register the space then autocorrects the word, it's fixed now.
Ah ok.
gbghg wrote: Edit: if you want an idea of what it feels like, it's like a high level shotgun which can hit you across 90% of the map.
You mean like a sniper? |
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Vitoka79 from SVK
ZionTCD Unclaimed.
38
|
Posted - 2013.06.01 16:28:00 -
[41] - Quote
The dropships need a hp buff.Throw us a bone CCP,lets say 20%.And make them more manoevreable(not so good at english,sorry).They dont need to be super fast just make them more agil.Right now,it feels like flying a tank.A realy weak one.Maybe it gets better on the bigger maps in the future.I gona skill them anyway,and keep dying ower and ower till CCP do something.Dropship pilots RUUUULES... |
gbghg
L.O.T.I.S. RISE of LEGION
1970
|
Posted - 2013.06.01 16:38:00 -
[42] - Quote
Nebra Tene wrote:gbghg wrote: Sorry, stupid ipad, doesn't register the space then autocorrects the word, it's fixed now.
Ah ok. gbghg wrote: Edit: if you want an idea of what it feels like, it's like a high level shotgun which can hit you across 90% of the map.
You mean like a sniper? Something like that, but the faster rate of fire and the fact that it often takes 2 shots made me think of it more like a shotgun. |
Felix Faraday
KILL-EM-QUICK RISE of LEGION
42
|
Posted - 2013.06.01 19:57:00 -
[43] - Quote
Blah blah blah redline tanks yadda yadda yadda not enough hp blarg blarg blarg cant get WP.
Yip yip yip stuff we've said a dozen times before.
Bets on the next Dropship nerf or buff exclusion? |
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