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gbghg
L.O.T.I.S. RISE of LEGION
1954
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Posted - 2013.06.01 02:03:00 -
[1] - Quote
Okay, I've had a bad night with dropships, lost quite a few to tank railguns and had several forge guns being utter douchebags too, so this is a rather bitter and biased post. Having lost quite a few dropships tonight to tank railguns I decided to go have a look at their stats, and what struck me most as the main reason I lost so many dropships was the charge up time on them. 1.8 seconds on the standard railgun, 2.2 seconds on the compressed.
Now the base damage for those are Standard (standard level) 1106.9 Compressed (standard level) 1383.6
So assuming the tanker hits with the first shot and With the second he can do at least 2213.8 damage in 4 seconds, now seeing how the dropship pilot won't know he's being shot at till the first shot hits he has 2 seconds to react to something that just took out 1/3 to a 1/4 of his health. To put that into perspective 2 seconds is how long it takes a module to activate or to build up a dropships acceleration in any given direction.
To put it simply, more than anything else the main reason railguns (and forge guns too, particularly the assault variants) are so deadly is due to their ROF which combines quite horribly with its damage. |
gbghg
L.O.T.I.S. RISE of LEGION
1954
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Posted - 2013.06.01 02:21:00 -
[2] - Quote
I got half way through writing it when my bitterness ran out, I'm not really sure how to finish it. I guess what I'm saying is that normaly you get two kinds of weapons, some like the sniper rifle, are high damage but to balance it out, it has a low rate of fire. Others have a high ROF but tend to have a low damage per shot to balance it out, an example in this case would be the HMG.
That philosophy which actually seems to work quite well with infantry weapons seems to have been abandoned in regards to AV, the swarm launcher is a moderate damage, moderate rate of fire weapon, which I would say is actually rather well balanced overall. The forge gun is where it really goes out the window, it has the highest damage per shot out of any weapon in the game, yet it also has, in vehicle terms, quite a high rate of fire. The same thing bleeds over into railguns too, the proto compressed does 1700 damage and charges in just over 2 seconds, it can kill a dropship in under 5 seconds if both shots hit.
I just find it weird that two of the highest damaging weapons in the game have such a quick charge up time.
Edit: if you want an idea of what it feels like, it's like a high level shotgun which cannot you across 90% of the map. |
gbghg
L.O.T.I.S. RISE of LEGION
1966
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Posted - 2013.06.01 13:41:00 -
[3] - Quote
Charlotte O'Dell wrote:Do you have any idea how hard forges and rails are to use? Especially on fast targets and far away targets? It's not like we're pussyass swarm launchers with trackers- we practice to be able to hit ya'll at the speed and ranges you move at. Ain't easy.
However, dropships definitely need a huge HP and speed buff. 30%, at least. The answer is not to nerf, but to buff. Buff dropships. You say it's hard? It sure doesn't feel that way to us. |
gbghg
L.O.T.I.S. RISE of LEGION
1968
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Posted - 2013.06.01 15:49:00 -
[4] - Quote
Nebra Tene wrote:gbghg wrote:
Edit: if you want an idea of what it feels like, it's like a high level shotgun which cannot you across 90% of the map.
A shotgun that cannot what? Hit, 1-shot, miss? Sorry, stupid ipad, doesn't register the space then autocorrects the word, it's fixed now. |
gbghg
L.O.T.I.S. RISE of LEGION
1970
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Posted - 2013.06.01 16:38:00 -
[5] - Quote
Nebra Tene wrote:gbghg wrote: Sorry, stupid ipad, doesn't register the space then autocorrects the word, it's fixed now.
Ah ok. gbghg wrote: Edit: if you want an idea of what it feels like, it's like a high level shotgun which can hit you across 90% of the map.
You mean like a sniper? Something like that, but the faster rate of fire and the fact that it often takes 2 shots made me think of it more like a shotgun. |
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