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Rachoi
HavoK Core RISE of LEGION
82
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Posted - 2013.06.03 23:22:00 -
[1] - Quote
Cross's early post says it all in a rather firm nut shell. its far too long to quote effectively, but its all true none the less.
live with your choices, dont decide 'oh, i have to undo this' just because something happened to kick you around. its a cheap gameplay mechanic, and not worth it, since a respec does lead to Flavor of the Month abuse, and that would absolutely destroy the game |
Rachoi
HavoK Core RISE of LEGION
82
|
Posted - 2013.06.04 00:41:00 -
[2] - Quote
Mike Poole wrote:Rachoi wrote:Cross's early post says it all in a rather firm nut shell. its far too long to quote effectively, but its all true none the less.
live with your choices, dont decide 'oh, i have to undo this' just because something happened to kick you around. its a cheap gameplay mechanic, and not worth it, since a respec does lead to Flavor of the Month abuse, and that would absolutely destroy the game Yea... because what totally won't destroy the game is having people invest weeks or months into developing a particular weapon or dropsuit or anything else just to find out that after a quick patch and zero warning it's now a worthless piece of crap. I can totally see loads of players eager to throw away all that time spent and start all over without knowing what will arbitrarily get the hatchet next.
oh stop with the whining already. you want to cheapen the game, just so you can go with whatever is most OP at the time with how you are lobbying for this useless, cheap game mechanic. i would rather hear good things [if there are any with these useless respec ideas] that this could do, because yes, they are tweaking lots of things, but then agin, how will you know if you're getting a good or bad tweak if you just change into something else> |
Rachoi
HavoK Core RISE of LEGION
82
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Posted - 2013.06.04 00:53:00 -
[3] - Quote
Mike Poole wrote:Rachoi wrote: oh stop with the whining already. you want to cheapen the game, just so you can go with whatever is most OP at the time with how you are lobbying for this useless, cheap game mechanic. i would rather hear good things [if there are any with these useless respec ideas] that this could do, because yes, they are tweaking lots of things, but then agin, how will you know if you're getting a good or bad tweak if you just change into something else>
Good things respecs could do? How about providing longevity to the game without requiring the torture of the players? Without respecs and because of how this game is designed you're forced to specialize into one role if you don't want to get your *** handed to you over and over again. So what happens when you get tired of that role or a core mechanic of your role gets nerfed destroying your play style? Without respecs you're forced to reinvest weeks and months into starting over from scratch investing in a new line of dropsuits and weapons and modules to outfit yourself in a manner that you can actually enjoy again. How many people do you think are going to just say "**** that" and quit when they're told all the work they put into their initial setup is now a pile of fetid ****? Respecs allow people to experiment, to try something new, to grow bored with the game and have a multitude of new setups available to try out and enjoy all over again.
what you claim as longevity is nothing more than a quick skirting issue.
you say it avoids being trapped in a specialization if it gets nerfed, that is not the only thing it does.
Cross said it perfectly, it cheapens the game, because once you have a single specialization set, you can just respec and move thsoe points with any Flavor of the month crap, and the idea of 'making permanent choices' is wiped from the board. and actual things called CONSEQUENCES no longer apply. it also does destroy market values, because you can just putz around with respecs to use whatever salvage you get. that does not improve the game's lifespan, and it sure as hell doesnt sound like fun to me. there is a rather large 'NO' strapped to this idea right out the gate, and most of the playerbase gets the whole idea of 'live with your **** ups' well enough.
If you dislike the idea of no respecs... go back to CoD or whatever game you play |
Rachoi
HavoK Core RISE of LEGION
82
|
Posted - 2013.06.04 01:11:00 -
[4] - Quote
Flavor of The Moth builds... where do i begin?
they are nothing but fleeting FADS, and do not stand up to the real tests that people should see in a long time persistant game. there is a point where shifting about is fine, but a total wipe and rebuild on even a bi-monthly basis would lead to making your build, getting tired of the build, and whining for another respec. and it turns into a painful cycle untill you've tried enough things and then walk away. games that have done that have in many ways, just up and died because of a mass loss in player base.
also, if you rely on those that respec all the time, they will always either cry OP or UP, because they spec into someting, whine about how bad it is, then whine that the choice they made before was killing them so effectively it does get nerfed. we need to keep solid numbers and figures in this game.
thsoe spreadsheets are courtesy of EVE players that did not want to have to worry about a respec, so they came up with something that works reletively well here in DUST, so that way you can actually plan ahead and reduce the likelyhood of mistakes. it adds to some of the longevity, and what people might think of doing after they have added enough to what they've chosen.
this is going to be a LONG TERM game, hopefully long as EVE got to recently, and running a game for so long will take alot of tweaks, shifts and fixes. you are probably one of many that make mistakes in the game, and think that to have fun you actually need the best things. hell, i made mistakes too, but i chose to live with them, because i knew i could fix what i was lacking in. i see why others want Respecs, but i honestly cannot support it.
Long term thinking, its what CCP is doing, its what alot of the good players are doing, i'm afraid you need to think that as well, and work at it. but have fun with what you've got, that way you know what you can and cant do effectively as you go. |
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