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D legendary hero
One-Armed Bandits Unclaimed.
21
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Posted - 2013.05.27 19:25:00 -
[1] - Quote
#68 Posted: 2013.05.27 19:24 | Report http://en.wikipedia.org/wiki/Light_machine_gun
wikipedia article stating basically what the heavies role in the squad is in real life. and its effectiveness.
"A light machine gun (LMG) is a machine gun designed to be employed by an individual soldier, with or without an assistant, as an infantry support weapon. Light machine guns are often used as squad automatic weapons.
A light machine gun is also defined by its usage as well as its specifications: some machine guns - notably general-purpose machine guns - may be deployed either as a light machine gun or a medium machine gun. Deployed on a tripod and used for sustained-fire it is a medium machine gun; if deployed with a bipod with the operator in prone position and firing short bursts it is a light machine gun.
Light machine guns are also designed to be fired from the hip or on the move as a form of suppressive fire intended to pin down the enemy. Marching fire is a specific tactic that relies on this capability.
Light machine guns were first introduced in World War I to boost the firepower of the infantry. By the end of World War II, light machine guns were usually being issued on a scale of one per fire team or squad, and the modern infantry squad had emerged with tactics that were built around the use of the LMG to provide suppressive fire.
http://en.wikipedia.org/wiki/Squad_automatic_weapon
A squad automatic weapon (SAW, also known as section automatic weapon or light support weapon) is a weapon used to give infantry squads or sections a portable source of automatic firepower. Weapons used in this role are selective fire rifles, usually fitted with a bipod and heavier barrel to perform as light machine guns. SAWs usually fire the same cartridge as the assault rifles or battle rifles carried by other members of the unit. This reduces logistical requirements by making it necessary to supply only one type of ammunition to a unit."
Lighter modern LMGs have enabled them to be issued down at the fireteam level, with two or three at the section/squad level.
imagine if HMGs had the same damage oper bulet as the TAC? or even the EXILE AR?! and yet in real life they do! this is the purpose of the HMG. and just to clarify. this is future tech. so instead of using an lmg the heavy with his advanced armor can carry an HMG. just like the shotgunner using the brace on the gun to stop it from breaking his arm off. long story short. the articles mention NOTHING ABOUT POINT DEFENSE!!!
ITS A SQUAD AUTOMATIC WEAPON DESIGNED FOR SUPPRESSIVE FIRE AND MOVING THE FRONTLINE FORWARD. PERIOD. IF YOU DNT WANNA BELIEVE IT TELL IT TO THE MARINES!
they are meant for an active role |
slypie11
Planetary Response Organisation
302
|
Posted - 2013.05.27 19:31:00 -
[2] - Quote
While heavies would be awesome like this, balance trumps realism. We can have guys with more armor than everyone else with tac ARs pumping out 600 rounds per minute now can we. Even so, I agree, this is the heavies' role, but this is not the way to do it. |
D legendary hero
One-Armed Bandits Unclaimed.
21
|
Posted - 2013.05.27 19:42:00 -
[3] - Quote
in reality the guy with the lmg is still slower than the rest of the squad because he has to carry so much ammunition, and the gun does weigh more than the regular AR (although modern tech is making it lighter).
the point is he can keep up with the squad!
so heavies in this game should be slower than everyone else, but not so slow that you cant participate in the game. i say a ood 15%-20% faster. the turn speed could stay the same though so ppl canmove around the heavy. in reality one shot in the right spot can kill the lmg guy just like everyone else.
in dust514 however, we have shields and armor. the slower movement automatically makes the heavy a target and the bigger hit bx makes you harder to miss. so, with additional shielding, armor and a resistance to small arms and grenades by 30%-40% the heavy gets balanced with everyone else.
if the heavy had 500shield and 500 armor. an exile assault rifle does 387.5dps. with a 30% reduction that goes to 271dps. the whole clip does 1860. minus the 30% its still 1308damage per clip. the resistance punishes in accuracy. if you miss shots and dnt aim for the head, you will need another clip and you will die.
really even in the descriptionis says the heavies armor is designed to resist small arms fire and explosives. |
Delirium Inferno
Edoras Corporation
460
|
Posted - 2013.05.27 19:57:00 -
[4] - Quote
I kept reading a description of a light machine gun, while heavies use heavy machine guns.
Also as stated balance trumps realism. |
D legendary hero
One-Armed Bandits Unclaimed.
22
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Posted - 2013.05.27 20:09:00 -
[5] - Quote
Delirium Inferno wrote:I kept reading a description of a light machine gun, while heavies use heavy machine guns.
Also as stated balance trumps realism.
exactly the heavy has a suit desgined to carry an hmg. but the heavy in this game has the same role in the squad as the lmg. beacue he is capable of caring it he uses a larger weapon. its already balanced out. actually the heavy is terribly underpowered. have you every played as one? have you played as one with all your points spec'd into it. there is no difference my friend.
balance and realism need to have an equilibrium. TAR shouldnt beat hmg at all ranges, where is the balance there? |
Beeeees
KILL-EM-QUICK RISE of LEGION
1
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Posted - 2013.05.27 21:06:00 -
[6] - Quote
I agree with OP.
In Chromo the heavy was an asset for its squad, now with the HMG nerf anyone and his heavy grandma runs around with ARs, because HMGs are a joke now, not unlike MDs.
I dont get why everything that worked so well in Chromo had to be f-Ścked up so badly. Like, literally everything that worked. |
slypie11
Planetary Response Organisation
303
|
Posted - 2013.05.27 21:07:00 -
[7] - Quote
D legendary hero wrote:Delirium Inferno wrote:I kept reading a description of a light machine gun, while heavies use heavy machine guns.
Also as stated balance trumps realism. exactly the heavy has a suit desgined to carry an hmg. but the heavy in this game has the same role in the squad as the lmg. beacue he is capable of caring it he uses a larger weapon. its already balanced out. actually the heavy is terribly underpowered. have you every played as one? have you played as one with all your points spec'd into it. there is no difference my friend. balance and realism need to have an equilibrium. TAR shouldnt beat hmg at all ranges, where is the balance there? It doesn't. TAR gets mauled at close ranges by just about everything, save the sniper rifle. HMGs are viable in the right hands, just annoying to use. Which is why I don't use them. |
slypie11
Planetary Response Organisation
303
|
Posted - 2013.05.27 21:09:00 -
[8] - Quote
Beeeees wrote:I agree with OP.
In Chromo the heavy was an asset for its squad, now with the HMG nerf anyone and his heavy grandma runs around with ARs, because HMGs are a joke now, not unlike MDs.
I dont get why everything that worked so well in Chromo had to be f-Ścked up so badly. Like, literally everything that worked. MDs are not a joke completely. I've been killed a bunch with MDs. Although that might have been because I was out of practice or not paying attention. The HMG nerf was completely unnecessary though, as was the MD nerf. People just have to be even more dedicated with them now. |
ladwar
Dead Six Initiative Lokun Listamenn
508
|
Posted - 2013.05.27 21:21:00 -
[9] - Quote
sweet so comparing light machine guns to heavy machine guns are now the same. tell the army to upgrade all of their weapons now. |
Alaika Arbosa
Matari Combat Research and Manufacture Inc. Interstellar Murder of Crows
232
|
Posted - 2013.05.27 21:21:00 -
[10] - Quote
Delirium Inferno wrote:I kept reading a description of a light machine gun, while heavies use heavy machine guns.
Also as stated balance trumps realism.
^this
I will also quote my response to the OP from the thread he pulled the OP from (since he is apparently avoiding responding to that)
Alaika Arbosa wrote:You're missing something though, we don't have LMGs in Dust, we have HMGs in Dust. https://en.wikipedia.org/wiki/Heavy_machine_gunLet's see someone move with a squad with a Ma-Deuce carrying it while firing to provide suppressive fire. Also, all caps do not a good point make. You may want to calm down, high blood pressure can be deadly.
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Rasatsu
Much Crying Old Experts
765
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Posted - 2013.05.27 21:22:00 -
[11] - Quote
Why you killing kittens? |
Chinduko
KILL-EM-QUICK RISE of LEGION
136
|
Posted - 2013.05.27 23:09:00 -
[12] - Quote
Unfortunately CCP designed the heavy as a defender only, even though poorly designed at that, it is for defense only. Unfortunately, a team cannot defend at all times which means that the heavy is useless until team mates take an objective. By CCP's logic, every heavy in the game is to either sit in the MCC or at the rear spawn until the team can take an objective for defending. If the team is stuck constantly attacking an objective, the heavy is unuseable by CCP's logic. If you put points into your suit, why should you have to run any other suit when attacking? You shouldn't. You should be able to play Dust in any suit to attack or defend, however, the heavy is not designed for attacking.
If you put points in any suit or vehicle, you should be able to use them at all times, attacking or defending. |
Watermelon Bandit
Subdreddit Test Alliance Please Ignore
33
|
Posted - 2013.05.27 23:26:00 -
[13] - Quote
Any good heavy knows that you have to stay in cover in order to be effective. You defend a point, you move to closer cover. Defend a point, move to closer cover.
It would be nice to get a little better range, but I'll work with what I have. I do, however, hate the TAR with a passion. It's a ridiculous gun. High dps, a lot of range, a scope, and no limit on ROF. |
Alaika Arbosa
Matari Combat Research and Manufacture Inc. Interstellar Murder of Crows
232
|
Posted - 2013.05.27 23:45:00 -
[14] - Quote
Chinduko wrote:Unfortunately CCP designed the heavy as a defender only, even though poorly designed at that, it is for defense only. Unfortunately, a team cannot defend at all times which means that the heavy is useless until team mates take an objective. By CCP's logic, every heavy in the game is to either sit in the MCC or at the rear spawn until the team can take an objective for defending. If the team is stuck constantly attacking an objective, the heavy is unuseable by CCP's logic. If you put points into your suit, why should you have to run any other suit when attacking? You shouldn't. You should be able to play Dust in any suit to attack or defend, however, the heavy is not designed for attacking.
If you put points in any suit or vehicle, you should be able to use them at all times, attacking or defending.
See, we need defined Attackers and Defenders rather than the mad dash to capture objectives. If we had that, then Heavies would be the best suit for being on the defending side.
Also, why couldn't a Heavy be dropped off by a dropship within optimal of an open-air objective (along with a Logi and maybe a couple of Assaults)? They would then land and shred every reddot in the area, heavy keeps it locked down while the logi hacks and the assaults pursue any reddots outside the heavies optimal. I would call that "defending the attack". The heavy wouldn't be required to have a lot of mobility (derpship solves that) though they would be able to support still while maintaining their point defense.
Just need to think creatively. |
Krythor Motrec
Queen ind.
8
|
Posted - 2013.05.27 23:50:00 -
[15] - Quote
I assure you the "Lighter" m240 is not fun to haul around irl. I carried an M249 and hates the M240 and the M60. Of course I used the m240B. Now the M240L is 5 pounds lighter but still over 20 pounds. |
Mobius Wyvern
BetaMax. CRONOS.
1647
|
Posted - 2013.05.27 23:51:00 -
[16] - Quote
D legendary hero wrote:#68 Posted: 2013.05.27 19:24 | Report http://en.wikipedia.org/wiki/Light_machine_gunwikipedia article stating basically what the heavies role in the squad is in real life. and its effectiveness. "A light machine gun (LMG) is a machine gun designed to be employed by an individual soldier, with or without an assistant, as an infantry support weapon. Light machine guns are often used as squad automatic weapons. A light machine gun is also defined by its usage as well as its specifications: some machine guns - notably general-purpose machine guns - may be deployed either as a light machine gun or a medium machine gun. Deployed on a tripod and used for sustained-fire it is a medium machine gun; if deployed with a bipod with the operator in prone position and firing short bursts it is a light machine gun. Light machine guns are also designed to be fired from the hip or on the move as a form of suppressive fire intended to pin down the enemy. Marching fire is a specific tactic that relies on this capability. Light machine guns were first introduced in World War I to boost the firepower of the infantry. By the end of World War II, light machine guns were usually being issued on a scale of one per fire team or squad, and the modern infantry squad had emerged with tactics that were built around the use of the LMG to provide suppressive fire. http://en.wikipedia.org/wiki/Squad_automatic_weaponA squad automatic weapon (SAW, also known as section automatic weapon or light support weapon) is a weapon used to give infantry squads or sections a portable source of automatic firepower. Weapons used in this role are selective fire rifles, usually fitted with a bipod and heavier barrel to perform as light machine guns. SAWs usually fire the same cartridge as the assault rifles or battle rifles carried by other members of the unit. This reduces logistical requirements by making it necessary to supply only one type of ammunition to a unit." Lighter modern LMGs have enabled them to be issued down at the fireteam level, with two or three at the section/squad level. imagine if HMGs had the same damage oper bulet as the TAC? or even the EXILE AR?! and yet in real life they do! this is the purpose of the HMG. and just to clarify. this is future tech. so instead of using an lmg the heavy with his advanced armor can carry an HMG. just like the shotgunner using the brace on the gun to stop it from breaking his arm off. long story short. the articles mention NOTHING ABOUT POINT DEFENSE!!! ITS A SQUAD AUTOMATIC WEAPON DESIGNED FOR SUPPRESSIVE FIRE AND MOVING THE FRONTLINE FORWARD. PERIOD. IF YOU DNT WANNA BELIEVE IT TELL IT TO THE MARINES! they are meant for an active role You should have linked the page for Heavy Machine Guns, bro.
Also, it's the Sentinel that's specialized for point defense. A good friend of mine uses the Basic Heavy Frame for front-line combat, and it suits her just fine. No pun intended. |
SickJ
sephiroth clones General Tso's Alliance
70
|
Posted - 2013.05.28 00:35:00 -
[17] - Quote
D legendary hero wrote:in reality the guy with the lmg is still slower than the rest of the squad because he has to carry so much ammunition, and the gun does weigh more than the regular AR (although modern tech is making it lighter).
IRL they have someone else carrying the extra ammunition. (that guy also gets the unofficial job of taking the LMG if the guy using it gets sniped) |
D legendary hero
One-Armed Bandits Unclaimed.
25
|
Posted - 2013.05.28 00:45:00 -
[18] - Quote
ladwar wrote:sweet so comparing light machine guns to heavy machine guns are now the same. tell the army to upgrade all of their weapons now.
as you noticed the trend is toward lighter weaponry with the same or greater fire power. over time weapons get better deal with it |
D legendary hero
One-Armed Bandits Unclaimed.
25
|
Posted - 2013.05.28 00:46:00 -
[19] - Quote
Krythor Motrec wrote: I assure you the "Lighter" m240 is not fun to haul around irl. I carried an M249 and hates the M240 and the M60. Of course I used the m240B. Now the M240L is 5 pounds lighter but still over 20 pounds.
sure wish you had a power suit that made it lighter to carry...lol |
D legendary hero
One-Armed Bandits Unclaimed.
25
|
Posted - 2013.05.28 00:47:00 -
[20] - Quote
Alaika Arbosa wrote:Chinduko wrote:Unfortunately CCP designed the heavy as a defender only, even though poorly designed at that, it is for defense only. Unfortunately, a team cannot defend at all times which means that the heavy is useless until team mates take an objective. By CCP's logic, every heavy in the game is to either sit in the MCC or at the rear spawn until the team can take an objective for defending. If the team is stuck constantly attacking an objective, the heavy is unuseable by CCP's logic. If you put points into your suit, why should you have to run any other suit when attacking? You shouldn't. You should be able to play Dust in any suit to attack or defend, however, the heavy is not designed for attacking.
If you put points in any suit or vehicle, you should be able to use them at all times, attacking or defending. See, we need defined Attackers and Defenders rather than the mad dash to capture objectives. If we had that, then Heavies would be the best suit for being on the defending side. Also, why couldn't a Heavy be dropped off by a dropship within optimal of an open-air objective (along with a Logi and maybe a couple of Assaults)? They would then land and shred every reddot in the area, heavy keeps it locked down while the logi hacks and the assaults pursue any reddots outside the heavies optimal. I would call that "defending the attack". The heavy wouldn't be required to have a lot of mobility (derpship solves that) though they would be able to support still while maintaining their point defense. Just need to think creatively.
ive done this. its pretty fun. but i like options not necessity. must i have a drop in every battle? |
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ladwar
Dead Six Initiative Lokun Listamenn
510
|
Posted - 2013.05.28 00:58:00 -
[21] - Quote
D legendary hero wrote:ladwar wrote:sweet so comparing light machine guns to heavy machine guns are now the same. tell the army to upgrade all of their weapons now. as you noticed the trend is toward lighter weaponry with the same or greater fire power. over time weapons get better deal with it
to make the HMG into a LMG it would need a mag size about 100 with the same damage, lower RoF and the same reload time which I bet no heavy would like plus this reduced weight would put into the light weapon so it would not even be heavy suit only anymore. so do you really want this? there is always going to need to change to lighter or heavier based on advances in defenses. so lighter not always the best way and not always the trend. |
Dust HaHakoke
Krusual Covert Operators Minmatar Republic
16
|
Posted - 2013.05.28 02:03:00 -
[22] - Quote
I mainly use the burst variant it doesnt have that great a range but in cqc all i need is 1 or 2 good hits... then +50 |
D legendary hero
One-Armed Bandits Unclaimed.
33
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Posted - 2013.05.29 06:01:00 -
[23] - Quote
i like the burst but the range kills me and its nature as the shotgun of the heavy, with my slow turn speed i cnt do it... lol |
xSir Campsalotx
Isuuaya Tactical Caldari State
1
|
Posted - 2013.05.29 07:08:00 -
[24] - Quote
ladwar wrote:D legendary hero wrote:ladwar wrote:sweet so comparing light machine guns to heavy machine guns are now the same. tell the army to upgrade all of their weapons now. as you noticed the trend is toward lighter weaponry with the same or greater fire power. over time weapons get better deal with it to make the HMG into a LMG it would need a mag size about 100 with the same damage, lower RoF and the same reload time which I bet no heavy would like plus this reduced weight would put into the light weapon so it would not even be heavy suit only anymore. so do you really want this? there is always going to need to change to lighter or heavier based on advances in defenses. so lighter not always the best way and not always the trend.
How does it make sense, LMGs use the same or bigger rounds than ARs so the damage would be much higher than it is now I think the OP is not saying to literaly change the HMG into a LMG but rather give the HMG the same role as the present LMG, essentially the LMG of the future. |
Cosgar's Alt
Mikramurka Shock Troop Minmatar Republic
6
|
Posted - 2013.05.29 07:16:00 -
[25] - Quote
I'm hoping the other heavy suits don't fall into the same sad category of the Amarr. Thinking positively, the Minmatar might be closer to the heavy of Chrome, with a faster movement speed and front loaded shields similar to a type 1 and bonuses to HMG damage/range, since its their racial weapon. This would validate why the decided to nerf the HMG so badly, but it's still unfair when a game mechanic is structured for something still on the drawing boards. |
Jathniel
G I A N T EoN.
384
|
Posted - 2013.05.29 07:37:00 -
[26] - Quote
Read the OP. I see your point. Point taken.
Thread is TL;DR.
But I'm sure someone has said, "Balance > Realism".
Heavies use HMGs, not LMGs.
In real life, an HMG absolutely trumps every other weapon in every other possible department. Real-life functionality would be fine... but then you would need to eliminate the red zone, because then all gun battles would be fought at ultra-long range. Example: One team would set up on top of their MCC, and just spray HMGs and ARs at an enemy team... The other side would never be able to leave their red zone.... if every gun was working realistically. This would mean that vehicles would have to be rebalanced... an entirely new game balance mechanic would need to be implemented.
Unless, you're ready to play Sniper514... gun realism is not something you want. |
D legendary hero
One-Armed Bandits Unclaimed.
33
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Posted - 2013.05.29 17:50:00 -
[27] - Quote
i was comparing the hmg of the game to the lmg of RL. beacuase people dnt run around with HMGs in RL. the squad role of the HMG dust 514 is comparable in damage, accuracy, munition and role as the lmg in RL. |
D legendary hero
One-Armed Bandits Unclaimed.
33
|
Posted - 2013.05.29 17:53:00 -
[28] - Quote
xSir Campsalotx wrote:[quote=ladwar][quote=D legendary hero][quote=ladwar] How does it make sense, LMGs use the same or bigger rounds than ARs so the damage would be much higher than it is now I think the OP is not saying to literaly change the HMG into a LMG but rather give the HMG the same role as the present LMG, essentially the LMG of the future.
exactly. im speaking about the role. because to be honest in dust the hmg uses smaller munitions than the AR doing at make base 19.8 damage. the role of the lmg in the squad is the what i am comparing to the heavy in dust |
Raze galder
Royal Uhlans Amarr Empire
62
|
Posted - 2013.05.29 18:00:00 -
[29] - Quote
D legendary hero wrote:xSir Campsalotx wrote:[quote=ladwar][quote=D legendary hero][quote=ladwar] How does it make sense, LMGs use the same or bigger rounds than ARs so the damage would be much higher than it is now I think the OP is not saying to literaly change the HMG into a LMG but rather give the HMG the same role as the present LMG, essentially the LMG of the future. exactly. im speaking about the role. because to be honest in dust the hmg uses smaller munitions than the AR doing at make base 19.8 damage. the role of the lmg in the squad is the what i am comparing to the heavy in dust But if u had the hmg shooting AR rounds or bigger with AR dmg and up people would probably complain cause the hmg would wipe the floor with them |
Treablo James Howard
WarRavens
1
|
Posted - 2013.05.29 18:10:00 -
[30] - Quote
Raze galder wrote: But if u had the hmg shooting AR rounds or bigger with AR dmg and up people would probably complain cause the hmg would wipe the floor with them
I got an Idea. Give them the damage it deserves! But increase the warm up time for the gun to start firing. Decrease the rotation speed of the gun while firing, and the weapon switch between HMG to sidearm, you have to wait even longer!
I'd love to see this. Heavies would become the easiest kills alive for me at that point in time! |
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Chinduko
KILL-EM-QUICK RISE of LEGION
139
|
Posted - 2013.05.29 18:34:00 -
[31] - Quote
CCP has done what many if not all other game developers have not. They have turned a medium range suppression weapon into a CQC. You'd be just as effective as a medium suit with 1k shield/armor and an SMG since you'd have greater mobility, even with the armor mods, as compared to a heavy. The heavy suit might be fine if the HMG was able to shoot at medium ranges. With the suit's slow turning speed, the light and medium suits have the advantage of quick flanking. When a heavy is defending frontal assaults, the heavy should have the advantage since it is has a horrible turning rate. This does not negate the fact that medium suits have too many high and low power module slots. |
Raze galder
Royal Uhlans Amarr Empire
62
|
Posted - 2013.05.29 20:03:00 -
[32] - Quote
Treablo James Howard wrote:Raze galder wrote: But if u had the hmg shooting AR rounds or bigger with AR dmg and up people would probably complain cause the hmg would wipe the floor with them
I got an Idea. Give them the damage it deserves! But increase the warm up time for the gun to start firing. Decrease the rotation speed of the gun while firing, and the weapon switch between HMG to sidearm, you have to wait even longer! I'd love to see this. Heavies would become the easiest kills alive for me at that point in time! And what would that damage be 30-50,20-30 depending on gun? also if they decreased rotation speed the would be decreasing the rpm of the gun maybe increase heat up time slightly. if your going to name something heavy machine gun give it the power to back it up |
D legendary hero
One-Armed Bandits Unclaimed.
36
|
Posted - 2013.05.30 03:09:00 -
[33] - Quote
idk, the hmg is pretty powerful as is. its the range that needs an increase. because the rpm is balanced, and the head shot bonus is crazy nice. lets really the suit that makes it bad for now |
XV1
Challenger 4
16
|
Posted - 2013.05.30 03:27:00 -
[34] - Quote
I would like to see longer range and shorter range variants, maybe make longer range variants have a spool-up time before they begin firing. Currently the range seems very low ( I was playing with a heavy no SP investment though LVL 1 heavy/HMG). I can get a decent number of kills with or without support with a HMG because it has crazy good damage, but most of my kills were fairly close.
Maybe they could increase the range but make the bullets spread more, making it less deadly at longer ranges but still keeping the suppression aspect at medium ranges. Make some variants with higher fire rate and more spread and some with lower RoF and less spread.
This would add suppressing fire capabilities back to the HMG while simultaneously allowing heavies to get longer range with a decrease in DPS. |
Farsund Solheim
The Unholy Legion Of DarkStar DARKSTAR ARMY
15
|
Posted - 2013.05.30 06:09:00 -
[35] - Quote
While called an HMG in this game, what a Heavy is actually carrying around (based on appearance) is a Gatling-Style Minigun... That apparently shoot's BB's and/or Airsoft Pellets... What a cruel joke CCP plays :(
https://en.wikipedia.org/wiki/Minigun
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Dust HaHakoke
Krusual Covert Operators Minmatar Republic
24
|
Posted - 2013.05.30 06:46:00 -
[36] - Quote
The HMG that heavies carry would as you would expect usually can not be carried by 1 guy even with medium suits the heavy actually gives massive assistance to normal human limits even when compared to the other suits |
Dust HaHakoke
Krusual Covert Operators Minmatar Republic
24
|
Posted - 2013.05.30 06:51:00 -
[37] - Quote
In other words if you wear a heavy suit you could pick up a hmg that would take a whole team to use and fire it like a rifle |
D legendary hero
One-Armed Bandits Unclaimed.
36
|
Posted - 2013.05.30 07:10:00 -
[38] - Quote
Farsund Solheim wrote:While called an HMG in this game, what a Heavy is actually carrying around (based on appearance) is a Gatling-Style Minigun... That apparently shoot's BB's and/or Airsoft Pellets... What a cruel joke CCP plays :( https://en.wikipedia.org/wiki/Minigun
it fires skittles |
D legendary hero
One-Armed Bandits Unclaimed.
36
|
Posted - 2013.05.30 07:11:00 -
[39] - Quote
Dust HaHakoke wrote:In other words if you wear a heavy suit you could pick up a hmg that would take a whole team to use and fire it like a rifle
dnt assault suits fire magnetically sealed plasma rounds? nothings impossible |
xSir Campsalotx
Isuuaya Tactical Caldari State
3
|
Posted - 2013.05.30 07:50:00 -
[40] - Quote
D legendary hero wrote:xSir Campsalotx wrote:[quote=ladwar][quote=D legendary hero][quote=ladwar] How does it make sense, LMGs use the same or bigger rounds than ARs so the damage would be much higher than it is now I think the OP is not saying to literaly change the HMG into a LMG but rather give the HMG the same role as the present LMG, essentially the LMG of the future. exactly. im speaking about the role. because to be honest in dust the hmg uses smaller munitions than the AR doing at make base 19.8 damage. the role of the lmg in the squad is the what i am comparing to the heavy in dust
Ok I can agree but how could a RL LMG help surpress if it has a third the range of the RL ARs, it couldnt. The role requires range because if your 10m in front of me how can I surpress that guy shooting at you who is 50m further with a TAR or even regular AR? Can't thus no surpressive role unless within 20-25m then I watch as you die wishing I could've given you some cover.
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D legendary hero
One-Armed Bandits Unclaimed.
39
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Posted - 2013.05.30 08:04:00 -
[41] - Quote
^^this
which is why CCP is fixing the range issues now, because the hmg will have just as much if not slightly less range than the AR to make it accomplish its job well |
XV1
Challenger 4
16
|
Posted - 2013.05.30 20:36:00 -
[42] - Quote
I say Tactical AR should have higher range than standard AR and HMG. Burst would be higher than standard too, but less than tac |
Pokey Dravon
OSG Planetary Operations Covert Intervention
812
|
Posted - 2013.05.30 20:51:00 -
[43] - Quote
We're all running around in Iron Man suits, your reference to realism is invalid.
*facepalm* But really, people need to learn to read the writing on the wall. I may be mistaken, but the HMG was never defined as a point-defense weapon, the SENTINEL suit was defined as point defense, featuring more defense, less mobility, and lower damage output.
sen-+ti-+nel (snt-nl) n. One that keeps guard; a sentry. tr.v. sen-+ti-+neled or sen-+ti-+nelled, sen-+ti-+nel-+ing or sen-+ti-+nel-+ling, sen-+ti-+nels 1. To watch over as a guard. 2. To provide with a guard. 3. To post as a guard.
Well ok that makes sense then. The SUIT is designed to take a lot of damage but not move around much....so a guard, alright, cool.
Has it ever occurred to anyone that additional Heavy Frame specialty suits will be coming out. Obviously we have Commando but that's ot a HMG user so I wont get into that. But there will likely be a another Heavy Frame Specialty that comes with oh I dont know...a bonus to HMG range or damage per level, featuring lower defenses than the Sentinel but is more mobile and flexible in combat?
The game isn't complete, never will be, its ever changing. But before you get your iron panties in a bunch and start quoting a bunch of real world wiki pages like it actually has any real relevance to a video game, stop and consider that what you're looking for is probably already on the pipeline for development. You want to make a suggestion for something you want? Great! But think a little before you get all uppity about the role not playing exactly like you want it to yet. |
D legendary hero
One-Armed Bandits Unclaimed.
39
|
Posted - 2013.05.31 01:01:00 -
[44] - Quote
does a body guard stand in one spot while the person he is protecting goes down the street? again, what you are asking for is a turret. sentinels became obsolete awhile ago.
nonetheless, you have clearly failed to understand the point i was making, and as you have not thoroughly reviewed that information before responding. your post does not merit consideration.
I do not make mention of the sentinel in this post. and yet everyone refers to it. i was speaking about the basic heavy suit. still, the same principles apply. the roles are the same. the sentinel should be slower than the basic and other suits, but no heavy should be so slow that they can not participate in the combat of the game. |
D legendary hero
One-Armed Bandits Unclaimed.
39
|
Posted - 2013.05.31 01:07:00 -
[45] - Quote
as another point, yes this is a video game. what is the point of a video game? what is the point to a game? to have fun. heavies as it is have a difficult time have said "fun" because we can't get to where the action is and contribute to the game. Do you think it is fun to camp in a corner and wait for enemies to pass by you to attack? Do you find it fun to get killed by said enemy because they do much more damage and are much more mobile?
ok, so i already know your response. "if you want to run around use a scout, assault or logi suit". ok so now you've just told me that the heavy suit is useless and there is no reason to spec 5million points into it. gotcha. next, "if you want to play on the front lines you gotta use, a tac, glu, or gek" because there is no point to using any other gun on the front lines.
if you want point defense you might as well, use a sniper because i take zero damage as a sniper im too far, and i can deal more damage than a heavy anyway.
so what conclusion do we have? we have a game where you have limited choice in effective weapons and loadouts. hmmm... sounds like Cod to me. might as well play that. |
Spkr4theDead
Namtar Elite Gallente Federation
128
|
Posted - 2013.05.31 02:36:00 -
[46] - Quote
slypie11 wrote:While heavies would be awesome like this, balance trumps realism. We can have guys with more armor than everyone else with tac ARs pumping out 600 rounds per minute now can we. Even so, I agree, this is the heavies' role, but this is not the way to do it. So then what should the heavy's role be? Using forge guns only? |
Dust HaHakoke
Krusual Covert Operators Minmatar Republic
25
|
Posted - 2013.05.31 03:47:00 -
[47] - Quote
The hmg is viable if not mainly used for a defensive role the problem right now is that heavies cannot fill their other roles such as supressive fire |
Pokey Dravon
OSG Planetary Operations Covert Intervention
812
|
Posted - 2013.05.31 06:48:00 -
[48] - Quote
D legendary hero wrote:as another point, yes this is a video game. what is the point of a video game? what is the point to a game? to have fun. heavies as it is have a difficult time have said "fun" because we can't get to where the action is and contribute to the game. Do you think it is fun to camp in a corner and wait for enemies to pass by you to attack? Do you find it fun to get killed by said enemy because they do much more damage and are much more mobile?
ok, so i already know your response. "if you want to engage the enemy (aka having fun) use an assault or logi suit". ok so now you've just told me that the heavy suit is useless and there is no reason to spec 5million points into it. gotcha. next, "if you want to play on the front lines you gotta use, a tac, glu, or gek" because there is no point to using any other gun on the front lines.
if you want point defense you might as well, use a sniper in a logi suit with damage mods because i take zero damage as a sniper (im too far), and i can deal more damage than a heavy anyway.
so what conclusion do we have? we have a game where you have limited choice in effective weapons and loadouts. hmmm... sounds like Cod to me. might as well play that.
i speaking about balance. if you want an unbalanced FPS then play Cod, or BF.
My point was that the Heavy Frame isn't for point defense That's the Sentinels job. So when you say "THE HEAVY ISNT FOR POINT DEFENSE" you're right, because it's not intended to be.
the HMG is for area denial, much like a mass driver or a flaylock. It's not for covering fire or assaulting, its for making certain chokepoints impassible. This does not mean that the Heavy Frame is ONLY for sitting in one spot like a turret, it's for moving around and forcing the enemy to move where the team needs them to go. This is very useful when in very tight quarters where you need to force enemies into choke points to be torn apart by friendly assault roles.
Does this provide much of a role when running solo? No not really, but this is a team based game after all. |
D legendary hero
One-Armed Bandits Unclaimed.
44
|
Posted - 2013.05.31 07:59:00 -
[49] - Quote
^^indeed.
i was playing a game earlier, with my squad and i was playing the heavy role of squad defense. when people tried to flank my squad i stopped them. at the same time, when they tried to overrun my squad i laid down suppressive fire.
in ambush matches i can run solo, but im not as effective as i am with a team. ideally every unit is equal to every other unit. so, a heavy and scout are equal. they are simply variations of the same soldier.
my main pont is the heavy is meant to roll with his squad and defend them, to take the bullets they would have taken had he not been there to allow them to do their job. to suppress the enemy, to provide cover fire, to prevent flanking. |
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