Alaika Arbosa
Matari Combat Research and Manufacture Inc. Interstellar Murder of Crows
232
|
Posted - 2013.05.27 21:21:00 -
[1] - Quote
Delirium Inferno wrote:I kept reading a description of a light machine gun, while heavies use heavy machine guns.
Also as stated balance trumps realism.
^this
I will also quote my response to the OP from the thread he pulled the OP from (since he is apparently avoiding responding to that)
Alaika Arbosa wrote:You're missing something though, we don't have LMGs in Dust, we have HMGs in Dust. https://en.wikipedia.org/wiki/Heavy_machine_gunLet's see someone move with a squad with a Ma-Deuce carrying it while firing to provide suppressive fire. Also, all caps do not a good point make. You may want to calm down, high blood pressure can be deadly.
|
Alaika Arbosa
Matari Combat Research and Manufacture Inc. Interstellar Murder of Crows
232
|
Posted - 2013.05.27 23:45:00 -
[2] - Quote
Chinduko wrote:Unfortunately CCP designed the heavy as a defender only, even though poorly designed at that, it is for defense only. Unfortunately, a team cannot defend at all times which means that the heavy is useless until team mates take an objective. By CCP's logic, every heavy in the game is to either sit in the MCC or at the rear spawn until the team can take an objective for defending. If the team is stuck constantly attacking an objective, the heavy is unuseable by CCP's logic. If you put points into your suit, why should you have to run any other suit when attacking? You shouldn't. You should be able to play Dust in any suit to attack or defend, however, the heavy is not designed for attacking.
If you put points in any suit or vehicle, you should be able to use them at all times, attacking or defending.
See, we need defined Attackers and Defenders rather than the mad dash to capture objectives. If we had that, then Heavies would be the best suit for being on the defending side.
Also, why couldn't a Heavy be dropped off by a dropship within optimal of an open-air objective (along with a Logi and maybe a couple of Assaults)? They would then land and shred every reddot in the area, heavy keeps it locked down while the logi hacks and the assaults pursue any reddots outside the heavies optimal. I would call that "defending the attack". The heavy wouldn't be required to have a lot of mobility (derpship solves that) though they would be able to support still while maintaining their point defense.
Just need to think creatively. |