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KEROSIINI-TERO
Seraphim Initiative. CRONOS.
369
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Posted - 2013.05.28 00:59:00 -
[1] - Quote
Some of my earlier comments on Proxies:
https://forums.dust514.com/default.aspx?g=posts&m=709425#post709425
https://forums.dust514.com/default.aspx?g=posts&m=460191#post460191
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KEROSIINI-TERO
Seraphim Initiative. CRONOS.
386
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Posted - 2013.05.29 17:41:00 -
[2] - Quote
Cosgar's Alt wrote:Risk vs reward is askew with proximity mines. You go through the trouble of using an equipment slot for a pack, have to figure out where to lay them in hopes to destroy a vehicle and half the time you have to carry multiple tiers because you simply don't have enough to actively lay out. Why not increase the number of mines you can carry by 1~3 and max active by 2~6 per tier while making them non stackable per tier and actual stats to show how much damage they do?
Very true. In pre-Chromosome (was that still Codex in late November?) I REALLY was trying to use Proxies. Had some 150 to 200 spawns laying down a minefield of nine mines (3 of each, maximum total number back then) and had only two tank kills, on wounded ones.
And every attempt included spawning in with special logi suit dedicated to minefields, going far to a peaceful but strategical junction and installing field for some 25 seconds.
Two kills out of almost two hundred attempts.
Now in Chromosome I had better luck as it was possible to create fields of 18 - but that more than doubled the minefield install time to one minute. I think I got some 7 to 10 tank kills, this time including some less than average fitted full health gunnlogis (but not madrugars). Attempts, some 100-120. |
KEROSIINI-TERO
Seraphim Initiative. CRONOS.
489
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Posted - 2013.06.25 17:13:00 -
[3] - Quote
Laurent Cazaderon wrote:i agree proxy mines are underwhelming. Never got to try the proto ones though.
Still they should be very powerfull but have some activation delay so that they cant be used as "rush the tank, drop the mine, boom" equipment style.
Currently it's not going that way. Reasons: The power of the mines are split among multiple ones. One dropped like that, right on detonation range won't do anything dramatic to the tank. On the other hand if you, an infantryman, drop a proxy which detonates immediately you're likely to get killed by the blast. So chances are about 50/50 you get only a single suicide proxy.
I've been trying to use proxies in close combat, the best way is to get behind a tank on a road and mine the road where he's not looking and hoping he chooses that way (or if using that teamwork of ancient legends) he's forced to retreat that way by other AV. |
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