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Alaika Arbosa
Matari Combat Research and Manufacture Inc. Interstellar Murder of Crows
232
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Posted - 2013.05.27 21:28:00 -
[1] - Quote
Matakage wrote:ladwar wrote:Sontie wrote:Proxi mines are lol pointless. they work on LAVs, really they do. HAVs.. naw not really. you just need to use them correctly. No, actually they don't work on LAVs. That's been my experience along with the 2 people I posted. Also, describe "correctly." I'm really interested in hearing your methods of making proximity mines not underpowered and pointless to use.
Are you just dropping 1 or are you dropping entire clusters of them? I really think that the people I kill regularly with Prox Explosives would take issue with you calling them "pointless".
I do think they could be buffed some though, perhaps double their blast radius? I am fairly certain that is the problem, sometimes LAVs are moving too fast to be caught by the blast radius. |
Alaika Arbosa
Matari Combat Research and Manufacture Inc. Interstellar Murder of Crows
232
|
Posted - 2013.05.27 23:53:00 -
[2] - Quote
Daxxis KANNAH wrote:Alaika Arbosa wrote:Matakage wrote:ladwar wrote:Sontie wrote:Proxi mines are lol pointless. they work on LAVs, really they do. HAVs.. naw not really. you just need to use them correctly. No, actually they don't work on LAVs. That's been my experience along with the 2 people I posted. Also, describe "correctly." I'm really interested in hearing your methods of making proximity mines not underpowered and pointless to use. Are you just dropping 1 or are you dropping entire clusters of them? I really think that the people I kill regularly with Prox Explosives would take issue with you calling them "pointless". I do think they could be buffed some though, perhaps double their blast radius? I am fairly certain that is the problem, sometimes LAVs are moving too fast to be caught by the blast radius. How many do you have to put down (and what level mine) to successfully destroy LAV's ? The other night, I killed the same murder taxi driver 3 times (pretty much in a row).
First time: Couple of Packed AV nades Second time: A single STD Prox Explosive Third time: They drove down the same road (less than a minute after kill #2 though on the other side of the road) and caught the other 3 STD Prox Explosives I had laid out.
I lol'd heartily.
Last build I had more points in Explosives (and the Max Active attribute was 5 rather than 4 for STD) and I would spread 11 mines around on the roads in high traffic areas. I would regularly rack up half a dozen kills (if not more) through just mining.
Who says miners don't like PVP? |
Alaika Arbosa
Matari Combat Research and Manufacture Inc.
308
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Posted - 2013.06.07 12:26:00 -
[3] - Quote
Cosgar's Alt wrote:Risk vs reward is askew with proximity mines. You go through the trouble of using an equipment slot for a pack, have to figure out where to lay them in hopes to destroy a vehicle and half the time you have to carry multiple tiers because you simply don't have enough to actively lay out. Why not increase the number of mines you can carry by 1~3 and max active by 2~6 per tier while making them non stackable per tier and actual stats to show how much damage they do?
Just making sure I understand you correctly.
The above highlighted passage is you suggesting that we not be able to take more than one slot of the same type of Prox Explosive right (Prox Explosive/Prox Explosive/Nanohive: No; Prox Explosive/F-49 Prox Explosive/Nanohive: Yes)?
If so, I think that would be a welcome tweak especially if the Max Active/Max Carried were both buffed slightly. |
Alaika Arbosa
Matari Combat Research and Manufacture Inc.
338
|
Posted - 2013.06.08 14:25:00 -
[4] - Quote
Cosgar wrote:Alaika Arbosa wrote:Cosgar's Alt wrote:Risk vs reward is askew with proximity mines. You go through the trouble of using an equipment slot for a pack, have to figure out where to lay them in hopes to destroy a vehicle and half the time you have to carry multiple tiers because you simply don't have enough to actively lay out. Why not increase the number of mines you can carry by 1~3 and max active by 2~6 per tier while making them non stackable per tier and actual stats to show how much damage they do? Just making sure I understand you correctly. The above highlighted passage is you suggesting that we not be able to take more than one slot of the same type of Prox Explosive right (Prox Explosive/Prox Explosive/Nanohive: No; Prox Explosive/F-49 Prox Explosive/Nanohive: Yes)? If so, I think that would be a welcome tweak especially if the Max Active/Max Carried were both buffed slightly. Exactly. Having 7, 9, 11 mines carried and something along the lines of 6, 8, 10 active can't be that game breaking, especially since it's AV anyway. Increase the blast radius so LAVs can't outrun them, turn the beeping off, and mines will be worth the SP.
Yeah, I can agree with that. Though I think that if the beep is taken away, a vehicle module should be introduced which acts as an Active Scanner though for explosives.
An Explosives Detector if you will.
I also like the idea of having 24 mines spread around. Especially with no beep, everybody will spend that match on foot as infantry or in dropships. |
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