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Arramakaian Eka
Tronhadar Free Guard Minmatar Republic
558
|
Posted - 2013.05.24 11:38:00 -
[1] - Quote
CCP's stated objective for Dust is to be a AAA shooter. I believe most of us agree that we are not there, yet - but many of us feel we can get there, me included. This thread is a community-driven effort to prioritize Dust development from the players' perspective to elevate Dust to AAA-titlehood.
There has been lots of progress since August when I joined the closed beta, but some of that progress has not been in the areas which I feel is critical or crucial to the success of Dust as an FPS and an MMO. Therefore I feel it is necessary for us to put everything in one place for easy reference for the Devs, and for the community to edit.
Dust must stand on its own as an FPS to be successful. That's what this thread is about. To outline the game design objectives and game mechanics needed for an AAA title.
In following posts my list - it is not meant to be exhaustive. I will review the comments, and add any that I have missed, and even ones I disagree with but which get enough Likes.
This is not a laundry list of all issues and suggestions: please only post high-level CRITICAL or CRUCIAL items, EVERYTHING ELSE belongs in other threads. Don't post your pet projects which don't impact the entire game or have to do with just a subset of players; I'd love to talk at length about how Scouts need TLC, but that belongs in EVERYTHING ELSE or as part of item balancing, balancing, balancing below.
Please don't post balancing issues unless they are gamebreaking or close to it. Balacing is too specific for this thread, and is an on-going effort.
Please post links to constructive threads discussing your suggestions, or on items listed below, so that I can add them. |
Arramakaian Eka
Tronhadar Free Guard Minmatar Republic
558
|
Posted - 2013.05.24 11:39:00 -
[2] - Quote
CRITICAL - these need to be fixed now
- Framerate - rock steady and high fps is critical for an FPS. Many experience huge framerate drops especially in close quarter combat.
- Lag - there are videos of rubberbanding and numerous reports of other really bad lag issues.
- New player experience - you can't throw window after window of graphs, UI elements and pages of text at a new player. There needs to be a proper tutorial for the UI and especially gameplay, which doesn't tell or show you what to do, but lets you do it yourself at your own pace.
- Matchmaking - a newbie MM queue was introduced which was needed, but people are thrown in with the protostompers too early. And non-newbie MM needs more tiers or to allow more time to match similarly skilled and geared players together.
- Getting stuck in terrain, corners and other map elements
- Communication - CCP needs to improve communication with players. Forum posts are not enough. More on this topic in a post below.
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Arramakaian Eka
Tronhadar Free Guard Minmatar Republic
558
|
Posted - 2013.05.24 11:39:00 -
[3] - Quote
CRUCIAL - need to be prioritized over everything else
- More game modes - we currently have two game modes (the other two are minor variants), and neither of them are unique. Team Deathmatch (Ambush) is a necessary FPS trope which is good to have, and Skirmish with its waypoint-holding mechanic fits the world perfectly. We need more for longevity of the game.
- More maps - we haven't seen new maps in months, there need to be more for variability and to keep people interested. Introduce a new map every month or two, for example, and commit to that.
- Balancing, balancing, balancing - this will never end, and it needs to be done constantly. You must re-balance clearly imbalanced items swiftly (TAR), while tweaking more complex interactions iteratively (HAV vs AV, Logis being better scouts thand Scouts).
- Keyboard and Mouse - I don't use KBM myself in Dust, but it sounds like it needs attention from numerous forum posts. I think it's a mistake to include KBM due to the difficult if not impossible task of balancing it with a Controller, but since you have it, you need to balance it.
- AFK camping needs to be stopped - it makes matches unbalanced, and makes a mockery of the SP system and Devs.
- Skill Points - you can't do enough with starter SP, and there's not enough meaningful variety with characters. Higher starter SP, or a pool of free starter skills based on race and role would fix this.
- Ensuring Pay-to-Win doesn't creep in, and that CCP sticks to their end of the deal - given precedent set by Omega boosters and the Merc pack debacle, I'm afraid we will get more and more aggressive marketing of unbalancing boosters and AUR gear, and that CCP will feel free to adjust terms as they see fit. This needs to be kept in check, and the community needs to be vigilant about P2W creep.
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Arramakaian Eka
Tronhadar Free Guard Minmatar Republic
558
|
Posted - 2013.05.24 11:39:00 -
[4] - Quote
EVERYTHING ELSE
Finally, CCP needs to improve communication with players. Too many important news are hidden deep in obscure threads somewhere in a sub-forum. Forums should not be the only place we find out about SP cap changes, weapon balancing or skill tree respecs. Too often we get conflcting, inaccurate and incomplete information - it causes frustration for Devs and players, and makes it look like you didn't think things through.
I suggest the Devs to produce a State Of Game post every week, outlining the main changes implemented recently and in the near future, and what you are working on at any given moment with a Soon tag on it, and what is being post-poned to future. Post it on the forums and the in-game welcome screen. |
Arramakaian Eka
Tronhadar Free Guard Minmatar Republic
558
|
Posted - 2013.05.24 11:39:00 -
[5] - Quote
Reserved |
Nstomper
Future War Cult
436
|
Posted - 2013.05.24 11:43:00 -
[6] - Quote
Friendly bump |
Daedric Lothar
Onslaught Inc RISE of LEGION
445
|
Posted - 2013.05.24 11:55:00 -
[7] - Quote
I agree with some of it, however more important the CPM and the DEVs have all been really quiet lately. Most likely they have abandoned the forums because they are working on something or because they are waiting for the initial surge of psychopaths who came back after the release to leave so we can have better forum threads. Right now the forums are pretty bad and no one of consequence is going to look at this. Might try back in a couple weeks. |
CrotchGrab 360
Better Hide R Die D.E.F.I.A.N.C.E
70
|
Posted - 2013.05.24 11:55:00 -
[8] - Quote
The whole balancing system isn't right.
As you say they need to produce a weekly report.
Really they should do a monthly analysis of forum feedback and tweak slightly based on the feedback instead of stealth nerf things and nerf or buff things drastically.
small changes CCP, small changes. By the way getting stuck between walls and crates (see: boundary boxes) is still a huge problem.
To make a fast paced, fun filled FPS game It has to be fluent and fast. i.e proper hit detection, frame rate, little lag, better boundary boxes. Once you can zoom around the map without any inconveniences, you have yourself a shooter. |
Natu Nobilis
BetaMax Beta CRONOS.
314
|
Posted - 2013.05.24 11:59:00 -
[9] - Quote
Now that-¦s the kind of useful, helpful thread that i was hoping for.
Good job.
The getting stuck in terrains is quite nasty when you-¦re a Nova Knife user =(
Not to mention the hit detection of the blueshieldofdeath |
Lasarte Ioni
Solar Fleet Enterprises Rebel Alliance of New Eden
100
|
Posted - 2013.05.24 12:19:00 -
[10] - Quote
+1 Vote for TOTY (Thread of the year)
CRITICAL: the aim, we don't want another KZ2 pls |
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Arramakaian Eka
Tronhadar Free Guard Minmatar Republic
559
|
Posted - 2013.05.24 12:24:00 -
[11] - Quote
Lasarte Ioni wrote:+1 Vote for TOTY (Thread of the year)
CRITICAL: the aim, we don't want another KZ2 pls
Thanks for the support!
Can you be a bit more specific on what's wrong with aiming and how to improve?
I was planning to include hitboxes and aiming in my seeded list, but couldn't really pinpoint what's wrong with them and how to improve. |
ReGnYuM
Imperfects Negative-Feedback
18
|
Posted - 2013.05.24 12:29:00 -
[12] - Quote
Aiming
and
General Movement |
Malik loves Love
Kinsho Swords Caldari State
4
|
Posted - 2013.05.24 12:29:00 -
[13] - Quote
I read eurugamer review. It was very right but kind.
Dust be here in 10 years? Ha it is broken today.
This game is dead, time to give up ccp! |
Joseph Ridgeson
WarRavens
174
|
Posted - 2013.05.24 12:33:00 -
[14] - Quote
It takes too long to get into Basic gear and is too easy to get into high level gear. I am very surprised that CCP just streamlined the skill system when they went to Uprising. In EVE, if you want to use an Advanced Cruiser, you need Cruiser maxed, Starship Command Maxed, Advanced Starship Command to like level 3, and then the skill in the Advanced Cruiser.
Why not make it so using a normal Assault Rifle needs Weaponry 1, Light Weapon Operation 1, and Assault Rifle Operation 1 while a Prototype needs Weaponry 5, Light Weapon Operation 5, Assault Rifle Operation 5, and Assault Rifle Proficiency 1? Would mean less people running around with Duvolle Tacticals.
Of course, the problem then becomes "I cannot catch the people who have Prototype weapons because of the cost."
You cannot state that SP level is the way to do it. Imagine you have someone who puts a whole, whole bunch of points into Dropships because when it comes to Corporation Warfare, she is the go-to Dropship pilot. She carries a CRU and drops loads of Mercs on top of points. Very useful. Say she has 6 million skill points with 4 million into Dropships. In a normal game where she doesn't call in a Dropship, she is basically considered a character with 2 million. Thus, it is not really 6 million versys 6 million. That is the danger of specialization but it still shows a flaw with that kind of Matchmaking.
Of course, Matchmaking itself is hard in this game. You can't do KDR because people in Tanks that end up having a bunch of stomps early in their career end up at 6+ would get slaughtered because they "don't deserve to be at that high level." What about the Logistics player that doesn't care about KDR and is more about helping the team? They are thrown into matches where they are helping brand new players against other brand new players. War Points are not great either because there are ways of getting a bunch of War Points that would also artificially inflate you.
Sadly, this very large problem is something that I am not sure how to fix... |
Jaden HGhar
The Unholy Legion of Darkstar DARKSTAR ARMY
12
|
Posted - 2013.05.24 12:49:00 -
[15] - Quote
- Fix Aiming - Fix Terrain Glitches (so annoying) - Balance Weapons - Fix Framerate - Fix Lag
These 5 are the major ones imo |
Surt gods end
Demon Ronin
137
|
Posted - 2013.05.24 13:01:00 -
[16] - Quote
+1 for this thread man.
1) I know it's been said but the aiming needs to be fixed. Unreal tournament tho decades old and twitch action fps still had the aiming down packed. unreal tournament 3 had a more "heavy" movement but didn't sacrifice the aim. CCP have you played sector 8? the aim there wasn't bad either, and those guys without booster run had somewhat of a heavy feel.
2) Stop showing how much SP you would have gotten if you brought a booster!! really ccp? really? should I even say why this is wrong?
3) Range. rule of thumb and it's not hard.
CQC weapons can and should kill you if your 7ft away. that should be max range. give or take a foot.
Medium range guns like assault should have MEDIUM range.
Far range guns like sniper should well, you should know.
lasers were should be long range, but the further the range the less damage it does. you feel the most heat from a light bulb when your close to it right?
Game modes. this right now could wait. But adding a CTF in here, in variant would be fun. CTF are fun. they are the "break" from the other modes.
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Jathniel
G I A N T EoN.
370
|
Posted - 2013.05.24 13:44:00 -
[17] - Quote
Interesting post, but I take issue with some of the complaints.
FPS - This is a game engine/PS3 issue. They chose Unreal. The PS3 is doing it's best given the scale, with the intended engine. It's not fair to compare with BF3's Frostbite engine, for example, (totally different engine optimized for the PS3). Graphics are going to be ongoing, but don't expect things to get much better with the current engine. They would need to create a whole new engine to get the major graphics rework that you want that would produce improved FPS (another year of dev time).
Lag/Latency - Another variable. More dependent on so-called "internet weather". They're doing pretty good in this area considering the scale. This game does a LOT more on the server-side as opposed to the client-side vs. other games. Improvement here is GOING to take time.
New player experience - This I can agree with. Even if a new player were someone that stopped to read all the information pertaining to gear and skills, he will still end up in a bad way. With how Dust is currently balanced, what looks good on paper doesn't translate into the field. Furthermore, they have no definitive indicators of what weapon types they are using (hybrid, kinetic, energy, etc.). So the tutorial they DO have is limited, and the information they are provided with in tooltips, etc. is incomplete. It doesn't say what a weapon's range is, or the rate of decay, etc.
Matchmaking - I disagree with the matchmaking. Newbies play with us, to learn how to play, and to get recruited. Dust is squad-based, and they will learn this very early, or they will leave. I DO however wish, the MM would compensate for putting them up against 2 fully-stacked teams. SP difference, not too much of a problem. Organized TEAM difference? That's the MM issue.
Dev Communication - this has improved a lot as of a day or two ago. Patch notes are updated every night now. You sign in, hit R2, and bam. Issues addressed during maintenance are listed right there. Bravo to CCP for this one.
Game Modes - My understanding during the closed beta was that the "Instant Battle" thing is actually what we are trying to get away from. We don't want a random set of game modes that have no purpose. Faction Warfare is being developed so that every battle fought literally effects EVE, and matters. The Instant Battles were simply supposed to be "proofs of concept" for the full game, with a Combat Arena coming later to satisfy the player desire for things like CTF and Domination, etc. But the INTENTION is supposed to be totally player owned and controlled districts, where we decide what buildings and installations to place... naturally this will take time. I imagine the Combat Arena will have a betting system so people can earn isk.
More Maps - I agree with this. A new map every month would be wonderful. This would make maps where certain roles dominate, inevitable, and I agree with that. A map where snipers rule? Yes. A map where heavies rule? Yes. I want to see us spitting out more maps. Monthly is perfect.
KB/M vs. Gamepad - This has already been addressed. Mice have a new sensitivity cap to keep them more in line with gamepads, this reduces the effectiveness of multi-DPI mice.
AFK Camping - You really don't need to be concerned about what someone is doing if they go afk. Yes, them not helping you means the match is unbalanced. Public matches where this occurs is of no consequence to anything. Every game has AFKers in some way. As long as matches are open to the public this will exist. Mid firefight, someone can walk right off and abandon you, and go AFK. That's reality. Get over it. If SP farming is what you're complaining about, that's not going to break the game. Players voted that system in during the beta. That is likely here to stay. It's New Eden, in a public match, no one is nor should be obligated to help you fight.
Starter SP - Currently, yes. The starter SP doesn't go far enough to enable players to compete. But we should wait until the new skill tree is revealed before saying there should be a change here. |
Crash Monster
Snipers Anonymous
366
|
Posted - 2013.05.24 14:11:00 -
[18] - Quote
Excellent thread idea. if we can keep it civil and discuss the ideas then whether we all agree or not it will provide a lot of food for CCP to digest.
It would be nice if:
- CCP had a team working on fixing the basic mechanics - CCP had other sub-teams working on other issues.
I'd imagine this to be the case. If so, then we can stop arguing back and forth about what we want more, and simply focus on which issues each area needs to improve in.
My vote -- fix the issues that get in the way of fun. Rubber-banding, velcro-terrain, and my favorite the venus flytrap ravine from which there is no escape have to go. Also, perhaps limited to the role I play and hence a less important issue, find a way to stop quick-scoping with a sniper rifle that doesn't impose a wandering aim that makes you fight it every time you wish to use the damned gun. How about have a "warmup" period during which the dispersion is higher -- you could have faded dispersion circle on the screen and wait for it to "close" to an acceptable size to make it worth taking the shot.
This would let you maintain your sighting, not have to fight the gun each activation, and allow you to protect all the whiners from a sniper quick scoping them into oblivion every time. Hey, maybe there are better ways to do this, but if we use the "technology available in the future" we should be able to give a fun experience instead of a pain in the arse experience when trying to solve basic issues.
Edit: As the graphics for a circle at the aim point are pretty damned simple it might even be a feature that goes in the options that a player can turn on and off.
Edit: I'd also like the scope effect on the swarm launcher back. It's nice to be able to get the enhanced detail (everything but the lock effect) without having to lock on the supply depot on the far end of the map by mistake. Seriously, we're in high tech land here -- the stupid weapons ought to be aiding us, not fighting us. Again, they don't have to fight us in order to ensure balance. CCP, you simply have to find a better way to do these things so that the game will provide a better experience.
Edit: Of course, all that said, I'm playing the game like it's going out of style, it's just that I actually notice that I am not enjoying myself at times... whereas before some of the "recent" changes that never happened. |
Takahiro Kashuken
Red Star. EoN.
537
|
Posted - 2013.05.24 14:17:00 -
[19] - Quote
lol
OP critical list is basically everything |
Crash Monster
Snipers Anonymous
367
|
Posted - 2013.05.24 15:20:00 -
[20] - Quote
What's up? People don't know how to take advantage of a constructive opportunity when they see it? |
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Shion Typhon
Intara Direct Action Caldari State
1
|
Posted - 2013.05.24 15:32:00 -
[21] - Quote
Arramakaian Eka wrote:CCP's stated objective for Dust is to be a AAA shooter. I believe most of us agree that we are not there, yet - but many of us feel we can get there, me included. This thread is a community-driven effort to prioritize Dust development from the players' perspective to elevate Dust to AAA-titlehood.
I've only recently started playing but that is a pretty accurate list of everything that grinds my gears when I play.
The matchmaking/afking (sort of the same issue), lag and the terrain glitching/sticking are my three biggest gripes of the ones you have listed.
Yes this is a CCP game (ie HTFU) but FPS isn't quite the same as EVE, you need to have balanced teams and matches in the non-corporate matches if you want anyone to play it or join the Dust/EVE community. Corporate matches can be as brutally one sided as you want, put on your big-boy pants for war but if the other "tiers?" of matches aren't more balanced you won't get any traditional FPS players joining then graduating up the chain.
My other grip off that list is the range/damage mechanics which you already addressed in another thread but the hard clip on damage needs to be fixed. Its just sooooooooooo unnatural. |
Mobius Wyvern
BetaMax. CRONOS.
1623
|
Posted - 2013.05.24 15:33:00 -
[22] - Quote
Arramakaian Eka wrote:CRITICAL - these need to be fixed now
- Framerate - rock steady and high fps is critical for an FPS. Many experience huge framerate drops especially in close quarter combat.
- Lag - there are videos of rubberbanding and numerous reports of other really bad lag issues.
- New player experience - you can't throw window after window of graphs, UI elements and pages of text at a new player. There needs to be a proper tutorial for the UI and especially gameplay, which doesn't tell or show you what to do, but lets you do it yourself at your own pace.
- Matchmaking - a newbie MM queue was introduced which was needed, but people are thrown in with the protostompers too early. And non-newbie MM needs more tiers or to allow more time to match similarly skilled and geared players together.
- Getting stuck in terrain, corners and other map elements
- Communication - CCP needs to improve communication with players. Forum posts are not enough. More on this topic in a post below.
So basically they need to not be what Sony Online Enetertainment is being right now, and what Planetside 2 still is.
Shouldn't be too hard. |
Shion Typhon
Intara Direct Action Caldari State
1
|
Posted - 2013.05.24 16:05:00 -
[23] - Quote
The Planetside 2 comment reminded me.
Like PS2, Dust is a combined arms game and they both suffer from the same problem, that is, a clear balancing philosophy between Air/Land/Infantry.
I haven't seen enough Air in action to comment rationally but the existing state of Land vs Infantry is a bit messed. They don't seem to have a balanced firepower/toughness/maneuverability/scarcity paradigm well thought out.
PS2 has the same problem, vehicles are too spammable and therefore you don't have to take care in their use. You need to get to that point where your vehicle gives you battlefield power but also needs to be carefully applied and shepherded.
At the moment LAVs are too easy to use and aren't really threatened by infantry on the battlefield (way too much armour and maneuverability and too little damage from small arms fire = murder taxi/infantry mower impunity). Tanks seem to have the opposite problem, too easy to destroy.
I do, however, like Dust's vehicles' weapons, they are much better balanced than PS2. They are dangerous but slow, turret turning speeds and reloads act as a choke on spammability I find them much more sensible.
Anyway, regardless of opinions on the current situation I think they need to reconsider the firepower/toughness/maneuverability/scarcity mix. |
KatanaPT
Tech Guard General Tso's Alliance
122
|
Posted - 2013.05.24 16:08:00 -
[24] - Quote
Good post. |
Arramakaian Eka
Tronhadar Free Guard Minmatar Republic
566
|
Posted - 2013.05.24 17:05:00 -
[25] - Quote
Jathniel wrote:FPS - This is a game engine/PS3 issue. They chose Unreal. The PS3 is doing it's best given the scale, with the intended engine. It's not fair to compare with BF3's Frostbite engine, for example, (totally different engine optimized for the PS3). Graphics are going to be ongoing, but don't expect things to get much better with the current engine. They would need to create a whole new engine to get the major graphics rework that you want that would produce improved FPS (another year of dev time).
Unreal 3 is perfectly capable of high frame rates. CCP needs to balance eye candy with maintaining high fps. But point taken, I'll clarify the OP with that point.
Quote:Lag/Latency - Another variable. More dependent on so-called "internet weather". They're doing pretty good in this area considering the scale. This game does a LOT more on the server-side as opposed to the client-side vs. other games. Improvement here is GOING to take time.
Wasn't such an issue in Chromosome.
But yes, there are a lot of variables, and I'm afraid the lag in PC some people are experiencing is due to people being literally all around the world - and that will never get fixed due to laws of physics.
Quote:Matchmaking - I disagree with the matchmaking. Newbies play with us, to learn how to play, and to get recruited. Dust is squad-based, and they will learn this very early, or they will leave. I DO however wish, the MM would compensate for putting them up against 2 fully-stacked teams. SP difference, not too much of a problem. Organized TEAM difference? That's the MM issue.
Fair point, I'll amend the OP.
Quote:Game Modes - My understanding during the closed beta was that the "Instant Battle" thing is actually what we are trying to get away from. We don't want a random set of game modes that have no purpose. Faction Warfare is being developed so that every battle fought literally effects EVE, and matters. The Instant Battles were simply supposed to be "proofs of concept" for the full game, with a Combat Arena coming later to satisfy the player desire for things like CTF and Domination, etc. But the INTENTION is supposed to be totally player owned and controlled districts, where we decide what buildings and installations to place... naturally this will take time. I imagine the Combat Arena will have a betting system so people can earn isk.
Regardless of the destiny of Instant Battle, the point remains: we need more game modes. Whether they are in FW or PC, there need to be more than two of the most basic game modes.
CTF has no place in Dust (and neither does TDM), but I'm sure some imaginative individual could shoehorn it into the EVE universe somehow :P |
Arramakaian Eka
Tronhadar Free Guard Minmatar Republic
566
|
Posted - 2013.05.24 17:05:00 -
[26] - Quote
Quote:More Maps - I agree with this. A new map every month would be wonderful. This would make maps where certain roles dominate, inevitable, and I agree with that. A map where snipers rule? Yes. A map where heavies rule? Yes. I want to see us spitting out more maps. Monthly is perfect.
This is exactly the type of feedback I'm seeking! CCP should not be afraid to take risks, and "unbalanced" maps like that would be great. I'll amend.
Quote:KB/M vs. Gamepad - This has already been addressed. Mice have a new sensitivity cap to keep them more in line with gamepads, this reduces the effectiveness of multi-DPI mice.
Has it been addressed in the last couple of days? If not, I'll keep it until I get confirmation from others it's not an issue.
Quote:AFK Camping - You really don't need to be concerned about what someone is doing if they go afk. Yes, them not helping you means the match is unbalanced. Public matches where this occurs is of no consequence to anything. Every game has AFKers in some way. As long as matches are open to the public this will exist. Mid firefight, someone can walk right off and abandon you, and go AFK. That's reality. Get over it. If SP farming is what you're complaining about, that's not going to break the game. Players voted that system in during the beta. That is likely here to stay. It's New Eden, in a public match, no one is nor should be obligated to help you fight.
There have been numerous threads about it, and this is not the place for that discussion.
I'll just say that game mechanics (passive SP per second in game) encourages AFK camping, which is clearly against the spirit of an FPS. It gives a negligible benefit to a small subset of the more callous player with nothing better to do than to cheat, at the expense of the enjoyability of the game for everyone unlucky enough to be in a game with AFK campers. It is griefing, and it is griefing even in New Eden. |
Crash Monster
Snipers Anonymous
372
|
Posted - 2013.05.24 21:19:00 -
[27] - Quote
Minor gripe, but an excuse to keep the thread alive...
What's up with jumping out of the MCC only to land at the bottom of an installation full of toxic waste? Instant death. How about not putting a death trap right under the MCC (we don't all recognize every building on the map before jumping). |
Arramakaian Eka
Tronhadar Free Guard Minmatar Republic
578
|
Posted - 2013.05.25 09:19:00 -
[28] - Quote
Crash Monster wrote:Minor gripe, but an excuse to keep the thread alive...
What's up with jumping out of the MCC only to land at the bottom of an installation full of toxic waste? Instant death. How about not putting a death trap right under the MCC (we don't all recognize every building on the map before jumping).
And in some cases it's not readily apparent which places are death traps, and which are safe to land on. I think this belongs to EVERYTHING ELSE, though. |
Allah's Snackbar
Forty-Nine Fedayeen Minmatar Republic
23
|
Posted - 2013.05.25 09:24:00 -
[29] - Quote
It would have been easier to agree on what were AAA qualities of this game.
See, my list is done. |
Iron Wolf Saber
Den of Swords
4647
|
Posted - 2013.05.25 10:27:00 -
[30] - Quote
I'll agree to this road map. |
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Zlocha
Tronhadar Free Guard Minmatar Republic
22
|
Posted - 2013.05.25 11:51:00 -
[31] - Quote
Good thread OP +1. U mentioned pretty everything. |
Khan Hun
Sanmatar Kelkoons Minmatar Republic
45
|
Posted - 2013.05.25 12:02:00 -
[32] - Quote
Lasarte Ioni wrote:+1 Vote for TOTY (Thread of the year)
CRITICAL: the aim, we don't want another KZ2 pls
Yes for all that is good in new eden, fix the damn aiming!
Problems:
-Its inconsistent
-It lags
-Aiming down sights is to slow compared to aiming/looking normally
-It 'feels' like stiring custard with a piece of cardboard.
|
Daxxis KANNAH
Tronhadar Free Guard Minmatar Republic
52
|
Posted - 2013.05.25 12:24:00 -
[33] - Quote
One point on this maps coming monthly - if that is dependent on the art team then lets get the suits and vehicles in first.
If its just moving around assets on the huge maps (as some of the new maps look) then its doable but I would still say new maps every 2-3 months. |
Cody Sietz
The Tritan Industries RISE of LEGION
147
|
Posted - 2013.05.25 13:58:00 -
[34] - Quote
Bump |
Rynoceros
One-Armed Bandits Unclaimed.
76
|
Posted - 2013.05.25 14:07:00 -
[35] - Quote
OP summary: Start over. Keep the name so the sheep don't get lost along the way.
Accurate. |
Isaa Quade
PROJECT 86 U
140
|
Posted - 2013.05.25 14:32:00 -
[36] - Quote
Probably been mentioned already, but polish aim and movement and release more varied game-modes before doing ANYTHING else. Mechs, jets, and other types of planets can wait (unless those planets include more game-modes of course) |
thesupertman
Better Hide R Die D.E.F.I.A.N.C.E
33
|
Posted - 2013.05.25 15:38:00 -
[37] - Quote
PvE- will help new players learn how to play, and will keep the game interesting for Vets.
Better balance: the dominant things right now are the TAC AR and the LAV. Imagine how for it would be if everything was fair.
More vehicles.
Buffed dropships.
More interaction with EVE.
48 player battles: only if it doesn't cause lag. |
Shion Typhon
Intara Direct Action Caldari State
1
|
Posted - 2013.05.25 15:45:00 -
[38] - Quote
There is also the issue as to whether Dust is catering to EVE players branching out or FPS players coming in.
The current setup with dropsuit fittings mirroring EVE fits is that the available modules are TOTALLY foreign to an FPS player. People who play CoD, Battlefield, Planetside are used to upgrade modules focused around the gun. EG: Sights, grips, magazines etc.
The fact that every gun is a single unit with set stats and iron sights is just bizarre and very off-putting. Jimmy likes a red-dot sight, Johnny likes a chevron sight. Jacky likes an extended magazine, Joey prefers a stabiliser grip.
Surely it would be possible to add module slots to the dropsuits that create these add-ons that are expected as no-brainers by FPS players. |
DeadlyAztec11
One-Armed Bandits Unclaimed.
345
|
Posted - 2013.05.25 15:57:00 -
[39] - Quote
Although a higher FPS is good, it is not necessary. Plus, it usually makes worse lag. Just fix the frame dropping issues and current lag. The FPS is fine, in my opinion. |
Iron Wolf Saber
Den of Swords
4655
|
Posted - 2013.05.25 19:53:00 -
[40] - Quote
and to think gun customization will come later. |
|
Princeps Marcellus
Expert Intervention Caldari State
26
|
Posted - 2013.05.25 20:29:00 -
[41] - Quote
+1 to all your posts, good sir, and best of luck to all of us in getting this thread read by CCP. |
Crash Monster
Snipers Anonymous
382
|
Posted - 2013.05.25 20:45:00 -
[42] - Quote
Just wanted to point out that the basic FPS game play itself is distinct from how much of EVE CCP decides to incorporate into the game... also, there can certainly be different development teams working on different components -- meaning we can have development in multiple areas without the parts we want being neglected.
I see people starting to get a bit antsy and worry about "their" stuff getting in or "us vs them" with respect to DUST vs EVE. |
Carter Raynor
The Generals EoN.
13
|
Posted - 2013.05.26 04:44:00 -
[43] - Quote
Super +1, great post OP.
It would be nice to hear back from CCP what they're going to be balancing weapon wise soon ish (if they even are).
I want ma plasma cannon buffed |
Volgair
The Tritan Industries RISE of LEGION
291
|
Posted - 2013.05.26 05:46:00 -
[44] - Quote
I can get behind the message of this thread, however one that should be added as crucial is the way character models interact with environmental elements. I do not just mean the poor collision detection on hills, or the many invisible walls that prevent smooth movement in specific areas, but the apparent and simply absurd friction that dead-stops model movement. I have never seen wall collision this unforgiving on an Unreal based game, i am not sure what causes this but the game would be better with this effect mitigated if not completely removed. |
Princeps Marcellus
Expert Intervention Caldari State
27
|
Posted - 2013.05.26 10:43:00 -
[45] - Quote
FOR RATIONALISM! FOR REASON! Save balancing for after the game isn't broken! |
Arramakaian Eka
Tronhadar Free Guard Minmatar Republic
604
|
Posted - 2013.05.26 11:14:00 -
[46] - Quote
I added aiming to the CRITICAL list due to several people reporting it. For me aiming issues are due to framerate drops, but it appears others have various problems with aiming.
Please post more detail on what is wrong with aiming, or better yet, how to fix it!
Khan Hun wrote:-Aiming down sights is to slow compared to aiming/looking normally
I'm positive this is by design. Many FPSs which have aiming-down-sights (ie. zoomed-in view through a scope or similar contraption) slow down your turning speed while using it. This is to balance, and to make control easier. If zoomed-in view would have the same radial speed as shooting from the hip, it would be very hard to control. This issue multiplies the higher the zoom factor is. It makes sense, is a common FPS mechanic, and works well in the games using it I've played.
Nevertheless, given the number of people reporting aiming issues, this might be part of them. If you think this is an issue, please post in comments! |
S0LlD SNAKE
PLAYSTATION4
55
|
Posted - 2013.05.26 12:00:00 -
[47] - Quote
AAA HA HA HA
Remove AURUM
|
J Lav
Opus Arcana Orion Empire
75
|
Posted - 2013.05.26 12:08:00 -
[48] - Quote
Personally, one of my critical issues of this game at the moment is how may people we've been running into, who can fire a Douvelle TAC faster than an HMG. I am hearing about kb/m exploits by running a mapped key, along with the mouse, or KB and DS3 controller etc... that leads to every shot firing 2-3 bullets. I assume this could be controlled by limiting mapping to 1 button, and limiting controls to kb/m OR DS3 and locking out modded controllers. |
Karazantor
Mannar Focused Warfare Gallente Federation
8
|
Posted - 2013.05.26 12:11:00 -
[49] - Quote
S0LlD SNAKE wrote:AAA HA HA HA
Remove AURUM
Yes, and I say that as someone who has purchased my share of Merc Packs. Its a bit of an arms race, the Boosters in particular (its also hard to ignore that BPO suits for cash only give a fair advantage and not only when just starting out).
I don't believe it will ever happen though, after the 'Monacle' debacle in EVE, CCP has obviously decided this will be their all out Pay to Win game that EVE was going to be before the revolt.
If CCP allow better than Tier 1 BPO weapons and suits as Aurum purchases the game is history. |
Crash Monster
Snipers Anonymous
390
|
Posted - 2013.05.26 12:56:00 -
[50] - Quote
The AUR isn't a problem.
It allows you to test items before investing skills, if you want, and it can speed up your ability to max out your chosen skill path. Of course, you can certainly not take advantage of this. Does this confer some advantage? Of course. Boo hoo.
However, it doesn't do a damned thing with respect to making you a good player. |
|
Princeps Marcellus
Expert Intervention Caldari State
27
|
Posted - 2013.05.26 16:33:00 -
[51] - Quote
Bump. This thread needs more love (and attention, of course. |
Arramakaian Eka
Tronhadar Free Guard Minmatar Republic
607
|
Posted - 2013.05.27 09:11:00 -
[52] - Quote
Added "Exploits" to CRITICAL section. AWOXing and TARs are the current exploits requiring immediate attention. |
XeroTheBigBoss
TeamPlayers EoN.
375
|
Posted - 2013.05.27 09:21:00 -
[53] - Quote
A Anti Aircraft Artillery shooter? |
XeroTheBigBoss
TeamPlayers EoN.
375
|
Posted - 2013.05.27 09:23:00 -
[54] - Quote
Arramakaian Eka wrote:CCP's stated objective for Dust is to be a AAA shooter. I believe most of us agree that we are not there, yet - but many of us feel we can get there, me included. This thread is a community-driven effort to prioritize Dust development from the players' perspective to elevate Dust to AAA-titlehood.
There has been lots of progress since August when I joined the closed beta, but some of that progress has not been in the areas which I feel is critical or crucial to the success of Dust as an FPS and an MMO. Therefore I feel it is necessary for us to put everything in one place for easy reference for the Devs, and for the community to edit.
Dust must stand on its own as an FPS to be successful. That's what this thread is about. To outline the game design objectives and game mechanics needed for an AAA title.
In following posts my list - it is not meant to be exhaustive. I will review the comments, and add any that I have missed, and even ones I disagree with but which get enough Likes.
This is not a laundry list of all issues and suggestions: please only post high-level CRITICAL or CRUCIAL items, EVERYTHING ELSE belongs in other threads. Don't post your pet projects which don't impact the entire game or have to do with just a subset of players; I'd love to talk at length about how Scouts need TLC, but that belongs in EVERYTHING ELSE or as part of item balancing, balancing, balancing below.
Please don't post balancing issues unless they are gamebreaking or close to it. Balacing is too specific for this thread, and is an on-going effort.
Please post links to constructive threads discussing your suggestions, or on items listed below, so that I can add them.
I am trying to do my part in directing CCP to what I feel is the biggest problem of dust and that is the AIM! Support change! Yes YOU can!
In this thread I have 2 developers looking for video proof of AR aim lag. |
Arramakaian Eka
Tronhadar Free Guard Minmatar Republic
611
|
Posted - 2013.05.27 09:29:00 -
[55] - Quote
Thanks, Boss - added to OP! |
Talruum Tezztarozza
Seraphim Auxiliaries CRONOS.
132
|
Posted - 2013.05.27 10:32:00 -
[56] - Quote
Generally nice post +3
There are some point I would like to add
Arramakaian Eka wrote: More game modes The conquest mode of BF have been a sole game mode ever since the first Battlefield game and every BF games after that. The only exception is BF3 that have two game mode in which both of them are capture the points of some sort. It worked well in BF and I believe it can work well here. It's not that I'm oppose to more game mode. I just don't think it's that high of priority. Playing skirmish can be fun if other issue have been fixed.
Arramakaian Eka wrote: More maps
I believe CCP have stated many time that they won't design the maps. They will generate them which they already do to certain extent. Buildings at objectives are randomized everytime we play. It's just that we stuck at 4-5 terrain. I hope CCP will hurry up and finish their map generator if they still plan to do so. We suppose to have tens of thousands map, one for each district. Just don't expect any fancy maps. Some random plains and hills with a random set of building is enough for me. At least, this will camping and hunting camper a lot more interesting.
Arramakaian Eka wrote: Balancing, balancing, balancing
I disagree on this one. CCP please don't waste time trying to balance an incomplete game. We need all the tool we got before we know if anything is OP or not. Don't try to balance standard tank against prototype forge gun. Either give us proto tank or simply remove proto AVs. Don't bother balance suits. give us all basic racial suits first (Light & Heavy)
Which lead to my suggestion Finish all basic stuff in game please
- all racial basic suits - all racial basic vehicle LAV, HAV, Dropship - all racial standard rifle, pistol, knife? - more heavy weapon, one for each race, 4 in total sound like a good number.
I don't know why they bother with enforcer tank and assault dropship when all this stuff haven't been finished yet. And don't waste too much time balancing please it'll be messed up when these things come out anyway. |
Allah's Snackbar
Forty-Nine Fedayeen Minmatar Republic
49
|
Posted - 2013.05.27 10:38:00 -
[57] - Quote
Princeps Marcellus wrote:FOR RATIONALISM! FOR REASON! Save balancing for after the game isn't broken! You're going to be in for an inordinate amount of time waiting for any balancing based on the current experience my friend. |
Himiko Kuronaga
SyNergy Gaming EoN.
496
|
Posted - 2013.05.27 10:52:00 -
[58] - Quote
Yea Dust has problems I'd like to see fixed, but seriously can you guys quit asking for KB/M to get nerfed?
It's ******* useless right now. Seriously.
You can't even issue squad orders or grab equipment accurately on the radial menu because of how terrible the virtual analog emulator is. Which shouldn't even exist in the first place, just give us Raw input with the same turning speeds as controller users for gods sake.
I don't go knocking you guys for playing with your derpfest controllers and waving your screen all over the place in a gunfight like Stevie Wonder jammin on his birthday, so don't knock my desire to actually hit my target.
If anything, it's the third party controllers with turbo that need a serious nerf. I'm looking at you, TAC. |
Arramakaian Eka
Tronhadar Free Guard Minmatar Republic
613
|
Posted - 2013.05.27 11:34:00 -
[59] - Quote
Talruum Tezztarozza wrote:Arramakaian Eka wrote: Balancing, balancing, balancing
I disagree on this one. CCP please don't waste time trying to balance an incomplete game. We need all the tool we got before we know if anything is OP or not. Don't try to balance standard tank against prototype forge gun. Either give us proto tank or simply remove proto AVs. Don't bother balance suits. give us all basic racial suits first (Light & Heavy) Which lead to my suggestion Finish all basic stuff in game please
- all racial basic suits - all racial basic vehicle LAV, HAV, Dropship - all racial standard rifle, pistol, knife? - more heavy weapon, one for each race, 4 in total sound like a good number.
I don't think you have really thought this through.
First of all, Dust - like EVE - will always be an incomplete game. It will never be "done," and CCP will continue working on tweaks and expansions and builds for 10+ years if the game survives. Therefore we can't wait until the game is done for balancing to start.
Even if we would wait for the milestones you mention to get introduced - racial basic suits, vehicles and weapons -, we'd be stuck with an imbalanced game for 2-3 builds; and the imbalances would only get worse as more stuff is added. That is 1-2 years of a wildly imbalanced game, something which I'm certain no one wants.
Balancing needs to be an on-going effort, and it needs to continue from now on until the end of Dust. |
Talruum Tezztarozza
Seraphim Auxiliaries CRONOS.
132
|
Posted - 2013.05.27 12:21:00 -
[60] - Quote
Arramakaian Eka wrote:Balancing needs to be an on-going effort, and it needs to continue from now on until the end of Dust. I don't think balancing should consume majority of CCP manpower to do so. We hardly get anything new during half a year of beta. Most of things we got was a nerf hammer swinging back and forth. This shouldn't be the case.
While balancing needs to be an on-going effort, some issues can't be fixed by balancing. A standard tank won't be able to go against proto forge EVER. It shouldn't. HMG lacking range isn't the problem. It's that a heavy have no heavy mid(or long) range anti-infantry weapon. These things need to be fixed by adding new stuffs, not messing with existed one.
I do believe that my suggestion is another bare minimum requirement for this game. It's called frigging basic suit for a reason. It's also way more easy to solve than eliminate lag and FPS issue. This mean it can be finished in a definite timeline, thus a more realistic roadmap. I don't think CCP released EVE with only Galante/Minmatar frigate and Amarr battleship, did they ? (If this is the case just tell me I will shut up at once ^^") |
|
Arramakaian Eka
Tronhadar Free Guard Minmatar Republic
613
|
Posted - 2013.05.27 12:39:00 -
[61] - Quote
Talruum Tezztarozza wrote:While balancing needs to be an on-going effort, some issues can't be fixed by balancing. A standard tank won't be able to go against proto forge EVER. It shouldn't.
I'd argue that most would agree with you, and so do I. That would be a properly balanced tank and FG. I'm not sure what you are trying to convey with that example.
Quote:HMG lacking range isn't the problem. It's that a heavy have no heavy mid(or long) range anti-infantry weapon. These things need to be fixed by adding new stuffs, not messing with existed one.
Balancing and adding new stuff are not mutually exclusive; you can do both.
Dust's stated objective is a rock-paper-scissors mechanic. When Dust is properly balanced, TAR would not be the be-all end-all weapon it is right now, but just another weapon among many. In a properly balanced game there can be weapons which are superior at one application but vastly inferior at others - sniper rifle and nova knives being prime examples.
Quote:I do believe that my suggestion is another bare minimum requirement for this game. It's called frigging basic suit for a reason. It's also way more easy to solve than eliminate lag and FPS issue. This mean it can be finished in a definite timeline, thus a more realistic roadmap. I don't think CCP released EVE with only Galante/Minmatar frigate and Amarr battleship, did they ? (If this is the case just tell me I will shut up at once ^^")
I agree that it would have been ideal to have a full suite of suits and weapons and vehicles available at launch. I also feel we should have launched with robust FPS mechanics in place.
But we are stuck with what we have, not what should be. What we have is that we lack both full set of racial gear and solid FPS mechanics. And choosing between those two, FPS mechanics must take precedence. |
Talruum Tezztarozza
Seraphim Auxiliaries CRONOS.
132
|
Posted - 2013.05.27 13:44:00 -
[62] - Quote
Arramakaian Eka wrote:I'd argue that most would agree with you, and so do I. That would be a properly balanced tank and FG. I'm not sure what you are trying to convey with that example.
Balancing and adding new stuff are not mutually exclusive; you can do both.
Dust's stated objective is a rock-paper-scissors mechanic. When Dust is properly balanced, TAR would not be the be-all end-all weapon it is right now, but just another weapon among many. In a properly balanced game there can be weapons which are superior at one application but vastly inferior at others - sniper rifle and nova knives being prime examples.
I agree that it would have been ideal to have a full suite of suits and weapons and vehicles available at launch. I also feel we should have launched with robust FPS mechanics in place.
But we are stuck with what we have, not what should be. What we have is that we lack both full set of racial gear and solid FPS mechanics. And choosing between those two, FPS mechanics must take precedence. Ah, I do try to convey that adding all basic stuffs should be as crucial as balancing the existing one and you should add it to your list along with balancing. they are not mutually exclusive, we agree with each other on this one. However, I do think we need a complete set of rock-paper-scissors first before we can start balancing stuffs.
Yes, I know we aren't living in ideal world and resource is limited. That's why if I need to choose one over another I will choose finishing all stuffs over balancing stuffs that will need to be rebalanced sooner or later anyway. It's a waste of manpower. All things we discuss here should actually be done in closed beta, not after released. But what's done is done. I am not complain about that. I, however, still believe that Dust will benefit from finishing all this rock-paper-scissors ASAP. Unlike lag and frame rate issue, adding basic stuffs have definite solution and (relatively) definite timeline. It can be done in foreseen future. If you think waiting for them to finish it is too long, waiting for lag to be fixed and the end of dust will be upon us before it's fixed. I'm not saying lag shouldn't be fixed or should be leaved for later. I'm saying completing basic stuffs is way more easier and have a lot of gain.
|
Ludvig Enraga
KILL-EM-QUICK RISE of LEGION
206
|
Posted - 2013.05.27 13:53:00 -
[63] - Quote
-- Fix passive scanning (more range to suits that should have scanning bonuses like scout and logi; red dots that are behind you but are very close should light up on the map if your suit has the right precision for it and range). -- Fix scout suit that currently does not have a role as it's worse at everything that it was supposed to be good at than other suits. -- Along the lines of balancing: fix breach versions of weapons. Breach SG and Breach MD are useless. Breach FG is borderline useless. -- Balancing: make other weapons more competitive relative to assault rifles -- Fix knifing mechanic: fast animation and damage output, and knifer must be able to catch up to a backpedalling target if you are just a couple of paces behind them.
|
Madagascan Eagle
3dge of D4rkness SoulWing Alliance
1
|
Posted - 2013.05.27 13:54:00 -
[64] - Quote
+1 op |
Arramakaian Eka
Tronhadar Free Guard Minmatar Republic
613
|
Posted - 2013.05.27 13:55:00 -
[65] - Quote
Talruum Tezztarozza wrote:Unlike lag and frame rate issue, adding basic stuffs have definite solution and (relatively) definite timeline. It can be done in foreseen future. If you think waiting for them to finish it is too long, waiting for lag to be fixed and the end of dust will be upon us before it's fixed. I'm not saying lag shouldn't be fixed or should be leaved for later. I'm saying completing basic stuffs is way more easier and have a lot of gain.
Not sure how you can make such assumptions unless you have insider information and are a game designer. For all we know Devs might have just the first draft graphics for suits and weapons, no place in the game, no stats, no playtesting, nothing. I have no idea how many man-hours all that would take. Just like I have no idea how many man-hours it would take to fix lag and framerate issues. Therefore discussing which one could come first is pointless. And that's largely irrelevant for the purposes of this thread.
I feel that fixing lag and framerate takes precedence over new suits and gear, and I bet most would agree. I appreciate these could be worked in parallel and are likely done by separate people. But this thread is about prioritization, and extra features belong under EVERYTHING ELSE. The game works fine without more suits and weapons, but doesn't without lag, framerate and balancing fixes. |
Arramakaian Eka
Tronhadar Free Guard Minmatar Republic
613
|
Posted - 2013.05.27 14:00:00 -
[66] - Quote
Ludvig Enraga wrote:-- Fix passive scanning (more range to suits that should have scanning bonuses like scout and logi; red dots that are behind you but are very close should light up on the map if your suit has the right precision for it and range). -- Fix scout suit that currently does not have a role as it's worse at everything that it was supposed to be good at than other suits. -- Along the lines of balancing: fix breach versions of weapons. Breach SG and Breach MD are useless. Breach FG is borderline useless. -- Balancing: make other weapons more competitive relative to assault rifles -- Fix knifing mechanic: fast animation and damage output, and knifer must be able to catch up to a backpedalling target if you are just a couple of paces behind them.
I strongly agree with the ones about scanning and scouts - passive scanning is a non-feature in Uprising due to unnecessarily short scan ranges, and Logis are better scouts than Scouts in all aspects that matter.
Nevertheless, items above belong either under Balancing, or under EVERYTHING ELSE. Scanning does impact everyone, but it's not a (near-)gamebreaking problem. |
Talruum Tezztarozza
Seraphim Auxiliaries CRONOS.
132
|
Posted - 2013.05.27 14:52:00 -
[67] - Quote
Arramakaian Eka wrote:Not sure how you can make such assumptions unless you have insider information and are a game designer. For all we know Devs might have just the first draft graphics for suits and weapons, no place in the game, no stats, no playtesting, nothing. I have no idea how many man-hours all that would take. Just like I have no idea how many man-hours it would take to fix lag and framerate issues. Therefore discussing which one could come first is pointless. And that's largely irrelevant for the purposes of this thread. No, I don't have any insider information. I just based it on my experience as a programmer. While implementing new suit and weapon model is a time consuming process. I believe it's quite straight forward one. Network issue on the other hand usually tricky and more often than not you can't do anything about it. I'm certain CCP can do better than this but I doubt it will ever be eliminated simply due to laws of physics.
Yes, It's just my assumption, my opinion. I can be wrong. I, however, believe that it's relevant to our discussion. When you prioritize things, you also need to considered time needed to finish it. I do agree, however, that we may not have enough information to make any intelligence guess so I will leave it at that.
Arramakaian Eka wrote:I feel that fixing lag and framerate takes precedence over new suits and gear, and I bet most would agree. I appreciate these could be worked in parallel and are likely done by separate people. But this thread is about prioritization, and extra features belong under EVERYTHING ELSE. The game works fine without more suits and weapons, but doesn't without lag, framerate and balancing fixes. In fact, I'm not dispute over the important of lag and framerate issue. I just argue that balancing and mandatory stuffs (I wouldn't call it new) is inseparable. My bad for dragging these two issues together. When you make a rock-paper-scissors game, you need to add all three of them into the game first. If you have no scissors, there is no way you can balance rock and paper without breaking the very core of your game. You either turn a paper into another rock,turn it to rock throwing game, or you let paper players own rock players over and over until you add scissors. If you don't do it soon enough most rock players will leave. That is why I push for it. |
Ludvig Enraga
KILL-EM-QUICK RISE of LEGION
206
|
Posted - 2013.05.27 17:14:00 -
[68] - Quote
Arramakaian Eka wrote:Ludvig Enraga wrote:-- Fix passive scanning (more range to suits that should have scanning bonuses like scout and logi; red dots that are behind you but are very close should light up on the map if your suit has the right precision for it and range). -- Fix scout suit that currently does not have a role as it's worse at everything that it was supposed to be good at than other suits. -- Along the lines of balancing: fix breach versions of weapons. Breach SG and Breach MD are useless. Breach FG is borderline useless. -- Balancing: make other weapons more competitive relative to assault rifles -- Fix knifing mechanic: fast animation and damage output, and knifer must be able to catch up to a backpedalling target if you are just a couple of paces behind them.
I strongly agree with the ones about scanning and scouts - passive scanning is a non-feature in Uprising due to unnecessarily short scan ranges, and Logis are better scouts than Scouts in all aspects that matter. Nevertheless, items above belong either under Balancing, or under EVERYTHING ELSE. Scanning does impact everyone, but it's not a (near-)gamebreaking problem.
I was debating about including it and I decided to because I feel that passive scanning is what makes or breaks scout and as of not scout is broken. Since 1 out of 4 dropsuits practically never gets used, I think it affects the game profoundly. But I definitely see your point that these things are difficult to prioritize. |
Stan Kattel
Vacuum Cleaner. LLC RUST415
27
|
Posted - 2013.05.27 17:23:00 -
[69] - Quote
|
Arramakaian Eka
Tronhadar Free Guard Minmatar Republic
617
|
Posted - 2013.05.27 22:39:00 -
[70] - Quote
Ludvig Enraga wrote:Arramakaian Eka wrote:Ludvig Enraga wrote:-- Fix passive scanning (more range to suits that should have scanning bonuses like scout and logi; red dots that are behind you but are very close should light up on the map if your suit has the right precision for it and range). -- Fix scout suit that currently does not have a role as it's worse at everything that it was supposed to be good at than other suits. -- Along the lines of balancing: fix breach versions of weapons. Breach SG and Breach MD are useless. Breach FG is borderline useless. -- Balancing: make other weapons more competitive relative to assault rifles -- Fix knifing mechanic: fast animation and damage output, and knifer must be able to catch up to a backpedalling target if you are just a couple of paces behind them.
I strongly agree with the ones about scanning and scouts - passive scanning is a non-feature in Uprising due to unnecessarily short scan ranges, and Logis are better scouts than Scouts in all aspects that matter. Nevertheless, items above belong either under Balancing, or under EVERYTHING ELSE. Scanning does impact everyone, but it's not a (near-)gamebreaking problem. I was debating about including it and I decided to because I feel that passive scanning is what makes or breaks scout and as of not scout is broken. Since 1 out of 4 dropsuits practically never gets used, I think it affects the game profoundly. But I definitely see your point that these things are difficult to prioritize.
Passive scanning is one of the least of Scout issues. Short scan ranges makes Scouts more powerful in one aspect: Shotgun Scouts can sneak up on people more easily. And Gallente suits can stack up on PD skill and mods, and get passive scanning to tens of meters, which is actually useful.
Scouts main problems are lacking CPU and PG, and having only one equipment slot, which makes their utility extremely limited. Their only advantage is speed, which is not enough to make Scouts a viable class in randoms, and pretty much useless in PC. |
|
TEBOW BAGGINS
GHETTOSTAR GALACTICA
573
|
Posted - 2013.05.27 23:27:00 -
[71] - Quote
add zombies
/thread |
Arramakaian Eka
Tronhadar Free Guard Minmatar Republic
620
|
Posted - 2013.05.28 09:53:00 -
[72] - Quote
Added a link to a post with dev input on aiming to OP. |
fenrir storm
Tronhadar Free Guard Minmatar Republic
318
|
Posted - 2013.05.28 10:41:00 -
[73] - Quote
Trouble with dust is that everything will be added or sorted later.
The game has been in development for a long time and most of the basic issues should have been put right during beta but alas things remain the same for the most part.
I dont want to play a good game 4 or 5 years down the line I want to play one now, which leaves dust out on a limb.
Yes it has potential but who wants mediocre when you can purchase any number of decent fps now, and the free to play just is not enough to hold you to it when it clearly has many issues still. |
Arramakaian Eka
Tronhadar Free Guard Minmatar Republic
623
|
Posted - 2013.05.28 20:01:00 -
[74] - Quote
fenrir storm wrote:Trouble with dust is that everything will be added or sorted later.
The game has been in development for a long time and most of the basic issues should have been put right during beta but alas things remain the same for the most part.
I dont want to play a good game 4 or 5 years down the line I want to play one now, which leaves dust out on a limb.
Yes it has potential but who wants mediocre when you can purchase any number of decent fps now, and the free to play just is not enough to hold you to it when it clearly has many issues still.
Dust is the only F2P FPS on PS3, and will likely remain so for a while. There are several F2P FPSs on PCs, of course. I've played Tribes:Ascend quite a bit, and while it's not Tribes 2 - cappers are way too slow now, "only" 200 km/h or so, projectile speed inheritance is borked, etc. -, it is a solid FPS.
But yeah, I agree that there are better options out there. Many of us are here for the potential, and I hope the devs will be able to turn this game around within the next year. Yes, that's how long I think it will take to fix the issues mentioned in the OP posts. |
Arramakaian Eka
Tronhadar Free Guard Minmatar Republic
632
|
Posted - 2013.05.31 09:23:00 -
[75] - Quote
Minor update in OP on communication to recognize that CCP has added a News section to the launcher (yay) but is not using it for critical updates (boo). |
Ridoc FC
Blauhelme Orion Empire
3
|
Posted - 2013.05.31 09:39:00 -
[76] - Quote
Very critical is Dusts possibility to get new players! Maybe the most critical Part!!
i showed Dust to everyone of my Friends to get them involved, but most of them not even survived a day online. Dust must evolve in this point to simply survive the Goal of another "Decade" Game.
The Academy is quite a good idea, but they need far more then this, new players neet to be taken by the hand:
- Trainings, like aiming on "Drones" and Stuff - Like in EVE the Aura Missions with simple tutorials
- More SP/WP based Rankings for open Games (minimum 5) - With: 1 bloody noobs, 2 Advanced Noobs, 3 Medium skilled/trained Mercs, 4 Professional Mercs and 5 Proto Pro Gamer
- Friendly Games/Duell's aside of PC and Corp Matches (without gaining WP or whatever)
The Tutorials are the most important thing for a newbie, just to get a look and feel to the game. Getting stomped by well skilled, well organized, well stuffed Mercs at the first days will lead to 80-90% falling apart |
Syther Shadows
The Unholy Legion Of DarkStar DARKSTAR ARMY
87
|
Posted - 2013.05.31 09:47:00 -
[77] - Quote
Buff Lav's
what happens when AV weapons get specked into ? |
Arramakaian Eka
Tronhadar Free Guard Minmatar Republic
638
|
Posted - 2013.05.31 17:54:00 -
[78] - Quote
Ridoc FC wrote:Very critical is Dusts possibility to get new players! Maybe the most critical Part!! i showed Dust to everyone of my Friends to get them involved, but most of them not even survived a day online. Dust must evolve in this point to simply survive the Goal of another "Decade" Game. The Academy is quite a good idea, but they need far more then this, new players neet to be taken by the hand:
- Trainings, like aiming on "Drones" and Stuff - Like in EVE the Aura Missions with simple tutorials
- More SP/WP based Rankings for open Games (minimum 5) - With: 1 bloody noobs, 2 Advanced Noobs, 3 Medium skilled/trained Mercs, 4 Professional Mercs and 5 Proto Pro Gamer
- Friendly Games/Duell's aside of PC and Corp Matches (without gaining WP or whatever)
The Tutorials are the most important thing for a newbie, just to get a look and feel to the game. Getting stomped by well skilled, well organized, well stuffed Mercs at the first days will lead to 80-90% falling apart
While I agree, you can't create more arbitrarily large # of tiers to the playerbase due to its small size, as queues will get longer the more segmented the players are. As the steady playerbase goes above 10k concurrent players, 2-3 more tiers will become feasible, but likely not earlier.
Note that more maps and/or game modes will further complicate MM and possibly lengthen queues. |
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