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Crash Monster
Snipers Anonymous
350
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Posted - 2013.05.23 09:40:00 -
[121] - Quote
I think what a lot of the "entitled" newbie "haters" don't get is that the kid who did that video has every chance to figure out the game, like the complexity, and help other people follow the same path.
Given a decent intro, enough information on the fly so that learning can be a bit more fun, he, and the friends that he'd bring into the game to also develop an appreciation for the complexity, are the people we would want.
Obviously, it's ridiculous to judge someone for their first impressions of the game, or their lack of willingness to invest a lot fo time in the game BEFORE even playing it.
Elitism sucks... you don't have to put other people down in order to think that you are good do you? If you do -- do some soul searching. Your l33t skillz at DUST or the time invested don't actually mean anything. Games are made so people can exchange time and money for some fun.
In the end we need to bring people into the game... and then if those people don't give up (and playable tutorials and the like would help) they will adapt. Rejecting them because they haven't adapted before playing is stupidity.
And, I have to say, there is a whole lot of stupid in this place. |
Gauder Berwyck
Deadly Blue Dots RISE of LEGION
252
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Posted - 2013.05.23 09:53:00 -
[122] - Quote
I normally dislike the EvE kids coming here with suggestions on how to make Dust more into EvE.... Hate it!
BUT.... If they took Certificates from EvE and implemented that in Dust, it's something from EvE I would really want to see in Dust! |
Rei Shepard
Spectre II
286
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Posted - 2013.05.23 09:55:00 -
[123] - Quote
Seeing the guy could make a movie & upload it on youtube, besides the fact he keeps repeating himself that he "doesnt" get it indicates he is telling himself that over and over so himself and others believe him.
If he played COD at all or any other FPS for that matter, even if you jumped out of a vehicle, in front of a pack of people where 2 grazed bullets kill you, you will be dead regardless of skill when you do that.
Also spawning a LAV just to get around faster "rolls eyes", like they even have vehicles in COD ...right, its all running around so why doesnt he do that here?
Just another BS movie. |
Dust Evo 514
Ostrakon Agency Gallente Federation
11
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Posted - 2013.05.23 10:42:00 -
[124] - Quote
OMG will you whiny little "insert insult here" STOP FIGHTING!
Look. The game has a huge initial learning curve that CCP needs to be addressed ASAP, we all should know that. When I started playing when the beta became open, I was confused to high heaven and I read ALL the tutorials and instructions and was still confused.
It's badly designed and doesn't cover enough, right now.
The best type of tutorial is one that walks you through it step by step AS YOU PLAY.
Lets compare methods.
Would you rather have someone tell you how to drive a car, then give you the keys so you can go drive off yourself, or would you rather they join you step by step as you are interacting with the car, so that you understand what you are being told as you are experiencing it?
I've been there and the latter is always the best option, unless the teacher is a nutbag. |
Jenova's Witness
Red and Silver Hand Amarr Empire
2
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Posted - 2013.05.23 10:58:00 -
[125] - Quote
Another brat, spoiled from suckling on the teats of instant gratification provided by Activision and EA. Why is it that when these modern FPS gamers encounter something outside the norm, the fail to comprehend it? |
Acturus Galaxy
Horizons' Edge
49
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Posted - 2013.05.23 12:21:00 -
[126] - Quote
Dust Evo 514 wrote:OMG will you whiny little "insert insult here" STOP FIGHTING!
Look. The game has a huge initial learning curve that CCP needs to be addressed ASAP, we all should know that. When I started playing when the beta became open, I was confused to high heaven and I read ALL the tutorials and instructions and was still confused.
It's badly designed and doesn't cover enough, right now.
The best type of tutorial is one that walks you through it step by step AS YOU PLAY.
Lets compare methods.
Would you rather have someone tell you how to drive a car, then give you the keys so you can go drive off yourself, or would you rather they join you step by step as you are interacting with the car, so that you understand what you are being told as you are experiencing it?
I've been there and the latter is always the best option, unless the teacher is a nutbag.
I personally prefer the complexity in the beginning compared to the simpler games. It filters out all the immature impatient kids that would ruin a game like this relying on cooperation. And age has nothing to do with, we have a 10 year old in our corp that is really good at playing, flying dropships and manageing squad leader actions. This game is by no means over complicated, if you do not get it after a few matches it is not a game for you as simple as that.
I also remember the good old days where it was mandatory to read the paper manual included in the game box to play the game. Why is it that everyone now demands the developers to spend lots of time, energy and money making it simple because they are too lazy to spend just a few minutes reading a few short tutorial messages. Just take a look at the skill tree which they have spend resources on instead of actual content.
And the car comparison was bad, I would assume you already know what a car is, what it is used for, the difference between a bus, car, motocycle, sportscar, monstertruck and trailers and what each are used for before starting the lessons to drive a car. Not to mention that the car would need gasoline should not be a surprise to you. |
Crash Monster
Snipers Anonymous
350
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Posted - 2013.05.23 12:36:00 -
[127] - Quote
Acturus Galaxy wrote:I personally prefer the complexity in the beginning compared to the simpler games. It filters out all the immature impatient kids that would ruin a game like this relying on cooperation. And age has nothing to do with, we have a 10 year old in our corp that is really good at playing, flying dropships and manageing squad leader actions. This game is by no means over complicated, if you do not get it after a few matches it is not a game for you as simple as that.
I also remember the good old days where it was mandatory to read the paper manual included in the game box to play the game. Why is it that everyone now demands the developers to spend lots of time, energy and money making it simple because they are too lazy to spend just a few minutes reading a few short tutorial messages. Just take a look at the skill tree which they have spend resources on instead of actual content.
I too remember the good old days... but the fact I am used to them and lived them does not in fact mean that anyone else is going to fit into that model now.
Things change. For example, in the good old days, before there was an Internet, we didn't play games online. Perhaps we should go back to THOSE good old days? No, I didn't think so.
Adapt or Die!
These days, people have higher standards for what they consider a good game design to entail. Part of it is immersing the player in something fun to do as they learn the game. It has nothing to do with personal judgments towards players who, lets face it, come from a huge variety of backgrounds, languages, cultures and educational backgrounds.
Selfish twats the lot of ya! |
Abu Stij
Goonfeet
80
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Posted - 2013.05.23 12:44:00 -
[128] - Quote
Gauder Berwyck wrote:I normally dislike the EvE kids coming here with suggestions on how to make Dust more into EvE.... Hate it!
BUT.... If they took Certificates from EvE and implemented that in Dust, it's something from EvE I would really want to see in Dust!
The certificates in EVE aren't really that useful or needed for the most part though. |
Atikali Havendoorr
HERBGROWERS
16
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Posted - 2013.05.29 23:26:00 -
[129] - Quote
trollsroyce wrote:Dust will live and die by the target audience of fps roleplayers. A lot of the points in the video are valid - I'll pick one:
Warbarges are absolutely unnecessary. The same thing could be done in a loading screen instead. Merc quarters are equally worthless. A sleek menu would do the same thing much better, even more immersively.
Simple design: GÇó lobbies are menus GÇó war barge may be a planet screen GÇó fights are 3d
Unnecessarily complex design: GÇó lobbies are limited and worthless 3d without menu option GÇó war barge is a random 3d environment without a purpose GÇó fights are 3d
When I think about it, you're absolutely right. They've spent time on making a Merch quarter and a warbarge, where at least the warbarge is supposed to play a role, but it doesn't yet, and will probably not do in a long time, both being totally pointless. But they're not spending that time on making the basic mechanic works. Flaylock rounds going through objects, swarm launcher unable to lock, objects disappearing out of rendering constraints or pure bugs, LAV behaving like a trampoline, getting stuck on a ton of small terrain obstacles and staircases, and a very tricky and inconsistent hill climbing. Just to mention a few of the most common. |
Atikali Havendoorr
HERBGROWERS
16
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Posted - 2013.05.30 15:40:00 -
[130] - Quote
I would like to highlight this.
Baal Roo wrote:Abu Stij wrote:Samahiel wrote:
You're a member of Test you should feel ashamed for not knowing the answer to this. CCP makes MMOs that are about players organizing as much as possible themselves. Test was built to create community, tutorials, training aids, support, and common purpose for your pilots. It's not to big of a leap to expect you to do the same in dust. Jesus, no wonder you guys can't keep a coalition together.
To be fair, HBC fell started to fall apart when PL left and TEST though having Montolio as their leader was a good plan. Baal Roo wrote: What a nonsense argument. I'm not the developer of the game, and I don't care how poorly made EVE is. If CCP wants an FPS F2P game on consoles to survive, they have to learn to actually develop videogames, not develop half a game and wait for players to develop the rest of it for them.
This argument is far more nonsensical than Samahiel's. If you ever took the time to look at CCP's history, dating back to their first game which was a board game, they're all about making games that have a more social and inter-community based experience and not simply having a dull rehash of the same sort of game you just bought six months ago. It's called "the sandbox" for a reason, go watch the presentations CCP did at FanFest this year, and in years past, to realize the game isn't just about running around and shooting things, you're expected to build your community both inside and outside the game. As a member of one of the larger Alliances in New Eden, its embarrassing to your alliance and corp mates that you haven't learned this simple and true fact. Stop being anti-social and learn how to work with your corp & Alliance mates over expecting things to be handed to you. I hate to break it to you, but you're kind of ugly for a cheerleader. Nothing you've said relates in any way whatsoever to the problems being addressed here. This has nothing to do with my corp, because my own corp is mostly insulated from the problems of CCP's **** poor game design. If you want new players from the console market to understand that the game is about more than just running around and shooting things, SOMEONE NEEDS TO TELL THEM THAT, and considering it's CCP that's looking to make a profit from people playing the game, it makes sense for it to be THEM. If you want to do CCP's job for them, more power to you, but I expect more from a developer. It's sad that you don't. KING SALASI wrote:My son is 13 he understands dust completely. This dude is just a stupid noob. Like i said before you need some type of intellect to play dust. Games like cod doesn't require thinking.
Lol noobs
Jah Bless The difference is your son is your son. He's seen you play, he KNOWS there's more to it than what it seems on the surface. To the uninitiated, Dust 514 is just a random F2P game. They download it on a lark, and give it a few minutes of their time to decide if they want to bother with it. This doesn't mean they are "stupid," but I do suppose it means they are "noobs." This isn't Eve Online where players come into it expecting to pay a monthly fee, and looking for the challenge that they've heard about from other PC players. This is a random console game, and the average player knows nothing about it. They boot the game up, play a couple matches, and make a call about whether or not they want to keep bothering. They have no investment in the game, and no investment in the Eve Universe. To expect them to just intuit that the game doesn't suck after having a completely sucky new player experience is silly. You can be a smug prick and pretend like these people are idiots for not being fanboys who read the forums and follow dev blogs, but I think that has more to do with your own shortcomings than those of the players. Sure, maybe the guy in the video is an idiot, I don't know the guy and I don't know how much of his review is genuine, and how much is him trying to gain viewers (being a "personality" and such). What I DO know is that there is a LOT of basic information that every vet knows is important that CCP could go ahead and give the new players up front. There's nothing wrong with showing a new player who boots up the client for the first time what it is that makes the game tick. There's no special medal for slogging through the crap to get to the gold, it doesn't make you smarter or more sophisticated than these other people, it just means you invested a bit more time into the game on either a hunch, or based on your knowledge of the Eve Universe. Having a decent new player experience doesn't have to take away from the complexity or the sandbox nature of the game, and just laughing at a new player does nothing to help that new player see why it is that we all play this game. We can be a bunch of smug assholes because we just happen to know more about the game, and CCP can continue that smugness if they want (as they have done so far). Honestly though, I'd rather CCP work to ENTICE new players to keep playing, and let those new players either stay or leave based on what they think of the ACTUAL game. Not do what they do now, putting up roadblocks and hiding vital information from them. If CCP would give players the info they need up front about how the game works, we would be left with those who would actually want to play the game for what it is. |
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Atikali Havendoorr
HERBGROWERS
16
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Posted - 2013.05.30 15:42:00 -
[131] - Quote
And this... Baal Roo wrote:Turan chiron wrote:Truly if someone is too lazy to read up on a game it's their fault. This game is far too complicated for a few tutorials and that's the way I like it. Really do you want to play with some kid who is too add to pay attention to the battle and is just trying to nova knife ppl? The guy who made the video is a complete idiot and should be ashamed to call himself a gamer If you go to every game that you play's forums and spend hours searching for information, you are an outlier. It doesn't make you smarter, or even better at games. In fact, it probably means you aren't very discerning with your time. I'm not gonna go so far as to insult you for it, but I think you can imagine some insults that I could hurl your direction if you try. Most of us have lives, jobs, responsibilities, friends, family, etc. People try out F2P games because they are free. If they like it, they keep playing, if they don't there's no skin off their backs. They just delete it. It's low risk. If we want the game to grow, we need to show these people why they shouldn't just delete the game immediately. I get that having some esoteric knowledge about a F2P FPS gives you a feeling of superiority, you feel like you know something that other people don't know. That can feel good, especially to someone with low self esteem, or little "real world" knowledge to match. That doesn't, however, make people who don't have and/or don't know that there's a REASON to have that knowledge "a complete idiot."
Crash Monster wrote:WTF is up with the hater comments on the new guy?
He's giving it to you straight! It's easy to forget how strange the game might seem to a newcomer once you've been playing it for months but don't be so stupid to think that you are somehow superior to "stupid" people just because they haven't had time to figure things out yet.
On a positive, many of the things in the video are relatively easy to fix. For example, show the users K/D ratio if they want to see it, better yet put some options in settings to pick and choose what you want to see.
The game could also have a "verbose" mode so that instead of just killing people from above you get a status message that says "head shot" or "access depot to change loadout" or "enemy railgun, hack to take control and use". Whatever, consider a mouse-over based on distance and line of sight -- with some text in a non-invasive place. Of course, options to turn this crap off once you know what you are doing.
Perhaps you could even have a different voice-over for new players. Instead of telling us not to commit suicide in the war barge we could be told "you have entered the war barge" and "view holo screens to see intelligence on enemy combatants" and "access the options menu to turn off war barge help messages -- press [ key ]".
Hmm, you might also have a series of items in the text hints (you know, the delay screen that gives a different tip every time you see it) that prioritizes certain messages when a player has less then N war points and/or N complete games ON THEIR ACCOUNT.
Might also be nice to have a "wiki" in-game so that users can explore that to help figure out more complex things -- assuming any can be bothered to read anything.
Anyway, just some off the cuff thoughts... not sure they are any good.
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Atikali Havendoorr
HERBGROWERS
16
|
Posted - 2013.05.30 15:43:00 -
[132] - Quote
... and finally this. Enjoy. A'Real Fury wrote:The kid, I assume he is a teen based on the voice, does not sound like an idiot but he does sound confused and unsure. He actually sounded fairly reasonable as he actually said the game was OK for a free 2 play game but that he did have issues with it. Calling him an idiot because he did not know as much about the game as someone who has played the game for weeks, months or over a year is completely unfair.
For those of us who remain playing for more than a week it is because we see something in the game that we either enjoy now or for those who are starting to burn out and steadily playing less it is because they see the potential for the future or more likely some element of both.
Now some people say he should have researched the game before or during the period he is playing. But in all honesty how many people do you expect to do research on a F2P game before actually playing it, I certainly didn't. In fact I generally play the game a bit and if I find it an enjoyable experience then it is this point that I will decide to do some research on aspects of the game I find interesting or confusing.
If the first few minutes and hours in the game are not enjoyable or at least interesting then you will loose most of your potential player base long before anybody chooses to research further about the possibilities of the game.
At least in Eve you do get a series of tutorials and starter agent missions which give you an insight into the different options, menus and control systems available to the player in a "relatively" safe environment.
With dust the only option currently available to the player is to select instant Academy battle and pew pew at people. There are no tutorials available and only very limited amount of information provided and this generally in the form of text. I believe CCP need to provide interactive PVE tutorials that go through the basics of the game from the different weapons and modules etc and how to use them "effectively" to more important stuff like how to activate your mic and the fact that you need to re-activate voice every time you move to a different channel to the importance of squads and navigating the various menus. At least in Eve you get an ingame rookie channel that makes it easy to ask questions and get answers.
Yes if a player decides to invest more than a few hours in a game then they could do some research on particular aspects of the game and this is where the playerbase can be most involved but it is CCPs responsibility to ensure as many players as possible get to this stage instead of just ditching this game after the 1st 30 minutes to an hour.
Saying that you do not want players like this in the game may be good for your or even my particular play style or social environment but is not good news for CCP. I like playing with more mature players and I suppose I would be happy if all of the players in the game had the same attitude but that would limit the market for CCP. Please note that I am not equating age with maturity. So long as players are not shouting down the mic how elite they are, ignoring the team, and denigrating the skills of the other players then I am happy playing on the same squad as them.
However, there should be room in this game for these less mature players to ensure the viability of this game They can form their own corps and play with like minded others. A little bit more hand holding by CCP, in the form of interactive tutorials, at the beginning can only be considered as being to their advantage in retaining new players regardless of whether I like their attitudes or not. So long as I have the option to not have them in the same squad as me I.e I join a corp that suits me then I am happy to have them ingame if it ensures that dust becomes a success.
Whether we like it or not we need a certain percentage of the COD, BF3 players to migrate to Dust to ensure that our game has a future. At the end of the day most kids do grow into reasonably mature people and if we are looking at Dust lasting for 10+ years then it would be good for CCP to have players who grew up with game and are in their mid twenties when dust reaches its 10 year anniversary.
Many of the points the kid raised are valid for different reasons. For example the point he raised about the warbarge does not make him stupid just under informed. If he had received an explanation, say as a small part of a tutorial, that the warbarge was a place that granted individuals the chance to join squads and for squads and teams to discuss strategy then he would have known why it was important. In fact a lot of his questions could have been answered this way thus allowing him a chance to develop a more informed opinion of this game. |
Longshot Ravenwood
Algintal Core Gallente Federation
702
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Posted - 2013.05.30 15:56:00 -
[133] - Quote
Can someone with a capture card video reply to this video with explanations for him & demonstrations of how the game should work? I kept running out of text when I was trying to explain. |
First Prophet
Jaguar Elite
135
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Posted - 2013.05.30 16:08:00 -
[134] - Quote
"I'm shooting at these guys, and they're not dying." *Shoots at ground*
"I'm hacking the enemy car ... Because mine was about to break." *LAV has full armor, 95% shields* |
Cosgar's Alt
Mikramurka Shock Troop Minmatar Republic
81
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Posted - 2013.05.30 16:14:00 -
[135] - Quote
He wasn't understanding because it was complicated, he wasn't trying to understand it. But with that said, CCP needs to get off the trees and butterfly rendering and work on important stuff like tutorials and matchmaking. You know how many people still ask me what a hybrid weapon is so they can use their Caldari or Gallente assault's racial bonus on a daily basis? |
TEBOW BAGGINS
GHETTOSTAR GALACTICA
577
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Posted - 2013.05.30 16:14:00 -
[136] - Quote
dust requires half a brain and basic reading/math skills so that filters out about %70 of the console crowd. PC in it's current unattached to EVE state means little to nothing for me, it's not like there's unicorns or rainbows to look at, it's just another map that's linked to a quasi risk minigame so i don't care if they ever join Dust or not. |
Spaceman-Rob
The Unholy Legion Of DarkStar DARKSTAR ARMY
80
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Posted - 2013.05.30 16:16:00 -
[137] - Quote
A game like dust is not a simple minded game for simple minded people, and if you don't understand that your quite simply simple. |
SILVERBACK 02
BetaMax. CRONOS.
86
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Posted - 2013.05.30 16:49:00 -
[138] - Quote
SERPENT-Adamapple wrote:Stop pubstomping instant battles with proto everything & tac ar's along with proto-squad, and leave those modes to the new players.
FACTION WARFARE IS FOR BIG CORPS THAT HAVE SQUADS POSSIBLY QUE SYNCED
PUB MATCHS ARE FOR NOOBS OR NOOBS THAT RUN PROTO GEAR WHO WANT TO JOIN THEIR KIND |
CHICAGOCUBS4EVER
TeamPlayers EoN.
362
|
Posted - 2013.05.30 17:15:00 -
[139] - Quote
SILVERBACK 02 wrote:SERPENT-Adamapple wrote:Stop pubstomping instant battles with proto everything & tac ar's along with proto-squad, and leave those modes to the new players. FACTION WARFARE IS FOR BIG CORPS THAT HAVE SQUADS POSSIBLY QUE SYNCED PUB MATCHS ARE FOR NOOBS OR NOOBS THAT RUN PROTO GEAR WHO WANT TO JOIN THEIR KIND
Actually... I've run a fair amount of both and its a pile of randoms most the time in FW, and pubs are totally hit or miss... but o. Average I see more squads in pubs than FW which is greatly disappointing.
The problem is FW is very time. Consuming, getting a battle where u can sync and then playing. U can run 2-3 ambushes I. The same time
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Doc Noah
Algintal Core Gallente Federation
65
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Posted - 2013.05.30 17:35:00 -
[140] - Quote
Not even gonna attempt to understand the video maker.
It was like he was complaining for the sake of complaining. Complaining about load screens? Really? He didnt even try to use his head.
Please dont lump this guy with those who actually have problems with this game. |
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