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Crash Monster
Snipers Anonymous
344
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Posted - 2013.05.22 21:39:00 -
[1] - Quote
WTF is up with the hater comments on the new guy?
He's giving it to you straight! It's easy to forget how strange the game might seem to a newcomer once you've been playing it for months but don't be so stupid to think that you are somehow superior to "stupid" people just because they haven't had time to figure things out yet.
On a positive, many of the things in the video are relatively easy to fix. For example, show the users K/D ratio if they want to see it, better yet put some options in settings to pick and choose what you want to see.
The game could also have a "verbose" mode so that instead of just killing people from above you get a status message that says "head shot" or "access depot to change loadout" or "enemy railgun, hack to take control and use". Whatever, consider a mouse-over based on distance and line of sight -- with some text in a non-invasive place. Of course, options to turn this crap off once you know what you are doing.
Perhaps you could even have a different voice-over for new players. Instead of telling us not to commit suicide in the war barge we could be told "you have entered the war barge" and "view holo screens to see intelligence on enemy combatants" and "access the options menu to turn off war barge help messages -- press [ key ]".
Hmm, you might also have a series of items in the text hints (you know, the delay screen that gives a different tip every time you see it) that prioritizes certain messages when a player has less then N war points and/or N complete games ON THEIR ACCOUNT.
Might also be nice to have a "wiki" in-game so that users can explore that to help figure out more complex things -- assuming any can be bothered to read anything.
Anyway, just some off the cuff thoughts... not sure they are any good. |
Crash Monster
Snipers Anonymous
344
|
Posted - 2013.05.22 21:41:00 -
[2] - Quote
Laheon wrote:They do. One of the first windows to pop up when you make a new character is the tutorial window. The player in the video just ignores them.
CCP can't help it if players don't read the tutorial.
Yeah, who here used the tutorial first time through... you want to get into the damned game! I never watched it... don't watch if for any game.
Work with what people actually do... not what we think they should do. |
Crash Monster
Snipers Anonymous
345
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Posted - 2013.05.22 22:36:00 -
[3] - Quote
Jin Robot wrote:that might be the most entitled statement i have ever read.
Entitled? I guess the opposite is just telling them that they should do things they way you think it should be done.
How about pragmatic instead of dictatorial? Do we want new people in the game or do they all have to jump through a set of hoops of our choosing because we've been here longer and feel elite compared to them? |
Crash Monster
Snipers Anonymous
348
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Posted - 2013.05.22 23:19:00 -
[4] - Quote
Jin Robot wrote:It is about people not being bothered to take any time, put any effort into something they want before they expect something from it. its a free game. Entitled is exactly what I meant.
Dude, it's an f'ing game. Why should people have to do things they don't like so that hopefully, some day, in the future, they can figure out how to have fun?
I'm crossing you off my list of potential product designers. Next |
Crash Monster
Snipers Anonymous
350
|
Posted - 2013.05.23 09:40:00 -
[5] - Quote
I think what a lot of the "entitled" newbie "haters" don't get is that the kid who did that video has every chance to figure out the game, like the complexity, and help other people follow the same path.
Given a decent intro, enough information on the fly so that learning can be a bit more fun, he, and the friends that he'd bring into the game to also develop an appreciation for the complexity, are the people we would want.
Obviously, it's ridiculous to judge someone for their first impressions of the game, or their lack of willingness to invest a lot fo time in the game BEFORE even playing it.
Elitism sucks... you don't have to put other people down in order to think that you are good do you? If you do -- do some soul searching. Your l33t skillz at DUST or the time invested don't actually mean anything. Games are made so people can exchange time and money for some fun.
In the end we need to bring people into the game... and then if those people don't give up (and playable tutorials and the like would help) they will adapt. Rejecting them because they haven't adapted before playing is stupidity.
And, I have to say, there is a whole lot of stupid in this place. |
Crash Monster
Snipers Anonymous
350
|
Posted - 2013.05.23 12:36:00 -
[6] - Quote
Acturus Galaxy wrote:I personally prefer the complexity in the beginning compared to the simpler games. It filters out all the immature impatient kids that would ruin a game like this relying on cooperation. And age has nothing to do with, we have a 10 year old in our corp that is really good at playing, flying dropships and manageing squad leader actions. This game is by no means over complicated, if you do not get it after a few matches it is not a game for you as simple as that.
I also remember the good old days where it was mandatory to read the paper manual included in the game box to play the game. Why is it that everyone now demands the developers to spend lots of time, energy and money making it simple because they are too lazy to spend just a few minutes reading a few short tutorial messages. Just take a look at the skill tree which they have spend resources on instead of actual content.
I too remember the good old days... but the fact I am used to them and lived them does not in fact mean that anyone else is going to fit into that model now.
Things change. For example, in the good old days, before there was an Internet, we didn't play games online. Perhaps we should go back to THOSE good old days? No, I didn't think so.
Adapt or Die!
These days, people have higher standards for what they consider a good game design to entail. Part of it is immersing the player in something fun to do as they learn the game. It has nothing to do with personal judgments towards players who, lets face it, come from a huge variety of backgrounds, languages, cultures and educational backgrounds.
Selfish twats the lot of ya! |
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