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Thread Statistics | Show CCP posts - 8 post(s) |
Foxhound Elite
Seraphim Initiative. CRONOS.
95
|
Posted - 2013.05.21 00:41:00 -
[1] - Quote
Multiple Districts have been won / lost due to mostly framerate issues. Players have to drop and restart, which causes chaos. This is your biggest problem right now, and will be the bane of planetary conquest. |
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CCP Praetorian
C C P C C P Alliance
72
|
Posted - 2013.05.21 04:11:00 -
[2] - Quote
We are investigating this as we speak.
A couple of questions:
1. How many battles had you been in before you experienced this? 2. Where are you located (in the real world)? 3. Was the match full, and how many vehicles were being used on average?
And anything else you think is relevant, please let us know. (That goes for others that experience this as well of course.)
Thanks guys!
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David Spd
Isuuaya Tactical Caldari State
46
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Posted - 2013.05.21 04:31:00 -
[3] - Quote
I experience framerate issues after extended periods of play without restarting my PS3 (4+ hours approx.) Using a PS3 Slim that's maybe three years old, but it hasn't been used a lot until maybe the past six months. It happened before PC was even in-game, PC might just be causing it faster.
Most severe framerate issues (freezing, stuttering, single digit FPS) happen in the "city-like" maps, when inside the structure dense areas. Stuttering persists in merc quartes and warbarge but barely noticable. Restarting PS3 (not game itself but have not tested) fixes the problem. PS3 doesn't need to "cool down" as others claim. Restart and good to go.
I idle in merc quarters a lot and still happens. Not sure if doing a lot of matches back to back speeds up the processor not. I play Ambush OMS and by myself for the most part. Not in any chats apart from local and NPC corp.
PS3 has good ventilation (up on the side on top of my desk with nothing near or blocking vents. Have about 10-15GB free on HDD but have a lot of digital games saved (only 80gb HDD though) |
Kristoff Atruin
Subdreddit Test Alliance Please Ignore
633
|
Posted - 2013.05.21 04:55:00 -
[4] - Quote
1. The number of battles doesn't seem to matter for me. It happens whether I play several battles before a PC match, or leave my PS3 turned off and only turn it on to get into the battle. 2. Eastern Canada 3. Full matches, 1 HAV and maybe a LAV or two
The cargo hub SI seems to be particularly bad for lag. The lag would be mild but noticeable at the start of the match, and crippling by the time I reach the SI itself. My PS3 is one of the slim models, a little over a year old. I have very little stored on the drive aside from Dust. |
Wakko03
Better Hide R Die D.E.F.I.A.N.C.E
164
|
Posted - 2013.05.21 07:39:00 -
[5] - Quote
Okay, this is my 4th PC attempt and the 3rd that Frame-rated me out.
I am Located in NY with 18mb dl and 2mb upload, my modem is current and docsis 3.0 (ping test gives it a solid A rating)
My router is a year old now and fully firmwared, I tried 2 battles with the ports opened and 1 of those with your silly suggestion to turn off upnp; I then did 2, 1 with the router set to dmz using the ps3 mac address and with the routers upnp off which gave me a really horribly choppy game and 1 with the upnp on and that was the best so far..... still have yet to see and end of match stats screen.
My ps3 is cech 2001a, with a Hybrid SSD 500GB fully checked out by manufacturers HDD tests when I hooked it up to my computer 3 days ago. Whereby upon putting it back in the ps3 I ran some safe mode options and re-installed the dust game afterwards.
I have restarted the ps3, 3 minutes before attempting to launch into a battle, I have played 2 matches of ambush before hand on one occasion, made sure I loaded the contacts, local, market place, deleted all mail and almost all notifications on another try
I had to make 5 more dropsuit fittings bringing my number to 20-ish since i have 3 classes.
I seem to have 5 of the 6 bars when visible for all merc battles.
The match started all right, but as the minutes ticked on the slower it got until finally i backed out. The frame drop seems to be triggered by Rez (revives , either ones i perform or ones that are performed on me).
The lobbies are a mess before hand as some people don't load in, people that shouldn't be there load in there first and squads of 6 get borked completely (splits the squad to accomadate the amount fo players for the match) destroying any chance for a good connection to the server. |
Foxhound Elite
Seraphim Initiative. CRONOS.
96
|
Posted - 2013.05.21 12:21:00 -
[6] - Quote
CCP Praetorian wrote:We are investigating this as we speak.
A couple of questions:
1. How many battles had you been in before you experienced this? 2. Where are you located (in the real world)? 3. Was the match full, and how many vehicles were being used on average?
And anything else you think is relevant, please let us know. (That goes for others that experience this as well of course.)
Thanks guys!
1. I had restarted my PS3 in order to try prevent lag / framerate issues. 2. Ireland 3. The match was full and both teams had at one tank, at least one LAV and I was flying a Dropship.
Thank you. |
BMSTUBBYxx
Algintal Core Gallente Federation
0
|
Posted - 2013.05.21 12:22:00 -
[7] - Quote
CCP Praetorian wrote:We are investigating this as we speak.
A couple of questions:
1. How many battles had you been in before you experienced this? 2. Where are you located (in the real world)? 3. Was the match full, and how many vehicles were being used on average?
And anything else you think is relevant, please let us know. (That goes for others that experience this as well of course.)
Thanks guys!
These sound more like Beta questions than fixing a released game questions. |
silid 514
Rebelles A Quebec Orion Empire
17
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Posted - 2013.05.21 13:34:00 -
[8] - Quote
CCP Praetorian wrote:We are investigating this as we speak.
A couple of questions:
1. How many battles had you been in before you experienced this? 2. Where are you located (in the real world)? 3. Was the match full, and how many vehicles were being used on average?
And anything else you think is relevant, please let us know. (That goes for others that experience this as well of course.)
Thanks guys!
1) All our battle has 50% to 100% members lagging and DC issues. We had 7 districts and had 7 fight a day from thursday to sunday... 7 * 4 = 28 fights. Monday around 4 fights. All that doesn't count the number we did in alliance fight... around an 50 maybe.
2) Rebelles are in Qu+¬bec, canada. Our alliance member are all around the world.
3) Match was always tring to be full.... but you know, with all DC, it was hard to have it full.... Around 2 to 4 vehicles.
best, Silid |
Jaden HGhar
The Unholy Legion Of DarkStar DARKSTAR ARMY
6
|
Posted - 2013.05.21 14:12:00 -
[9] - Quote
CCP Praetorian wrote:We are investigating this as we speak.
A couple of questions:
1. How many battles had you been in before you experienced this? 2. Where are you located (in the real world)? 3. Was the match full, and how many vehicles were being used on average?
And anything else you think is relevant, please let us know. (That goes for others that experience this as well of course.)
Thanks guys!
1) I had reset my PS3 participated in one PC battle (smooth) and on the second the major lag hit
2) Midwest USA
3) The match was full 2 enemy tanks where in play and I also noticed 3 - 5 enemy EVE pilots in the sky
and for your viewing plesure the lag in all it's glory
http://www.youtube.com/watch?v=H1XrzIA7ovE |
Remm Duchax
The Unholy Legion Of DarkStar DARKSTAR ARMY
12
|
Posted - 2013.05.21 14:52:00 -
[10] - Quote
CCP Praetorian wrote:We are investigating this as we speak.
A couple of questions:
1. How many battles had you been in before you experienced this? 2. Where are you located (in the real world)? 3. Was the match full, and how many vehicles were being used on average?
And anything else you think is relevant, please let us know. (That goes for others that experience this as well of course.)
Thanks guys!
1. 2-5 battles. Sometimes I can keep on playing for a full day without the lag.
2. Belgium with a decent internet connection.
3. Last PC battle was full, seen a couple of LAV's, some dropships and a tank.
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Aquinarius Zoltanus
The Tritan Industries RISE of LEGION
69
|
Posted - 2013.05.21 15:10:00 -
[11] - Quote
BMSTUBBYxx wrote:
These sound more like Beta questions than fixing a released game questions.
Ugh, just please don't even go there. Just let them do their best to fix this with the most information that they can get, not need to antagonize. |
NanoCleric
The Unholy Legion Of DarkStar DARKSTAR ARMY
55
|
Posted - 2013.05.21 15:38:00 -
[12] - Quote
CCP Praetorian wrote:We are investigating this as we speak.
A couple of questions:
1. How many battles had you been in before you experienced this? 2. Where are you located (in the real world)? 3. Was the match full, and how many vehicles were being used on average?
And anything else you think is relevant, please let us know. (That goes for others that experience this as well of course.)
Thanks guys!
1. Lots, 10+ .. but this has only happened once to me, this is the same for most days and it's fine, been in way more and it's been fine too.
2. Cheshire, England.
3. Match was full, and 1 vehicle total. (Been in matches on same map, same qty of ppl and more vehicles and it's been fine).
Edit: forgot to mention that i was on the same map my corpmate was on in this video.. but in a different battle: http://www.youtube.com/watch?v=H1XrzIA7ovE
Extra Info: I may be wrong, but my best guess is that your pushing the systems far too much. I'm a programmer for TTGames and been in the industry for about 6 years now. So hopefully using some of that past experience when i say it seems to appear as fps problems rather than lag. Of course this does depend on how much your letting your network processing impact the users visual refresh rate and user interaction.
In general you'd want to ensure that network processing doesn't impact either, so that if your lagging you can clearly see that your refresh rate and user interaction stays constant. Then when you are provided with feedback of this type you won't be having to diambiguate what the route cause is.
On another point, i was originally running the launch model 60GB PS3, and i'd had overheating YLOD's in the past, so i was taking good care of the system ensuring it was well ventellated and clean. However.. after having none of the telltale signs i'd previously had before, i downloaded the patch on the 14th, then the moment it had installed and i ran it, the fans went crazy and ka-put.. my PS3 had died. Now i did have a feeling you guys were trying to push the hardward too hard but put it down to bad luck... only to then start hearing about other people having the same problem with launch models. I'm sure there's plenty out there who are still managing to run on launch models.. but seems to be a little bit of a coincidence. Though having not had to deal with the main hardware architecture and being mainly focused on other systems.. i don't know what you could be doing to push the cpu/gpu so hard. You'll know more than me with reguard to that.
The reason i mention this is that from a user perspective, it looks like you might be pushing the processes per frame too much.. this could also attribute to the aiming stutter people occasionally get. I would hope you guys use cpu quotas/budgets for each system type, and try to optimize the bottlenecks in code to ensure no system is stealing frame processing from the other systems. I guarentee you have guys there who know far far more than me when it comes to development, but i just wanted to let you guys know what it at least appears like from an outside perspective. With a bit of luck i might have mentioned something which could have been overlooked and you might instantly know what to look into.
However.. at the same time.. i don't know your codebase, or anything about how you've developed the game, so i could be a long shot from the real cause. So i do appreciate i could be completely wrong. I just really enjoy the game your making and if my musings might help shed any light then i'd obviously hope they could help in some way so we could regain some more stability to the game.
Best of luck with tracking down the problems, and from one dev to another.. my sympathies with having to track it down too.. we all have to do it, and i'm assuming this one is going to be one of those horrible ones to track and fix.
What i'd love to see: Reigning back on the 'polish' of the game, to ensure core mechanics stabalize.. before then fleshing out the polish on the game again. |
powdemonic
Forsaken Immortals Gentlemen's Agreement
31
|
Posted - 2013.05.21 16:12:00 -
[13] - Quote
CCP Praetorian wrote:We are investigating this as we speak.
A couple of questions:
1. How many battles had you been in before you experienced this? 2. Where are you located (in the real world)? 3. Was the match full, and how many vehicles were being used on average?
And anything else you think is relevant, please let us know. (That goes for others that experience this as well of course.)
Thanks guys!
1. all battles had bad framerate / lag
2. i am in america but i am in a british corp that im unsure was thought about or discused or how that can be improved.
3. and yes at least 5-6 vehicles from seriphim. [ a few tanks- lav's- and a dropship or 2 we also had at least 2-3 lav's]
also bring back skirmish 1.0 and rename it skirmish assault think that would be best!!! |
powdemonic
Forsaken Immortals Gentlemen's Agreement
31
|
Posted - 2013.05.21 16:27:00 -
[14] - Quote
BMSTUBBYxx wrote:CCP Praetorian wrote:We are investigating this as we speak.
A couple of questions:
1. How many battles had you been in before you experienced this? 2. Where are you located (in the real world)? 3. Was the match full, and how many vehicles were being used on average?
And anything else you think is relevant, please let us know. (That goes for others that experience this as well of course.)
Thanks guys!
These sound more like Beta questions than fixing a released game questions.
very true i dont think they should have taken this game out of beta so early on in planetary conquest that was there biggest mistake right now thats why there is alot of hate going on in dust though am guilty of yelling about it too, but i useually get over it after a pub match or two ;P
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Deluxe Edition
TeamPlayers EoN.
294
|
Posted - 2013.05.21 19:00:00 -
[15] - Quote
CCP Praetorian wrote:We are investigating this as we speak.
A couple of questions:
1. How many battles had you been in before you experienced this? 2. Where are you located (in the real world)? 3. Was the match full, and how many vehicles were being used on average?
And anything else you think is relevant, please let us know. (That goes for others that experience this as well of course.)
Thanks guys!
1) I restart my PS3 before every PC match. 2) US (Florida) 3) Full, usually 2-3 on each team
Side note.. frame rate issue get progresivly worse as the battle progresses, usually the match is fine until the half way point then it goes downhill. Also Frame rate is usually fine outside of the cities, once inside its noticeably worse. |
BMSTUBBYxx
Algintal Core Gallente Federation
0
|
Posted - 2013.05.21 19:27:00 -
[16] - Quote
Aquinarius Zoltanus wrote:BMSTUBBYxx wrote:
These sound more like Beta questions than fixing a released game questions.
Ugh, just please don't even go there. Just let them do their best to fix this with the most information that they can get, not need to antagonize.
I normally would have to agree with not calling CCP out but this is just pathetic.
How can you release the major selling point of this game, broken.
Release it as a Beta sure fine CCP its broken fix it.
Release it as finished, WTF CCP your released game is broken as hell.
PC is broken and Corps are getting pi$$ed.
The above questions are just a front by CCP making you believe this is the first that they have ever heard or knew of this issue and that they are hard at work trying to fix it, BS! Truth is they already knew it was broken when they released it and have been trying to fix it for months now but don't know WTF they are doing.
Where do I live, PFFFF. WTF does that have to do with your broke a$$ game CCP.
How many Tanks and Dropships are out. please. Should have ran this in Beta. |
Jaden HGhar
The Unholy Legion Of DarkStar DARKSTAR ARMY
6
|
Posted - 2013.05.21 20:56:00 -
[17] - Quote
Thanks for the relevant info STUBBY your really contributing. I see you started a thread in Genral Discussion good for you |
Ydubbs81 RND
Ahrendee Mercenaries
1300
|
Posted - 2013.05.22 11:52:00 -
[18] - Quote
The framerate issue isnt exclusive to PC. The longer you play dust, the more likely you are to experience framerate drops, especiallyy on a 5-letter map. Once you play on a 5-letter map, you will have to reset your ps3 cause the framerate will get progressively worse. |
NanoCleric
The Unholy Legion Of DarkStar DARKSTAR ARMY
57
|
Posted - 2013.05.22 12:09:00 -
[19] - Quote
Ydubbs81 RND wrote:The framerate issue isnt exclusive to PC. The longer you play dust, the more likely you are to experience framerate drops, especiallyy on a 5-letter map. Once you play on a 5-letter map, you will have to reset your ps3 cause the framerate will get progressively worse.
I don't seem to notice that on mine.. however, if this is accurate then that screams memory leak to me. |
Gersh Raven beta
Subdreddit Test Alliance Please Ignore
183
|
Posted - 2013.05.22 14:36:00 -
[20] - Quote
CCP Praetorian wrote:We are investigating this as we speak.
A couple of questions:
1. How many battles had you been in before you experienced this? 2. Where are you located (in the real world)? 3. Was the match full, and how many vehicles were being used on average?
And anything else you think is relevant, please let us know. (That goes for others that experience this as well of course.)
Thanks guys!
1. Only minimal lag issues for me, no more than usual. Each PC battle I've fought in, about four of them. 2. Hobart, Tasmania, Australia. (the furthest south of the country) 3. Yes. Full off and on as teammates got DC'ed and others joined. Around 4 or 5 vehicles.
Other:
We were defenders on each battle I fought.
I was the only Aussie on my side in those games, all other members were from USA, Canada and the UK. The attacking side were from US corps, not sure of the actual locations of the members though. The matches were all in EU or US prime time. I was one of the few who did have much lag at all, and I never got disconnected. I did get stuck on the defeat screen after 1 match though. In each match our team average about 4 disconnects and half the team had crippling lag.
I have my Server set to America, so I can play on populated servers, not the half empty Oceanic ones.
The only time I noticed much stuttering was when I moved from open ground into a more enclosed city areas. |
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BMSTUBBYxx
Algintal Core Gallente Federation
4
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Posted - 2013.05.22 15:17:00 -
[21] - Quote
Jaden HGhar wrote:Thanks for the relevant info STUBBY your really contributing. I see you started a thread in Genral Discussion good for you
And here we sit in this pathetic two page room.
Tell me Jaden, where are all the people that think that this info will really help?
Hummm!
Man it is nice to see CCP crunching such large amounts of data using this info to try and fix a core FPS broken mechanic.
Hey I have an idea, why don't you get all your cronies to post their info in here, that way CCP can fix this problem. |
Draco Cerberus
Purgatorium of the Damned League of Infamy
50
|
Posted - 2013.05.22 15:33:00 -
[22] - Quote
Often after 4+ hours of play I experience framerate stutters. I have a 6 month old PS3 Slim. Quitting the game and restarting fixes the issue. I don't need to log out or turn off the PS3. This is on regular instant battle.
If I play a match then join a PC battle I have single digit frame rate issues.
1. I live in Canada. 2. Full PC Battle 3. Not sure-start of battle there were very few frames to see then the system hard froze
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Medic 1879
The Tritan Industries RISE of LEGION
376
|
Posted - 2013.05.22 16:00:00 -
[23] - Quote
Played a PC game today with allies and the lag was extreme but it seemed to come in waves if that makes sense, it was ok at the beginning then at random intervals most of us would get 30-40 seconds where everyone started teleporting or just freezing. I live in England this was my first PC match out of the 3 I have played to suffer such lag apart from one minor freeze in the first match. In this match the enemy had 3 HAV's out at all times and an unknown number of LAV's on both sides. |
INFINITE DIVERSITY IDIC
TYRANNY of EVIL MEN
7
|
Posted - 2013.05.22 16:23:00 -
[24] - Quote
The issue is a simple one, framerate lag occurs during situations where more information is required than can be processed. I see this most commonly in tight spaces with multiple players fighting close together, this situation is multiplied the longer you play. Always do a fresh reset before a PC battle. In my experience most players "warm up" before their match and have some amount of time in game before PC. The other side of this is it seems to come down to the PS3 ability to buffer adequately as so much of this is server side. You need a way of removing people from servers automatically who are slowing us down, but that is bandwidths not buffering. |
BMSTUBBYxx
Algintal Core Gallente Federation
5
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Posted - 2013.05.22 16:46:00 -
[25] - Quote
INFINITE DIVERSITY IDIC wrote:The issue is a simple one, framerate lag occurs during situations where more information is required than can be processed. I see this most commonly in tight spaces with multiple players fighting close together, this situation is multiplied the longer you play. Always do a fresh reset before a PC battle. In my experience most players "warm up" before their match and have some amount of time in game before PC. The other side of this is it seems to come down to the PS3 ability to buffer adequately as so much of this is server side. You need a way of removing people from servers automatically who are slowing us down, but that is bandwidths not buffering.
Whoa slow down there cowboy.
They did not ask you to fix this for them, they just wanted to know where you live. |
Medic 1879
The Tritan Industries RISE of LEGION
376
|
Posted - 2013.05.22 17:49:00 -
[26] - Quote
INFINITE DIVERSITY IDIC wrote:The issue is a simple one, framerate lag occurs during situations where more information is required than can be processed. I see this most commonly in tight spaces with multiple players fighting close together, this situation is multiplied the longer you play. Always do a fresh reset before a PC battle. In my experience most players "warm up" before their match and have some amount of time in game before PC. The other side of this is it seems to come down to the PS3 ability to buffer adequately as so much of this is server side. You need a way of removing people from servers automatically who are slowing us down, but that is bandwidths not buffering.
Reseting before a PC match doesn't always work it didn't work for me today. |
INFINITE DIVERSITY IDIC
TYRANNY of EVIL MEN
7
|
Posted - 2013.05.22 17:51:00 -
[27] - Quote
Medic 1879 wrote:INFINITE DIVERSITY IDIC wrote:The issue is a simple one, framerate lag occurs during situations where more information is required than can be processed. I see this most commonly in tight spaces with multiple players fighting close together, this situation is multiplied the longer you play. Always do a fresh reset before a PC battle. In my experience most players "warm up" before their match and have some amount of time in game before PC. The other side of this is it seems to come down to the PS3 ability to buffer adequately as so much of this is server side. You need a way of removing people from servers automatically who are slowing us down, but that is bandwidths not buffering. Reseting before a PC match doesn't always work it didn't work for me today.
Agreed, but I think it will not hurt. |
Medic 1879
The Tritan Industries RISE of LEGION
376
|
Posted - 2013.05.22 18:39:00 -
[28] - Quote
INFINITE DIVERSITY IDIC wrote:Medic 1879 wrote:INFINITE DIVERSITY IDIC wrote:The issue is a simple one, framerate lag occurs during situations where more information is required than can be processed. I see this most commonly in tight spaces with multiple players fighting close together, this situation is multiplied the longer you play. Always do a fresh reset before a PC battle. In my experience most players "warm up" before their match and have some amount of time in game before PC. The other side of this is it seems to come down to the PS3 ability to buffer adequately as so much of this is server side. You need a way of removing people from servers automatically who are slowing us down, but that is bandwidths not buffering. Reseting before a PC match doesn't always work it didn't work for me today. Agreed, but I think it will not hurt. Oh yeah it cant hurt but just putting that it doesn't always work so that if someone reads this and decides to reset before a game and still get lag they dont explode from rage. |
INFINITE DIVERSITY IDIC
TYRANNY of EVIL MEN
7
|
Posted - 2013.05.23 21:06:00 -
[29] - Quote
Medic 1879 wrote:INFINITE DIVERSITY IDIC wrote:Medic 1879 wrote:INFINITE DIVERSITY IDIC wrote:The issue is a simple one, framerate lag occurs during situations where more information is required than can be processed. I see this most commonly in tight spaces with multiple players fighting close together, this situation is multiplied the longer you play. Always do a fresh reset before a PC battle. In my experience most players "warm up" before their match and have some amount of time in game before PC. The other side of this is it seems to come down to the PS3 ability to buffer adequately as so much of this is server side. You need a way of removing people from servers automatically who are slowing us down, but that is bandwidths not buffering. Reseting before a PC match doesn't always work it didn't work for me today. Agreed, but I think it will not hurt. Oh yeah it cant hurt but just putting that it doesn't always work so that if someone reads this and decides to reset before a game and still get lag they dont explode from rage. Those who would explode with rage over a simple game lack character, have no understanding of real life adversity, are simple, useless, and do not deserve or require any further explanation from any forum member. |
DoomLead
Dead Six Initiative Lokun Listamenn
11
|
Posted - 2013.05.24 00:35:00 -
[30] - Quote
I just had to do a system restart because as soon as I started a planetary conquest I go 2 minutes before i have to MANUALLY reset my ps3. this is the second planetary conquest my alliance has participated and the second time we lost because of CCPs servers. You have to fix these damn servers the knights of the round Corp as well as the Dead6 initiative Corp should be given full refunds this last battle was fought on molden heath Almur Altbrard VI district 9.
I don't think Maphia Clan Corporation even would want that win I wouldn't. |
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Ronan Elsword
Dead Six Initiative Lokun Listamenn
24
|
Posted - 2013.05.24 00:46:00 -
[31] - Quote
Editing in Process 1. How many battles had you been in before you experienced this? Only the Planetary Conquest Battle 2. Where are you located (in the real world)? United States, Missouri 3. Was the match full, and how many vehicles were being used on average? Match was full although my team had 5 people freeze out. My team had A tank and two dropships, other team had 4 tanks.
We experienced multiple bugs including but not limited to: Tank Hitting another tank with a railgun and damage not being received on the other tank when hit box shows up. Proximity Explosives not damaging a tank
I know you won't refund our ISK because CCP doesn't do that. |
DoomLead
Dead Six Initiative Lokun Listamenn
11
|
Posted - 2013.05.24 01:13:00 -
[32] - Quote
Ronan Elsword wrote:Editing in Process 1. How many battles had you been in before you experienced this? Only the Planetary Conquest Battle 2. Where are you located (in the real world)? United States, Missouri 3. Was the match full, and how many vehicles were being used on average? Match was full although my team had 5 people freeze out. My team had A tank and two dropships, other team had 4 tanks.
We experienced multiple bugs including but not limited to: Tank Hitting another tank with a railgun and damage not being received on the other tank when hit box shows up. Proximity Explosives not damaging a tank
I know you won't refund our ISK because CCP doesn't do that. My ps3 completely froz and i had to manually turn my ps3 on and off Located in P.A. USA |
Pr0phetzReck0ning
KNIGHTZ OF THE ROUND Lokun Listamenn
16
|
Posted - 2013.05.24 02:07:00 -
[33] - Quote
Ronan Elsword wrote:Almur Altbrard VI district 9 Skim Junction Biomass Facility Version
1. How many battles had you been in before you experienced this? Only the Planetary Conquest Battle 2. Where are you located (in the real world)? United States, Missouri 3. Was the match full, and how many vehicles were being used on average? Match was full although my team had 5 people freeze out. My team had A tank and two dropships, other team had 4 tanks.
My Personal Bugs: Large Framerate drops & Rubberbanding.
We experienced multiple bugs including but not limited to: Tank Hitting another tank with a railgun and damage not being received on the other tank when hit box shows up. Proximity Explosives not damaging a tank hit box showed up for them as well. No damage registering only on tanks, I believe they were enforcer tanks but not entirely sure. Multiple Disconnects (5) including two systems freezing (1 Slim & 1 Fat) Rubberbanding, & Framrates down to sometimes 1 per 5 seconds.
Refering to Doomleads post: If CCP did decide to refund ISK it would go to KNIGHTZ OF THE ROUND Although I doubt that will happen.
I waited the entire day for this Planetary Conquest, and within an hour before the match occured my entire system froze several times. I had to restart my PS3 Slim 4 times (this has NEVER happened to me before and the system was working fine prior to today's 1.1 patch). I have emailed support on the issue. Planetary Conquest is broken, period. I will not insist on an ISK refund for the Corporation (we invested in the 80 mill starter pack incase anyone was wondering) however I will INSIST that Planetary Conquest gets fixed ASAP.
You cannot expect to keep a population of players who keep getting these issues that you claim to be working on and fixing. It is unacceptable and demoralizing to invest all the time and effort in the world for an event that was ultimately a disaster due to glitches and server instability.
The KNIGHTZ OF THE ROUND will fight another day as well as everyone else in the Lokun Listamenn alliance, but heed this warning and criticism. If these issues persist (keeping in mind that CCP has decided to officially release this game) You will lose your fanbase in time for the next-generation of consoles.
Best Regards,
Pr0phet |
xxwhitedevilxx M
Maphia Clan Corporation CRONOS.
316
|
Posted - 2013.05.24 02:29:00 -
[34] - Quote
Ronan Elsword wrote:Almur Altbrard VI district 9 Skim Junction Biomass Facility Version
1. How many battles had you been in before you experienced this? Only the Planetary Conquest Battle 2. Where are you located (in the real world)? United States, Missouri 3. Was the match full, and how many vehicles were being used on average? Match was full although my team had 5 people freeze out. My team had A tank and two dropships, other team had 4 tanks.
My Personal Bugs: Large Framerate drops & Rubberbanding.
We experienced multiple bugs including but not limited to: Tank Hitting another tank with a railgun and damage not being received on the other tank when hit box shows up. Proximity Explosives not damaging a tank hit box showed up for them as well. No damage registering only on tanks, I believe they were enforcer tanks but not entirely sure. Multiple Disconnects (5) including two systems freezing (1 Slim & 1 Fat) Rubberbanding, & Framrates down to sometimes 1 per 5 seconds.
Refering to Doomleads post: If CCP did decide to refund ISK it would go to KNIGHTZ OF THE ROUND Although I doubt that will happen.
You are referring to the battle we just fought, aren't you? My team had some disconnects during the loading screen; I personally had some some real problems with frame and lag :/ Anyway: Location : Italy I only fought that one The match had 3 tanks our side, two dropships and one tank on the other. Anyway it started lagging as soon as my feet hit the ground, so i don't think it was a problem of vehicles.... |
greyarea67
Namtar Elite Gallente Federation
16
|
Posted - 2013.05.24 03:58:00 -
[35] - Quote
Ydubbs81 RND wrote:The framerate issue isnt exclusive to PC. The longer you play dust, the more likely you are to experience framerate drops, especiallyy on a 5-letter map. Once you play on a 5-letter map, you will have to reset your ps3 cause the framerate will get progressively worse.
This is exactly what I have experienced as well. Framerate issues appear and require a Dust client restart after about 4 hours. The framerate issue does appear most frequently on the 5 point map.
I have been playing at 480p since Monday to see if this improves Dust performance, hit detection, aiming, etc. etc.
I have not had any framerate issues since then. I know this is not ideal, but since PC is that important, maybe someone should test it at 480p to see if they can recreate the problem at a lower resolution.
I have not played any PC battles, just pub match play. Georgia, USA.
I do not know if it is because of the Uprising 1.1 patch or the lower resolution but I do not seem to get stuck on corners, walls, etc. as much. Nanite injectors are also working much better for me as well. |
Aoena Rays
Bragian Order Amarr Empire
67
|
Posted - 2013.05.24 04:07:00 -
[36] - Quote
greyarea67 wrote:Ydubbs81 RND wrote:The framerate issue isnt exclusive to PC. The longer you play dust, the more likely you are to experience framerate drops, especiallyy on a 5-letter map. Once you play on a 5-letter map, you will have to reset your ps3 cause the framerate will get progressively worse. This is exactly what I have experienced as well. Framerate issues appear and require a Dust client restart after about 4 hours. The framerate issue does appear most frequently on the 5 point map. I have been playing at 480p since Monday to see if this improves Dust performance, hit detection, aiming, etc. etc. I have not had any framerate issues since then. I know this is not ideal, but since PC is that important, maybe someone should test it at 480p to see if they can recreate the problem at a lower resolution. I have not played any PC battles, just pub match play. Georgia, USA. I do not know if it is because of the Uprising 1.1 patch or the lower resolution but I do not seem to get stuck on corners, walls, etc. as much. Nanite injectors are also working much better for me as well. this seems big, if 480p fixes most issues. |
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CCP LaFerrari
C C P C C P Alliance
28
|
Posted - 2013.05.24 04:51:00 -
[37] - Quote
The performance issue after extended period of play should be memory related.
It could either be memory leak, or memory fragmentation. The former is relatively easy to detect and fix - we've found and fixed a few minor leaks in the development branch but they didn't make it into the 1.1 patch in time.
On the other hand, memory fragmentation (http://en.wikipedia.org/wiki/Fragmentation_(computing)) is much more difficult to deal with. I think most of the games more or less suffer from it, the ones suffer less can usually afford longer period of play without affecting the performance too much.
As far as I know, the only robust (and the most efficient) way to defregment the memory is to quit the game and restart. This way the PS3 OS can completely re-claim the memory used by the game and make it into a continuous block again. That is why resetting the game can usually fix the performance. |
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Funkmaster Whale
The Tritan Industries RISE of LEGION
10
|
Posted - 2013.05.24 06:17:00 -
[38] - Quote
CCP LaFerrari wrote:The performance issue after extended period of play should be memory related.
It could either be memory leak, or memory fragmentation. The former is relatively easy to detect and fix - we've found and fixed a few minor leaks in the development branch but they didn't make it into the 1.1 patch in time.
On the other hand, memory fragmentation (http://en.wikipedia.org/wiki/Fragmentation_(computing)) is much more difficult to deal with. I think most of the games more or less suffer from it, the ones suffer less can usually afford longer period of play without affecting the performance too much.
As far as I know, the only robust (and the most efficient) way to defregment the memory is to quit the game and restart. This way the PS3 OS can completely re-claim the memory used by the game and make it into a continuous block again. That is why resetting the game can usually fix the performance.
The framerate issues seem to persist in PC regardless of restarting the console prior to the match, but lowering the resolution from 720p to 480p seems to fix most issues apart from occasional stuttering in outposts. This leads me to believe it is an issue of lack of processing power and/or lack of optimized coding. I'm not too familiar with the Unreal engine on the PS3, but on PCs I've never had these kind of issues with Unreal-based games. Is the Unreal engine just not optimized well enough for PS3 or are there some other underlying issues that have not surfaced? |
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CCP LaFerrari
C C P C C P Alliance
28
|
Posted - 2013.05.24 06:29:00 -
[39] - Quote
The reason why the PC battles perform much worse compared to other battles have been a mystery to us.
We have been running many PC battles internally but couldn't reproduce the problem.
I suspect the culprit is the combination of several factors that only manifest in a real world battle performed by the players. The next step for the devs is to see if we can join some real PC battles on TQ and hopefully to get some repros. If we're lucky we can capture some useful data for analysis. |
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Doyle Reese
OSG Planetary Operations
51
|
Posted - 2013.05.24 06:31:00 -
[40] - Quote
could it be because we have an entire team of 16 players using the voice chat system that's overloading whatever it is the game is rendering? |
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CCP LaFerrari
C C P C C P Alliance
28
|
Posted - 2013.05.24 06:44:00 -
[41] - Quote
Doyle Reese wrote:could it be because we have an entire team of 16 players using the voice chat system that's overloading whatever it is the game is rendering?
That's one of the theory we want to verify. If you guys can provide some comparison of the performance with voice chat on and off, it'll be very useful for us to narrow down the problem. :) |
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dungeonduck
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
6
|
Posted - 2013.05.24 06:56:00 -
[42] - Quote
CCP Praetorian wrote:We are investigating this as we speak.
A couple of questions:
1. How many battles had you been in before you experienced this? 2. Where are you located (in the real world)? 3. Was the match full, and how many vehicles were being used on average?
And anything else you think is relevant, please let us know. (That goes for others that experience this as well of course.)
Thanks guys!
1. About 4 solid hours of running the game. (approx. 8/10 time spent in battle)
2. New England, USA
3. Match is always full.
Other Info: I do not play PC. This has happened in all of the standard game modes (Ambush [OMS], Skirmish, Domination). I have checked my network settings and everything checks out there. When this occurs, a restart does not usually work. I have to leave the PS3 off for 2 hours or so. Edit: Does not matter if I am using in-game voice chat or not.
What Occurs: Extremely high frame rate and rubber-banding. Example: I will move my controller to "look" in a different direction and I will end up doing a 180 degree turn. I will see myself at full armor and shields and then will be dead without knowing what killed me. I will then about 30 seconds later see the kill message in the feed.
Hardware Notes: Playstation Slim bought new in August, 2012. Currently running the latest firmware. |
Exmaple Core
Hellstorm Inc League of Infamy
358
|
Posted - 2013.05.24 06:59:00 -
[43] - Quote
CCP LaFerrari wrote:Doyle Reese wrote:could it be because we have an entire team of 16 players using the voice chat system that's overloading whatever it is the game is rendering? That's one of the theory we want to verify. If you guys can provide some comparison of the performance with voice chat on and off, it'll be very useful for us to narrow down the problem. :) It is indeed easier to play without mic. There has beenn pub games in the past and PC battles that were too laggy to play smoothlyand i found turning off the mic would have a SHARP increasein frame rate. Although playing without mic in PC is imposible if you want to win |
Calroon DeVil
Internal Error. Negative-Feedback
25
|
Posted - 2013.05.24 07:42:00 -
[44] - Quote
CCP LaFerrari wrote:The reason why the PC battles perform much worse compared to other battles have been a mystery to us.
We have been running many PC battles internally but couldn't reproduce the problem.
I suspect the culprit is the combination of several factors that only manifest in a real world battle performed by the players. The next step for the devs is to see if we can join some real PC battles on TQ and hopefully to get some repros. If we're lucky we can capture some useful data for analysis. So you're testing this internally and then wonder when people in the real world playing on TQ have issues? That's a new level of stupid. |
The Robot Devil
BetaMax. CRONOS.
282
|
Posted - 2013.05.24 08:06:00 -
[45] - Quote
I don't have lag if I run wired from the modem but if I run through a router it is laggy, especially on skermish. Also, in the past 5 years I have replaced my router 3 times, all of the in the last year starting when I downloaded DUST. I don't want to blame CCP but it is odd that I have never had a router problem until I downloaded DUST. Removing security setting on my router seemed to help with the lag but it is hard to tell. I always removed the router from my network and straight wire from the modem to the PS3, I rarely have any problems with any kind of lag or aiming issues without the router. |
ladwar
Dead Six Initiative Lokun Listamenn
480
|
Posted - 2013.05.24 09:44:00 -
[46] - Quote
CCP Praetorian wrote:We are investigating this as we speak.
A couple of questions:
1. How many battles had you been in before you experienced this? 2. Where are you located (in the real world)? 3. Was the match full, and how many vehicles were being used on average?
And anything else you think is relevant, please let us know. (That goes for others that experience this as well of course.)
Thanks guys!
first I just want to quote myself from another recent page
ladwar wrote:this match had more lag the PC matches then before. I used my rail HAV on missile HAV at close range. I shot hit damage done, next 5 round hit no damage. the other HAV just turned their turret to face me and fired did damage without any problems as all of my shoot did no damage. yes I was zoomed in and had their HP up on my screen. I did not move, he did not move.
as the fight went only the lag got worse to the point at the end that I had a full 30second long lag spikes. 1. all of this with the last one ^ the worse one (3 in total) 2. USA 3. at the start 3 HAV on their side my HAV and a dropship on our side. one more added on the other side
there has to be some wrong with syncing the two sides together if only the first shot fired does damage on HAV 30m away that can't move to dodge fire and doesn't take no damage from repeated fire but can return fire and have all of their rounds do normal damage and this was near the very start of the match. as the match went on we had people lay mines just for them to do no damage at all when they were hit. its like all of rounds were not in the same match we were playing and had growing lag spikes to the point of completely unplayable. |
Monsku Kifini
Rautaleijona Gentlemen's Agreement
15
|
Posted - 2013.05.24 10:19:00 -
[47] - Quote
CCP Praetorian wrote:We are investigating this as we speak.
A couple of questions:
1. How many battles had you been in before you experienced this? 2. Where are you located (in the real world)? 3. Was the match full, and how many vehicles were being used on average?
And anything else you think is relevant, please let us know. (That goes for others that experience this as well of course.)
Thanks guys!
1. I've played 5 PC-matches in total but I always reboot my ps3 before PC, so no battles before.. 2. Finland 3. Ofc full (who would fight pc without full team? ), few vehicles on both sides average maybe 4-8 in match.
My 1st match was only 1 that was ok (it was against another european based corp). 2nd,3rd and 4th were also against european.
1st match was ok little bit of lag and some hit-detection issues but mostly it was ok. 2nd match started ok, but on about halfway gameplay just went terribly wrong.. severe lag, enemies not rendering, frames per second was awful and hit detection was bs. 3rd and 4th were more or less the same as second match. 5th was against asian corp and our team was from eu (Fin, Nor, UK). It was UNPLAYABLE... even our own guys didn't render properly and enemies seemed to be immortal.. Our guys were shooting them with all kinds of weapons and they didn't take any dmg what so ever.. LAG was terrible and so was frames per second.. I you look at the video that CEOpyrex put up here and compare to our latest PC experience = IT WAS EVEN WORSE FOR US! |
Deadeye Dic
Condotta Rouvenor Gallente Federation
62
|
Posted - 2013.05.24 15:31:00 -
[48] - Quote
I have a theory about this. First let me say that I have never played PC so I have not experienced the lag you guys are talking about. In fact, I have not experienced lag in any game mode at all.
That being said, I have noticed that there is an extreme amount of HDD activity while I play. So I'm curious, could some of this lag be because of HDDs with 60% or more of their capacity used? I have experienced frame rate issues in other games and have used this link to solve many FPS issues in the past.
The one thing that I DO NOT recommend from that list, is the use of canned air to clean your PS3. That is a bad idea. One thing that I do recommend with the PS3 is the use of a laptop cooling pad. I started using one and my system runs much better than it did without it. If you are insistent on using canned air to clean your PS, then I would highly recommend that you take the case apart before doing so. By blowing air into the system, you are actually just forcing the dust into the system and therefore possibly causing it build up on things like the CPU or GPU of the system, which in turn insulates the components and makes it hard for them to be cooled.
Some quick things you can do, particularly if you don't use your PS3 for movie watching is:
- set BD/DVD upscaler off - set HDMI 24 FPS off - HDMI audio set should be put on bitstream - turn off upscaler/smoother - disable system display notify, media server, other automatic settings
I have all these things turned off, since I have a Blu-Ray player. A note on the HDMI 24FPS. I'm not sure if the PS3 forces this setting to only movies or not, but the concept behind it is that most movies are filmed at 24 fps, but on DVD/Blu-Ray they are printed at 60 FPS. Since most people who watch movies think 24 fps is better (we've been trained to think this because of that is what we have watched all our lives) then this setting forces 24 fps. If this were to translate to anything that is passing through your HDMI, then your PS3 could be limiting FPS and not the game code.
I hope this information helps some of you guys out and good luck. |
The Robot Devil
BetaMax. CRONOS.
291
|
Posted - 2013.05.27 11:24:00 -
[49] - Quote
My PS3 sits on four of my wife's roller skate wheels and it does help keep it cooler.
http://chattanoogarollergirls.com/ <- Wife plays here. |
NAV HIV
The Generals EoN.
227
|
Posted - 2013.05.27 14:04:00 -
[50] - Quote
Deluxe Edition wrote:CCP Praetorian wrote:We are investigating this as we speak.
A couple of questions:
1. How many battles had you been in before you experienced this? 2. Where are you located (in the real world)? 3. Was the match full, and how many vehicles were being used on average?
And anything else you think is relevant, please let us know. (That goes for others that experience this as well of course.)
Thanks guys!
1) I restart my PS3 before every PC match. 2) US (Florida) 3) Full, usually 2-3 on each team Side note.. frame rate issue get progresivly worse as the battle progresses, usually the match is fine until the half way point then it goes downhill. Also Frame rate is usually fine outside of the cities, once inside its noticeably worse.
We usually follow it too. But, every time we have few players getting terrible framerate issues.
1. Freezing on the loading screen, causing hard reset 2. getting kicked out in the middle of the game
PC is the most fun game mode in dust now. But loosing players in the middle of the game can cause anyone a loss. Please get it fixed |
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Azri Sarum
843 Boot Camp
20
|
Posted - 2013.05.27 21:37:00 -
[51] - Quote
CCP Praetorian wrote:We are investigating this as we speak.
A couple of questions:
1. How many battles had you been in before you experienced this? 2. Where are you located (in the real world)? 3. Was the match full, and how many vehicles were being used on average?
And anything else you think is relevant, please let us know. (That goes for others that experience this as well of course.)
Thanks guys!
I just had this happen on a NON-PC Skirmish match. Frames were never better than 20's with hard spikes down, even all the way to zero. I tried dropping squad, disabling all voice channels with no effect. I did notice that things improved as I moved towards the edge of the map (away from players / structures). If i went towards the action my frames would steadily decrease down to nil once i hit the actual firefight.
Things were slow to load, most textures were low quality until i almost stepped on them. Acted like the system was out of memory tbh.
1 - I had been in probably ~20 matches before this happened, all were fine fps wise. 2 - Colorado, USA 3 - Match was full, about 4-6 vehicles on the map total at any given time.
*per some of the other comments in this thread, the PS3 was not hot/overheating, only slightly warm. HDD was borderline empty, just DUST on it. |
Buzzin Fr0g
KILL-EM-QUICK RISE of LEGION
103
|
Posted - 2013.05.28 03:15:00 -
[52] - Quote
Just lost a battle that we had been winning decisively because halfway through nearly a quarter or my guys started experiencing extraordinary framerate issues. I'm talking can't-get-out-of-my-vehicle,-aim,-or-run. Ridiculous. It was on that memory leak nightmare Skim Junction "High Stakes" (the 4 point varient). More details later. |
The Black Art
Pro Hic Immortalis RISE of LEGION
60
|
Posted - 2013.05.28 10:23:00 -
[53] - Quote
So we had a ridiculously laggy PC match earlier. 2 people had gotten stuck in the loading screen entering the war barge, and because we were helping out another corp, someone had to back out to bring them back into the war barge. Those 3 people (2 that got stuck and the one that left the war barge to bring them back in), had no lag during the match, while others who remained in the war barge the entire time did like my corpmate here: http://www.youtube.com/watch?feature=player_embedded&v=87Vyjp3VxHk I was suffering frame rate issues so bad, it was a literal slideshow, and after a minute or so, froze out. Maybe it has to do with what the game renders in the war barge, or the war barge peaks memory leakage somehow. |
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CCP LaFerrari
C C P C C P Alliance
36
|
Posted - 2013.05.29 09:53:00 -
[54] - Quote
Quick update, we found and fixed a memory leak in the development branch.
The bug affects not only PC but also regular battles, the amount of leaked memory is roughly proportional to the length of the play time and can eventually cause the client to do slide shows.
Given that it's only a few weeks until the next major client update, we may not do a client patch in between.
My suggestion is to regularly reset the game before the fix is deployed as that'll reclaim the leaked memory. I'm sure some of you guys are already doing this :) |
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steadyhand amarr
BetaMax Beta CRONOS.
613
|
Posted - 2013.05.29 10:20:00 -
[55] - Quote
Communty please note apprently only a few weeks till next major deployment lols.
Good news on finding the bug though should make a lot of people happy |
Korvin Lomont
United Pwnage Service RISE of LEGION
30
|
Posted - 2013.05.29 11:16:00 -
[56] - Quote
I am glad you found one source for the performance issues but I am really unhappy that we have to wait a few weeks to get this thing fixed.
As by now this has severe impact on the outcome of pc battles and maybe a few weeks could be too late as some of the players I have talked to are already loosing interest in planetary conquest due to the performance issues. Its just not fun playing with one or two frames per second.... |
Musta Tornius
BetaMax. CRONOS.
357
|
Posted - 2013.05.29 11:26:00 -
[57] - Quote
Well, you could always make it mandatory to restart 5-10 minutes before pc battle opens up to ensure performance for your team. |
Korvin Lomont
United Pwnage Service RISE of LEGION
30
|
Posted - 2013.05.29 11:45:00 -
[58] - Quote
I don't want to retart my playstation 5 Times a day just to be able to participate on one of the core elements of the game. I am aware of this workaround and we always do it but this becomes very impractical if you have to fight multiple battles per day.
And honestly this game is no longer in Beta...so this is barely acceptable. |
Guts7 Berserk
Grupo de Asalto Chacal CRONOS.
3
|
Posted - 2013.05.29 11:58:00 -
[59] - Quote
CCP LaFerrari wrote:Quick update, we found and fixed a memory leak in the development branch.
The bug affects not only PC but also regular battles, the amount of leaked memory is roughly proportional to the length of the play time and can eventually cause the client to do slide shows.
Given that it's only a few weeks until the next major client update, we may not do a client patch in between.
My suggestion is to regularly reset the game before the fix is deployed as that'll reclaim the leaked memory. I'm sure some of you guys are already doing this :)
We are losing games in PC because of the frame rate/lag issues and you want us to wait for a update for weeks. How many will be there when the districts are all lost because of the frame rate/lag. I barely can play any PC because of this.
I always restart before the PC but its just unplayable most of the times. The same maps that are in pub working fine, just dont work in PC.
We want a fix ASAP please. |
ladwar
Dead Six Initiative Lokun Listamenn
516
|
Posted - 2013.05.29 12:28:00 -
[60] - Quote
CCP LaFerrari wrote:Quick update, we found and fixed a memory leak in the development branch.
The bug affects not only PC but also regular battles, the amount of leaked memory is roughly proportional to the length of the play time and can eventually cause the client to do slide shows.
Given that it's only a few weeks until the next major client update, we may not do a client patch in between.
My suggestion is to regularly reset the game before the fix is deployed as that'll reclaim the leaked memory. I'm sure some of you guys are already doing this :) I would say that's not the issue with PC matches. the instant battle matches before and after do not lag for me and I haven't been lagged out of a PC match yet to have to reset the game client. sorry guys this probably isn't the fault with PC matches being as horrible as they are. |
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steadyhand amarr
BetaMax Beta CRONOS.
618
|
Posted - 2013.05.29 12:30:00 -
[61] - Quote
Waiting weeks is more likely down to Sony Qa pipeline. However I agree this does fall into hotfix area. Personly I gave up on Pc because it became a second job with a huge moral loss on a less and little gain when u win. FW is far more rewarding when u can acuttly see progress on the map and don't have corp leaders bitches at everyone for being **** lol :-P |
Evil-Stuffed-Animal
Ahrendee Mercenaries
26
|
Posted - 2013.05.29 15:50:00 -
[62] - Quote
I never play more than 10 matches without resetting. Sometimes I experience lag issues with frames before the tenth match, but we've been practicing the reset long before Uprising. |
Telcontar Dunedain
Imperfects Negative-Feedback
428
|
Posted - 2013.05.29 17:15:00 -
[63] - Quote
CCP LaFerrari wrote:Quick update, we found and fixed a memory leak in the development branch.
The bug affects not only PC but also regular battles, the amount of leaked memory is roughly proportional to the length of the play time and can eventually cause the client to do slide shows.
Given that it's only a few weeks until the next major client update, we may not do a client patch in between.
My suggestion is to regularly reset the game before the fix is deployed as that'll reclaim the leaked memory. I'm sure some of you guys are already doing this :)
These issues are occurring even as we ALWAYS restart before a corp fight.
Glad you have fixed a long standing issue but it's not what the PC issues are about. |
EnIgMa99
Imperfects Negative-Feedback
368
|
Posted - 2013.05.29 17:16:00 -
[64] - Quote
CCP LaFerrari wrote:Quick update, we found and fixed a memory leak in the development branch.
The bug affects not only PC but also regular battles, the amount of leaked memory is roughly proportional to the length of the play time and can eventually cause the client to do slide shows.
Given that it's only a few weeks until the next major client update, we may not do a client patch in between.
My suggestion is to regularly reset the game before the fix is deployed as that'll reclaim the leaked memory. I'm sure some of you guys are already doing this :)
now if you could test the patch so the game doesn't completely own us :P
also draw distance! cant see enemies qq and CCP bomb needs skill points. |
Baal Roo
Subdreddit Test Alliance Please Ignore
1455
|
Posted - 2013.05.29 20:58:00 -
[65] - Quote
CCP LaFerrari wrote:Quick update, we found and fixed a memory leak in the development branch.
The bug affects not only PC but also regular battles, the amount of leaked memory is roughly proportional to the length of the play time and can eventually cause the client to do slide shows.
Given that it's only a few weeks until the next major client update, we may not do a client patch in between.
My suggestion is to regularly reset the game before the fix is deployed as that'll reclaim the leaked memory. I'm sure some of you guys are already doing this :)
Don't you guys think this sort of information should actually be given to players in the game, rather than posting it in a random thread on a forum almost no one uses? |
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CCP LaFerrari
C C P C C P Alliance
42
|
Posted - 2013.05.29 23:23:00 -
[66] - Quote
Baal Roo wrote:CCP LaFerrari wrote:Quick update, we found and fixed a memory leak in the development branch.
The bug affects not only PC but also regular battles, the amount of leaked memory is roughly proportional to the length of the play time and can eventually cause the client to do slide shows.
Given that it's only a few weeks until the next major client update, we may not do a client patch in between.
My suggestion is to regularly reset the game before the fix is deployed as that'll reclaim the leaked memory. I'm sure some of you guys are already doing this :) Don't you guys think this sort of information should actually be given to players in the game, rather than posting it in a random thread on a forum almost no one uses?
Hi,
That's a briliant reminder, I'll talk to the guys to see what's the best way to do that, Thanks! |
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CCP LaFerrari
C C P C C P Alliance
42
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Posted - 2013.05.29 23:25:00 -
[67] - Quote
EnIgMa99 wrote: now if you could test the patch so the game doesn't completely own us :P
also draw distance! cant see enemies qq and CCP bomb needs skill points.
Yes, we may need another round to verify if this fix helps significantly in PC.
I'll tell Bomb to practice more |
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CCP LaFerrari
C C P C C P Alliance
42
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Posted - 2013.05.29 23:30:00 -
[68] - Quote
Korvin Lomont wrote:I am glad you found one source for the performance issues but I am really unhappy that we have to wait a few weeks to get this thing fixed.
As by now this has severe impact on the outcome of pc battles and maybe a few weeks could be too late as some of the players I have talked to are already loosing interest in planetary conquest due to the performance issues. Its just not fun playing with one or two frames per second....
I understand...
Personally I'd like to roll this out yesterday but as steadyhand amarr mentioned in a later reply, by the time the patch is submitted to Sony and passes its QA pipeline, it'll be very close to the next major client update.
I know it's probably a lot to ask, but please be patient. |
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steadyhand amarr
Amarr Imortal volunteers
632
|
Posted - 2013.05.30 00:44:00 -
[69] - Quote
steadyhand amarr egos gains 1000 points :)
it would be worth seeing if you could open a new area their are lot of groups that have lost interest because of problems faced. a relaunch in a new area make appease some of the "angry" players |
EnIgMa99
Imperfects Negative-Feedback
369
|
Posted - 2013.05.30 15:09:00 -
[70] - Quote
CCP LaFerrari wrote:EnIgMa99 wrote: now if you could test the patch so the game doesn't completely own us :P
also draw distance! cant see enemies qq and CCP bomb needs skill points.
Yes, we may need another round to verify if this fix helps significantly in PC. I'll tell Bomb to practice more
thx for the reply/ support. Kane is the man. |
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MJ 420
Pro Hic Immortalis RISE of LEGION
0
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Posted - 2013.05.30 15:55:00 -
[71] - Quote
I reset my PS3 and let it cool off for atleast 30min before a PC match and 50% of the time me and my team still expierence hardcore framerate issues and lagg.
North America - Eastern Time Zone
Good Connection - 25mbs
Full team on both sides - sometimes 1 or 2 players will DC on both sides
usually 2 vehicles on both teams |
Templar Renegade37
Amarr Templars Amarr Empire
0
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Posted - 2013.06.03 13:28:00 -
[72] - Quote
CCP LaFerrari wrote:Quick update, we found and fixed a memory leak in the development branch.
The bug affects not only PC but also regular battles, the amount of leaked memory is roughly proportional to the length of the play time and can eventually cause the client to do slide shows.
Given that it's only a few weeks until the next major client update, we may not do a client patch in between.
My suggestion is to regularly reset the game before the fix is deployed as that'll reclaim the leaked memory. I'm sure some of you guys are already doing this :)
Our Corp has done a mass reset prior to a PC battle 2 times now and BOTH times, during the battle, framerate got so bad around SPECIFIC PLAYERS that it looked like a slideshow or a strobelight effect. It seemed to only happen around the same players though as if their connection to the server was horrible.
My personal connection is 70mb Dl/10mb UL (upload is key ;)) |
Max Askey
United Pwnage Service RISE of LEGION
1
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Posted - 2013.06.04 20:28:00 -
[73] - Quote
Hi,
I have a 100 Mbit download rate and a 100 Mbit upload rate on my fiber channel internet connection, but regardless I have lags and fps drops on PCQ.
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Klivve Cussler
S.e.V.e.N. Gentlemen's Agreement
156
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Posted - 2013.06.04 21:49:00 -
[74] - Quote
Quote:Personally I'd like to roll this out yesterday but as steadyhand amarr mentioned in a later reply, by the time the patch is submitted to Sony and passes its QA pipeline, it'll be very close to the next major client update.
Can you tell us more about the process for submitting code to Sony and their QA process?
Is there anything we can do as a community to encourage Sony to streamline this process? |
543edsaa
Ringer For Hire
0
|
Posted - 2013.06.05 04:36:00 -
[75] - Quote
CCP LaFerrari wrote:Korvin Lomont wrote:I am glad you found one source for the performance issues but I am really unhappy that we have to wait a few weeks to get this thing fixed.
As by now this has severe impact on the outcome of pc battles and maybe a few weeks could be too late as some of the players I have talked to are already loosing interest in planetary conquest due to the performance issues. Its just not fun playing with one or two frames per second.... I understand... Personally I'd like to roll this out yesterday but as steadyhand amarr mentioned in a later reply, by the time the patch is submitted to Sony and passes its QA pipeline, it'll be very close to the next major client update. I know it's probably a lot to ask, but please be patient.
Wow that is fhuking lame dude.
Cant even fix your game untill next update? Wow unacceptable.
Patience is gone for good, as is your player count. |
Sontie
Ill Omens EoN.
579
|
Posted - 2013.06.05 08:23:00 -
[76] - Quote
Ill Omens will take any number of CCP people into real Pc battles on TQ whenever you need it (if it's not a super critical match). We can afford to risk losing a battle to get this fixed.
Also, a few weeks time is an eternity to FPS gamers. Please consider deploying these fixes ASAP.
Did you know there is a bug that occur when restarting, that disables voice chat? It can require 1-5 more restarts before voice chat is again active.
The PC bugs that require starting and the bug that is produced BY restarting means we have to start forming for battle AT LEAST 30 minutes before a fight, even when we are using all in corp vets who know the game plan already.
Please CCP guys. PC not takes all my time because of this, making playing the rest of the game almost impossible. PC has become a job :( |
Sontie
Ill Omens EoN.
579
|
Posted - 2013.06.05 08:26:00 -
[77] - Quote
At least made a sticky post in the GENERAL DISCUSSION section of the forums. If you guys at CCP haven't figured this out yet, gamers are a simple lot, and most of us that make it to the forums stay in the general forums. Anything said in a subforum will be missed by 90% of the forums users, and thus missed by 99% of the games users.
Everyone at CCP should learn better communication. If you could please bring this up at the next company meeting, we would be appreciative. |
Guinevere Bravo
SVER True Blood Unclaimed.
232
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Posted - 2013.06.05 13:17:00 -
[78] - Quote
Im sorry, the excuses given here are pathetic. I know they can ninja patch using the launcher, they did it closed beta.
The fact that PC hasn't been halted to ensure ALL players have a fair chance to play and actively help their corp is quite frankly shite.
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Kazeno Rannaa
Seraphim Initiative. CRONOS.
186
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Posted - 2013.06.05 13:39:00 -
[79] - Quote
Along with most everyone in SI, I have had the worst experience with Planetary Conquest. So much so, that my wife has seen me rage, scream, and just about throw my DS3 controller through a window or even the TV.
Everyone of the 9 or so corp battles have been ridden with frame rate issues. It doesn't matter if I have the server preference set to North America, automatic or EU. The vehicle density has never been over 5-7 vehicles, with the frame rate issue persisting from the compounds to the open grounds. Each area being just as bad as the other.
I hale from California and matches that I have been in with my corp-mates that were public rarely have the same issues as Planetary Conquest battles.
TBQO, I HATE planetary conquest as it is an act of TOTAL frustration and a complete waste of the equipment that gets burned through in the process of such a match. Not to mention the fact that we play Skirmish 2.0, rather than Skirmish 1.0, drives me ******* nuts!
I might as well play Faction Warfare than my corps own battles because Planetary Conquest is COMPLETELY UNPLAYABLE!!!
This in combination with all of the environmental defects, lips of stairs that STOP me, the gravity well pebbles, velcro on the corner of containers, vehicles, and other environmental pieces, THe Tac AR debacle + modded controller/mouse, the lack of range and application of tech lore to the scrambler rifle, AND the fact that any of the tops of buildings is like walking in QUICKSAND makes the process and what I originally wanted to play DUST for, a complete sham and the most frustrating thing since going to Infantry, Airborne, and Ranger school for.
CCP, sometimes you just really know how to suck the life out of your player base. It seems that all of us that have been trudging through all of the mistakes in coding and programing (i.e., us closed beta testers) are just being bleed out and away from you. WHY?!?!?!
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KEROSIINI-TERO
Seraphim Initiative. CRONOS.
412
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Posted - 2013.06.06 18:27:00 -
[80] - Quote
CCP LaFerrari wrote: I understand...
Personally I'd like to roll this out yesterday but as steadyhand amarr mentioned in a later reply, by the time the patch is submitted to Sony and passes its QA pipeline, it'll be very close to the next major client update.
I know it's probably a lot to ask, but please be patient.
Even tho not entirely on the subject of this thread, I gotta say that I don't understand why Quality Assurance hinders fixes on background bugs.
Especially now as the Planetary Conquest has absolutely no quality whatsoever. |
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Kaeralli Sturmovos
KILL-EM-QUICK RISE of LEGION
123
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Posted - 2013.06.06 20:02:00 -
[81] - Quote
CCP Praetorian wrote:We are investigating this as we speak.
A couple of questions:
1. How many battles had you been in before you experienced this? 2. Where are you located (in the real world)? 3. Was the match full, and how many vehicles were being used on average?
And anything else you think is relevant, please let us know. (That goes for others that experience this as well of course.)
Thanks guys!
1. dont matter we mandatory reset right before battle starts 2 New hampshire, US 3 full match vehicles can range from 3-8+ give or take the match |
ladwar
Dead Six Initiative Lokun Listamenn
652
|
Posted - 2013.06.07 22:18:00 -
[82] - Quote
sweet. just seen the announcement, then I read it. thanks for calling your players stupid. I have 5 channels we done the PTT and it does not work. thanks for that. |
Fredrikson Revel
Holdfast Syndicate Amarr Empire
6
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Posted - 2013.06.21 00:22:00 -
[83] - Quote
Hope 1.2 fixes these issues.
I might try it again. |
Yani Sing
Krusual Covert Operators Minmatar Republic
1
|
Posted - 2013.06.22 19:40:00 -
[84] - Quote
Im still experiencing this issue, as of this morning. Scrap the code. |
major faux-pas
Valor Coalition RISE of LEGION
25
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Posted - 2013.06.23 19:27:00 -
[85] - Quote
Location: Europe Framerate problem hinders pc game: 80% of time
Issue is almost certainly COMMS.
Besides the link to eve, the only real difference between skirmish and pc is the level of comms. We find that muting most of the players in the team makes a noticable difference (although sometimes the process of muting also causes a crash). Comms needs attention for pc to run smoothly.
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Fenix Alexarr
BurgezzE.T.F
14
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Posted - 2013.06.24 19:46:00 -
[86] - Quote
Good to see that the memory issue has been found. As a developer myself, my first thought was to put a memory profiler on to try and figure out why my game turns into a slideshow after x number of matches.
If you guys ever need any extra help looking at things, I'd love to give any help that I can. Sucks about the release time, and while I understand the red tape (bane of my existence at work) it's causing a great deal of pain for everyone that plays the game casually or hardcore.
Thanks for at least acknowledging it somewhere, but like many others here, could you make sure prominent issues like this are more heavily advertised than say, how you make old levels? That's for another thread though ;) |
Fenix Alexarr
BurgezzE.T.F
14
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Posted - 2013.06.24 19:48:00 -
[87] - Quote
Klivve Cussler wrote:Quote:Personally I'd like to roll this out yesterday but as steadyhand amarr mentioned in a later reply, by the time the patch is submitted to Sony and passes its QA pipeline, it'll be very close to the next major client update. Can you tell us more about the process for submitting code to Sony and their QA process? Is there anything we can do as a community to encourage Sony to streamline this process?
Yes. This. Sony has been good about listening to the pains of gamers on other platforms *cough* XB1. Maybe their current gamers and devs could get something done ;) |
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