NanoCleric
The Unholy Legion Of DarkStar DARKSTAR ARMY
55
|
Posted - 2013.05.21 15:38:00 -
[1] - Quote
CCP Praetorian wrote:We are investigating this as we speak.
A couple of questions:
1. How many battles had you been in before you experienced this? 2. Where are you located (in the real world)? 3. Was the match full, and how many vehicles were being used on average?
And anything else you think is relevant, please let us know. (That goes for others that experience this as well of course.)
Thanks guys!
1. Lots, 10+ .. but this has only happened once to me, this is the same for most days and it's fine, been in way more and it's been fine too.
2. Cheshire, England.
3. Match was full, and 1 vehicle total. (Been in matches on same map, same qty of ppl and more vehicles and it's been fine).
Edit: forgot to mention that i was on the same map my corpmate was on in this video.. but in a different battle: http://www.youtube.com/watch?v=H1XrzIA7ovE
Extra Info: I may be wrong, but my best guess is that your pushing the systems far too much. I'm a programmer for TTGames and been in the industry for about 6 years now. So hopefully using some of that past experience when i say it seems to appear as fps problems rather than lag. Of course this does depend on how much your letting your network processing impact the users visual refresh rate and user interaction.
In general you'd want to ensure that network processing doesn't impact either, so that if your lagging you can clearly see that your refresh rate and user interaction stays constant. Then when you are provided with feedback of this type you won't be having to diambiguate what the route cause is.
On another point, i was originally running the launch model 60GB PS3, and i'd had overheating YLOD's in the past, so i was taking good care of the system ensuring it was well ventellated and clean. However.. after having none of the telltale signs i'd previously had before, i downloaded the patch on the 14th, then the moment it had installed and i ran it, the fans went crazy and ka-put.. my PS3 had died. Now i did have a feeling you guys were trying to push the hardward too hard but put it down to bad luck... only to then start hearing about other people having the same problem with launch models. I'm sure there's plenty out there who are still managing to run on launch models.. but seems to be a little bit of a coincidence. Though having not had to deal with the main hardware architecture and being mainly focused on other systems.. i don't know what you could be doing to push the cpu/gpu so hard. You'll know more than me with reguard to that.
The reason i mention this is that from a user perspective, it looks like you might be pushing the processes per frame too much.. this could also attribute to the aiming stutter people occasionally get. I would hope you guys use cpu quotas/budgets for each system type, and try to optimize the bottlenecks in code to ensure no system is stealing frame processing from the other systems. I guarentee you have guys there who know far far more than me when it comes to development, but i just wanted to let you guys know what it at least appears like from an outside perspective. With a bit of luck i might have mentioned something which could have been overlooked and you might instantly know what to look into.
However.. at the same time.. i don't know your codebase, or anything about how you've developed the game, so i could be a long shot from the real cause. So i do appreciate i could be completely wrong. I just really enjoy the game your making and if my musings might help shed any light then i'd obviously hope they could help in some way so we could regain some more stability to the game.
Best of luck with tracking down the problems, and from one dev to another.. my sympathies with having to track it down too.. we all have to do it, and i'm assuming this one is going to be one of those horrible ones to track and fix.
What i'd love to see: Reigning back on the 'polish' of the game, to ensure core mechanics stabalize.. before then fleshing out the polish on the game again. |
NanoCleric
The Unholy Legion Of DarkStar DARKSTAR ARMY
57
|
Posted - 2013.05.22 12:09:00 -
[2] - Quote
Ydubbs81 RND wrote:The framerate issue isnt exclusive to PC. The longer you play dust, the more likely you are to experience framerate drops, especiallyy on a 5-letter map. Once you play on a 5-letter map, you will have to reset your ps3 cause the framerate will get progressively worse.
I don't seem to notice that on mine.. however, if this is accurate then that screams memory leak to me. |