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Thread Statistics | Show CCP posts - 8 post(s) |
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CCP LaFerrari
C C P C C P Alliance
28
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Posted - 2013.05.24 04:51:00 -
[1] - Quote
The performance issue after extended period of play should be memory related.
It could either be memory leak, or memory fragmentation. The former is relatively easy to detect and fix - we've found and fixed a few minor leaks in the development branch but they didn't make it into the 1.1 patch in time.
On the other hand, memory fragmentation (http://en.wikipedia.org/wiki/Fragmentation_(computing)) is much more difficult to deal with. I think most of the games more or less suffer from it, the ones suffer less can usually afford longer period of play without affecting the performance too much.
As far as I know, the only robust (and the most efficient) way to defregment the memory is to quit the game and restart. This way the PS3 OS can completely re-claim the memory used by the game and make it into a continuous block again. That is why resetting the game can usually fix the performance. |
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CCP LaFerrari
C C P C C P Alliance
28
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Posted - 2013.05.24 06:29:00 -
[2] - Quote
The reason why the PC battles perform much worse compared to other battles have been a mystery to us.
We have been running many PC battles internally but couldn't reproduce the problem.
I suspect the culprit is the combination of several factors that only manifest in a real world battle performed by the players. The next step for the devs is to see if we can join some real PC battles on TQ and hopefully to get some repros. If we're lucky we can capture some useful data for analysis. |
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CCP LaFerrari
C C P C C P Alliance
28
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Posted - 2013.05.24 06:44:00 -
[3] - Quote
Doyle Reese wrote:could it be because we have an entire team of 16 players using the voice chat system that's overloading whatever it is the game is rendering?
That's one of the theory we want to verify. If you guys can provide some comparison of the performance with voice chat on and off, it'll be very useful for us to narrow down the problem. :) |
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CCP LaFerrari
C C P C C P Alliance
36
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Posted - 2013.05.29 09:53:00 -
[4] - Quote
Quick update, we found and fixed a memory leak in the development branch.
The bug affects not only PC but also regular battles, the amount of leaked memory is roughly proportional to the length of the play time and can eventually cause the client to do slide shows.
Given that it's only a few weeks until the next major client update, we may not do a client patch in between.
My suggestion is to regularly reset the game before the fix is deployed as that'll reclaim the leaked memory. I'm sure some of you guys are already doing this :) |
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CCP LaFerrari
C C P C C P Alliance
42
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Posted - 2013.05.29 23:23:00 -
[5] - Quote
Baal Roo wrote:CCP LaFerrari wrote:Quick update, we found and fixed a memory leak in the development branch.
The bug affects not only PC but also regular battles, the amount of leaked memory is roughly proportional to the length of the play time and can eventually cause the client to do slide shows.
Given that it's only a few weeks until the next major client update, we may not do a client patch in between.
My suggestion is to regularly reset the game before the fix is deployed as that'll reclaim the leaked memory. I'm sure some of you guys are already doing this :) Don't you guys think this sort of information should actually be given to players in the game, rather than posting it in a random thread on a forum almost no one uses?
Hi,
That's a briliant reminder, I'll talk to the guys to see what's the best way to do that, Thanks! |
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CCP LaFerrari
C C P C C P Alliance
42
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Posted - 2013.05.29 23:25:00 -
[6] - Quote
EnIgMa99 wrote: now if you could test the patch so the game doesn't completely own us :P
also draw distance! cant see enemies qq and CCP bomb needs skill points.
Yes, we may need another round to verify if this fix helps significantly in PC.
I'll tell Bomb to practice more |
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CCP LaFerrari
C C P C C P Alliance
42
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Posted - 2013.05.29 23:30:00 -
[7] - Quote
Korvin Lomont wrote:I am glad you found one source for the performance issues but I am really unhappy that we have to wait a few weeks to get this thing fixed.
As by now this has severe impact on the outcome of pc battles and maybe a few weeks could be too late as some of the players I have talked to are already loosing interest in planetary conquest due to the performance issues. Its just not fun playing with one or two frames per second....
I understand...
Personally I'd like to roll this out yesterday but as steadyhand amarr mentioned in a later reply, by the time the patch is submitted to Sony and passes its QA pipeline, it'll be very close to the next major client update.
I know it's probably a lot to ask, but please be patient. |
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